"Assist Me!" Teaches You to Play Deadpool in UMvC3
“You pressed the wrong button!”
Posted By James C. about 5 months, 1 week ago
Teased at months before its official release, more news about the DLC package for “Heroes and Heralds” has now come to light, including a solid release date of Monday December 19th, 2011. With this new gameplay mode comes some interesting switches to the regular 3v3, both in offline and online capacity, as well as a patch to address issues seen in the retail release.
For those who don’t know about the new incoming DLC, Heroes and Heralds will be a new game mode that will incorporate card decks that will grant your team of three with either basic (Strength, speed, regeneration) or unorthox skills (Parrying, X-Factor Impact, Invisible Health Bars). Heroes and Heralds is meant for a more lighthearted yet immensely varied spin on Ultimate Marvel Vs Capcom 3.
There is two opposing factions: The Heroes of Earth and the Heralds of Galactus. In its online mode, UMvC3 will become divided between those who wish to save the two earths and those who wish it served to Galactus with a nice red wine from the 1800′s. In this online struggle, players can choose their side and will be pitted against the enemy faction. Successful wins will increase their team’s influence worldwide over a week long side and the members of the winning faction will receive in-game bonuses like new ability cards, herald skins for characters, and bragging rights.
When the fight goes offline, players can still enjoy H&H through an interesting offline campaign. In a hexagonal grid representing different game maps, one team either of hero or herald origin must fight through battles with ability card equipped AI to further increase dominance in that zone. Once the area is fully conquered, the player will receive a high power card, but getting the last 10% will still be a monumental feat. Another factor of play offline is the Hit List, which will slap 24 random characters on a bingo sheet, and getting rows through victories over those heroes or heralds will temporarily unlock a new battleground to fight on. If you win on this new stage you have the chance to gain rare ability cards in victories, but will see the area disappear if you lose.
While the offline seems to serve as a training ground for card combinations and most of this article sounding like an episode of Yu-Gi-Oh, I am fairly excited to play this mode. While I still trade blows with my friends both on and off the internet, this new gameplay mode seemed like the interesting switch up to the regular serving that fighters usually come packaged with, and the online mode definitely adds nostalgia factor as it mirrors the Soul Calibur 2′s campaign in the arcade version.
“You pressed the wrong button!”
When the heralds of Galactus come as foretold by Capcom, there will be heroes to safeguard the fate of two worlds. With a balance patch on the way, Capcom decided to spice it up by giving its fans a nice christmas gift to go along with their DHC’s and OTG’s.
The last six months have been steeped with anticipation in some and revulsion in others towards Capcom. But with the release date now in the past, has Capcom truly unleashed its ultimate, or has it left itself completely open?
The final two videos in internet personality Maximillian’s special Ultimate Marvel vs Capcom 3 ‘Assist
Get Ready! Everyone’s favorite hyper-galactic special-forces alien raccoon and zombie-plagued manically-creative reporter have gotten character vignettes and gameplay trailers to call their own and Blistered Thumbs is here to show-you-can watch them.
The latest of the officially sponsored by Capcom, and created by internet personality Maximillian, ‘Assist Me’ videos for Ultimate Marvel vs Capcom 3 is finally ready to present evidence and Blistered Thumbs is here to ensure it gets its day in court.
Things get Strange as the guys meet their newest Nemesis in the latest Ultimate Marvel vs Capcom ‘Assist Me’ video from Capcom.
One of the biggest complaints about the original Marvel vs Capcom 3 was the lack of modes and options included with the game. Now Capcom has unveiled a new mode for the game’s Ultimate followup that promises to change the entire way the game is played.
Once again Capcom has recruited popular internet personality Maximilian, aka The Online Warrior, to host a series of a videos highlighting how to play one of their highly anticipated upcoming products, in this case, Ultimate Marvel vs Capcom 3.
Angry Joe loses it when Capcom announces the exact joke game he feared they would try to capitalize on in his Marvel vs. Capcom 3 Review.
Posted By Austin Y. about 4 months, 3 weeks ago
“You pressed the wrong button!”
Posted By James C. about 5 months, 1 week ago
When the heralds of Galactus come as foretold by Capcom, there will be heroes to safeguard the fate of two worlds. With a balance patch on the way, Capcom decided to spice it up by giving its fans a nice christmas gift to go along with their DHC’s and OTG’s.
