Dragon Age II Expansion Scrapped, BioWare moves on to the Future
Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.
Posted By Robert G. about 8 months, 3 weeks ago
When Dragon Age II came out earlier this year, it was met with a lukewarm response from fans of the dark fantasy series. While not a perfect game, much like Origins, the drastic re-design of both the artistic style and the combat left a sour taste in some fans’ mouths. Thankfully though, Bioware is sticking to their baby and promoting it still, along with some hints at what Dragon Age III may hold in the future.
At a PAX panel this year, Bioware’s Mike Laidlaw gave some details on both the eventual sequel to Dragon Age II, and upcoming DLC. In regards to the DLC, Laidlaw promised more appearances by loved characters such as Varric and Leliana, along with Flemeth and Morrigan, the mother-daughter team that is pretty much integral to the plot of the whole series. We shall also see a release model similar to the Legacy DLC, which to me sounds like add-ons to the overall story that offer a side-quest that is not only worth something in gameplay terms, such as nifty items or weapons, but plot-wise good character development. No word on a huge expansion similar to Awakening though.
With Dragon Age II still telling some stories about the titular Hawke character, Laidlaw dropped some hints on what Dragon Age III will deal with. Because of the ending of the second game, the entire nation will be witnessing a war between the mages and the templars. The game will involve the player travelling between the countries of Orlais and Tevinter (which I believe Yousif called on BT takes on. Just saying.) to quell, or incite, the boiling tensions. It seems Bioware is going for a larger world size, likely a response to the “repetitive” maps that, for me at least, made sense in Dragon Age II plot-wise.
As for the game’s protagonist, Laidlaw has already hinted a few times that there will be a new character. Companions will again only receive upgrades to their unique armor designs over changing entire armor sets, and combat will be more about “preparation, teamwork, and positioning,” to me emphasizing the more tactical combat that was in Dragon Age: Origins over the more action-RPG approach in II. Oh, and there is a possibility for Co-op, but even Laidlaw said this is unlikely.
Well, that is a lot to take in at once. What about you guys though? Excited? Skeptical? Still not a fan of the series or the direction it’s going, or can’t wait to see more?
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Dragon Age II - Angry Review
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Dragon Age 2 Review - ZGR
All around gamer, teacher, historian and writer, making his home at Blistered Thumbs.
Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.
We knew it was coming…but what details about Dragon Age can be revealed to the players? Read on to find out!
Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.
Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?
The digital distribution food fight continues with Electronic Arts claiming that Valve’s draconian terms and conditions of Steam have forced them to remove Dragon Age II from the store shelves of Valve’s baby. Does this all amount to egg on somebody’s face?
First came the announcement about some new DLC for Dragon Age 2 and now here comes the (indeed suitably epic) trailer.
While development for Dragon Age 3 is just starting to kick into high gear, fans of the Dragon Age series will not have to wait much longer for some new content, thanks to a just newly announced piece of DLC for intended Dragon Age 2.
It seems that Dragon Age II is certainly no stranger to controversy at this point,
Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
Posted By Robert G. about 2 months ago
Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.
Posted By Robert G. about 8 months, 1 week ago
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.
Posted By Robert G. about 8 months, 3 weeks ago
We knew it was coming…but what details about Dragon Age can be revealed to the players? Read on to find out!
Posted By Robert G. about 9 months, 2 weeks ago
Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.
Posted By Shaun K. about 9 months, 2 weeks ago
Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?
Posted By Johnny Maloney about 9 months, 3 weeks ago
The digital distribution food fight continues with Electronic Arts claiming that Valve’s draconian terms and conditions of Steam have forced them to remove Dragon Age II from the store shelves of Valve’s baby. Does this all amount to egg on somebody’s face?
Posted By Shaun K. about 10 months, 2 weeks ago
First came the announcement about some new DLC for Dragon Age 2 and now here comes the (indeed suitably epic) trailer.
Posted By Shaun K. about 10 months, 2 weeks ago
While development for Dragon Age 3 is just starting to kick into high gear, fans of the Dragon Age series will not have to wait much longer for some new content, thanks to a just newly announced piece of DLC for intended Dragon Age 2.
