"Assist Me!" Teaches You to Play Deadpool in UMvC3
“You pressed the wrong button!”
Posted By James C. about 6 months ago
I knew that a lot of people were excited with the announcement that Capcom would continue the franchise that is Marvel Vs. Capcom, but at the time of its unveiling, I also felt that the celebratory to revulsion ratio was heavily favored for the latter option. While it has been only nine months since its beginning iteration, Ultimate Marvel Vs. Capcom 3 has a lot to live up to, especially being a budget standalone title and not a DLC package for the original game. At a paltry forty dollars, does the improvement Capcom has touted for the last year and the new odd yet interesting roster additions live up to the standard?
| PROS | Unique character gameplay, Vastly improved net coding, Vanilla roster changes |
| CONS | Still lacks story emphasis, Interesting gameplay modes are post launch DLC, Hastened release |
| WTF?! | Galactus Mode?? |
One of the major detriments to MvC3 was its paltry attempt at a story, which seems to begin off camera with Doctor Doom and Wesker fusing their two parallel universes together, only to continue with the two allying with the villains of both worlds and dominate both the Marvel and Capcom universes whilst simultaneously backstabbing each other. This ultimately attracts the attention of Galactus, the god mode planet eater that will no doubt feast well on two saturated planets. It is up to you to field a team of three, chosen from a roster of 50 characters, to ascend a ladder style tournament, and face off against Galactus to save the earth.
Simple, right? Yes, but in this case it’s second verse same as the first as Capcom has done nothing to expand upon that aside from briefly showing the merging of the two worlds in comic book form at the beginning of the game’s load up. But every fighting game guru would tout that the strength of Capcom fighters lie in its gameplay and presentation, but we can’t let these statements cloud the game’s continued shortsighted story department. The harsh fact remains that games like Guilty Gear and Mortal Kombat 2011 have proven that fighting game story modes can actually include a well done story and make it work in tandem with the gameplay.
So does the gameplay substance in UMvC3 satisfy? Absolutely. I honestly can’t recall a fighting game that Capcom was involved in where the gameplay was substandard. The twelve new fighters added to the roster, along with the 2 DLC character from MvC3, are all unique from the rest of the cast, and those who seemed like odd fits on paper work well when translated into the game. For example, while most of the roster benefits from rushing down your opponent and cornering him into combos, Ghost Rider uses his chain to keep enemies at bay and control the fight at a distance, while Frank West, with the use of his camera, can snapshot at the end of combos to level himself up, unlocking new moves and vastly improve his range and damage with his basic attacks, and Nemesis T-Type, who uses a combination of deceptively fast travelling special moves and impressive reach to compensate for having the slowest move speed in the game.
“You pressed the wrong button!”
When the heralds of Galactus come as foretold by Capcom, there will be heroes to safeguard the fate of two worlds. With a balance patch on the way, Capcom decided to spice it up by giving its fans a nice christmas gift to go along with their DHC’s and OTG’s.
The last six months have been steeped with anticipation in some and revulsion in others towards Capcom. But with the release date now in the past, has Capcom truly unleashed its ultimate, or has it left itself completely open?
The final two videos in internet personality Maximillian’s special Ultimate Marvel vs Capcom 3 ‘Assist
Get Ready! Everyone’s favorite hyper-galactic special-forces alien raccoon and zombie-plagued manically-creative reporter have gotten character vignettes and gameplay trailers to call their own and Blistered Thumbs is here to show-you-can watch them.
The latest of the officially sponsored by Capcom, and created by internet personality Maximillian, ‘Assist Me’ videos for Ultimate Marvel vs Capcom 3 is finally ready to present evidence and Blistered Thumbs is here to ensure it gets its day in court.
Things get Strange as the guys meet their newest Nemesis in the latest Ultimate Marvel vs Capcom ‘Assist Me’ video from Capcom.
One of the biggest complaints about the original Marvel vs Capcom 3 was the lack of modes and options included with the game. Now Capcom has unveiled a new mode for the game’s Ultimate followup that promises to change the entire way the game is played.
Once again Capcom has recruited popular internet personality Maximilian, aka The Online Warrior, to host a series of a videos highlighting how to play one of their highly anticipated upcoming products, in this case, Ultimate Marvel vs Capcom 3.
Angry Joe loses it when Capcom announces the exact joke game he feared they would try to capitalize on in his Marvel vs. Capcom 3 Review.