Posted By James C. about 6 months ago
The last six months have been steeped with anticipation in some and revulsion in others towards Capcom. But with the release date now in the past, has Capcom truly unleashed its ultimate, or has it left itself completely open?
Posted By Shaun K. about 6 months, 1 week ago
The final two videos in internet personality Maximillian’s special Ultimate Marvel vs Capcom 3 ‘Assist
Posted By Shaun K. about 6 months, 3 weeks ago
Get Ready! Everyone’s favorite hyper-galactic special-forces alien raccoon and zombie-plagued manically-creative reporter have gotten character vignettes and gameplay trailers to call their own and Blistered Thumbs is here to show-you-can watch them.
Posted By Shaun K. about 6 months, 3 weeks ago
The latest of the officially sponsored by Capcom, and created by internet personality Maximillian, ‘Assist Me’ videos for Ultimate Marvel vs Capcom 3 is finally ready to present evidence and Blistered Thumbs is here to ensure it gets its day in court.
Posted By Shaun K. about 7 months ago
Things get Strange as the guys meet their newest Nemesis in the latest Ultimate Marvel vs Capcom ‘Assist Me’ video from Capcom.
Posted By Shaun K. about 7 months ago
One of the biggest complaints about the original Marvel vs Capcom 3 was the lack of modes and options included with the game. Now Capcom has unveiled a new mode for the game’s Ultimate followup that promises to change the entire way the game is played.
Posted By Shaun K. about 7 months, 2 weeks ago
Once again Capcom has recruited popular internet personality Maximilian, aka The Online Warrior, to host a series of a videos highlighting how to play one of their highly anticipated upcoming products, in this case, Ultimate Marvel vs Capcom 3.
Posted By AngryJoe about 9 months, 2 weeks ago
Angry Joe loses it when Capcom announces the exact joke game he feared they would try to capitalize on in his Marvel vs. Capcom 3 Review.
Posted By James C. about 6 months ago
I knew that a lot of people were excited with the announcement that Capcom would continue the franchise that is Marvel Vs. Capcom, but at the time of its unveiling, I also felt that the celebratory to revulsion ratio was heavily favored for the latter option. While it has been only nine months since its beginning iteration, Ultimate Marvel Vs. Capcom 3 has a lot to live up to, especially being a budget standalone title and not a DLC package for the original game. At a paltry forty dollars, does the improvement Capcom has touted for the last year and the new odd yet interesting roster additions live up to the standard?
| PROS | Unique character gameplay, Vastly improved net coding, Vanilla roster changes |
| CONS | Still lacks story emphasis, Interesting gameplay modes are post launch DLC, Hastened release |
| WTF?! | Galactus Mode?? |
One of the major detriments to MvC3 was its paltry attempt at a story, which seems to begin off camera with Doctor Doom and Wesker fusing their two parallel universes together, only to continue with the two allying with the villains of both worlds and dominate both the Marvel and Capcom universes whilst simultaneously backstabbing each other. This ultimately attracts the attention of Galactus, the god mode planet eater that will no doubt feast well on two saturated planets. It is up to you to field a team of three, chosen from a roster of 50 characters, to ascend a ladder style tournament, and face off against Galactus to save the earth.
Simple, right? Yes, but in this case it’s second verse same as the first as Capcom has done nothing to expand upon that aside from briefly showing the merging of the two worlds in comic book form at the beginning of the game’s load up. But every fighting game guru would tout that the strength of Capcom fighters lie in its gameplay and presentation, but we can’t let these statements cloud the game’s continued shortsighted story department. The harsh fact remains that games like Guilty Gear and Mortal Kombat 2011 have proven that fighting game story modes can actually include a well done story and make it work in tandem with the gameplay.
So does the gameplay substance in UMvC3 satisfy? Absolutely. I honestly can’t recall a fighting game that Capcom was involved in where the gameplay was substandard. The twelve new fighters added to the roster, along with the 2 DLC character from MvC3, are all unique from the rest of the cast, and those who seemed like odd fits on paper work well when translated into the game. For example, while most of the roster benefits from rushing down your opponent and cornering him into combos, Ghost Rider uses his chain to keep enemies at bay and control the fight at a distance, while Frank West, with the use of his camera, can snapshot at the end of combos to level himself up, unlocking new moves and vastly improve his range and damage with his basic attacks, and Nemesis T-Type, who uses a combination of deceptively fast travelling special moves and impressive reach to compensate for having the slowest move speed in the game.
