Dragon Age II Expansion Scrapped, BioWare moves on to the Future
Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.
Posted By Robert G. about 8 months, 1 week ago
Warning: The following contains spoilers. You have been warned.
I had a lot of trouble thinking of an opening for this episode because of the eventual direction the subject matter would go to. It also doesn’t help that a few days from now will be the tenth anniversary of September 11th, something that, as a New Yorker, is a bit close to home.
But that said this is a character that I wanted to write about for some time, and honestly I feel that it’s important it comes out now. We are talking about Anders from the Dragon Age series, the apostate mage that went through a massive transformation from a kind-hearted soul yearning for freedom to political radical taking matters into his own hands.
Anders is first introduced in the Dragon Age: Origins – Awakenings expansion as an apostate mage who has broken free from the circle of magi a record of seven times. In the Dragon Age universe, mages are kind of mistrusted because of the power they wield, their connection to the dream realm known as the fade, and the likelihood they will be possessed by a demon. Because of this, the circle is essentially a school and prison meshed together, a place where mages can learn and practice their powers, but are constantly under the watchful eyes of the templars, the sword arm of the religious chantry.
The templars essentially act as guards and mage-hunters for the circle, a sort of police force that is in constant battle against demons and mages. The constant turmoil between the two groups has always been in the background of Dragon Age, but would eventually become the primary plot point in Dragon Age II…but we are getting ahead of ourselves.
Anders as a character started off as a fairly easy-going mage. Quick to make snarky comments about pretty much everything, Anders has an affinity for life and freedom that makes him enjoyable company in Awakening. However, throughout the dialogue of the game we see a lot of his leanings against the templars and the circle of magi, specifically the lack of love he has for the organization. We see in several conversations how he would do away with the circle if he had the chance, but would not move against them wantonly.
Anders in Awakening just wanted freedom. He wanted to be left alone and able to be a mage in the real world, not locked up and shunned because of what he is. His dormant hatred for the circle, however, is the impetus for what happens with Anders. It is a growing hatred, a flaw in his character that can consume him if he is not in check of his emotions. Ironically, this is what Bioware does to Anders; they personify his feelings by involving the spirit of Justice, another companion from Awakenings, into the mix.
Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.
We knew it was coming…but what details about Dragon Age can be revealed to the players? Read on to find out!
Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.
Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?
The digital distribution food fight continues with Electronic Arts claiming that Valve’s draconian terms and conditions of Steam have forced them to remove Dragon Age II from the store shelves of Valve’s baby. Does this all amount to egg on somebody’s face?
First came the announcement about some new DLC for Dragon Age 2 and now here comes the (indeed suitably epic) trailer.
While development for Dragon Age 3 is just starting to kick into high gear, fans of the Dragon Age series will not have to wait much longer for some new content, thanks to a just newly announced piece of DLC for intended Dragon Age 2.
It seems that Dragon Age II is certainly no stranger to controversy at this point,
Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
Posted By Robert G. about 2 months ago
Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.
Posted By Robert G. about 8 months, 1 week ago
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.
Posted By Robert G. about 8 months, 3 weeks ago
We knew it was coming…but what details about Dragon Age can be revealed to the players? Read on to find out!
Posted By Robert G. about 9 months, 2 weeks ago
Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.
Posted By Shaun K. about 9 months, 2 weeks ago
Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?
Posted By Johnny Maloney about 9 months, 3 weeks ago
The digital distribution food fight continues with Electronic Arts claiming that Valve’s draconian terms and conditions of Steam have forced them to remove Dragon Age II from the store shelves of Valve’s baby. Does this all amount to egg on somebody’s face?
Posted By Shaun K. about 10 months, 2 weeks ago
First came the announcement about some new DLC for Dragon Age 2 and now here comes the (indeed suitably epic) trailer.
Posted By Shaun K. about 10 months, 2 weeks ago
While development for Dragon Age 3 is just starting to kick into high gear, fans of the Dragon Age series will not have to wait much longer for some new content, thanks to a just newly announced piece of DLC for intended Dragon Age 2.
Posted By ZGRDaniel about 1 year, 2 months ago
Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
Posted By AngryJoe about 1 year, 2 months ago
Angry Joe reviews the sequel to Dragon Age: Origins. Is it better than the original? More importantly, is it worth your money? Joe details what went wrong in this follow up to one of the most compelling fantasy RPGs of all time.