Posted By Austin Y. about 4 months, 3 weeks ago
“You pressed the wrong button!”
Posted By James C. about 5 months, 1 week ago
When the heralds of Galactus come as foretold by Capcom, there will be heroes to safeguard the fate of two worlds. With a balance patch on the way, Capcom decided to spice it up by giving its fans a nice christmas gift to go along with their DHC’s and OTG’s.
Posted By James C. about 6 months ago
The last six months have been steeped with anticipation in some and revulsion in others towards Capcom. But with the release date now in the past, has Capcom truly unleashed its ultimate, or has it left itself completely open?
Posted By Shaun K. about 6 months, 1 week ago
The final two videos in internet personality Maximillian’s special Ultimate Marvel vs Capcom 3 ‘Assist
Posted By Shaun K. about 6 months, 3 weeks ago
Get Ready! Everyone’s favorite hyper-galactic special-forces alien raccoon and zombie-plagued manically-creative reporter have gotten character vignettes and gameplay trailers to call their own and Blistered Thumbs is here to show-you-can watch them.
Posted By Shaun K. about 6 months, 3 weeks ago
The latest of the officially sponsored by Capcom, and created by internet personality Maximillian, ‘Assist Me’ videos for Ultimate Marvel vs Capcom 3 is finally ready to present evidence and Blistered Thumbs is here to ensure it gets its day in court.
Posted By Shaun K. about 7 months ago
Things get Strange as the guys meet their newest Nemesis in the latest Ultimate Marvel vs Capcom ‘Assist Me’ video from Capcom.
Posted By Shaun K. about 7 months ago
One of the biggest complaints about the original Marvel vs Capcom 3 was the lack of modes and options included with the game. Now Capcom has unveiled a new mode for the game’s Ultimate followup that promises to change the entire way the game is played.
Posted By Shaun K. about 7 months, 2 weeks ago
Once again Capcom has recruited popular internet personality Maximilian, aka The Online Warrior, to host a series of a videos highlighting how to play one of their highly anticipated upcoming products, in this case, Ultimate Marvel vs Capcom 3.
Posted By AngryJoe about 9 months, 2 weeks ago
Angry Joe loses it when Capcom announces the exact joke game he feared they would try to capitalize on in his Marvel vs. Capcom 3 Review.
Posted By James C. about 6 months ago
I knew that a lot of people were excited with the announcement that Capcom would continue the franchise that is Marvel Vs. Capcom, but at the time of its unveiling, I also felt that the celebratory to revulsion ratio was heavily favored for the latter option. While it has been only nine months since its beginning iteration, Ultimate Marvel Vs. Capcom 3 has a lot to live up to, especially being a budget standalone title and not a DLC package for the original game. At a paltry forty dollars, does the improvement Capcom has touted for the last year and the new odd yet interesting roster additions live up to the standard?
| PROS | Unique character gameplay, Vastly improved net coding, Vanilla roster changes |
| CONS | Still lacks story emphasis, Interesting gameplay modes are post launch DLC, Hastened release |
| WTF?! | Galactus Mode?? |
One of the major detriments to MvC3 was its paltry attempt at a story, which seems to begin off camera with Doctor Doom and Wesker fusing their two parallel universes together, only to continue with the two allying with the villains of both worlds and dominate both the Marvel and Capcom universes whilst simultaneously backstabbing each other. This ultimately attracts the attention of Galactus, the god mode planet eater that will no doubt feast well on two saturated planets. It is up to you to field a team of three, chosen from a roster of 50 characters, to ascend a ladder style tournament, and face off against Galactus to save the earth.
Simple, right? Yes, but in this case it’s second verse same as the first as Capcom has done nothing to expand upon that aside from briefly showing the merging of the two worlds in comic book form at the beginning of the game’s load up. But every fighting game guru would tout that the strength of Capcom fighters lie in its gameplay and presentation, but we can’t let these statements cloud the game’s continued shortsighted story department. The harsh fact remains that games like Guilty Gear and Mortal Kombat 2011 have proven that fighting game story modes can actually include a well done story and make it work in tandem with the gameplay.
