The Elder Scrolls V: Skyrim

Players: 1 Offline Player
Publisher: Bethesda Game Studios
Genres: Adventure, RPG
Release Date: November 11, 2011
Developer: Bethesda Game Studios
MSRP: $59.99
Platforms:
Set 200 years after the events of Oblivion the Nordic god Alduin, is coming to destroy the world - right in the middle of Tamriel's Civil War! The Elder Scrolls saga continues with Elder Scrolls V: Skyrim!

Trouble, oh we got trouble, right here in Skyrim on PS3!

After weeks of continuing issues, Bethesda has updated their blog regarding the current PS3 Skyrim situation and, unfortunately, the response is one that will likely not be of much comfort to PS3 owners still struggling with said problems.

For sometime now people who own the PS3 version of the latest Elder Scrolls game, Skyrim, have been experiencing a number of serious bugs and other issues. Now after the release of a major patch last week that not only failed to solve these problems for many players but actually manged to make the situation worse in many cases, including causing players who previously were not having problems to now have them, Bethesda has posted the following statement to their blog:

While the 1.2 update fixed the long-term play issues for most PS3 users, we are aware that is not the case for some. We’ve been reaching out to a number of those users to collect save games, so we can take a look at their specific issues. Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be SPU AI updates, and some may relate to dynamic system memory allocation. These fixes are not in the current 1.3 update that is in final testing, but will be in future ones. We understand how frustrating it can be when your game is having issues, and we thank all of you for your continued feedback and patience. Rest assured we take your gameplay experience seriously and will continue working on this until it’s resolved.

In short, the problems plaguing PS3 Skyrim owners are potentially due to a number of areas (and reading between the lines a little, it seems likely that even Bethesda is not yet sure the exact number or sources that compose said trouble areas) and not only will a full fix not be coming in the next major patch, but Bethesda cannot layout even a rough timetable for when such corrections might be implemented. All in all, grim news for PS3 Skyrim owners. Bugs of some kind are almost inevitable in any game with even the slightest amount of non-linear elements (look at the just reported game killing bug in Skyward Sword which comes from just such an element if proof of this is needed). Yet what is happening right now with the PS3 version of Skyrim is far more serious than just another case of Bethesda’s infamous track record for releasing bug filled products to shelves. For one thing, in most cases those were relatively minor bugs that occurred across multiple platforms. This, by comparison, is a near game breaking problem that is occurring to a significant number of players (at least one major poll [

If the worse bugs facing the PS3 version of Skyrim were of this basic and (more or less) harmless of a nature, you would likely not be reading this article right now.

Leading up to Skyrim, I heard more than one individual state their intent to wait at least a month before purchasing the game so as to give Bethesda time to address the many bugs they were certain would be present in the game. Now in light of this incident, where a month after release crippling problems plague a version of a major release with no end in immediate sight, I can only imagine this attitude growing more prevalent. After all, why take a risk when the the possibility of ending up with the ‘wrong version’ of a Bethesda game remains? Bethesda owes gamers in general, and PS3 owners in particular, both an explanation and some kind of meaningful assurance that this situation will not happen again. Otherwise, they face the very real possibility of severing trust in them as a company with a large number of people going forward. Stay tuned to Blistered Thumbs for continuing coverage of this story as more information becomes available and be sure to share your thoughts and opinions, in a civil and respectful manner please, in the comments section below.

Source(s): Bethesda. http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/
IGN. http://ps3.ign.com/articles/121/1213194p1.html

RAD episode 222: The Elder Scrolls V:Skyrim

Are you ready to face your destiny Dragonborn? Enter the world of Skyrim as Birdman dons his orcish armor and dwarfen warhammer with this review of the Elder Scrolls V:Skyrim!

The Elder Scrolls V: Skyrim Review

Manacles, fur lined clothes, cold snowy nights, and you're certainly going to see stars. Now that we've discussed what it would be like to go out on a date with Johnny, his review for Skyrim is written, and of all things, right here on the site for you to read.

The Elder Scrolls V: Skyrim Video Review - ZGR

Well, it's finally here! But was it worth the wait? Daniel from ZGR checks out Skyrim!

The Elder Scrolls V: Skyrim Angry Review

The Greybeards train a new Dovahkiin, Angry Joe, in order to judge and review the newest Elder Scrolls Game, Skyrim. Does it live up to the incredible hype? Or fall from the sky in flames? Find out!
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  1. December 08, 2011 at 02:50am
    In response to Article
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    My PC version seems to be fine, no real bugs so far.

  2. December 07, 2011 at 09:48am
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    Ive had a flawless experience save the occasional bug when my lightning effects wont show. (Still does damage) And even with the little bugs, i just dont care. Thier have been no game breaking bugs, and ive had this since day one and i love it. True, i do have the 360 version so i dont know how it is on PS3; But PS3 users, if you wanna feel better, 360′s new system patch is pretty buggy, so were even xD

  3. December 07, 2011 at 06:50am
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    Jesus christ.. anyone else remember back when developers actually FINISHED their games before they released them? Ya… seems like ages ago

    anyway, i have this game but havent started it yet. I have the 360 version luckily but i hear theres serious problems with that too. serious question:

    Am i better off NOT patching at all and just playing with the V1 thats on the disk? Sounds like these patches cause more problems than they fix

  4. December 07, 2011 at 12:29am
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    I was enjoying a relatively bug free play though on the PS3 before the latest patch. I immediately saw the infamous backwards flying dragons and after looking up how much the patch might have screwed up further I haven’t touched the game since out of fear I’ll loose the many hours I’ve already sunk in. But by the sound of the blog if I wait to play until the bugs are better addressed I’ll be waiting until next year. I might just have to bite the bullet and try my luck cause I was really enjoying it up until last week.