Posted By Shaun K. about 9 months, 2 weeks ago
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Dragon Age 2 was, for any number of reasons, one of the more divisive games to come out from Bioware in some time. Some people thought it was a brilliant reinvention of the franchise, while others saw it as unnecessary tinkering with an already successful formula. Now the first major piece of DLC for the game has hit the digital shelves in the form of a new content based expansion titled Legacy. Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?
| PROS | Good story, enjoyable tweaks to DA2 combat, well designed environments |
| CONS | Only makes small changes to overall DA2 formula, poor ally AI, some bugs present, |
| WTF?! | Whatever insanity is going on with Larius’ hair |
Dragon Age: Origins had a decidedly mixed success rate when it came to the various examples of DLC released for the game. Outside of Awakening (which could have easily been a completely stand-alone game in the first place), the remainder of Origin’s expansions were fairly pointless affairs that did little to add to the overall experience of the original game. So it was with some trepidation that I began my journey through Legacy, the first major expansion for Dragon Age 2. Thankfully, what I got was less the kind of DLC that the original Dragon Age: Origins tended to produce, and instead an experience more akin to the excellent expansions that Mass Effect 2 continuously rewards fans of that game with.
Legacy tells a previously untold adventure of Hawke and company that can be accessed at almost any point in the game, including post-ending. The game opens with the now familiar scene of everyone’s favorite dwarf Varric being interrogated by the dour templar Cassandra. She brings up the fact that Varric has been less than forthcoming about a certain adventure Hawke had undertaken in regards to a previously unknown Grey Warden prison. With a shrug and his trademark grin, Varric agrees to tell the tale, but warns Cassandra that she will likely never believe how an encounter with the mafia-esque dwarven organization known as the Carta would lead Hawke to heretofore undiscovered familial secrets and, ultimately, into a confrontation with an entity out of the darkest recesses of the history of Thedas itself…
Legacy’s story is a well done and highly enjoyable narrative. While it never reaches the depths and complexities of the game’s main narrative, it none-the-less weaves an engaging yarn that has major implications for both Hawke and the overarching mythology of the Dragon Age universe. Depending on which characters a player chooses to bring with them, Legacy also gives the other party members (Varric, the Hawke sibling, and Anders in particular) a good amount to say and do, a fact that only serves to make the expansion’s story all the more engaging. Legacy’s climax also features the kind of tricky choices that Bioware likes to include in their games, with the aftermath of said choices promising repercussions for players somewhere down the line, be it in another expansion or possibility even Dragon Age 3. Overall, Legacy produces a tale that stands well enough on its own while also introducing elements that serve to hint at where the next major chapter in the Dragon Age saga is likely to be heading.
Legacy does not dramatically change Dragon Age 2′s approach to gameplay, but it does feature some significant tweaks that help to freshen up the overall experience. First and foremost, Legacy almost entirely (save for one brief encounter early on in the expansion) does away with the kind of limited and repetitive dungeon design that helped to mar the overall experience of DA2. There is nice amount of visual variety in the various areas that make up the Warden’s Prison, ranging from a desert landscape to crumbling dungeon tunnels to the mist filled caverns beneath the prison proper, and the layout of said areas is similarly less straightforward than what was typically encountered in DA2 proper. While Legacy is still a fairly linear affair, it at least features more than one straight corridor after another stitched together. The expansion even includes a good number of wholly optional side areas to explore, many of which play a part in Legacy’s handful of similarly optional side-quests.
Combat also tends to be both more difficult and enjoyable in Legacy, with a number of interesting new enemy types, such as the Genlock Alpha whose large shield makes him nearly immune to frontal attacks, present to give players new challenges to deal with. The lack of repeated homogeneous dungeon layouts also lets Bioware be cleverer in the placement and makeup of enemy encounters. Frequent ambushes (in the form of enemies positioned so that they blend nearly seamlessly into the environment or by having a smaller force flee and draw the party into larger encounters) abound, while the expansion’s various sub-boss encounters tend to feature more varied tactics than simply throwing a bunch of random enemies at the party. The final boss encounter in Legacy is particularly noteworthy, and it is easily among (if not simply the) most difficult encounters to be had within the entirety of Dragon Age 2. To be fair, this difficulty does arise in part because the game’s finicky party A.I. can easily lead to defeat without careful management on the part of the player, but this is a relatively minor annoyance in light of how genuinely epic and fun this boss fight ultimately turns out to be.
