Deus Ex Boss Battles Explained by Man Who Made Them
Did you know a different company worked on the “bad” parts of Deus Ex?
Posted By Micah C. about 8 months, 2 weeks ago
So, you want more Human Revolution? You’re not alone. Seems that the folks over at Eidos have some downloadable content planned in the future, and it was all revealed by the Deus Ex RSS feed. Now, there have been hints lying around that gave hints at both new content and what would take place, but there really hadn’t been anything official. Now, you can see with your own eyes what you’ll be getting yourselves into. Catch is, you’ll be seeing it with un-augmented eyes, so to speak. From the RSS Feed,
The Deus Ex: Human Revolution conspiracy grows deeper in The Missing Link. During lead character Adam Jensen’s quest for the truth in Deus Ex: Human Revolution, he mysteriously vanishes for three days. Where was he? What did he find out? The Missing Link reveals it all.
“We are very excited for Deus Ex: Human Revolution fans to be able to complete Adam’s journey in the game with The Missing Link DLC,” said David Anfossi, producer of Deus Ex: Human Revolution at Eidos-Montreal. “Gamers will be able to experience a vulnerable side of Adam like never before, which gives the overall game a whole new dimension. The Missing Link propels players into compelling gameplay, beginning with Adam being stripped of his use of augmentations, new, visually stunning environments and the continuation of Deus Ex: Human Revolution’s conspiracy rich story.”
After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter, destined for an unknown location. While fighting for his survival on the ship, he uncovers another layer to the conspiracy that he never would have suspected. As Adam, gamers will befriend new, mysterious allies and fight ruthless enemies to discover what was happening in the shadows during the events of Deus Ex: Human Revolution!
So, there you have it! Should be fairly interesting to see what this little storytelling gap really has to tell us about the game’s conspiracy, and the players behind it. Question is, how exactly are you supposed to even move if you can’t use your enhancements? In the words of Tai Lung, “What are you gonna do big guy? Sit on me?”
They say you want a revolution……
-Micah C
For more Beatles references, follow Micah C on Twitter.
Sources: Siliconera, Joystiq
(Part 5 contains the context for this unusually low brow episode synopsis.)
Micah C is the review editor for BlisteredThumbs.net, and has been playing video games since the NES era. His favorite games include Metal Gear Solid 3, Super Castlevania 4, Knights of the Old Republic, and Half Life 2. You can reach him on Twitter @TheCynicsCorner.
Did you know a different company worked on the “bad” parts of Deus Ex?
Angry Joe travels to 2027 to augment himself with fancy new equipment! Check out the
Two serious pro gamers demo MLG caliber pwning tips that will get you chicks, bigger dicks, and TURBO TITS!
(Part 5 contains the context for this unusually low brow episode synopsis.)
Is it immoral to augment your game with DLC? What an ethical quandary!
This series has produced one of the best games of all time and also one of the worst sequels of all time. Due to this, I went into Square-Enix stab at Deus Ex with an equal amount of excitement and trepidation. Is the game an evolution or should it go back to the developer for further augmentation?
So, you want more Human Revolution? You’re not alone. Seems that the folks over at Eidos have some downloadable content planned in the future……
If the year ended tomorrow, then I would have no problem calling Human Revolution my game of the year.
Fall brings us the best games each year, so it’s official, Fall has arrived early! Deus Ex: Human Revolution Review – ZGR
I’m not going to lie. I fall firmly in the Joe camp when it comes
Posted By Austin Y. about 8 months ago
Did you know a different company worked on the “bad” parts of Deus Ex?
Posted By AngryJoe about 8 months, 1 week ago
Angry Joe travels to 2027 to augment himself with fancy new equipment! Check out the
Posted By Fraser about 8 months, 1 week ago
Two serious pro gamers demo MLG caliber pwning tips that will get you chicks, bigger dicks, and TURBO TITS!
(Part 5 contains the context for this unusually low brow episode synopsis.)
Posted By Austin Y. about 8 months, 1 week ago
Is it immoral to augment your game with DLC? What an ethical quandary!
