Deus Ex Boss Battles Explained by Man Who Made Them
Did you know a different company worked on the “bad” parts of Deus Ex?
Posted By Austin Y. about 8 months ago
Deus Ex: Human Revolution was a very well received game. However, as we have noted, the boss fights left a lot to be desired. Let’s hear how they became what they are by listening to the president and founder of G.R.I.P., Dr. Paul A. Kruszewski. [Please excuse the few seconds of silence at the beginning of the video.]
So yeah, Eidos outsourced the boss fights for Deus Ex. This may explain why they weren’t in keeping with the rest of the experience, although this video does show that a lot of thought went into them. Hopefully they’ll know better when the inevitable Deus Ex 4 comes around.
Also, OODA Loops sounds like a delicious breakfast cereal.
(Part 5 contains the context for this unusually low brow episode synopsis.)
Did you know a different company worked on the “bad” parts of Deus Ex?
Angry Joe travels to 2027 to augment himself with fancy new equipment! Check out the
Two serious pro gamers demo MLG caliber pwning tips that will get you chicks, bigger dicks, and TURBO TITS!
(Part 5 contains the context for this unusually low brow episode synopsis.)
Is it immoral to augment your game with DLC? What an ethical quandary!
This series has produced one of the best games of all time and also one of the worst sequels of all time. Due to this, I went into Square-Enix stab at Deus Ex with an equal amount of excitement and trepidation. Is the game an evolution or should it go back to the developer for further augmentation?
So, you want more Human Revolution? You’re not alone. Seems that the folks over at Eidos have some downloadable content planned in the future……
If the year ended tomorrow, then I would have no problem calling Human Revolution my game of the year.
Fall brings us the best games each year, so it’s official, Fall has arrived early! Deus Ex: Human Revolution Review – ZGR
I’m not going to lie. I fall firmly in the Joe camp when it comes
Posted By Austin Y. about 8 months ago
Did you know a different company worked on the “bad” parts of Deus Ex?
Posted By AngryJoe about 8 months, 1 week ago
Angry Joe travels to 2027 to augment himself with fancy new equipment! Check out the
Posted By Fraser about 8 months, 1 week ago
Two serious pro gamers demo MLG caliber pwning tips that will get you chicks, bigger dicks, and TURBO TITS!
(Part 5 contains the context for this unusually low brow episode synopsis.)
Posted By Austin Y. about 8 months, 1 week ago
Is it immoral to augment your game with DLC? What an ethical quandary!
Posted By Yousif A. about 8 months, 2 weeks ago
This series has produced one of the best games of all time and also one of the worst sequels of all time. Due to this, I went into Square-Enix stab at Deus Ex with an equal amount of excitement and trepidation. Is the game an evolution or should it go back to the developer for further augmentation?
Posted By Micah C. about 8 months, 2 weeks ago
So, you want more Human Revolution? You’re not alone. Seems that the folks over at Eidos have some downloadable content planned in the future……
Posted By Bennett The Sage about 8 months, 3 weeks ago
If the year ended tomorrow, then I would have no problem calling Human Revolution my game of the year.
Posted By ZGRDaniel about 8 months, 4 weeks ago
Fall brings us the best games each year, so it’s official, Fall has arrived early! Deus Ex: Human Revolution Review – ZGR
Posted By Austin Y. about 8 months, 4 weeks ago
The future is now.
Posted By Eli Cymet about 9 months, 1 week ago
I’m not going to lie. I fall firmly in the Joe camp when it comes
Posted By Yousif A. about 8 months, 2 weeks ago
This series has produced one of the best games of all time and also one of the worst sequels of all time. Due to this, I went into Eidos Montreal’s attempt at Deus Ex with an equal amount of excitement and trepidation. Deus Ex is one of those games that you use as a comparison to all other games that fall into the same genre, so the third installment had a lot to live up to. Deus Ex: Human Revolution has a mountain to overcome in order to get close to its now ancient predecessor (and a mole hill to climb over another). Instead of attempting that near impossible climb, Human Revolution surprised me by leaping over the mole hill and going around the mountain instead.
