Dead Island Sells 5 Million Copies
Dead Island has crossed the 5 million mark in units sold.
Posted By Taylor Hoyt about 1 year, 8 months ago
We’ve seen plenty of video games get movie adaptations in our time (mostly bad ones). But a video game trailer adaptation? This is definitely a first. The trailer seen around the world (currently hovering around 7 million views on Youtube) has apparently caught the eye of Lionsgate studios enough to warrant a pick up.
“This is exactly the type of property we’re looking to adapt at Lionsgate – it’s sophisticated, edgy, and a true elevation of a genre that we know and love. It also has built in brand recognition around the world, and franchise potential.” says Lionsgate’s co-COO and Motion Picture Group President Joe Drake. While little details about the plot are available, the rights were mainly purchased based on the hype surrounding one of the most incredible trailers of all time.
In case you managed to miss it, take a look below and let us know what you think of this announcement. Is a three minute trailer enough to base an entire movie around? Will it be any good? Are you interested in checking it out? Let us know in the comments below.
Source: Game Informer
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Taylor’s love of the PSP flourished during his 1 year stay in South Korea. Whether it be on the subway, bus, or long walks on the beach, the PSP’s allure grew in Taylor’s heart. When he’s not playing games, he enjoys playing the guitar, making videos, and trying to learn the words to various KPOP songs. Favorite game of this generation: Uncharted 2: Among Thieves. Favorite game of all time: Persona 4.
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Dead Island has crossed the 5 million mark in units sold.
Who do you Voodoo? We do, we Hoodoo.
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Jin and Ryder White.
While Ryder White actually redresses one of the principal issues with the main game, in the end it becomes nothing but a stark contrast to what Dead Island was: something that was good in some respects, but disappointing in many others.
Even soldiers go a little mad sometimes…
Time to fill the shoes of a bad, bad man.
Spoiler alert: the little girl dies at the end!
It’s the open-world zombie game you’ve always wanted. Only with a lot of bugs.
Zombie survival co-op has never been so frustrating! Can we overcome the glitchy frustration with buddyship?!
Zombies in a video game? What’ll they come up with next?! Will we survive this horrific island of the walking dead, painfully thick accents, and glitches galore?
Posted By Robert G. about 4 months, 1 week ago
Dead Island has crossed the 5 million mark in units sold.
Posted By Robert G. about 1 year ago
Who do you Voodoo? We do, we Hoodoo.
Posted By Robert G. about 1 year, 4 months ago
While Ryder White actually redresses one of the principal issues with the main game, in the end it becomes nothing but a stark contrast to what Dead Island was: something that was good in some respects, but disappointing in many others.
Posted By Robert G. about 1 year, 4 months ago
Even soldiers go a little mad sometimes…
Posted By Robert G. about 1 year, 5 months ago
Time to fill the shoes of a bad, bad man.
Posted By Taylor Hoyt about 1 year, 8 months ago
Spoiler alert: the little girl dies at the end!
Posted By Taylor Hoyt about 1 year, 9 months ago
It’s the open-world zombie game you’ve always wanted. Only with a lot of bugs.
Posted By Fraser about 1 year, 9 months ago
Zombie survival co-op has never been so frustrating! Can we overcome the glitchy frustration with buddyship?!
Posted By Fraser about 1 year, 9 months ago
Zombies in a video game? What’ll they come up with next?! Will we survive this horrific island of the walking dead, painfully thick accents, and glitches galore?
Posted By Johnny Maloney about 1 year, 9 months ago
Sometimes games have rough releases, other times developers accidentally upload Dev builds of their games to Steam servers instead of final products, and players start noclipping everywhere. Whoops.
Posted By Robert G. about 1 year, 4 months ago
While it may not have been a perfect experience, Dead Island was a game that impressed me. Six years of development by Techland yielded a surprisingly fun RPG experience akin to Borderlands in its main mechanics. While some aspects–from the unbalanced weapon acquisition to the paper-thin storyline–prevented Dead Island from achieving high marks overall, the good outweighed the bad if you ask me, making the zombie-RPG a worthwhile play through with some friends on a Friday night.
What is interesting to me is the promotion of Dead Island’s latest downloadable content, titled Dead Island: Ryder White. Boasting a more in-depth storyline and a brand new playable character, the DLC is a short, linear romp following the exploits of the game’s human antagonist, Col. Ryder White. While Ryder White actually redresses one of the principal issues with the main game, in the end it becomes nothing but a stark contrast to what Dead Island was: something that was good in some respects, but disappointing in many others.
| PROS | Strong story, basic Dead Island combat is intact |
| CONS | Short, single player only campaign, no level-up system, strips away exploration |
| WTF?! | Well… let’s just say what a twist! |
Ryder White stars the titular character as he is assigned to pretty much cleanse the island of Banoi of the zombie scourge. Unfortunately for White, his wife Emily is trapped in the prison located off the coast of Banoi. After finishing his primary mission early on, he learns that his wife has been infected by the virus. Deciding to risk his life and career to save her, White heads to the maximum security prison his wife worked at to deal with the undead and escaped convicts on his own.
As I said above, Ryder White redresses one of the problems found in Dead Island: the storyline. While it is somewhat basic in the end compared to other RPGs out there, Ryder White actually does a great job in adding character to the desperate Colonel, something that was noticeably absent with the principal heroes available in the main game. His desire to save his wife pretty much drives him to do things he normally wouldn’t do, and in many ways gives White some pathos that we couldn’t see before.
But adding to the experience is the overall plot of Ryder White. Those who played through Dead Island and remember parts of the storyline will know the moment I refer to; the moment where everything turns on a dime and changes how we can perceive the plot of the original game. It is one of those moments that would make you question the motivations of the in-game characters and the player, similar to the “Would you kindly?” motivation in Bioshock. Even though appreciating this masterfully crafted twist truly depends on your investment in the main storyline a bit, it is such a great moment I would almost recommend playing the DLC just to see it. Almost, at least.
