Dead Island Sells 5 Million Copies
Dead Island has crossed the 5 million mark in units sold.
Posted By Taylor Hoyt about 1 year, 8 months ago
When this game first got announced, I think a lot of people yawned at it and said, “Here we go, another zombie game.” What could possibly be done that hasn’t been done already, right? Then THIS trailer come along and propelled the game’s hype into the stratosphere. It spread around the internet like wildfire and suddenly everyone was interested in the game. Now that I’ve finished my tour around Banoi, it’s time to answer a few questions. Is the game all hype, or something worth your money?
| PROS | Fun and addicting gameplay, great co-op, beautiful world, tons of value |
| CONS | Littered with bugs, ridiculously glitchy, graphical issues |
| WTF?! | How did this game get released with so many bug issues!? |
Probably a month or so up until this game’s release, it wasn’t even on my radar. I had seen it at E3, but somehow managed to miss the trailer everyone was raving about. To say the least, I’m so glad I got to experience this game because it was a ton of fun. Dead Island could probably be summed up in once sentence: Borderlands meets Dead Rising (Review done, thanks for reading!). It takes the RPG and exploration elements from Borderlands, while taking gameplay and story elements from Dead Rising. The game certainly has it’s issues, however it manages to combine elements from the two aforementioned titles in a deep and enjoyable way.
The basic premise for Dead Island is that you’re one of four survivors of a zombie outbreak on the tropical island of Banoi. You four have somehow managed to stay immune, despite being bitten by zombies. It’s up to your small group to scavenge the island for resources, help fellow survivors, and ultimately find a way off. The story, for the most part, is pretty basic. There aren’t any amazing revelations and you’ve most likely heard it all before in some way. Dialogue is pretty cringe-worthy as well and I had a tendency to skip it more often than not. The plot does move along a nice pace though and helps progressing through the game seem meaningful.
As previously mentioned, this is an open-world RPG, and you’ll be spending your time doing a lot of quests. These run the gamut of rescuing a trapped survivor, clearing out a small horde of zombies, or retrieving some kind of item. While the quests don’t push boundaries by any means, you’ll be having too much fun to really care what they’re about. Completing these quests and mowing down the living dead earn you experience points that level up your character. Each character has three similar trees that you can put points into: fury, combat, and survival.
While the combat and survival trees are fairly self-explanatory, fury allows your fury meter to become more robust by filling it faster and having it last longer. There’s nothing quite like being surrounded and busting out fury mode to decimate a large group in seconds. Depending on the character and weapon, you’ll be able to one-shot normal zombies and two-shot the bigger Thug enemies. You can’t reset your skill trees, but you gain levels often enough that you can continue in a secondary tree if you don’t like the one you started in.
Personally, I went almost exclusively combat. It didn’t matter how many times I died, I just wanted to tear through zombies at will. I have no regrets. Making myself more lethal made the already fun combat exponentially better. Crushing a zombie’s head in for an instant-kill and getting extra XP for hacking off limbs gave more purpose and satisfaction to combat. Until you’ve done it, you have no idea how enjoyable is it to fight an armless zombie. It’s fun and hilarious at the same time.
Dead Island has crossed the 5 million mark in units sold.
Who do you Voodoo? We do, we Hoodoo.
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Jin and Ryder White.
While Ryder White actually redresses one of the principal issues with the main game, in the end it becomes nothing but a stark contrast to what Dead Island was: something that was good in some respects, but disappointing in many others.
Even soldiers go a little mad sometimes…
Time to fill the shoes of a bad, bad man.
Spoiler alert: the little girl dies at the end!
It’s the open-world zombie game you’ve always wanted. Only with a lot of bugs.
Zombie survival co-op has never been so frustrating! Can we overcome the glitchy frustration with buddyship?!
Zombies in a video game? What’ll they come up with next?! Will we survive this horrific island of the walking dead, painfully thick accents, and glitches galore?
Posted By Robert G. about 3 months, 2 weeks ago
Dead Island has crossed the 5 million mark in units sold.