| PROS | Wonderful Narrative, good overall presentation,involving, worth multiple plays |
| CONS | Terrible boss fights, some plot holes, level up system not perfect, too little variety |
| WTF?! | No lockpicks? They make a comeback in the future then? |
You are Adam Jensen, Security Chief for Sarif Industries. This company is one of the major producers of human augmentations, competing for a place at the top of the global stage. Thanks to Dr. Megan Reed, your old friend/ex/divorced wife (never explained), your company is about to make a breakthrough in augmentation. It all goes wrong when the company is attacked, the scientist team is killed, and you’re pretty much left for dead. This time around, being left for dead doesn’t mean zombies attack, but instead, Adam Jensen becomes one of the most heavily augmented people in the world and is brought back into the fold to try and discover who is targeting Sarif.
From here, the game follows a pretty standard pattern of letting you explore a HUB level filled with mini-quests, before switching to a dungeon style map for the main plot. Rinse, repeat and that’s the entire structure of the game. Sometimes you get two dungeon style levels in a row, but that’s it. I’m not saying this is necessarily a bad way of setting the game, but you can be guaranteed of a few things every time. Each HUB area will have three to four side quests per visit and nearly every dungeon will end with a boss fight of some description (not including the first). Human Revolution uses a very standard approach to pacing that, while practical, isn’t as varied as I would have liked.
But let’s be honest, it’s not so much how the levels occur, but what occurs within them. Starting with the HUB levels, players can expect a wonderfully fleshed out experience. Each of these sections truly feels like a living, breathing world and even the most redundant of civilian characters having something to add to the experience. Just listening to the goings on within the city is a task in itself and one that I personally spent several hours indulging in. If you really want to get the most out of DE: HR, then getting as deeply involved in the goings on within the world is a must. Besides, some of these conversations can actually lead you to finding alternate routes and secrets within the cities.
Aside from random chatter, there is plenty more to find. You can engage multiple characters in conversation, even if these don’t lead on to ‘official’ side quests. Should you be so inclined, you can simply explore. This often results in finding items and information that you would never have come across otherwise. Not every section in DE: HR is involved in the quest system and only through striking out on your own will you find everything.
Characters that do lead you to side quests often are named and easy to spot should you take the time to look at everybody or keep an ear out for a shout. You can choose to take on any mission you like, but why you would turn them down still eludes me. These mini-missions usually revolve around going to a location, speaking to someone, finding something, shooting someone, and not necessarily in that order. There is always a non-lethal answer to every one of these quests, and usually this is the preferred method. While it’s absolutely essential for games like Deus Ex to have these types of missions, Human Revolution fails to mix it up.
(Part 5 contains the context for this unusually low brow episode synopsis.)
All right, you got me; what plot holes?
Well, I did find a few: The post credits ending… There are 4 possible endings, but the Eliza choice is the only one that makes sense with the finale. Then you have the one when the Hive owners son tries to kill you for no reason, even though the original plan would have still worked as a distraction. And finally, how did the bad guys exactly manage to create a glitch to force a factory recall. (but to be fair, I’m not sure about the last one ’cause I stopped reading all the e-mails at about 3/4 of the game)
Excellent review!
So far there is two things that bother me with the game. First one is being the dumb AI. Very dumb. I’ve seen much smarter AI in the first Splinter Cell that dates from almost ten years.
I found a perfect strategy too to sneak-fight groups : throw a cardboard box, wait for the guy to come, take down, repeat ten times. I also find the need to “hide bodies” not that important. Very often i can sneak right in front of a guard… are they blind?
The graphic engine clearly made its time, but the scenery and cities design are fantastic.
Oh well, this game is still awesome.
Nice work.
Though I will say – the energy management system was a constant bother – downing candy bars to have more then the one was a really bad design decision – particularly if you’re doing stealth & takedowns.
The other thing I think is a major disagreement with something most people have had to say about the game, and you also had here:
“”Each of these sections truly feels like a living, breathing world”"
Where are the people?
