The Elder Scrolls V: Skyrim

Players: 1 Offline Player
Publisher: Bethesda Game Studios
Genres: Adventure, RPG
Release Date: November 11, 2011
Developer: Bethesda Game Studios
MSRP: $59.99
Platforms:
Set 200 years after the events of Oblivion the Nordic god Alduin, is coming to destroy the world - right in the middle of Tamriel's Civil War! The Elder Scrolls saga continues with Elder Scrolls V: Skyrim!

Angry Joe Raids the Bethesda Booth for an Interview

Angry Joe lands an interview with his #1 Most Anticipated Game of 2011, Skyrim! Watch as Joe geeks out while asking about dynamic questing, crafting, exploration, and dragon riding? Check out the interview after the jump!


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RAD episode 222: The Elder Scrolls V:Skyrim

Are you ready to face your destiny Dragonborn? Enter the world of Skyrim as Birdman dons his orcish armor and dwarfen warhammer with this review of the Elder Scrolls V:Skyrim!

The Elder Scrolls V: Skyrim Review

Manacles, fur lined clothes, cold snowy nights, and you're certainly going to see stars. Now that we've discussed what it would be like to go out on a date with Johnny, his review for Skyrim is written, and of all things, right here on the site for you to read.

The Elder Scrolls V: Skyrim Video Review - ZGR

Well, it's finally here! But was it worth the wait? Daniel from ZGR checks out Skyrim!

The Elder Scrolls V: Skyrim Angry Review

The Greybeards train a new Dovahkiin, Angry Joe, in order to judge and review the newest Elder Scrolls Game, Skyrim. Does it live up to the incredible hype? Or fall from the sky in flames? Find out!
  1. December 07, 2011 at 10:23am
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    I just watched this again now that Skyrim has been out for almost a month now. I’m so disappointed about how much didn’t make it into the game.

  2. July 06, 2011 at 06:43am
    PIE
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    Another great review Joe!

    And dayum, this game is be biblical!

  3. July 06, 2011 at 01:16am
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    I just can’t get over the fact that the player character SLICES that one bastard’s THROAT… and he just keeps going?!? Thanks for creating us this ultra-realistic world. :<

    • July 06, 2011 at 02:12am
      In response to Ianuarius
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      I remember from back in the forums Locational damage and damage effects where often wished for but more often ignored as it was “too shooter like”.
      The fact that it would have offered more combat realism, actually REDUCING the hack and slash and allowed for non-lethal combat better by disabling you opponents seemingly isn’t important.

  4. July 05, 2011 at 01:07am
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    I love the ES series, Morrowind was my first open-world RPG.

    The Oblivion bugs & exploits were hilarious; I can’t wait to see what people find in this one.

    I don’t care about the character models. LA Noir showed me that the more realistic the characters look, the creepier they are.

    • July 06, 2011 at 09:32am
      In response to likalaruku
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      Dude, that’s just not true at all. The characters in L.A. Noire look almost exactly like real people. What the hell did you find to be so creepy about them?!

      • July 08, 2011 at 08:26am
        In response to Markunator
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        Thing is the faces were very real while their bodies were like a standard video game npc. A realistic face on a 3d body might steer up the uncanny in some people.

  5. July 05, 2011 at 12:25am
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    I guess I’m the only one, or at least one of the very few, who is NOT excited about Skyrim, and in my case that is due to the storyline.

    Yea I actually like dragons and seeing them once AGAIN used as nothing more than enemies and even more, as mentioned before, just being mooks is kinda sad. Especially in the TES series that so far rather than using them as enemies simply resorted to not using them.

    Even more annoying when people keep saying “Hey you like dragons, this is exactly for you”… yea that would be like going to the zoo to watch your favorite animals only to see them get stuffed in a meat grinder.

    Anyway, I know most people don’t share that opinion and I don’t try to ruin anyones excitement or “joy” about the game but just to say there are other sides on that as well.

    • July 05, 2011 at 10:21pm
      In response to Daniel_Kay
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      i just wanna say the dragons arent just enemies there dynamic programs just as unpredictable as the people of skyrim they are huge force in the game so they made sure they arent JUST enemies but rather another living being for example some like the frost dragons are out to get you while some will help you in battle as they know you are powerfull or maybe you are atacking a mutual enemy and a neutral dragon joins in and aids you as long as you dont do wrong by him i just hope this opens your eyes slightly to skyrims dragons

      • July 05, 2011 at 11:45pm
        In response to forgot3n
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        Well that is some more “pleasing” info, though I still don’t really know how I stand on it.

  6. July 04, 2011 at 07:00pm
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    I’m going to go out of my way here to give my opinion because as a writer and a gamer I see a lot of reasoning behind choices in the these games that others might not. Anyway, if you want to stroke your ego and pretend you’re the king of the world, go play the Dark Brotherhood, Fighter’s Guild and Mage’s Guild quests. The way I see it, in Oblivion’s main quest you’re a loyal servant of the emperor, not the master of the universe. You fight for a cause, not so that people will praise you as Jesus.

    I’ve played Morrowind and Oblivion, and my god is Morrowind weird. I didn’t like it, but I see how some may like it and I respect that. But overall I loved Oblivion and it is still one of my favorite games ever. And I’m so ready for Skyrim. Even if it is just more of what we got in Oblivion, you can bet I’ll be playing it for 100+ hours and loving every minute of it.

  7. July 04, 2011 at 02:42pm
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    I don’t see how people still say the character models still look kind of stiff. That blacksmith’s face looked pretty solid to me. Granted, I don’t recall seeing any conversations in that video, but they know that was a major complaint of Oblivion and Fallout, they’re hopefully gonna at least tone it down a little bit. I’m excited.