Posted By Yousif A. about 8 months, 2 weeks ago
This series has produced one of the best games of all time and also one of the worst sequels of all time. Due to this, I went into Square-Enix stab at Deus Ex with an equal amount of excitement and trepidation. Is the game an evolution or should it go back to the developer for further augmentation?
Posted By Micah C. about 8 months, 2 weeks ago
So, you want more Human Revolution? You’re not alone. Seems that the folks over at Eidos have some downloadable content planned in the future……
Posted By Bennett The Sage about 8 months, 3 weeks ago
If the year ended tomorrow, then I would have no problem calling Human Revolution my game of the year.
Posted By ZGRDaniel about 8 months, 4 weeks ago
Fall brings us the best games each year, so it’s official, Fall has arrived early! Deus Ex: Human Revolution Review – ZGR
Posted By Austin Y. about 8 months, 4 weeks ago
The future is now.
Posted By Eli Cymet about 9 months, 1 week ago
I’m not going to lie. I fall firmly in the Joe camp when it comes
Posted By Yousif A. about 8 months, 2 weeks ago
This series has produced one of the best games of all time and also one of the worst sequels of all time. Due to this, I went into Eidos Montreal’s attempt at Deus Ex with an equal amount of excitement and trepidation. Deus Ex is one of those games that you use as a comparison to all other games that fall into the same genre, so the third installment had a lot to live up to. Deus Ex: Human Revolution has a mountain to overcome in order to get close to its now ancient predecessor (and a mole hill to climb over another). Instead of attempting that near impossible climb, Human Revolution surprised me by leaping over the mole hill and going around the mountain instead.
| PROS | Wonderful Narrative, good overall presentation,involving, worth multiple plays |
| CONS | Terrible boss fights, some plot holes, level up system not perfect, too little variety |
| WTF?! | No lockpicks? They make a comeback in the future then? |
You are Adam Jensen, Security Chief for Sarif Industries. This company is one of the major producers of human augmentations, competing for a place at the top of the global stage. Thanks to Dr. Megan Reed, your old friend/ex/divorced wife (never explained), your company is about to make a breakthrough in augmentation. It all goes wrong when the company is attacked, the scientist team is killed, and you’re pretty much left for dead. This time around, being left for dead doesn’t mean zombies attack, but instead, Adam Jensen becomes one of the most heavily augmented people in the world and is brought back into the fold to try and discover who is targeting Sarif.
From here, the game follows a pretty standard pattern of letting you explore a HUB level filled with mini-quests, before switching to a dungeon style map for the main plot. Rinse, repeat and that’s the entire structure of the game. Sometimes you get two dungeon style levels in a row, but that’s it. I’m not saying this is necessarily a bad way of setting the game, but you can be guaranteed of a few things every time. Each HUB area will have three to four side quests per visit and nearly every dungeon will end with a boss fight of some description (not including the first). Human Revolution uses a very standard approach to pacing that, while practical, isn’t as varied as I would have liked.
But let’s be honest, it’s not so much how the levels occur, but what occurs within them. Starting with the HUB levels, players can expect a wonderfully fleshed out experience. Each of these sections truly feels like a living, breathing world and even the most redundant of civilian characters having something to add to the experience. Just listening to the goings on within the city is a task in itself and one that I personally spent several hours indulging in. If you really want to get the most out of DE: HR, then getting as deeply involved in the goings on within the world is a must. Besides, some of these conversations can actually lead you to finding alternate routes and secrets within the cities.
Aside from random chatter, there is plenty more to find. You can engage multiple characters in conversation, even if these don’t lead on to ‘official’ side quests. Should you be so inclined, you can simply explore. This often results in finding items and information that you would never have come across otherwise. Not every section in DE: HR is involved in the quest system and only through striking out on your own will you find everything.
Characters that do lead you to side quests often are named and easy to spot should you take the time to look at everybody or keep an ear out for a shout. You can choose to take on any mission you like, but why you would turn them down still eludes me. These mini-missions usually revolve around going to a location, speaking to someone, finding something, shooting someone, and not necessarily in that order. There is always a non-lethal answer to every one of these quests, and usually this is the preferred method. While it’s absolutely essential for games like Deus Ex to have these types of missions, Human Revolution fails to mix it up.
