Posted By Benzaie about 1 year, 11 months ago
TOP 5 Why Zelda Twilight Princess SUCKS, 3.5 out of 10 based on 30 ratings
Let’s celebrate Zelda’s 25th anniversary by pointing out how Twilight Princess was a let down !
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Hello, (Talking to the creator of the video)
Before pointing out how your arguments totally fails im going to tell you how much you suck at making videos.
First of all your 5 reasons weren’t explicit enough for a video, you dind’t enumerate them, you just showed 2 numbers and throw more reasons into them(by the way they were disorganized 1 comes before 2) making people wondering if you are just sayng some extra things or pointing out a new reason.
Second, why the fuck did you put TP gameplay and cinematics during the whole video?, it distracts and does not supports or proves your actual argument. seing just the TP videos is far better than hearing your poor arguments.
Third, You didn’t play Throughly and completely TP, it seems like you just “finished” the game and then did this video to express your hate, hell i can assure you didn’t even asked for opinions or read more about the game. You cant just make hate videos like this. you must do some researches and look for some info before.
Now ill proceed in telling you how your arguments are utterly wrong.
“2″??. I’ts not a skateboard you dumbass http://topdesign72.com/best-skateboard-skateboards-photo-with-amazing-look/ this is a skateboard and you are confusing people with thhe snowboard made of chunk of ice.
Well now that ive made that clear here is how you argument fails.
First of all you didn’t use it just 3 times , you use it in: the half dungeon of arbiters ground and boss, Sky temple, to lift up the mirror of twilgight, To reach 3 piece of hearts(each in different locations), to obtain some extra rupees( each in different locations), In the cave of ordeals, and mainly to creat openings. compared to other items in the Zelda franchise is not underused, also it may look kinda stupid but the gameplay, creativity and originality compensates it and once you used it you really dont care about that.
Now it’s called clawshot not grappling hook(that just shows you reallly didn’t put attention to the game), now let me get it clear you complained about names not being original and feeling that is an OoT remake and you are asking for flying boots?????? those shits will be like hover boots dont you think?? it will be far more original the double clawshot besides a hell more fun.
At first I did thought that nintendo was too lazy to invent another item but after I used them they instantly became my favorite item in the Whole Zelda franchise, a single clawshot or hokshot felt slow and incomplete but the double clawshot was more versatile and MORE FUN.
if you think it more the double clawshot isn’t a lazy concept let me explain: What would be harder thinking in a simple hover boot and making some places unreachable by adding more space or disegning a sistem and places where a double clawshot may not be abused and at the same time giving it a good use in the temple.( and let me point out that completing a destroyed floating land with Spiderman abilities climbing form one place to another sounds more fun and intersting that comeplting it by just floating over it)
Now with the magic armor….. seriously?? useless?? you clearly didn’t enter the cave of ordeals and about the rupees penalty what do you prefer being OP and supa easy or having something Powerfull and learn how to use it correctly?
Now with the boomeran, you sir just took my personal award to the biggest idiot of the year. yes the boomerang has small requisite uses but it’s not useless in fact Is the item I gave the most use, The boomerang it’s like an bow-bomb or din fire type of item, it was low requisite uses but it helps a fucking lot in combat, not only does it creates despesperate and needed openings( im talking about combat opennings) but it can also be thrown at sevral point with no cost, you can Bring some(multiple if you are skilled) foes to kill the in a single blow as well of items, you can actually attack with it also with its new AoE ( area of effect) it makes it one of the best items in Zelda, But i dont blame you the boomerang is one of the items that needs creativity and intelligence for being used at its best so in this case(your case)I will forgive you.
Note: also for the comment of the rewarding experience items didn’t bring to you I laughed becaise it’s entirel the opposite, the thing is that youd didn’t used correclty the items.
Now let’s talk about the Wolf….. I really dont want to but wth I will. The wolf and human forms are not the same some attacks and moves are similar but they are not the same, these are some of the things that changes in attacks and forms:
-Hitboxes in attacks
-Smaller but larger sizes meaning that you have advantage vs tall enemies but in disavdantage to short.
-Speed in general.
-harder to get hit but no solid defense
also about the music theme, why will if they wanted to created an OoT atmosphere implement MM’s music?
Yes gamecube version is better than wii’s because of the simple fact that….. IT’S a GAMECUBE GAME! not an wii game it was ported to wii because they wanted to have a game for the new console and why not zelda?, but orginally it’s a gamecube game you ass.
Now about the art style it’s not the same as OoT….. it’s different… OoT has Cartoony art style Tp doesn’t. this is how OoT link looks in HD http://www.youtube.com/watch?v=F4jKxqRbklA nwo if you look carefully it’s diferent from TP.
Now im nto sure if you are complaingin because they are using the same races but if you are then… well let me put it this way. Those 2 races are part of the timeline of Zelda they must appear in some games or at least be mentioned if theye were lazy to do what you pointed out then they would have the same models which they obviously dont ( especially Zoras which were tottallly overhauled)
Ok now that i’ve pointed out what cant be explained in a single reason ill explain the rest of your complaints( at least those who worth it) in some simple words.
You complaint about WW’s Zelda doing more shit than TP’s Zelda, well i complaint about all the sidekicks of the Zelda games and why they suck compared to midna.( see what i did there?)
Zeldas does have a timeline and a story, creating some crazy shit like totaly new rare races will chnge the story deeply to teh point it wouldnt make sense, the recurrent locations are there well because they are sequels or prequels to other games they arent different stories set for apart they are linked together (expect for MM) but i dont blame you for this knowing this mean that you are a atruly zelda fan and looks for info but obviously you didn’t soyou are forgiven for being an ignorant.
twilight princess is one of the best games ever made
If you think about it the story in Ocarina of Time was pretty weak too. The only reason that Gannondorf got the Triforce of Power, the thing that made him a threat to begin with, was that everyone insisted that Link unlock the magical seal that was protecting it before Gannondorf did.
Wow, well, while I personally did like Twilight Princess, you do make a few really good points here Ben, most importantly the one about art direction. I mean, Wind Waker is one of the most beautiful games of all time, I was skeptical when I first saw the trailer, but the fun that came from the game was immeasurable. That being said, I have to disagree that Twilight Princess is “ugly,” but it certainly is generic in design, and I do agree that a lot of the plot elements were lifted almost directly from Ocarina, as well as the general design of the characters and lay out of the land.
I definitely think it take a bit more that 12 hours to play through the game. I also think the “skateboard” which as you said is mostly useless provides one of the most fun and unique boss battles in any Zelda game. And the Yeti snowboarding was pretty fun. I think that it’s almost Re-Hash nature was just sort of there, bugging me in the back of my mind the whole time I was playing through.
Here’s hoping Skyward Sword brings back some freshness to a franchise that is turning ever so slightly stale. Great video though, wonderful debate fodder.
The comments here are really sad to read with everyone atacking Benzaie and telling him that his opinion is “wrong” and disliking anyones comment who says anything good about him.
This just further shows how Zelda has one of the WORST fanbases out there, probably second worst to Sonic.
It’s hilarious to read some of you writing long paragraphs explaining why he is wrong.
It does not work like that, okay? You could write a book explaining why this game is good, but that still does not make it good. It’s all a matter of opinion.
Believe it or not, but Twilight Princess never got the “classic” status that other games such as Ocarina of Time got and will probably be forgotten in 10 years while people still play Ocarina of Time.
It’s on the same level as Wind Waker, with some disliking it and some liking it.
Ima moron about to post a comment of crap.
This video is a rant video.
I can see how it would get a rise out of people.
But that doesn’t mean you LET IT get a rise out of you!
Calm your head and think, ok?
It doesn’t matter if he’s copying what’s-his-face, or if he’s trolololin’.
YOU made his “trolololin’” successful! Great job, fellow Zelda fans!
For people who have opposing/negative opinions twoards/against mine, I’m cool with that.
Because, hell, not everyone’s going to agree.
So, sorry If I, well, get anyone mad =/
STOP CALLING THEM HOOKSHOTS.
THEY WERE CALLED CLAWSHOTS IN THE GAME.
WHY AM I SCREAMING.
Needless to say, I won’t watch the video, seeing as it’s caused a lot of trouble already.
I can’t stand that voice
But I’ve observed what people are talking about over here.
Guys, I’ma Zelda fan. I own every game. I own merchandise.
I loved this game, but even I can say it was a little on the bland side.
It was stale compared to others.
It was a combination of gameplay, color/setting, and plot.
Everything was a little too laid back.
Doesn’t mean it’s bad, just means it’s a little dull.
Plain and simple.
For other’s, that means it’s bad.
For me, that took it down a few notches, but I still liked it.
Because, hell– Zelda’s my thing.
And they manage to get me into every single title so far soo….
(Maybe excluding the original. I’ve died in 3 seconds flat.)
The “skateboard”, aka, the Spinner, became useless after a while.
I hate how you could only use it for, like, five seconds, and it would stop D’:
We all know that.
But the double CLAWshots were awesome.
Gamecube TP > Wii TP
But it was kind of easy; maybe because I’ve been playing Zelda games for a while?
The Cave of Ordeals was REALLY hard, because I just kept dying.
I LOVED that part, because it challenged me.
Personally, I think Zelda needs difficulty setting– “easy” means less hearts are taken when damaged, “Hard” mode means more life is taken with each hit.
Think about that.
It might be a good idea, might not.
Just a thought I’ve been thinking about for a while.
Dear Zelda fanz: Zelda are am srz bznz, right? Shut up.
Stop bringing the timeline in here.
This is about THIS GAME.
I can see how OoT/WW could be brought as a comparison. BUT NO MORE, ok?
WHAT does MM have to do with this?
WHAT does the split-timeline theory HAVE TO DO with whether of not TP was an adequate game or not?
Take it from another one of you: Just…no more.
I don’t mean to make you mad, but DEAR GOD.
It’s dreadful watching all of you crash and burn.
Just stop talking.
Kind of like I NEED TO.
Honestly, Zelda’s always been sorta the same, you know.
It’s been the same things and same concepts for a while.
Not that it’s good or bad– that’s the truth.
The way you can refresh this is by gameplay, art style, and plot.
THAT’S why each Zelda needs to be uniquely different, without breaking the flow and being COMPLETELY different.
Because people will baww about that too.
You know how many people complained about the train is ST?
It’s hard to make a Zelda game.
No, think about it.
I honestly think Nintendo spends a lot of work on Zelda than Mario in terms of concept, plot, ect.
Because Mario’s very pliable.
I mean, you can do ANYTHING with mario.
Golf, Tennis, soccer, paper thin, racing, Party games, put him on a dino’s back as a baby, make him scrub an island clean, have his BROTHER vacuum ghosts–HELL, he’s in SPACE now.
But it’s a lot harder to make a Zelda game.
Because people want something different, but want the same qualities.
And hell; that can be tough, so I give it to nintendo.
Now you know why Zelda games are few and far between, and always get delayed.
Also, you have to keep the “middle ages”/acient times feel.
That’s hard when you’re supposed to be telling a story and have (at least somewhat) of a timeline.
It’s not a perfect series, but I still love it.
BUT EVEN THAT love doesn’t make me all butthurt.
Come on, guys.
Honestly, if they decided to stop making Zelda games, I wouldn’t be sad at all and completely understand, because it’s DIFFICULT to make one.
I don’t know, that’s my opinion.
I’m not the smartest person in the world, but…
Sorry if you disagree, bro.
What you believe is what you believe.
And that’s good enough for me.
It was an okay game.
It was bland, a little on the easy side, and chore some at parts.
It was good enough to where I liked it.
Meh, that’s good enough to me.
If whats-his-face is steamed over something from five years ago….let him.
Keep in mind this was a baww rant-like thing from ME, meaning someone will try to “argue” with me and sound completely awesome, coherent, and smart.(…or whatever.)
And then I’ll try to defend myself so horribly, that I fall apart before all internetz.
And I become a meme right before mein eyes.
Yeah, I’m done.
I’m tired. It’s ten PM. and I want CHOCOLATE so badly.
NOW I NEED TO SHUT UP.
Sorry for typing errors/grammar errors.
Let us Zelda fans go out in peace and play Twilight Princess at home.
And let the non-fans go play what they want to, and not be mad because they have a different opinion.
YOU MAY FLAME ME TO THE HILLS AND THUMB ME DOWN SO MANY TIMES I GO BLIND.
AND I NEED TO BE QUIET.
Final sentence: Ironically, I’m in the mood to play twilight Princess now– thanks, guys!
Hehe this video made me want to play some Twilight Princess as well.
I completely agree with you. If you like the game or not that is your opinion. I have only played one Zelda game and it did take time to make a game like that… Face it nothing is perfect.
Yeah, why don’t you go ahead and delete your account then. Your stupidity just plain pisses me off.
I completely agree, I got ratted out of zeldadungeon.net just because I hated this game.
Since I haven’t seen anyone address this I will. It’s been speculated that the Oocca are not the sky people. It’s reinforced by the fact that the Sky Temple looks like it’s in disrepair. The Oocca simply don’t have the intellgence to maintin let alone build something like the Sky Temple. Secondly you said that there big treasure was the double hookshot. (First I’d like to address that the game said you found /another/ hookshot so they only had one.) But I disagree. Dispite finding it in the Temple of Time I belive the treasure was the Diminon Rod. They had given it to the people of Hyrule to be able to find them agian and it’s the only quest related item that shows some kind of magic.
I’m sorry Benzaie, but I’m going to have to disagree with nearly all your reasons.
1) Most items end up under-used after their initial appearance, such as the Iron Boots, until the final dungeon, where most of them are used again. However, some items, such as the Deku Nuts in OoT, aren’t even required to use at all.
2) The design of Twilight Princess may have been similar to Ocarina, but so was Link to the Past to Zelda II, or the Oracle games to Link to the Past. In fact, the same exact design style from Wind Waker was used for too many games, so at least Twilight Princess’ design wasn’t a carbon copy of OoT’s. I also happen to find the design of the characters and world of Twilight Princess to be the best in the series.
3) You can compare the alternate realm of TP to the Past/Future of OoT, but that can be compared to Link to the Past, and Oracle of Ages can compare to OoT even more so. In regards to the story itself, I found Twilight Princess’ story to at least be as good as Ocarina’s, but not as good as LttP’s or Majora’s Mask.
4) I think the gameplay of Twilight Princess, for both the GCN and Wii, to be the best in the series thus far, particularly in regards to the skills.
5) In regards to ‘sounds/music’, I found both to be very nice. I think the musical riff that plays when hitting enemies in WW wouldn’t fit in TP’s atmosphere and the music, despite being in Midi style, was still very good, particularly the Main Theme, Hidden Village, and Dying Midna Theme.
6) I don’t find losing the Ocarina gameplay as a huge loss, as that actually would be copying OoT too much and didn’t particularly the facsimile found in WW.
7) The recalling of names could have to do more with having more years with the older games, for example, I remember more names from Lttp, LA, OoT, and MM then WW or TP, most likely because of the years of having played those particular games.
I don’t 100% agree with everything that Benzai had to say about this game, but as someone who was also disappointed with Twilight Princess I have to say that it’s refreshing to see someone look back on Twilight Princess with something other than rose-tinted glasses. The game was in development way too long and the whole thing just felt generic– if the color brown was a Zelda game, it would be Twilight Princess.
As much as I usually love to agree with Benzai’s comments, im going to have to disagree with this one, mostly. I do feel that the Gamecube version was superior, but on the gameplay aspects themselves, the game is a solid Nintendo title.
The equipment you get as you progress is largely used outside of dungeons, as much as they are inside, mostly to obtain heart pieces. The double clawshot, while seemingly not very inventive, does give many interesting ways to get around and new ways to play the game which the single clawshot does not.
The storyline is very involving, like with all the best Zelda games, and throws in some surprises as well, like visiting the twilight realm proper. As for the wolf sections, I very much enjoyed them. They offer a nice facet to the game, restoring the spirits so that you can progress to the temples. Chasing the scent of others, while strictly used in a story content, also makes things feel fresh and innovative.