  5. December 07, 2011 at 12:28am
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    That’s a real shame, but I suppose it was good that I turned down Skyrim on launch day. Don’t get me wrong; I love Bethesda’s games, but with a problem this massive, I think I can wait on until the major game-crippling issues are taken care of.
    Skyrim’s too popular of a game to fade into obscurity, anyway.

  6. December 06, 2011 at 11:45pm
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    Is it wrong that even though I’m playing the PS3 version and it’s buggy as hell I still enjoy it and consider it my game of the year? Even though the framerate issues have been major annoyances and the PS3 version is technically broken, I still love it and I guess that speaks something about a game when you can enjoy something in spite of its flaws.

  7. December 06, 2011 at 11:15pm
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    I play Skyrim on Xbox 360. The only bugs I have seen in my game were : a dragon skeleton sometimes “melting” into the ground, than springing back out & a crowd of people in a town where I killed a Dragon, are , since that time , standing in a group, all the time, not moving an inch …. unless I wait , with my back to them , then when I turn around they have moved but as a group … it’s more funny than anything else IMO, they all have the dialog as if they were in their respective shop, so I can still use them , but I LOL a fuckin’ lot a this for a while :)

  8. December 06, 2011 at 09:54pm
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    I think you mistake people when they say Game of the Year. You have to understand that not everyone is running on the PS3 version of this game and arguably even less on the 360.

    As a PC user I can genuinely say my experience with actual bugs in Skyrim consists mostly of minor annoyances at best. The only two real threats I’ve encountered so far are a very rare ‘desktop crash’ every 30+ hours of gameplay and an extreme frame drop (not even that really it’s just a massive gameplay slowdown) due to quickloading while having my bow drawn and in the time-slow. This problem was easily fixed by exiting the game and reloading so, not really much of an issue.

    Other than that? Giant’s Baseball League FTW. Best bug ever <(^.^<)

    It is certainly unacceptable what is happening with the PS3 version right now. There's no getting past that point. It's a fact, plain and simple. However, for those of us who did not get the PS3 version, we see it as far less of an issue because it simply doesn't effect us. I've said it before, it's human nature that if it doesn't directly effect us, we tend to not give a care. Yes, it's terrible and unfortunate and I'm certainly disappointed in what Bethesda has done to that version of the game but deep down, I simply don't care enough because I got my fix and fill on the PC version. We see it as game of the year because to us, the game for the most part is just fine.

    Again, don't misunderstand, it's unacceptable but this is just how most PC/Xbox users who don't have to deal with those issues will feel on the matter.

    • December 07, 2011 at 07:18pm
      In response to Shade
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      If you’re a PC user and still accept this as GOTY then you’ve been subjecting yourself to shithouse AAA releases for far too long. Game breaking keyboard binding bugs, horrible UI to the point where you’re better off using a controller and now the 2GB RAM limit is just rubbish. Arkham City is clearly a better contender for GOTY on PC and I don’t even like the gameplay in that. At least it works.

      That said, the fact Skyrim even boots on PC without crashing is a miracle, given Bethesdas’ history.

      • December 07, 2011 at 08:01pm
        In response to Hotcakes
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        I’ve yet to encounter a single one of the problems you just listed. My keyboard works just fine and the game runs pretty smooth without any solid complaints from me. The problem is you’re subjecting this to one persons experience when it’s quite clear the experience of Skyrim has varied with each individual user and the problems they have faced. I’ve faced little to no trouble so far so I can easily say GOTY. If not for the problems people say they experience, you can’t tell me it’d not be worthy of standing with the best this year if not the one to take the title itself. And since I’ve had no such problems, yes, I can say it is.

        • December 09, 2011 at 12:52am
          In response to Shade
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          “If not for the problems people say they experience, you can’t tell me it’d not be worthy of standing with the best this year if not the one to take the title itself. ”
          Technical issues aside, the game is boring as ass. A solid improvement on previous games in the series, for sure, but it’s still just randomly running long distances with nothing to do. The game is the epitome of busy work made to appear like a full game. Even the main quests literally send you from one end of the map to the other. It’s pretty pathetic.

      • December 08, 2011 at 02:55am
        In response to Hotcakes
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        I’ve also not run into any of the bugs you have mentioned. As for the 2GB limit, Bethesda is gonna patch in the ability to go up to 4GB, so that’s fixed that.

        I’m curious if you’ve even played the game on the PC Hotcakes, or if you are just going by what some others have said. Like Shade has said, not every single person have the same problems.
        I’ve played just about every Bethesda game on the PC, without any major issues. No game ending bugs, no real crashing, nothing.

        • December 09, 2011 at 12:59am
          In response to Earthbound_X
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          “Bethesda is gonna patch in the ability to go up to 4GB, so that’s fixed that.”
          There’s been two patches since the silent patch that INTRODUCED the issue. That will ‘be that’ when it’s actually that, and not a moment before. Besides, why did they introduce it in the first place?

          “I’m curious if you’ve even played the game on the PC Hotcakes, or if you are just going by what some others have said.”
          It’s much easier to dismiss me instead of acknowledge that – as Shade said – not everyone has the same smooth experience. Actually in this case it’s more a case of Shade not knowing wtf he is talking about, because the keyboard binding problems are 100% reproducible (at least on v1.1).