I gotta say, this is a well thought out, unbiased review. True Capcom did promise some sort of story, but earlier installments didn’t have much of a story in the first place. And at the end of the day, the gameplay is the only thing that matters.
did anyone who loved the ace attourney games not leap for joy when phoenix was announced because i know i did
Did you notice how most of the Marvel characters were chosen to promote their upcoming movies or comics? I know capcom doesn’t have a 100% say on marvel characters and they indeed need a green light from marvel to include that character into the game. Other wise characters like cyclops, gambit, psylocke, juggernaut, blackheart, venom, rogue, punisher etc. would get in ( the more popular marvel characters)
1) Ghost rider-new movie coming out
2) Hawkeye- Avengers
3) Doctor stranger-there’s been a talk about a movie and to promote his comics
4) Nova- comics promotion perhaps?
5) Rocket- only character chosen by marvel for legit reasons?
6) iron fist- comic promotion and perhaps an upcoming movie.
But if you look from the capcom side most wanted characters besides mega man got in. Nemesis, Phoenix wright, Strider, virgil, frank west (it was either him or chuck). Firebrand is the only surprise on capcoms part.
And coincidentally, today Marvel announced they’re cancelling the Ghost Rider comic!
Are you seriously implying Ghost Rider, Doctor Strange and Hawkeye aren’t some of Marvel’s most well known heroes? Hell dude, some of them are more popular than the characters you listed.
Iron Fist is also fairly well known. Nova isn’t but is a fairly significant character in Marvel lore. Rocket Raccoon is an oddball, but I actually think Capcom has done a better job characterizing him than Marvel did.
Finally, you do realize that Blackheart is a Ghost Rider villain, right? And a short-lived one at that. The only reason he has any kind of widespread recognition is because of his presence in MVC2 and Marvel Super Heroes.
I think this is the first review I check out where Megaman and complaints about the roster picks are not one of the main topics.
Kudos to you for that.
If only more people judged the game for what is more important in a fighting game, the gameplay and the fun it provides instead of complaining about not having the characters they wanted in it…
Especially since alot of the new characters for UMVC3 were fan-demanded characters that people wanted.
Indeed – especially Strider and Phoenix Wright, who were second only to Mega Man in terms of demand on the Capcom side. Really the only particularly out-there choices were Firebrand, Rocket Raccoon, and to a slightly lesser extent Nova; and everyone should know by now that Capcom is going to throw in a few odd choices because of the unique gameplay they can provide when picking characters for this game. Just look at the likes of MODOK, Dormammu, or Hsien-Ko in vanilla.
Though Mega Man’s continued absence does suck, I have to say. I really can’t imagine why they don’t seem to want to include him.
I’ll just wait till June when Ultimate Marvel Vs. Capcom 3 Alpha comes out with more characters and more modes for the same price.
Please, it’ll be in August 2012, and I’m already making a top 12 list for the characters that should be in there.
PS: Megaman might or might not be on that list.
I’d get it if it comes out with a DLC option, however if it is another Disc only release, I will most likely stick with UMVC3. I didn’t like it this time as it is,but was willing to shell the cash because I like the new characters..however I’m wanting a DLC version next time.
ill probably buy this then trade it in to get alpha just like i did with GOTY fallout 3
Pm going to buy this because i missed out on normal due to the fact that im a broke 16 year old and 2. PHOENIX WRIGHT
And now we wait to see what excuse Niitsuma will pull out of his posterior this time to explain why there won’t be regular DLC characters and instead make yet another update to the game and sell it at near full price on the shelves.
DLC Characters bug me, they are normally overpriced, coming in at $5 per character (£4 for us in the UK) . No way to try them out beforehand if you actually want to play with them either whilst normally game stores have discs set up so you can try the game out before you buy it. And some day when the PSN/Xbox Store goes down, they are going to be lost forever. I prefer these packs, because not only do you get a lot of characters, but all the original characters get changes as well. Lot more content and it’s at a more reasonable price than what you would get for the standard price for DLC.
I dunno, I much prefer the way Arc System Works does it, they patched Blazblue: Continuum Shift into its sequel, Continuum Shift II (which rebalanced the existing cast, as well), FOR FREE, and made the three new characters that were added DLC, so buying all three would still be far cheaper than the €40-60 I’d have to cough up for Ultimate MvC3 in the Belgian high street retailers.
Continuum Shift only had three DLC characters though (and they cost more than MvC3 DLC characters), which is only a fourth of what UMvC3 added. Had UMvC3′s characters been released as DLC, it would have cost more than the new disk does to get them all, even at MvC3′s DLC price point.