All in all, Legacy is a highly enjoyable experience but that is not to say it does not have its fair share of flaws. Legacy never reaches the level of ambition or accomplishment that the best Mass Effect 2 expansions strived for, such as introducing new/unique gameplay elements or creating locations with an almost startling level beauty. While the aforementioned gameplay tweaks do improve thing to a degree, ultimately Legacy plays near identically to the way it progenitor did. Also, while the Warden’s Prison looks better than most DA2 dungeons did, it never reaches the level of visual design that Bioware was able to achieve during the exploration of the Atlas Station or the exterior of the Shadow Broker’s lair.
In essence how players will feel about Legacy will largely depend on their overall feelings about Dragon Age 2 in general. Personally, I walked away from my time with the expansion feeling like I got my money’s worth, but I also was someone who never found the weaknesses of DA2 ever came close to outweighing its strengths. For someone who absolutely hated DA2, Legacy will do little to change this opinion. On the other hand, for those who enjoyed DA2 but wished it had more closely resembled Dragon Age: Origins, then Legacy could very well be exactly the kind of experience the kind of expansion you are looking for. While Legacy never reaches the heights that such Bioware expansions as Lair of the Shadow Broker or Overlord did, it also never hits the lows of Witch Hunt or The Golems of Amgarrak either. It remains an enjoyable and robust three to four hour experience, one that also hopefully bodes well for whatever future Dragon Age 2 downloadable content is yet to come.
A review copy of this game was purchased on PC by the reviewer. The reviewer spent approximately four hours playing the game and the game was completed.
Without a doubt the DLC which serves as the role model to all overs from BioWare is Lair of the Shadow Broker: it adds to the story, plays a vital to a former squard member, has a plot which which is on par with the main plot, great visuals and music and gives the player quite a bit more once it is over.
Awakening also did it’s job well but it could benefit from having being extended but it’s good on it’s own merits. Owning a land, hiring recruits, taking care of the land, making the fort and forces more powerful and a chance to continue the story from origins was nice. But dealing with a conspiricy with various ways to do so was a woudnerful addition.
As for Legacy any reason to be in a freaking different area and fight different foes is a plus. While I don’t miss the overly complciated chess style of gameplay Origins had I feal that having faster combat a to higher price to pay when everything else gets croped to a bare skeleton.
I’m going to wait until DA2 comes down in price or releases a GOTY edition to see if the love/hate relationship is as deservedly ambivalent as it is.
Yeah,
Bioware said that they would fix the issues the “customers” have with DA II.
And what do we get? Where is the fix for the “normal” game? Not here I guess.
This is bullcrap, this is EA taking your money and you smile and throw your money at their feet.
The same thing that Joe stated for Capcom happens here and with EA in general. Really expensive DLC’s that should be in the main game, fixing issues that annoy the crap out of all gamers.
But what do they do? Nothing! And the retarded ones buy this crap, ruining Bioware, because its working as EA plans.
Biowares dead man. Sold out to EA, just like Blizzard to Activision.
the only thing that made me sad about this DLC is the warden mage armor it is UGLY >.<
Good DLC is hard to make for a story-driven game, because the story in a DLC will never have the epic length or scope of the main quest. This latest DA2 addition sounds decidedly “MEH,” and I may get Legacy provided it is bundled together with all the upcoming DLC in the inevitable “Game of the Year Edition.”
I hated Dragon Age 2. Worst $60 I spent all year. No way in hell I will pay for DLC for it. lol
Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
Angry Joe reviews the sequel to Dragon Age: Origins. Is it better than the original? More importantly, is it worth your money? Joe details what went wrong in this follow up to one of the most compelling fantasy RPGs of all time.
You waited for it, you played the demo, you finally got the game in your hand and AT LAST… LOL ?
Angry Joe and Jacob play the Dragon Age II demo and provide commentary on the
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.
Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.
A pinball winter wonderland , the return of the Ludum Dare, and the beauty of The Desolate Hope are just some of what awaits you in this week’s edition of your best source (that’s our story and we’re sticking to it) for free gaming on the net.
Maybe I’m just stubborn. Too much of a romantic. I am unsure. Even if I wanted to at least hope for the “punch anders” option after the explosion. I just couldn’t kill him. Maybe I’m just sadistic to myself for enjoying a tragic romantic story. Even if his dialogue is a tad Twilighty. There was one little moment that helped calm me down when I was pretty much yelling at him in game. I can’t exact quote it but:
“You….you’re a murderer! Their blood! It is on your hands!”
