The Elder Scrolls V: Skyrim

Players: 1 Offline Player
Publisher: Bethesda Game Studios
Genres: Adventure, RPG
Release Date: November 11, 2011
Developer: Bethesda Game Studios
MSRP: $59.99
Platforms:
Set 200 years after the events of Oblivion the Nordic god Alduin, is coming to destroy the world - right in the middle of Tamriel's Civil War! The Elder Scrolls saga continues with Elder Scrolls V: Skyrim!

Time to face the dragon that is the internet…

While traversing the snow-covered landscape of Skyrim, a thought began to surface in my mind as my Breton Conjuror was climbing the Throat of the World. It was at first a creeping, discontenting feeling that I tried to shrug away. But after killing my fifth dragon with relative ease, these dark thoughts grew stronger. It was only a matter of time until I realized a cold, hard fact about The Elder Scrolls V: Skyrim. The game is no where near as good as everyone says.

And I know those reading this now are more than likely sharpening their glass daggers and donning some daedric armor to partake in a witch-hunt against me. While the computer screen your reading this on can protect me from vicious physical attacks, let me preface the above comment with the following, Skyrim is a damn good game and deserves praise for the type of game it is, a free-roaming RPG that allows players to fulfill their inner desires of being the hero. It is impressive in it’s atmosphere, fantastic in it’s sound design, and is still one of the best games of the year.

But it’s not that good, I am sorry to say. The biggest problems I have with Skyrim can be summed up into five general grievances. Some may see these as nitpicking minor problems with Skyrim, but if I really wanted to do that I would just say that the game is buggy and the twelve different cheese textures in-game is not diverse enough. You know, pointless complaints that only Youtube accounts would bitch about to get 100 more views than their last video.

No, these are legitimate complaints as a fan of the Elder Scrolls series and of the overall package of Skyrim as I see it. These are things that honestly not only struck me as a surprise change, but also a very unnecessary change. So lets gather some gasoline and burn some bridges, here are my five grievances with Skyrim as a game.

So what is the difference between this…

1. Interfaced!

Well, after spending a paragraph bashing you tube accounts for nitpicking, I kind of do it right here with my first grievance, the obtuse user interface.

So much for following the rules, but fuck it, this one really bugged me.

Oh don’t get me wrong, most RPG’s have the problem of interfaces because inventory and character information, codexes, quest-logs, and so forth are very cumbersome to contend with. While Skyrim attempts to streamline it for the simplicity of a game pad, the biggest problem is that even after the simplification, the interface is still imperfect.

In an attempt to simplify things from a typical RPG system of a panel-style system, we have a button-mapped interface that breaks everything down into a few categories for you. Items are categorized into importance and in alphabetical order, so you will have a separate section for your weapons, apparel, ingredients and miscellaneous items that you will pick up (and by pick up I mean steal) on your travels.

The problems don’t come from the categorization of items, but rather the breakup of the menus. Note I said menus, because there are technically two of them. The quest-lines and options menu are all tacked onto a different interface, for the 360 the start button brings these two menus up, along with the fairly unnecessary stat-tracking system that keeps track of how many days in-game you are in, how many locks you picked, and how many times you got sick, you know, important stuff.

Away from this menu, the B button brings us the “compass” menu, a scrolling menu that attempts to break the monotonous feel of the panel system we are accustomed to. And it does so by… being a panel system we are accustomed to.

Yeah, it’s the same interface with a new look basically. The four points on the compass lead to skills/level up, items, magic and the map. The magic and items (inventory) sections are sub-categorized even more, by spell class and item class, as mentioned above. While this is great at keeping inventory for the plethora of items in-game, it becomes cumbersome because of constant searching for appropriate items. For example, while all of the items are in alphabetical order, going down a list of “Potion of XYZ” to find the appropriate item in a pinch becomes a constant nuisance, especially in combat which commits the ultimate sin of breaking the flow of the game.

…and this?

Now, the remedy that Bethesda put into Skyrim is the favorite system, which can map a number of favorite items and spells to a smaller, more useable list that negates the interface as a whole. It is a good idea, but it pauses the action so you can go through another list, in alphabetical order, to pick which item or spell you want from your favorites list. Once again, the flow is broken because of the split second of drawing a weapon or spell that occurs due to the pause is a problem.

If you recall, previous Bethesda titles Fallout 3 and Elder Scrolls IV: Oblivion had a radial quick-click interface that would negate a lot of these problems. This acted as a limited de-facto favorite list, allowing players to switch weapons and spells on the fly, without breaking flow because it was a quick click on the d-pad for the consoles. And since it can hold a total of eight spells or weapons, chances are you won’t even have to use all of the space to cycle through the right tools for the job when in combat. The favorites section is limitless, but can become even more cumbersome if you rely on it too much; putting twenty items into it just makes another sub-list that you need to go through, and each click causes that slight pause to the game as you draw your next sword.

So really the interface has not changed. It was just simplified and re-skinned to include sub-categories that can keep track of items and equipment for you. It’s cool to see the items in full 3-D, seeing their statistics in weigh and amount, effects of magical items and so forth, but it’s all the same to begin with from previous generations, just with “less” menu packed with the same inventory issues.

As for the skill/level up system…well…that brings me to point number two.

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  1. January 19, 2013 at 06:15am
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    Sorry Rob, but I have to drop some science on you after reading this.
    1) In regards to the interface, you are playing the game on an inferior platform. That’s not the game’s fault. Your simple controller is meant for simple people, and simple people no like too many buttons.
    I’ll lay it straight: Unlike the vast majority of games being developed these days, this game was made as a PC title first and a console title second. Furthermore, RPGs like this that involve a lot of menu navigation, which is the purview of the mouse and keyboard. Trying to navigate complex menus with a controller is awkward and will always be awkward, that’s just the nature of the beast. Consoles are the devil’s scrote anyway, you should know better. When you buy consoles and console games, you are telling game developers that the money is in developing games that conform to ever-aging hardware, stifling innovation in the industry. Shame on you and everyone like you!
    2) The Skill trees. Your argument here is based in misinformation. You DO NOT need, for example, the expert destruction perk to be able to cast an expert-level destruction spell; all the perk does is reduce the magicka cost of the spell. So your entire second grievance is invalid. This game is all about freedom. You’re free to mold your hero into any shape you want him or her. The more you apply a skill like sneak or archery, the better you get at it. The more perk points you spend on it, the more specialized you make your character into that field. I think this is great compared to what you described in the earlier games in your second grievance.
    3. On races: Again, the point here is thus; The developers want you to feel like a hero, and they want to give you as much freedom as possible to mold your hero however you want. If you want to play as an orc who favors stealth or magic instead of, or in addition to, skill at arms, they say go right ahead, and I applaud them for it.
    Also, each race does retain some individuality; NPCs do react to you based on your race (one might greet you amicably if you are both nords, or you might get ‘what do you want, cat?’ Each race does also get unique racial abilities. The nords get battle cry, the orcs can go berserk, the argonians can breathe underwater, the high elves get extra magicka…
    4. On Lore: The developers want the game to reach a wide audience. And so to that end, they assume that the player doesn’t know much or anything about the lore. That doesn’t mean they don’t want the player to learn the lore, and so the simple solution was for the player character to have the option to be as clueless as the player, engaging in dialogue with npcs and reading books to learn the lore with the player. Maybe that sucks for you, but Skyrim was my introduction to the series. If npcs of a certain race hated my character, and especially if the game just assumed that I knew why and didn’t give me a way to find out, I can see where that might disgruntle someone new to the series. And so I can hardly blame the developers for playing loose with the lore in the interest of accessibility.
    5. Grievance 5 is really the only place in the article where I feel you have any kind of valid point, and that’s because you bring up the followers. Skyrim has so many characters that most of them have very little depth, and I think they dropped the ball when it came time to develop how followers were going to work. In particular, the Housecarls; apart from them being sworn to protect you, telling you what being a Thane means, and carrying your burdens, you don’t learn diddly-squat about any of them (except perhaps that Lydia likes staring at you while you sleep and eating all your food). Followers are the characters that you potentially have the most interaction with, since they follow you around while you play the game and you become attached to them. In Fallout your companions were a bit less soulless, they had personalities and things to say about the situation and would leave if you did something they didn’t like. In Skyrim, once you acquire someone as a follower, they basically die inside and become a soulless husk that may as well be a summoned familiar that does your bidding.
    I think they realized this after release, because the follower you get in the Dawnguard DLC acts a lot more like a Fallout follower; the overall improvement in quality is dramatic.

  2. February 02, 2012 at 10:03pm
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    you konw what Robert fuck you skyrim is out right the best game of all time your friend angry joe gave skyrim a 10/10 and you just had to shit all over this game you should be fired from blistered thumbs and go into hinding and spene the rest of your life as a fucking hermit you make me sick

    • February 28, 2012 at 09:56pm
      In response to 77907
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      you sir are a fool in the highest reguard and should do humanity a favor and remove yourself from the internet.
      As when others have given both facts and constructive opinions on the matter you have just gone on a rant which does not lend inteligence or constructivity to this artical so please shut the F*** up unless you can say something productive.