So does the gameplay substance in UMvC3 satisfy? Absolutely. I honestly can’t recall a fighting game that Capcom was involved in where the gameplay was substandard. The twelve new fighters added to the roster, along with the 2 DLC character from MvC3, are all unique from the rest of the cast, and those who seemed like odd fits on paper work well when translated into the game. For example, while most of the roster benefits from rushing down your opponent and cornering him into combos, Ghost Rider uses his chain to keep enemies at bay and control the fight at a distance, while Frank West, with the use of his camera, can snapshot at the end of combos to level himself up, unlocking new moves and vastly improve his range and damage with his basic attacks, and Nemesis T-Type, who uses a combination of deceptively fast travelling special moves and impressive reach to compensate for having the slowest move speed in the game.
I gotta say, this is a well thought out, unbiased review. True Capcom did promise some sort of story, but earlier installments didn’t have much of a story in the first place. And at the end of the day, the gameplay is the only thing that matters.
did anyone who loved the ace attourney games not leap for joy when phoenix was announced because i know i did
Did you notice how most of the Marvel characters were chosen to promote their upcoming movies or comics? I know capcom doesn’t have a 100% say on marvel characters and they indeed need a green light from marvel to include that character into the game. Other wise characters like cyclops, gambit, psylocke, juggernaut, blackheart, venom, rogue, punisher etc. would get in ( the more popular marvel characters)
1) Ghost rider-new movie coming out
2) Hawkeye- Avengers
3) Doctor stranger-there’s been a talk about a movie and to promote his comics
4) Nova- comics promotion perhaps?
5) Rocket- only character chosen by marvel for legit reasons?
6) iron fist- comic promotion and perhaps an upcoming movie.
But if you look from the capcom side most wanted characters besides mega man got in. Nemesis, Phoenix wright, Strider, virgil, frank west (it was either him or chuck). Firebrand is the only surprise on capcoms part.
And coincidentally, today Marvel announced they’re cancelling the Ghost Rider comic!
Are you seriously implying Ghost Rider, Doctor Strange and Hawkeye aren’t some of Marvel’s most well known heroes? Hell dude, some of them are more popular than the characters you listed.
Iron Fist is also fairly well known. Nova isn’t but is a fairly significant character in Marvel lore. Rocket Raccoon is an oddball, but I actually think Capcom has done a better job characterizing him than Marvel did.
Finally, you do realize that Blackheart is a Ghost Rider villain, right? And a short-lived one at that. The only reason he has any kind of widespread recognition is because of his presence in MVC2 and Marvel Super Heroes.
I think this is the first review I check out where Megaman and complaints about the roster picks are not one of the main topics.
Kudos to you for that.
If only more people judged the game for what is more important in a fighting game, the gameplay and the fun it provides instead of complaining about not having the characters they wanted in it…
Especially since alot of the new characters for UMVC3 were fan-demanded characters that people wanted.
Indeed – especially Strider and Phoenix Wright, who were second only to Mega Man in terms of demand on the Capcom side. Really the only particularly out-there choices were Firebrand, Rocket Raccoon, and to a slightly lesser extent Nova; and everyone should know by now that Capcom is going to throw in a few odd choices because of the unique gameplay they can provide when picking characters for this game. Just look at the likes of MODOK, Dormammu, or Hsien-Ko in vanilla.
Though Mega Man’s continued absence does suck, I have to say. I really can’t imagine why they don’t seem to want to include him.
I’ll just wait till June when Ultimate Marvel Vs. Capcom 3 Alpha comes out with more characters and more modes for the same price.
Please, it’ll be in August 2012, and I’m already making a top 12 list for the characters that should be in there.
PS: Megaman might or might not be on that list.
I’d get it if it comes out with a DLC option, however if it is another Disc only release, I will most likely stick with UMVC3. I didn’t like it this time as it is,but was willing to shell the cash because I like the new characters..however I’m wanting a DLC version next time.
ill probably buy this then trade it in to get alpha just like i did with GOTY fallout 3
Pm going to buy this because i missed out on normal due to the fact that im a broke 16 year old and 2. PHOENIX WRIGHT
And now we wait to see what excuse Niitsuma will pull out of his posterior this time to explain why there won’t be regular DLC characters and instead make yet another update to the game and sell it at near full price on the shelves.
DLC Characters bug me, they are normally overpriced, coming in at $5 per character (£4 for us in the UK) . No way to try them out beforehand if you actually want to play with them either whilst normally game stores have discs set up so you can try the game out before you buy it. And some day when the PSN/Xbox Store goes down, they are going to be lost forever. I prefer these packs, because not only do you get a lot of characters, but all the original characters get changes as well. Lot more content and it’s at a more reasonable price than what you would get for the standard price for DLC.