And what does he say? Does he cackle maniacally? No. He just says “I know..” in that sad kicked puppy almost sounding voice. Let’s ignore the fact that I needed a healer for the last boss. For a moment I wanted to just blindly kill him. But it got me to think, like most Bioware games do. If I had killed him I would’ve been no different then him. I can see the good points of this character but I honestly feel they just portrayed him a little off. If they wanted you to care about this character then they dropped the ball. The romance stuff at least helped. Act 2 is great for him. Especially in Rivalry. He’s fun to make angry, I enjoy his line readings more in Rivalry. It hurt when I realized why he was avoiding everyone. How would you react when you think your friend/lover is going to kill you after what he does to the chantry? You’d try to make it easier on them by putting distance between them. All the more reason why he looks obviously surprised when you don’t kill him. I’m probably greedy for letting him live when he’s saying he wants to die. I honestly just took a few deep breaths. Came back after ten minutes of thinking and let him live. That was the longest time I took to make a choice in a video game ever. Both sides are guilty I know that well. Revolutions have happened in the past. Granted they weren’t caused by a possessed mage. Just couldn’t kill him after I thought back to the cute but cheesy romance scene in Act 2. And it did startle me somewhat that I wanted to quickly pick the kill him option after watching him grow from Awakening to Act 3 of DA2. This could have worked so much better if he didn’t just go from annoying and preachy in Act 1 to full on crazy in 3. Because by then you’re like “Oh thank god I can shut him up” That’s not how that scene should go in my opinion. I know there’s very little outcome of your choices in this game. Trust me I’ve read plenty of rants already on that topic. I was trying to play as a mage hater and even then I couldn’t side with the Templars by the end. I even agreed with Meredith before she too went a little crazy. Just knowing this bothered Anders to the point of him doing this. Something he obviously wouldn’t have done if he had a choice. All that just from his anger. It’s so strange to both love and hate a character at the same time. But Anders is the first for me when it comes to this.
You just described what I went through during this moment too, walking away, thinking about killing him or sparing his life. It took me ten or so minutes to come to the decision to let him die like he asked, put him out of his misery, for what he did.
I am going to be bold and say it now, but this choice, along with a lot of other choices in the game, is why ten years down the line, Dragon Age II is going to be remembered.
I won’t deny he has character, but I can’t stand him. He was okay in Awakening and was probably unfairly the brunt of my hate since I had been denied Wynne, Alistair and Zevran in the expansion pack, despite my ending saying Zevran stayed with me (being my character’s lover and all) and Alistair having no reason NOT to be with me considering I sort of accidentally fucked up his becoming king by letting him kill Loghain in front of his daughter. Grumble grumble.
But oh god I couldn’t stand him in DA2. I loved being self-righteous at him with my second character who was a male mage. My mage was maybe a bit of a hypocrite, but he consistently condemned blood magic and consorting with demons. With my first character, a rogue, I was feeling bad about taking the option to kill him until he said something like “Hurry up and do it so I can be a matyr and my name will be praised in the history books”, and then I was like “Yeah let me plunge the knife in his heart plz.”
I GET his character. I think he’s pretty well written in DA2 (despite that whole “Tranquil Solution” lawl Nazi and terrorist parallel dumbfuckery they wrote in). I just don’t like him.
As for the game connecting with players, I do like most of the Origins cast better than the DA2 cast (I do like Varric and Fenris, Isabela has her moments but is pretty stereotypical, Merrill is alright), but I think it doesn’t connect well because you’re crammed in a tiny location and years go by in the plot resulting in things that are entirely out of your hands. Suddenly Sandal and Bodahn are living with me? What the fuck. I’m talking to characters who are reminiscing about things that happened over a time skip that I didn’t get to take part in? The game is just shoddily put together. And I have to admit being denied the original cast in the Origins expansion pack (which for some reason was designed with the focus entirely on drawing in new players rather than continuing the game for fans) and then hearing they wouldn’t be in the sequel made it hard for me to warm up to the game at first. But I did eventually, I enjoyed it more on my second playthrough as a smarmy gay mage anyway.
Furck Anders and fuck Bioware for forcing him on me twice.
I hated him back in DA: O-A, I was cetrain he was a maelificar, and I immediately turned him over to the Templars, and that was the last time I’ve seen him. By the time I’ve met Justive she should have allready made Apostate.
I was so glad when I finnaly got the chance to kill him.
I sided with the templars in DA2, BTW. Kept heling mages, and the kept screwing me. And yes there was a good reason they were locked in circles. Besides the fear and the dager of abomination. It’s called Tewinter Imperium. Where they make slave out of everyone not mage, by and large.