(Part 5 contains the context for this unusually low brow episode synopsis.)
All right, you got me; what plot holes?
Well, I did find a few: The post credits ending… There are 4 possible endings, but the Eliza choice is the only one that makes sense with the finale. Then you have the one when the Hive owners son tries to kill you for no reason, even though the original plan would have still worked as a distraction. And finally, how did the bad guys exactly manage to create a glitch to force a factory recall. (but to be fair, I’m not sure about the last one ’cause I stopped reading all the e-mails at about 3/4 of the game)
Excellent review!
So far there is two things that bother me with the game. First one is being the dumb AI. Very dumb. I’ve seen much smarter AI in the first Splinter Cell that dates from almost ten years.
I found a perfect strategy too to sneak-fight groups : throw a cardboard box, wait for the guy to come, take down, repeat ten times. I also find the need to “hide bodies” not that important. Very often i can sneak right in front of a guard… are they blind?
The graphic engine clearly made its time, but the scenery and cities design are fantastic.
Oh well, this game is still awesome.
Nice work.
Though I will say – the energy management system was a constant bother – downing candy bars to have more then the one was a really bad design decision – particularly if you’re doing stealth & takedowns.
The other thing I think is a major disagreement with something most people have had to say about the game, and you also had here:
“”Each of these sections truly feels like a living, breathing world”"
Where are the people?
I can understand Detroit being totally deserted – two reasons why.
1. It’s nighttime, and possibly very early monring.
2. It’s Detroit.
In China though? The city you’re in is huge – big enough that it’s a double decker, it’s during the daytime, and you’re in what equates to the slums. There’s barely anyone to be seen anywhere. Maybe I’ve been spoiled with the Assassin’s Creed games, but the streets felt completely deserted and it really sucked me out of feeling like it was an actual city.
The design layout was great, I’ll give it that, but no cars, no traffic, no people? I was expecting this:
http://www.youtube.com/watch?v=lpnSEALDG_c&feature=related
And instead we had this:
http://www.youtube.com/watch?v=iIIuR-HjFho&feature=related
I really enjoyed the game, but it was definitely not without faults.
There are people and (parked) cars.Although DEX draws heavy influences on a lot of “interllectual” Sc–Fi; the series
has never tried to replicate any one film entirely.
Yes, I saw them. What I’m saying is that they are scarce, particularly for what is supposed to be a major metropolitan city – to the point where I don’t believe that it’s actually a city, because there are not enough people there (hence the break from immersion).
I don’t remember saying it was trying to copy a specific film…
Yeah I’ll admit the cities are less populated than you would likely see in RL, but from a game standpoint I think its fine. The AC games are in third person so your vision isn’t obscured by crowds like it would be in first person. it would be much more difficult getting around and finding people if you had to watch out for cars and crowds.
I have to wait to cross the road enough in RL, those terrorists necks aren’t going to snap themselves :3
I did not consider the potential gameplay ramifications from the 3rd to 1st person perspectives with a city with quite a bit more population. That said, I don’t think it would be impossible to address, but given the technology, staff on hand & ideas bouncing around the meeting rooms it just wasn’t feasible with the engine/gameplay mechanics.
Someday perhaps.
Excellent review Yousif, despite a few typos. I agree with pretty much everything you said.
I apologize for any typos. I’m still recovering from surgery I had a week or so back and perhaps have not hit the high standard I usually like to bring. I gave the editing team a hell of a time with this one and there was always a chance they were going to miss something.
I’ll be taking a short break from writing while I fully recover. Should be back in time for a major title out at the end of this month.
I also strongly agree with this review, although while I was playing on the PC version, I had a constant frame-rate of 30fps. One thing I was disappointed about that Yousif wasn’t, was Square’s bad habit of over-using pre-rendered cut-scenes… I found they were utterly unnecessary in some situations, and given the difference between the pre-rendered and real time rendering (real time often being brighter and more focused than the pre-rendered), it made some situations a little jarring.
Another thing I want to point out is the massive amounts of easter eggs in the game. From Robocop and Demolition man references (the demolition man one had me rolling with laughter) to a letter from a former Australian prime minister, and room names that have more meaning than you would think, the writers threw in just about any and all reference they could think of, which is a delight to all who can find them… or to me anyways.