          “I’ve played just about every Bethesda game on the PC, without any major issues.”
          Good for you. Fallout 3 still crashes before the menu screen for me.

          • December 16, 2011 at 12:59am
            In response to Hotcakes
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            My God…This man is suffering from boredom! Nurse Joy, get me some 30mlg of direction and a room in the trauma ward. We’re going to have to operate! I’m afraid this man needs some linearity or he might not make it through the night. I want a copy of Final Fantasy XIII in this mans hands in the next thirty seconds now MOVE!

            <3 <(^_^^_^)> Now now, that’s you’re opinion on whether or not a wide open sandbox game is fun or not but quite a few people seem to disagree with you so shouldn’t you just accept that that’s you’re opinion and not a fact? There’s a big difference between the two ya know. Opinions are how you feel. Facts are cold hard truths that are incontestable. If you don’t like Bethesda games or massive open worlds where rather than having a forced direction you choose your own path, then these games are obviously not for you so you should probably stop buying them but again, that’s just my opinion. However, quite a few people enjoy it and I don’t think it can be called ‘shit’ if such a great volume of people are madly in love with it and enjoying themselves so much.

  9. December 06, 2011 at 08:16pm
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    Game breaking bugs and an obviously rushed product. GAME OF THE YEAR! People and their rose-tinted glasses when it comes to Bethesda games. Don’t get me wrong, I want to love these games, but when I get a Bethesda game that is several years old and I still get a game breaking bug that forces me to start over (and that a multitude of people had problems with years prior) I feel like I shouldn’t fling my money at Bethesda.

  10. December 06, 2011 at 08:15pm
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    I haven’t had too many problems playing. Only occasionally have I had the game freeze on me from the autosave. I guess I’m just lucky to not have any bugs mess me up.

  11. December 06, 2011 at 07:15pm
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    I hope the work on this soon because my PS3 copy of Skyrim is unplayable. 2-5 fps and constantly locks up my console. I tried to get a refund on my game but the store I got it won’t do returns on opened games. :(

    • December 06, 2011 at 09:55pm
      In response to Eagle7D8
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      Did you tell them the game is broken and unplayable? I’d think you’d have a right to a refund on a broken product.

      • December 07, 2011 at 06:53am
        In response to Shade
        VN:F [1.9.21_1169]
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        most stores wouldn’t take that back.. but i wonder if you could actually call the publisher or Bethisda and demand a refund. I mean, the product is, for all intents and purposes, BROKEN. Anything else you bought that was unusable like this would deserve a refund

      • December 07, 2011 at 07:27pm
        In response to Shade
        VN:F [1.9.21_1169]
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        The PS3 version of the game is unfit for sale.

        From http://www.eurogamer.net/articles/digitalfoundry-does-fallout-nv-lag-explain-skyrim-issues:
        “It’s an engine-level issue with how the save game data is stored off as bit flag differences compared to the placed instances in the main .esm + DLC .esms,” Sawyer explained, referencing the database files used by the Fallout 3/New Vegas engine, which remain in place in Skyrim.”

        So Bethesda has known about this problem for 3 years and not only did nothing about fixing their existing broken product, but allowed the problem to remain in their upcoming title, knowingly selling a new broken product. This constitutes fraud in my book, or in the very least a bait and switch. Most sensible countries have basic consumer protection laws which overrule any stores ‘policy’ on returning a faulty product.

        • December 08, 2011 at 02:53am
          In response to Hotcakes
          VN:F [1.9.21_1169]
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          That was not a comment from Bethesda themselves. It was someone who worked on Fallout: New Vegas. Bethesda themselves have since commented, and said that’s not the reason for the PS3 issues.

          • December 09, 2011 at 01:02am
            In response to Earthbound_X
            VN:F [1.9.21_1169]
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            So they managed to completely screw up their game in such a fashion that it displays exactly the same problem as their last game, in a completely different way? That’s an even more impressive show of complete incompetence.

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Skyrim PS3 DLC Finally Dated

Posted by [ 3 months, 3 weeks ]

It seems like Bethesda finally has their ducks in a row, as the long awaited DLC packs for Elder Scrolls V: Skyrim are finally gracing the Playstation 3.

Dragonborn Up on Xbox, Goes to PC/PS3 in 2013

Posted by [ 5 months, 2 weeks ]

New DLC released, in a crossover with Matt Damon! It’s “The Dragonbourne Supremacy!” – No Matt Damon included.

Slick new Skyrim Screens Show off Dragonborn Content

Posted by [ 6 months, 1 week ]

Ready for more Skyrim yet?

"Dragonborn" DLC Shakes up the World of Skyrim

Posted by [ 6 months, 2 weeks ]

Unfortunately, it’s exclusive to one system for now.

Bethesda Remains Uncertain When or If Dawnguard Will Be Released on PS3

Posted by [ 8 months, 3 weeks ]

The already grim outlook for PS3 Skyrim fans gets worse.

Hearthfire Brings the Joys of Home Ownership to Skyrim

Posted by [ 8 months, 3 weeks ]

With wall-mounted mudcrabs!

First Trailer for Skyrim Dawnguard DLC

Posted by [ 11 months, 3 weeks ]

It’s time to Fus Ro Dah some vampires.

Skyrim Adds Mounted Combat

Posted by [ 1 year ]

Bethesda’s been listening! For five LONG years, they’ve been listening! They finally decided to do something about it, too. Mounted combat is coming to Skyrim!

