Posted By James C. about 2 years, 4 months ago
I play League of Legends. I play League of Legends PROBABLY a little more than I should some days. While the never ending struggle between the masses who favor the League of Legends, and those who enjoy its aesthetically different, evil brother Heroes of Newerth, I bring the Top Ten Best Designed Champions who take to the field of the Summoner’s Rift or the Twisted Treeline multiple times per day, just so that the masses will be sated for another 20-40 minutes!
Whoa wait a minute, let me just say something before I jump into a list you will probably know nothing about. Robert Grosso, one of our News Editors, approached me about doing this list as we were both fans of the game. As this is a culmination of both of our work, I’d like to thank the yank for all the work he has done for the list.
Now onward, to victory!
This Yordle can pack a punch let me tell you. If you find yourself in the lane with Heimerdinger without sufficient preparation, prepare to get pushed to its limits. With the power to set down some strong turrets, homing rockets, a flashbang grenade, and the ability to temporarily improve them all, Heimerdinger can keep the pressure on the enemy team for a long time. If you ever see this champion, make sure to pressure him hard, as he can only have few turrets at a time and he’s also quite sticky to boot.
When you think of gladiatorial combat, usually it is brawn over brains that can decide the outcome. Not with Heimerdinger though. Pretty much Albert Einstein if he was a bad-ass, Heimerdinger sports a very peculiar design when compared to the other fantastical races in Runeterra. Sporting a lab coat, throwing wrenches, beady bifocal goggles and a massive head that no doubt holds a ton of gray matter, Heimerdinger is a character that sticks out greatly amongst the League of Legends roster, and does so with great gusto.
While you’d initially think that this champion would be a slow going creature of intellect, you’d be wrong, as Urgot is a punisher. What I mean is that the Noxian monster has a tendency of punishing people who aren’t fast on their feet. His acid bomb is actually an initiating move to make acid hunter, a high damage skill shot, into a homing missile that can extend past turret range. Even his ultimate is a beast in catching people out of position, as it targets and switches the placement of an enemy champion and Urgot, either taking a champion out of a vital team fight, or to momentarily expose a turret hugging player.
The art also complements Urgot’s story in showing how much of a monster has become. Wallowing around like some giant enemy crab (which is in fact a purchasable skin), Urgot knows how to press a lane, how to strike fear within the jungle, or catching foes off guard.
When you are a ranged champion, you usually have a second of reaction time to begin running away from the melee or to plan your next move. When that advantage disappears, however, that’s when you need to start preempting your moves a little bit sooner than that. Such is the case of Kassadin, the Void Walker, a champion so threatening to mage-types and ranged that even the most venerable warriors would tremble in fear. With the ability to warp ahead quickly with a fairly low cooldown and other abilities that severely hamper an ability power (Mage) champion, this one is the one to watch out for when you find yourself alone in the lanes. To truly master Kassadin is to know when to warp in, warp out, and destroy the softest targets in sight. Just remember that this void-touched human is probably as squishy as his targets.
Did I mention that he looks as badass as his title? Well he does, sporting some serious otherworldly hardware to maintain his darkness touched body. His void infused wrist blade is also one of his trademarks, dealing swift death to those who aren’t careful at any stage of the game.
When you’re in a game, when the screen grays out and the mini map turns into a fuzzy mess, know that you’re probably one step away from being assaulted by Nocturne, the living shadow. The reason Nocturne is so feared is that he has a knack of showing up when you least expect it, and an expertly played one is almost impossible to run away from. With a skill shot that leaves a trail on hit champions that increases his movement, a fear that can incapacitate enemies if he can keep up with targets, and an ultimate that removes all enemy sight and lunges Nocturne at an enemy with a range of about a quarter of the map.
Shadows are always cool looking. So dark, so mysterious…so dangerous, these inky specters make for great characters in a game such as League of Legends if given the right look. Nocturne is no different in that regard. His pitch black skin is just as jarring to the eyes as the jagged blades on his armored armbands. His face is devoid of any expression; adding to the mystery of his intentions too. Nocturne is just a cool character, and his design greatly reflects the mysterious natures of the more fantastical creatures in League of Legends.
If Nocturne represents the shadowy unknown, then Fiddlesticks represents known terror. There are a ton of strange and evil-looking creatures in League of Legends, but none of them actually look threatening until you get to Fiddlesticks. Essentially a living scarecrow with a huge scythe, what really strikes me is how terrifying Fiddlesticks really looks all over.
This is basically the bastard scarecrow we would see from Tim Burton’s adaptation of The Wizard of Oz. His joints are made of bundled sticks, his clothing ratty and moth-eaten, but the most terrifying aspect is his eerie grin; always frozen in a wicked smile as he lobs your head off with his deadly scythe. Fiddlesticks is a design that is supposed to strike fear into the players hearts; and I have to say that it succeeds.
Know that when you hear the murder of ravens approach; know that you are already too late to avoid the scarecrow’s wrath.