I’m not even going to debate on Anders’ acton. It was horrible. It wasn’t like smashing like a plane or 2 into a scysraper. It was more like detonating a nuke in a major metropolitan area. I was not only willing, but working hard to bring this to peacefull resolution, but then all the mages with 2 exceptions srewed me over (the elf chick and the sister).
I am honestly loving the fact that we see different opinions on this one, because as I said at the end of the article, it depends more on the perception of the act vs the act itself and it is such a treat to see a long-term discussion about it.
I encourge you all to continue, don’t be afraid to voice your opinions, get involved!
I would say the choice with Anders is THE hardest I have ever made in a game. The reason being, as you said, is because he’s so human. Unlike in some games where you would always be considering team dynamics, the moment in front of the destroyed Chantry really comes down to beliefs. Killing him sucked, but I couldn’t bring myself to do otherwise.
While I agree that it is a subtle yet clear result of the shift in Anders, the way it comes about disappointed me slightly. It’s a companion quest, and who really says no to them? I felt betrayed, like the Champion would, no doubt, but I think it was a case of missed opportunity for the player to start structuring their allegiance. There are a few cases of that through the game.
Note I just got to this stage of the game tonight, so I’m talking as someone who may not yet have realised all of Anders impact on Dragon Age 2.
What’s with the apostrophe in “templar’s”? Last I checked, most plural word’s do not need pointless apostrophe’s stuck in them.
That aside, good article. Anders seems like an interesting character indeed…
Fixed…although when I posted this those weren’t in there…
Ah no matter, no harm done.
Have not started reading the article yet, but what’s with the repetition of games, between Pixelated Pretensions and Characters with Character? There are many games that could receive such treatment, so it’s not really necessary.
Okay. To the article…
Well TruePerception, believe me when I say this but I got dozens of requests for characters, and almost all of them are from RPG’s of some sort, which require a long-term investment to get through with it.
And trust me, I am trying real hard to appease
. I am sorry if we keep overlapping a bit with certain companies or games or series but trust me when I say this, things are looking up for CwC.
What I have said is that “A The mages would destroy themselves thus proving that the templars were right and eradicating monsters out of the face of the planet/EVERYONE AGAINST THE MAGES”
This fictional world has more than power to stop the mages, and in my opinion if the worse happened yes annihilate them all because as it seems mortals when given power get mad. But we’re not talking about the after effects but rather the morals of Anders that I believe he would have seen that in the same way that I have in the sense that he saw that the good side of mages could easily overwhelm their bad side. I respect him in taking the risk and covering his hand in probable blood of millions of innocents for the sake of, whether you agree or not, evolution and freedom.
Your statement there is made confusing by the poor structuring of the sentence. Try reading it aloud to yourself; it isn’t very clear.
That aside, way to backtrack on your point. “We’re not talking about the after effects”… well what do you call “the ends justify the means” then? Oh, and OF COURSE Anders believed that the good side of mages will overwhelm their bad side, what with him being extremely shaken up / depressed by Vengeance (i.e. his bad side) overwhelming him and killing (or nearly killing) an innocent mage! ^_^
Um for me it’s normal…dunno maybe I don’t notice it
But what I meant about talking of Anders is his ideals, thus the end justifies the means IN THIS ONE. I will not get other examples because controversies would spawn here but you get my point.
And wouldn’t you want to free your entire race of oppression? An race that was decided to be one from their birth not by their choice? I would at least.
What you are expecting, is that all the mages will succumb to demons if they had allowed them to walk free, when in fact THEY are the ones that cause them to turn to the demons for help. They say that desperate people are the most dangerous because they are willing to do anything. So if they where not in this situation in the first place, the who knows? Then perhaps most of them would not have any reason to bargain with the demons. So the chantry and the templars can be looked upon as the ones who trigger the actions of the blood mages and apostates.
Most of them dont start out with dealing with demons either. They might experiment with blood magic or some other reason that will make the Templars think they are dangerous and try to kill them or make then tranquil. When they are threatened with death or worse and have no one other hope, then most would easily give in to the demons.
This make the hole Templar/mages subject to a great tragedy, where the more blood mages and abomination there is, the stricter and meaner the templars are on the mages. But when the templars get worse, then more mages will give in aswell. As long as this circle contiued, something like this was almost inevitable. If Anders had not started the war, then something else would have eventually. What is sad is that if the had started with better circumstances, without templars or the chantry, then maybe it could have become something greater. A school where mages could learn to control their powers and how to avoid the demons, then use their gift to help others in society.
wow this reply got a terribly long. Dont think of this as much of a reply, but more of my opinion on the circle and the chantry.