Skyrim's Dawnguard Confirmed; E3 Announcement Promised

Posted by [ 1 year ]

It is always darkest before the dawn…

Rumor: Snow Elves, Crossbows, and Vampires Hinted as Possible DLC for Skyrim

Posted by [ 1 year ]

Will the Falmer come back in their former glory, or are they truly a dead race like the Dwemer?

Skyrim PS3 DLC Finally Dated

Posted By about 3 months, 3 weeks ago

It seems like Bethesda finally has their ducks in a row, as the long awaited DLC packs for Elder Scrolls V: Skyrim are finally gracing the Playstation 3.

Dragonborn Up on Xbox, Goes to PC/PS3 in 2013

Posted By about 5 months, 2 weeks ago

New DLC released, in a crossover with Matt Damon! It’s “The Dragonbourne Supremacy!” – No Matt Damon included.

Slick new Skyrim Screens Show off Dragonborn Content

Posted By about 6 months, 1 week ago

Ready for more Skyrim yet?

"Dragonborn" DLC Shakes up the World of Skyrim

Posted By about 6 months, 2 weeks ago

Unfortunately, it’s exclusive to one system for now.

Bethesda Remains Uncertain When or If Dawnguard Will Be Released on PS3

Posted By about 8 months, 3 weeks ago

The already grim outlook for PS3 Skyrim fans gets worse.

Hearthfire Brings the Joys of Home Ownership to Skyrim

Posted By about 8 months, 3 weeks ago

With wall-mounted mudcrabs!

First Trailer for Skyrim Dawnguard DLC

Posted By about 11 months, 3 weeks ago

It’s time to Fus Ro Dah some vampires.

Skyrim Adds Mounted Combat

Posted By about 1 year ago

Bethesda’s been listening! For five LONG years, they’ve been listening! They finally decided to do something about it, too. Mounted combat is coming to Skyrim!

Skyrim's Dawnguard Confirmed; E3 Announcement Promised

Posted By about 1 year ago

It is always darkest before the dawn…

Rumor: Snow Elves, Crossbows, and Vampires Hinted as Possible DLC for Skyrim

Posted By about 1 year ago

Will the Falmer come back in their former glory, or are they truly a dead race like the Dwemer?

The Elder Scrolls V: Skyrim Review

The Elder Scrolls V: Skyrim Review


As the bones of the dragon tumbled to the ground, the stranger sheathed his weapon and started to move towards the townsfolk. Amid cries of relief and shouts of joy, the mayor approached the stranger and exclaimed “Amazing! You truly are a gift from the divines to fight off so fearsome a beast with no help at all!” “That?” the stranger asked, motioning to the carcass with his thumb, “that’s nothing. I’ve killed at least fifteen of them this week. Goddamn dragons are like rats in this country. You want a real challenge, can you help me find twenty nirnroot? I’ve only got fifteen and I’ve been looking for them forever it seems.” Sadly, the townsfolk could be of no help to their new hero, and he ran off into the distance, into legend as ‘the man who would find twenty nirnroot.’

PROS Excellently designed world, reworked magic & smithing, plot & acting, sheer volume of content
CONS Clunky UI, draw distance/texture detail, sometimes wonky difficulty
WTF?! Anybody else want to see a giants baseball league? Home run!


I don’t think there’s been any game with so much at stake in the past five years as Skyrim. Whether or not Bethesda Game Studios could re-work enough of the problems in their last outing into the Elder Scrolls would influence not only their future as a company, but indeed the future of purely single player games altogether. That appears to be a non-issue at this point though, as at the time of the writing of this article, Skyrim has shipped 7 million launch units, with at least half sold within the first 48 hours of launch. It’s also toppled records on Steam, with a high of 280 000 people simultaneously playing the game at one point, peaking today at just over 200 000, which certainly is put in perspective when the next highest figure, Call of Duty: Modern Warfare 3 topped out at almost 72 000.

That’s got to be one of the more creative ways to kill someone with a warhammer. I usually use the other end.

It’s certainly not surprising either, because as far as hand crafted, detailed, rich content (and an insane amount of content) goes, Skyrim doesn’t look like it’s going to be toppled anytime soon. At the end of my sixtieth hour, the ratio of unfinished quests to finished ones stood at 21:45, not counting any miscellaneous bits and bobs. What’s more is I count only two of the major cities that I feel like I explored exhaustively, putting seven more directly in my path, two of which I didn’t even visit at all. I rather objected to an interview Todd Howard did some time ago where he opined that games were certainly getting too expensive, but not Skyrim. His comments smacked of a “we’re special” attitude, but after digging into the latest Elder Scrolls offering, it’s increasingly easy to agree with him.

What an offering it is too, with more than just a few things reworked and tweaked to fix problems in the unfortunately flawed Oblivion. With every specialization much easier to dabble, tweak or focus in, the ability to play exactly the kind of character you want to create in Skyrim is seemingly without fault. Gone are the class based major/minor skill progression, with every single skill contributing to a greater level, and fallout-like perks unlocking based on your rating in a specific skill. As your overall level increases, you’ll find it requires more and more skill advancement to level up, but progress maintains a steady pace, and you never feel quite like you’ve plateaued. This new system is only complemented by the complete overhaul that smithing, enchanting, and alchemy have all received, putting a much higher value on what were notoriously secondary skills in previous Elder Scrolls titles. Magic in general is much more immediate and combat friendly as well, giving players the option to either dabble in it, or fully commit to it, with plenty of perks to increase your effectiveness.