I dunno, I much prefer the way Arc System Works does it, they patched Blazblue: Continuum Shift into its sequel, Continuum Shift II (which rebalanced the existing cast, as well), FOR FREE, and made the three new characters that were added DLC, so buying all three would still be far cheaper than the €40-60 I’d have to cough up for Ultimate MvC3 in the Belgian high street retailers.
Continuum Shift only had three DLC characters though (and they cost more than MvC3 DLC characters), which is only a fourth of what UMvC3 added. Had UMvC3′s characters been released as DLC, it would have cost more than the new disk does to get them all, even at MvC3′s DLC price point.
Plus ArcSys is doing something of the same thing themselves with Continuum Shift Extended – new disk release, but in their case they’re only adding one new character, Relius (plus the old DLC characters, but that’s only new if you didn’t already buy them as DLC). The only other new content is the addition of story modes for the previous DLC characters and the inclusion of Calamity Trigger’s story mode. The latter of which is great if you’ve never played BlazBlue before, but pretty redundant for long-time fans.
I was at big two tournament this Wednesday over at next level arcade here in NYC and there was a lot of love for Frank West, Virgil and rocket raccoon. I had a chance to see Justin Wong’s Frank West, Nova and Iron Fist and he was doing really good with them.
But all the new characters looked very solid and everybody enjoyed them except for Phoenix Wright. People weren’t digging him. No one wants to play him yet because they are still trying to find the option to combo objection during a long combo.
Probably because it’s first few days and Wright has a higher Skill Curve than most characters. When playing Wright you really have to know how to keep your opponents away to gather evidence. I’m sure people will learn and use Wright soon (He has an invicible assist in Turnabout Mode!) but it’s going to take a longer time to learn how to use him effectively compared to the other characters.
I’m going to say this really does deserve a 6 or a 7,I’m still on Joe’s side with this game. But I will have to agree their were changes to make the game play feel better,but once again Capcom and Marvel doesn’t provide a story in the form of cinematics in this game at all(except the Intro at best) Hell even though MKVsDC had a somewhat Goofy storyline as to why their worlds merged it was an a acceptable attempt,but not this. Sure MarvelVsCapcom had descent stories in the past but not with MVC3/UMVC3.
I’m really on the fence that Capcom made Mega Man X as a DLC skin for Zero and it makes no damn sense, like others before me had pointed out(on other sites of course) X and Zero have different fighting styles. Sure you can argue X does wield Zero saber in X6 but after X6 he doesn’t use it anymore,why? Because he can’t do the combos Zero does because he was built having Buster Gun Combat,X can simply probably do Basic 3 Hit combo’s but that’s it. Plus it would make sense for you to make a full team with the Mega Man characters,but you can’t do so sense X is a Skin and that’s Totally Fucked Up.
“Sure MarvelVsCapcom had descent stories in the past but not with MVC3/UMVC3.”
Um, unless it got removed from the X-Box Live version for some reason, MvC2 had no story whatsoever. Not even the goofy arcade mode endings that MvC3 has.
Anyway, I still disagree that there’s any need whatsoever for a story mode in this game. The purpose of story modes in fighting games is to flesh out the characters, giving them personalities, backstories, motivations, interpersonal dynamics, etc, so that they’re not just bodies you’re using to do the fighting. But in a crossover game like this, that’s taken care of, because the characters already come from other sources that have done that to one degree or another. So there’s really no purpose served by a story mode here.
Besides, doing a story for a crossover like this would be hard as hell. Remember that Capcom’s characters don’t come from one quasi-coherent universe like Marvel’s do, so that whole side is one massive clusterfuck of a crossover in and of itself on top of the crossover with Marvel – making any sort of coherent story out of this that wasn’t outright laughable would be damn near impossible. About the best you could do is embrace the goofiness of it all and make a completely silly story that was meant for nothing but laughs, and while that could be fun, I don’t think it’s any problem that it wasn’t done. Plus we do get a little of that in the arcade mode endings anyway.
Good to see an honest, unbiased review of this game. It is an expansion through and through, but it’s also a fun game still, and the new characters offer alot of new ideas to spice up the gameplay..I love this game and have been playing it alot. Have been sense day 1 of its release.
