Posted By AngryJoe about 3 months, 2 weeks ago
Angry Joe travels to Sweden to brave knights engage in combat in honor of the new game, War of the Roses! Gordon Van Dyke tells us what we can expect in this new multiplayer medieval combat simulation that takes its inspiration from DICE’s Battlefield series.
Release:
Late Summer 2012
Main Features:
A team-based multiplayer melee combat experience, War of The Roses sees players and their band of knights going toe-to-toe with their opponents using authentic and visceral weapons of the time period including broad swords, long bows and battle-axes.
Built on a stunning graphics engine which vividly portrays the fighting from an up-close-and-personal third-person perspective, War of the Roses features both online multiplayer and a single-player campaign.
Players will get the chance to lead their warrior through a rich progression system, gaining upgrades and unlocking new content on their path from filthy peasant to unstoppable armored killing machine.
The years of 1455-1485 in England is an extraordinary and underused setting filled with conflict, treachery and bloodshed. In the wake of the “death of chivalry” at Agincourt in 1415 and the introduction of gunpowder, warfare changed; the gloves came off, so to speak. The old and the new clashed on the battlefield while personal vendettas persistently motivated the desire for war.
War of the Roses – ambitions and goals In War of the Roses, Fatshark take what was learned from Lead and Gold and apply it in a medieval setting, using the Bitsquid tech-engine for high quality visuals and performance.
The driving focus of the game is creating a multiplayer game with the same accessibility as the best competitive shooters currently out there, but in a medieval setting with a primary emphasis on melee combat.
The focus of the core gameplay is on the Multiplayer experience, but we will have an engaging and immersive story driven single player campaign designed to prepare and train players for the multiplayer experience. The single player campaign will give the players direct rewards to use in the multiplayer battles.
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You know, he says ‘you know’. A lot.
Great interview, Joe. This is the first I’ve heard of this game, but man it looks awesome. Definitely looking forward to it.
As a side note, those guys in the mock battle seem to know something about actual swordfighting. They were using real stances and techniques.
LARPing
man i remember playing mount and blade on multiplayer and getting my ass handed to me. By far the hardest multiplayer experience i have had. I wonder how this game will turn out.
Anyway, was that music from the total-war series in the fights? (I mean the ones with real life people)
I would say try Demon’s souls first but it looks like you already tried it
I like how he is so honest about being inspired by different video games, always fun when they don’t have the standard PR responses.
Looks interesting.
Its nice to see them do that but everything is just same with Mount And Blade: the fighting mechanics are just the same; parry, hitting from different angles. Only thing they changed is graphics which Taleworlds never touch because they want you to enjoy their game even with an old computer (with mount and blade 2 improved graphics coming though). I love Tale worlds, they are the most gamer friendly company in the world. they sell their game extremely cheap prices( 30 bucks for collectors edition) and when you go to their web site you see developers and gamers arguing about what should be added to the game. Maybe I am too harsh but I don’t want to see M&B clones damage this new genre.
So no one should take a swing at what M&B did? Ever?
If you are ripping one thing its okey but you can not just copy everything. if you don’t believe me go google the game. everybody saying its just a clone with better graphics.
I heard about this a few months ago, and is now even more hyped.
I am a massive medieval history fan (you might have seen me complain about fantasy armor being ugly and whatnot) so seeing this my jump out of excitement. I would have liked to control an army, but you can’t get everything.
I want my damn Longsword.
Also calvalary plate armor was a lot heavyer than infantry plate armor.