Flowers? Chocolates? If you want to impress that special someone of a Nord lady, nothing says I love you, like Dwemer armor.

These adjustments to the Elder Scrolls formula do nothing but shine, especially against the backdrop of Skyrim. Gone are the vanilla forests and townships of Cyrodiil, replaced by a richly designed hostile and alien environment, dotted with foreign looking crypts and caves, or the strange returning architecture of dwemer ruins. The clothing and accoutrements of nordic life similarly present themselves as meticulously designed, and singularly local. The weapons and armor you’ll find yourself equipping accentuate the cultural differences from imperial life, and it becomes much easier to get wrapped up in the world. This is also largely due to the redesign of the character models, with many plot-important characters having distinct physical presences, no longer just different heads fixed onto the same body types.

I think I saw this place in an issue of ‘Better Homes & Inscrutable Deathtraps.’

The characters serve an excellent purpose as narrative aides as well, with certainly the best voice acting any Bethesda Game Studios product has ever seen. Many of the plot problems from their previous games appear to have been fully addressed as well, with decently written dialogue. While not giving anything of the story away, the very fact that you enter the story as the hero, rather than the hero’s lackey (I defy anyone to justify to me how the player character is the hero in Oblivion, rather than Martin) makes the general experience of Skyrim the most rewarding Bethesda game since Morrowind. I even found the beginning an entertaining nod to their somewhat tired ‘start-in-prison’ mechanic, with the main character going to prison in the beginning, rather than being released from it. I will say however, that catching up on what happened in the couple hundred years since the events in Oblivion was somewhat shocking; the fact that so much epic drama was only explained in brief dialogue snippets and books laying about felt like wasted potential.

8/10

RAD episode 222: The Elder Scrolls V:Skyrim

Are you ready to face your destiny Dragonborn? Enter the world of Skyrim as Birdman dons his orcish armor and dwarfen warhammer with this review of the Elder Scrolls V:Skyrim!

The Elder Scrolls V: Skyrim Review

Manacles, fur lined clothes, cold snowy nights, and you're certainly going to see stars. Now that we've discussed what it would be like to go out on a date with Johnny, his review for Skyrim is written, and of all things, right here on the site for you to read.

The Elder Scrolls V: Skyrim Video Review - ZGR

Well, it's finally here! But was it worth the wait? Daniel from ZGR checks out Skyrim!

The Elder Scrolls V: Skyrim Angry Review

The Greybeards train a new Dovahkiin, Angry Joe, in order to judge and review the newest Elder Scrolls Game, Skyrim. Does it live up to the incredible hype? Or fall from the sky in flames? Find out!
  1. December 05, 2011 at 02:41am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: -1 (from 1 vote)

    After the 1.2 patch for Skyrim my PS3 version is unplayable and before the patch it was almost unplayable. That plus the PS3 version has problems that may never get fixed. Skyrim looses my vote for GotY. Epic fail Bugthesda. If the next patch doesnt fix alot of things then im getting my money back and never buying another Bethesda game ever. I’d give Skyrim a 4/10.

    • January 18, 2012 at 09:26am
      In response to Eagle7D8
      VN:F [1.9.21_1169]
      Rating: -1 (from 1 vote)

      Bugthesda is right. How can they even sell this broken shit on the PS3? I’ve never played a game that made me so angry and I loved these guys after spending countless hours on Fallout. I’m used to playing bad ports on PS3s but unplayble buggy mess of a game is new and 60$ for this is just BS.

  2. November 30, 2011 at 10:55pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 2 votes)

    wow. 225 trolls. That’s sad.

  3. November 27, 2011 at 04:33pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    I really got to wonder about our community. Really, 62% of you found it overall dissapointing?

    • November 29, 2011 at 12:51pm
      In response to Round Cat
      VN:F [1.9.21_1169]
      Rating: -1 (from 1 vote)

      I think I can answer this: I never got into Oblivion and Morrowind or even Fallout, (I do have friends who played them hours on end thought) because I am not often a fan of RPGs plus watching someone play these games is boring. Then I heard that Skyrim fixed the pacing of the game so I caved into the hype and bought the game. So far, if I didn’t have other matters to attend to I would be playing this game hours straight. The game is great…but there are flaws.

      1) While NPCs are full of life, they still don’t draw me into the game. Why is this a problem? Look at Mass Effect 2. When you talk to NPCs in that game, you are engaging in full conversations complete with cutscenes and real-life movement unlike Skyrim which still has the NPCs standing still with one emotion. For example, after committing crimes, guards just stand there in battle stance. We are in new age of gaming, we expect developed characters.
      2) The user interface IS clunky, plus they took out armor previews.
      3) The game has Bethesda bugs, but those can be patched
      4) Traveling, while a staple, does piss me off.

      Overall, I find that while there are many changes to the game, looking at it from a broader perspective one could see that the game has not changed that much from Oblivion. Do I dislike this game…FUCK NO THIS GAME IS AMAZING AND I’M GOING TO LOSE MY SOCIAL LIFE BECAUSE OF IT! Does it deserve it’s praise…to some extent yes, Angry Joe I think did overrate it though. Would I call it GOTY…You can but I’m not because other games there were games this year that I felt had a greater overhaul than Skyrim. Skyward Sword, while many argue that game hasn’t changed don’t realize that they are playing a more immersive Zelda game with it’s controls. Uncharted 3, where my biggest fault with is was Uncharted 2 set in the desert, I still found to be more cinematic even though I was still playing the game. Finally, L.A. Noire out of all them was probably the best experience I had with a game all year being that it excelled in technology and overall gameplay.