    BUT
    I do have a complaint that I hope they address. It felt to me, when I played Oblivion, that the game was not especially fond of Wizards. I wanted to play a magic user, almost exclusively. But it felt like the game was a hundred times harder than it would have been had I used a sword, at least early on. I hope they can balance that a little.

  8. July 04, 2011 at 12:25pm
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    The game looks nice (although the faces for the NPC’s are still offputting) and the combat looks a bit more in-depth with some variety to the attacks and blows against the enemy appearing to have some impact but it will still likely boil down to spam over-powered spell (seriously, once you get the ability to craft spells, you’ve won the game). I doubt the AI will deliver what is promised (let’s not kid ourselves, game AI will never be THAT good), in both quest generation and in combat. The story for the Elder Scrolls games have always been weak as shit with side stories only marginaly better (I admit I enjoyed the Dark Brotherhood quest line in Oblivion. About the only part of that game I enjoyed) and this one will the worst of the lot simply because of how much it’s being built up. Finally, and this is just a personal gripe but I still want to bring it up, they introduce DRAGONS, the coolest fantasy creature ever…and reduce them to nothing more than elite mooks. How about making it so not all of them exist just for you to kill! Have a few of them be actual characters (one dragon with an actual reason to fight it means more than 15,000 dragons just there for the sake of being there), have some of them not try to kill you on sight, maybe even be able to get a few on your side, even just temporarily (admit it, being able to call in a dragon to save your ass would be awesome). The way the game is now, you could replace the dragons with anything else and the game would be basically the same. Come on, give the dragons the respect they deserve. Ah who am I kidding, it’s Bethesda, nothing can redeem them in my eyes.

  9. July 04, 2011 at 10:46am
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    I’m really hyped about Skyrim. I loved all of the Elder Scrolls game (yes, even Oblivion though it was no Morrowind). The AI-driven missions is the one intriguing aspect of Skyrim that im extremely pumped about. The days of knowing exactly where a quest will take you are going to be yesteryears problems it seems.

    Either way, this is definitely on my must-buy list this year, and I guarantee this is going to earn Joe’s Bad-Ass seal of approval.

  10. July 04, 2011 at 09:28am
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    Okay, I can’t help it, I’m hyped for this game. :P

    Still, I’m worried that they won’t deliver on their “Radiant AI” promises. They used the same name for Oblivion and said they’d do all sorts of wonderful things with it, then it turned out that they couldn’t make it work right. Ah well, here’s hoping!

  11. July 04, 2011 at 09:04am
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    It would be awesome if in Skyrim the fame had more impact on the game. Like if player had high fame, then sometimes the highwaymen would recognise the player and suddenly turn their tail and run. Or shopkeepers would give discount to the famous hero, some people might tell you some secret locations or rumors, etc. etc. But there would also be those people who would want to defeat you, due your fame as a great warrior/thief/mage.

  12. July 04, 2011 at 08:42am
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    I have been geeking out on forums with this game since February. With a game that is hyped as this one, let downs will be inevitable. For example this is an open world RPG so it is going to suffer some graphic limitations that wouldn’t be expected with an enclosed world FPS. And no matter how realistic of an AI they come up with, when I come in to town beat to a bloody pulp from my last dungeon adventure, the average NPC on the street isn’t going to react with “What the hell happened to you?” but instead will still be going benignly about his tasks. I thought it was funny in Oblivion how certain NPCs seem to suffer from manic-depressive disorder because they had been programmed to dislike my race or whatever, yet I had ‘persuaded’ them to like me…I think if we remember the limitations of the game type and don’t allow the hype to get us carried away we won’t end up disappointed but instead we will have good fun with a game that has a some neat innovation for the genre. I have a feeling I will be saying, “Not another **** dragon,” to myself a lot though.

  13. July 04, 2011 at 07:07am
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    I’m starting to feel like I made a mistake buying Oblivion, ever since Skyrim showed up when ever someone brings up Oblivion they talk about how bad or disappointing or what it was lacking I’m still in just the beginning and found no interactions with NPC outside quests but I still had to stop playing before getting to into it because I was near the end of Fallout 3 and wanted to get that done. Exactly how much is Oblivion is lacking that people hope to find in Skyrim?

  14. July 04, 2011 at 06:18am
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    Goddamnit, now I’m so hyped! I haven’t been this hyped, since Dragon Age 2! Though that turned out to be a huge letdown… :(
    But this time the wait will be worth it! It has to! They’ve had plenty of time to complete this game.
    Can’t wait. hypehypehypehype….

  15. July 04, 2011 at 03:06am
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    Fuck yeah! This game is going to be fucking awesome.

  16. July 04, 2011 at 02:59am
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    Thanks for asking my question about the dragon riding, Joe. That totally made my day. But it doesn’t look like they’re gonna put that in. I remember seeing someone mod Oblivion with dragon mounts and I was hoping they’d see that and put it in Skyrim. That’s ok though, fighting dragons is good enough for me. I’m still super psyched about this game!!!