      As for skyrim i got to the Greybeards then it go caught in a swath of other games i got like the ultimate edition of new vegas but from what i have played it is a game that has noted all expectations and thrashed them into oblivian. Is it perfect, of course not it is impossible to creat a game ith true universal appeal bt if there is one that i think can come close its this one I mean hell it got my mother who is religiously agianst all RPG’s (literally and figuratively) interested in the game and that is impressive.

      Again I have never played an Elder Scrolls before this so i really cant comment on the artical as a whole but i can see how some of these things could be annoying (especially #5 after playing F3 and NV)

  3. November 30, 2011 at 03:19pm
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    I respectfully disagree. Not only do I assert that the game IS as good as people say, I think it’s even better. Why?

    The Escapist : Jimquisition : How Skyrim Proves The Industry Wrong

    • November 30, 2011 at 04:47pm
      In response to randomfox
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      No offense, but what does Jim Sterling’s rant have to do with the article?

      He is talking about points that are totally different from my own. I agree with what he says, it does prove the industry wrong in some ways as how to make a game and deal with DLC content, but it doesn’t mean it’s the best game made this year, like most reviewers have proclaimed.

  4. November 30, 2011 at 02:27am
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    I respect your opinion but, when I read the article the score of the game went down fast, and I mean fast.I really don’t care but,it still makes you wonder.

  5. November 29, 2011 at 11:51pm
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    i disagree with everything except the last point. i love the new level system, i love how you aren’t so limited by your race and instead are more rewarded with bonuses rather then hindered, and i think this new interface doesn’t break the flow of combat nearly as much as oblivion did (you had to search through an inventory for your things where 6 showed up at a time) plus you can hot-key your favorites 1-8. However i think this is totally spot on with the lol quests in this game. They are a huge disappointment and i feel like the questing was so much more creative in oblivion. Not all of it is a snooze fest thou, i did enjoy the dark brotherhood and i only wish more of the other quests made you feel for the characters like you do in that quest line.

    every one is entitled to their opinion thou, and i can say that I’m not having as much fun with the game as i thought i would. Hopefully new DLC will introduce more compelling quests, and modders will have their way with the interface and gift us with enhancements that put this hunk of a game to better use~

    and i hope to god they do something with the companions. so many times i engage into battle only to have my companion show up after it’s over. They just love getting lost x_X

  6. November 29, 2011 at 08:00pm
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  7. November 29, 2011 at 07:28pm
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    While many have commented on the messed up interface (as I have since day 1) and the skill trees…

    I have a problem with your point on page 4 (your #2 grievance?). Namely, why WOULD the citizens talk about the history of the past 201 years? It’s not news to them. They either lived it or grew up learning about it from their parents. Why would they stop and expound on the eruption of Red Mountain for no reason? The reappearance of dragons is much bigger news… and ironically, just about as many people make idle chit-chat about that (granted, I haven’t started the main quest yet…).

  8. November 29, 2011 at 05:50pm
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    I like this article, the points are all valid and people can aruge how much they care about each point, but most of all i’m happy that not everyone is blinded by the 10/10 hype and look at Skyrim and TES in an objective light.
    TES game age poorly, yes I know Morrowind has several mods that improve everything but the entire structure of the game feels old and it’s not as enchanting as it was when it was released. Skyrim has the same problems, yea it’s good now and there will be a big fan base and mod community for years to come.

    But! the RPG element has been broken for a long time and the games have all along been Action/Adventure games unable to shake their RPG origins. Gun, Freelancer and Red Dead Redemption is where the TES series is heading slowly but surely with their continuous “streamlining” of their broken ass RPG system.

    /see forum for a deeper analysis of this trend.

    • November 30, 2011 at 05:13pm
      In response to 3050
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      But than you have the people who just glance at the arguments, have them fly right over their heads, and rage away like fantards. I agree that each problem brought up is a valid issue with the game, does that ruin the game for me, HELL NO!

  9. November 29, 2011 at 03:18pm
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    OMG!!! I CANT FREAKING GET +5 LUCK TO MY IMPERIAL CLASS IF I AVE THE LADY SIGN WITH THE +5 TO PERSONALITY AND CHOSE TH MAGE CLASS!!! Grow the fuck up. The game is awsome, thats all that matters. I can look over the issues you mentioned, obviously you just cant.

    • November 30, 2011 at 05:11pm
      In response to EpicWin57
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      He wasn’t arguing about the stats being removed “Ruining the game FOREVER” he’s just saying that the stats did help flesh out each race, but at the cost of making classes that don’t quite mesh with your race’s base stats hard, Skyrim made it easier but at the cost of that little extra bit of diversity between races. Personally I do have to agree with that argument having some merit, but I personally have no problem with the change.

  10. November 29, 2011 at 11:07am
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    #3:

    Oh no! Heavens forbid that all race/concept combos are playable now, rather than forcibly shoehorning my character into his “race favored” skills!

    The rest of the article I agree with, however.

  11. November 29, 2011 at 10:50am
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    There is a lot minor stuff. so… Blacksithing and enchanting skills are combat skills. Ok, thats new. I’ve maxed so far only those 2. When I originally maxed my BS at level 25 (got a lot of levels simply fro mseeling stuff and getting speach/speachcraft) I was so far ahead of the cury it wasn’t funny. I coud kill a dragon with 2 power attacks with 2handed axe, and he could do barely any damage to me, came for the big bad boss in Thifs Guild storyline (not saying the name to avoit spoliers). I have in fact unlocked all the possible perks in BS.

    I do agree with last two at least parialy. Some of the problems come directly from the fact that you are given a blank state character. It has both cons and pros. Huge open world meant that it is very hard give everyone personality, and to have them react everything. Perfecting those would elevate it from 9/10 to 11/10 even if you leave the rest of the grievances in.

    Skill tree simplification: it’s what people wanted. In morrowind you could break the system even more easily than oblivion since you could choose even more skills. The whole system was designed to make sense as opposed to XP system. Yes you could cheat the system, but that is a part of the charm. But then again you can quite easily break d&d.

  12. November 29, 2011 at 09:25am
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    There are many many more complaints to make but you added a few to my list here. People, especially Angry Joe, have to get off their asses and realise It’s not perfect. I love watching Joes reviews but in his Skyrim review he was simply ignorant and it just pissed me off.

  13. November 29, 2011 at 07:29am
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    I like Skyrim a lot, it’s definitely one of the better games in recent years, but this is all true. The interface really isn’t that much better, the skill trees are too constrictive in their perk giveaways, I cried when I saw what the Redguard’s Adrenaline Rush had become, and there really needed to be a better explanation for the huge set events in those missing two centuries. I kind of think you’re getting too hung up on the last point, though.

  14. November 29, 2011 at 05:02am
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    Anyone can nitpick like this about pretty much any game. It comes down to the player, and their experience playing the game.
    The UI really isn’t bad…like at all. It’s just a basic menu to inventory to map system, sooooo I dont really get where you’re coming from. It actually felt very reminiscent of older rpg’s that I used to play. Where you had a very simple menu, but it got the job done.

    How do the races seem similar to each other? Hell, in the freaking character creation screen, it tells you the strengths and weaknesses of each race. Not to mention that NPC’s for each race react accordingly to your character. (i.e. if you’re an orc, other orcs react positive towards you) And of course main character is going to be different than everyone else, HE’S YOUR CHARACTER.

    You collect the so called “Forgotten Lore” to help you understand tons and tons of backstory, history of dungeons, different events of skyrim, and hundreds upon hundreds of characters. For example, I wondered as far north as you could go, on my way to Dawnstar, and came to a wrecked ship. Upon exploring the ship, I found three different books explaining the history of the ship and events leading up to its wreckage.

    That’s Skyrim my friend. Its an adventure game…and a damn good one at that. It’s massive world, dynamic events, rich history, and unbelievable depth seriously makes this one of the best games I’ve played in a long time. Sure, you can nitpick….but again, it comes down to the player. Which is what Skyrim is, a “Player based game”. No one will have the same story to tell when they talk about playing it. So if you don’t like adventure games, then of course you’ll hate it. Which, in my opinion doesn’t make it game of the year. However, in mine, and many other’s experience, Skyrim is the best of its genre….by far.

  15. November 29, 2011 at 02:03am
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    I see your points and as a fellow gamer I do respect your opinions, but I still have to disagree that it isn’t still as great a game despite the “apparent” flaws you point out. Does the game not do it’s job? Has anyone not killed more than at least three hours doing the Dark Brotherhood and seeing it’s revival unfold? Who’s spent the most time looking for books that send the player to an out of reach area only to find it crawling with zombies and covered with traps?

    Who had fun?