I thoroughly enjoyed Twilight Princess, a massive upgrade from Wind Waker’s sea-faring take, and if there were truly anything to fault it for it would be the ending where (spoilers) Midna destroys the mirror joining their worlds.
I count Zelda: Ocarina of Time amongst the best games I’ve ever played. Twilight Princess is the only game since which has even come close to the same feeling of heroism I felt playing that game.
In my opinion TP is a more realistic Zelda game.
Everything after Super Nintendo for Zelda sucked.
Five pages of comments. Wow.
Zelda is–paradoxically–all about being both fresh and nostalgic at the same time. To say this is difficult would be an understatement, so I’m almost half glad to see a failure still be decent.
Decent. That’s a perfect description of Twilight Princess; it’s the same as Final Fantasy XIII and 3rd Birthday in this generation: if you look beyond the skin of mediocrity to see that these games had a birthright of greatness, such poor delivery becomes all the more disappointing. Personally, I’d say that TP’s worst offenses are that we only have 3 horse battles in the game (those were absolutely amazing) and that it tried to be dark, but there’s no real defending it.
Ocarina of Time and Twilight Princess age poorly because they are formulaic copies, while Wind Waker and Majora’s Mask age well because they confer uniqueness without loosing sight of their settings.
Benzai I agree with you completely.
However, couldn’t you have put the game footage in the left corner, y’know, where your head isn’t? Your face gets covered up a bunch.
Wow, I was just surfing through the videos for the site, and this one has almost 200 comments, haha.
Most other topics barely have 10 or more. Even if it wasn’t Ben’s idea to piss people off to get more views, it seems to turned out that way, haha.
Hell, I haven’t even watched the video, and I’ve commented a few times. And if anyone is wondering why, I love the game, and don’t need to watch a 20 minute video pointing out perceived flaws. Flaws can be subjective after all. I’d still love the game even if I watched it, so I see no reason to force myself to get upset if I don’t have to.
I just want to comment on a really good point he made. I’m not getting into whether TP sucks or not so both sides can read this.
First of all, they made Ocarina of Time, it was great, and most people loved it.
Then, they made Wind Waker, it was great, and most people hated it for some reason.
I guess Nintendo must have been o_O and worried about what they would do next because of this. So they asked the fans what they wanted and it turned into TP. Whether you like it or not, you have to admit that many things were similar to Ocarina of Time, whether you thought that game was original or not.
Although that’s not in his exact words, that’s what I got from it and it’s a pretty good point.
But that’s not a reason to think SS is going to be bad. I’ve really noticed how much effort Nintendo has put into fixing things they’ve ever done wrong with Zelda. They’ve tried to turn all those pointless treasure chests and sidequests that give you rupees and useless items into good rewards for your work, like with upgraded items for example. And it ACTUALLY MATTERS because Nintendo and people at E3 said it’s going to be CHALLENGING because you have to be strategic with your sword instead of flailing it around at enemies, which is usually what you do in OoT, WW, and TP. They’ve worked on this game for literally 5 years, so this might actually be Zelda’s big jump.
Sorry to say, Benzaie, but these complaints really aren’t new. Although, I will say that it’s great that you’re trying to bring these to light against the naive, unthinking gamers of today. These ARE issues that need to be addressed by MANY games today.
First off, the Twilight Princess storyline being copy paste from Ocarina of Time. I actually complained about this when Ocarina of Time came out, because if you compare Ocarina of Time’s story structure to Link to the Past’s, it’s not new. You collect 3 rocks, get the Master Sword, then go collect 6 or 7 sages/sage’s daughters and defeat Ganon. In fact, why is it called “Link to the Past”? There isn’t anything related to ‘the Past’. Unless…they wanted to call the Dark World the future and the Light World the present (or, the past if you’re in the dark world/future). Yes, this is all pure speculation on my part, but I actually think that the developers of Zelda really wanted to get Ocarina of Time’s storyline out in the SNES days, but couldn’t actually get it right for whatever reason, so we got Link to the Past’s storyline, which involved a light world/dark world concept instead. When they finally released Ocarina of Time on N64 they realized that they could reuse the same simple story structure over again without anyone really knowing about it, so (after Wii was on the way) they invented Twilight Princess. Once again, I add that this is all purely me speculating, but is it any crazier than the people who believe that these games can be linked together (excluding Majora’s Mask since it obviously is a sequel to Ocarina of Time and makes some sense as to why its occurring) in some way when [[[[[even the creator of Zelda himself]]]]] shrugs at the concept of a sensible connection between any of these games (AVGN’s rant on Zelda timeline)?
I’m not going to say that these games need to be re-imagined at every turn, but they definitely need to show some effort at improvement and thought into the story that makes it believable within its own world. For example, if I didn’t play Ocarina of Time, I wouldn’t know why Ganon has the Triforce of power on his hand in Twilight Princess, but didn’t Ganon also obtain the full Triforce in Link to the Past? If he has the triforce then, how can he have a shattered version of the Triforce in both Ocarina of Time and Twilight Princess? Where does Windwaker, Adventure of Link and the original fit into this mess? Majora’s Mask fits into a sequel of Ocarina of Time’s storyline, but why is Link searching for Navi when she disappeared? Why did she disappear? If Zelda IS going for a storyline that connects one game to the next (and it apparently IS trying, but not exactly stating it), then it should be told in such a way that it makes sense. Or is it like Final Fantasy, where all games are different and not relating to each other except by coincidentally they all take place in the same world, have characters and items that they share, and have a ‘rescue the world’ storyline? Put simply: Either make the damn stories connected in such a way that they make sense or keep them separate. You can’t have both, so stop being greedy!
Bottom line: I’m not saying the Zelda series is BAD, but they really need to improve it in such a way so that it’s not relying on the audience’s deranged minds to supplement for the telling of a good story.
Right…. Registered as well just to critique. Let’s get going.
I will not pretend Twilight Princess is flawless, but it is my favourite Zelda in any case. For what it’s worth, here are my main nitpicks.
1. Wolf Link. A common issue, and I agree. Simply, wolf link is not particularly fun. Regular Link evolves by learning new moves, getting new weapons and becoming a badass. Wolf Link learns one move and stays there forever. The only advantage is moving faster, but when you have Epona, you don’t even need that. I did enjoy climbing the mountain peak as a wolf just because of the atmosphere, but otherwise, there wasn’;t much fun in it.
2. The Wallet. I’m surprised noone else has complained, but the wallet is too small. To the point where the game devises ways to empty it involving that charity guy, the Malo mart donation drive, treasure chests staying filled with money, and of course the magic armour. Being the collectionist I am, all chests needed to be opened meaning I would put on the armour to drain my wallet so it would fit. Wind Waker’s wallet had a 5000 rupee cap and the handheld DS ones didn’t even have one. This shouldn’t have been an issue, and it limits the sense of freedom of adventuring you get in a Zelda game.
3. Pacing issues. This is a common problem in Zelda. I do believe it is the one of the industry’s best marriage of gameplay types. One problem though is the emphasis on story and exploration. The only real critique I have of the plot [Not even going to think about the Timeline] is that it’s hard to stay invested in the events and characters when you’re encouraged to go wandering about in the world. I suppose one big flaw in the storytelling is there’s not enough of an emphasis on the world changing around you in the middle section of the game [Once Hyrule Castle is locked in a Twilight diamond]. It doesn’t wrap you in the atmosphere as it could.
4. The music: It’s not bad, but this is a series with remarkable, timeless tunes that stand the test of time. The tracks in this game just don’t measure up. Part of the problem is the sound quality [Thank god for the orchestra in Skyward Sword]. This also ties into the flaw of a lack of a musical instrument. Howling does not suffice. Also, the instruments in the other games let you impact the world, which added to the sense of connection to the world.
5. The difficulty. The bosses in this game are cool and get to be defeated in creative ways. I just wish they didn’t die so quickly. Same enemies. I have no idea why the Zelda series doesn’t have a difficulty setting like metroid. I don’t expect them to make puzzles more difficult for different players, but why not have the option of taking more damage from enemies. As for the puzzles, I think they have a good balance. Not the hardest puzzles, but hard enough.
Right, as for this video, this is primarily a set of nitpicks. Do note that none of my nitpicks dampered my enjoyment, and none of the ones he brought up should either. Useless items? Art style? Ocarina similarites? I did notice that, but they didn’t bother me. Incidentally, I was very bummed when I heard the last item was just another clawshot, but then I actually played the dungeon and saw the awesome level layout to let you play around with them. I will say the visuals don’t age quite as well Wind Waker, but it’s a good looking game and I don’t think it’s just Ocarina with a makeover. Ocarina was very early in 3D world visuals and it shows. The art style in that game was not the focus and is quite minimal. Twilight Princess was an effort to make it have a bit more of a realistic art style. Furthermore, it did not feel like a straight up rehash of Ocarina. It had similar environs and charcters maybe, but it had its own identity. The Wii controls, while they where not the sort of immersion imagined [that'll be for Skyward Sword] they were perfectly functional, and nothing was lost by using them. Aiming was also a million times better with the pointer.
As a random aside, I’ve had Okami for years and I cannot get into it. i don’t know why, but it’s not working for me, anyway, as for Benzaie…
Look, I’m sure he’s a nice guy, and I mean no disrespect to him personally, but I must say that I really don’t care for his videos. Outside of not respecting his opinions personally [He liked Sucker Punch?], I just don’t think he was particularly interesting in this video, or others. I mean hell, would there be this many comments if he explained his opinions better? I have my problems with Yahtzee, but he’s if nothing else, very convincing and insightful in his arguments. Benzaie’s arguments sort of assumes you’re on the same page as him. I watched this video to see if he would convince me otherwise, and he didn’t and hence this ridiculously long comment.
Again Okami is mentioned with Twilight Princess….
As a Zelda fan I think it’s safe to say that noone really cares about the actual timeline for the Zelda universe. Stop trying to make people feel stupid for not knowing all the correct events and order in the Zeldaverse. OoT, WW, and Twilight Princess all have similarities and differences as do all Zelda titles. Just enjoy the game and don’t get mad at others because they don’t worship it like you do.
*walks into the shitstorm*…son of a…I’ll clean this mess up. Just so you know, I’m not taking sides.
Alright, I see the issue here, and the first problem was the title of the video altogether. “Top 5 reasons why Twilight Princess sucks.”… yeah, that will cause some issues. However lets get to the main point. You’ve got people bitching about a 5 year old game. 5 years, and now it causes issues? Seriously?
Lets move to the fans of the game. I understand that you like the game, hell, I like it too, it was my all time favorite of them all, until Skyward Sword comes out and then that might be my favorite. But you pretty much lets this whole thing blow out of control. One nitpick video and people go ape shit. Hardcore fans much? If you like the game that’s fine, don’t go ape shit when people toss out their opinion…or crit…or nitpicking, seeing how this video is…
To the fans of Benzaie…and I’m pointing to the ones that says BENZAIE IS COOL YOU LEAVE HIM ALONE HE’S BETTER THAN YOU!!! and have like -32 thumbs down comments. It’s comments like that that start shit. Knock it off. Hell, I think you guys are just guys who say that just for shits and giggles. To the fans that aren’t like the major hardcore fans I just pointed out, you like the guy, I understand. I’ve seen maybe a few of his vids and I find him to be pretty funny. I’m not a fan, but I do find him funny. I may show more interest if he reviews something that sparks my interest, like Spoony and his FF X reviews. Like what I said above, again, blowing it out of control. People need to chillax.
And for the final side of the triangle of chaos, is the reviewer Benzaie. Like all reviews, he has his own opinion. This however seemed more like personal nitpicking. Not to add fuel to the flame but I played the game myself, and I found the Rupee armor an interesting prize. Control issues? It’s a Wii, it’s not hard. Widescreen issues…seriously, I don’t have widescreen and I still don’t give two shits what I play, a game is a game. Double Hookshot?…alright I’ll admit, having two of them seemed odd, but in most cases you still needed them to fight the dragon there, which, in my honest opinion, was my favorite boss battle since it moves on to a classic Warrior vs Dragon type of feel. I would add more but that Falcovsleon20 guy pointed out enough. Honestly Benzaie, you pretty much stepped in a hornets nest of a hell storm. But this is your opinion, and I’ll leave it at that, just giving you my opinion on your opinions.
You want a real complaint? Here’s a complaint. Any Zelda game with a Water Temple is already a rage-quit waiting to happen. Why, the puzzles are pretty annoying. Some of the games may not have this temple, I’m just pointing to OOT and MM. But that could just be me.
In the end, this whole flame war is stupid, both sides went completely out of control, and the reviewer pretty much nitpicked some issues that I don’t feel were major issues. Minor, yes, but not major. I don’t care if I get thumbs down or up, I gave out my two cents, and I’ll take my leave.
Look a lot of people have said a lot to prove that most you say is invalid.
I wont do that, I am simply going to say that this game is 5 years old now and you dont have a single new point.
You are saying the same things people are saying 5 bloody years ago.
If you are going to rant on a beloved game from years past you need a lot more than just the same shit people have been saying for years.
You are on That guy with the glasses and Blistered thumbs for christ sake.
Ps. Yes you can actually link the game with others, but you need to think to find out what it is and since you are simply restating points from fora around the internet i can tell that you havent been doing a lot of that.
Why do people try and attach the time lines of zelda games? They are just stand alone games with different stories almost every time (with a few exceptions). They throw in some loose connection to another game if they feel like it and call it a day. Who gives a crap. Also to people bitching about Ben being wrong about the geography and what not. Just so you know the map was FLIPPED in the Wii version (for some reason). So the map is nearly identical in the game cube version (the real version of this game IMO) to the OOT map in terms of where stuff is in general. Also again why do we care? I didn’t LOVE this game. I played it and had fun while I did because well, it’s a zelda game. I don’t remember it that well though. I couldn’t tell you one aspect of the story. It was forgettable but enjoyable enough while I played it. That makes it a disappointment for a Zelda game in my books. Okami blew this game out of the water for me and they both came out about the same time. If you haven’t played Okami yet go give that a shot, it’s amazing. The ps2 version not the wii version. The controls are awful on the wii.
The first Zelda I played was a link to the past, I never owned an N64, so Twilight princess was the first 3D Zelda I played, I enjoyed it a lot, I think you’re really just nit picking, specially about the double-hookshot, it’s a great item! so I guess I don’t have a problem with it, because it’s the first time I played “OOT”, if you’re saying it’s repackaged.
But honestly skyward sword doesn’t look that good, but I’m sure it’ll be still fun. And I don’t see the problem with ripping itself off, it’s a franchise, what’s the problem with the game being itself? XD. Sure it could be different, but I don’t see it being that much of a problem, as long as it has a different story and a some new stuff.
I dunno what you’re complaining about honestly, I just can’t agree with you on this one Ben, I usually do, but not on this one.
Twilight Princess is the first Zelda game I have ever played…
1. Are fucking kidding me indeed. Nevermind there are plenty of other items that get even less use than the spinner, you’re bitching out the damn double clawshot? That item is awesome. It’s basically the Zelda equivalent of Spiderman’s Web Slingers. What’s wrong with that, huh?
2. Oh yeah, let’s have total complete invulnerability to any and all damage and have nothing to balance it out. Yeah, that’s not completely broken at all. /sarcasm Dude, if that bothers you so much, then you probably bitch about the fact that Nayru’s Love slowly drains your magic meter for the same advantages in OoT.
3. You only get to use the Fierce Deity’s Mask for boss battles in the game and you say it’s a better reward than the Magic Armor? Yeah kinda contradictory there buddy. They’re basically the same in terms of being a worthy award.
4. I’ve found using the Gale Boomerang PLENTY of times throughout the game. ESPECIALLY to get all the gold bugs. Plus it’s helpful in stunning some of the more annoying enemies.
