Posted By Leon Thomas about 2 years, 5 months ago
Heavy Rain sucks
Heavy Rain sucks. It is a bad game. It is bad, bad, bad.
Note: Contains spoilers for Heavy Rain, including the identity of the killer.
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Leon Thomas thoughts about Heavy Rain in a Nutshell:
“You Fucktards! You fucked it up! You fucked it all up!! Ah, fuck you! God fuck you all to hell!”
And I can only give him a nod of approval. This “game” sucks balls for aforementioned reasons.
//proven fact end.
i only bought Kirby epic yarn because i like Kirby its way too easy but still is fun
and killzone 3 looks way better than heavy rain so those 10 years were really worth it guys
What about another huge plothole? When Ethan got the box full of evidence and clues THAT WILL lead to the his son and possibly the killer. Shouldn’t he suppose to give them to the POLICE they have the manpower and speed to catch the killer, hell the police can help Ethan to play along the five trails. But no, a loving father will be willing to cut his finger off to find his son, but a smart father will to the police.
walk into a room say Cod suck rpgs are better get called gay
i hate kids these days
People do realize that this console generation, that includes the 360 and PS3 both, is broken right? HD gaming needed more forethought and preparation, but instead was heedlessly rushed into.
This hardly excuses HR, but maybe if things in general had been held off for a year or two, it could have turned out better than it did. Then again, we are talking about a French “director” who had “a vision.”
Me, I probably would have gone for a game with four play-throughs: three as seen through the eyes of people effected by the crime while the fourth would be through the criminal’s viewpoint. have the overall goal being to make the final playthrough harder depending on how well you did the prior ones. Of having to hunt down and kill the other three characters.
Since you are now giving opinions of actual games, how about a show on LA Noire?
I haven’t played L.A. Noire. Based on what I know of the gameplay, I’m not too enthused. Bear in mind that my feelings may differ from others, but I am told that the action scenes are tame and that most of the thrills come from the interrogations — which look like tedious guess work — and the stories. I watch film noir all the time. I don’t need video games for noir stories. The gameplay doesn’t look appealing to me.
I’m not itching to play L.A. Noire. I wasn’t chomping at the bit to play Heavy Rain either. It was just an available title on my Blockbuster free trial, and I thought “What the heck? Why not?” That was a mistake, as the episode shows. I have a bunch of games I want to play soon: Singularity, Shadows of the Damned, Portal 2, inFamous 2, Demon’s Souls, 3D Dot Game Heroes, Catherine, Deadly Premonition and a few more. L.A. Noire is not on my list.
Also, I want to make it clear that Heart of Gaming is still largely a show about broad topics in gaming more than about individual games. I just had so much to say about Heavy Rain that I had to spew it all out.
“Fuck Heavy rain and its mother” Fahrenheit?
I also liked Kirby’s Epic yarn lol
Funny, thought that was the popular opinion? That in fact its another love it or hate it title.
I sort of agree with your conclusion, that Heavy Rain is not a very good game, but I don’t quite agree with your analysis of why, and I am not sure it really is as unpopular an opinion as you claim. I feel Heavy Rain was actually a very polarizing game in general.
You mentioned a lot of technical issues and plot holes, and those aren’t really a matter of opinion, they’re quite real. What I disagreed with was your take on the games fundamental mechanics, and your opinions on the game’s difficulty, the level of interactivity in the game. I think comparing it to just one long QTE seems very unfair.
The main problem with Quick Time Events is that they pause the games’ regular control scheme and switch to another during a cut-scene, which usually feels jarring. It is a lazy way to allow the players to perform impressive feats without having to make these actions possible within the regular control scheme of the game. Instead of having the player do cool things by himself using the game’s own mechanics, which is very cool to play but hard to do right, the player does scripted actions that look impressive but are just performed by clicking a button when prompted to during a cut-scene. It looks cool in trailers, it looks cool to onlookers, its relatively easy to make, and it can be satisfying when the cut-scene is well made. It means the games own “normal” controls can be very simple and don’t need to do anything new or particularly cool, yet the players can still sort-of-but-not-really do cool stuff in-between actual gameplay moments. In God of War it was mostly fine because the regular combat itself was very satisfying, the quick time events were just a neat cherry on the cake. But even there, they felt somewhat intrusive in the gameplay. And nothing is worse than a game that can kill you in a cut-scene and force you to re-play a section of actual gameplay you beat before. No one likes that and game developers need to stop that.