    Now I saw at the end there that you did indeed have fun with the game, but I felt that it was an after thought, as if you wanted to kill off any flames from people saying “oh you just didn’t like the game and so you had to pick it apart”. And I will attest to the UI sometimes becomes bothersome when I try to click on a topic to talk to an NPC and it chooses another option, or the hit detection is off to the point I preform headshots when it should buzz past their ears, and the magic could have used some more work in it’s cost… But I still think it’s every bit as great a game as people want to say it is. Is it the best RPG ever? No, personally I think that title should go to either Persona 4 or Chrono Trigger. Is it a great RPG? For a Western RPG where the choices are pretty limited? Hell ya. I think Angry Joe’s reaction (while a little TOOOOO hyper) fits the apprecation we have for Bethdesda’s efforts on this project. (despite the expected bugs from time to time)

  16. November 29, 2011 at 01:27am
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    Man that user voting system is broken, haha.

    134 votes for great.

    224 for disappointing.

    And only 9 votes for average.

    Guess that helps prove a theory I have about the way most gamers nowadays feel about games.

    A game is either perfect, or terrible, there’s nothing in between.

    Though I’ve pretty much given up on user reviews, after I heard people purposefully try to lower an average score for a game. I think it’s called review bombing.

    After I heard about that, I know longer trust user reviews of any kind what so ever, high or low scores.

    As for the article itself, I can agree with a point or two, but it’s not stopping me from loving the game. Maybe because I don’t love the Elder Scroll games for the story, or lore, but for the exploration, and dungeons.

    I’m not far enough into the main story anyway. I’m only up to having to talk to the Grey Manes for the first time.

    So I can’t have an opinion is I like the story or not yet.

    • November 29, 2011 at 01:45am
      In response to Earthbound_X
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      As for number 5, that’s a problem I think all the Elder Scrolls games have, and it’s not fixed in Skyrim.

      The world doesn’t really feel alive, oh it’s better then in Morrowind, where NPCs just stood in one spot forever, and were basically walking text menus. And I think it’s improved since Oblivion.
      But it still feels like nothing would happen if you just stopped trying to save everyone, and did nothing.

      Though I am curious if dragons can kill NPCs. A dragon spawned inside Whiterun the first time I entered, which I didn’t know dragons could do, and it did attack NPCs. But I left to fight the dragon outside, so it wouldn’t kill any NPCs. If dragon can kill NPCs(Other then guards and such)the world would feel more alive.

      Though to be honest, the last game I played where the world felt somewhat alive to me was in Metro 2033, so a lot of games have this same issue imo.

      • November 29, 2011 at 03:26am
        In response to Earthbound_X
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        The Oblivion mod Nehrim: Fate’s Edge fixes a lot of the atmospheric and story issues you have with the Elder Scrolls games. Go check it out if you own Oblivion for the PC.

    • November 29, 2011 at 02:03am
      In response to Earthbound_X
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      Or it could be most of his grievances are ass retarded? I mean I try reading this thing and I’m just like “ok, now try it again in fucking english.” I feel like I need a major in mathematics to understand what the hell this guy is talking about. It’s all balance and stats, and unless Skyrim suddenly turned into a multiplayer game when I wasn’t looking, I just have to scratch my head as to why he couldn’t just turn up the difficulty if he thought it was getting too easy.

    • November 29, 2011 at 02:17am
      In response to Earthbound_X
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      To sorta summarize what I mean: it’s getting thumbs downed not because people might necessarily disagree with his idiotic poorly thought out and quite contrived points, but because, well… it’s just a plain poorly written article in general, simple as that.

      • November 29, 2011 at 02:35am
        In response to randomfox
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        Well seeing on how that user rating is for the game Skyrim itself, and not this article, I’m not sure what you mean. Least I always assumed that user rating was for the game. Since it’s right next to the game.

        Wait, of course it’s a rating for Skyrim. It clearly says An excellent game, not article.

        So if people were trying to rate this article by that rating system, they just made it look like a lot more people on this site hate Skyrim, then like it.

        If that’s true, that’s both funny and sad, it’s clearly a rating for the game.

        Nor do I think the article writer is retarded for his opinions. I think for myself, so it’s fine with me if there are things he doesn’t like about the game. Doesn’t stop me from loving the game, and giving it a 10.

        • November 29, 2011 at 03:10am
          In response to Earthbound_X
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          The problem with the user opinion poll is the wording. Is it an excellant game, is it adverage, is it dissapointing. Looking at it, it seems like a lot of people hate the game, while in reality it might be people who liked the game, but found certian aspects dissapointing. However, since the poll is used to gauge the quality of the game at a glance, it would look to me like a lot of people hated this game, thus giving an overall misleading outlook on the BT community’s opinion. (though I could be wrong, and many of the people of Blistered Thumbs have contempt for the game).

          Overall I don’t know if calling a game dissapointing should be interchangable with calling a game bad. Just cause a game doesn’t live up to expectations doesn’t make terrible.

          • November 29, 2011 at 03:28am
            In response to Round Cat
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            I agree, disappointing and excellent are not opposites. One is an non-relative term while the other is entirely relative.

          • November 29, 2011 at 04:18am
            In response to Round Cat
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            I wonder if that’s because too many people bought into hype? In my experience, that’s never a good thing. I pretty much never try to hype myself up too much, I didn’t read each and everything about the game before release. There’s tons of things I’ve run into in Skyrim that I didn’t know could happen, like dragons spawning inside walled cities, that I think are really cool. I didn’t know because I tried not to hype myself up.

            If you get to thinking something is gonna be the best thing every, of course you are gonna be disappointed with some things.

      • November 29, 2011 at 09:52am
        In response to randomfox
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        >Has main points outlined
        >Explains all as well as is possible
        >Badly written article

        I AM ERROR

  17. November 29, 2011 at 12:40am
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    Despite its flaws, skyrim will remain one of my favorite games simply because it broke me out of my exclusively retro shell. I originally didn’t care much for newer games, but Skyrim peaked my interest because it promised to be something truly fantastic, something a lot of modern RPGs trade for realism. Skyrim promised me something epic, and when it was all said and done I got what I paid for. Does it have flaws?my god yes, but its amazing that despite these flaws I can still enjoy this game. since a games main objective is to entertain, I feel Skyrim does its job without fail, and I would really have to try if I wanted to ruin my enjoyment.

  18. November 29, 2011 at 12:30am
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    This is a pretty good article, but I have to say: I think the Blistered Thumbs editor(s?) must have a grudge against you, because those first two paragraphs had so many errors that I almost started writhing on the floor in grammatical agony.

  19. November 28, 2011 at 10:58pm
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    I disagree with you on points 1,2, and 4. Why? Cakewalk.

    Point one is as one person said, a nitpick vs the consoles. You entire complaint seems to revolve around the breakup of combat but with the favorites system and hotkeys, this is NEVER and issue for the PC. Am I a PC > console supremacist? No…Maybe >_< Okay maybe a little bit. But it's no exaggeration to say that Elder Scrolls have ALWAYS been best designed around the capabilities and versatility of the PC over the console pads. Hotkeys for various spells, weapons, and your diverse selection of favorites has made getting what I need on the fly a nigh afterthought with no hassle at all.

    This narrows the complaint down to selection various miscellaneous items from the inventory in which yes, the interface (changed for the console system no doubt) annoying as a PC user. And even for consoles I'm sure it's even worse. This part is accurate, but at this point with the main reasoning (and sin as you put it) removed from the equation, this argument becomes that horrid nit-picking you ever so lovingly mentioned beforehand.
    ————

    Point two is where I'm gonna really butt heads with you.
    It is slightly unbalanced, but not nearly to the extent you make it out to be. In this game, yes, you are forced to choose specialties but isn't that the whole point of starting out as a blank slate?It sounds more like you're wanting to be able to have and do everything on a single character but that would effectively make you a walking god and defeat the purpose of the dynamic questing system they developed wouldn't it? Yes, you're gonna have to make choices with the perk system, but if you don't like choices…why are you playing a TES game? And even if a lot of the more powerful 'specials' of a skill are farther up, the most basic and important ones are already at the bottom (effectiveness +20-100%). The only exception to this is magic and it's still pretty much at the bottom but designed in a different manner. Magic requires a bit more dedication and specialization than what you'd get out of say, archery, for example, but you also get an absurd amount of versatility and utility from it in it's place so that still balances pretty well.

    And non-combat skills arbitrary? Not only are they the easiest to level up, but the benefits of alchemy, enchanting, and smithing are astronomical. It takes using all three in conjunction to get the absolute most out of your gear and any one by itself is formidable in it's own right. Enchanting alone can pay for itself a million times over and is by FAR the best source of income in the game… Though, I definitely would have taken the heavy armor route if I'd known I couldn't go past Dragonscale and over to Daedric Smithing for the weapons -_-

    Take for example. Enchanting. Dbl enchantments. Smithing, Dragonscale. And Alchemy – Enchanting/Smithing boost potions. Make your armor, down a potion, enhance it for maximum effectiveness (and yes, it DOES make a difference) Go to enchant, down a potion for enchanting, dbl enchant with whatever your using the armor for. In my case, I mastered archery so I use poisons for dmg, potions for archery dmg boost. I also have max enchanting and smithing so all my dragonscale is maxed and with a MASSIVE dmg boost and for kicks, a boost to stealth as well. On pieces that can't get those boosts, I chose whatever else I could benefit from.