5. I’ve said this to everyone else that bitched about Wii control problems and I’ll say it once more to you: You must have a console that hates you or something because I’m not seeing any problems that would imply the Gamecube version is superior. If anything, I’ve found the Wii works better and I know I’m not deluded because I KNOW when a Wii game’s controls suck. (I’m talking to you Mario & Sonic Olympics 1)
6. No the artstyle here looks more like Zelda meets Peter Jackson. There is nothing in the artstyle that makes me say “OoT rehash”. There’s plenty of other stuff that makes me think that. But not the artstyle.
7. No the forest in OoT was in the east and Hyrule Caste was in the west in OoT. I just picked up the 3DS version and am looking at the map right now and it doesn’t match TP’s.
8. Well at your honest in admitting that you DIDN’T pay attention to the story. Not link with anything? Yeah those six sages? They’re nothing. Ganondorf having the Triforce of Power still? Yeah that didn’t happen in OoT. Yeah I don’t think you paid attention to OoT’s story either.
9. It takes longer to beat DNF? God you must suck at that game if it takes that long. I beat it in 2 days tops. It takes me a week to beat a typical Zelda game.
This wasn’t criticism. This was nitpicking and getting a lot of info wrong.
Speaking as someone who’s been a Zelda fan for a while now, I’ll say this about Twilight Princess: Not as good as Ocarina of Time and certainly not as good as Wind Waker and Majora’s Mask but far from a fucking disappointment. It’s still a solid gameplay experience and enjoyable on it’s own merits. You want a disappointing Zelda game? Two words: Phantom Hourglass.
Yep – a little trip to “zeldauniverse (dot) net (slash) lands-of-zelda” and you have over-world maps for all the games. TP is as similar to OOT’s map as OOT is similar to ALTTP’s map.
Hate to sound a little contradictory, but your point (as well as others’) about the landscape can be discarded by a simple fact that Nintendo has admitted to and had to fix for the Gamecube version.
Link, in all incarnations thus far, has been left-handed. Realizing this and what it would mean for the control scheme, Nintendo FLIPPED THE GAME. Every aspect of the world, including NPCs with certain traits involving their left and right hands, were inverted just so Link could be right-handed for the Wii version of the game. As such, Hyrule was flipped as well. The Gamecube version of the game uses the landscape that is closer to the OoT version of Hyrule, due to Link being lefthanded.
I used to own the Gamecube version of the game, and my sister owns the Wii version. I’ve seen the differences, and can pretty much confirm this. There are still little inconsistencies, but for the most part the landscape is similar to that of Hyrule from OoT.
RE: around 12:00
The reason the map is just “an emulation of the one in ocarina of time”? It’s Hyrule. For the most part, since A Link To The Past, the land of Hyrule has has had similar features/landmarks, but they are never quite in the same place. Kakariko Village, Death Mountain, Lost Woods, Lake Hylia… among others are always there (not necessarily with the same name). Zora’s Domain, for example, is on the complete opposite side of death mountain between OOT and TP.
Now while you could have Zelda fans arguing for an eternity over the chronological order of the games, and the locations of the non-Hyrule maps (Termina – parallel world, or somehow physically connected?), with no consensus ever… One thing is certain, the land of Hyrule? Geologically unstable, far beyond the often active volcano. It was only a matter of time before it crumbled and sank into the ocean.
I was very interested in this video despite not being a Zelda fan but the format made it tough to keep watching. Next time, please, have some footage to illustrate your points Benzaie so those of us who haven’t played the game can have a better understanding of what’s what. I realize that’s a long and hard (no, she didn’t, I was there!) task but it would make the video so much better for folks like me!
I HAVE TO on two things. FIRST, your just nit picking at everything. Second, The reason why Twilight Princess looks some much like Ocarina of Time, is because its a part of the OOT series.
You probably haven’t played all the games or at least not payed attention to them, because if you did, you would have noticed that each game follows a confusing time line. I split each game into separate sub-series to help explain them, where each set of games take place in close time periods to another (ie. wind waker, spirit tracks, and phantom hour glass), and LoZ Ocarina, Majora’s Mask, and TP, all reside within the same story.
Why does Wind Waker look so different? Because its thousands of years latter in water world.
OOT, MM, and TP all take place in close time periods. MM is the direct sequel to OOT, while TP is the sequel to MM. If you payed attention, the skullfos (or however you say/spell it), shade, has a gulided sword and a mirror shield. Who else had that sword and shield? OOT/MM link.
Ever noticed how when you learned the final move and he leaves he says “go, and do not falter, my child.”? It could be hinting that maybe the oot/mm link is the father of the tp link.
That is also why this game seems so familler to oot. Its still Hyrule, it just hasn’t been flooded yet by the gods. Here is a video that explains it a lot better then me. Also, this is your only video i didn’t like.
(also, if i made a mistake, or i’m flat out wrong, please correct me
Nitpicking Benzai is Nitpicking, Offended Zelda Fan is Offended (Including Robin Williams), Rant By interesting Person is Interesting, Long Top 5 (really 2) list is Long, Person that Agrees with Benzai that is also a non-Zelda fan/Zelda Hater/Disappointed Fan is….. too long to repeat. I never agreed with Benzai 100% (like with M. Night and Heavy Rain) but he is reasonable (and funny) enough to be right if you agree with him or not.
I probably shouldn’t post twice here, but I’ve been thinking about what exactly I didn’t like about Twilight Princess, and I think I can add my own nitpicks.
Now, before I say anything, let me say that I got nothing against Zelda. I didn’t like Twilight Princess, but that doesn’t mean I don’t love Zelda. The only thing I dislike about Zelda is how rabid the fans are. Anyone remember that debacle over at GameSpot because a reviewer gave the game an 8.5 instead of a perfect 10? Come on, Zelda fans. Even if you like TP, you have to admit that it’s not a 10/10 game.
Also, to all you people saying that Benzai is entitled to his own opinion and that people should be ashamed for downrating and flaming a video for it, keep in mind that the video is entitled ‘Why Twilight Princess Sucks’. That’s trolling. He’s trying to get people to click the video so he’ll get ad revenue. Now, the actual video itself is not trolling, and he gives very reasonable complaints, but it doesn’t change the fact he started this whole thing off by saying it sucks.
Now, as for why I didn’t like Twilight Princess, my reasons are very different from Benzaie’s. First, Wolf Link. I hated Wolf Link. I thought it added drudgery to the game. Wolf Link didn’t have any of Link’s toys, the combat wasn’t all that different, and all it served to do was to add a layer of drudgery to the game by forcing you to switch between your two forms.
This would not be a problem if you could switch to wolf link at any time. In fact, if that were the case, it would have been a very enjoyable aspect of the game in my opinion. But you couldn’t simply switch between the two forms at will. Instead, you were required to switch to the Twilight realm, which was a cumbersome process and screwed with the game’s pacing. The twilight realm wasn’t a very interesting dynamic to the game, I thought.
The second problem I have is the game’s side quests. Specifically the po collecting. I hated this aspect so much. In previous Zeldas, finding all the hidden items was a fun process. This was a dull grind, that required you to hunt for pos at a very specific time in the day. You needed a strategy guide, because otherwise hunting for them was a maddening experience given how rarely they’re available. And to top it all off, you needed to be wolf link to do it, which ties back into my first point and amplifies my problems with it.
Finally, and this is just a problem I have with Zelda in general… they need to stop making the world so unpopulated. The game just doesn’t have many NPCs in it, and most of them are usually goofy comic relief characters. This game did a better job about that, featuring characters who were normal, but it doesn’t keep Hyrule from feeling like a very small place. It’s very hard to feel like a hero and care about the world I’m trying to save, when I rarely see anybody that isn’t comic relief or a monster.
I admit, if I had gotten this game for the Gamecube, I think I might have enjoyed it. I did not like the wiimote waggling aspect at all, and if I had played with a real controller, I might have loved TP like everybody else.
No offense to anyone who likes this game, but it’s not for me. As I said earlier, in my humble opinion it’s the worst game in the Zelda franchise. The only thing that annoys me is that Wind Waker, which I DID like, a lot, was so underrated compared to this. I have the same problem with the Final Fantasy series, where I didn’t like 8 or 10, but loved 9. The argument seems to be the same for both cases: the graphics are too kiddy. It frustrates me.
You obvously didn’t play through the game because once you get the master sword you get the ability to switch between human and wolf link at will. You argument on that point is invalid.
Trying not to reply to this in the same snide way you did to me, but how the hell would I know enough about the po collecting to list it as a complaint if I didn’t play through the game?
I honestly don’t remember being able to switch between regular and wolf link at will. When I say ‘at will’, I mean being able to switch between the two bodies without changing screens and doable in the middle of combat if necessary. It’s been a few years since I played Twilight Princess and it was a very forgettable experience for me, but I do remember the wolf link thing being an annoying process that I didn’t enjoy.
I went looking around on the internet for a bit and I couldn’t find any footage of link switching into his wolf form in the middle of a dungeon or something, though I do recall a desert temple which required you to switch into wolf link to solve a puzzle. The only reason I remember it is because it irritated me, but I can’t remember why. The way I remember it, turning into wolf link caused whatever room you were in to reset, and link to start back at the entrance. I also seem to remember it stuck you in the twilight realm.
So please, do correct me if I’m wrong about this, but I honestly do not remember being able to switch between the two forms ‘at will’.
I was expecting the sky people to be the Rito or something, it would have been cool to see what they looked like in this art style, only to find those mutant chicken things…
I must say it feals strange, listerning to a reviewer talk about how he/she dislikes a video game which I really really enjoyed. It’s your own opnions Benzie and I won’t troll about “oh how dare you” and what not.
Personaly TP is one of my fave games and I became a Zelda fan thanks to this game.
Althrough I will say that this vid is a bit to long for a simple Top 5, I mean really long and to me it feals like you were just nit-picking through the whole game.
Speak ill of Nintendo, and you’ll get a throng of raving fanboys screaming and filling the comments section with ad hominem attacks.
Never change, Blistered Thumbs.
I liked it. It’s your typical Zelda game and I never expect anything over the top or some ground breaking innovation from the series.. and of course they gonna do fan service. Sometimes that’s half the fun.
I agree with you. Besides some of these points seem a little empty. Like having no direct contiunity, well Zelda never did have a straight fowarf timeline. Besides all hints the game did make point to a split timeline and that TP follows MM.
Honestly, over the course of this video, I started thinking Benzai was trying to spoof SadPanda’s ‘forget about it’ videos… ‘cuz honestly Benzai lost me half the time… skateboard? did he mean the spinner?… :/
Preach ! Brother Benzai, Preach!!
Could not have put it any better myself. I personally did not pick up Windwaker because of its art style and the fact that it was on the cube. After Nintendo left me hanging with the 64, I moved on. But then they got me back with the Wii and TP…and that was the last game I bought for the Wii. Im not going to invest in another console just for Zelda. I’ll probably get SWS and close the chapter of my life that was Nintendo.
I am going to nitpick your nitpicks here, partly because you are completely wrong on them and then explain why I ALMOST agree with you. Twilight Princess isn’t a bad game in terms of level design. Bad level design means poor direction, unclear puzzles, or time wasting areas that do not produce fun. What you are complaining about is more poor direction from a lead standpoint. So leave the level designers alone, they were making the stages work as best they could.
In terms of the item design, I’ll also disagree. The boss battle using the Spinner was fun and fast paced and was really unique. The Ball and Chain was reminiscent of the Iron Knuckles in Link to the Past. And where it comes to the level design for how the stages felt, I actually thought the idea of using locations with non-enemy creatures being all over instead of just imprisoned in cages made the dungeons feel more like something you’d see in a tabletop D&D game. They could’ve done more with the concept sure, but I think it was certainly a step in the right direction. If you’re bitching about the realism of the dungeons, particularly one being the Yeti’s house, you’ve just over thought the situation since millions of games rarely bother with that manner of logic.
The Oocca design at first looks pretty stupid, but then you should probably realize that the creatures are based off an MC Esher painting called ‘Another World’. This is an artistically inspired design that does look odd, but it was meant to show the feeling of the dungeon itself, that the sky temple was disorienting and bends perception often. I’m a little surprised you didn’t look into the art direction for the game to discover where these facts.
Length-wise, the game is way over 20 hours, you’re completely lying if you think that this can be beaten in 12 without speed running or save teleporting intentionally. The game length is comparable to Wind Waker if you remove the triforce hunting that was used to pad out the end of that game. So blaming the marketing blurb on the back for not being honest is another bonehead claim.
And you really couldn’t think of games that fit into the Zelda-styled genre? How about Okami? Dual Hearts is a poor man’s Zelda clone, Startopics is similar in style but makes itself different enough, and there are a few other scattered games that have similar styles to the overhead games. You’ve got your head on backwards if you think Okami at the very least doesn’t count as a wonderfully original, yet similar to Zelda in terms of genre game.
As far as what I do agree with, yes the game doesn’t make an effort to differentiate too much from Ocarina of Time. Yes, the game is too easy. Yes, some characters are forgettable. However, these small issues do not mean that Twilight is a bad game. I just wouldn’t put it near the top of my favorites list. My personal top three are Adventure of Link, Majora’s Mask, and Wind Waker (1-3 in that order of favorites) but the only game in the series I dislike is Spirit Tracks for actually being poorly designed and rushed.
You can pick apart the minor issues with Twilight Princess for story, the contrivances, the forgettable NPCs, or for being too easy. But the overall issue you complained about, the game fearing to stand on it’s own merits, was a problem. However, considering the amount of people who complained about Wind Waker (idiots like Spoony) for the art style or those who whined about the games starting to deviate from their favorite game (Ocarina is good, but there are betters) should shut their noise holes. Zelda games should be the symbols in the gaming industry for freedom of design. They really should not listen to fan suggestions beyond looking towards those who clearly have some clue what they’re talking about.
The problem Benzie, you clearly don’t. You do not understand video game design, your understanding of art direction is amateurish, and you clearly have no idea what most of the words you use to describe your distaste for games mean. I’d suggest if you want to bash a game you really should consider saying what you want in French and translating it through subtitles, you’ll come across with your opinion much more clearly.
I agree with all of your nitpicks of his nitpicks. Does it matter that the double clawshot was the treasure in the sky temple? No, it really doesn’t. benzaie’s issues with that seem to be personal, imho, and it isn’t really something that makes the game bad.
But when you say “You can pick apart the minor issues with Twilight Princess for story, the contrivances, the forgettable NPCs, or for being too easy,” you hit exactly what is the core problem with TP. And Benzaie indeed did not do a good job with focusing on these issues instead of all the stupid details that really don’t address the big picture.
Nevertheless, Thank you for being civil. The level of immaturity in these comments is really staggering.
I have no problem whatsoever with Benzaie not liking the game and I truly don’t understand how can people feel so offended because someone disagrees with you… If you enjoyed the game is this review going to make things any different? Twilight Princess was a good gaming experience like every Zelda I’ve purchased so far.
What I can understand is that people feel insulted by the poor quality of the video. Man was this vid boring! Rant videos need to stop because they are really making a lot of Internet reviewers lazy.
I’m amazed by the fact that I could watch this for 10 minutes (the commercial in the middle was a thankful wake up call). Since a lot of persons like to compare this with Spoony’s material I can say that although I truly love his regular videos, his vlogs are just f*cking unbearable!
I guess I can still say that you had the decency to avoid drinking soda every 2 minutes and their were parts of editing here and there… But still… This is a Top 5 and the viewer expect a proper vid with good editing, sharp opinions and good time control.
Angry Joe has never disappointed me so far in this aspect. I believe you had an interesting subject and that you could have made something interesting out of it… But turns out you failed. What’s the point of doing videos if this could have been written down and have the same effect?
I registered with Blistered Thumbs just to chime in and say I totally agree with Benzaie, although he did get very nitpicky at times. In essence, Twilight Princess was a disappointment because it took advantage of the slobbering OoT fans’ desire to play the same game over and over and did nothing new or interesting. A lot of OoT was exploited just to please all the people who complained about WW. Not to mention the story makes no sense – if it’s supposed to take place in the OoT ending where Child Link returns and prevents Ganondorf from entering the Sacred Realm, then how is it that the Triforce isn’t in the Sacred Realm? When did someone enter and take it out??