Posted By Robert G. about 11 months, 2 weeks ago
Who do you Voodoo? We do, we Hoodoo.
Posted By Robert G. about 1 year, 3 months ago
While Ryder White actually redresses one of the principal issues with the main game, in the end it becomes nothing but a stark contrast to what Dead Island was: something that was good in some respects, but disappointing in many others.
Posted By Robert G. about 1 year, 3 months ago
Even soldiers go a little mad sometimes…
Posted By Robert G. about 1 year, 4 months ago
Time to fill the shoes of a bad, bad man.
Posted By Taylor Hoyt about 1 year, 7 months ago
Spoiler alert: the little girl dies at the end!
Posted By Taylor Hoyt about 1 year, 8 months ago
It’s the open-world zombie game you’ve always wanted. Only with a lot of bugs.
Posted By Fraser about 1 year, 8 months ago
Zombie survival co-op has never been so frustrating! Can we overcome the glitchy frustration with buddyship?!
Posted By Fraser about 1 year, 8 months ago
Zombies in a video game? What’ll they come up with next?! Will we survive this horrific island of the walking dead, painfully thick accents, and glitches galore?
Posted By Johnny Maloney about 1 year, 8 months ago
Sometimes games have rough releases, other times developers accidentally upload Dev builds of their games to Steam servers instead of final products, and players start noclipping everywhere. Whoops.
Posted By Robert G. about 1 year, 3 months ago
While it may not have been a perfect experience, Dead Island was a game that impressed me. Six years of development by Techland yielded a surprisingly fun RPG experience akin to Borderlands in its main mechanics. While some aspects–from the unbalanced weapon acquisition to the paper-thin storyline–prevented Dead Island from achieving high marks overall, the good outweighed the bad if you ask me, making the zombie-RPG a worthwhile play through with some friends on a Friday night.
What is interesting to me is the promotion of Dead Island’s latest downloadable content, titled Dead Island: Ryder White. Boasting a more in-depth storyline and a brand new playable character, the DLC is a short, linear romp following the exploits of the game’s human antagonist, Col. Ryder White. While Ryder White actually redresses one of the principal issues with the main game, in the end it becomes nothing but a stark contrast to what Dead Island was: something that was good in some respects, but disappointing in many others.
| PROS | Strong story, basic Dead Island combat is intact |
| CONS | Short, single player only campaign, no level-up system, strips away exploration |
| WTF?! | Well… let’s just say what a twist! |
Ryder White stars the titular character as he is assigned to pretty much cleanse the island of Banoi of the zombie scourge. Unfortunately for White, his wife Emily is trapped in the prison located off the coast of Banoi. After finishing his primary mission early on, he learns that his wife has been infected by the virus. Deciding to risk his life and career to save her, White heads to the maximum security prison his wife worked at to deal with the undead and escaped convicts on his own.
As I said above, Ryder White redresses one of the problems found in Dead Island: the storyline. While it is somewhat basic in the end compared to other RPGs out there, Ryder White actually does a great job in adding character to the desperate Colonel, something that was noticeably absent with the principal heroes available in the main game. His desire to save his wife pretty much drives him to do things he normally wouldn’t do, and in many ways gives White some pathos that we couldn’t see before.
But adding to the experience is the overall plot of Ryder White. Those who played through Dead Island and remember parts of the storyline will know the moment I refer to; the moment where everything turns on a dime and changes how we can perceive the plot of the original game. It is one of those moments that would make you question the motivations of the in-game characters and the player, similar to the “Would you kindly?” motivation in Bioshock. Even though appreciating this masterfully crafted twist truly depends on your investment in the main storyline a bit, it is such a great moment I would almost recommend playing the DLC just to see it. Almost, at least.
The problem in the end comes down to what Ryder White detracts, rather than adds. The gameplay is still fundamentally the same, as using a variety of melee weapons and guns to combat constant droves of undead has remained relatively intact. But what we do lose in the end is the exploration of the world and many of the mechanics found in the main game. For example, your level is fixed at 15, meaning you cannot level up or customize a skill tree in Ryder White. The game pretty much gives you a pre-created character with all the basic tools you need, instead of a character you can shape over time.