Posted By ZGRDaniel about 1 year, 2 months ago
Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
Posted By AngryJoe about 1 year, 2 months ago
Angry Joe reviews the sequel to Dragon Age: Origins. Is it better than the original? More importantly, is it worth your money? Joe details what went wrong in this follow up to one of the most compelling fantasy RPGs of all time.
Posted By Shaun K. about 9 months, 2 weeks ago
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Dragon Age 2 was, for any number of reasons, one of the more divisive games to come out from Bioware in some time. Some people thought it was a brilliant reinvention of the franchise, while others saw it as unnecessary tinkering with an already successful formula. Now the first major piece of DLC for the game has hit the digital shelves in the form of a new content based expansion titled Legacy. Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?
| PROS | Good story, enjoyable tweaks to DA2 combat, well designed environments |
| CONS | Only makes small changes to overall DA2 formula, poor ally AI, some bugs present, |
| WTF?! | Whatever insanity is going on with Larius’ hair |
Dragon Age: Origins had a decidedly mixed success rate when it came to the various examples of DLC released for the game. Outside of Awakening (which could have easily been a completely stand-alone game in the first place), the remainder of Origin’s expansions were fairly pointless affairs that did little to add to the overall experience of the original game. So it was with some trepidation that I began my journey through Legacy, the first major expansion for Dragon Age 2. Thankfully, what I got was less the kind of DLC that the original Dragon Age: Origins tended to produce, and instead an experience more akin to the excellent expansions that Mass Effect 2 continuously rewards fans of that game with.
Legacy tells a previously untold adventure of Hawke and company that can be accessed at almost any point in the game, including post-ending. The game opens with the now familiar scene of everyone’s favorite dwarf Varric being interrogated by the dour templar Cassandra. She brings up the fact that Varric has been less than forthcoming about a certain adventure Hawke had undertaken in regards to a previously unknown Grey Warden prison. With a shrug and his trademark grin, Varric agrees to tell the tale, but warns Cassandra that she will likely never believe how an encounter with the mafia-esque dwarven organization known as the Carta would lead Hawke to heretofore undiscovered familial secrets and, ultimately, into a confrontation with an entity out of the darkest recesses of the history of Thedas itself…
Legacy’s story is a well done and highly enjoyable narrative. While it never reaches the depths and complexities of the game’s main narrative, it none-the-less weaves an engaging yarn that has major implications for both Hawke and the overarching mythology of the Dragon Age universe. Depending on which characters a player chooses to bring with them, Legacy also gives the other party members (Varric, the Hawke sibling, and Anders in particular) a good amount to say and do, a fact that only serves to make the expansion’s story all the more engaging. Legacy’s climax also features the kind of tricky choices that Bioware likes to include in their games, with the aftermath of said choices promising repercussions for players somewhere down the line, be it in another expansion or possibility even Dragon Age 3. Overall, Legacy produces a tale that stands well enough on its own while also introducing elements that serve to hint at where the next major chapter in the Dragon Age saga is likely to be heading.
Legacy does not dramatically change Dragon Age 2′s approach to gameplay, but it does feature some significant tweaks that help to freshen up the overall experience. First and foremost, Legacy almost entirely (save for one brief encounter early on in the expansion) does away with the kind of limited and repetitive dungeon design that helped to mar the overall experience of DA2. There is nice amount of visual variety in the various areas that make up the Warden’s Prison, ranging from a desert landscape to crumbling dungeon tunnels to the mist filled caverns beneath the prison proper, and the layout of said areas is similarly less straightforward than what was typically encountered in DA2 proper. While Legacy is still a fairly linear affair, it at least features more than one straight corridor after another stitched together. The expansion even includes a good number of wholly optional side areas to explore, many of which play a part in Legacy’s handful of similarly optional side-quests.
Combat also tends to be both more difficult and enjoyable in Legacy, with a number of interesting new enemy types, such as the Genlock Alpha whose large shield makes him nearly immune to frontal attacks, present to give players new challenges to deal with. The lack of repeated homogeneous dungeon layouts also lets Bioware be cleverer in the placement and makeup of enemy encounters. Frequent ambushes (in the form of enemies positioned so that they blend nearly seamlessly into the environment or by having a smaller force flee and draw the party into larger encounters) abound, while the expansion’s various sub-boss encounters tend to feature more varied tactics than simply throwing a bunch of random enemies at the party. The final boss encounter in Legacy is particularly noteworthy, and it is easily among (if not simply the) most difficult encounters to be had within the entirety of Dragon Age 2. To be fair, this difficulty does arise in part because the game’s finicky party A.I. can easily lead to defeat without careful management on the part of the player, but this is a relatively minor annoyance in light of how genuinely epic and fun this boss fight ultimately turns out to be.