The problem in the end comes down to what Ryder White detracts, rather than adds. The gameplay is still fundamentally the same, as using a variety of melee weapons and guns to combat constant droves of undead has remained relatively intact. But what we do lose in the end is the exploration of the world and many of the mechanics found in the main game. For example, your level is fixed at 15, meaning you cannot level up or customize a skill tree in Ryder White. The game pretty much gives you a pre-created character with all the basic tools you need, instead of a character you can shape over time.
The level progression is also a restricted experience, with only small amounts of deviation from the main path that lead to nothing but a few special weapons or mods. Most of your time in Ryder White will be ogling dreary green corridors and desolate streets, pretty much wasting any advancing zombies and crazy gunmen you come across. Ryder White is more akin to a few levels of Call of Duty, with your current objectives the only reason to press forward and backtrack through the established pathways and endless corridors.
To its credit though, Ryder White does try to mix things up a bit every once and a while, throwing in horde mode moments that have you holding in a defensive position for about five minutes, blasting away the endless horde with shotguns and propane tanks constantly. The game also decides to spike the difficulty artificially as well, having you ward off several special infected at times. The DLC is challenging, but not impossible, which is good because it is a single-player only experience. Multiplayer is yet another sadly lacking feature, considering it’s a multi-player RPG at its core.
The experience is still rather short, clocking in at three hours to get through the three locations and completing White’s story. Other issues keep cropping up at times as well; the graphics have remained untouched and still have some awkward face-movements when characters speak, as well as frame rate issues when levels load. The voice acting is once again decent and the soundtrack crescendos only in combat, but does a good job at setting the mood when it hits.
It is actually a quandary for me in recommending Ryder White as DLC. At $9.99, the content is short and cuts away most of what made Dead Island unique, leaving in its wake a shell of the basic gameplay to actually play. It is not a terrible DLC by any means, but it also doesn’t do much to entice new players or bring the established fanbase back to the game. Dead Island: Ryder White is probably best at being a diversion for said fanbase; the storyline they wanted to see from the main game shines here and adds new dimensions to the games lore, but the strength of the story is not enough for players to go back to Banoi once more.
The DLC was purchased for 800 Microsoft points ($9.99) by the reviewer and was played to completion in a little over 3 hours.
Kinda surprising to see that the DLC is a linear, basically non-rpg, experience. The opposite is what made the game good, though it is nice to see that they are putting some work into the story, which gives me hope for a possible sequel being better as the story was so bad (Though it was on the edge of being redeemed with the mechanic girls story. The game should’ve been about her lol).
Look for Jin and ryder as future candidates for Characters with Character…
Fantastic! Jin was such a good character and really the only good one in the game (Not counting Ryder as I haven’t touched the DLC yet).
The Twist is…. THE HUMANS WERE ZOMBIES ALL ALONG!!!! :p
didn’t play the game yet and never was going to either since i’m not a big fan of 1st person shooters, however after seeing the trailers where a family is fighting off zombies, i was very much interested. thanks for a the review
peace
I suppose if they took the time to actually write a story through the entirety of the piece, it’s more than filler, but artificial difficulty and complete linearity? The things that hamstrung the later levels? No thank you.
Dissappointing, the trailer made it look pretty good but I didn’t expect them to rip the RPG part of the game out for the DLC.
Zombie survival co-op has never been so frustrating! Can we overcome the glitchy frustration with buddyship?!
Zombies in a video game? What’ll they come up with next?! Will we survive this horrific island of the walking dead, painfully thick accents, and glitches galore?
Guru Larry and his friend Ian (a guy from a rival Gaming TV show in the UK) get together and have an early online look at the hotly anticipated Zombie-fest, and Uncensored UK version of “Dead Island”. So with two Brits on board, a deadly serious Survival Horror title soon turns into “Shaun of the Dead: The Video Game”, very funny stuff!
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I wonder what the trailer for this will be like.
I want to see a videogame version of the movie released.
Then we can review a videogame based on a movie based on a trailer of a videogame. That sounds like fun.
I’m already looking forward to the trailer for that.
This is a really bad idéa.
As long as they don’t do an adaptation of the game itself, I’m pretty okay.
Heh, the trailer was the best thing about Dead Island….sadly.
Is there anything beyond “YES!” that I can actually say to this? The trailer is a work of freaking art so if they catch catch even a little of of the emotion that this trailer made people feel I think we have a hit on our hands. Let’s just keep it CGI so we don’t have to deal with crappy child actors.
Hollywood is adapting trailers now. Think about that for a second.
Think about THIS : Since the game had nothing to do with the trailer (Except that one little tacked on Easter Egg), if the movie is based on the trailer and not the game, we could have the first serious contender for a video game related movie that isn’t unwatchable.
… I’ll just let THAT sink in for a bit.
…
Then, if we had a game based off the movie, we could still maybe one day get a game related to the trailer. Mind blowing?
That’s really a lot of work for something which might not turn out to be any good at all. Plus, basing a game off a recent movie…
Well, AJ covered this pretty well.
Considering that the story in this trailer is arguably better than the one in the actual game…I don’t care at this point. And really, it might just turn out that it will indeed suck, as there is no backstory on this character other than what we see in the trailer. Yes, it’s a brilliant piece of marketing…but turning that into a full movie is beyond stupid. Lionsgate, what were you thinking?
Lionsgate clearly has good taste, but the problem is that the trailer was SO well done, that I don’t think a movie adaptation can convey anything better than these three minutes did. But, I’d love to be proven wrong!