    • July 04, 2011 at 05:15am
      In response to DrewMaster523
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      there’s hope for another way :p

      in the lore dragons can shapeshift to hide their true form
      now we know dragon abilities stem from dragonshouts
      as the dragonborn you can learn dragonshouts
      …profit

      :p

  17. July 04, 2011 at 02:33am
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    you aren’t very angry

  18. July 04, 2011 at 02:32am
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    godamn it, they have to add spider into the game, i fucking hate spiders. in oblivion, whenever i see a spider daedra in the distance i have to use the console to make it disappear, that was no fun. other than that, looks damn great, nice that they have dual wield sword, but the inventory does look inferior, in oblivion, i can see all the info i need when i open up my inventory. also, u guys got a great point of the story in oblivion, i wasnt the main hero of the story even though im the gray fox, the listener of sithis, the guild master of both fighter’s guild and mage’s guild, and the champion of the arena, but i was not the only one that can save the world. i am gona miss going through portals to hell though, that was pretty nice. also, oblivion is the only elder scroll game i had played, so i duno bout the whole prison fetish thing. but if that’s the case, then i guess it’s the tradition that all heroes lie in the prison?

  19. July 04, 2011 at 02:12am
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    Thank you for this, Joe!!!

    I’ve long since come to accept that there will probably never be a game which, to me, worked as perfectly with my gaming style as Morrowind, but it does look like they’ve improved on a lot of things that I felt made Oblivion a failure as a game. But even if they haven’t, even if the things I found most annoying about Oblivion are still there — like the gender- and level-based item system, I’m just so friggin excited to go back and play in Tamriel again… and one thing I have to give Bethesda, whether I like what they do with the next installments in the Elder Scrolls series or not, it is at the very least always something new and different in a way that I respect, because they’re willing to take that chance and overhaul something while still remaining focused on the core elements of what makes those games unique and fun — that is, having the game react to the player and really letting people feel like their decisions change the world they’re acting in. But in an epic and awesome way.

    I am more jazzed for this game than I think I have EVER been for a game. Great to see this interview, Joe! :)

  20. July 03, 2011 at 10:58pm
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    Why do I get the feeling I’m going to be quoting so many lines from Dance with Dragons when I play this game?

  21. July 03, 2011 at 09:55pm
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    Their avoidance in saying ‘no’ to riding dragons leads me to believe that you, as the DragonBORN, may in fact become a dragon at some point? A final battle against the god Alduin as a dragon? Would be a crowning achievement of gaming should they get it right.

    The Radiant AI system is something I’m rather interested in not just in dungeon content during the game, but post game things based on quest chains. If you “win” the Arena will all opponents be randomized? If you get to the top of the Mage’s Guild will there be experiments that need tending to which will change? Who knows.

    Overall the game looks fantastic and has great variety that my co-host thinks was lacking from Oblivion. I’m hyped to see it, and am expecting the fun to be miles higher than Oblivion. Just don’t expect anything great in story-telling. Bethesda has notoriously lackluster writing (and casting).

  22. July 03, 2011 at 08:32pm
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    looks good, not sure if i will buy tough.

    • July 03, 2011 at 09:45pm
      In response to thatguywithawii
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      Look buddy your opinion is your opinion but if you have money to buy this game and when it launches you won’t you’re just being greedy

    • July 03, 2011 at 11:35pm
      In response to thatguywithawii
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      Im with you looks awesome but almost 70$ is a lot of money for me im not rich where i can buy new games every week

  23. July 03, 2011 at 07:22pm
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    Absolutely deserving of game-of-show, Skyrim was the only game that managed to get the butterflies in my stomach to flutter during E3. Their AI seems like its going to be winning a lot of awards (if it can deliver on the promises). Cannot *WAIT* to play this game.

    My only gripe is that the Skyrim world looks sorta generic, the art direction / aesthetic looks very uninspired. Honestly I couldn’t find one original visual image (whereas you can’t say the same about Bioshock Infinite). Maybe you guys can disavow me of my notions, but so far all I’ve seen screams to me “safe fantasy game without any risks”. NO GUTS, NO GLORY Skyrim. It’ll be a great game, but not groundbreaking.

    Joe man, word of advice from a friend – ditch the handy-dandy notebook or keep it off screen. Watching you read from your scripted questions isn’t exactly compelling to watch.

    • July 03, 2011 at 08:59pm
      In response to RenegadeRed
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      I don’t like to see him reading from the notebook too, but man, he did like 17 interviews on E3, there’s no way he could’ve remebered all those questions, or that he could really think about those details with so much interviews to do.

      • July 04, 2011 at 12:11am
        In response to gustaphsum41
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        Thank you =)
        I’d perfer not to have a notebook, but with a mixture of my own questions, fan questions and new details from the demo that I had seen minutes or a day or two before hand it gets pretty hard to remember everything.

    • July 04, 2011 at 02:17am
      In response to RenegadeRed
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      @RenegadeRed
      “My only gripe is that the Skyrim world looks sorta generic, the art direction / aesthetic looks very uninspired.”

      ^^^Agreed, which is why I’ve always wished to have a game set in Valenwood or Elsweyr or even Black Marsh. I do hope they have a game set in one of those places someday, even though the depth of bizarreness in all three of those places would require YEARS of development in order to realize it in a playable way. But hey… if they game style involves less constant exploring of identical spiral maze hell worlds that do nothing but spit out the same items and enemies at you for hours and hours and HOURS, I think I can deal with a less than innovative setting.

    • August 05, 2011 at 12:53am
      In response to RenegadeRed
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      I have to disagree about the art direction though. While it isn’t groundbreaking, it is still very appealing, and most importantly it is aesthetically accurate to what the land of the Nords would look like. It doesn’t have to be as bizarre or whimsical as Morrowind to be inspired, otherwise if all of the Elder Scrolls games had the same art direction as Morrowind it would probably become very boring to play eventually.