    Either way, they're far from arbitrary. And last time I checked, the lockpicking tree had more than just lockpicking boosts. Didn't that one have boosts to loot as well? I never went down that path so I'm not sure. But then again, that was a choice I made because I didn't care about lock picking to begin with -_-
    ————————————-
    And last but not least, point number four. I love the way they use lore. I like the idea that it's not thrown in your face as part of the main plot, but an optional side-quest (personally given of course) to find and gather said lore. You should see my library =)

    Most all of the lore is covered. The reason why the populace doesn't constantly react to it is because for much of it, it's already happened or didn't particularly effect them. This is Skyrim, not Cyrodill. The only real effect from Cyrodill that bothers them is the current issue with AD and the imperials. It's kind of like how while I do care that people around the world are suffering, much of it doesn't effect me so I don't really 'care' as you might see it. It's human nature my friend. Until it directly effects us, the greater majority of the populace will simply turn a blind eye or make a self-righteous comment and walk away. That's a discussion for another topic though.

    As far as reactions go…I dunno, I've seen some pretty different reactions because I'm a Breton. Kind of depends on where you go and who you talk to. Some people care, some don't. It's not like an NPCs race means they all act the same…That would be a racial stereotype -_- Kind of like how some Nords hate the self-serving Nordic superiority being promoted by Ulfric and others are right behind it….

    It’s sad though. I do find the lore more interesting than the current and present story found in Skyrim itself. Most of it anyways. Some of it’s good if you ask me but much like the civil war, I do find parts of it bland and boring.

  20. November 28, 2011 at 10:25pm
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    The only thing that bugged me (besides the UI) was the removal of the acrobatics skill. I haven’t finished the main story yet and I don’t know if there is any way possible to improve your jump without modding the game, but i highly doubt it (I hope I’m wrong). I really enjoyed that in Morrowind and Oblivion, it made traveling a lot easier. You can’t jump very high in Skyrim and it gets annoying for me when I have to get on top off a high cliff, mountain or whatever and I’m unable to jump from rock to rock and I have to circle the whole damn thing to find a path leading to my goal. I guess they wanted to make it a little more realistic… It’s hard to move in a full set of heavy armor while carrying shields, weapons and a bunch of loot around, let alone jump around like a monkey. But then again, if they went for a little realism, why the hell can I swim in freezing water for as much as I want without any penalty? Meh… I guess I’m nitpicking now.

    I think people got way too hyped about Skyrim, I made the same mistake with Oblivion. I played Morrowind to death and I felt like a schoolgirl when they announced Oblivion. When the game came out and the hype wore off, I was disappointed. The game was good, but not as good as it’s predecessor. I avoided anything related with Skyrim since the teaser trailer from VGA. That’s probably the reason why I have no problems with it (except the ones mentioned above).

    In the end, it’s a good game. Not a perfect game, but a pretty darn good one. And as with all TES games, I’ll just wait for modders to polish it and fix the little annoyances.

  21. November 28, 2011 at 09:28pm
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    That MOTHERFUCKING UI!(/(9@!%!/#.. i still have nightmares

    I completely agree with all of your points.
    I love the game, but it’s nowhere near as good as, say, Joe said it is (imo).

    I agree with most of the things he says in his review, but he just forgets to mention all the downsides of this game.

    My biggest problem with this game is probably the shallow story arcs. Bland characters, VERY predictible stories, uninspired endings in every guild – even in the main story.

  22. November 28, 2011 at 09:16pm
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    I imagine you yelling every time there’s a caption :D

    I have not played it yet, but I will still probably buy it sometime soon. It would be great if they improved on these things, but from what I’ve seen, it’s basically what I expect it to be anyways.

  23. November 28, 2011 at 08:49pm
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    All of this is nothing compared to the glitches and PS3 problems. I’m on PS3. the new patch did not fix my framerate issues, it actually made it worse. Dragons I kill no longer get absorbed, Every time i move to a new area (loading screen) my damage is not displayed properly until i remove my weapon and re equip it. The textures look worse. I’m quite pissed off. If Bungie released a game in this bad of shape the fans would riot. This game is now in worse shape than before they “fixed” it. I wish I could get my money back.

  24. November 28, 2011 at 07:49pm
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    No such thing as a perfect game, but this game prove how amazing they can be.

  25. November 28, 2011 at 06:51pm
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    1) As a console player, you shouldn’t be complaining about a terrible UI. You get what you pay for, which is an overpriced, technologically inferior controller. Accessibility is not free, though Bethesda went out of its way to tailor for the console’s low end technology.

    As such, the seamless mouse and keyboard crowd itself pays at the console crowd’s expense; though Bethesda actually improved the UI with the favorites system on top of hotkeys, it is overall worse because of the clunky, overarching menu system tailored for consoles.

    2) There was nothing wrong with Oblivion’s leveling system; I enjoyed the challenge of maximizing my skills. If you don’t enjoy the cognitive difficulty of figuring out such a thing, then just play action games.

    As someone who has not played Fallout anything, I was very surprised by how awesome the perk system is. Yes, the lockpicking perk is technically broken in the long term, but if you suck at those kinds of games and you have no idea where to find the skeleton key, it is a great skill tree for first time players and a great way to accumulate money if you are low level, which will in turn accelerate your leveling.

    Personally, I don’t find the changes in character creation to be a bad thing; while I certainly did enjoy Oblivion’s complex character creation system, the essence of the advantages are still present in Skyrim, though now it allows you to be far more flexible so you don’t have to restart the game.

    3) As for races, you can still easily recognize them; orcs are still smiths, dunmer still use destruction magic, Altmer are still mages; thus, your criticism is invalid. The only person they allow to be flexible outside of its racial typification is YOU, the player. Which I think is a good thing, for the above reasons.

    4) This is just irrational. The scope of the player is of his role in one province, not a recitation of world history. If you feel so nostalgic about Elder scrolls history (as I do), then go play the older games again. I’m glad that Bethesda is advancing the storyline and changing the world.

    The world in Oblivion may have felt like an appropriately safe place while the relatively just, peaceful empire secured the entire world, but the events of that game, as Chancellor Ocato said, would make the future uncertain.

    The Empire is gone. The political turmoil that was occuring on Summerset Isle during Oblivion has resolved itself in the form of the Aldmeri dominion, so this isn’t an event just totally out of the blue. I’m guessing you have entirely forgotten about the political events mentioned by people in Oblivion.

    I disagree with your argument that things should remain stagnant; the world is in an unstable and dangerous place in Skyrim, and the game is clearly pointing out why: collectivism, in all of its forms, particularly racism.

    5) I can’t comment on the end of the main story, as I haven’t finished it. But I will say that Romantic art and literature is far superior to the mundane Naturalist literature that you advocate for. The concept of being a great hero saving the world is great; art is and should be a selective recreation of the actual world, and representative of an artist’s basic premises.

    The reason romantic art such as fantasy and science fiction is so stagnant and boring is that it has been dwindling until the birth and dominance of computer RPGs as well as Science Fiction and Fantasy. Thank goodness that Bethesda is trying to put a fresh spin on things and not sink further into the mire of stagnant, naturalist art with all its dessicated, decayed anti-heroes and mundane stories.

    • November 28, 2011 at 08:19pm
      In response to Defianc4
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      The PC Snobbery is strong with this one.

      • November 29, 2011 at 12:48am
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        What I am is cognizant of the objective facts of reality; namely, that PC’s have better graphics and controls.

        In the words of Patrick Henry, “if this be treason, then make the most of it!”

        • November 29, 2011 at 01:17am
          In response to Defianc4
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          “What I am is cognizant of the objective facts of reality; namely, that PC’s have better graphics and controls.”

          Actually, that’s not true at all. Six years ago I would have agreed on the graphics subject, but these days not so much. There are certain PC centric outliers like Crysis 2, but even then the differences aren’t massive. As for controls, it’s all dependent on what type of game you’re talking about. Games that have evolved in PC waters such as MMO’s and RTS games are built for a mouse and keyboard setup, but playing an action game like Arkham Asylum or an Action RPG like Oblivion or Skyrim feels like driving a car with a brick. I’m a cross-platform guy, and I’ve taken the time, money, and effort to compare the differences, and it really all depends on what you’re playing.

          “Second, I dislike your attempt to flare up “consolist” tensions amongst gamers from the three platforms.”

          Not my intention in the least. What I am saying is that your implications don’t really hold a lot of ground. I mean no offense when I say this, but saying that Skyrim naturally plays better on a PC is a load of crap. On top of that, since I’m assuming you’re a PC primary gamer, it’s not like you have a comparison point to make. Fact of the matter is that the UI was not designed well. It was even brought up in Johnny’s review of the title, and since Johnny is a PC-centric gamer, you can tell it’s not just “consolification.” It’s a development flub. To be frank, the UI is a step back from Oblivion and Fallout 3, and both of those interfaces worked well on both the PC and the Console. Bethesda is a development house full of very intelligent guys who work hard, but are fallible. Blaming consoles for that is irresponsible.