Let me guess, the Prime Minister is Kevin Rudd?
Actually no, it was John Howard, one of our most longest running PMs. You can find his letter on a computer next to the first turret you run across in the Picus building. He doesn’t state anything about his role as a Prime Minister in the letter, but that’s because he is now just an average citizen, having retired from politics (with a massive pension of that)
You mean he’ll still be alive by then? The guy’s 80-odd as far as I know.
Angry Joe travels to 2027 to augment himself with fancy new equipment! Check out the
Two serious pro gamers demo MLG caliber pwning tips that will get you chicks, bigger dicks, and TURBO TITS!
(Part 5 contains the context for this unusually low brow episode synopsis.)
If the year ended tomorrow, then I would have no problem calling Human Revolution my game of the year.
Fall brings us the best games each year, so it’s official, Fall has arrived early! Deus Ex: Human Revolution Review – ZGR
Angry Joe Interviews three of the key developers for the upcoming Deus Ex Human Revolution.
Angry Joe Interviews three of the key developers for the upcoming Deus Ex Human Revolution.
A new augmentation manufacturing company website has launched as a preview of the extensive technology available to players in Deus Ex: Human Revolution.
A pinball winter wonderland , the return of the Ludum Dare, and the beauty of The Desolate Hope are just some of what awaits you in this week’s edition of your best source (that’s our story and we’re sticking to it) for free gaming on the net.
My problem is not with DLC existing, but the non-regulated price points. Street Fighter 4 complete costume pack costs more than Splosion man? A multiplayer map pack for Halo 3 is worth the same as an expansion for Fallout: NV or Borderlands?
It’s quality and price that annoy me more than DLC just being released. Sometimes I wish that developers would hold onto these mini-missions and create one big expansion like back in the day on PC (or GTA4, nice one rockstar).
Instead they release small pieces of DLC with the express intention of making you think twice about trading the game in. Space Marines Co-op is (possiibly) due out 30 days after launch? I wonder why that is…..
@Templar_Gamer (cant reply dont know why)
“the issue is that DLC is fast becoming an excuse for developers to be lazy and half ass a game”
You never played DX:HR, this Game isnt a “half ass” Game. Its longer than the most big Games of the last Years, has a great Storytelling, great Leveldesign and most important replay value.
“DLC in the future may be used by companies to divide a game into 6 parts”
Publisher an Developer testet this Concept and it failed. Remember “Episode Games” like Half Life 2?
Today its named “DLC” in the past it was named “Expansion Pack” or “Add on”.
BTW, many DLC´s of RPG´s are much Bigger than Shooter DLC´s.
Want Examples?
Fallout 3, Borderlands, New Vegas.
Surprise! Deus Ex 3 is a RPG.
Yes, there are Publishers and Developers they cut many things out of the Game to release it after (Fable 3). But Eidos does a great Job with this Game, its worth the Money and i bet this DLC is it worth two.
AWESOME.
Finished it 3 x already.. and keen on a 4th.. so yeah: DLC me up Scotty. Phasor is set to FUN.
The days when games are released as “complete”..i.e a game thats 100@ completable but not “finished” per-say are LONG over i’m affraid.I knew there would be DLC on the way since the cryptic 13311tower.com links dispalyed in game when you boot up DE:HR.
Pretty much. I don’t blame the developers though. They have to stick to deadlines, so if something isn’t finished by then, they have no choice but to cut it out. That was the case with the Montreal and Upper Hengsha City Hub. I mean, they *could* have added those in there, but then the release date would had to be pushed back again and you know what kind of backlash from the fans such a decision would get. With DLC we have a chance to see what didn’t make the final product unlike with games in the past where we’d never see that content.
At least DX:HR still holds up on it’s own and actually feels complete. But I really wouldn’t mind ‘expansion packs’ to include these city hubs in the future.