  24. July 03, 2011 at 07:09pm
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    Looks good; I’m hoping this delivers on the story in a way that Oblivion did not. Morrowind was great, they had you placed in the story as the most integral character to what was going on.

    In Oblivion, it was like you were the chosen one’s buddy & it really wasn’t about you. I felt as though I could have been replaced by any nameless dude & it would have been the exact same story.

    From what I’ve seen though, this is getting me pretty excited to pick this up.

    • July 03, 2011 at 08:01pm
      In response to HiddenDistance
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      That was my main complaint about Oblivion, too. However, Skyrim has already fixed that. You’re the last of the Dragonborn and the world’s only hope of salvation, the only person who can defeat the World Eater.

      Which will certainly be a lot better than having all your credit stolen by a guy who sat at a desk most of the time while you went out and fought hordes of demons.

      • July 04, 2011 at 12:14am
        In response to Shadowflame66
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        Great point! Agreed, the storyline and your character seem more excited to play in Skyrim. But whats with the prisoner fetish? We are always a prisoner at the beginning.

        • July 04, 2011 at 04:32am
          In response to AngryJoe
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          In daggerfall you started off as a friend and servant of the emperor you weren’t a prisoner- you were on a mission, your ship wrecked and you found shelter in a nearby cave/dungeon.

          • July 04, 2011 at 11:26pm
            In response to mr_cyberpunk
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            @mr_cyberpunk- I, personally, would prefer having at least one little bit that is definite about your character than nothing at all. The prison, after a while, just seems damned lazy and a cheap way to build suspense at the beginning of the game. Arena was just sort of a basic framework, and was good because the game was so retro. Daggerfall was nice due to that one aspect, the friend of the king. Morrowind’s was at least subtle if rather contrived. Oblivion’s though just shoved it in your damned face, and Skyrim will be no less subtle about it.

            I think people need to realize that maximum freedom is not always the greatest thing in the world. Sure, you CAN go and imagine absolutely everything in your head, but that could easily be contradicted by your out of character actions within the game. The prison, really, is just a lazy writing trick that get’s them out of having to explain the “Metroid Style” lack of gear and such. Daggerfall’s intro was just so good in giving you ambition and story assets that the current writing teams just couldn’t even hope to keep up with it.

          • July 05, 2011 at 11:34pm
            In response to mr_cyberpunk
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            @Goodguy A, for some reason I cannot reply to you directly. But yeah that’s why I posted that about daggerfall, its not in defense of them, rather its to say “Daggerfall was written way better” and that they should go back to that..

            Was also pointing out that Angry Joe has clearly not played Daggerfall and really should if he’s interviewing the developers.

            But I agree with you and am very much in your way of thinking on the topic of the Elder Scrolls series. I’m not a fan, quite the opposite actually, and I beleive the franchise is just adding to the cesspit that is modern role playing games..

        • July 04, 2011 at 05:11am
          In response to AngryJoe
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          it’s a way of ensuring everyone can make their own backstory as its vague enough for you to come up with anything, besides bethesda considers it a tradition by this point in the series :p

        • July 04, 2011 at 11:30am
          In response to AngryJoe
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          …As opposed to the JRPG cliche of the “Amnesiac Androgynous spikey haired survivor of a a village that was burned to the ground in where the only other survivor is your tomboy girlfriend”

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The Elder Scrolls V: Skyrim Review

The Elder Scrolls V: Skyrim Review


As the bones of the dragon tumbled to the ground, the stranger sheathed his weapon and started to move towards the townsfolk. Amid cries of relief and shouts of joy, the mayor approached the stranger and exclaimed “Amazing! You truly are a gift from the divines to fight off so fearsome a beast with no help at all!” “That?” the stranger asked, motioning to the carcass with his thumb, “that’s nothing. I’ve killed at least fifteen of them this week. Goddamn dragons are like rats in this country. You want a real challenge, can you help me find twenty nirnroot? I’ve only got fifteen and I’ve been looking for them forever it seems.” Sadly, the townsfolk could be of no help to their new hero, and he ran off into the distance, into legend as ‘the man who would find twenty nirnroot.’

PROS Excellently designed world, reworked magic & smithing, plot & acting, sheer volume of content
CONS Clunky UI, draw distance/texture detail, sometimes wonky difficulty
WTF?! Anybody else want to see a giants baseball league? Home run!


I don’t think there’s been any game with so much at stake in the past five years as Skyrim. Whether or not Bethesda Game Studios could re-work enough of the problems in their last outing into the Elder Scrolls would influence not only their future as a company, but indeed the future of purely single player games altogether. That appears to be a non-issue at this point though, as at the time of the writing of this article, Skyrim has shipped 7 million launch units, with at least half sold within the first 48 hours of launch. It’s also toppled records on Steam, with a high of 280 000 people simultaneously playing the game at one point, peaking today at just over 200 000, which certainly is put in perspective when the next highest figure, Call of Duty: Modern Warfare 3 topped out at almost 72 000.

That’s got to be one of the more creative ways to kill someone with a warhammer. I usually use the other end.

It’s certainly not surprising either, because as far as hand crafted, detailed, rich content (and an insane amount of content) goes, Skyrim doesn’t look like it’s going to be toppled anytime soon. At the end of my sixtieth hour, the ratio of unfinished quests to finished ones stood at 21:45, not counting any miscellaneous bits and bobs. What’s more is I count only two of the major cities that I feel like I explored exhaustively, putting seven more directly in my path, two of which I didn’t even visit at all. I rather objected to an interview Todd Howard did some time ago where he opined that games were certainly getting too expensive, but not Skyrim. His comments smacked of a “we’re special” attitude, but after digging into the latest Elder Scrolls offering, it’s increasingly easy to agree with him.