Benzaie, I think it would have been better to focus on the overall reason TP was dsappointing, instead of nitpicking and then labeling it a “terrible” game. TP was bad because it had big, overreaching flaws, not because the Sky Temple had a double clawshot. It’s better to classify it as a “disappointment” than as a “terrible game,” because as Benzaie mentioned, there was so much potential here, but instead we got a game that shamelessly invoked images from OoT in order to placate the frothing Zelda idiots.
Look, if you’re going to bitch about a timeline, then know what you’re talking about first. The Twilight Princess story line does NOT take place after Ocarina of time, Majora’s mask does. In Wind waker, it states that Link left Hyrule (the end of OOT) and never returned. Whether or not Wind waker was a sequel to Majora’s mask, in a manner of speaking, will probably never be answered, though it was hinted at in the prologue of the game.
You have to take Zelda games as this: Unless stated by Nintendo, assume that every Zelda game has nothing to do with the other. Different Link; Different Zelda; Different world.
And don’t get me started on these fucking hypocrites who ball about how every Zelda game is the same game over and over while they sit on their asses and play their Call of Duties, Halos and God of Wars. Because THOSE games are nothing like their predecessors..
grrr Blistered Thumbs ate my comment.
You’re right, MM follows OoT. But so does TP. And WW. According to statements by Iwata and Miyamoto, this is how it goes:
OoT Adult ending –> WW –> PH –> ST
Link returns to the past, leaing Hyrule without a Hero. When Ganon returns, no one is there to fight him, and Hyrule is flooded to prevent him from winning.
OoT Child ending –> MM –> TP
Link returns to the past to warn everyone about Ganondorf. Ganondorf is captured for his plans and the Ancient Sages attempt to execute him, but he survives and its banished to the Twilight Realm instead. Link leaves Hyrule in search of Navi and ends up in Termina.
So you’re right that MM takes place after OoT, but so does TP. And WW, albeit from the other ending. If you don’t believe me, go look up the interviews before TP came out. What I wrote above is basically confirmed. Prove me wrong.
So, that being said, my criticism is valid. No one enters the Sacred Realm between OoT and TP, as far as we know. So, there’s no reason for Link, Zelda and Ganon to have their Triforce pieces in TP. Fans can write this off as being the “prank” by the Goddesses, which is mentioned in TP. But how fucking lazy is that??? Why would the Goddesses do that? Are they neutral to Hylians or not? Why would they flood the world to save it in WW, but voluntarily remove the Triforce from the Sacred Realm in TP to disperse the pieces?
And I’m not even sure why you brought up the point on other franchises’ sequels being similar. I am in complete agreement with that. Still, it doesn’t justify being creatively lazy with TP and making a game just to satisfy all the people who irrationally gated WW based on its graphics.
Benzaie please…PLEASE put your notes or script or whatever you are glancing at off to your right there every 10 seconds of the video right above or right under your camera…its really distracting to see your eyes dart over to the right then back to center then back to the right then back to center. Oh and if that little video box was on the left side of the screen your head and stuff you were holding wouldn’t go behind it…I don’t mean to complain it’s just a few little things that subtracted from your video. Sorry that just bugged me otherwise I liked the video.
Personnaly i have to say that the things i HATE the most about this game is Epona.
Okay they have to make a horsie for Link but what about a cooler version of the goats that we can found in his village? Not as big as the boar but something between the goat of his town and the… goat (i guess) of Ashitaka in Princess Mononoke, that would be awesome but nooo we have to copy OOT (ocarina of time) so fuck the logic.
And here is the problem…
When i played this game i was like, okay, we have an Hyrule who really looks like OOT, we have an adult Link (but after all he was turn back as a child at the end of OOT), the graphics looks like OOT… AND WE HAVE EPONA, the horse of OOT… Sooo, well IT AS TO BE THE SEQUEL OF OOT!
YEAH i’m looking forward to meet Zelda, i mean, she knew Link when they were kids, they are friends!!!
This ingrate bitch doesnt even REMEMBER his name!! at the end when you have to shoot at her believe me, I REALLY TOOK PLEASURE AT IT!! -_-
And the worse of all is at the end when Midna break the mirror and left you with the ingrate bitch…
Well it took me SOME times to figure it out that IT WAS NOT THE LINK OF OOT, and you know what? It is NORMAL, Nintendo makes it very ambiguous to figure it out!!
This game doesn’t have his own personality.
The only way i could play this game is by naming [Link-->Guts] and [Epona-->Femto], and the game still sucks…
(i mean it’s the only Zelda whose left me angry at the end of the game, Erk!)
(and i agree, when in WindWaker all the characters were memorable and full of personality, here it’s the opposite o_O)
There are others major let down in this game, like Ganondorf but i don’t want to make a novel ^^
you know i never said the game was BAD, just that i hate it…
(and i gave good reasons where others would just say… “this game is horribibleu xd lol -angryface-”)
was it too much? XD
I’ll just say it here: I highly disagree and TP is one of my favorite Zelda’s, definitely above OoT. (I played OoT so much through the years that it’s lost all freshness for me. That, and I think it’s been surpassed in quality several times now)
But I can kind of agree about the double hookshot. I like the thing, but it’s disappointing to be going through a dungeon, wondering what awesome item you’ll find next only to receive something you already have. It was even worse in OoT’s Water Temple. At least the double hookshot adds a twist, the longshot just made the hookshot longer.
Eh, I like Twilight Princess. It was better than Windwaker anyway.
There is no skateboard in Twilight Princess! There were snowboards though.
I love all of the butthurt that Benzaie’s getting from whiny fans. Seriously, you watch a guy for three years, and one video comes out that you don’t like, and OMG FUCK YOU I’M NEVER WATCHING YOU AGAIN
Personally, I had a lot of fun with Twilight Princess. I perfected the damn game; I got every Poe, I beat the Cave of Trials, I got the Rupee Armor…I even beat that god damned Roll Goal game ALL THE WAY THROUGH.
And yet, I do concede that this game had some major flaws. For example:
1. Ganon’s beast form was disappointing. It didn’t appear to be intelligent, and it wasn’t even a biped. It was just a beast of burden.
2. There was no Sun’s Song. Seriously, this was annoying. The best you could do to manipulate time was to enter the Sky Temple, which makes it daytime. Sorry, but I want to hunt Poes. There’s nothing special to do during the day.
3. That god damned Roll Goal game. You know what you get for beating it? The ability to play it again for free. FFFUUUUUUUUUU
4. Zant. He looked amazing at the beginning of the game. Seriously, he was intimidating. But at the end, you realize that he had a child’s mind, and he was manipulated the whole time. He raved like a lunatic and jumped all about when you fought him. This would have been perfectly fine if it was established from the beginning that had a personality like The Riddler from the 1960′s Batman show, but no, the game made him to look like a cold, calculating mastermind. Turns out, at the last second, that he’s not even close.
Despite all that, I loved Twilight Princess, but I have to agree that what Benzaie says about it is true. The only thing I’d argue is that I enjoyed the double clawshot. I don’t know why the hell the sky people would have that as their treasure, when they don’t have opposable freaking thumbs, and when they can fly already – seriously, that was a really stupid idea – and yes, you had a clawshot already, so it was kind of disappointing to see the same damn item again, but it did change a dynamic of the game – at least when chain link fences were concerned.
The problem is people are so obssesesd with Zelda that they will defend any Zelda that comes out. This was practically the same game. Is this game memorable as Ocarina of Time, not nearly. Benzie made a lot of good points, but people don’t want to listen and say “HOW DARE YOU SAY BAD THINGS ABOUT ZELDA”. People open you ears and listen once in awhile.I played this game once, and never played it again. When I want to play zelda it’s either the Original or OOT. This game is not that good, even Gamespot and IGN pointed out the same things that benize did, and people trolled the board with there madness. Accept the fact this is not nearly as done well, as the other Zelda. And Skyrim Sword will be the same way. What I don’t’ understand is why Nintendo doesn’t get with the program and update there graphics engine.
Twilight Princess was the only Zelda game I’ve never finished. And to everyone thinking Ocarina of Time is the game all other Zelda’s copy, OOT was pretty much a 3D version of Link to the Past.
It definitely shows a reviewer’s integrity and motive when he over reacts to comments made on his poorly made troll video pointing out the truth about him being a cunt. Acting like a child and bitching to get more views may piss some people off but I see past it and can laugh. You were either totally ignorant and posted this video not knowing how the viewers would respond but willing to stick to your own opinion (which I would totally commend except I know you didn’t do this), or you blatantly did this just to piss off fans. Flipping out over fucking comments gives you away. You just did it to get views and make people angry.
Stick to making real videos and you’ll avoid coming off looking like a twat. Come at me bro.
“Acting like a child and bitching to get more views ”
This must be your first Benzaie video. The guy has a three year backlog. Check out just about every other video he’s ever done to see just how wrong your comment is.
>implying I said that’s what he does in every video
>implying I haven’t seen others
>implying that this video is a good example of his work
ad hominem attacks show a commenter’s integrity, too.
Do you deny that he did nothing but nitpick his issues, and only one out of all of them may even qualify as a valid point seeing that they’re tiny? Do you also deny that he only titled this the way he did to anger fans and get more views? I’m sorry, but I call this as I see it. He has funny videos, but this was just a sorry ass failtroll attempt at getting more views. Hopefully he learns from this video.
Nothing against you personally, bud. Wasn’t trying to get at you.
I don’t even like Zelda that much, but there are way more things you can say is wrong with Twilight Princess and all Zelda games as a matter of fact rather than 25 minutes of very nitpicky comments.
And I also think every single nitpicky comment you made is applicable to Ocarina of Time which in this video you made out was far superior. When boths games are pretty much the time, pros and cons, and every Zelda since OOT has similarities and shortcomings that were in OOT.
Oh man I love how even if you say you agree with benzai or just say you don’t like this game which is a personally opinion the internet will say how you are wrong.
Come on, people have different tastes. How hard is that to understand? How is that wrong?
I don’t know what’s worse the accent or all the points you make.
Benzaie why must you ask to be nommed by fanboys, it is fair some points but it is zelda. Yes this doesn’t give the game the right to be lazy but just leave it be.
22 minutes of Benzaie nitpicking on some of the weakest reasons to hate on a game I have ever heard (no, really). Thanks, but 4 minutes was more than enough for me. This belongs on some no-name blog somewhere, not on the front page of Blistered Thumbs.
Am I really the only one who holds Ocarina of Time, Majora’s Mask, Wind Waker and Twilight Princess on near equal footing? I honestly can’t comprehend how someone can love one of them and hate another.
That’s just it. Recycled games. For each new game, “the same” is just not enough.
Although valid points. I do think that Twilight Princess was a good game. Not the best Zelda game of course, but it was very well made and very few things really bother me about it. I think they could have expanded their horizons though, since it felt like an amped up version of OoT of Majora’s Mask. It is kind of disappointing when you compare it to Wind Waker. But still it was a nice Zelda game, if not overrated.
I have always thought this guy was a smug, nit-picking fool, and know I am certain of it.
Twilight Princess may not be the best Zelda game, or Zelda-like game (Okami is better), but it is still a DAMN fine game. The amazing pacing, soundtrack, length and level design far outweigh the stupid, minor gripes this guy has with the game.
Thank you so much Benzaie for calling this game out for what it really is. I was so bored with Twilight Princess. Its just the same game over and over again, and it was at this point where I became self-aware of this. At least Windwaker was so radically different that it kept things interesting. I wanted to like it and really looked forward to it, but I stopped playing it half way through out of sheer boredom. It was finally at this point when I said “I”m Done, I Don’t want to play the same game over again”.
TP is not a bad game.
The dungeons are pretty cool, the combat system is fun and the story is interesting.
What dampens the otherwise good experience is the fact that some things are simply outdated.
The music is good, but lacks quality. Only the opening track is really orchestrated. The rest is composed of low-quality MIDI tracks from the N64 era.
No voice-acting? I’m sorry, but that’s inexcuseable today! Even Final Fantasy integrated voices into their games with Final Fantasy X. And the DVD has enough space to hold that extra data.
The game looks muddy and blurry on SD. It’s better with “HD” (actually 480p), but far from what the Wii could do. It’s simply obvious that TP is a GameCube port and the GameCube’s MiniDVDs simply couldn’t store as much data. Nintendo didn’t upgrade the graphics when moving to the Next-Gen system.
As mentioned, no memorable characters. I remember Link, Zelda, Midna and that blonde girl. That’s it. The rest were either uninteresting or so annoying that you don’t want to remember them.
The game is artificially lengthend by adding collectable items. Finding all of those bugs was a pain in the ass, as well as retreading the dungeons to find the hidden heart pieces.
TP was a fun game, but not the Zelda franchise at its best.
In the legend of Zelda: A link to the past, Link is a young adult who’s hair is blond/light brown. The reason his hair is pink is due to palette problems and color limitations of the snes.
First of all, I have to give kudos to Benzaie for being kind to Wind Waker. Yes, I get sick of people who damn WW because of the art direction. I don’t pay them any heed considering most of them (if not any) have even played it!
And I also agree with HalcyonDays. This video is mostly about nitpicks. But everybody is entitled to their opinion. I still think twilight princess is one of the best video game experiences I had.
Fans may be right that Ocarina of time may be the best. But, lets face it, the game is not pleasant to look at!! All those textures looked slapped on. They look muddy and sloppy. Ironic, considering probably the best Zelda game ever is probably the ugliest. But I will play it again on 3ds. Supposedly there’s revamped graphics. And from what I’ve seen, the game doesn’t look any different, but I play these games because of the Story, not the art direction or the gameplay.
Also, he was psyched out about a skateboard in the Zelda universe. Well, there’s a train in the DS game, so far I haven’t heard any objections from Zelda fans on that.
Now I have not played Twilight Princess for Wii, so I really don’t know how different it was from the Game Cube version, but he mentioned that turning into a wolf is no different from being human. From what I remember in the Game Cube version, couldn’t you run faster and take out more enemies as a wolf?
Also, what I don’t understand is why people are saying that every Zelda game that came out after n64 was a rehash of Ocarina of time. All the Zelda games are the same! The only similarities I see from Ocarina is that you have to weave spells by playing a melody (just like i Spirit Tracks which I’m playing now).
Anyhow, they are all the same to me. Especially with the pre-quest in Link’s awakening where the player had to gather 3 pendants before the real journey starts. Every Zelda game afterwards has followed that formula. Which is why I almost gave up after Wind Waker. These are all the same games!! But I found myself purchasing Twilight princess, because I knew it was going to get an out of this world story regardless of the formula. And I did get it.
I registered just to reply to this vid, Benzaie so, huzzah?
Lots to talk about but where to start? Hm. First off I suppose is your criticism of how the game looks. Both the gamecube version and the wii verison of Twilight Princess were developed at the same time, however, Twilight Princess was originally made for the gamecube and then transferred to the wii, essentially it was ported, as one person mentioned. Ports never hold up graphically when compared to the console they were designed for. Take Resident Evil 4 for example. There was a noticeable difference in graphical quality when Re4 was ported to the Ps2, small but noticeable. I’d agree with you if the graphics were like that of OOT.
You mentioned in your video that Wind Waker didn’t age graphically, well, whats there to really age? Everything’s so simple and low in real detail that it’d look the same no matter how old it is.
Personally, I don’t really care too much about the quality of a games graphics and I can definitely attribute that to Ocarina of Time, but I’m also the type of person who can’t tell the difference between high definition and standard definition. What matters is the core of the game, and while graphics are equally important, I feel that they are given too much credit. Wind Waker is the perfect example of this. A lot of people hated the game because of how it looked despite it being a solid zelda game.
Moving on to the game’s length: I can’t really argue with you on the game’s time. If you skip all the side quests, dungeons and such, the main game can be short, with only a bit of padding with the wolf segments to stretch it out, however I remember that wind waker was guilty of this, too.
Sure, you get 35, maybe 40 hours out of Wind Waker, but a large amount of that was spent sailing around at an agonizingly slow pace. And even if you did manage to get the song that allowed you to teleport, any time you might have saved using it is instantly flushed down the drain when you have to collect a the necessary rupees to pay Tingle to translate the triforce charts.