          • November 29, 2011 at 03:21am
            In response to Micah C.
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            I’m don’t think we should collectivize and segregate the utility of action games under the banner of whatever platform it was first developed under ten years ago; there’s plenty of crossover between the platforms.

            But the objective truth of the matter is that a mouse and keyboard have always been more precise than a joystick, for numerous reasons. There have been numerous tests, which you can perform yourself, that showcase the accuracy of a mouse when it comes to shooters and action games, and most definitely rts’s. This is even true in Skyrim, especially when you replace the mouse acceleration value 1 with a 0, modding being another advantage of PC’s that inclines me in their direction.

            I can personally attest to the accuracy and fluidity of a mouse and keyboard over PC. I am crippled in my hands, and as such the difference between a responsive mouse and blocky console joystick is exacerbated; I am one of the better players in any online fps due to my accuracy, but cannot aim a console at any rate, be it in a fps or super smash bros.

            As for the UI, you should also re-read my above post; one of the advantages that pc’s have over consoles is the abundancy of hotkeys. And graphically- the console games’ hardware hasn’t been improving at all in the past six years, and it’s really starting to show strains. Meanwhile, pc-developed games continue to improve. In particular, your example of Crysis 2 is a great argument why PC’s are graphically superior; Crysis 2 is actually graphically worse than Crysis 1, as it had to be toned down for the consoles to run it.

            To be honest, I think there are definitely advantages to a console, such as couch co-op, which is impossible on a PC. The number of friends you know playing a game on any given console also plays a huge role into which one to buy, if you intend to play online. But to argue unrealistic positions in favor of any platform is absurd and irrelevant. The only things that matter are objective facts and the reality-grounded conclusions we can draw from them.

        • November 29, 2011 at 02:21am
          In response to Defianc4
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          What constitutes “better controls” is entirely subjective. I’ve played video games with a controller all my life, so it’s hard for me to use a keyboard to play certain games cuz it just feels so unnatural. If you grew up playing PC games over consoles though obviously it wouldn’t be a problem.

          The whole better graphics thing I can’t argue with though, though if you’re rich/smart enough to have a computer that can play something like Skyrim I think your time is better invested elsewhere rather then bitching in the comments section of articles.

          The main advantige of consoles over PCs, at least in my perspective, is accessibility. I don’t need to get 30 gigs of ram for my Xbox to run Skyrim, I just pop in the game and away I go. Whereas with PC games I have to turn the graphics WAAAAY down on my lappy to play most games, if they’ll even run at all ><' So it's not really a matter of "this is better then that" it's more "I simply prefer this for these reasons over that for those reasons."

          • November 29, 2011 at 03:00am
            In response to randomfox
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            I actually own a very mediocre graphics card and a slightly old computer, but Skyrim still looks far better on my PC than it does on a console. Unfortunately, consoles really are quite far behind.

      • November 29, 2011 at 01:01am
        In response to Micah C.
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        Second, I dislike your attempt to flare up “consolist” tensions amongst gamers from the three platforms. Every choice in life has opportunity costs, and really comes down to personal preference. The fact of the matter are that consoles are technologically inferior- this is a non-debatable fact of reality, until Microsoft and Sony get to releasing the next generation.

        What this doesn’t mean is that people who buy consoles are stupid; that the identity, morality, and intelligence of people is tied directly to their choice of a gaming machine! But this is what you’re implicating that I am saying. I am not. What I’m saying about consoles is that it is their technological limitations that hold back Skyrim’s fun, not Skyrim’s limitations that hold back the console’s fun.

        • November 29, 2011 at 08:04am
          In response to Defianc4
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          when ppl talk grafix and are so ignorante to say the xbox 360 or ps3 is on lvl with the PC i feel like slaping that person, sens he is spreading lies and slander over the pc

          1. xbox360 and PS3 games runs at 720p while i run my games at 1080p that is about 4 times more pixels i need to render
          2. if you where to compair the settings skyrim runs on to a pc it is all but 1 or 2 on low
          3. most 360 games runs at 30 fps (skyrim runs at 30)

          so if we take all this into consideration i can build a PC for about 200 to 300 usd that can do this

          to sort of get how much more powerfull an 500-600 dollar pc is just upping the resultion to 1080p and making the frame rait to 60 takes about 8 times more resoures that is before we max out all the setting on skyrim on pc.

          consoles are holding back PC gaming so much it is hard for most ppl to understand how much. if we where not boged down by consoles skyrim might have had good ai >_>

          and saying getting a game on PC is hard to get it working? so you can’t go to canyourunit.com check if your computer can run it then buy the game of steam witch dose everything for you! and then press play to play the game that is so hard right >_>

          • November 29, 2011 at 02:24pm
            In response to Harith
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            Yeah, it’s definitely absurd to hear that PCs are not graphically superior to consoles. As you say, PC parts have become so cheap to the point where you can get a computer similarly priced to a console and be able to run games better.

            I personally attribute the prominence of consoles to the piracy and hacking that occurs on the PC platform. Nobody respects IP rights anymore, so people like Cevat Yerli leave the PC industry because they can’t make a buck before two more bucks are stolen from under their nose.

            In short, criminality hurts everyone, including the criminal, in the long run, so a good deal of PC gamers have only themselves to blame for the technological depreciation.

    • November 29, 2011 at 09:56am
      In response to Defianc4
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      Dude, when Micah of all people is accusing you of snobbery, that’s when you should be second guessing yourself.

    • December 13, 2011 at 11:00am
      In response to Defianc4
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      “There was nothing wrong with Oblivion’s leveling system…”

      The leveling system in Oblivion is so broken that you can level up and actively make your character worse by leveling up due to the level scaling in the game. As you level up badly all the enimes are leveling up better than you making a game that has the worst leveling mechanic this side of Final Fantasy 2 (I like FF2 btw).

      Sounds like a problem to me.

  26. November 28, 2011 at 06:44pm
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    Yeah, I agree with a lot of this. But most of the criticism kind of goes away when you realize OH MY GOD DRAGONS.

  27. November 28, 2011 at 05:36pm
    In response to Article
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    1. Horrible interface
    I think we can all agree on this one especially on PC.
    2. The leveling system.
    Leveling system was broken in previous games and I get that they tried to fix it but the final product is broken as well only in a different way.
    3. Races are not so unique
    They simplyfied so many things… To be honest Ive never used the races special ability in any TES game (Ive played Morrowind, Oblivion and of course Skyrim) but the attribete difference and skill bonus was important. But this one didnt bugged me so much.
    4. They dont say shit about what happened during those 200 years
    To be honest for the majority of the game I didnt know when Skyrim took place. As Linkara one said “People love continuity” so I expect that in the first village there will be some sage old man to fill the blanks… Once in a random dungeon Ive found a book where they describe the destruction of Vvanderfel. It felt like BETRAYAL! BETRAYAL. I realy like the world of Morrowind couse it wasnt bland and generic as the Cyrodil (Oblivion) or Skyrim. I think that Bethesda tried to say “No we cant do another game in Vvanderfel couse… its… its… destroyed – thats it!”
    5. The main conflict
    The main storyline (the one with the dragons) just OK. The conflict between Empire and Stormcloaks – I so didnt cared for this one… Ive accidentally stumbled on it during the dragon main plot to make the truce between them. But seriously who plays TES game for main story line (well expect Morrowind maybe) ?

    Over all I agree that Skyrim was a good game but not OMG BEST GAME EVAR 10/10!

  28. November 28, 2011 at 05:25pm
    In response to Article
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    I’m actually inclined to agree a lot with your points here, while I never had all the complaints with the inventory interface in Oblivion or Fallout, I can see what people might take issue with. I’m also willing to agree that the trees are unbalanced, lockpicking being the most egregious example. I’m not quite against the removal of the stats, but I do have to agree that they did help flesh out each race. The problem with the Elder Scrolls series is that the plot(s) never really have that far reaching an impact beyond the factions directly affected, “oh you’re the archmage now, well I don’t give a damn” says the average townguard.

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Skyrim PS3 DLC Finally Dated

Posted by [ 3 months, 2 weeks ]

It seems like Bethesda finally has their ducks in a row, as the long awaited DLC packs for Elder Scrolls V: Skyrim are finally gracing the Playstation 3.

Dragonborn Up on Xbox, Goes to PC/PS3 in 2013

Posted by [ 5 months, 2 weeks ]

New DLC released, in a crossover with Matt Damon! It’s “The Dragonbourne Supremacy!” – No Matt Damon included.

Slick new Skyrim Screens Show off Dragonborn Content

Posted by [ 6 months ]

Ready for more Skyrim yet?

"Dragonborn" DLC Shakes up the World of Skyrim

Posted by [ 6 months, 2 weeks ]

Unfortunately, it’s exclusive to one system for now.

Bethesda Remains Uncertain When or If Dawnguard Will Be Released on PS3

Posted by [ 8 months, 2 weeks ]

The already grim outlook for PS3 Skyrim fans gets worse.