If someone wants to fight me, hit me up..I’m on PSN so pm me if interested. Just know that I’m not that great yet, so those who are Marvel vs capcom veterans shouldn’t expect too much of a challenge out of me yet lol
I still have to wait until I can play this game, since I’m broke because of Skyward Sword, hopefully buy the time I buy it in December, Heroes VS Heralds mode will be out. That is my most anticipated part of the game.
Of course Playing as Phoenix Wright, Frank West and Ghost Rider is also going to be fun, those DLC Costumes are nice as well (Jon Talbain Amaterasu, Cable Deadpool, Cyber Akuma, Mei-ling Hsien-ko, GLORIA TRISH!, Average Joe, House of M Magneto, Nextwave M.O.D.O.K. (AKA Elvis M.O.D.O.K.), Bionic ReArmed “Rad” Spencer, and of course Mega Man X Zero and Mega Man Suit Frank West to name a few). Should be a very fun game to plug in and play.
“and the entire concept of DHC (Delayed Hyper Combo: Where you use crossover hyper combos that do not damage enemies to reset the damage scaling mechanic to normal values) has been removed.”
Um, you mean the DHC glitch. DHCs in general are simply the ability to cancel one character’s hyper combo into one from the next character on your team, and are still very much so in the game. It was a glitch associated with specific types of hyper combos being used in DHCs that caused the damage and histun scaling to reset, and it was only that glitch which was removed.
Anyway though, I’m having a blast with this. I’m currently trying to design a team around Vergil and Doctor Strange, probably with Hawkeye or Doctor Doom as the third. Vergil is just so sick – the range on his sword is unbelievable to actually see in action, and the fact that it cuts through projectiles Dormammu-style as well is incredible. And that’s just one move.
I think I’m going to have to work Nova into a team as well, if only for that theme music of his. That’s just awesome.
I am having a bit of trouble adjusting with my main team though – Dormammu/Trish/Dante. The fact that histun scaling now affects assists has messed with some of my Dormammu combos badly, as has the altered way that flame carpet acts in the corner; and Dante’s increased knockback and histstun scaling on everything he has has forced me to change my combos with him as well. Fortunately Trish just got buffed – hitting OTG with her air super is a very welcome change from having to cut her combos short to use her super on the ground in vanilla. And honestly thanks to mashable hypers I am still doing more damage with Dormammu and Dante than I was before anyway (except for in the corner with Dormammu anyway), and Dormammu got enough buffs that I think I’ll still be able to use him better in Ultimate than in vanilla once I play around with his new options enough to find some new corner combos. It’s just taking more adjusting than I thought.
Haven’t gotten around to trying online mode yet (I’m a mission mode addict, so my time has mostly been spent on that, secondarily in training mode, third in arcade mode), but I hope it’s as improved as early reports (and your review) indicate. It’d be nice to have some lagless (or near enough) games, especially with my one local friend that is as into this series as I am. At least so I don’t have to set practice mode to simulate lag all the time to make sure I learn my combos right for online.
Forgot glitch after DHC. Thanks Zevox.
I’ve also tried to get Frank West as a switch for Dante, but Frank doesn’t have the gap closing that I’d like in a character and his overall projectiles are pretty below standard. I have gotten to level 4 and all those problems just melt away, but it takes a lot to get there, even with the xp doubler move.
I wanted to get Strider into my roster so hard as I used to field Strider/Ken/Spiderman in MvC2, but I can’t seem to get the right timing with his projectile OTG, and his health pool leaves a lot to be desired.
If you haven’t yet, give some of Frank’s later missions a whirl. He actually has some fairly easy combo extensions that can get him a lot of xp fast. Oh, and assist like Dante’s Jam Session or Doctor Strange’s Eye of Agamoto work wonders for him – after knockdown call them, hit OTG with the camera, and the assist will keep them around long enough for a second camera shot – with a bunch of extra hits added to the combo from the assist of course. It can make getting to level 4 with him pretty easy. I actually may need to make a team involving him myself – he’s more interesting than I was expecting.
As for Strider, I’ve never been much of a fan of him myself, so I haven’t really tried to use him outside mission mode. I was having a lot of trouble with his OTG projectile there myself though, so I can imagine your problem there. Hawkeye’s kind of similar in that regard – his OTG attacks are tricky to use right, particularly in the corner, where you need to backdash before using them for them to actually hit. That’s some tight timing right there.