Again, I’m not disagreeing with you, just saying they’re both guilty of padding.
I can’t say anything for the wii version cause well, I don’t have one, so as far as the motion controls go, I’ll agree with you 100%. There was no way they could hope to incorporate complex and satisfying motion controls for this game during the game’s development, not with only 2 years to get the games ready in time for the wii’s launch. Which also may explain why the game felt rush. Normally games are in development for 3 to 4 years.
I can’t see how this is a remake of Ocarina of Time. If you ignore the graphics of OOT, yea, there are some similarities in how both games look visually, and even in how they’re designed. And while I may have not played Majora’s mask, I’ve played enough of the 3D games to know that all of them follow similar themes in design from game to game with the exception of Wind Waker which went in a different route. Lets not forget that the games all take place within the same geological area: The kingdom of Hyrule, with a few rare and notable exceptions. Of course you’re going to get areas that look similar, they’re meant to be the same.
There are just enough changes made to them to make the notion that time has passed believable, that is if you can make heads or tales out of the time line of this series. But that’s a different can of worms.
Twilight Princess stands as the only Zelda game I refuse to complete. Seriously. While I still have yet to play Wind Waker–because no one will loan me a GC controller and the game =[ — I can safely say that it can’t be as bad as this one was.
Twilight Princess was such a bad game. Borrowed it from a friend and was expecting to have fun. 6 hours later I was still waiting for something to happen and I came to the sad realization that it would never happen and abandoned the game. And I wanted the game to be fun so badly. The combat was so absurdly easy that it was pointless and a waste of time. The level design was too forced and always felt really really unnatural, and still absurdly contrived and confusing. The characters and story were also absurdly boring. Windwaker was actually fun, but Twilight Princess is just bad.
12 hours? It took me 22 hours in my second play(Lost my first save after getting the sword of time).
But I cant agree with everything else.. Twilight Princess is nothing more than bad Ocarina of Time.
Twilight Princess was not a good game. The progression was terrible, you get items that are completely useless save for a few small areas.
The game is too big and empty, I felt like I was playing Grand Theft Auto instead of Legend of Zelda…. I can say the same about Windwaker, but you know what? Even though half of the world was water, THERE WAS MORE TO DO, MORE TO EXPLORE AND MORE TO SEE. They went too realistic with the design of the world in Twilight Princess… and what I mean by that, is that there’s nothing there, just empty fields like in real life, and like, 3 caves. There are very few places that feel unique and even fewer that feel legitimately magical (the one area where you go through the tree stump was cool, but they could have done a lot more like that)… and I’ll admit, I like the Yeti’s Ice Mansion, it was an awesome dungeon… it’s such a great level that it makes me WANT to like Twilight Princess, but I still don’t like the rest of the game.
Now, I see what they were trying to do, by giving you a bigger area to utilize your new horseback combat capabilities, but it could have been utilized a lot better… they could have had bandits or moblins on horseback randomly attack you on the field without making you ride from one place to the next for 10 minutes… AND another thing, why did they even bother to utilize horseback combat in the one game where the gimmick is that you can already turn into a 4 legged animal.
One more thing… I think it’s pathetic how many people come on here and actually try to explain their opinions when they can’t spell. If you have spelling or grammar errors, you’re going to lose credibility right off the bat.
It shouldn’t surprise me that Benzaie’s an elitist. He’s French, after all.
Really?.. Really?! You claim to call out someone else’s “Elitist Attitude” and then, in the same sentence no less, essentially claim “Your Elitist Attitude” holds more weight?
Child please learn what “Irony” is. It’ll hopefully prevent this sorta of humorous stupidity in the future.
i respectfully disagree, twilight princess is awesome =)
Ok first lets look at the title…
TOP 5 Why Zelda Twilight Princess SUCKS
Then the description…
Let’s celebrate Zelda’s 25th anniversary by pointing out how Twilight Princess was a let down !
Then the average score of the game…
Metacritic Wii: 95 / 100
Well I agree everyone should have there own opinion you made this video as a troll video. All you needed to do was say my top 5 nitpicks with Zelda. No you said it sucks and mentioned Zelda’s 25 anniversary. Why do this, for views? I like your work but come on it 2011 and that was released in 2006. This whole video seem just not put together right. Sure your points are right like the wide screen but no one said you needed to play it on the Wii, I like the wii version better but you should of got the gamecube one. I understand people can disagree with popular opinion but his reasons where nitpicks.
Also unless you are talking about the cd-i games or just do not like playing Zelda why have a top 5 things that suck about a good Zelda game for its anniversary.
I know you’re a game reviewer but motivated you to do this why? Surely you knew you would get hate? This is not even a rant . You pick at a good game when you know the outcome.
I agree with your fans posting here everyone should have an opinion and it can go against popular ones but this is not nostalgia or recent you seemed to pull this out of no where. You are a good reviewer and I know your a Zelda fan but I still do not understand you video. Like I said you have valid points but the way you present them is only for troll views
Do not change your opinion stick by it but please present you self in abetter way, you are better than this. The video you made seems like some on youtube crying for views.
And I am 50/50 on this topic. Twilight Princess is one of my favorite games and is why I bought a wii. I like the controls in it but just because he does not like it means nothing.
My main argument is you presentation you are better then this.
*walks in* Oh look, a flame war. *walks out*
I watched part of Benzaie’s video; there were points that I agreed with and parts I did not, and I stopped midway through because it felt too rant-like. Even though I disagreed with a significant number of his criticisms, and this coming from someone bored of all Nintendo franchises, I realize he’s entitled to his opinion and the right to express it. If you don’t like that, then do what I did: stop watching it.
God, it’s ALWAYS the same fucking complaints.
“Ugh, it’s too different from older Zelda’s! I want it to be more nostalgic!”
“Blah! It’s too much the same like the older Zelda’s! Why can’t it be more different?!”
You fans are always looking to have the very first Zelda experience you’ve ever had, but you’re never going to have that experience again. But none of you can except that, so you shit on every Zelda game that comes out because it doesn’t fit your ridiculous expectations! It’s the same bullshit, every time!
Well, fuck all of you. Every single one. I’m going to continue playing the series because they’re solid, well made games and I’m not going to nitpick them because they’re not 100% like my favorite Zelda game ever. Stop living in the fucking past and take the games for what they are.
i agree with you somewhat benzaie, this game felt COMPLETELY dull to me, i can barely remember anything at all from it, even having played it over 50 hours, it just was a completely unmemorable experience…i dunno if i was too hyped, if i grew out of zelda or if the game was faulty, but it certainly DOES NOT suck, i would call it mediocre at worst… (the wolf parts suck btw)
but common ben you gotta admit, you just looooooove going against the flow don’t ya? mister i love lady in the water man
I was too distracted by your neckbeard. I think it’s trying to eat your face.
It’s like when a sketch comedy routine becomes popular. It loses a little bit of nuance each time it’s repeated until it’s literally not even a joke anymore, just the most extreme parts of a joke repeated over and over. And when people get sick of that, they say it was just getting old, like it was just an inevitable thing. My point is that Zelda is not getting old, it’s getting demolished. I would even argue this is kind of a trend in gaming, moving towards games that are literally not even games anymore, just the most extreme parts of games repeated over and over, but I digress.
Oh, come now, it’s not that bad…if you have not played a Zelda game since the SNES.
Of course it’s nothing compared to the best Zelda game ever: Arkham Asylum.
How do you thumbs down this comment? Nintendo fans are really butthurt, lol.
I don’t have anything against Wind Waker, I think it was refreshing to experience Zelda in a different way, but, when it first came out, I did feel a little bit ripped off by Wind Waker because of how different it was. There was never anything wrong with Ocarina of Time or Majora’s mask, and I loved them, so, when I saw Wind Waker, I felt like it was going to be good but it felt almost like a revamp of Zelda. When Twilight Princess came out, it appealed to me because of the similarities to the N64 games, it felt like a new Zelda game in a way that Wind Waker didn’t.
Well Benzaie, I have to say you’ve gotten quite a few people riled up. And, after reading most of these comments, it’s obvious that these comments are divided into two categories, save for a few. On one hand, we have the hardcore Zelda fans going “This top 5 is stupid! Your stupid, rage rage rage!” and on the other we have people saying “No, Benzaie is awesome! Your stupid for not liking him, rage rage rage!” That’s after much dumming down, mind you, but that does sound like the basis for every comment on here, again, save for a few. So, rather than writing a two-page essay on everything in this video, i’ll just state my thoughts on your complaints. Let’s see if these complaints are either “head slammingly stupid” or as “true-er than true” these complaints are.
Widescreen complaint: *slam* *slam* *slam* Sorry, but you’re complaining about widescreen? Ok, if it was an all new game I could relate, somewhat, however, this game was basically a port. From the gamecube, for that matter so…wait, why is widescreen even an issue? The size of the screen matters? That’s always confused me,like, who cares if it’s in widescreen or not as long as it’s a good game? Alright, moving on.
The “skateboard” complaint: Yeah, I can understand where you’re coming from with this, however I also think I used it much more than you did, which is why I defend it. I would use it to glide around Hyrule and enjoy the scenery, when I had the chance As for using the thing, yeah, controlling the thing at certain points did bug me, but that”s just it. They bugged me. Nothing more. Whenever I had to use the thing, I didn’t moan or anything, I just went ‘I have to use it? Oh, ok.” and that was it.
The Double Hookshot complaint: Again, I can see where you’re coming from, however, this item is still usefull later in the game (I could say this for the aforementioned “skateboard” as well) and, come on, something that’ll let you fly? Why the hell would any smart game designer give you something like this? What if it just so happened, that someone didn’t put invisible walls above the cliffs and mountains, or that someone didn’t put an invisible wall just below the cloudline? Then you would just go soaring wherever you please, outside of the level you were in, possibly being able to cheat and muck up the game as you went along. In short, I would never want this in a game lest something like that happen. Admittedly, however, why they would need a grappling hook if they could fly, is a somewhat big plot-hole.
Best armor in the game complaint: I see this as a strategic item. You need to use it when you most need it, for example, I found it usefull when fighting Ganon.
“Useless Items” complaint: the point of the items, for the most part, is to just get you through the dungeon. If it made you use every item in the game again, this wouldn’t be a bad thing, but I don’t view this as a big deal.
“Wolf Howling” complaint: Eh, I’ll give this one a pass except that you said it is nothing like it was in OoT. This statement was completely “http://www.youtube.com/watch?v=V3y3QoFnqZc”. Compare the two of them and they’re basically the same thing!
Well, that’s all I have to comment on at the moment, I did intend to go through the whole thing, but this comment would be needlessly longer than it has to be if it did. So, to sum up the rest of your complaints, Benzaie, (and, yes, I actually did watch the rest of this video) i respect your opinions, and I just as respectfully, disagree.
Good Top 5 Benzaie dont listen to all these Haters on this comment board you hit the nail on the head Twilight Princess sucked and these people cant admit it, keep up the good work, personally I think wind waker is as good as its gonna get lets hope skyward sword is better.
I don’t personally agree that Twilight Princess is really that bad, the game mostly just being like a reboot/remake of Ocarina of Time, but I do agree that the game certainly wasn’t good for the series. Comparing Wind Waker to Ocarina of Time, it was a pretty significant change to the system, even if I wasn’t as taken by it, it was obvious they were trying to change something for the series and was worth having.
Hopefully Skyward Sword is good, though I’m not looking forward to their Wii-Mote focus. Not gonna be fun.
Mr. Benzaie, you definitely hit the majority of the nails on the bones I have to pick with this atrocious game. I probably would have gone darker, but that’s me. If you haven’t read, I hope you’d be happy in knowing that Mr. Aonuma has actually come out and said that he did not think of Twilight Princess in high regard at all, and he is trying to make sure Skyward Sword will not be a repeated mistake.
Otherwise, thank you very much for addressing this subject. I’m happy to know that I am not the only hating this game, and also not the only one who thought WInd Waker was a major step forward, and this game was a bitch-slap to any progress Nintendo had made. Thank you for the top five, messy or not, you hit all of the hard points. (Save for possibly the music, or lack thereof, but that’s my personal interest in any game.)
I think Wind Waker wasn’t that great, it was ok.And Twilight Princess well I tried to beat it 3 times but, got bored of it all three times and never bothered to try to finish.I dont know if its because I grew out of Zelda, or the games are getting boring, its the same story line every single time.Nintendo will never let Link grow up, hes never going to kiss zelda, and when they finally do, nobody’s going to care anymore.He has become Zander from Drawn Together he is on a never ending quest to save the princess.lol But I really hope Skyward Sword is a great game maybe it could be the one that brings me back to the Zelda world.Im routing for you Zelda!!!!!!!
Wow. A lot of people calling the guy a troll because he didn’t like a game you did.
Thanks for revealing that you are incapable of rational thought, and only want to hate on people because they disagree with you. Your opinions will be given the amount of knowledge they are worth–absolutely none.
The second you attack the reviewer, you prove you have no argument. Go away.
I agree, I love Twilight Princess, but if Ben doesn’t, that’s alright with me.
Someone not liking something I do doesn’t effect the enjoyment I get from it.
Though that video title doesn’t really help, haha.
Really looking forward to Skyward Sword.
Oh! And one last thing! That HD Zelda they showed at E3 was confirmed! Yes!
Oh man I completely agree with Benzai with this video. Not only did I find this game and many of the other Zelda games dreadful there were a few good titles (like Windwaker and Majoras mask) but ever since they made (I can’t urge this enough) the bland Ocarina of Time it seems like they’ve been trying to strike lightning twice.
Yes I get it people like Ocarina of time the most but that doesn’t mean the most popular thing is the best. Hell, if we went by that then Twilight would be the greatest movie ever.
Just because some people don’t agree with your “Best Games Evah!!!!” does not mean they are wrong.
Just like the old adage “Opinions are like ass holes, everyone has them.”. I am in full agreement with the other critics when they say that there are problems with some of the most popular games out there. As I myself do not fully enjoy the Final Fantasy, Zelda, Mario, Call Of Duty, Halo, and many other series. Though there are few that I like in said series (FF9, Windwaker, Sunshine, MW1, and Halo 1) but does that mean i have to like the “highly approved” or “popular” game?
No, not at all, and if we all liked the same game then this medium would be stagnant with re-releases of the most poplar game of yesteryear.
Thankfully not everyone thinks as one collective mind so we can have a multitude of titles for people of differing tastes.
Keep doing what you do best Benzai. I’ll always love ya.
I have to admit that when I saw the title of the video, I -really- wasn’t happy because I thought it was just a troll. But you came out with pretty descent reasons and I respect that.
But there are somethings you might want to know:
The similarities between TW and OoT are made because TW is supposed to happen after OoT (and MM btw). TW therefore possess the same map than OoT (the volcano, Village Cocorico (don’t know the english name :p), Hyrule Castle and so on).
And maybe because it’s only my third Zelda (I played OoT and ALTTP at that time), I really liked it. The story, the music, the atmosphere… I even liked the gameplay on wii ! But I specially was fascinated by the level design of the dungeons.
I agree with you for sure Benzaie, I don’t think the game blows. but does only get a “pass” by people cause it has Zelda in the title and IMO it is probably the lest inspired in the series by far. I think fans of Zelda (I too am a zelda fan) need to step back and just cause we like something we don’t have to jump all over someone or say they are tolling for voicing their opinion.
You have awesome points Benzaie and I’d like to hear more.
You’re spot on, man. I hope they take about 5 years on this next Zelda game forr WiiU and blow us all away like they did with OoT on the 64. I don’t see it happening though. Skyward Sword still hasn’t sold me yet. Ever since Majora’s Mask I’ve been let down by Zelda titles.
Benzaie, thank you so much. I thought I was alone in thinking that Twilight Princess was the worst Zelda game of all time (well, worst NINTENDO made Zelda game, anyway), and that Wind Waker was an underrated gem.