      I hope this gives you a better understanding. If you love Skyrim, then more power to you. I love it too, but I’m not a crazed fanboy like everyone else especially Angry Joe.

    • December 03, 2011 at 09:22pm
      In response to Round Cat
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      Probably the same crowd that thought MW3 was a good game (I know I’m a broken record on that game and it ain’t something to bring up here, I still go insane every time I see or hear its name just when i try to forget about it.)

  4. November 19, 2011 at 01:34am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: +1 (from 1 vote)

    The biggest graphical bug I have found, exists only on my boyfriend’s save file, where the first dragon he killed, which we both saw burst into flame, randomly appears throughout town, fused into buildings and cabbage gardens, twitching and breaking into pieces at random. The latest sighting of this dragon involved it fused into someone’s barn roof, its head on sideways, and its tail sticking towards the sky. This does not affect gameplay at all. It is just incredibly bizarre and often hilarious.

    • November 20, 2011 at 03:23am
      In response to Krazy9Katana
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      I have a very similar situation with a dragon I killed in Solitude. It’s skeleton keeps appearing in different places throughout the city all the time anywhere between the bard’s college and the main gate. Sometimes its not there at all only to show up in an extra bizarre position another time.
      The weirdest cases were it being completely underground, but its head sticking up through the floor in front of the Radiant Raiment’s door and another when it was just stuck to the side of one of the guard towers tail toward the sky.

  5. November 19, 2011 at 01:27am
    In response to Article
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    There are plenty of bugs, but they are usually fairly harmless. My biggest issue, as far as bugs go, is the inconsistency of the audio. I only have the 360 version, so this could be an exclusive case, but when you turn away from a speaking character, their voice will sound echoey and far away. Even though, realistically, they are still right beside you. This doesn’t always happen, however… It is more common in the first 5 hours of gameplay. I would not be bothered by it, but I am slightly hard-of-hearing, and when the characters’ voices start warping back and forth or echoing, it is a nightmare for me to understand what they are saying. Thank God for the thorough subtitles.

    • November 19, 2011 at 07:52am
      In response to Krazy9Katana
      VN:F [1.9.21_1169]
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      I rather think that’s a sound mastering choice, honestly. I found the game to be quite quiet on my PC in general, but if I was standing too far away from characters that were talking without the dialogue window being open, I found their voice dropped off quite quick if you weren’t standing RIGHT in front of their projected sound. I didn’t mention it, because I found it could be easily adjusted by either moving closer to the dialogue, or turning the volume up, but I did find the master volume level rather curiously low.

      As far as the bugs go, most of the complaints I’ve seen have been unusually small in number, and quite harmless in comparison to their previous titles. I was really quite impressed with how playable the game was (after the day one patch, of course).

      • November 19, 2011 at 11:31pm
        In response to Johnny Maloney
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        It might just be the version as well. As long as I try to stand facing them directly, it’s not a problem. I just have trouble hearing lower sounds, so when the male characters would start mumbling, I had no idea what was being said. And the problem seems to go away after a while, much like how a lot of minor bugs seem to right themselves. Except the dragon, he’s still having seizures in people’s cabbage patches.

  6. November 18, 2011 at 03:50pm
    In response to Article
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    Johnny, now that you’ve finished Skyrim, it’s time to return to the chair and play Nehrim: Fate’s Edge for the next five days straight.

    • November 19, 2011 at 09:04am
      In response to Defianc4
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      I can’t, man! I need a break! I did all that Elder Scrolls modding article stuff, and then force fed myself skyrim for practically a week straight… I did download Nehrim though, and after I get a little bit of break time with Arkham City (PC version drops on the 22nd), Saints Row 3, all while keeping L.A. Noire cases on the side that I can knock one off every now and again, I’ll make the choice to go back into Skyrim, or hit Nehrim up.

      I still have to thank you for pointing me at it though, it’s exactly the kind of mod I like to use as an example of why I’m a PC gamer. Rest assured, I will be letting you know what I think after I finally dig into it.

      • November 25, 2011 at 02:27am
        In response to Johnny Maloney
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        Heh, take your time. Just wait till Chistmastime, then you can catch Nehrimism.

  7. November 18, 2011 at 03:22pm
    In response to Article
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    Good review and respectable score.

    I want to say 10/10.

    I can’t. It has a few small but crippling bugs in the game that will need a patch asap. That being said, it’s forgivable given the sheer scale of this game.

    Right now I’d say my biggest two complaints are incomplete quests that can’t be finished because you ‘found’ the quest item early and that on the PC version, when you read a book or note and go back, you have to exit and reload your inventory to be able to properly scroll through and make specific selections again. That one wouldn’t be so bad if I didn’t enjoy reading most things.

    That being said – 9.999999999…No, not really… 9/10.

    If I had to rate it off the experience alone? It’d be perfect…Not gonna lie. Good lord this game is freaking addictive. 80 hours and CLIMBING!! Not even a fraction of the game done with SO much more to go.

    Is this game perfect? Hell no. It’s got its own problems that keep it from getting there but ask yourself this? Is there a single perfect game out there on a scale like this? Is there a single game with literally hundreds of hours of game-play content (not counting completion and ‘trophy bs that pads out so many SHORT 5-10 hour games) that is even remotely as satisfying as Skyrim or enjoyable? No, there isn’t. Or at least, none that I know of.