What an offering it is too, with more than just a few things reworked and tweaked to fix problems in the unfortunately flawed Oblivion. With every specialization much easier to dabble, tweak or focus in, the ability to play exactly the kind of character you want to create in Skyrim is seemingly without fault. Gone are the class based major/minor skill progression, with every single skill contributing to a greater level, and fallout-like perks unlocking based on your rating in a specific skill. As your overall level increases, you’ll find it requires more and more skill advancement to level up, but progress maintains a steady pace, and you never feel quite like you’ve plateaued. This new system is only complemented by the complete overhaul that smithing, enchanting, and alchemy have all received, putting a much higher value on what were notoriously secondary skills in previous Elder Scrolls titles. Magic in general is much more immediate and combat friendly as well, giving players the option to either dabble in it, or fully commit to it, with plenty of perks to increase your effectiveness.

Flowers? Chocolates? If you want to impress that special someone of a Nord lady, nothing says I love you, like Dwemer armor.

These adjustments to the Elder Scrolls formula do nothing but shine, especially against the backdrop of Skyrim. Gone are the vanilla forests and townships of Cyrodiil, replaced by a richly designed hostile and alien environment, dotted with foreign looking crypts and caves, or the strange returning architecture of dwemer ruins. The clothing and accoutrements of nordic life similarly present themselves as meticulously designed, and singularly local. The weapons and armor you’ll find yourself equipping accentuate the cultural differences from imperial life, and it becomes much easier to get wrapped up in the world. This is also largely due to the redesign of the character models, with many plot-important characters having distinct physical presences, no longer just different heads fixed onto the same body types.

I think I saw this place in an issue of ‘Better Homes & Inscrutable Deathtraps.’

The characters serve an excellent purpose as narrative aides as well, with certainly the best voice acting any Bethesda Game Studios product has ever seen. Many of the plot problems from their previous games appear to have been fully addressed as well, with decently written dialogue. While not giving anything of the story away, the very fact that you enter the story as the hero, rather than the hero’s lackey (I defy anyone to justify to me how the player character is the hero in Oblivion, rather than Martin) makes the general experience of Skyrim the most rewarding Bethesda game since Morrowind. I even found the beginning an entertaining nod to their somewhat tired ‘start-in-prison’ mechanic, with the main character going to prison in the beginning, rather than being released from it. I will say however, that catching up on what happened in the couple hundred years since the events in Oblivion was somewhat shocking; the fact that so much epic drama was only explained in brief dialogue snippets and books laying about felt like wasted potential.

8/10

RAD episode 222: The Elder Scrolls V:Skyrim

Are you ready to face your destiny Dragonborn? Enter the world of Skyrim as Birdman dons his orcish armor and dwarfen warhammer with this review of the Elder Scrolls V:Skyrim!

The Elder Scrolls V: Skyrim Review

Manacles, fur lined clothes, cold snowy nights, and you're certainly going to see stars. Now that we've discussed what it would be like to go out on a date with Johnny, his review for Skyrim is written, and of all things, right here on the site for you to read.

The Elder Scrolls V: Skyrim Video Review - ZGR

Well, it's finally here! But was it worth the wait? Daniel from ZGR checks out Skyrim!

The Elder Scrolls V: Skyrim Angry Review

The Greybeards train a new Dovahkiin, Angry Joe, in order to judge and review the newest Elder Scrolls Game, Skyrim. Does it live up to the incredible hype? Or fall from the sky in flames? Find out!
  1. December 05, 2011 at 02:41am
    In response to Article
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    After the 1.2 patch for Skyrim my PS3 version is unplayable and before the patch it was almost unplayable. That plus the PS3 version has problems that may never get fixed. Skyrim looses my vote for GotY. Epic fail Bugthesda. If the next patch doesnt fix alot of things then im getting my money back and never buying another Bethesda game ever. I’d give Skyrim a 4/10.

    • January 18, 2012 at 09:26am
      In response to Eagle7D8
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      Bugthesda is right. How can they even sell this broken shit on the PS3? I’ve never played a game that made me so angry and I loved these guys after spending countless hours on Fallout. I’m used to playing bad ports on PS3s but unplayble buggy mess of a game is new and 60$ for this is just BS.

  2. November 30, 2011 at 10:55pm
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    wow. 225 trolls. That’s sad.

  3. November 27, 2011 at 04:33pm
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    I really got to wonder about our community. Really, 62% of you found it overall dissapointing?

    • November 29, 2011 at 12:51pm
      In response to Round Cat
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      I think I can answer this: I never got into Oblivion and Morrowind or even Fallout, (I do have friends who played them hours on end thought) because I am not often a fan of RPGs plus watching someone play these games is boring. Then I heard that Skyrim fixed the pacing of the game so I caved into the hype and bought the game. So far, if I didn’t have other matters to attend to I would be playing this game hours straight. The game is great…but there are flaws.

      1) While NPCs are full of life, they still don’t draw me into the game. Why is this a problem? Look at Mass Effect 2. When you talk to NPCs in that game, you are engaging in full conversations complete with cutscenes and real-life movement unlike Skyrim which still has the NPCs standing still with one emotion. For example, after committing crimes, guards just stand there in battle stance. We are in new age of gaming, we expect developed characters.
      2) The user interface IS clunky, plus they took out armor previews.
      3) The game has Bethesda bugs, but those can be patched
      4) Traveling, while a staple, does piss me off.