The level progression is also a restricted experience, with only small amounts of deviation from the main path that lead to nothing but a few special weapons or mods. Most of your time in Ryder White will be ogling dreary green corridors and desolate streets, pretty much wasting any advancing zombies and crazy gunmen you come across. Ryder White is more akin to a few levels of Call of Duty, with your current objectives the only reason to press forward and backtrack through the established pathways and endless corridors.
To its credit though, Ryder White does try to mix things up a bit every once and a while, throwing in horde mode moments that have you holding in a defensive position for about five minutes, blasting away the endless horde with shotguns and propane tanks constantly. The game also decides to spike the difficulty artificially as well, having you ward off several special infected at times. The DLC is challenging, but not impossible, which is good because it is a single-player only experience. Multiplayer is yet another sadly lacking feature, considering it’s a multi-player RPG at its core.
The experience is still rather short, clocking in at three hours to get through the three locations and completing White’s story. Other issues keep cropping up at times as well; the graphics have remained untouched and still have some awkward face-movements when characters speak, as well as frame rate issues when levels load. The voice acting is once again decent and the soundtrack crescendos only in combat, but does a good job at setting the mood when it hits.
It is actually a quandary for me in recommending Ryder White as DLC. At $9.99, the content is short and cuts away most of what made Dead Island unique, leaving in its wake a shell of the basic gameplay to actually play. It is not a terrible DLC by any means, but it also doesn’t do much to entice new players or bring the established fanbase back to the game. Dead Island: Ryder White is probably best at being a diversion for said fanbase; the storyline they wanted to see from the main game shines here and adds new dimensions to the games lore, but the strength of the story is not enough for players to go back to Banoi once more.
The DLC was purchased for 800 Microsoft points ($9.99) by the reviewer and was played to completion in a little over 3 hours.
Kinda surprising to see that the DLC is a linear, basically non-rpg, experience. The opposite is what made the game good, though it is nice to see that they are putting some work into the story, which gives me hope for a possible sequel being better as the story was so bad (Though it was on the edge of being redeemed with the mechanic girls story. The game should’ve been about her lol).
Look for Jin and ryder as future candidates for Characters with Character…
Fantastic! Jin was such a good character and really the only good one in the game (Not counting Ryder as I haven’t touched the DLC yet).
The Twist is…. THE HUMANS WERE ZOMBIES ALL ALONG!!!! :p
didn’t play the game yet and never was going to either since i’m not a big fan of 1st person shooters, however after seeing the trailers where a family is fighting off zombies, i was very much interested. thanks for a the review
peace
I suppose if they took the time to actually write a story through the entirety of the piece, it’s more than filler, but artificial difficulty and complete linearity? The things that hamstrung the later levels? No thank you.
Dissappointing, the trailer made it look pretty good but I didn’t expect them to rip the RPG part of the game out for the DLC.
Zombie survival co-op has never been so frustrating! Can we overcome the glitchy frustration with buddyship?!
Zombies in a video game? What’ll they come up with next?! Will we survive this horrific island of the walking dead, painfully thick accents, and glitches galore?
Guru Larry and his friend Ian (a guy from a rival Gaming TV show in the UK) get together and have an early online look at the hotly anticipated Zombie-fest, and Uncensored UK version of “Dead Island”. So with two Brits on board, a deadly serious Survival Horror title soon turns into “Shaun of the Dead: The Video Game”, very funny stuff!
We were given an exclusive Preview of Risen 2 and Dead Island and we’d like to share out initial impressions of the games.
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Jin and Ryder White.
Guru Larry and his friend Ian (a guy from a rival Gaming TV show in the UK) get together and have an early online look at the hotly anticipated Zombie-fest, and Uncensored UK version of “Dead Island”. So with two Brits on board, a deadly serious Survival Horror title soon turns into “Shaun of the Dead: The Video Game”, very funny stuff!
We were given an exclusive Preview of Risen 2 and Dead Island and we’d like to share out initial impressions of the games.
