Posted By Micah C. about 1 year, 4 months ago
Knights of the Old Republic 2 Review

The best way that I could describe Obsidian Entertainment is an RPG brain trust. The minds behind games like Fallout and Planescape: Torment all banded together to create the development house, so it goes without saying that Obsidian has a lot of talent under their roof. However, what happens when this fledgling developer is asked to follow up what could easily be considered the best RPG of the last console generation? This is the situation that Obsidian found themselves in with Star Wars: Knights of The Old Republic 2. So, how well did Avellone and company do with the follow up to Revan’s storyline? Is it worth backtracking to experience this game, or is it just a minor disturbance in The Force?
| PROS | Improved gameplay, great sound design, solid story |
| CONS | Blatantly rushed to production, leaving massive plot holes |
| WTF?! | The ending. The f*#@ing ending. |
The story of KOTOR 2 takes place five years after the end of the Jedi Civil War. You are an exiled Jedi, who has awoken in a mining facility called Peragus. You can’t remember how you got there, and your only help out of the place is a decrepit old Jedi named Kreia, and a scoundrel named Atton Rand. From there, you have to unravel the mystery of what kind of Sith nightmare is hounding you from one corner of the galaxy to another, and how it is that they’re exterminating the remnants of the Jedi Order. From here on in, your goal is to find the hidden Jedi, and help to rebuild what was lost during the war between Revan and Malak.
Since I’m a person who doesn’t like to spoil anything, I can’t really give any major plot details for this game. What I will say is that Chris Avellone took Star Wars and steered it down a very, very dark path. The types of stories that most people who know of the franchise are used to are grandiose, interstellar war stories with tons of neat characters. The Sith Lords is a much darker, more personal story. Rather than being about the fate of the galaxy in some massive space battle, the storyline is focused on personal wars, and dealing with a dark history. For better or worse, the entire plot of KOTOR 2 has a large shadow over it, cast by Revan and his actions in the last game. It’s a very interesting shift from the original, and is done very, very well.

The storyline takes the player to some dark places in the Star Wars universe.
From a presentation standpoint, not much has really changed since the original game. There are a few minor design changes, however. One difference that was warranted was the design of certain items, such as the Jedi Robes, and the inclusion of more lightsaber colors. This allows the player to have a few more options, on top of the Jedi robes looking more like their movie counterparts, rather than a mystic version of the SS Totenkompf. However, the sound effects associated with all of the items are still excellent, and very true to the universe that they come from. Despite the fact that the story takes place thousands of years before the films, everything still feels very familiar in comparison to the rest of the universe.
One element of the sound design that helps the storyline to come alive is the tremendous care that was put into the voice acting. Like with the previous game, KOTOR 2 has a stellar voice cast. John Cygan and Kristoffer Tabori return to reprise their roles as Canderous and HK-47 respectively. However, the show is mostly run by the work of Sarah Kestelman (Kreia) and Nicky Katt (Atton Rand), who play the two most vocal NPC’s. As with any game with a deep storyline, though, the voice acting needs to be capable of making each character feel feasible to the player, and each of the voice actors do this very well. To speak to the depth of this game’s cast, seasoned voice actors like Robin Atkin Downes and Phil LaMarr are cast as minor roles. This was a game highly devoted to making everything seem alive and breathing, and it pulls everything off well.
The soundtrack is another element of this game that was well done, and well applied on top of it. Now, the composer of the game isn’t really someone who I would define as a special talent. His name is Mark Griskey, and most of his career has been spent doing the soundtracks to Star Wars games. However, KOTOR 2 is probably his best work. Griskey does a solid job of taking a pot of John Williams, and adding in a nice helping of Danny Elfman to capture the grandiose nature of Star Wars, but keeping the dark tone that the developers intended. Each scene in the game is properly accented by the music that Griskey has put together. The music is booming when it needs to be, and accents the moods perfectly whenever a conversation comes about. Its best moments come in the battles with the aforementioned Sith Lords, where it seems the music does a fantastic job of reflecting the dark hearts of your enemies.
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Kreia was by far my favorite character in KOTOR 2 beening not only a damn good villian, but also a good mentor in the ways of the force. I believe she is one of obsidians crowning achivements.