Hearthfire Brings the Joys of Home Ownership to Skyrim

Posted by [ 8 months, 3 weeks ]

With wall-mounted mudcrabs!

First Trailer for Skyrim Dawnguard DLC

Posted by [ 11 months, 3 weeks ]

It’s time to Fus Ro Dah some vampires.

Skyrim Adds Mounted Combat

Posted by [ 11 months, 3 weeks ]

Bethesda’s been listening! For five LONG years, they’ve been listening! They finally decided to do something about it, too. Mounted combat is coming to Skyrim!

Skyrim's Dawnguard Confirmed; E3 Announcement Promised

Posted by [ 1 year ]

It is always darkest before the dawn…

Rumor: Snow Elves, Crossbows, and Vampires Hinted as Possible DLC for Skyrim

Posted by [ 1 year ]

Will the Falmer come back in their former glory, or are they truly a dead race like the Dwemer?

Skyrim PS3 DLC Finally Dated

Posted By about 3 months, 2 weeks ago

It seems like Bethesda finally has their ducks in a row, as the long awaited DLC packs for Elder Scrolls V: Skyrim are finally gracing the Playstation 3.

Dragonborn Up on Xbox, Goes to PC/PS3 in 2013

Posted By about 5 months, 2 weeks ago

New DLC released, in a crossover with Matt Damon! It’s “The Dragonbourne Supremacy!” – No Matt Damon included.

Slick new Skyrim Screens Show off Dragonborn Content

Posted By about 6 months ago

Ready for more Skyrim yet?

"Dragonborn" DLC Shakes up the World of Skyrim

Posted By about 6 months, 2 weeks ago

Unfortunately, it’s exclusive to one system for now.

Bethesda Remains Uncertain When or If Dawnguard Will Be Released on PS3

Posted By about 8 months, 2 weeks ago

The already grim outlook for PS3 Skyrim fans gets worse.

Hearthfire Brings the Joys of Home Ownership to Skyrim

Posted By about 8 months, 3 weeks ago

With wall-mounted mudcrabs!

First Trailer for Skyrim Dawnguard DLC

Posted By about 11 months, 3 weeks ago

It’s time to Fus Ro Dah some vampires.

Skyrim Adds Mounted Combat

Posted By about 11 months, 3 weeks ago

Bethesda’s been listening! For five LONG years, they’ve been listening! They finally decided to do something about it, too. Mounted combat is coming to Skyrim!

Skyrim's Dawnguard Confirmed; E3 Announcement Promised

Posted By about 1 year ago

It is always darkest before the dawn…

Rumor: Snow Elves, Crossbows, and Vampires Hinted as Possible DLC for Skyrim

Posted By about 1 year ago

Will the Falmer come back in their former glory, or are they truly a dead race like the Dwemer?

The Elder Scrolls V: Skyrim Review

The Elder Scrolls V: Skyrim Review


As the bones of the dragon tumbled to the ground, the stranger sheathed his weapon and started to move towards the townsfolk. Amid cries of relief and shouts of joy, the mayor approached the stranger and exclaimed “Amazing! You truly are a gift from the divines to fight off so fearsome a beast with no help at all!” “That?” the stranger asked, motioning to the carcass with his thumb, “that’s nothing. I’ve killed at least fifteen of them this week. Goddamn dragons are like rats in this country. You want a real challenge, can you help me find twenty nirnroot? I’ve only got fifteen and I’ve been looking for them forever it seems.” Sadly, the townsfolk could be of no help to their new hero, and he ran off into the distance, into legend as ‘the man who would find twenty nirnroot.’

PROS Excellently designed world, reworked magic & smithing, plot & acting, sheer volume of content
CONS Clunky UI, draw distance/texture detail, sometimes wonky difficulty
WTF?! Anybody else want to see a giants baseball league? Home run!


I don’t think there’s been any game with so much at stake in the past five years as Skyrim. Whether or not Bethesda Game Studios could re-work enough of the problems in their last outing into the Elder Scrolls would influence not only their future as a company, but indeed the future of purely single player games altogether. That appears to be a non-issue at this point though, as at the time of the writing of this article, Skyrim has shipped 7 million launch units, with at least half sold within the first 48 hours of launch. It’s also toppled records on Steam, with a high of 280 000 people simultaneously playing the game at one point, peaking today at just over 200 000, which certainly is put in perspective when the next highest figure, Call of Duty: Modern Warfare 3 topped out at almost 72 000.

That’s got to be one of the more creative ways to kill someone with a warhammer. I usually use the other end.

It’s certainly not surprising either, because as far as hand crafted, detailed, rich content (and an insane amount of content) goes, Skyrim doesn’t look like it’s going to be toppled anytime soon. At the end of my sixtieth hour, the ratio of unfinished quests to finished ones stood at 21:45, not counting any miscellaneous bits and bobs. What’s more is I count only two of the major cities that I feel like I explored exhaustively, putting seven more directly in my path, two of which I didn’t even visit at all. I rather objected to an interview Todd Howard did some time ago where he opined that games were certainly getting too expensive, but not Skyrim. His comments smacked of a “we’re special” attitude, but after digging into the latest Elder Scrolls offering, it’s increasingly easy to agree with him.

What an offering it is too, with more than just a few things reworked and tweaked to fix problems in the unfortunately flawed Oblivion. With every specialization much easier to dabble, tweak or focus in, the ability to play exactly the kind of character you want to create in Skyrim is seemingly without fault. Gone are the class based major/minor skill progression, with every single skill contributing to a greater level, and fallout-like perks unlocking based on your rating in a specific skill. As your overall level increases, you’ll find it requires more and more skill advancement to level up, but progress maintains a steady pace, and you never feel quite like you’ve plateaued. This new system is only complemented by the complete overhaul that smithing, enchanting, and alchemy have all received, putting a much higher value on what were notoriously secondary skills in previous Elder Scrolls titles. Magic in general is much more immediate and combat friendly as well, giving players the option to either dabble in it, or fully commit to it, with plenty of perks to increase your effectiveness.

Flowers? Chocolates? If you want to impress that special someone of a Nord lady, nothing says I love you, like Dwemer armor.

These adjustments to the Elder Scrolls formula do nothing but shine, especially against the backdrop of Skyrim. Gone are the vanilla forests and townships of Cyrodiil, replaced by a richly designed hostile and alien environment, dotted with foreign looking crypts and caves, or the strange returning architecture of dwemer ruins. The clothing and accoutrements of nordic life similarly present themselves as meticulously designed, and singularly local. The weapons and armor you’ll find yourself equipping accentuate the cultural differences from imperial life, and it becomes much easier to get wrapped up in the world. This is also largely due to the redesign of the character models, with many plot-important characters having distinct physical presences, no longer just different heads fixed onto the same body types.

I think I saw this place in an issue of ‘Better Homes & Inscrutable Deathtraps.’

The characters serve an excellent purpose as narrative aides as well, with certainly the best voice acting any Bethesda Game Studios product has ever seen. Many of the plot problems from their previous games appear to have been fully addressed as well, with decently written dialogue. While not giving anything of the story away, the very fact that you enter the story as the hero, rather than the hero’s lackey (I defy anyone to justify to me how the player character is the hero in Oblivion, rather than Martin) makes the general experience of Skyrim the most rewarding Bethesda game since Morrowind. I even found the beginning an entertaining nod to their somewhat tired ‘start-in-prison’ mechanic, with the main character going to prison in the beginning, rather than being released from it. I will say however, that catching up on what happened in the couple hundred years since the events in Oblivion was somewhat shocking; the fact that so much epic drama was only explained in brief dialogue snippets and books laying about felt like wasted potential.

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  1. December 05, 2011 at 02:41am
    In response to Article
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    After the 1.2 patch for Skyrim my PS3 version is unplayable and before the patch it was almost unplayable. That plus the PS3 version has problems that may never get fixed. Skyrim looses my vote for GotY. Epic fail Bugthesda. If the next patch doesnt fix alot of things then im getting my money back and never buying another Bethesda game ever. I’d give Skyrim a 4/10.

    • January 18, 2012 at 09:26am
      In response to Eagle7D8
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      Bugthesda is right. How can they even sell this broken shit on the PS3? I’ve never played a game that made me so angry and I loved these guys after spending countless hours on Fallout. I’m used to playing bad ports on PS3s but unplayble buggy mess of a game is new and 60$ for this is just BS.

  2. November 30, 2011 at 10:55pm
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    wow. 225 trolls. That’s sad.

  3. November 27, 2011 at 04:33pm
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    I really got to wonder about our community. Really, 62% of you found it overall dissapointing?

    • November 29, 2011 at 12:51pm
      In response to Round Cat
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      I think I can answer this: I never got into Oblivion and Morrowind or even Fallout, (I do have friends who played them hours on end thought) because I am not often a fan of RPGs plus watching someone play these games is boring. Then I heard that Skyrim fixed the pacing of the game so I caved into the hype and bought the game. So far, if I didn’t have other matters to attend to I would be playing this game hours straight. The game is great…but there are flaws.