Plus ArcSys is doing something of the same thing themselves with Continuum Shift Extended – new disk release, but in their case they’re only adding one new character, Relius (plus the old DLC characters, but that’s only new if you didn’t already buy them as DLC). The only other new content is the addition of story modes for the previous DLC characters and the inclusion of Calamity Trigger’s story mode. The latter of which is great if you’ve never played BlazBlue before, but pretty redundant for long-time fans.
I was at big two tournament this Wednesday over at next level arcade here in NYC and there was a lot of love for Frank West, Virgil and rocket raccoon. I had a chance to see Justin Wong’s Frank West, Nova and Iron Fist and he was doing really good with them.
But all the new characters looked very solid and everybody enjoyed them except for Phoenix Wright. People weren’t digging him. No one wants to play him yet because they are still trying to find the option to combo objection during a long combo.
Probably because it’s first few days and Wright has a higher Skill Curve than most characters. When playing Wright you really have to know how to keep your opponents away to gather evidence. I’m sure people will learn and use Wright soon (He has an invicible assist in Turnabout Mode!) but it’s going to take a longer time to learn how to use him effectively compared to the other characters.
I’m going to say this really does deserve a 6 or a 7,I’m still on Joe’s side with this game. But I will have to agree their were changes to make the game play feel better,but once again Capcom and Marvel doesn’t provide a story in the form of cinematics in this game at all(except the Intro at best) Hell even though MKVsDC had a somewhat Goofy storyline as to why their worlds merged it was an a acceptable attempt,but not this. Sure MarvelVsCapcom had descent stories in the past but not with MVC3/UMVC3.
I’m really on the fence that Capcom made Mega Man X as a DLC skin for Zero and it makes no damn sense, like others before me had pointed out(on other sites of course) X and Zero have different fighting styles. Sure you can argue X does wield Zero saber in X6 but after X6 he doesn’t use it anymore,why? Because he can’t do the combos Zero does because he was built having Buster Gun Combat,X can simply probably do Basic 3 Hit combo’s but that’s it. Plus it would make sense for you to make a full team with the Mega Man characters,but you can’t do so sense X is a Skin and that’s Totally Fucked Up.
“Sure MarvelVsCapcom had descent stories in the past but not with MVC3/UMVC3.”
Um, unless it got removed from the X-Box Live version for some reason, MvC2 had no story whatsoever. Not even the goofy arcade mode endings that MvC3 has.
Anyway, I still disagree that there’s any need whatsoever for a story mode in this game. The purpose of story modes in fighting games is to flesh out the characters, giving them personalities, backstories, motivations, interpersonal dynamics, etc, so that they’re not just bodies you’re using to do the fighting. But in a crossover game like this, that’s taken care of, because the characters already come from other sources that have done that to one degree or another. So there’s really no purpose served by a story mode here.
Besides, doing a story for a crossover like this would be hard as hell. Remember that Capcom’s characters don’t come from one quasi-coherent universe like Marvel’s do, so that whole side is one massive clusterfuck of a crossover in and of itself on top of the crossover with Marvel – making any sort of coherent story out of this that wasn’t outright laughable would be damn near impossible. About the best you could do is embrace the goofiness of it all and make a completely silly story that was meant for nothing but laughs, and while that could be fun, I don’t think it’s any problem that it wasn’t done. Plus we do get a little of that in the arcade mode endings anyway.
Good to see an honest, unbiased review of this game. It is an expansion through and through, but it’s also a fun game still, and the new characters offer alot of new ideas to spice up the gameplay..I love this game and have been playing it alot. Have been sense day 1 of its release.
If someone wants to fight me, hit me up..I’m on PSN so pm me if interested. Just know that I’m not that great yet, so those who are Marvel vs capcom veterans shouldn’t expect too much of a challenge out of me yet lol
I still have to wait until I can play this game, since I’m broke because of Skyward Sword, hopefully buy the time I buy it in December, Heroes VS Heralds mode will be out. That is my most anticipated part of the game.
Of course Playing as Phoenix Wright, Frank West and Ghost Rider is also going to be fun, those DLC Costumes are nice as well (Jon Talbain Amaterasu, Cable Deadpool, Cyber Akuma, Mei-ling Hsien-ko, GLORIA TRISH!, Average Joe, House of M Magneto, Nextwave M.O.D.O.K. (AKA Elvis M.O.D.O.K.), Bionic ReArmed “Rad” Spencer, and of course Mega Man X Zero and Mega Man Suit Frank West to name a few). Should be a very fun game to plug in and play.