It’s nice to see that, when judged on its own merits, this game came out good!
Angry Joe loses it when Capcom announces the exact joke game he feared they would try to capitalize on in his Marvel vs. Capcom 3 Review.
With Quest for Glory I firmly in the bag, Johnny produces a diary of his Quest for Glory II character, Blistardo Thumbulous, for your perusal, in another retro installment of his Quest for Glory Collection examination.
I gotta say, this is a well thought out, unbiased review. True Capcom did promise some sort of story, but earlier installments didn’t have much of a story in the first place. And at the end of the day, the gameplay is the only thing that matters.
did anyone who loved the ace attourney games not leap for joy when phoenix was announced because i know i did
Did you notice how most of the Marvel characters were chosen to promote their upcoming movies or comics? I know capcom doesn’t have a 100% say on marvel characters and they indeed need a green light from marvel to include that character into the game. Other wise characters like cyclops, gambit, psylocke, juggernaut, blackheart, venom, rogue, punisher etc. would get in ( the more popular marvel characters)
1) Ghost rider-new movie coming out
2) Hawkeye- Avengers
3) Doctor stranger-there’s been a talk about a movie and to promote his comics
4) Nova- comics promotion perhaps?
5) Rocket- only character chosen by marvel for legit reasons?
6) iron fist- comic promotion and perhaps an upcoming movie.
But if you look from the capcom side most wanted characters besides mega man got in. Nemesis, Phoenix wright, Strider, virgil, frank west (it was either him or chuck). Firebrand is the only surprise on capcoms part.
And coincidentally, today Marvel announced they’re cancelling the Ghost Rider comic!
Are you seriously implying Ghost Rider, Doctor Strange and Hawkeye aren’t some of Marvel’s most well known heroes? Hell dude, some of them are more popular than the characters you listed.
Iron Fist is also fairly well known. Nova isn’t but is a fairly significant character in Marvel lore. Rocket Raccoon is an oddball, but I actually think Capcom has done a better job characterizing him than Marvel did.
Finally, you do realize that Blackheart is a Ghost Rider villain, right? And a short-lived one at that. The only reason he has any kind of widespread recognition is because of his presence in MVC2 and Marvel Super Heroes.
I think this is the first review I check out where Megaman and complaints about the roster picks are not one of the main topics.
Kudos to you for that.
If only more people judged the game for what is more important in a fighting game, the gameplay and the fun it provides instead of complaining about not having the characters they wanted in it…
Especially since alot of the new characters for UMVC3 were fan-demanded characters that people wanted.
Indeed – especially Strider and Phoenix Wright, who were second only to Mega Man in terms of demand on the Capcom side. Really the only particularly out-there choices were Firebrand, Rocket Raccoon, and to a slightly lesser extent Nova; and everyone should know by now that Capcom is going to throw in a few odd choices because of the unique gameplay they can provide when picking characters for this game. Just look at the likes of MODOK, Dormammu, or Hsien-Ko in vanilla.
Though Mega Man’s continued absence does suck, I have to say. I really can’t imagine why they don’t seem to want to include him.
I’ll just wait till June when Ultimate Marvel Vs. Capcom 3 Alpha comes out with more characters and more modes for the same price.
Please, it’ll be in August 2012, and I’m already making a top 12 list for the characters that should be in there.
PS: Megaman might or might not be on that list.
I’d get it if it comes out with a DLC option, however if it is another Disc only release, I will most likely stick with UMVC3. I didn’t like it this time as it is,but was willing to shell the cash because I like the new characters..however I’m wanting a DLC version next time.
ill probably buy this then trade it in to get alpha just like i did with GOTY fallout 3
Pm going to buy this because i missed out on normal due to the fact that im a broke 16 year old and 2. PHOENIX WRIGHT
And now we wait to see what excuse Niitsuma will pull out of his posterior this time to explain why there won’t be regular DLC characters and instead make yet another update to the game and sell it at near full price on the shelves.
DLC Characters bug me, they are normally overpriced, coming in at $5 per character (£4 for us in the UK) . No way to try them out beforehand if you actually want to play with them either whilst normally game stores have discs set up so you can try the game out before you buy it. And some day when the PSN/Xbox Store goes down, they are going to be lost forever. I prefer these packs, because not only do you get a lot of characters, but all the original characters get changes as well. Lot more content and it’s at a more reasonable price than what you would get for the standard price for DLC.