This dude is trying so hard to be Spoony. He just want his view counts to go up by Trolling. There should be a Top 5 Reason why Benzaie Sucks
Honestly, this isn’t much of a trolling video. He gave some pretty well-reasoned and opinions about why he thought Twilight Princess wasn’t very good. The biggest one that I think we can pretty much all agree on, is that the Gamecube version was definitely superior. The waggle with the wiimote was just not fun at all.
Though, I will conceide that calling a 10-12 hour game ‘short’ is wrong.
that must be why I still do shows like GSYMDK covering music from games nobody knows… Out of over TEN SERIES I update, I’m not sure how it looks like I’m trying to be Spoony to you… Unless Spoony is the only one allowed to make video rants ? Is that really your point ?
He was saying this rant is the same thing Spoony does. You chose to pick on a game series that has been super popular for years and years, to try and look edgy. Spoony does this all the time with series like Mario, Halo, and yes, Zelda. In fact Spoony just recently did this same exact thing, to Zelda. After which most of his fans ripped him a new one on his twitter page (some of them went too far in my opinion). That’s what people are talking about when they say you’re trying to be Spoony.
Personally, I don’t think you’re trying to be Spoony per say, but I think the motives were the same in making this video, as Spoony’s were in making his Zelda rant. Trolling fans of a super popular series to look edgy, and fulfill your “obligations” as an internet snark. Either way, this vid was a mistake. If you want to make a video like this you should at least pick a series that actually has big problems. Then you’d have some real material to go on, and your motives for making the video wouldn’t be so blatantly obvious.
That… or you know… just stick the videos we all love instead of this stuff….
FYI my GF saw me bitch through the whole game when I originally bought it in 2006 & I said I’ll do a video rant about this one & Resident Evil 4 a long ass time ago on Twitter… There is no agenda to speak of, like NO “Oh Shit, what’s popular now ? Let’s troll about it !”
So the game was THAT bad (that you bitched about it all the way through), but it took you five years to finally make a video on it?…. Yeah, not buying it mister lol.
It was so unspeakably bad that it took five years to voice it? I don’t think so.
This whole vid was a spur of the moment thing, because of the anniversary of Zelda. It’s apparent just from the title and description. You pretty much make it clear.
Either way, I won’t hold this one against you since I do enjoy some of your other videos quite a bit. I am just not buying that story at all.
His point, Benzaie, is that you’re better than this.
It’s okay to get mad and rant, we all do. But a lot of your viewers look to you for informative commentary as well as entertainment, and this is not informative commentary or even informative discussion of the game’s merits. It projects itself as “I think this game sucks, and if you like it, you’re wrong”.
You set the tone wrong from the very beginning with the premise of “this game sucks” in the title, and it only got worse as you mentioned that your first big complaint was a lack of widescreen, something which virtually no GCN titles have. I’m quite sure that, by that point, you had resigned this video to being condemned as trolling.
If you had come out and said “I know this game has fans, but here’s the reasons I didn’t like it”, this video would have been received in a better light because it would have been more of a constructive discussion between parties. As it is, you put TP-fans such as myself on the defensive from the very start, and you had to know it wouldn’t end well. It really highlights you in a negative light that I doubt many viewers were expecting from you, and it spawned a nasty bickerfest back and forth. It’s one thing to say “I really hate this game” and present your reasons, it’s another entirely to say “this game sucks” and do likewise. The former at least acknowledges that the dislike is a matter of taste, the latter is like pissing on someone’s sacred altar and expecting them not to take it personally.
Dam Benzaie what happened? I used to love GYMDK and other vids, but lately you just keep making these trolling videos. Such a shame.
Let’s check my RSS FEED: A Duke Nukem Skit, Hardcorner unpacking Witcher 2 Deluxe Edition, Let’s Play’s, E3 feedbacks, GSYMDK featuring exclusive remixes of an obscure game, 5 sec Games, Mantis Tox Test, GYMDK: Best 8-bit Fighters, and THERE a CONAN REBOOT RANT which might be considered trolling to an extent… that’s a LOT in between these 2 I think… Don’t you agree ???
you say that its stupid that you get your metal boots from your neighbour, but what about in the first game when you get your sword from some random old guy in a cave. in TP it has some consistansy, but not in the first one, and you use the sword a hell of alot more in the first one than you use the boots in TP.
to me it just seem like you are trying to piss people off, and you sucseded. hope your happy. overall a disapointing top 5 list from you benzaie
While I totally agree with a lot of your points (especially about the art style and the poor design choices), I think it’s a little redundant at this point to nit-pick Zelda games, considering every single one has been a blatant rip off of OoT in some way or another. I was very disappointed by this game, especially after it looked like things might start taking steps forward after Wind Waker, and I’m not looking forward to Skyward Sword.
I just find it funny that so many people still defend the franchise.
agree with Benzaie, controls sucks, items are for nothing (except freaking metal boots) and Hyrule Field is a field.
I actually took the Wii version back and got the Gamecube version because I couldn’t stand flailing around like an idiot playing a friggin Zelda game.
I already had the GC version and had played through it, but I got my Wii used with some games and TP was included. I tried to play, but barely got out of the forest before I sold the game. Believe me, I love TP, but the controls threw me off. That’s why I’m so apprehensive about Skyward Sword; no GC/Classic controller option.
I’ll have to play it before I’m sold on Skyward Sword. Youtubes and E3 vids don’t look any different then TP.
Benzaie… are you trolling? Seriously, you’ve got to be trolling. This… these *reasons*… this makes a game suck? It sucks because there’s no WIDESCREEN?!?!? No widescreen when one system it was released on (GC, anyone?) never had widescreen? I mean, it’s your opinion, and I respect that, but it seems to me that you just want to see fans and anti-fans rage.
Oh, and on a related note, my tv is square. It’s not a rectangle, it’s a square. So, in other words, it doesn’t have a wide screen, per say.
Were you sleeping when I specifically mention that Starfox had a widescreen feature ON GAMECUBE ! SO OF COURSE it’s bullshit to put a big WIDESCREEN sign on the back of the Wii version, when it’s a feature that could have been easily put on the Gamecube version !
Wow, I have no idea how I missed that, I apologize.
Widescreen still doesn’t seem like that big a deal to me, but then again, as I said, my tv’s a box.
Honestly Benzai, was there one thing you actually liked in this game?
This was a tad disappointing even when I first played it on the Wii way back when. I just remember the whole way through I was wishing I was playing Wind Waker instead. I also like your point Benzaie about how cool it was that the music would change in WW during different combat situations, something that would have made the rather boring combat of Twilight Princess a little more engaging. One thing I do have to say I’m looking forward to with Skyward Sword is that the colors are brighter again and not washed out like TP
Ben must have balls of steel when he declares that Twilight Princess that is one of best games on Wii sucks. He must realise that he is pissing of lot of his fans by doing this.
If TP is one of the best games on the Wii, then the Wii must really be fucked. Sad to say, if I was forced to make a Top 10 list of Wii (and only Wii) games, I probably would have to be forced to put TP on it. At least Mario Galaxy and de Blob are at the top of the list.
This whole rant is a little late. You’re pissed at a company who’s only real innovation has been gimmicks for the last 11 years. They know they don’t need to do anything with these games but throw a little twist on it and boom CA$H. Turn Link into a wolf, put Mario in space on little planets. You wanna get mad at someone get mad at all the gamers that stil support this gimmick based company still.
You make some good points, but most of it was really REALLY nitpicking. I can’t really say that you’re wrong because this is your opinion, but I don’t really agree with you either. I suppose the points about the motion controls have merit. Except… the ending. I agree that fans should not dictate how fiction is made, (although that happens anyway when developers do play testing). Sometimes it works in the media’s favor like how Star Wars Episode III was way better than the first 2, but here Nintendo did copy OoT too closely… but then they also did so on Wind Waker.
Spoony rants on Zelda because it hasn’t changed since Ocarina, I contend that it hasn’t much changed since Link to the Past and that was also as a result of fans backlash against Zelda II (which I still contend to be one of the greatest games in the series). Wind Waker turned out to be very irritating because of the ugly art direction, lack of innovation and overall poor design. The dungeons were similar to Ocarina but with your hand being held the entire time. The fun of exploring turned into a chore of sailing. Sailing was not fun and it just served to pad the game’s length. And speaking of length… Wind Waker to me felt even shorter than Twilight Princess. The last part of the game is fishing for triforce pieces in the ocean… wow, what fun. My point is that the fan backlash for Wind Waker was justified, (even though Nintendo ignored them and made 2 sequels for DS anyway).
Skyward Sword seems to want to make a hybrid of the two with a more Wind Waker like art style but with adult Link. Will it work? It might, but remember that Nintendo hasn’t innovated it’s franchises in many years. It seems like you’re turning this into a Spoony style review instead of a Top 5, but I don’t care about that. I just think that Spoony’s call that Final Fantasy 8, 10 and beyond suck are a lot more legitimate than the claim that Twilight Princess sucks or that it is poorly designed.
But for God’s sake, enever mention Starfox Adventures EVER again! That game is not a Starfox game, it is not a Zelda clone… it is an abomination. It’s Rare taking a massive shit all over the company and a franchise that once had a lot of dignity. Sure the graphics looked great, but that game just flat out sucks, can be beat in even less time than ANY Zelda game, and it’s probably the worse game that Rare ever made because it was so boring and had the dumbest ending ever shoehorned into Nintendo history!
It’s funny that you mention Wind Waker and it’s sequels Alucard, as those are good examples of the Zelda franchise actually going in very different directions from their previous games. I mean you don’t have to look far to see good examples of Zelda games that branch out into very different territories, and concepts.
Games like Majora’s Mask, Wind Waker, Phantom Hourglass, Four Swords, Minish Cap, Zelda II, Link’s Awakening, and Oracle of Ages/Seasons, are all good examples of games that fit into the overall series but that are drastically different as well. When you take games like those into account, it really tears the whole “Zelda hasn’t changed at all” viewpoint to absolute shreds. Zelda has changed drastically over the years, and not always to the unanimous applause of the fans either. It has, however, always come away stronger and better for it. Which is the only thing that pisses snarks off at the end of the day. I have no idea why, but for whatever reason, some people just have to hate on anything that’s popular. I guess they think it makes them look edgy or something maybe?
Now, on the other hand, I could give you a really good example of a game that is stagnant as hell, and hasn’t changed one bit in over 5 years. Call of Duty anyone? That game has been exactly the same (save for some slightly changed gun skins, and maps), since COD 4. It’s still running on the same damn engine since COD 4, which is over 5 years old now as well. Yet, we haven’t heard Spoony, Benzaie, or any of the other regulars complain about that game for some odd reason. In fact we’ve had a few people here on BT actually praise the game, Bennett The Sage being a prime example.
That’s why I say, all these guys would be better served to just leave this area of gaming alone. Stick to what they’ve been doing, that they are actually pretty good at. I like Spoony’s reviews of the FF games, and I actually do agree with his viewpoints there. I like Benzaie’s GYMDK series as well. I’m also fond of Bennett’s anime stuff (his anime review with Spoony was quite good). I just don’t think these guys can control their bizarre desire to bash games because they are popular, and that gets irritating at times.
Funny how you say CoD has not changed at all. I won’t even go into that seeing as how it’s the most played online game on consoles. MW3 will outsell Zelda this year 3 to 1.
I understand that COD is a popular game, that was kind of the point. I was giving an example of a hugely popular game, that does in fact have real problems to gripe about. That was my whole point in bringing it up. I was basically saying, if you want to gripe about a super popular series of games, at least pick one with BIG problems that are worth griping about, like COD.
That’s the thing about it that I find so irritating. Choosing to attack one series just because it’s popular, but leaving another one alone which actually has a LOT of problems, is aggravating. I would much rather have seen “The top 5 reasons COD isn’t as good as everyone thinks it is” because in that video you would actually have some real material to go on. Instead of having to nitpick a game to death, trying as hard as possible to find ANY flaws you can.
As for MW3′s sales though, that’s another discussion for another time. Suffice to say, having a monthly fee for online play, is probably going to hurt MW3′s sales.
You don’t even know what your talking about. MW3 will not be pay to play. Elite is an online community site that is free and keps stats and other info. There is a monthly fee that you can pay to get Black Ops and MW3 dlc(and possibly more CoD titles). Not bad for those that don’t already have it. You can go after all the thumbs up you want but you just look like an idiot along with those that agree with you, lol.
As for MW3′s online fee jmpittman, you’re wrong. Elite is a complete rip off (basically forcing you pay for what Bungie.net has been giving people free for years). Not only that though, it’s not going to just give you previous DLC. When MW3 ships you will need an Elite membership to play it online, AND you will HAVE to have an Elite membership to even gain access to the “maps and other online features” for MW3. Which doesn’t mean it’s going to just give you free maps, as you’re thinking. It means that you have to pay for the Elite membership to even access most of MW3′s online features. You’ll most likely still have to purchase maps, but you won’t be able to use them online without having an Elite membership.
Remember that this is Activision we’re talking about. They are no strangers to the online fee schemes, they do run WoW after all. Look at how WoW is set up, that’s basically what Activision plans to do to Call of Duty as well. You don’t get anything free in WoW. You have to pay the monthly fees, AND buy the expansion packs. That’s the future for COD as well. They’ve had several shareholder meetings, and press conferences talking about just this stuff. This isn’t exactly new news.
P.S. The Elite website is only offered for free right now because it’s still in public Beta stage. Once it’s finished, they will charge a fee for the service. Once again, old news.
I’m not gonna discuss this with a complete moron that is oblivious to FACTS. IW and Activision have stated that MW3 isn’t pay to play. http://www.pcgamer.com/2011/06/06/call-of-duty-elite-free-features-detailed-even-haters-can-play-for-free/ I f that doesn’t prove your dumb ass wrong then nothing will. Now STFU!
What part of “free features” don’t you understand? Just because some parts of it will be free, doesn’t mean the entire service will be free. I guess you just trust Activision wholeheartedly, which makes no sense to me. That’s ok though, when you wake up and realize what those “TBA premium features” are, I’ll be there to say I told you so.
The bottom line is, everyone knows what’s coming. Bobby Kotick laid it all out to the Wall Street Journal. There WILL be a monthly fee to play MW3 online, it’s gone beyond conjecture at this point. Petty name calling, and denial on your end, will not change the facts.
Now, what stupid names are you gonna call me next?
Can you even read. The article clearly says map packs as well as the exclusive online features are what you pay for. No one will have to pay an extra fee to just play MW3. How are you not getting this. I’m not even saying that it’s a great deal that everyone should try. I’m saying that when you by MW3 you don’t have to pay a penny more to play it online. Activision has also stated that all Map Packs will be available outside Elite service. Your wrong so just face it and move on.
You can argue the semantics of it all you want. “It’s paying for features not online play”. I’ve heard those arguments many times before, with other games. At the end of the day, if you get a gimped online experience because you aren’t paying the stupid fee, then you aren’t getting the full online experience. That, to me, is an underhanded way of getting players to pay to play your game.
Can’t you see it now? “Sorry you’re not an Elite Premium member, you cannot access this game mode”, “You cannot access this map”, “You can not play withe Elite Premium members… UPGRADE TO PREMIUM NOW!”.
Good lord, this stuff is not rocket science. We all know how companies like Activision operate. “Squeeze every thin dime out of our player base we can”.
We’re done here. This is a Zelda article anyways. Peace. Do try to learn how to read though. LOL at you acting like Activision is the only company gouging gamers these days. Every company does it. EA charges for extra online accounts(you only get one per game purchase). I have to buy an extra one so my GF can have her own. How fair is that?
I guess you missed the “companies like Activision” part. As in, they are but one company among others who operate the same way…
Most of the changes in the games you mentioned (other than Zelda II) were superficial. They didn’t really expand the boundaries of what was possible in a Zelda game, they just added a few twists. That doesn’t make them bad games, but from a company lauded for it’s innovation Zelda really hasn’t had a great deal and if I’m wrong, then none of the innovations have stayed in sequels. To me I see Wind Waker as Ocarina with sailing and a stealth aspect that was never fully fleshed out. The sailing was unique to be sure, but depending on where you were going sometimes it took a great deal of time to get there. Just like with Link’s horse in Ocarina, but Ocarina was not a huge game so it really didn’t take all that long to navigate the world. Sometimes there were even things to do with your horse on the way, sailing… not so much.