      1) While NPCs are full of life, they still don’t draw me into the game. Why is this a problem? Look at Mass Effect 2. When you talk to NPCs in that game, you are engaging in full conversations complete with cutscenes and real-life movement unlike Skyrim which still has the NPCs standing still with one emotion. For example, after committing crimes, guards just stand there in battle stance. We are in new age of gaming, we expect developed characters.
      2) The user interface IS clunky, plus they took out armor previews.
      3) The game has Bethesda bugs, but those can be patched
      4) Traveling, while a staple, does piss me off.

      Overall, I find that while there are many changes to the game, looking at it from a broader perspective one could see that the game has not changed that much from Oblivion. Do I dislike this game…FUCK NO THIS GAME IS AMAZING AND I’M GOING TO LOSE MY SOCIAL LIFE BECAUSE OF IT! Does it deserve it’s praise…to some extent yes, Angry Joe I think did overrate it though. Would I call it GOTY…You can but I’m not because other games there were games this year that I felt had a greater overhaul than Skyrim. Skyward Sword, while many argue that game hasn’t changed don’t realize that they are playing a more immersive Zelda game with it’s controls. Uncharted 3, where my biggest fault with is was Uncharted 2 set in the desert, I still found to be more cinematic even though I was still playing the game. Finally, L.A. Noire out of all them was probably the best experience I had with a game all year being that it excelled in technology and overall gameplay.

      I hope this gives you a better understanding. If you love Skyrim, then more power to you. I love it too, but I’m not a crazed fanboy like everyone else especially Angry Joe.

    • December 03, 2011 at 09:22pm
      In response to Round Cat
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      Probably the same crowd that thought MW3 was a good game (I know I’m a broken record on that game and it ain’t something to bring up here, I still go insane every time I see or hear its name just when i try to forget about it.)

  4. November 19, 2011 at 01:34am
    In response to Article
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    The biggest graphical bug I have found, exists only on my boyfriend’s save file, where the first dragon he killed, which we both saw burst into flame, randomly appears throughout town, fused into buildings and cabbage gardens, twitching and breaking into pieces at random. The latest sighting of this dragon involved it fused into someone’s barn roof, its head on sideways, and its tail sticking towards the sky. This does not affect gameplay at all. It is just incredibly bizarre and often hilarious.

    • November 20, 2011 at 03:23am
      In response to Krazy9Katana
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      I have a very similar situation with a dragon I killed in Solitude. It’s skeleton keeps appearing in different places throughout the city all the time anywhere between the bard’s college and the main gate. Sometimes its not there at all only to show up in an extra bizarre position another time.
      The weirdest cases were it being completely underground, but its head sticking up through the floor in front of the Radiant Raiment’s door and another when it was just stuck to the side of one of the guard towers tail toward the sky.

  5. November 19, 2011 at 01:27am
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    There are plenty of bugs, but they are usually fairly harmless. My biggest issue, as far as bugs go, is the inconsistency of the audio. I only have the 360 version, so this could be an exclusive case, but when you turn away from a speaking character, their voice will sound echoey and far away. Even though, realistically, they are still right beside you. This doesn’t always happen, however… It is more common in the first 5 hours of gameplay. I would not be bothered by it, but I am slightly hard-of-hearing, and when the characters’ voices start warping back and forth or echoing, it is a nightmare for me to understand what they are saying. Thank God for the thorough subtitles.

    • November 19, 2011 at 07:52am
      In response to Krazy9Katana
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      I rather think that’s a sound mastering choice, honestly. I found the game to be quite quiet on my PC in general, but if I was standing too far away from characters that were talking without the dialogue window being open, I found their voice dropped off quite quick if you weren’t standing RIGHT in front of their projected sound. I didn’t mention it, because I found it could be easily adjusted by either moving closer to the dialogue, or turning the volume up, but I did find the master volume level rather curiously low.

      As far as the bugs go, most of the complaints I’ve seen have been unusually small in number, and quite harmless in comparison to their previous titles. I was really quite impressed with how playable the game was (after the day one patch, of course).

      • November 19, 2011 at 11:31pm
        In response to Johnny Maloney
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        It might just be the version as well. As long as I try to stand facing them directly, it’s not a problem. I just have trouble hearing lower sounds, so when the male characters would start mumbling, I had no idea what was being said. And the problem seems to go away after a while, much like how a lot of minor bugs seem to right themselves. Except the dragon, he’s still having seizures in people’s cabbage patches.

  6. November 18, 2011 at 03:50pm
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    Johnny, now that you’ve finished Skyrim, it’s time to return to the chair and play Nehrim: Fate’s Edge for the next five days straight.

    • November 19, 2011 at 09:04am
      In response to Defianc4
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      I can’t, man! I need a break! I did all that Elder Scrolls modding article stuff, and then force fed myself skyrim for practically a week straight… I did download Nehrim though, and after I get a little bit of break time with Arkham City (PC version drops on the 22nd), Saints Row 3, all while keeping L.A. Noire cases on the side that I can knock one off every now and again, I’ll make the choice to go back into Skyrim, or hit Nehrim up.

      I still have to thank you for pointing me at it though, it’s exactly the kind of mod I like to use as an example of why I’m a PC gamer. Rest assured, I will be letting you know what I think after I finally dig into it.

      • November 25, 2011 at 02:27am
        In response to Johnny Maloney
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        Heh, take your time. Just wait till Chistmastime, then you can catch Nehrimism.

  7. November 18, 2011 at 03:22pm
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    Good review and respectable score.

    I want to say 10/10.

    I can’t. It has a few small but crippling bugs in the game that will need a patch asap. That being said, it’s forgivable given the sheer scale of this game.

    Right now I’d say my biggest two complaints are incomplete quests that can’t be finished because you ‘found’ the quest item early and that on the PC version, when you read a book or note and go back, you have to exit and reload your inventory to be able to properly scroll through and make specific selections again. That one wouldn’t be so bad if I didn’t enjoy reading most things.

    That being said – 9.999999999…No, not really… 9/10.

    If I had to rate it off the experience alone? It’d be perfect…Not gonna lie. Good lord this game is freaking addictive. 80 hours and CLIMBING!! Not even a fraction of the game done with SO much more to go.

    Is this game perfect? Hell no. It’s got its own problems that keep it from getting there but ask yourself this? Is there a single perfect game out there on a scale like this? Is there a single game with literally hundreds of hours of game-play content (not counting completion and ‘trophy bs that pads out so many SHORT 5-10 hour games) that is even remotely as satisfying as Skyrim or enjoyable? No, there isn’t. Or at least, none that I know of.

    Given the scale of this game, I can wholeheartedly forgive it all. And even better? I play on PC so I know that patch is coming, one way or another. God I love Bethesda.

    ————
    As far as difficulty goes I’ve found very few troubles on master mode. Stealth Archery? Yeah…I rock that. I wish I’d recorded downing that Blood Dragon (granted, the weakest of the dragons) in three shots…ON MASTER MODE!! And I haven’t even finished maxing enchanting yet for the dbl bonus. Just made Archery boosts for all applicable pieces and good lord…the dmg! Right now at level 39 my glass bow does over 220 base damage. Throw in sneak attacks and critical hits?

    I’ve gone through enter fortress gates Prince of Persia style fast drawing the bow and notching the arrow only to zoom for slow, fire, release zoom, rinse, repeat. The results with my sickening damage output is pretty much everything save bosses and a few select NPCs essentially being one shot before they even come close.

    Now if only I didn’t have so much trouble with those damn cave bears -_-

    ————————————-
    On a side note:

    If you don’t want an OP tip – Ignore the next line –

    Enchanting is god-mode for money making by the way. Banishment weapons turn an absurd amount of profit. Just make Iron Daggers of Banishment with a petty soul gem and they go from about 25 value to 1400-1600. My advice is invest in speechcraft for investment bonus because you’re gonna need it if you enchant for the $$.

  8. November 18, 2011 at 03:19pm
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    And here I am finally putting some time in playing Dragon Age II. That’s a great game, too, isn’t it? It’s not as large as Skyrim, but it’s got its unique perks. I swear, once you start f*cking an elf, your acrobatic stat goes up.

  9. November 18, 2011 at 02:14pm
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    I’m currently sitting at 88 hours played for Skyrim.

    Oh god. Someone help me.

    • November 18, 2011 at 03:32pm
      In response to James C.
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      You don’t want help. You don’t need help.

      Don’t fight it James! Search your feelings! You know this to be everything your heart desires.

      JOIN THE DARK SIDE! MWAHAHAHAHAHAHAHAHAHAHA *cough*

  10. November 18, 2011 at 01:50pm
    In response to Article
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    I’m certainly enjoying the hell out of the game and I didn’t even like Oblivion all that much. For some reason, Oblivion never clicked for me and Skyrim fine tuned or removed alot of things I didn’t care for, making it a much better game overall. I’m like 35 hours into the game and I’ve only done like an hour and a half of main quest line lol

    My only complaints would be how terrible the companion AI is. It’s possibly worst than what I saw in New Vegas. They really didn’t try to improve companions at all as it looks like they used everything from the previous engine for the game. Also some of the animations are pretty stiff looking, but really, they don’t detract from the game too much, which is easily a 9 for me, cause I had no problems with the UI, which was much better than previous games.