    Given the scale of this game, I can wholeheartedly forgive it all. And even better? I play on PC so I know that patch is coming, one way or another. God I love Bethesda.

    ————
    As far as difficulty goes I’ve found very few troubles on master mode. Stealth Archery? Yeah…I rock that. I wish I’d recorded downing that Blood Dragon (granted, the weakest of the dragons) in three shots…ON MASTER MODE!! And I haven’t even finished maxing enchanting yet for the dbl bonus. Just made Archery boosts for all applicable pieces and good lord…the dmg! Right now at level 39 my glass bow does over 220 base damage. Throw in sneak attacks and critical hits?

    I’ve gone through enter fortress gates Prince of Persia style fast drawing the bow and notching the arrow only to zoom for slow, fire, release zoom, rinse, repeat. The results with my sickening damage output is pretty much everything save bosses and a few select NPCs essentially being one shot before they even come close.

    Now if only I didn’t have so much trouble with those damn cave bears -_-

    ————————————-
    On a side note:

    If you don’t want an OP tip – Ignore the next line –

    Enchanting is god-mode for money making by the way. Banishment weapons turn an absurd amount of profit. Just make Iron Daggers of Banishment with a petty soul gem and they go from about 25 value to 1400-1600. My advice is invest in speechcraft for investment bonus because you’re gonna need it if you enchant for the $$.

  8. November 18, 2011 at 03:19pm
    In response to Article
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    And here I am finally putting some time in playing Dragon Age II. That’s a great game, too, isn’t it? It’s not as large as Skyrim, but it’s got its unique perks. I swear, once you start f*cking an elf, your acrobatic stat goes up.

  9. November 18, 2011 at 02:14pm
    In response to Article
    VN:F [1.9.21_1169]
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    I’m currently sitting at 88 hours played for Skyrim.

    Oh god. Someone help me.

    • November 18, 2011 at 03:32pm
      In response to James C.
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      You don’t want help. You don’t need help.

      Don’t fight it James! Search your feelings! You know this to be everything your heart desires.

      JOIN THE DARK SIDE! MWAHAHAHAHAHAHAHAHAHAHA *cough*

  10. November 18, 2011 at 01:50pm
    In response to Article
    VN:F [1.9.21_1169]
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    I’m certainly enjoying the hell out of the game and I didn’t even like Oblivion all that much. For some reason, Oblivion never clicked for me and Skyrim fine tuned or removed alot of things I didn’t care for, making it a much better game overall. I’m like 35 hours into the game and I’ve only done like an hour and a half of main quest line lol

    My only complaints would be how terrible the companion AI is. It’s possibly worst than what I saw in New Vegas. They really didn’t try to improve companions at all as it looks like they used everything from the previous engine for the game. Also some of the animations are pretty stiff looking, but really, they don’t detract from the game too much, which is easily a 9 for me, cause I had no problems with the UI, which was much better than previous games.

  11. November 18, 2011 at 07:20am
    In response to Article
    VN:F [1.9.21_1169]
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    I believe one of its biggest accomplishments is creating a cohesive and organic world the likes of which have never been seen before. People will react to you and your endeavours, whether short-term or long-term. With dragons being able to attack at any time, there’s no shortage of interesting moments to be found. The Radiant AI also makes things really immersive. In this game, moments which would be scripted in any other game can happen at the drop of a hat. It’s quite an accomplishment.

    I’d give it a 10 if not for the god awful menus. You have no idea how frustrating it is for the directional controls to lock up for a second when opening up your favourites menu. Patch that and the perfect score is yours, Bethy.

    • November 19, 2011 at 07:53am
      In response to Lowlander
      VN:F [1.9.21_1169]
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      That is weird. Several of my friends and I love the menus and the way they are handled. We all have the XBOX 360 version since our computers cant handle this game. And i have played for around 12 hours. Skyrim could be one of my favorite games of the year.

  12. November 18, 2011 at 04:55am
    In response to Article
    VN:F [1.9.21_1169]
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    As others pointed out: seriously man, learn your keyboard shortcuts. Especially since you were playing on the frikin PC where you can Keybind every favorites (or just use Q for favorites menu). Likewise each menu has it’s own shortcut(I,P,M,/).

    As to dragon fights fo rme now 48 hours in it’s gotten to the point of: “come down here you where I can at least shoot you, you coward”

    • November 18, 2011 at 05:21am
      In response to erunno
      VN:F [1.9.21_1169]
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      I do know about the shortcut keys, but that’s a workaround for the PC only. When dealing with the UI, it still requires you to exit screens, reopen other ones, and other problems.
      If you’ve leveled up, and you accidentally run into the skill menu you’re *forced* to upgrade your health, stamina or magicka without being able to go into your active powers menu to check and see how each stat is specifically augmented. If you could switch between the menu screens on the fly, and see how your magicka is bolstered, that would help.
      The point is that in order to navigate between the pause menus, you’re still required to move in and out of screens instead of having it all there in front of you, because god forbid I want to check my skills and inventory without having to move in and out of pause/unpause or screen submenus.

      • November 18, 2011 at 09:18am
        In response to Johnny Maloney
        VN:F [1.9.21_1169]
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        Unless Console versions don’t support key bindings (witch would be the problem of console options), as far as i know consoled do support keyboards (I do know PS3 does, not sure about xbox360).