Benzaie pointed out the little muscial attacks in WW… so what? That’s one part of the game I disliked. Now don’t get me wrong there were enjoyable parts to WW, but I still see it as a weak entry in the series. Everybody who criticizes Twilight Princess, I have the exact same complaints about Wind Waker.
I’m not sure you can really count the handheld games as worthy entries in the series… Nintendo themselves barely acknowledges them. They’re released and forgotten largely, taking whatever gameplay nuances with them. If you’re going to try and convince me that touch controls for the DS games are anything more than just a different method of doing the same exact things Link has done in other games… I admire your passion but I doubt that I’ll ever agree.
Honestly I have no idea where Zelda could go and be a unique experience again (without sacrificing the feel of Zelda) and it’s good to critique and discuss what makes Zelda great and what doesn’t. But people’s opinions don’t have to match up. Zelda games have been different enough to warrant differing opinions, and it’s worth talking about. I just happen to be in the minority. I understand that many games don’t strive for innovation, but often times I’m not looking for my Samus Aran to all of a sudden control differently and start acting like a wuss instead of a hardened bounty hunter who has frequently fought space pirates (yet is all of a sudden having daddy issues and a mental breakdown). I’d rather she just look around for weapon upgrades and kill monsters. If that makes a game mediocre that’s fine with me, but while complaining about Zelda on w video is entertaining… there are people in charge who might be better suited to hear criticism. Criticism is sometimes needed when a company decides to break a gameplay system (after losing all it’s story department to other companies) just to show off it’s flashy new graphics (like with Square’s handling of Final Fantasy 8, 10, 11, 12, 13 & 14).
I disagree when it comes to innovations in the Zelda games. There have been a lot of innovations that have been introduced in one game, and have stayed over into others.
For example, the concept of the “trading line” started in Link’s Awakening on Gameboy, and has appeared in nearly every subsequent Zelda title. The concept of having to circumvent shielded enemies in a specific way originated in Zelda II, and has appeared again in nearly every subsequent title. The concept of using masks to change Link into other forms in Majora was very innovative (we hadn’t really seen anything like that in a Zelda title before, aside from turning Link into a useless Bunny in LTTP), and provided the basis for Link’s transformation into a Wolf in Twilight Princess.
Those are just a few examples. That doesn’t even cover games like LTTP which had a ton of innovations, that have been adapted and used in tons of other games.
It’s completely untrue, unfair, and blatantly fanboy biased to claim that the Zelda franchise hasn’t had a lot of innovation over the years. The series has constantly evolved into what it is today, but that doesn’t mean the series has to completely dump everything people loved about it into first place. And even if it did, then guys like Spoony and Benzaie would be pissing and moaning over it like they are doing with XCOM. Except at least that would be (and in XCOM’s case, it certainly is) justifiable. Pissing and moaning because Nintendo didn’t change everything people love about the series however, certainly isn’t.
But that’s what we’ve grown accustomed to with Spoony (and if you haven’t then you haven’t seen much of his work). Reviewers like Spoony and Yahtzee are very hard on games that lack innovation. Sequels don’t much excite them anymore because the feeling of familiarity is too overwhelming. Benzaie is very talented and knowledgable but his style doesn’t seem to chine through in this video… especially since he decided that it should be a Top 5. Of course there’s room for expansion and evolution of his own series and it’s his business where he wants to take it, but he admits himself that the game isn’t horrible… so I see it as nitpicking. I mean he’s complaining about a dungeon because the owner has no place to use the bathroom… objections like that make Douchey McNitpick seem easy on his criticisms.
Anyway as I said all the innovations you pointed out, seem like minor enhancements to me rather than truly re-inventing gameplay. I suppose if you skipped a few games in between like playing Ocarina for the first time, and then skipping MM WW and TP to play Skyward Sword, then gameplay might seem really innovative… but as I see it it’s been baby steps since OoT. I mean, I guess it isn’t possible anymore to have games really expand on everything that was great about the original, since games and development have become so involved (and lacking of a personal touch) but it’s not wrong to hope for as much either. It challenges the gamer and proves that the company isn’t out just to make money.
Look at Guitar Hero and the Lego games churning out similar mediocre experiences every year. It bit GH in the ass because people were tired of it, and the same is going to happen with the Lego games (t’ll happen with Call of Duty as well). Of course that’s the far end of the spectrum.
The strange thing about Zelda is that the music has sounded like it was made in midi format ever since the N64 days. Why haven’t they updated that part of the game?
I agree with some of the other posters in that I actually really enjoyed Twilight Princess at the time it was released. I still consider it among a select few games which I actually found solid on the Wii.
Best Zelda game? No. Solid Zelda game? Absolutely.
It was a much darker Zelda then we had seen in the past and I thought the art style was a cool change. I really dont have any serious complaints about it.
Although thanks for your opinion
First Spoony, now Benzaie. This stuff is just getting annoying. It gets so old hearing people try to come up with dumb, poorly thought out, shallow, “reasons” to hate something just because it’s popular.
I mean half of this rant doesn’t even make sense. Take Benzaie’s point about the “waggle” controls. He acts as if we were all surprised by these controls going in, and that they were terrible. When in reality, we ALL knew this was how it would be going in. If you understand the tech behind the original Wii Mote (not MotionPlus), then you understand that it lacked gyroscopes, and therefore lacked 1:1 movement. It only tracked three axes, up/down, left/right, and forward/back. We all knew the controls would be very simplified. But even at that, they worked just fine. A swiping motion = Link swipes his sword, a downward motion = a downward thrust, a thrust forward = link thrusts his sword forward. The controls worked perfectly fine for what they were. And obviously with the addition of MotionPlus (which adds gyroscopes), Zelda Skyward Sword will obviously have a lot more precise controls. This stuff isn’t rocket science.
Series like Zelda, Mario, Halo, etc, all get hate from snarks for no other reason than they are popular. Most, not all, but MOST, of the criticisms leveled at these games by snarks are just half baked ways to justify hating something because it’s “too popular”. That, to me, is just ridiculous. Just because a lot of people like something, you feel this ridiculous need to tear it down for no real reason.
Don’t get me wrong, I love both Spoony’s vids, and Benzaie’s vids. But stuff like this is irritating. Especially when these are the same guys bitching about the XCOM rebooting, and saying it’s strayed too far from it’s source. Yet they bitch about games like Zelda, Mario, and Halo, because they stay true to their sources. Talk about bitching just to hear yourself bitch. There’s no pleasing these guys.
Basically, I say, stick to your main videos. Spoony, stick to reviewing honestly bad, older, games. Benzaie stick to stuff like GYMDK. Stop with videos, and comments, like this one. They’re just ridiculous, and they make you look terrible.
Terrible or not he definitely got some views out of it.
Just because you don’t agree or don’t like his opinion doesn’t mean it’s poorly thought out or shallow. He never said anything about the game’s popularity, just his own valid grievances with the game and the direction of the series. Hell he even said he’s buying Skyward Sword.
Also the Wii should have been 1:1 from the start. But Nintendo loves making money on accessories. They always have.
You’re right Sai. If it was simply a matter of me disagreeing, THAT wouldn’t mean his opinion is shallow. However, when you read the rest of my post, and see that I gave a good example of how his nitpicking was nonsensical, you’ll see that I showed exactly how his complaints were shallow. THAT does make his complaints shallow.
That said, you contend that the Wii should’ve been 1:1 from the beginning. You have to remember that the Wii released in 2006, the MotionPlus released YEARS later. The design team for Wii have said that in the beginning they wanted to put the MotionPlus tech into the Wii remotes. However, cost was the big issue. In 2006 this technology was pretty new, and therefore costly. Had they included the MotionPlus gyroscopes in the Wii Remote at launch, that would’ve likely upped the price of Wii Remotes by at least 20 to 30 bucks apiece. Nintendo was wise to realize that consumers weren’t going to pay 60 to 70 bucks for the Wii Remote, and then still buy nunchuck attachments for them. This was the big reason for holding off the MotionPlus tech at first, cost effectiveness. 40 Dollars was already somewhat steep for a Wii Remote, but 60 to 70 bucks would’ve been out of line, and Nintendo knew it.
You didn’t show why his reasoning was shallow, you just accused him of complaining about “waggle” and the game’s popularity. Neither of which he did.
I think everyone expected more out of the Wii seeing as it was going to revolutionize games and make everything more “immersive”. But he was right, who really played the game standing up making elaborate movements with the controller after the first 20 minutes or so?
Consumers and developers alike were pissed off when the MotionPlus was revealed. Developers especially seeing as Nintendo failed to inform them about it. And I find it dubious that you’re saying having this tech from the beginning would up the price of the Wiimote seeing as they’re selling Wiimotes with the MotionPlus built in now at the same $40 price point. And the only reason they’re doing that and not still selling it as a $25 add on, I suspect, is because Nyko released a Wiimote with a built-in MotionPlus for the same price soon after the accessory was released.
First of all Sai, he DID complain about the controls of the game. Going so far as to do some kind of weird little dance to illustrate his point. Either way, he clearly DID complain about the controls. He did his dumb little dance, and acted as though we all expected 1:1 controls for Twilight from the beginning. Which couldn’t be farther from the truth. We all knew what the tech was like in the Wii Remotes, we all knew that this was a ported Gamecube game. We all knew that it wasn’t going to be a 1:1 setup for those reasons.
Second, I didn’t say he complained about the popularity of the game. I said he made this entire video, trying to find ANY faults he could, because he (much like Spoony) feels the need to attack any series that is “too popular”, or “too good to the general public”. He would never outright complain about the popularity of the game, because that would expose his true motives in making the video (trolling).
As for the Wii Remotes with MotionPlus inside, you’re still forgetting that the price of this tech now, is not the same as it was in 2006 (5 years ago). There’s no doubt that if they had included such tech in the Wii Remotes at launch, it would’ve made them more expensive. Over time though, tech like this goes down in price. (Notice how PS3 consoles have dropped dramatically in price because of the huge drop we’ve seen in price on Blu-Ray tech?). That means given enough time, it does become cost effective to include said tech in the Wii Remotes, or with them (which at the time Wii Sports Resort hit shelves, my local gamestore also had Wii Remotes with MotionPlus adapters included in the box for the same price).
If you’d like a good example of how this stuff works, look at GPUs for PCs. When a GPU is first designed and produced, it’s pretty expensive. However, later down the road, it gets cheaper and cheaper, as more advanced GPUs are released. Eventually said GPU will even have it’s chipset produced right on a motherboard from the start (onboard), making it even cheaper. That’s just how technology works.
You know, speaking of Ocarina of Time: I downloaded it, of the Wii Virtual console, and I have a few questions.
How is this the greatest game ever when…
The open world elements are tedious.
The puzzles are un-obvious and yet somehow In-your-Face simple, and solving them isn’t satisfying.
The combat and enemies are boring.
Completely aimless design that left me lost as what do to.
Honestly, I don’t know why people call it the greatest game ever made, because it’s not! All I feel while played it is boredom, frustration, and an overall enraging feel to it. IT SUCKS! THATS RIGHT, OCARINA OF TIME SUCKS!!!
LOL! >) I knew posting that comment earlier would get me a ton of thumb downs. LOL! Ok…
(Takes a deep breath)
Ok let me apologies. I don’t hate Zelda, I have played enough of the games to get into the series, but for some reason Ocarina of Time is the one that I don’t seem to have fun with. I honestly don’t know what it is, I want to like Zelda, but for some reason it doesn’t seem to like me.
I do own a 3DS so I am planing on trying out the 3D remake since it apparently has been improved. Unfortunately, I live in New Zealand and the game doesn’t come out until the 30th.
Well you have to think about the atmosphere of games when OoT came out. It was 1998, we had only had real 3D in video game consoles for about 2 years. It was the first 3D Zelda as well, taking concepts from the old 2D top down games and putting you right in the world.
The game does have its problems (like Navi telling you where to go every step of the way and bugging you while you try to explore) but it’s a big game with alot to do and find and for some people it was their first introduction to Zelda.
Yes, Twilight Princess was a step backwards for the series and an unfortunate concession to some rather silly fan demands, but I still felt it was a great game and enjoyed it a lot. It has many redeeming qualities and I consider it a solid entry in the series.
Benzaie, some of your complaints here are valid, but most are overblown. I agree that Twilight Princess was a let-down, but I see no reason to doubt that Skyward Sword will be a return to form. And if that turns out to be the case, then Twilight Princess deserves very little of the hate you’re throwing at it.
I wouldn’t say this is a bad game, but it is disappointing. To me, it really felt like there was a great story in there that just wasn’t allow to take chances and a great game engine (at least in the Game Cube version) that never got a chance to shine.
I’ve never understood fanboys. Benzai’s cognizaznt enough to recognize Nintendo’s dearth
of creativity and poor design in Twillight Princess but he’s still going to buy thier
next bad game.
It’s the same thing as folks who went to see the 2nd FF or the 2nd Hulk.
I was watching this but a commercial interrupted it 10 minutes in. I’ll catch the
Coming from a guy like you who has a fanboyish hate for Nintendo, that’s a funny comment.
This video was probably made just to get views, and a bit of controversy. There’s almost nothing wrong with Twilight Princess. I found it better than OoT, and I played that when it first came out on the N64. Hell, I liked Wind Waker slightly more than OoT, probably because I’m not so petty as to have a problem with the “kiddy” look.
Personally, the worst Zelda game is Phantom Hourglass on the DS, i mean, its not bad, but for a handheld zelda game thats model a bit after wind waker(personal fav), the rather average design and the way they forced the stylus down my throat was painful. Spirit Tracks is the much better game, even if the same issues with the controls still bug me, the game itself was good enough to be enjoyable; for the next Zelda game after OoT, please go back to L’sA, OoSeason/Time and the LttPast remake style with the top view and maybe, i don’t know, use the buttons on the DS?
The worst crime with PH was that it was the first zelda gmae many of my friends played, and for years i have been trying to convince them that TtoZ is one of the best game series out on the market, but now they just think i’m a idiot fan boy because PH was just “ok” to “meh” for them.
The only complaint I have with this game is that it was a bit on the easy side(although the cave of Ordeals was a pretty challenging part of the game). Otherwise it was a fun game and I enjoyed it. I played the Gamecube version, BTW.
Anyways, get your facts straight before you make another video, with all due respect.
I almost forgot about the ordeals… The three Darknuts (and in the second run, four) were the death of me. Now that was a place that you -had- to use the special armor.
Really? You’re bitching about stupid things that nearly every big game is plagued with these days? Not every game has to completely reinvent a series. Look at Call of Duty and Mario. They rarely “reinvent” their franchises (CoD actually never), instead just using gimmicks. Twilight Princess may be less original, but it was more fleshed out than Ocarina of Time, because it was a bit more than just save the princess from the evil king. In pretty much every Zelda game, you only meet Zelda ONCE in the entire game, and in some, you never see her at all.
You complain about items that become useless outside of dungeons, when again, nearly ALL Zelda games have this problem. How many times did you use the Hover Boots or the Mirror Shield outside of the Shadow and Spirit Temples in Ocarina of Time. Let’s see, BARELY THE FUCK AT ALL! The point of those items is mostly FOR the dungeon itself, because it’s what you ultimately need to complete the dungeon and defeat the boss. You complain about the double clawshot just being the same item you got before, but the Longshot in Ocarina’s Water Temple was just a longer fucking hookshot.
Also, why is it so bad that many of the Temples were similar versions from previous Zelda games. A lot of others have had water temples, or forest temples, or fire temples. In fact, Twilight Princess actually had some more original dungeons, like the City in the Sky, which really, I didn’t mind the Oocaa that much. How is the snowpeak ruins original, when there was a snow temple in Majora’s Mask. The last few dungeons were much more original than other Zelda games. In fact, many of Ocarina’s dungeons happened to have similarly themed dungeons in Link to the Past.