“and the entire concept of DHC (Delayed Hyper Combo: Where you use crossover hyper combos that do not damage enemies to reset the damage scaling mechanic to normal values) has been removed.”
Um, you mean the DHC glitch. DHCs in general are simply the ability to cancel one character’s hyper combo into one from the next character on your team, and are still very much so in the game. It was a glitch associated with specific types of hyper combos being used in DHCs that caused the damage and histun scaling to reset, and it was only that glitch which was removed.
Anyway though, I’m having a blast with this. I’m currently trying to design a team around Vergil and Doctor Strange, probably with Hawkeye or Doctor Doom as the third. Vergil is just so sick – the range on his sword is unbelievable to actually see in action, and the fact that it cuts through projectiles Dormammu-style as well is incredible. And that’s just one move.
I think I’m going to have to work Nova into a team as well, if only for that theme music of his. That’s just awesome.
I am having a bit of trouble adjusting with my main team though – Dormammu/Trish/Dante. The fact that histun scaling now affects assists has messed with some of my Dormammu combos badly, as has the altered way that flame carpet acts in the corner; and Dante’s increased knockback and histstun scaling on everything he has has forced me to change my combos with him as well. Fortunately Trish just got buffed – hitting OTG with her air super is a very welcome change from having to cut her combos short to use her super on the ground in vanilla. And honestly thanks to mashable hypers I am still doing more damage with Dormammu and Dante than I was before anyway (except for in the corner with Dormammu anyway), and Dormammu got enough buffs that I think I’ll still be able to use him better in Ultimate than in vanilla once I play around with his new options enough to find some new corner combos. It’s just taking more adjusting than I thought.
Haven’t gotten around to trying online mode yet (I’m a mission mode addict, so my time has mostly been spent on that, secondarily in training mode, third in arcade mode), but I hope it’s as improved as early reports (and your review) indicate. It’d be nice to have some lagless (or near enough) games, especially with my one local friend that is as into this series as I am. At least so I don’t have to set practice mode to simulate lag all the time to make sure I learn my combos right for online.
Forgot glitch after DHC. Thanks Zevox.
I’ve also tried to get Frank West as a switch for Dante, but Frank doesn’t have the gap closing that I’d like in a character and his overall projectiles are pretty below standard. I have gotten to level 4 and all those problems just melt away, but it takes a lot to get there, even with the xp doubler move.
I wanted to get Strider into my roster so hard as I used to field Strider/Ken/Spiderman in MvC2, but I can’t seem to get the right timing with his projectile OTG, and his health pool leaves a lot to be desired.
If you haven’t yet, give some of Frank’s later missions a whirl. He actually has some fairly easy combo extensions that can get him a lot of xp fast. Oh, and assist like Dante’s Jam Session or Doctor Strange’s Eye of Agamoto work wonders for him – after knockdown call them, hit OTG with the camera, and the assist will keep them around long enough for a second camera shot – with a bunch of extra hits added to the combo from the assist of course. It can make getting to level 4 with him pretty easy. I actually may need to make a team involving him myself – he’s more interesting than I was expecting.
As for Strider, I’ve never been much of a fan of him myself, so I haven’t really tried to use him outside mission mode. I was having a lot of trouble with his OTG projectile there myself though, so I can imagine your problem there. Hawkeye’s kind of similar in that regard – his OTG attacks are tricky to use right, particularly in the corner, where you need to backdash before using them for them to actually hit. That’s some tight timing right there.
It’s nice to see that, when judged on its own merits, this game came out good!
Angry Joe loses it when Capcom announces the exact joke game he feared they would try to capitalize on in his Marvel vs. Capcom 3 Review.
With Quest for Glory I firmly in the bag, Johnny produces a diary of his Quest for Glory II character, Blistardo Thumbulous, for your perusal, in another retro installment of his Quest for Glory Collection examination.
ok Monday the 19 (US) and the update is not here
nevermind
An interesting concept but not something I would pay over $60 for.
Sorry Capcom your not getting more money from me! D-:<
You don’t have to pay over $60 for it. Heroes and Heralds is going to be free DLC, and the game itself is only $40.
Is it only a update for Ultimate Marvel VS Capcom? If so then I can’t download it because I still own the first MVC3 which I bought at FULL PRICE.