I can understand Detroit being totally deserted – two reasons why.
1. It’s nighttime, and possibly very early monring.
2. It’s Detroit.
In China though? The city you’re in is huge – big enough that it’s a double decker, it’s during the daytime, and you’re in what equates to the slums. There’s barely anyone to be seen anywhere. Maybe I’ve been spoiled with the Assassin’s Creed games, but the streets felt completely deserted and it really sucked me out of feeling like it was an actual city.
The design layout was great, I’ll give it that, but no cars, no traffic, no people? I was expecting this:
http://www.youtube.com/watch?v=lpnSEALDG_c&feature=related
And instead we had this:
http://www.youtube.com/watch?v=iIIuR-HjFho&feature=related
I really enjoyed the game, but it was definitely not without faults.
There are people and (parked) cars.Although DEX draws heavy influences on a lot of “interllectual” Sc–Fi; the series
has never tried to replicate any one film entirely.
Yes, I saw them. What I’m saying is that they are scarce, particularly for what is supposed to be a major metropolitan city – to the point where I don’t believe that it’s actually a city, because there are not enough people there (hence the break from immersion).
I don’t remember saying it was trying to copy a specific film…
Yeah I’ll admit the cities are less populated than you would likely see in RL, but from a game standpoint I think its fine. The AC games are in third person so your vision isn’t obscured by crowds like it would be in first person. it would be much more difficult getting around and finding people if you had to watch out for cars and crowds.
I have to wait to cross the road enough in RL, those terrorists necks aren’t going to snap themselves :3
I did not consider the potential gameplay ramifications from the 3rd to 1st person perspectives with a city with quite a bit more population. That said, I don’t think it would be impossible to address, but given the technology, staff on hand & ideas bouncing around the meeting rooms it just wasn’t feasible with the engine/gameplay mechanics.
Someday perhaps.
Excellent review Yousif, despite a few typos. I agree with pretty much everything you said.
I apologize for any typos. I’m still recovering from surgery I had a week or so back and perhaps have not hit the high standard I usually like to bring. I gave the editing team a hell of a time with this one and there was always a chance they were going to miss something.
I’ll be taking a short break from writing while I fully recover. Should be back in time for a major title out at the end of this month.
I also strongly agree with this review, although while I was playing on the PC version, I had a constant frame-rate of 30fps. One thing I was disappointed about that Yousif wasn’t, was Square’s bad habit of over-using pre-rendered cut-scenes… I found they were utterly unnecessary in some situations, and given the difference between the pre-rendered and real time rendering (real time often being brighter and more focused than the pre-rendered), it made some situations a little jarring.
Another thing I want to point out is the massive amounts of easter eggs in the game. From Robocop and Demolition man references (the demolition man one had me rolling with laughter) to a letter from a former Australian prime minister, and room names that have more meaning than you would think, the writers threw in just about any and all reference they could think of, which is a delight to all who can find them… or to me anyways.
Let me guess, the Prime Minister is Kevin Rudd?
Actually no, it was John Howard, one of our most longest running PMs. You can find his letter on a computer next to the first turret you run across in the Picus building. He doesn’t state anything about his role as a Prime Minister in the letter, but that’s because he is now just an average citizen, having retired from politics (with a massive pension of that)
You mean he’ll still be alive by then? The guy’s 80-odd as far as I know.
Angry Joe travels to 2027 to augment himself with fancy new equipment! Check out the
Two serious pro gamers demo MLG caliber pwning tips that will get you chicks, bigger dicks, and TURBO TITS!
(Part 5 contains the context for this unusually low brow episode synopsis.)
If the year ended tomorrow, then I would have no problem calling Human Revolution my game of the year.
Fall brings us the best games each year, so it’s official, Fall has arrived early! Deus Ex: Human Revolution Review – ZGR
Angry Joe Interviews three of the key developers for the upcoming Deus Ex Human Revolution.
