Dragon Age II Expansion Scrapped, BioWare moves on to the Future
Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.
Posted By Shaun K. about 10 months, 2 weeks ago
While development for Dragon Age 3 is just starting to kick into high gear, fans of the Dragon Age series will not have to wait much longer for some new content, thanks to a just newly announced piece of DLC for intended Dragon Age 2.
Dragon Age 2: Legacy is set to be the first major piece (i.e. actual story content as opposed to just a weapons/armor pack) of DLC for the game since its initial release. It also, appropriately enough, looks to be centered around the game’s lead character (and player stand in) Champion Hawke, who must travel to a mysterious Warden prison in order to discover new secrets about his/her family history (oh and incidenttly stop a major criminal cartel from targeting him or her for death, but that kind of thing happens to Hawke all the time). The game’s official description follows:
Targeted by a vicious criminal cartel that are hunting “the blood of the Hawke,” you must put an end to their relentless attacks. Leave Kirkwall, and journey to an ancient Grey Warden prison in order to find the source of the aggression and uncover the harsh truth about the Hawke lineage. Playable from any point in the DAII campaign, face all new darkspawn, forge a powerful new class-specific weapon and come face to face with an ancient horror.
Legacy will release to PC, Mac, XBLA, and PSN on July 26th and will cost players a cool 9.99 (or 800 Bioware/Microsoft points). Look to Blistered Thumbs for continuing coverage of this and all other Dragon Age news and be sure to share your comments with your fellow readers below.
This screenshot seems to suggest that Legacy might be addressing one of DA2′s central flaws, namely its overly repetitive and reused dungeon environments…
…While this screenshot does less so, thanks to a design that is sure to be familiar to players of Dragon Age 2. But at least it features a new enemy type.
Source: Bioware. http://dragonage.bioware.com/da2/addon/legacy/
Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.
We knew it was coming…but what details about Dragon Age can be revealed to the players? Read on to find out!
Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.
Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?
The digital distribution food fight continues with Electronic Arts claiming that Valve’s draconian terms and conditions of Steam have forced them to remove Dragon Age II from the store shelves of Valve’s baby. Does this all amount to egg on somebody’s face?
First came the announcement about some new DLC for Dragon Age 2 and now here comes the (indeed suitably epic) trailer.
While development for Dragon Age 3 is just starting to kick into high gear, fans of the Dragon Age series will not have to wait much longer for some new content, thanks to a just newly announced piece of DLC for intended Dragon Age 2.
It seems that Dragon Age II is certainly no stranger to controversy at this point,
Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
Posted By Robert G. about 2 months ago
Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.
Posted By Robert G. about 8 months, 1 week ago
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.
Posted By Robert G. about 8 months, 3 weeks ago
We knew it was coming…but what details about Dragon Age can be revealed to the players? Read on to find out!
Posted By Robert G. about 9 months, 2 weeks ago
Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.
Posted By Shaun K. about 9 months, 2 weeks ago
Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?
Posted By Johnny Maloney about 9 months, 3 weeks ago
The digital distribution food fight continues with Electronic Arts claiming that Valve’s draconian terms and conditions of Steam have forced them to remove Dragon Age II from the store shelves of Valve’s baby. Does this all amount to egg on somebody’s face?
Posted By Shaun K. about 10 months, 2 weeks ago
First came the announcement about some new DLC for Dragon Age 2 and now here comes the (indeed suitably epic) trailer.
Posted By Shaun K. about 10 months, 2 weeks ago
While development for Dragon Age 3 is just starting to kick into high gear, fans of the Dragon Age series will not have to wait much longer for some new content, thanks to a just newly announced piece of DLC for intended Dragon Age 2.
Posted By ZGRDaniel about 1 year, 2 months ago
Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
Posted By AngryJoe about 1 year, 2 months ago
Angry Joe reviews the sequel to Dragon Age: Origins. Is it better than the original? More importantly, is it worth your money? Joe details what went wrong in this follow up to one of the most compelling fantasy RPGs of all time.
Posted By Shaun K. about 9 months, 2 weeks ago
![]()
Dragon Age 2 was, for any number of reasons, one of the more divisive games to come out from Bioware in some time. Some people thought it was a brilliant reinvention of the franchise, while others saw it as unnecessary tinkering with an already successful formula. Now the first major piece of DLC for the game has hit the digital shelves in the form of a new content based expansion titled Legacy. Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?
| PROS | Good story, enjoyable tweaks to DA2 combat, well designed environments |
| CONS | Only makes small changes to overall DA2 formula, poor ally AI, some bugs present, |
| WTF?! | Whatever insanity is going on with Larius’ hair |
Dragon Age: Origins had a decidedly mixed success rate when it came to the various examples of DLC released for the game. Outside of Awakening (which could have easily been a completely stand-alone game in the first place), the remainder of Origin’s expansions were fairly pointless affairs that did little to add to the overall experience of the original game. So it was with some trepidation that I began my journey through Legacy, the first major expansion for Dragon Age 2. Thankfully, what I got was less the kind of DLC that the original Dragon Age: Origins tended to produce, and instead an experience more akin to the excellent expansions that Mass Effect 2 continuously rewards fans of that game with.
