Team Bondi Officially Shuts Down
The ballad of Team Bondi is finally complete, ending on a somber note indeed. It’s curtains, kid. Nothing but curtains.
Posted By Robert G. about 1 year, 7 months ago
In a time when it’s hard for new I.P’s to be very successful, Rockstar Games took a huge gamble and a deep investment, in publishing L.A. Noire, the freshmen effort for Australian studio Team Bondi. Seven long years it took for the game to be made, and after its release in May of 2011, it was met with great critical acclaim, and nearly 4 million units sold. Normally success stories like this can lead to the rise of a new developer team. But the saga behind the scenes leads to a different tale.
After months of speculation, confirmed corporate buyouts, ultimatums to find new jobs, and entering administration back in September, Team Bondi has officially closed it’s doors. According to Edge Magazine, official documentation has been filed to the Australian Securities and Investments Commission to liquidate the remaining assets of the company to pay outstanding debts. As for the I.P of L.A. Noire, it is already in the hands of Take-Two interactive, and will likely appoint Rockstar games as the primary developer for possible sequels.
The inner conflict at Team Bondi during the development of L.A. Noire is pretty much a well-known fact in the gaming world now. The timeline of events that fell over the development team is, in many ways, tragic yet poetic. Former head of the studio, Brendan McNamara, was reportedly very tyrannical over his employees, forcing unpaid overtime shifts and arduous work schedules to make sure the game was complete and perfect. It got to the point where Rockstar cut ties with Team Bondi, and McNamara independently sold all of the assets to the Australian Film Company KMM.
So what went wrong? A lot can be said but should be saved for another day. In the end though, the rise and fall of Team Bondi can serve as a cautionary tale for the future, that obsession and hardship, while yielding amazing results, can also lead to your downfall. As Sam Spade once said in the immortalizing flick The Maltese Falcon, “This, is what dreams are made of.”
| PROS: | Great shooting mechanics, Paintball is fun, Diverse gun selection |
| CONS: | Soundtrack is terrible, game has no story mode |
| WTF: | WTF Text Here |
All around gamer, teacher, historian and writer, making his home at Blistered Thumbs.
The ballad of Team Bondi is finally complete, ending on a somber note indeed. It’s curtains, kid. Nothing but curtains.
See this…this is the stuff the dreams are made of…
Rumors and scandal abound! Click here to see what’s what.
With “improved graphical enhancements”? How is that even possible?
You saw Joe’s review, right? This game is aces! So what happens when a game does well in today’s market? DLC! DLC! and MOOOORE DLC!
Angry Joe is transported to the 1940′s where he has to both review L.A. Noire
You mean to tell me the LAPD aren’t on the up-and-up? Go on!
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The month’s biggest release is less than a week away!
Posted By Robert G. about 1 year, 7 months ago
The ballad of Team Bondi is finally complete, ending on a somber note indeed. It’s curtains, kid. Nothing but curtains.
Posted By Robert G. about 1 year, 8 months ago
See this…this is the stuff the dreams are made of…
Posted By Robert G. about 1 year, 9 months ago
Rumors and scandal abound! Click here to see what’s what.
Posted By Austin Yorski about 1 year, 11 months ago
With “improved graphical enhancements”? How is that even possible?
Posted By James C. about 1 year, 11 months ago
You saw Joe’s review, right? This game is aces! So what happens when a game does well in today’s market? DLC! DLC! and MOOOORE DLC!
Posted By AngryJoe about 2 years ago
Angry Joe is transported to the 1940′s where he has to both review L.A. Noire
Posted By Bennett The Sage about 2 years ago
You mean to tell me the LAPD aren’t on the up-and-up? Go on!
Posted By Guru Larry about 2 years ago
Rockstar’s Epic New Title, summed up in five Earth seconds.
Posted By Fraser about 2 years ago
Strap on yer best sluethin’ fedora! We’re cracking cases in Rockstar’s premier mystery title Mad Men: The Game!
Posted By Austin Yorski about 2 years ago
The month’s biggest release is less than a week away!
Angry Joe is transported to the 1940′s where he has to both review L.A. Noire
You mean to tell me the LAPD aren’t on the up-and-up? Go on!
Rockstar’s Epic New Title, summed up in five Earth seconds.
Strap on yer best sluethin’ fedora! We’re cracking cases in Rockstar’s premier mystery title Mad Men: The Game!
You saw Joe’s review, right? This game is aces! So what happens when a game does well in today’s market? DLC! DLC! and MOOOORE DLC!
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
sad news. La noire was fun, even if flawed
well the only tolerable sentence I can say out of this is… YOU MANIACS! YOU BLEW IT UP! Ah, damn you! God damn you all to hell!
and if you don’t know where it comes from, then the hell with you…
Can’t say I’m the least bit surprised.
Farewell Team Bondi!
That’s what happens when the development head is a perfectionist – you will always find something to polish up or change to make the game “perfect”. Perfection is a myth, an unreachable ideal. When a game is already good, trying to improve it can actually hurt it instead: by adding or overpolishing details and thus making them not quite fit. And it wastes time and resources.
The producers of the project need distance – they must love their work, but they also must know when to say “enough, time to release”. Otherwise you’ll end up with a product that was stuck in development for years, and may be good or great even at release, but definitely not as good as you’d expect considering how long it took to make it.
Coindentally, Extra Credits made an episode just about that. Check them out.
More importantly, a development head with zero people skills and absolutely no empathy. Anyone on the team but him was perfectly expendable in his eyes.
So I dearly hope he never gets a job in the games industry ever again lest we have more legions of burnt out artists and programmers who never want to work in the gaming industry ever again.
We hardly knew ye.
And people wonder why I don’t try to join a company that makes games as my job. Because every Australian one seems like it’s closing down before it can consolidate itself.
What went wrong? They took SEVEN years to make the game. That’s a pretty big problem, no game should take that long. I’m sorry but that’s just a sloppy production, not even Valve are that slow… yet. The tech behind the game was interesting but that’s really all that was amazing about that game, there was so much that needed to be fleshed out and made better. If I didn’t KNOW the game took that long to develop, I’d swear it was rushed and half-finished.