Angry Joe Interviews three of the key developers for the upcoming Deus Ex Human Revolution.
A new augmentation manufacturing company website has launched as a preview of the extensive technology available to players in Deus Ex: Human Revolution.
A pinball winter wonderland , the return of the Ludum Dare, and the beauty of The Desolate Hope are just some of what awaits you in this week’s edition of your best source (that’s our story and we’re sticking to it) for free gaming on the net.
I liked Deus-ex 3. But I think we should not use this G.R.I. P. as scapegoat.
The reason why Boss battle in deus-ex sucks are the limits of the engine and the AI.
Let face it. NPC in deus ex can follow a scripted patrol or do some really basic combat movement but not much more.
No Ally NPC fighting with you. No escort mission. Even “follow” mission are very limited.
With that engine-AI doing a good Boss fight is nearly impossible. They had to use a specialised team just to obtain something barely acceptable.
WTF? I have heard of outsourcing things like art assets and testing and stuff like that, but never stuff like boss battles. That just seems stupid. I actually have this game but havent played it yet. I heard a lot of complaints about these. Guess this shows why
I guess inputing “LAPUTAN MACHINE” won’t work anymore.
To me, he sounded like a guy who had to make an excuse for a mistake… and hey, have you ever heard of a company posting a vidblog about why and how they made a certain part of the game that everyone was sceptic about before?
Eidos should never have outsourced the boss fights. Paid for advice, yes. Paid for someone to do the entire thing, no.
I had a feeling the boss fights had been outsourced for the game as soon as I played it, the ugly cutscenes in the game being another outsource of that kind.
I can see how the developer of these fights went for a combat-only approach, but that doesn’t speak well of Eidos for outsourcing work on the project to a company that has vastly different experiences in game crafting than what Deus Ex 3 was asking for.
Even after the uncovering of the trick to take down Barrett with a stealth character, I still don’t like the boss fights in this game, nor the fact that even Eidos ignored these three characters during the course of the game when they had all the story rights.
I actually thought most of the boss battles were better than most people pegged them to be.
Except for the first one.
My favorite part is how the guys doing the battles couldn’t figure out how to handle the take down system, so they just through the whole thing out. Too bad; it could have been interesting for stealth players to get around behind them and gradually wear them down. No rule says it has to be one hit kill on a boss, but completely useless is kinda annoying. They couldn’t even be bothered to have an animation for it where you try it and it doesn’t work, they just have the bosses be completely unaffected.
“They couldn’t even be bothered to have an animation for it where you try it and it doesn’t work, they just have the bosses be completely unaffected.”
Hmmm. Every time I tried to take down one of the bosses, it went into an animation of them performing some kind of attack.
Quite honestly… the boss battles all sucked for me. It’s like hey we give you this super well made game with very good stealth mechanics and options… but you can’t sneak up on bosses and do a take-down. At least it never worked for me. I was 100% hidden away from the guy, nope, counter. Also sucked how I simple beat them all by throwing props at them. That’s cause tranq/stun guns almost do nothing against them. The last boss wasn’t bad… just terribly easy. Got EMPs? o_0
I enjoyed the boss battles, even as a non-lethal, stealth player. And even if you go into a boss room without a single weapon, there are plenty of supplies, and even a weapon or two that will be enough to finish the battle.
I really wish they had added some way to by-pass or avoid the boss battles, whether it was like “The End” in Snake Eater, or the guys in the original Deus Ex. They were far from the most memorable boss fights I’ve ever participated in either, even the older WoW bosses were more interesting!
Okay outsorcing multiplayer I can understand but why on Earth would you outsource what is most often the most memorable part of any video game, the epic boss battle? All this talk of ooda loops is irrelevant when you can just taze the boss, blast them a bit and taze them again. Or even worse if you have the grenade launcher for the second to last boss you can just shoot twice and you’re done. And don’t even get me started on the last boss, my god was that stupid.
It’s not uncommon for a studio to outsource different jobs for a title, particularly some of the art assets for the game, or QA work, but this seems a little odd.