Posted By Heisanevilgenius about 9 months, 2 weeks ago
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Evolve from a beaver to a gorilla and chuck coconuts at lemurs.
I would like to pre-emptively apologize if the ending joke was in bad taste. Nothing at all was meant by it. I was just trying to be silly. ![]()
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As a kid I’ve really appreciated this game. There weren’t many games on C64 at the time with different stages. This changed later with the use of disk drive – and introducing horrible loading times.
Never the less.. even as a child I’ve found the stage with the rodent and the one with the frog strange. Flying fishes or swimming insects? Underwater jumping?
If you find this game strange, check out “Blue Moon” from the same era!
I find it interesting on these old multiplatform games that the Apple II often wins on graphics (apple II fan here), eventhough systems like the C64 have the vic Video Display Generator, and the Colecovision had the TI TMS VDG, while the Apple II has a shift register and a timing hack.
Obviously today you can see the TMS and VIC systems kicking total ass, but back then its like they forgot those machines actually had graphics chipsets
I don’t know. I’d say the Colecovision definitely had the superior graphics for this game, although they had to completely redo the game from the ground up. I’d say the Commodore graphics were marginally better than the Apple’s as well, although they tried to stick to the same style.
we disagree and that is ok, but with a little more ram and a little more storage the colecovision is capible of doing a pretty convincing port of dragons lair on the ADAM, and the base system itself doing sega’s TURBO and was similar to the neo geo for its time (ie ran mostly the same hardware as arcade machines),
keeping that in mind the apple presented its pallet much better and made use of the hack double buffering and vector like shape tables to make complex animated shapes (ie the ameba’s vs just a helix moving icon and a 2 frame monochrome flicker as a avatar) , it also seemed snappier.
I’ve played Dragon’s Lair on the Adam, we had it in the computer room at school at the time. It’s nothing like the original version, just a slightly above basic platformer as I recall.
I still own it, and yes its not a perfect copy, and yes it does replace some scenes with platforms but before CD rom it was the closest port to a home console, so once you see a full sized dirk avatar take on a dragon sprite 1/3 the size of the screen on a 1983 console you dont see a flickering squiggly line as “good graphics”
The amoeba effect on the apple II though was well crap, but it was animated smoothly and in color, which is pretty freaking good for a machine with a hack for color support, no buffer memory, no sprite blitter, nothing just a chunk of ram (about 2k I think for high res) 1mhz cpu, and a parallel to serial shift register
Thats a bit like an iPad getting owned by a phone book, and it happens a lot when these old machines were out and everyone was making the crappiest laziest ports they possibly could (a lot like the handheld market today)
Running Spore on the lowest graphic settings are we?
Finaly a new episode! Man theese are just hillarious, keep up the good work and im sure that you are going to one of BT new stars.
I was screaming “evolution dosen’t work that way” almost entire review.
Man, I love this series. Nearly every game that you review is one that I’ve never even heard of. I’ve been following your videos since back when you were on MakingYouStupid.com, which seems to have died some time in recent history. Anyways, keep up the good work!
I find the amoeba stage interesting because it reminds me of the “Primordial Soup” stage from “The Time Warp of Dr. Brain”. At least that one was more clear about what was what. Besides your team of green amoebas vs the yellow team, there is “food” to spawn new amoeba, vitamins to strengthen your amoeba, viruses that weaken them, protozoa that simply block your path, bacteria that eat your food, and slime bubbles that suck you into the primordial soup and destroy you.
Maybe the game is about the evolutionary ancestry of human beings. The first level is life learning to become more complex. The second level is vertebrates learning to escape the sea, which was theorized to have happened due to an overabundance of aggressive predatory fish. The third level is the first mammals becoming small burrowing creatures to survive the age of dinosaurs. The fourth level is the dinosaurs perishing in a flood and the mammals surviving, because it’s unknown how exactly dinosaurs perished so they just put a biblical flood as a placeholder. The fifth level is apes learning to walk upright and use tools. And the sixth level is some kind of metaphor for civilization.
Well done, sir. You managed to make a game whipped up by two 17-year olds in their living room sound really well-thought out and clever. Very nice analysis.
That was definitely weird. lol
LOL at the end.
But why some of the videogames are runner-ups?
Because I don’t find the game as a whole all that weird, but there are some weird elements that I think I need to at least address. I use the runner up category for games that aren’t extremely weird, or games that have just one or two elements that are really really weird (Like Rambo for NES).