But in Heavy Rain, its just not really a problem. The game is entirely built around these “quick time events”, these moments where your controls are re-purposed to do completely different things based on whats going on. Its not an exception, its a rule. Its not jarring. It just feels a little gimmicky, its not really that big of a deal. Its not like having a super action packed game suddenly throwing a QTE in the middle of an otherwise normal cutscene and killing you off. The game is just built this way from beginning to end, you are expecting them all the time.
I feel that like its predecessor Fahrenheit/Indigo Prophecy, Heavy Rain was a genuine attempt at making an “interactive drama” sort of video game, at making a game where game play and storytelling are merged in a new, *possibly* interesting way. I think it was a failure at it, the game play aspect shriveling into almost nothing and feeling almost tacked on, but whether it was successful at it is another matter entirely. I think your cynicism about the idea itself is misplaced. I don’t think Heavy Rain’s approach was an inherently bad idea, I just think it didn’t quite work in this specific attempt.
Anyone who was a fan of these guys’ PS2 title Indigo Prophecy knew what they were getting in for with this game. A lot of the points you brought up are reasons why a lot of supposedly good games suck, Gears of War for example. Story’s shit, graphics aren’t great, etc, but it’s still fun. You’re entitled to your opinion, as we all are, but just because you didn’t like this game doesn’t make it bad.
Who with any kind of taste accused Gears of War of being a good game? I’de take almost any other 3rd person shooter over it for the fun aspect. I honestly believe the popularity of the title is almost entirely based on the fantastic marketing campaign of the first one.
Also it makes perfect sense why one would think this game is bad, it actually makes absolutely no sense why someone would think its good. If a game is just a movie with some very slight interaction for quick time events, it could hardly be considered a game. And if its story and visuals suck, then there is nothing really left to be called a fun game.
By that logic, nobody can ever say a game is bad. Only “bad for me” or something. Would that help? I’ll fix my introduction.
Heavy Rain sucks, but only from my particular standpoint and not, say, the point of view of Senator Orrin Hatch. It is a bad for me game. It is bad for me, bad for me, bad for me.
Of course it is only an opinion. That goes without saying. I shouldn’t have to preface every opinion with “Bear in mind that this is only an opinion.”
The Maltese Falcon was a great movie however it distracted me from what you where saying.
And ok so this game is bad what else where we to learn from this?
I’m replying to A LOT of questions this time. Neat!
What were we to learn? Only what it laid out in the video. Not every Heart of Gaming episode is going to be soulful and deep. I played a game that I found loathsome and felt like discussing it at length.
What is a “game” anyway?
Reminds me of Benzaie’s let’s play. The part on the speedway where you are driving and supposed to dodge cars. He just put the controller down and the game did all on its own.
Really? I did the EXACT same thing.
But… but… But…. Press X to jason!!!
I wouldn’t even say this is a unpopular opinion, it would probably be a majority opinion if the game wasn’t a niche title.
Buying this game at full price shortly after its release, I was expecting more from it. The awkward control scheme and quick-time gameplay didn’t bother me; after all there are plenty of memorable interactive-fiction titles which have no puzzles. There were no technical issues when I played, and load times weren’t excessive. I also thought the facial-capture technology was well-utilized; as most awful FMV games in the 90′s have demonstrated, fully-rendered environments allow for more interaction, better fluidity and freedom of movement and control.
The main problems were with the poorly constructed atmosphere, the mediocre dialogue and character development, and the nonsensical plot. I wanted to care about Ethan and his plight, but couldn’t overlook these elements. Where other games would set the tone with varying visual styles, ambient noise or music, scripted events, descriptive language or other mental cues, Heavy Rain stays with the same violin motif and brown, dreary textures mostly throughout the game. Sequences that stood out for me seem to have certain elements ripped straight from existing movies.