Dude <3 no homo(maybe an little bit) KIDDING.
But I never looked that way on the matter….interesting point of view
Hey thanks!
That means a lot. This was really fun, so I got to do this again sometime! Even though I dont know how many other games I can go into as deep as Dragon age, since this is my favorite RPG series.
Crap the ending is spoiled ^^
But I do not condemn him, terrorism or not the end justifies the means in this one. Imagine hundreds of year into oppression, of being feared that can be ended by your own hands someone that has suffered just as much. And considering that you have an burning vengeance desire inside of you just makes me sympathize even more with Anders.
The end justifies the means? Are you as mad as Anders? He throws the world into complete war, doubtlessly ruining countless more lives than the Circle has in its entire history, all because he would not accept a compromise. Not that because a compromise didn’t exist, but because HE DIDN’T WANT ONE TO HAPPEN!
Oh, and if you make a deal with the demon Torpor, Anders can say “I will not be with a man who would sell out himself and an innocent for personal gain.” HYPOCRISY MUCH? Oh, and let’s not forget him spitting on a Merrill relationship, saying that she’d eventually turn on Hawke in favour of demons… and he does this while in the middle of TRICKING YOU INTO ASSEMBLING HIS BOMB!
Just to be clear, I do not think any of this negates this article; I’m just in the anti-Anders camp. If anything, having such polarizing opinions of him shows just how much character he actually has.
I myself would have done the same even not fricking mad as Anders with Vengeance. “When the variables change, things rearrange” that is an FACT for what I have seen in human history. After the events of total freedom of the mages yes a lot of people would be killed, yes the world would be thrown in total chaos but one of two things would happen: A The mages would destroy themselves thus proving that the templars were right and eradicating monsters out of the face of the planet/Everyone against the mages B Mages winning against temptation and changing the world for better.
One of two things? There is plenty more that could happen. What if the mages simply lost and got wiped out? A mass rebellion failed and all future mages will suffer even worse reprecussions than before… and if they win in the end? It’s not simply “they’ll destroy themselves” or “they’ll change for the better.” Something that I myself have learned from history is “Never give power to angry people.” Whenever I’ve seen an oppressed people win and take control, it has never, EVER ended well. Let’s see… how many bloody revolutions has Central America had? How many times have African dictators been overthrown, just to have an even worse leader take command?
Let’s instead look at what might have been if none of this ever happened. There have been good mages and bad ones, just as there have been bad templars and good ones. There would be high points and low points, but the overall suffering is limited from the many to the few. Could things have not improved peacefully… for example, with autonomous circles and templars simply counteracting the known bad apples? Idealistic, true, but one man starting a world war just because he’s obstinate is NOT justifiable in any regard.
The foundation of peace built with the mangled corpses of slaughtered innocents and slaves. It’s been said that a person is smart, but people are horrendously stupid and ignorant. It fits the situation well.
Are the mages capable of terrifying acts and evil? Yes, potentially more so due to the nature of their power but honestly, it’s no more than the evils of any other typical person. The templars are just as capable of such atrocities with their orchestrated acts of slaughter and oppression. From what I’ve seen, they’re almost just as bad as the mages themselves are actually regarded. Kind of makes you wonder who the real ‘threat’ to society is. But then again, they have the authority because they aren’t ‘different’.
If an almighty being came down to you one day and said, take the life of this innocent child and I shall give the world everlasting peace and prosperity, would you pull that trigger? I’d rather not have any future sewn from that scenario, even if it’s essentially what we live in today. But as many of us have never been involved with such atrocities, I suppose we can never really truly know how we’d feel.
In my personal opinion, the templars were wrong. They would choose the slaughter of innocents to appease an ignorant mass of people just to save themselves the trouble it would cause. If people are so dumb and ignorant that they can’t see logic or reason beyond the person with a beer in his hand two feet away crying ‘get him’, than they deserve the fate they’d find. Ander’s actions would certainly condemn a great many more to the stigma he so desperately struggled against, there’s no way around that in this scenario. But if his head on a platter isn’t enough to appease the people, then let them charge the mages and see what that gets them.
In hindsight of that thought, if anything, it would be the templars jobs to quell the people and protect the innocents, including the mages. They should be more than enough to intervene on behalf of the circle and stop such an event and that would certainly have the support of a great many more rather than the undecided stance of so many. That would have been a solid compromise to at least move things forward. Granted, that still leaves the situation as is, but the foundation would have been there to start building in the right direction – something none of them were even willing to accept.