All in all, Legacy is a highly enjoyable experience but that is not to say it does not have its fair share of flaws. Legacy never reaches the level of ambition or accomplishment that the best Mass Effect 2 expansions strived for, such as introducing new/unique gameplay elements or creating locations with an almost startling level beauty. While the aforementioned gameplay tweaks do improve thing to a degree, ultimately Legacy plays near identically to the way it progenitor did. Also, while the Warden’s Prison looks better than most DA2 dungeons did, it never reaches the level of visual design that Bioware was able to achieve during the exploration of the Atlas Station or the exterior of the Shadow Broker’s lair.
In essence how players will feel about Legacy will largely depend on their overall feelings about Dragon Age 2 in general. Personally, I walked away from my time with the expansion feeling like I got my money’s worth, but I also was someone who never found the weaknesses of DA2 ever came close to outweighing its strengths. For someone who absolutely hated DA2, Legacy will do little to change this opinion. On the other hand, for those who enjoyed DA2 but wished it had more closely resembled Dragon Age: Origins, then Legacy could very well be exactly the kind of experience the kind of expansion you are looking for. While Legacy never reaches the heights that such Bioware expansions as Lair of the Shadow Broker or Overlord did, it also never hits the lows of Witch Hunt or The Golems of Amgarrak either. It remains an enjoyable and robust three to four hour experience, one that also hopefully bodes well for whatever future Dragon Age 2 downloadable content is yet to come.
A review copy of this game was purchased on PC by the reviewer. The reviewer spent approximately four hours playing the game and the game was completed.
Without a doubt the DLC which serves as the role model to all overs from BioWare is Lair of the Shadow Broker: it adds to the story, plays a vital to a former squard member, has a plot which which is on par with the main plot, great visuals and music and gives the player quite a bit more once it is over.
Awakening also did it’s job well but it could benefit from having being extended but it’s good on it’s own merits. Owning a land, hiring recruits, taking care of the land, making the fort and forces more powerful and a chance to continue the story from origins was nice. But dealing with a conspiricy with various ways to do so was a woudnerful addition.
As for Legacy any reason to be in a freaking different area and fight different foes is a plus. While I don’t miss the overly complciated chess style of gameplay Origins had I feal that having faster combat a to higher price to pay when everything else gets croped to a bare skeleton.
I’m going to wait until DA2 comes down in price or releases a GOTY edition to see if the love/hate relationship is as deservedly ambivalent as it is.
Yeah,
Bioware said that they would fix the issues the “customers” have with DA II.
And what do we get? Where is the fix for the “normal” game? Not here I guess.
This is bullcrap, this is EA taking your money and you smile and throw your money at their feet.
The same thing that Joe stated for Capcom happens here and with EA in general. Really expensive DLC’s that should be in the main game, fixing issues that annoy the crap out of all gamers.
But what do they do? Nothing! And the retarded ones buy this crap, ruining Bioware, because its working as EA plans.
Biowares dead man. Sold out to EA, just like Blizzard to Activision.
the only thing that made me sad about this DLC is the warden mage armor it is UGLY >.<
Good DLC is hard to make for a story-driven game, because the story in a DLC will never have the epic length or scope of the main quest. This latest DA2 addition sounds decidedly “MEH,” and I may get Legacy provided it is bundled together with all the upcoming DLC in the inevitable “Game of the Year Edition.”
I hated Dragon Age 2. Worst $60 I spent all year. No way in hell I will pay for DLC for it. lol
Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
Angry Joe reviews the sequel to Dragon Age: Origins. Is it better than the original? More importantly, is it worth your money? Joe details what went wrong in this follow up to one of the most compelling fantasy RPGs of all time.
You waited for it, you played the demo, you finally got the game in your hand and AT LAST… LOL ?
Angry Joe and Jacob play the Dragon Age II demo and provide commentary on the
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.
Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.