      Overall, I find that while there are many changes to the game, looking at it from a broader perspective one could see that the game has not changed that much from Oblivion. Do I dislike this game…FUCK NO THIS GAME IS AMAZING AND I’M GOING TO LOSE MY SOCIAL LIFE BECAUSE OF IT! Does it deserve it’s praise…to some extent yes, Angry Joe I think did overrate it though. Would I call it GOTY…You can but I’m not because other games there were games this year that I felt had a greater overhaul than Skyrim. Skyward Sword, while many argue that game hasn’t changed don’t realize that they are playing a more immersive Zelda game with it’s controls. Uncharted 3, where my biggest fault with is was Uncharted 2 set in the desert, I still found to be more cinematic even though I was still playing the game. Finally, L.A. Noire out of all them was probably the best experience I had with a game all year being that it excelled in technology and overall gameplay.

      I hope this gives you a better understanding. If you love Skyrim, then more power to you. I love it too, but I’m not a crazed fanboy like everyone else especially Angry Joe.

    • December 03, 2011 at 09:22pm
      In response to Round Cat
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      Probably the same crowd that thought MW3 was a good game (I know I’m a broken record on that game and it ain’t something to bring up here, I still go insane every time I see or hear its name just when i try to forget about it.)

  4. November 19, 2011 at 01:34am
    In response to Article
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    The biggest graphical bug I have found, exists only on my boyfriend’s save file, where the first dragon he killed, which we both saw burst into flame, randomly appears throughout town, fused into buildings and cabbage gardens, twitching and breaking into pieces at random. The latest sighting of this dragon involved it fused into someone’s barn roof, its head on sideways, and its tail sticking towards the sky. This does not affect gameplay at all. It is just incredibly bizarre and often hilarious.

    • November 20, 2011 at 03:23am
      In response to Krazy9Katana
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      I have a very similar situation with a dragon I killed in Solitude. It’s skeleton keeps appearing in different places throughout the city all the time anywhere between the bard’s college and the main gate. Sometimes its not there at all only to show up in an extra bizarre position another time.
      The weirdest cases were it being completely underground, but its head sticking up through the floor in front of the Radiant Raiment’s door and another when it was just stuck to the side of one of the guard towers tail toward the sky.

  5. November 19, 2011 at 01:27am
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    There are plenty of bugs, but they are usually fairly harmless. My biggest issue, as far as bugs go, is the inconsistency of the audio. I only have the 360 version, so this could be an exclusive case, but when you turn away from a speaking character, their voice will sound echoey and far away. Even though, realistically, they are still right beside you. This doesn’t always happen, however… It is more common in the first 5 hours of gameplay. I would not be bothered by it, but I am slightly hard-of-hearing, and when the characters’ voices start warping back and forth or echoing, it is a nightmare for me to understand what they are saying. Thank God for the thorough subtitles.

    • November 19, 2011 at 07:52am
      In response to Krazy9Katana
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      I rather think that’s a sound mastering choice, honestly. I found the game to be quite quiet on my PC in general, but if I was standing too far away from characters that were talking without the dialogue window being open, I found their voice dropped off quite quick if you weren’t standing RIGHT in front of their projected sound. I didn’t mention it, because I found it could be easily adjusted by either moving closer to the dialogue, or turning the volume up, but I did find the master volume level rather curiously low.

      As far as the bugs go, most of the complaints I’ve seen have been unusually small in number, and quite harmless in comparison to their previous titles. I was really quite impressed with how playable the game was (after the day one patch, of course).

      • November 19, 2011 at 11:31pm
        In response to Johnny Maloney
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        It might just be the version as well. As long as I try to stand facing them directly, it’s not a problem. I just have trouble hearing lower sounds, so when the male characters would start mumbling, I had no idea what was being said. And the problem seems to go away after a while, much like how a lot of minor bugs seem to right themselves. Except the dragon, he’s still having seizures in people’s cabbage patches.

  6. November 18, 2011 at 03:50pm
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    Johnny, now that you’ve finished Skyrim, it’s time to return to the chair and play Nehrim: Fate’s Edge for the next five days straight.

    • November 19, 2011 at 09:04am
      In response to Defianc4
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      I can’t, man! I need a break! I did all that Elder Scrolls modding article stuff, and then force fed myself skyrim for practically a week straight… I did download Nehrim though, and after I get a little bit of break time with Arkham City (PC version drops on the 22nd), Saints Row 3, all while keeping L.A. Noire cases on the side that I can knock one off every now and again, I’ll make the choice to go back into Skyrim, or hit Nehrim up.

      I still have to thank you for pointing me at it though, it’s exactly the kind of mod I like to use as an example of why I’m a PC gamer. Rest assured, I will be letting you know what I think after I finally dig into it.

      • November 25, 2011 at 02:27am
        In response to Johnny Maloney
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        Heh, take your time. Just wait till Chistmastime, then you can catch Nehrimism.

  7. November 18, 2011 at 03:22pm
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    Good review and respectable score.

    I want to say 10/10.

    I can’t. It has a few small but crippling bugs in the game that will need a patch asap. That being said, it’s forgivable given the sheer scale of this game.

    Right now I’d say my biggest two complaints are incomplete quests that can’t be finished because you ‘found’ the quest item early and that on the PC version, when you read a book or note and go back, you have to exit and reload your inventory to be able to properly scroll through and make specific selections again. That one wouldn’t be so bad if I didn’t enjoy reading most things.

    That being said – 9.999999999…No, not really… 9/10.