  11. November 18, 2011 at 07:20am
    In response to Article
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    I believe one of its biggest accomplishments is creating a cohesive and organic world the likes of which have never been seen before. People will react to you and your endeavours, whether short-term or long-term. With dragons being able to attack at any time, there’s no shortage of interesting moments to be found. The Radiant AI also makes things really immersive. In this game, moments which would be scripted in any other game can happen at the drop of a hat. It’s quite an accomplishment.

    I’d give it a 10 if not for the god awful menus. You have no idea how frustrating it is for the directional controls to lock up for a second when opening up your favourites menu. Patch that and the perfect score is yours, Bethy.

    • November 19, 2011 at 07:53am
      In response to Lowlander
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      That is weird. Several of my friends and I love the menus and the way they are handled. We all have the XBOX 360 version since our computers cant handle this game. And i have played for around 12 hours. Skyrim could be one of my favorite games of the year.

  12. November 18, 2011 at 04:55am
    In response to Article
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    As others pointed out: seriously man, learn your keyboard shortcuts. Especially since you were playing on the frikin PC where you can Keybind every favorites (or just use Q for favorites menu). Likewise each menu has it’s own shortcut(I,P,M,/).

    As to dragon fights fo rme now 48 hours in it’s gotten to the point of: “come down here you where I can at least shoot you, you coward”

    • November 18, 2011 at 05:21am
      In response to erunno
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      I do know about the shortcut keys, but that’s a workaround for the PC only. When dealing with the UI, it still requires you to exit screens, reopen other ones, and other problems.
      If you’ve leveled up, and you accidentally run into the skill menu you’re *forced* to upgrade your health, stamina or magicka without being able to go into your active powers menu to check and see how each stat is specifically augmented. If you could switch between the menu screens on the fly, and see how your magicka is bolstered, that would help.
      The point is that in order to navigate between the pause menus, you’re still required to move in and out of screens instead of having it all there in front of you, because god forbid I want to check my skills and inventory without having to move in and out of pause/unpause or screen submenus.

      • November 18, 2011 at 09:18am
        In response to Johnny Maloney
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        Unless Console versions don’t support key bindings (witch would be the problem of console options), as far as i know consoled do support keyboards (I do know PS3 does, not sure about xbox360).

        “instead of having it all there in front of you” it it was all in the same menu you’d have 30ish menus in there, and it would be incredibly unvieldy (and would be just as bad or worse).

        • November 19, 2011 at 09:08am
          In response to erunno
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          I don’t mean having EVERYTHING open at the same time, but the opportunity to switch between them from the inventory screen without having to do a go-between, being able to look at your health and magicka numbers without having to go into the skills screen.

          It succeeds in a lot of areas I HATED the Oblivion UI for, but that doesn’t make it good… it doesn’t even make it better. It just makes it different. There could have been a way to somehow hybridize the systems, and let me go back and forth between my map (which was pretty, but also pretty useless), my journal, and my skills screen without having to deal with all these middle-men uber-menus.

      • November 18, 2011 at 03:35pm
        In response to Johnny Maloney
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        I don’t quite understand the argument about multiple windows to see stats, etc. while leveling up but maybe that’s because the level up really only effects the three basic stats? Well, I guess it was just never an issue for me but to each there own.

        You are right about the interface through, to a certain extent. It is a tad glitchy but I’ve yet to be frustrated by navigation on it. Like they said, hot keys. You can immediate jump to any interface quick and simple with the keyboard and I haven’t had any of those problems so far.

        Still, a solid review. Thx ^_^

  13. November 18, 2011 at 04:35am
    In response to Article
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    i don’t find the ui that clunky sens you can just press i for inventory etc so once you get into the game it is not that big of a hassle it is atlest better than oblivions

    and don’t get me started on killing dragons i had 3 dragons in a row pop into existans that i needed to kill that was kinda frustraiting

    and as i said in angryjoes skyrim vid fuck the voice actor who thougt sounding like arnold schwarzenegger was a good idea

    also condensing some of the skills of needed but it kinda nerfs beaing a ranger sens you would acrobatics your way untill you could run around full speed with a bow drawn, now this is a lvl 60 archery perk witch kinda sucks, meaning as an archer you are kinda of a sitting duck untill you get it, and it just feels odd getting speech for buying and selling stuff

    p.s i saw skyrim top at around 380k ppl playing it at the same time :3

  14. November 18, 2011 at 04:31am
    In response to Article
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    Hmm, what version of the game did you review? The PC version which I have, allows you to access the inventory, spells, skills, and others with just one button key. Plus exit menus with one press. I’ve pretty much never seen that submenu.

    Hmm, sounds like you were playing the PC version, did you never check the control options?

    I’m not accusing you of being wrong, just curious.

    • November 18, 2011 at 05:17am
      In response to Earthbound_X
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      Oh, I did know that the hotkeys for the menu were there. That doesn’t excuse the overall design of the UI though. It also only accounts for shortcuts in the PC version specifically, not necessarily the console.
      What’s more is (and I didn’t complain about this in the review, as it’s more a PC only problem) I found that the menus would conflict between keyboard and mouse input, with a keyboard highlighted dialogue or menu option being activated by a mouse click that was hovering over a completely different choice. Shortcut keys or not, the UI was pretty badly designed.

  15. November 18, 2011 at 04:20am
    In response to Article
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    I’m about 7 hours in and I’m loving it.
    I’d probably give it a perfect 10 already.

    One thing that surprised me though, but in a good way, the magic is tons of fun!

    Magic was so damn boring in Morrowind and Oblivion, that I pretty much never used it at all.
    Now I’m finding myself using it a ton more, while I’m usually a warrior thief in these types of games, guess I’ll be adding mage to that as well. And since the game removed classes, I can do that.

    I think I might end up with a man of many skills, but master of none.

  16. November 18, 2011 at 04:10am
    In response to Article
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    I’m 80 hours+ hours in and still having a blast with it
    This is easily my game of the year and I came in with ZERO expectations and even told the publisher “Impress me” and that they did.

    Good review man

    • November 18, 2011 at 05:23am
      In response to Birdman
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      It’s a phenomenal game, agreed. Thanks Mike, I just hope people don’t see it as me being “hard on the game.”

      • November 18, 2011 at 06:51am
        In response to Johnny Maloney
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        yes sens 8/10 is such a low score -_- 8 = a great game witch skyrim is the only thing that makes skyrim maybe worth a 9 is how much time you can spend in it without doing the same thing (sens the ammout of content should play a part in the score atlest in my mind)

        • November 18, 2011 at 08:23am
          In response to Harith
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          *Ties Harith down in a chair, staples his eyelids open and makes him watch:* http://www.escapistmagazine.com/videos/view/jimquisition/4966-Hate-Out-Of-Ten

          • November 18, 2011 at 08:42am
            In response to RenegadeRed
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            Thank you. It’s been a while since DToid got a positive comment from the community on this site.

          • November 18, 2011 at 08:52am
            In response to RenegadeRed
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            renegadered seen it and i do agree with jim sterling that ppl expect 9/10 or 10/10, but the reason i think this has happend is that ppl who has reviewed for a long time use the same ruler they did as when they started but generally games improve in quality and controlls so you really need to change what an avarge game is over the years or you start handing out way to high scores

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Angry Joe Interviews: Elder Scrolls V Skyrim

Posted in Angry Joe Show [ 1 year, 10 months ]

Angry Joe lands an interview with his #1 Most Anticipated Game of 2011, Skyrim! Watch as Joe geeks out while asking about dynamic questing, crafting, exploration, and dragon riding? Check out the interview after the jump!

Rumor: Snow Elves, Crossbows, and Vampires Hinted as Possible DLC for Skyrim

Posted by [ 1 year ]

Will the Falmer come back in their former glory, or are they truly a dead race like the Dwemer?

Editorial: Five Grievances Against Skyrim

Posted by [ 1 year, 5 months ]

Skyrim is a damn good game and deserves praise for the type of game it is, a free-roaming RPG that allows players to fulfill their inner desires of what a fantastical hero can be. But it’s not that good, I am sorry to say. The biggest problems I have with Skyrim can be summed up into five general grievances.

RAD episode 222: The Elder Scrolls V:Skyrim

Posted by [ 1 year, 6 months ]

Are you ready to face your destiny Dragonborn? Enter the world of Skyrim as Birdman dons his orcish armor and dwarfen warhammer with this review of the Elder Scrolls V:Skyrim!

Angry Joe Interviews: Elder Scrolls V Skyrim

Posted by [ 1 year, 10 months ]

Angry Joe lands an interview with his #1 Most Anticipated Game of 2011, Skyrim! Watch as Joe geeks out while asking about dynamic questing, crafting, exploration, and dragon riding? Check out the interview after the jump!

A Layman's Look at Skyrim's Tech

Posted by [ 2 years, 3 months ]

While Oblivion had its critics, its hard not to agree that it was pretty visually