Legacy tells a previously untold adventure of Hawke and company that can be accessed at almost any point in the game, including post-ending. The game opens with the now familiar scene of everyone’s favorite dwarf Varric being interrogated by the dour templar Cassandra. She brings up the fact that Varric has been less than forthcoming about a certain adventure Hawke had undertaken in regards to a previously unknown Grey Warden prison. With a shrug and his trademark grin, Varric agrees to tell the tale, but warns Cassandra that she will likely never believe how an encounter with the mafia-esque dwarven organization known as the Carta would lead Hawke to heretofore undiscovered familial secrets and, ultimately, into a confrontation with an entity out of the darkest recesses of the history of Thedas itself…
Legacy’s story is a well done and highly enjoyable narrative. While it never reaches the depths and complexities of the game’s main narrative, it none-the-less weaves an engaging yarn that has major implications for both Hawke and the overarching mythology of the Dragon Age universe. Depending on which characters a player chooses to bring with them, Legacy also gives the other party members (Varric, the Hawke sibling, and Anders in particular) a good amount to say and do, a fact that only serves to make the expansion’s story all the more engaging. Legacy’s climax also features the kind of tricky choices that Bioware likes to include in their games, with the aftermath of said choices promising repercussions for players somewhere down the line, be it in another expansion or possibility even Dragon Age 3. Overall, Legacy produces a tale that stands well enough on its own while also introducing elements that serve to hint at where the next major chapter in the Dragon Age saga is likely to be heading.
Legacy does not dramatically change Dragon Age 2′s approach to gameplay, but it does feature some significant tweaks that help to freshen up the overall experience. First and foremost, Legacy almost entirely (save for one brief encounter early on in the expansion) does away with the kind of limited and repetitive dungeon design that helped to mar the overall experience of DA2. There is nice amount of visual variety in the various areas that make up the Warden’s Prison, ranging from a desert landscape to crumbling dungeon tunnels to the mist filled caverns beneath the prison proper, and the layout of said areas is similarly less straightforward than what was typically encountered in DA2 proper. While Legacy is still a fairly linear affair, it at least features more than one straight corridor after another stitched together. The expansion even includes a good number of wholly optional side areas to explore, many of which play a part in Legacy’s handful of similarly optional side-quests.
Combat also tends to be both more difficult and enjoyable in Legacy, with a number of interesting new enemy types, such as the Genlock Alpha whose large shield makes him nearly immune to frontal attacks, present to give players new challenges to deal with. The lack of repeated homogeneous dungeon layouts also lets Bioware be cleverer in the placement and makeup of enemy encounters. Frequent ambushes (in the form of enemies positioned so that they blend nearly seamlessly into the environment or by having a smaller force flee and draw the party into larger encounters) abound, while the expansion’s various sub-boss encounters tend to feature more varied tactics than simply throwing a bunch of random enemies at the party. The final boss encounter in Legacy is particularly noteworthy, and it is easily among (if not simply the) most difficult encounters to be had within the entirety of Dragon Age 2. To be fair, this difficulty does arise in part because the game’s finicky party A.I. can easily lead to defeat without careful management on the part of the player, but this is a relatively minor annoyance in light of how genuinely epic and fun this boss fight ultimately turns out to be.
All in all, Legacy is a highly enjoyable experience but that is not to say it does not have its fair share of flaws. Legacy never reaches the level of ambition or accomplishment that the best Mass Effect 2 expansions strived for, such as introducing new/unique gameplay elements or creating locations with an almost startling level beauty. While the aforementioned gameplay tweaks do improve thing to a degree, ultimately Legacy plays near identically to the way it progenitor did. Also, while the Warden’s Prison looks better than most DA2 dungeons did, it never reaches the level of visual design that Bioware was able to achieve during the exploration of the Atlas Station or the exterior of the Shadow Broker’s lair.