Now to buy ultimate for another 30 puts me WAY over 60 dollars I think. So yes, I would have to spend over sixty dollars on things I ALREADY OWN.
D:<
I think of it like this:
MvC3 = $60
Jill and Shuma = $10
12 new characters at $5 each = $60
Galactus Mode = $5
Heroes and Heralds = $5-10
Countless Costume DLC
Or…
UMvC3 = $40
Sell MvC3 = -$20
Jill and Shuma (if not previously purchased) = $10
Everything else is available for free or costume DLC.
So, it’s either have Vanilla MvC3 and pay upwards an extra $60, $120 total, in pure DLC content, or just buy UMvC3 and have all the characters (minus Jill and Shuma unless previously bought) and all other modes offered for free.
So it’s either $140 for Vanilla MvC3 with DLC or $90 to have the same content on a new disc, assuming you bought Vanilla MvC3 at full retail.
And even if Galactus mode and Heroes and Heralds were free, that’s only $10-15. Making the UMvC3 route cheaper still, even if you bought Vanilla.
hey. how about only having to pay 50 dollers and expecting a full game on release? i think that is the main problem here. we shouldn’t be paying this much for a fighting game at all. simply put they are milking the fans. if dont belive me look at MK9 or sfxk and see how much is in/being put into them. i think the people have spoken about UMVC3 with voting to buy skyrim, zelda and the like that came out. said to say but capcom failed on MVC3. personaly im going to wait for the next game.
I didn’t think you could download the 12 other characters individually. I thought you had to buy Ultimate.
Either way puts me way over the line of spending for one game.
Just to say this though, I love the game I really do. I just hate how Capcom does business.
and how is this not a called a patch! it fixes issues with the game and adds more game content so it is not DLC!!
The patch part is being called a patch. The new mode however is not a patch, so it’s called DLC.
but if it all comse out at the same time and the new content is free it is one download it is a patch not DLC.
and if this was a promised content sens before the relase of the game i would argue that this content is beaing patched in to forfill the promise they made before the relase, so more of a compelting the game with a patch than saying it is DLC
Capcom stated up front when the mode was announced that it was going to be DLC, not on the disk, so no, it having been announced pre-release doesn’t change that it’s DLC.
Whether it will be bundled with the patch in one download is an unknown at this point, but even if it is, it doesn’t change the definition of a patch and DLC. A patch fixes bugs or alters gameplay mechanics. DLC is additional content. A new mode is additional content, and thus DLC, not a patch.
i have had many patches in my days as a PC games that contained new content, and you know what they called those? patches not free DLC.
DLC really just speaks as optinal download, if you are required to download this “free DLC” inorder to play online it realy stops beaing DLC and insted becomes a forced patch
also i have looked and there is no deifnition on the acronym DLC. so it might aswell just mean payed for one person without him beaing wrong about it
and as a last one it will just be overly annoying going “today capcom relase a new patch and free DLC for MvC3 super turnament 2013 edition!” than just doing “capcom relases a new patch…” it is about shrinking down the lang in a logical way
Well, I’m surprised it took them this long to have this ready, but very eager to give it a go. It sounds like there’ll be plenty of abuseable-as-hell options coming from this mode, and I’m eager to see what kinds of new strategies I can come up with using those cards, or perhaps even entirely new teams it might make viable. Plus since balance has been thrown completely out the window for this one I won’t be taking it as seriously as I often do regular play (at least with my main and secondary teams).
No! Dante! It’s not too late! Break free from the dark side!
*Knows she sounds like a noob* But how do you actually DOWNLOAD anything? Do you have to actually go online within the game?
The same way you download any other DLC. Have your system connected to the internet and either find the game’s entry in the X-Box Live marketplace, where you’ll be able to find a complete list of available DLC.
Or it’s possible that you’ll be automatically prompted to download it upon starting the game up while connected to the internet, if it’s simply being bundled with the patch (which you will most definitely be automatically prompted to download like that).
Thanks for the info but…I have a ps3. Will it work the same way you think?
I’m afraid I don’t have a PS3, so I can’t be 100% sure, but that’d be my guess. If it doesn’t come with the patch when you’re prompted to download that, check whatever the PSN equivalent of the Live Marketplace is – the section where you can look up games and view a profile for them, download demos, etc.
I’ll do that. Thanks for the help!
its basically the same thing and how much do i have to pay for this update