    If I had to rate it off the experience alone? It’d be perfect…Not gonna lie. Good lord this game is freaking addictive. 80 hours and CLIMBING!! Not even a fraction of the game done with SO much more to go.

    Is this game perfect? Hell no. It’s got its own problems that keep it from getting there but ask yourself this? Is there a single perfect game out there on a scale like this? Is there a single game with literally hundreds of hours of game-play content (not counting completion and ‘trophy bs that pads out so many SHORT 5-10 hour games) that is even remotely as satisfying as Skyrim or enjoyable? No, there isn’t. Or at least, none that I know of.

    Given the scale of this game, I can wholeheartedly forgive it all. And even better? I play on PC so I know that patch is coming, one way or another. God I love Bethesda.

    ————
    As far as difficulty goes I’ve found very few troubles on master mode. Stealth Archery? Yeah…I rock that. I wish I’d recorded downing that Blood Dragon (granted, the weakest of the dragons) in three shots…ON MASTER MODE!! And I haven’t even finished maxing enchanting yet for the dbl bonus. Just made Archery boosts for all applicable pieces and good lord…the dmg! Right now at level 39 my glass bow does over 220 base damage. Throw in sneak attacks and critical hits?

    I’ve gone through enter fortress gates Prince of Persia style fast drawing the bow and notching the arrow only to zoom for slow, fire, release zoom, rinse, repeat. The results with my sickening damage output is pretty much everything save bosses and a few select NPCs essentially being one shot before they even come close.

    Now if only I didn’t have so much trouble with those damn cave bears -_-

    ————————————-
    On a side note:

    If you don’t want an OP tip – Ignore the next line –

    Enchanting is god-mode for money making by the way. Banishment weapons turn an absurd amount of profit. Just make Iron Daggers of Banishment with a petty soul gem and they go from about 25 value to 1400-1600. My advice is invest in speechcraft for investment bonus because you’re gonna need it if you enchant for the $$.

  8. November 18, 2011 at 03:19pm
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    And here I am finally putting some time in playing Dragon Age II. That’s a great game, too, isn’t it? It’s not as large as Skyrim, but it’s got its unique perks. I swear, once you start f*cking an elf, your acrobatic stat goes up.

  9. November 18, 2011 at 02:14pm
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    I’m currently sitting at 88 hours played for Skyrim.

    Oh god. Someone help me.

    • November 18, 2011 at 03:32pm
      In response to James C.
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      You don’t want help. You don’t need help.

      Don’t fight it James! Search your feelings! You know this to be everything your heart desires.

      JOIN THE DARK SIDE! MWAHAHAHAHAHAHAHAHAHAHA *cough*

  10. November 18, 2011 at 01:50pm
    In response to Article
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    I’m certainly enjoying the hell out of the game and I didn’t even like Oblivion all that much. For some reason, Oblivion never clicked for me and Skyrim fine tuned or removed alot of things I didn’t care for, making it a much better game overall. I’m like 35 hours into the game and I’ve only done like an hour and a half of main quest line lol

    My only complaints would be how terrible the companion AI is. It’s possibly worst than what I saw in New Vegas. They really didn’t try to improve companions at all as it looks like they used everything from the previous engine for the game. Also some of the animations are pretty stiff looking, but really, they don’t detract from the game too much, which is easily a 9 for me, cause I had no problems with the UI, which was much better than previous games.

  11. November 18, 2011 at 07:20am
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    I believe one of its biggest accomplishments is creating a cohesive and organic world the likes of which have never been seen before. People will react to you and your endeavours, whether short-term or long-term. With dragons being able to attack at any time, there’s no shortage of interesting moments to be found. The Radiant AI also makes things really immersive. In this game, moments which would be scripted in any other game can happen at the drop of a hat. It’s quite an accomplishment.

    I’d give it a 10 if not for the god awful menus. You have no idea how frustrating it is for the directional controls to lock up for a second when opening up your favourites menu. Patch that and the perfect score is yours, Bethy.

    • November 19, 2011 at 07:53am
      In response to Lowlander
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      That is weird. Several of my friends and I love the menus and the way they are handled. We all have the XBOX 360 version since our computers cant handle this game. And i have played for around 12 hours. Skyrim could be one of my favorite games of the year.

  12. November 18, 2011 at 04:55am
    In response to Article
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    As others pointed out: seriously man, learn your keyboard shortcuts. Especially since you were playing on the frikin PC where you can Keybind every favorites (or just use Q for favorites menu). Likewise each menu has it’s own shortcut(I,P,M,/).

    As to dragon fights fo rme now 48 hours in it’s gotten to the point of: “come down here you where I can at least shoot you, you coward”

    • November 18, 2011 at 05:21am
      In response to erunno
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      I do know about the shortcut keys, but that’s a workaround for the PC only. When dealing with the UI, it still requires you to exit screens, reopen other ones, and other problems.
      If you’ve leveled up, and you accidentally run into the skill menu you’re *forced* to upgrade your health, stamina or magicka without being able to go into your active powers menu to check and see how each stat is specifically augmented. If you could switch between the menu screens on the fly, and see how your magicka is bolstered, that would help.
      The point is that in order to navigate between the pause menus, you’re still required to move in and out of screens instead of having it all there in front of you, because god forbid I want to check my skills and inventory without having to move in and out of pause/unpause or screen submenus.

      • November 18, 2011 at 09:18am
        In response to Johnny Maloney
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        Unless Console versions don’t support key bindings (witch would be the problem of console options), as far as i know consoled do support keyboards (I do know PS3 does, not sure about xbox360).