        “instead of having it all there in front of you” it it was all in the same menu you’d have 30ish menus in there, and it would be incredibly unvieldy (and would be just as bad or worse).

        • November 19, 2011 at 09:08am
          In response to erunno
          VN:F [1.9.21_1169]
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          I don’t mean having EVERYTHING open at the same time, but the opportunity to switch between them from the inventory screen without having to do a go-between, being able to look at your health and magicka numbers without having to go into the skills screen.

          It succeeds in a lot of areas I HATED the Oblivion UI for, but that doesn’t make it good… it doesn’t even make it better. It just makes it different. There could have been a way to somehow hybridize the systems, and let me go back and forth between my map (which was pretty, but also pretty useless), my journal, and my skills screen without having to deal with all these middle-men uber-menus.

      • November 18, 2011 at 03:35pm
        In response to Johnny Maloney
        VN:F [1.9.21_1169]
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        I don’t quite understand the argument about multiple windows to see stats, etc. while leveling up but maybe that’s because the level up really only effects the three basic stats? Well, I guess it was just never an issue for me but to each there own.

        You are right about the interface through, to a certain extent. It is a tad glitchy but I’ve yet to be frustrated by navigation on it. Like they said, hot keys. You can immediate jump to any interface quick and simple with the keyboard and I haven’t had any of those problems so far.

        Still, a solid review. Thx ^_^

  13. November 18, 2011 at 04:35am
    In response to Article
    VN:F [1.9.21_1169]
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    i don’t find the ui that clunky sens you can just press i for inventory etc so once you get into the game it is not that big of a hassle it is atlest better than oblivions

    and don’t get me started on killing dragons i had 3 dragons in a row pop into existans that i needed to kill that was kinda frustraiting

    and as i said in angryjoes skyrim vid fuck the voice actor who thougt sounding like arnold schwarzenegger was a good idea

    also condensing some of the skills of needed but it kinda nerfs beaing a ranger sens you would acrobatics your way untill you could run around full speed with a bow drawn, now this is a lvl 60 archery perk witch kinda sucks, meaning as an archer you are kinda of a sitting duck untill you get it, and it just feels odd getting speech for buying and selling stuff

    p.s i saw skyrim top at around 380k ppl playing it at the same time :3

  14. November 18, 2011 at 04:31am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Hmm, what version of the game did you review? The PC version which I have, allows you to access the inventory, spells, skills, and others with just one button key. Plus exit menus with one press. I’ve pretty much never seen that submenu.

    Hmm, sounds like you were playing the PC version, did you never check the control options?

    I’m not accusing you of being wrong, just curious.

    • November 18, 2011 at 05:17am
      In response to Earthbound_X
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      Oh, I did know that the hotkeys for the menu were there. That doesn’t excuse the overall design of the UI though. It also only accounts for shortcuts in the PC version specifically, not necessarily the console.
      What’s more is (and I didn’t complain about this in the review, as it’s more a PC only problem) I found that the menus would conflict between keyboard and mouse input, with a keyboard highlighted dialogue or menu option being activated by a mouse click that was hovering over a completely different choice. Shortcut keys or not, the UI was pretty badly designed.

  15. November 18, 2011 at 04:20am
    In response to Article
    VN:F [1.9.21_1169]
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    I’m about 7 hours in and I’m loving it.
    I’d probably give it a perfect 10 already.

    One thing that surprised me though, but in a good way, the magic is tons of fun!

    Magic was so damn boring in Morrowind and Oblivion, that I pretty much never used it at all.
    Now I’m finding myself using it a ton more, while I’m usually a warrior thief in these types of games, guess I’ll be adding mage to that as well. And since the game removed classes, I can do that.

    I think I might end up with a man of many skills, but master of none.

  16. November 18, 2011 at 04:10am
    In response to Article
    VN:F [1.9.21_1169]
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    I’m 80 hours+ hours in and still having a blast with it
    This is easily my game of the year and I came in with ZERO expectations and even told the publisher “Impress me” and that they did.

    Good review man

    • November 18, 2011 at 05:23am
      In response to Birdman
      VN:F [1.9.21_1169]
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      It’s a phenomenal game, agreed. Thanks Mike, I just hope people don’t see it as me being “hard on the game.”

      • November 18, 2011 at 06:51am
        In response to Johnny Maloney
        VN:F [1.9.21_1169]
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        yes sens 8/10 is such a low score -_- 8 = a great game witch skyrim is the only thing that makes skyrim maybe worth a 9 is how much time you can spend in it without doing the same thing (sens the ammout of content should play a part in the score atlest in my mind)

        • November 18, 2011 at 08:23am
          In response to Harith
          VN:F [1.9.21_1169]
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          *Ties Harith down in a chair, staples his eyelids open and makes him watch:* http://www.escapistmagazine.com/videos/view/jimquisition/4966-Hate-Out-Of-Ten

          • November 18, 2011 at 08:42am
            In response to RenegadeRed
            VN:F [1.9.21_1169]
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            Thank you. It’s been a while since DToid got a positive comment from the community on this site.

          • November 18, 2011 at 08:52am
            In response to RenegadeRed
            VN:F [1.9.21_1169]
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            renegadered seen it and i do agree with jim sterling that ppl expect 9/10 or 10/10, but the reason i think this has happend is that ppl who has reviewed for a long time use the same ruler they did as when they started but generally games improve in quality and controlls so you really need to change what an avarge game is over the years or you start handing out way to high scores

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