It is said to be one of the best trailers ever! Find out what Handsome Tom and Andy TMtG think about this new break out zombie game.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
I guess the main reason I don’t find this game as epic as so many others claim is because I’m not a Zombie Apocalypse game genre fan. Then again I’m psyched for Lollypop Chainsaw so I guess I need a certain gimmick in order to get me interested. One thing I’ll commend this game for, I’d rather play this game than Oblivion.
Hmm while I agree that the story is not the most spectacular I find that the enjoyment of the game comes from playing co-op with friends (much like borderlands), as for the bugs I cant say ive had the same problems (on the pc), but hope the game bugs get woked out soon
See, the thing about this game’s trailer is that it wasn’t indicative of gameplay whatsoever. All it did was throw a little girl out of a window. You can get attention for anything by throwing a little girl out of a window. That said, if they can patch this up well enough I might give it a look.
“Plot is fairly basic, and there are no stunning revelations, and you’ve most likely heard it all before.”
And here I thought this game would be different in terms of story. I honestly thought it would be. My excitement has dramatically plummeted.
More tragic than the trailer would perhaps be the fact that this game has been in development since 2006, since then both Dead Risings and Left 4 Dead games came out (not to mention Borderlands). It might’ve been received more favourably if we didn’t have those titles to compare it to.
That said, I was cautious from the moment I saw the trailer since I had a sinking suspicion that no way a zombie game could even try and be as evocative as what they were presenting there. I might get it eventually but it’s certainly not worth the €50 (just shy of $70) they are asking of me for it on Steam. Certainly not in its current glitched state.
Wow, a Dead Island Review!! You’re only like a week late to the party there Taylor H. Also, way to repeat every single thing that every other reviewer has already stated! Beautiful work! LOL
i think ppl are just clamering to anything that has good co-op atm (sens really dead island is go co-op or go home) and i would say the same with borderlands applys (i could bash borderlands into the ground with all the misstakes they made) but in the end you will finish the game and have amazing fun while doing it sens you are doing it with friends.
i call it the mmo-effect (it is the same reason ppl play and enjoy the same mmo game for 4-5 years)
Pretty mediocre game, I rather just play L4D2 or Borderlands.
you’re kind of right. Dead Island lacks the feeling of suspense contrariwise to L4D2.
anyone know when an ETA on the patch is? Im sure this game will drop in price within a month or so and i may give it a look then, mostly for the co-op.
I actually hate when devs release games this buggy and crappy. Especially on the xbox. It doesn’t seem to store patch data on the HD. So if you play a lot of games it will lose the patch data. What happens like 10 years down the road when xbox lives not around anymore and you pop this game, or one like it that required day one patching, in and its just flat out broken? or worse, you cant load your saves because the versions dont match up?
How the heck could you find this game disappointing unless you were expecting a different type of game?
you answered your own question right there =P from the early trailer, i expected a gripping, serious survival drama/horror type game. Not an action game with oblivion looking controls and zombies.
I guess its ok when im in the mood for something like that but i’ll wait for some price drops. I was also really disapointed to see weapon degredation at the ridiculous video game speed in this game.. sigh
Someone needs to tell the developers of this & the dead rising games that crowbars and pieces of lead pipe don’t *break* on people’s faces.
Anyone remember this one from ‘The Dig’?
“Whether the stone hits the glass or the glass hits the stone, it ain’t gonna hurt the stone.”
It sounds like the console versions have a number of issues. I will say, as someone that has put 30 hours into the game on, I’ve come across extremely few bugs and issues. I had one crash, one repeatable glitch that is only a minor annoyance, and a couple odd things here and there, but most extremely minor. Kind of a bummer for console players, but PC players should be less worried.
I’ve only spent a hundred minutes on Dead Island that was enough to tell I would enjoy it and it was worth full price. I agree, the game it just like Boderlands for the exploration and quests and Dead Rising for zombie killing and weapon customizing. I would like to add to that equation the Elder Scrolls game for the bugs and glitches. I loved Morrowind on PC even though it crash on me all the time.
If any of you want to play with me I am SomeRandomGeek on Steam.