Nice article, very well written. Kreia is personally one of my favoriate villians in gaming, and was a large reason why i enjoyed KOTOR 2, warts and all. I think she went through a really interesting story arc, even if it was obvious from the bigining she was a bad guy, her character was interesting and deep enough that you could over look that just to hear her own philosophy and interact with the player and other characters.
My own favoriate scene with her is the one were a begger asks you for money, and her response to you reguardless of what you did. It helped give a sense of gravity to your choices beyond the act of making them and how even if you make the right choice, the same outcome can still occur.
I was huge into the Star Wars EU back in the day. The book series up to about 2000 were a collection for me, and I actually read all of it, about 45 books at the time. Then they started a new line and I, for whatever reason, opted out. I guess perhaps because Vision of the Future was just this great cap on the series.
A few years back, while I was playing KotOR, I decided to do a wiki dive and see what had happened after I stopped following the series. The Vong, Legacy of the Force, Darth Caduceus, etc. I also ran across a comprehensive character sheet on Kreia. And it was something special, because when a character of unabashed villainy like Kreia can still make you agree completely with their goals, and let you follow perfect their logic, it’s not something you soon forget. Jedi and Sith, fighting eternally to satisfy some nebulous destiny for a capricious, unfeeling god? Yeah. That… really is what it feels like, when you really sit down and examine the history of the Galaxy.
But technicly she manipulates you so wouldn’t that make her evil.
Technically, maybe, but here’s the real issue: Kreia rejects both the Dark Side and the Light Side of the Force. Kreia’s disposition and actions call into question whether either side is truly “good” or truly “evil.” The Jedi, in their drive to strive for balance, have committed acts that could be described as evil, and therefore prove that, despite their philosophical leanings, they can be just as cruel and wicked as their eternal foes, the Sith.
In her experience, every act of good is counterbalanced by an equal evil reaction. Help an orphan, and that orphan might end up robbing someone later. Feed someone who is hungry, you deprive yourself of food. In the end, all acts of good or evil cause great harm.
The problem – and this is where I do have to take exception to Lucas’ dualistic worldview – is that great evils can and often are accomplished in the desire to do good, and great goods can result from evil desires. What matters really isn’t the actions themselves, but the motives behind them. This is why Darth Vader was so easily seduced to the Dark Side: he didn’t like what the Jedi were doing, even when what they did was absolutely necessary, and saw only the potential – not the negative consequences – of the Dark Side.
In effect, Kreia actually in a lot of ways represents the true Jedi ideal: balance. Her actions are dictated by a desire to see perfect balance achieved, and to her, this means balancing out both the light and dark sides of the Force as well. Ultimately, her goal was to eliminate the Force from the equation entirely because its presence only increased the potential of both light and darkness, which in turn destroyed the delicate balance she hoped to see.
That she is willing to manipulate and control shows she is willing to use evil means to accomplish her goals. But the fact that she sacrificed her hand – and would have sacrificed herself as well, if doing so insured the survival of the Exile – shows that she is also willing to use noble means to accomplish the same goals.
Regardless of the problems present in Knights of the Old Republic 2 due to its rushed release, there were many things about it I thought were extremely well done. Kreia was one of those things.
In almost all games where there is a good side and an evil side, nearly everyone fits cleanly into one of those roles. Kreia’s one of the only characters, if not the only one, I can think of who fits into that true neutral category perfectly. It was so interesting to hear her teach against both the Jedi and Sith teachings at different times, not to mention manipulating practically everything in the game to her own ends. She’s seriously one of the most interesting and well-written characters I’ve ever seen in an RPG.
Most definitely a good choice for one of these articles Robert. It was a good read. I can’t wait to see the winning article for the contest.
(possible spoiler)
One of the most interesting things you learn about Kreia, and something that is totally optional, is her connection to the handmaiden. It gives a glimpse even farther back in Kreia’s origin.
After thinking about it I realized that it was really stupid to put a spoiler warning on a comment in a spoiler tagged article. Giving myself an extra thumbs down for that. Also didn’t want to outright point out what the connection is because that would ruin the surprise, but yet again, spoiler tagged article. Kreia is the Handmaiden’s mother. Also Snape killed Dumbledore.
I really need to stop posting when I’m sick and can’t think properly.
If memory serves, “Word of God” on whether Kreia is the mother of the Handmaiden or not is “Can’t comment, but good catch. Sorry”. Usually when Chris Avellone says “good catch” or “nice catch” it translates to “Wasn’t intentional, but I like…” xD