In essence how players will feel about Legacy will largely depend on their overall feelings about Dragon Age 2 in general. Personally, I walked away from my time with the expansion feeling like I got my money’s worth, but I also was someone who never found the weaknesses of DA2 ever came close to outweighing its strengths. For someone who absolutely hated DA2, Legacy will do little to change this opinion. On the other hand, for those who enjoyed DA2 but wished it had more closely resembled Dragon Age: Origins, then Legacy could very well be exactly the kind of experience the kind of expansion you are looking for. While Legacy never reaches the heights that such Bioware expansions as Lair of the Shadow Broker or Overlord did, it also never hits the lows of Witch Hunt or The Golems of Amgarrak either. It remains an enjoyable and robust three to four hour experience, one that also hopefully bodes well for whatever future Dragon Age 2 downloadable content is yet to come.
A review copy of this game was purchased on PC by the reviewer. The reviewer spent approximately four hours playing the game and the game was completed.
Without a doubt the DLC which serves as the role model to all overs from BioWare is Lair of the Shadow Broker: it adds to the story, plays a vital to a former squard member, has a plot which which is on par with the main plot, great visuals and music and gives the player quite a bit more once it is over.
Awakening also did it’s job well but it could benefit from having being extended but it’s good on it’s own merits. Owning a land, hiring recruits, taking care of the land, making the fort and forces more powerful and a chance to continue the story from origins was nice. But dealing with a conspiricy with various ways to do so was a woudnerful addition.
As for Legacy any reason to be in a freaking different area and fight different foes is a plus. While I don’t miss the overly complciated chess style of gameplay Origins had I feal that having faster combat a to higher price to pay when everything else gets croped to a bare skeleton.
I’m going to wait until DA2 comes down in price or releases a GOTY edition to see if the love/hate relationship is as deservedly ambivalent as it is.
Yeah,
Bioware said that they would fix the issues the “customers” have with DA II.
And what do we get? Where is the fix for the “normal” game? Not here I guess.
This is bullcrap, this is EA taking your money and you smile and throw your money at their feet.
The same thing that Joe stated for Capcom happens here and with EA in general. Really expensive DLC’s that should be in the main game, fixing issues that annoy the crap out of all gamers.
But what do they do? Nothing! And the retarded ones buy this crap, ruining Bioware, because its working as EA plans.
Biowares dead man. Sold out to EA, just like Blizzard to Activision.
the only thing that made me sad about this DLC is the warden mage armor it is UGLY >.<
Good DLC is hard to make for a story-driven game, because the story in a DLC will never have the epic length or scope of the main quest. This latest DA2 addition sounds decidedly “MEH,” and I may get Legacy provided it is bundled together with all the upcoming DLC in the inevitable “Game of the Year Edition.”
I hated Dragon Age 2. Worst $60 I spent all year. No way in hell I will pay for DLC for it. lol
Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
Angry Joe reviews the sequel to Dragon Age: Origins. Is it better than the original? More importantly, is it worth your money? Joe details what went wrong in this follow up to one of the most compelling fantasy RPGs of all time.
You waited for it, you played the demo, you finally got the game in your hand and AT LAST… LOL ?
Angry Joe and Jacob play the Dragon Age II demo and provide commentary on the
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.
Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.
A pinball winter wonderland , the return of the Ludum Dare, and the beauty of The Desolate Hope are just some of what awaits you in this week’s edition of your best source (that’s our story and we’re sticking to it) for free gaming on the net.
I might be in the minority here but I liked DA2. So more story and gameplay is only a good thing for me.
It’s pretty much JUST the story that bothered me. I mean when I went into Kirkwall for the first time I thought ok, this is going to be the city I start out in learn the ropes and all that and something will happen that sets me out on an epic quest…but no, the entire story takes place in this dank, ugly city besides heading into the mountains, deep-roads and coastline. And all of those places might as well have been right next to Kirkwall. It just felt so enclosed and less epic than the first game and in the end it just felt like lazy storytelling. I hope Bioware does better with 3.
It also didn’t help that all the maps were the same. Every cave, house, warehouse or “hidden ruins” were like each other with a couples of doors locked or a reversed look.
I enjoyed it a lot…right until it fell apart in Act 3. But I still consider it better than the first.
I just hope this DLC will be good.
Considering how badly DA2 was recieved though, I wonder if the same question is in everybody’s mind: Will DA3 be better than Final Fantsy 13-2? lol
why do i fell this will be longer than awekening?
Dragon Age 2 was such a disappointment for me…I’ve yet to play it since I beat it, I mean damn, talk about a rip-off. I might as well get this DLC though. Like RenegadeRed said, you leave Kirkwall, that’s a good enough reason to get the DLC.
Dragon Age 3 better be super epic though, to the standards of the first game and beyond.
“Leave Kirkwall, and journey to…”
Sold. You don’t even have to read the rest.