        “instead of having it all there in front of you” it it was all in the same menu you’d have 30ish menus in there, and it would be incredibly unvieldy (and would be just as bad or worse).

        • November 19, 2011 at 09:08am
          In response to erunno
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          I don’t mean having EVERYTHING open at the same time, but the opportunity to switch between them from the inventory screen without having to do a go-between, being able to look at your health and magicka numbers without having to go into the skills screen.

          It succeeds in a lot of areas I HATED the Oblivion UI for, but that doesn’t make it good… it doesn’t even make it better. It just makes it different. There could have been a way to somehow hybridize the systems, and let me go back and forth between my map (which was pretty, but also pretty useless), my journal, and my skills screen without having to deal with all these middle-men uber-menus.

      • November 18, 2011 at 03:35pm
        In response to Johnny Maloney
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        I don’t quite understand the argument about multiple windows to see stats, etc. while leveling up but maybe that’s because the level up really only effects the three basic stats? Well, I guess it was just never an issue for me but to each there own.

        You are right about the interface through, to a certain extent. It is a tad glitchy but I’ve yet to be frustrated by navigation on it. Like they said, hot keys. You can immediate jump to any interface quick and simple with the keyboard and I haven’t had any of those problems so far.

        Still, a solid review. Thx ^_^

  13. November 18, 2011 at 04:35am
    In response to Article
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    i don’t find the ui that clunky sens you can just press i for inventory etc so once you get into the game it is not that big of a hassle it is atlest better than oblivions

    and don’t get me started on killing dragons i had 3 dragons in a row pop into existans that i needed to kill that was kinda frustraiting

    and as i said in angryjoes skyrim vid fuck the voice actor who thougt sounding like arnold schwarzenegger was a good idea

    also condensing some of the skills of needed but it kinda nerfs beaing a ranger sens you would acrobatics your way untill you could run around full speed with a bow drawn, now this is a lvl 60 archery perk witch kinda sucks, meaning as an archer you are kinda of a sitting duck untill you get it, and it just feels odd getting speech for buying and selling stuff

    p.s i saw skyrim top at around 380k ppl playing it at the same time :3

  14. November 18, 2011 at 04:31am
    In response to Article
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    Hmm, what version of the game did you review? The PC version which I have, allows you to access the inventory, spells, skills, and others with just one button key. Plus exit menus with one press. I’ve pretty much never seen that submenu.

    Hmm, sounds like you were playing the PC version, did you never check the control options?

    I’m not accusing you of being wrong, just curious.

    • November 18, 2011 at 05:17am
      In response to Earthbound_X
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      Oh, I did know that the hotkeys for the menu were there. That doesn’t excuse the overall design of the UI though. It also only accounts for shortcuts in the PC version specifically, not necessarily the console.
      What’s more is (and I didn’t complain about this in the review, as it’s more a PC only problem) I found that the menus would conflict between keyboard and mouse input, with a keyboard highlighted dialogue or menu option being activated by a mouse click that was hovering over a completely different choice. Shortcut keys or not, the UI was pretty badly designed.

  15. November 18, 2011 at 04:20am
    In response to Article
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    I’m about 7 hours in and I’m loving it.
    I’d probably give it a perfect 10 already.

    One thing that surprised me though, but in a good way, the magic is tons of fun!

    Magic was so damn boring in Morrowind and Oblivion, that I pretty much never used it at all.
    Now I’m finding myself using it a ton more, while I’m usually a warrior thief in these types of games, guess I’ll be adding mage to that as well. And since the game removed classes, I can do that.

    I think I might end up with a man of many skills, but master of none.

  16. November 18, 2011 at 04:10am
    In response to Article
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    I’m 80 hours+ hours in and still having a blast with it
    This is easily my game of the year and I came in with ZERO expectations and even told the publisher “Impress me” and that they did.

    Good review man

    • November 18, 2011 at 05:23am
      In response to Birdman
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      It’s a phenomenal game, agreed. Thanks Mike, I just hope people don’t see it as me being “hard on the game.”

      • November 18, 2011 at 06:51am
        In response to Johnny Maloney
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        yes sens 8/10 is such a low score -_- 8 = a great game witch skyrim is the only thing that makes skyrim maybe worth a 9 is how much time you can spend in it without doing the same thing (sens the ammout of content should play a part in the score atlest in my mind)

        • November 18, 2011 at 08:23am
          In response to Harith
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          *Ties Harith down in a chair, staples his eyelids open and makes him watch:* http://www.escapistmagazine.com/videos/view/jimquisition/4966-Hate-Out-Of-Ten

          • November 18, 2011 at 08:42am
            In response to RenegadeRed
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            Thank you. It’s been a while since DToid got a positive comment from the community on this site.

          • November 18, 2011 at 08:52am
            In response to RenegadeRed
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            renegadered seen it and i do agree with jim sterling that ppl expect 9/10 or 10/10, but the reason i think this has happend is that ppl who has reviewed for a long time use the same ruler they did as when they started but generally games improve in quality and controlls so you really need to change what an avarge game is over the years or you start handing out way to high scores

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Skyrimming Alone!

Posted in Video Games Awesome! [ 1 year, 4 months ]

Fraser’s Home Alone for Christmas! Instead of setting up an elaborate series of traps and awaiting the wet bandits inevitable attack, he’s Skyrimming himself through the holidays!

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Posted in Review A Day [ 1 year, 6 months ]

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Posted by [ 1 year, 5 months ]

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Posted by [ 1 year, 10 months ]

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Posted by [ 2 years, 4 months ]

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