A pinball winter wonderland , the return of the Ludum Dare, and the beauty of The Desolate Hope are just some of what awaits you in this week’s edition of your best source (that’s our story and we’re sticking to it) for free gaming on the net.
Game nr. 2′s failure was quite clear to me from the start, and that mostly because the first game was huge and had many great stories for every origin you chose. Many like myself, would have preferred them continue from there just like Mass Effect worked, but alas.
I do not think DA2 is bad, but in comparison, it is quite pale to it’s predecessor. Dragon Age 1 was Citizen Kane, and DA2 is, well, any other movie by Orson Welles- not bad, but not up there.
But matters aside, I am curious how they will continue the series. Hopefully we will see the Grey Warden and Hawke in the same party. Well, probably not, but that would be all kinds of awesome.
PS: I am still wondering why people call DA a “dark fantasy” series…
I know what you wanted to say with the comparison, but never a Citizen Kane. Either of Baldur’s Gates or ME games, but not DA:O. NOt saying DA:O was bad, but wasn’t that great. DA2? Well I still prefer it to NWN2 (the best character gets killed at 60% of the storry).
I never said was DA:O was the citizen kane of all rpg of all time ever +50 times eternity, what I meant was that if the series itself is Orson Welles, then DA:O is Citizen Kane. I hope that clear things out.
I’m one of those who were on the dissapointed side when it comes to DA2. I didn’t hate it, but the combat and repeated areas did turn me off, it wasn’t bad, just not what I expected it would be.
But if they fix the issues DA2 had on DA3 than DA3 should be quite a promising game. But not a day 1 buy from me.
I don’t think DA 2 was a bad game, but I do believe they over-corrected in some areas, i.e, the combat in Origins was terribly slow. The key is to create a balance between action and strategy. They also need to create more areas for this one, which seems to be in progress, and in general give it more development time.
Think Dragon Age III will be very interesting. Although Bioware are running into the problem a KOTOR 3 would have had, with not 1 but 2 separate characters that fans are now attached to with no real easy way to integrate them into the story. Still though, i’m looking forward to what they come up with, espically if they pull the trigger on what Orlais is rumoured to be planning.
Well unless the pull more BS, character of Origins should be dead by the end of DA2 (7 year life expectancy, remember?). But then again I was so dissapointed when Alister and that ass of the mage from Awakening returned in D2 (they were both dead in my sorry).
Also Awakening huge? I finished it in less than a day. It was the lousiest expansion I ever played.
To be fair though, most of the problems like that happened as a result of problems with Origin’s Epilogues, which where bugged to high hell and would often ignore the choices you made in the original game. Not saying some of them weren’t actual retcons, I can think of at least three characters (two of them major) who were brought back regardless of how they ended up in the original, but a good portion of them were caused by faulty epilogues from Origins.
I will point out that, with the exception of Zevran, all of the returning characters who appear from the tons of possibilities in the epilogues do so if they had a chance of being alive, specifically Alistair and Leliana. Flemeth they explained, and Nathaniel is a rare possibility.
Ive been told that Leliana can be killed in the game too, but I have never seen that happen before. She has ran away and things like that when I played Origins, but never tried to fight me.
Zev is the only real wildcard and there are only two spots where he can be killed, both of which, for me at least, is unlikely since he was among my favorite party members in Origins.
That said, bugs do exist and the chances of them being fixed fully is unlikely. Still, it is a bit ambitious what they are doing with this anyway, and that is part of the charm of Dragon Age, it has a story it does want to tell, but how it’s told is what makes it memorable, in both games.
Emm, dunno where your getting the 7 year life expectancy from? Alister says you have about 30 more years before you have to talk the lone walk into the deep roads.
Yeah i can see why it would be annoying for you to have a dead character reappear as by magic. I understand why they did it though, since its hard to plot a story with that many deviations in it, but yeah, should have planned the series out better if they were going to have direct ties between the games (like they did with mass effect).
Took me about 20 hours to finish awakenings personally, didn’t think it was up to the orginal and could have done with about 3 more months in development, but did enjoy what i played. Sorry to hear you didn’t seem to enjoy it, different strokes for diferent folks i guess.
I’m just curious on how they’ll turn Dragon Age into an FPS. Maybe more crossbows?
Still a Bioware fanboy and therefore very excited.