For gods sake, this bs was planned from the get go, release the whole damn game Eidos! I HATE when companies do this, when they break off a piece of their game just so they can release DAMN DLC! Seriously, add on dlc is a scourge that needs to be eradicated (expansion packs like the shivering isles are okay though) because studios just see it as an excuse to say “Oh we were gonna add multiplayer or a few more levels to this, even finished it, but we wanna add a map or two so wait a week and we’ll charge you 10-$15 for what we should have included” And don’t anyone tell me this wasn’t planned like this, either the dlc is superfluous and therefore worthless to the story, or is essential to the story and you’re being asked to pay extra to complete your game. Congratulations Eidos, I was seriously gonna buy this but now I’ll wait till its $20 used, at best. Damn dlc… Okay, trolling over.
I played the Game twice since release and i can promise you it IS a complete Game.
First, let me say that what I’m about to say is completely in respect and love.
This line of thinking makes no sense. You’re pissed about a piece of cut content being re-released to the public as a downloadable item. Quite a bit of DLC that is released is cut content. In the process of making a game, sometimes you have to abandon ideas. By your reasoning, no video game is truly “complete” and thus none of them are worth the initial asking price.
Human Revolution has at least fifteen hours worth of content to play with, and that’s just a single playthrough. There are plenty of sidequests and branching paths in the game that you can discover as well. Keeping that in mind, you’re saying that the game isn’t worth it because one part of the game was cut out, and is now being re-distributed. So, I’m guessing you aren’t a big fan of DVD’s either? I can’t imagine you’re too happy about all the deleted scenes out there.
In this day and age, DLC gives developers and gamers a chance to see the ideas that didn’t make the final product, and see for ourselves exactly what was cut and why. Thing is, DLC is completely and totally optional, so why get mad over something that you’re not being forced to buy?
this game hasn’t even been out for a month and DLC is now announced? sorry, i don’t buy that the developers had to cut this because the idea couldn’t be full realized before release
further more, talking more generally about DLC
http://www.computerandvideogames.com/255861/features/who-needs-drm/
imagine if mass effect were released in 6 DLC packs you had to buy, you’d be pissed too, especially if you’re me or someone who has a shitty internet connection
one other thing, has anyone noticed a login bug with wordpress? cuz while writing this it constantly logged me out
Skyrim isnt released yet but its well-known there will be a DLC (timed exclusive on the 360).
Borderlands:
Release Oct. 2009
first DLC Nov. 2009
second DLC Dec. 2009
third Jan. 2010
Mass Effect (PC)
Release May/Jun. 2008
first DLC Jul. 2008
second DLC Aug. 2008
Mass Effect 2
Release Jan. 2010
first DLC Jan. 2010 (Zaeed – The Price of Revenge)
second DLC Jan. 2010 (Normandy Crash Site)
And this are RELEASEDATES not the Date of there announcement.
So whats the Point?
because if you’re announcing DLC before release or within 2 months after release you are intentionally dividing the game up to turn a 60$ to a 70$, 80$, 90$, etc. game.
and as for the charge that you don’t have to buy it, i don’t have to buy a game in the first place. that’s a pointless statement and doesn’t hold any water in this argument, the issue is that DLC is fast becoming an excuse for developers to be lazy and half ass a game, promising to have the full experience completed if you pay out more money to get these DLC packs
now why do game developers make DLC in the first place? i’d say it’s to get money from the second hand market, and yet everyone who wants it usually has to pay for it regardless of if they bought the game new or used, hell on PC there isn’t even a used market anymore so i end up paying for it regardless
and as i said earlier, DLC in the future may be used by companies to divide a game into 6 parts as a form of DRM and those who have shitty internet connections will be left out in the cold
Let’s test your theory:
Name ten games that are “incomplete” without their DLC.
I can name one, Phoenix Wright ace attorney, the wiiware version, they based it on the ds version, yet cut out the fifth case and made you pay another dollar for it, it was specifically advertised as based on the ds version.
Sorry if I came off somewhat bitchy, When the tagline was “Wanna know what happens during this 3 day gap in the game?” I jumped the gun, If I bought this,a large reason would have been the story, so the possibility that an important piece was carved out so they could take 10-15 of my dollars made me see red, again sorry for the troll rant, I read it again and just sighed. I’m really not like that, I am always against day 1 or week 1 dlc because it seems they could just include it in the game.
we never asked for this…
I can dig it.
DLC?? The game has been released not even a week ago! Wtf!