I’m wondering why you made this review. Everyone’s covered the plotholes long ago, and at least a few of which were loosely explained in deleted scenes. Explicitly listing each one is only going to draw the usual cop-out excuses from fanboys. Whining about the game about a year and a half after its release seems a bit pointless. Why not instead discuss the new potential direction of interactive storytelling, or concepts in Heavy Rain which influenced later games, or the older adventure games which could actually deliver on some of this game’s promises?
Why talk about Heavy Rain now? Because I just played it, and I had a lot I wanted to say about it.
“If my fave character turns out to be the Origami Killer, I’m going to punch this game like it owes me money”.
Words cannot express how tempted I was to tell you to start your mafioso lifestyle by this point.
Is… Is that Waiting for Godot at the beginning of your review?
oh neat, the play no one got until they showed it to a bunch of Lifers in prison
which is why we understood it trapped at college, my English Profs would be proud
though from the sounds of it, Waiting for Godot probably made more sense than that game, always
It’s my favorite play. Not easy to understand, but having seen it (or heard it through radio plays) a half dozen times by now, I feel like I understand it enough. When trying to think of a good black and white clip showing endless waiting, that was the first thing that sprang to mind.
1. About the loading times… really? I didn’t have that problem… don’t really know what to say on that subject other than to say that I didn’t run into it.
2. About the gameplay… It may have been marketed as a game, and is played on a game console, but it is an interactive movie or as the “game” calls itself “interactive drama” It’s not your thing. I fault the marketing department for this… kinda like I fault FOX for marketing Dollhouse and Terminator in ways that completely misrepresent the product, enticing those who will not enjoy it and scaring away those who will.
In terms of just how it plays, it’s not most people’s thing, but that doesn’t automatically make it bad… I happened to enjoy it for the most part… the beginning was kinda tedious but once the story gets going I enjoyed it. Maybe that’s because to me clunky or bad gameplay I can deal with if I like the story (or at least the way it’s told) enough.
3. Why the hell should the graphics matter to the game… If the character’s look weird so fucking what? I don’t think it looked as bad as you make it out to be, or as good as some will argue that it is, but it’s just not a big enough deal to give a shit about. As to it working as a true FMV i really don’t think that would be possible, the parts where you actually do walk around would have to be cut, further diminishing your role in the gameplay which you so wish to have. Also the multiple ways that each scene can play out would be far more difficult to maintain any semblance of continuity between each shot. Not to mention that actually building the sets and shooting on location would still cost more than developing the tech needed to make a semi-realistic facial animation system.
4. Sound bugs/disc recognition … not to diminish how much this would be a problem but again this is something I didn’t run into at all… even though i was playing on a library disc (I almost never get a disc from the library that is actually playable)… sorry you had to go through that crap… no wonder you don’t like it after such an annoying and frustrating experience
5. I can understand not liking the story as well… but again I enjoyed it for what it was… it was sometimes silly and cliche, ridiculous and problematic, but I still couldn’t help liking it… I can’t really defend it much since I know it was ridiculous tripe sometimes, but suffice it to say, whatever. (Although I don’t think it’s as hard to kill the characters as you make it out to be, at least towards the end.) (also btw you can also survive the blast by just jumping out the window since it’s only 1 or 2 stories high and I assume the fridge was blown out of the apartment in the blast)
6. I honestly don’t care if you don’t like it… I just thought I’d go in detail…. sorry for going on so long when I don’t even care…. I will leave now.
Um… can someone tell me how to delete my own comment? Because I kinda regret posting a comment that long and pointless and I don’t know how to get rid of it.
there should be a ‘request deletion’ button at the bottom of your post
I don’t think non-mods can delete anything themselves in these areas.
Personally, I loved Heavy Rain, but that is mostly because I tend to get extremely immersed in stories even if there are a lot of plot holes(ie- the unexplained black outs with origami figures in hand).
About the game play and the graphics, you are right, though personally I didn’t find a problem with the fact that it is one long quick time event, probably because of how much I loved Indigo Prophecy back from the Xbox.
I must have been fortunate, because every copy I have ever played had no glitches.
I respect that you are coming out with an unpopular opinion and I know as far as it goes as a game it fails, but I enjoyed it immensely anyway, I just wouldn’t recommend anyone actually purchasing it. Just a renter in my book.
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