I dunno, I much prefer the way Arc System Works does it, they patched Blazblue: Continuum Shift into its sequel, Continuum Shift II (which rebalanced the existing cast, as well), FOR FREE, and made the three new characters that were added DLC, so buying all three would still be far cheaper than the €40-60 I’d have to cough up for Ultimate MvC3 in the Belgian high street retailers.
Continuum Shift only had three DLC characters though (and they cost more than MvC3 DLC characters), which is only a fourth of what UMvC3 added. Had UMvC3′s characters been released as DLC, it would have cost more than the new disk does to get them all, even at MvC3′s DLC price point.
Plus ArcSys is doing something of the same thing themselves with Continuum Shift Extended – new disk release, but in their case they’re only adding one new character, Relius (plus the old DLC characters, but that’s only new if you didn’t already buy them as DLC). The only other new content is the addition of story modes for the previous DLC characters and the inclusion of Calamity Trigger’s story mode. The latter of which is great if you’ve never played BlazBlue before, but pretty redundant for long-time fans.
I was at big two tournament this Wednesday over at next level arcade here in NYC and there was a lot of love for Frank West, Virgil and rocket raccoon. I had a chance to see Justin Wong’s Frank West, Nova and Iron Fist and he was doing really good with them.
But all the new characters looked very solid and everybody enjoyed them except for Phoenix Wright. People weren’t digging him. No one wants to play him yet because they are still trying to find the option to combo objection during a long combo.
Probably because it’s first few days and Wright has a higher Skill Curve than most characters. When playing Wright you really have to know how to keep your opponents away to gather evidence. I’m sure people will learn and use Wright soon (He has an invicible assist in Turnabout Mode!) but it’s going to take a longer time to learn how to use him effectively compared to the other characters.
I’m going to say this really does deserve a 6 or a 7,I’m still on Joe’s side with this game. But I will have to agree their were changes to make the game play feel better,but once again Capcom and Marvel doesn’t provide a story in the form of cinematics in this game at all(except the Intro at best) Hell even though MKVsDC had a somewhat Goofy storyline as to why their worlds merged it was an a acceptable attempt,but not this. Sure MarvelVsCapcom had descent stories in the past but not with MVC3/UMVC3.
I’m really on the fence that Capcom made Mega Man X as a DLC skin for Zero and it makes no damn sense, like others before me had pointed out(on other sites of course) X and Zero have different fighting styles. Sure you can argue X does wield Zero saber in X6 but after X6 he doesn’t use it anymore,why? Because he can’t do the combos Zero does because he was built having Buster Gun Combat,X can simply probably do Basic 3 Hit combo’s but that’s it. Plus it would make sense for you to make a full team with the Mega Man characters,but you can’t do so sense X is a Skin and that’s Totally Fucked Up.
“Sure MarvelVsCapcom had descent stories in the past but not with MVC3/UMVC3.”
Um, unless it got removed from the X-Box Live version for some reason, MvC2 had no story whatsoever. Not even the goofy arcade mode endings that MvC3 has.
Anyway, I still disagree that there’s any need whatsoever for a story mode in this game. The purpose of story modes in fighting games is to flesh out the characters, giving them personalities, backstories, motivations, interpersonal dynamics, etc, so that they’re not just bodies you’re using to do the fighting. But in a crossover game like this, that’s taken care of, because the characters already come from other sources that have done that to one degree or another. So there’s really no purpose served by a story mode here.
Besides, doing a story for a crossover like this would be hard as hell. Remember that Capcom’s characters don’t come from one quasi-coherent universe like Marvel’s do, so that whole side is one massive clusterfuck of a crossover in and of itself on top of the crossover with Marvel – making any sort of coherent story out of this that wasn’t outright laughable would be damn near impossible. About the best you could do is embrace the goofiness of it all and make a completely silly story that was meant for nothing but laughs, and while that could be fun, I don’t think it’s any problem that it wasn’t done. Plus we do get a little of that in the arcade mode endings anyway.
Good to see an honest, unbiased review of this game. It is an expansion through and through, but it’s also a fun game still, and the new characters offer alot of new ideas to spice up the gameplay..I love this game and have been playing it alot. Have been sense day 1 of its release.
If someone wants to fight me, hit me up..I’m on PSN so pm me if interested. Just know that I’m not that great yet, so those who are Marvel vs capcom veterans shouldn’t expect too much of a challenge out of me yet lol
I still have to wait until I can play this game, since I’m broke because of Skyward Sword, hopefully buy the time I buy it in December, Heroes VS Heralds mode will be out. That is my most anticipated part of the game.
Of course Playing as Phoenix Wright, Frank West and Ghost Rider is also going to be fun, those DLC Costumes are nice as well (Jon Talbain Amaterasu, Cable Deadpool, Cyber Akuma, Mei-ling Hsien-ko, GLORIA TRISH!, Average Joe, House of M Magneto, Nextwave M.O.D.O.K. (AKA Elvis M.O.D.O.K.), Bionic ReArmed “Rad” Spencer, and of course Mega Man X Zero and Mega Man Suit Frank West to name a few). Should be a very fun game to plug in and play.
“and the entire concept of DHC (Delayed Hyper Combo: Where you use crossover hyper combos that do not damage enemies to reset the damage scaling mechanic to normal values) has been removed.”
Um, you mean the DHC glitch. DHCs in general are simply the ability to cancel one character’s hyper combo into one from the next character on your team, and are still very much so in the game. It was a glitch associated with specific types of hyper combos being used in DHCs that caused the damage and histun scaling to reset, and it was only that glitch which was removed.
Anyway though, I’m having a blast with this. I’m currently trying to design a team around Vergil and Doctor Strange, probably with Hawkeye or Doctor Doom as the third. Vergil is just so sick – the range on his sword is unbelievable to actually see in action, and the fact that it cuts through projectiles Dormammu-style as well is incredible. And that’s just one move.
I think I’m going to have to work Nova into a team as well, if only for that theme music of his. That’s just awesome.
I am having a bit of trouble adjusting with my main team though – Dormammu/Trish/Dante. The fact that histun scaling now affects assists has messed with some of my Dormammu combos badly, as has the altered way that flame carpet acts in the corner; and Dante’s increased knockback and histstun scaling on everything he has has forced me to change my combos with him as well. Fortunately Trish just got buffed – hitting OTG with her air super is a very welcome change from having to cut her combos short to use her super on the ground in vanilla. And honestly thanks to mashable hypers I am still doing more damage with Dormammu and Dante than I was before anyway (except for in the corner with Dormammu anyway), and Dormammu got enough buffs that I think I’ll still be able to use him better in Ultimate than in vanilla once I play around with his new options enough to find some new corner combos. It’s just taking more adjusting than I thought.
Haven’t gotten around to trying online mode yet (I’m a mission mode addict, so my time has mostly been spent on that, secondarily in training mode, third in arcade mode), but I hope it’s as improved as early reports (and your review) indicate. It’d be nice to have some lagless (or near enough) games, especially with my one local friend that is as into this series as I am. At least so I don’t have to set practice mode to simulate lag all the time to make sure I learn my combos right for online.
Forgot glitch after DHC. Thanks Zevox.
I’ve also tried to get Frank West as a switch for Dante, but Frank doesn’t have the gap closing that I’d like in a character and his overall projectiles are pretty below standard. I have gotten to level 4 and all those problems just melt away, but it takes a lot to get there, even with the xp doubler move.
I wanted to get Strider into my roster so hard as I used to field Strider/Ken/Spiderman in MvC2, but I can’t seem to get the right timing with his projectile OTG, and his health pool leaves a lot to be desired.
If you haven’t yet, give some of Frank’s later missions a whirl. He actually has some fairly easy combo extensions that can get him a lot of xp fast. Oh, and assist like Dante’s Jam Session or Doctor Strange’s Eye of Agamoto work wonders for him – after knockdown call them, hit OTG with the camera, and the assist will keep them around long enough for a second camera shot – with a bunch of extra hits added to the combo from the assist of course. It can make getting to level 4 with him pretty easy. I actually may need to make a team involving him myself – he’s more interesting than I was expecting.
As for Strider, I’ve never been much of a fan of him myself, so I haven’t really tried to use him outside mission mode. I was having a lot of trouble with his OTG projectile there myself though, so I can imagine your problem there. Hawkeye’s kind of similar in that regard – his OTG attacks are tricky to use right, particularly in the corner, where you need to backdash before using them for them to actually hit. That’s some tight timing right there.
It’s nice to see that, when judged on its own merits, this game came out good!