Lastly, the reason it looks like Gamecube graphics was because it was a FUCKING GAMECUBE GAME!! It was mainly just a port on the Wii, with the motion controls added on, which is why it’s mostly waggle, because it wasn’t even originally intended for Wii.
Sorry, but I found most of this to be utter bullshit and a waste of both my time, and every other Zelda fans’ time. Thumb me down all you want, I don’t give a shit.
While I think you might harsh on it a little too much in spots, I overall agree with your video. TP was a completely bland game, and probably it’s biggest mistake was that it didn’t stick to it’s “tool-based” gameplay at all. I only recall using the boomerang in two places: the first dungeon and the carriage escort quest. At least half of the items were only really used in the dungeon that you found them in. There were soooo many gameplay and setting mistakes in this game, the only thing I can say that was good about it was Midna as a character.
What I’m seeing here is hating on something really popular just for the sake of gaining views.
All these minor things really do not make the game all that bad. Yea it doesn’t make the game better but it very minor things that really don’t affect the game at all good or bad. Also this rant goes on for way to long.
I REALLY have to disagree with this. Twilight Princess is one of my favorite games in the Zelda franchise (second only to Majora’s Mask) and I think the story and gameplay were exceptional. Yes, there were some obvious similarities to Ocarina of Time, but I personally felt it added more to the mythology by demonstrating that there was, in fact, a connected timeline. I will grant that not every character could be well developed, but those that were really shined through. And yes, there were some dumb mistakes like not having more uses for the gear spinner outside Arbiter’s Grounds, and the armor that drains your rupees, but come on, every game has some flaws in it.
I KNOW HOW TO LIGHT THOSE DAMN CANDLES AND PUSH THOSE DAMN BLOCKS AFTER AROUND FIFTY GAMES!
srsly the last original thing nintendo made was pikmin.
and wtf is up with the continuity? after 25 fn years they could start to bring some of that into the game but I bet at this point even this will suck and wtf is wrong with you guys still defending zelda games? i love the series,too but we all have to see that since oot there was no damn innovation and every zelda game after oot used the same exact playstyle as oot so since there is no story that goes from point a to b through game a and b you´re playing the exact same game every time with a little bit of updating HOW can anyone in the right mindset like this? i dont get it…im gonna go cut myself now and play some a link to the past
No Benzaie, just no. It is a great game in many ways. I know you have the right to have your own opinion, but I disagree with a burning passion. And it is not a skateboard, it is a gear. More of a steampunk idea, really.
I was trying to figure out what he was talking about when he said skateboard… thanks for clearing that up.
I will admit, Twilight Princess was probably the weakest 3-D zelda game, but I can’t say I hated it. Midna really made the game for me, and I liked the dungeon designs. And giving us a Double Hookshot may be lazy, but it did make me feel like Spider-Man.
It still beats the original Zelda by far though. Hated that game. Played it for a week and couldn’t find the second dungeon. This was back in the early 90s, mind you.
I know a friend who absolutely loves the zelda series (and all things nintendo) and he did buy the twilight princess game but he only played it a few times and I was under the impression he never finished it. This isn’t an ordinary dude either this guy has episodes where he gets obesssed with anything he likes completing it 100 percent and calling me on the phone to talk about it with me for hours about it. Now that I mention it he hasn’t bought any of the newer zelda games either. Nor is he interested with buying ocarina of time seeing as he emulated it on psx years ago (and spent those days talking on about it) and it doesn’t even do anything that he would consider a interesting use of the property.
I know he loves the franchise though if you met the guy and asked him about the games he’d talk to ya about it. But maybe is love is being tempered with. dissatisfaction. He’s a creative guy like me and when you see in your minds eye what something could be it makes the reality of the item not very fun especially when the ideas aren’t that crazy or obtuse to implement.
Personally me though. I would love a zelda game that sort of changed up how it functioned. Sacrilege or not the series could use a lot less dungeons and more on field puzzles. tools and items that exist for countless situations and creatures. A completely different cast and setting(yet familiar in that you get to see the similarities of that land and hyrule) and I dunno if it’s possible without completely messing everything up. Make link a 3 dimensional character with dialogue and a perspective that can be noticed without the audience having to assume how he feels and what he thinks.
I would buy that game and I’m not enough of a zelda fan to put up with anything less to be honest and neither is my friend (a very loyal nintendo fan).
So yeah legend of zelda is a nice series but I’m just bored of it and I don’t want to buy essentially the same game anymore cause I never liked it like that.
I actually bought both Twilight Princess and Windwaker used when I purchased the $200 Wii bundle a year ago. Trying both games briefly to see the openings I found that Windwaker was much more compelling and actually made me want to keep playing on. The Twilight Princess beginning was okay, but I won’t be rushing to play that one again compared to the other.
Aw, did benzaie upset the fanboys. I’m about to say something will piss off a whole load of people.
If you want a good Zelda game buy Okami. That beats the crap out of twilight princess everyday.
Also Twilight princess is a sequel to Majora’s mask alternate timeline. Wind waker was the sequel to Ocarina of time.
I’m not about to thoroughly discuss the timeline of Zelda games, but you’re wrong here. Majora’s Mask is a direct sequel to Ocarina of Time. Wind Waker is not THE sequel to Ocarina of Time.
No Majora’s mask starts an alternate timeline. Because Zelda sends Link back in time to relive his childhood therefore the events of ocarina of time never took place.
Look it up.
Technically, OoT started the alternate time lines, and with that, OoT has two “direct sequels”.
You’re mixing the games up, son. How is Zelda going to send Link back in time during Majora’s Mask when her only role is an appearance in a flashback?
That doesn’t mean that it’s not a sequel. It’s the same Link. He was not reborn nor does he have a different origins story. It’s like saying the Back to the Future movies aren’t connected because the past is different in every movie.
Guess it’s hit or miss; I was both emotionally and mentally invested in the game. The only thing I didn’t like was collecting the light bug thingies. Other than that, I’d give it a 5/5. Awesome soundtrack, visuals, gameplay… Could have been a little more difficult, but then again, Zelda games haven’t been difficult for a long time.
Huh, here I thought this would be like a fun little roast of Zelda or a humorous troll attempt, but instead it’s a rant of the dumbest, most nitpicky things to complain about…and it seems to be completely serious. Is a double hookshot, special armor, or any of the other things pettily nitpicked at really that big a deal?
Since you’re talking about originality though, how about those angry game rants over aspects that aren’t actually issues? Aren’t you being a little too irate here?
“Oh my god I hate these controls! Beary! bring me my magnifying glass so I can bitch about this game to the tiniest detail!”
Why do I feel like we wouldn’t be watching this video if you played the gamecube version?
I agree with him and his points in the video but I think you’re 100% correct.
Troll much with the title, Benzaie?
I’ll fully admit TP wasn’t the greatest game, like, ever….but I’d say it was certainly my favorite, and it’ was not easy to topple OoT from the nostalgic throne it held in my mind. And a lot of your points were somewhat….weak. I’ll try to address as many as possible, but I don’t think I covered every one of them, so bear with me.
No Widescreen: I have to be honest, I almost stopped watching the moment you said that a lack of widescreen was one of your big complaints against the game. Leading your tirade against Twilight Princess with something as poor as that….I mean let’s be honest, that’s a minor gripe at best, best left out of the video entirely. You’re just going to convince people not to watch if they tune in to see your “major complaints” and the first one is something as trivial as this. Is it disappointing? Sure, but hardly a big deal. I’m glad you didn’t assign a number to this one, because quite honestly if you had, I would have stopped at that point and missed some of your more valid complaints later on. I suggest you save this sort of small gripe for later in a video, it’s better to nitpick later than to open with it.
Weapons Being Useless: I will admit that the spinning gear/top thing (which I assume is was you mean when you say “skateboard” because, having played the game, I can’t think of a single item that really resembled a skateboard and this was as close as I can think of in terms of what you were describing) was a frustrating item that I typically hated to deal with. It was an interesting idea that became somewhat vexing given how easy it was to be knocked off of it, and how easy it was to screw up yourself. The double grappling hook, by comparison, I disagree with you on….that is an AWESOME weapon. I’ll agree it probably didn’t fit the Sky Temple but it’s certainly not as useless as the spinning gear/top, and it’s definitely a huge game-changer later in the game as many times you’ll find yourself using it. Is it lazy? Yeah, a bit, but it’s not a bad thing either. The armor is actually extremely good too, you just can’t wear it everywhere. It’s a strategic use item, which I actually prefer. I’ll agree some items deserved more spotlight, and others….not so much, but I don’t feel that this point was expressed very strongly.
Music: I’ll agree that some gripes about the music bit are decent, though honestly I didn’t mind that at all since it was mostly a nostalgic extra being able to play Epona’s Song, NOT a core aspect. The reeds were a convenience decision, most likely (and, as I recall, they also have other functions besides just Epona, so yeah).
Wolf Mode: I actually liked this, and I disagree that it plays “exactly the same”. In this mode, you lack all of the fancy swordplay you learn later in the game, and instead rely on other attacks, like Midna’s VERY useful AoE spell that was virtually the only way to beat those shadow mobs. I had two entirely different combat tactics for Link and Wolf Link, which is the entire idea. I don’t know how you can say they were identical when they both contained individual elements that most players of the game probably spammed to excess. I know my use of the two characters, by the end of the game, was completely different.
Graphics: You’re harping on the game for looking like OoT, even though you admit the textures are better? Why exactly does every Zelda game have to use its own graphical style, again? I wouldn’t care less if the games stuck to a single style and steadily improved the graphical quality (though I may be biased because I strongly dislike the “cartoony” graphics of games like Wind Waker). I really don’t comprehend this argument. They’re not the best graphics on the Wii, but then, I have to question anyone who bought a Wii expecting high graphical quality to start with….they are, however, quite good for their style and passable against other mainstream titles.
Map: Okay, no. The map is not “the same”. You clearly don’t remember your geography from the original OoT, so let me help you out. *dons nerd glasses* You start OoT in the east, in the Deku Forest, a place where the Kokiri lived in their own little tree-village, and no one seemed to know it existed at all (it’s now in the south in TP, in the middle of a farm village everyone in Hyrule knows about). Lake Hylia was as far south as you could go (it’s now in the eastern portion of Hyrule Field, nowhere near the southern border). The desert was in the west and didn’t even really exist, it was just an obnoxious barricade between the thief camp and the temple….a barricade that no one ever traveled through again, once you got the song at the temple entrance (the desert is moved to the east for TP, and can be traveled across, adding a lot more size to the world). Death Mountain and the human village nearby were both in the northeast (now they take up most of the west, with the mountain being “more north”). And Hyrule Castle was as far north as you could go (it’s now in the middle of Hyrule Field, surrounded by the town on all sides instead of being directly north of the town). And that’s ignoring a few other major geography changes (Where was the snow-covered mountain in OoT? Or the twilight world? Or the Sky People’s village?) and some minor ones as well. *removes nerd glasses* But yeah, other than every single major feature on the map and several minor features, it’s totally identical to OoT’s map! The argument you presented here against the map being “the same as OoT’s map” sounds a lot like those shallow arguments that people use when claiming that every Zelda game is “the same game”….it’s completely unfounded and could have been fact-checked in a matter of minutes if you had taken the time to do so. I am disappoint, Benzaie. I expect better of you, man, but this veered almost into Spoony’s “every Zelda is the same” rant-like territory. But back to this a bit later.
Mountain Complaints: Eh, I don’t mind this one bit, so I’ll chalk it up as a matter of taste.
Sky People: This one, you and I agree on….the Sky People are so fricking ugly and I was happy to leave the damn place.
Story: Highly disagree. The story works nicely, with the twilight bits adding a different dimension to the fantasy world that it lacked previously. It may not be the most original thing ever, but it’s executed well enough and kept me entertained. Midna has been compared to Navi in some senses, but honestly I like her a hell of a lot better. Navi, I was hoping she would die, but Midna provides an actually amusing character that I could sympathize with, even LIKE. And the story plays out differently enough, and interestingly enough, to keep my attention. Zelda also DIDkick ass in this game. OoT, which you repeatedly compare this game to, has Zelda do absolutely squat the entire time, whereas in this game we eventually get Link and Zelda on horseback with her popping arrows into dudes. I *liked* that for a change. She’s not amazing in this game, no, but not useless either. This, again, I’ll chalk up as a matter of taste.
End Comments About “Stagnation”: Spoony complains about the franchise being stale, but by his own admission, he doesn’t like Zelda or Nintendo in general, hasn’t played very many Zelda games at all, and isn’t even willing to give them a try. So really, most fans of Zelda couldn’t care less about his opinions on the subject. I watch Spoony for entertainment which he delivers in SPADES, but I doubt I have ever, or will ever, base my opinion on his “reviews”. He’s utterly opposed to change in the franchises he loves (see his vast, vast hatred for all things Final Fantasy past the seventh numbered title in the series), while proclaiming vast hatred on franchises he doesn’t like which DARE to maintain a similar formula to their previous titles. The hypocrisy in that stance is so thick that you could cut it with a knife. So he can have his opinion and Zelda fans can have theirs. It’s better that the fans of Zelda get a game they would prefer than to worry about the opinions of people who won’t even try the title even if it DID change everything.
tl;dr: I disagree. Twilight Princess was my favorite game of the series and I would not mind one bit if the new game delivered more of the same, provided there are SOME adjustments that avoid problems from the prior titles or improve the game experience. I agree it wasn’t perfect and there were aspects best removed, but I can’t bring myself to agree with the notion that it’s a terrible game on the whole. And I doubt most of the Zelda fanbase will, either. *shrug* To each, their own. You can enjoy your own tastes in Zelda, Benzaie, and I can enjoy mine, and we can agree to disagree. I’d rather that disagreement was founded on polite discussion and valid complaints, though.
He never said it was a terrible game, and much of the Zelda fanbase probably WOULD care if the new game delivered more of the same. Most hardcore fans I’ve talked to consider it to be the weakest entry in terms of innovation and many would prefer another game more in the vein of WW rather than TP. Also, I must heartily disagree that the wolf sections were fun. They were just so tedious and artificially drawn out. Thank God Skyward Sword actually looks like it has a nice style, interesting creature designs and vibrant coloring. It’s almost an amalgamation of TP and WW, which I think works pretty well.
Actually, he did say it was a terrible game. He very directly says that if the game hadn’t been a Zelda game, it would have been “a terrible game”, and the fact that it WAS a Zelda game was the only reason it was “decent” because it existed in its own genre.
Then he repeats that same statement at the end of the video, too.
I suggest listening more carefully to the video.
As for your other points, I’m chalking them up to personal taste. I enjoyed the wolf sections, and I know plenty of people who consider TP stronger than WW (in fact, I know some people who despise WW, though I’m not THAT far). So we can argue hypotheticals back and forth as far as that goes until we each run out of friends, or we can admit that we have different tastes and leave it at that. I choose the latter.
Exactly, he said it would have been a terrible game “if it wasn’t a Zelda game”, but because it is Zelda, it’s decent. So no, he never actually said it was a terrible game. He said it was decent.
That’s an interesting conclusion to reach, but I’ll respect your right to disagree.
That doesn’t seem a fair argument at all. By that logic (and to evoke the AVGN), Nintendo could drop a nasty one in a bag, write “The Legend of Zelda: Skyward Sword” on it, and you would still call it “decent” because it still had the Zelda name on it. Not comparing Skyward Sword to excrement, as it still looks great, but it just shows how blind that mindset is.
I’d say it’s a pretty obvious conclusion to reach, given that, if you asked him “is TP terrible or decent?”, he’d say decent. If the gaming market was just as saturated with Zelda clones as it was with FPS games, than he’d probably say it was terrible based on it being just another generic Zelda-esque game. Also, I wouldn’t say WW is “the better game” because one’s preference is subjective (they have the exact same metascore), I’m just glad that Skyward Sword looks to be more colorful and vibrant.
@oni, I’m just reiterating what Benzaie said, but I think he meant that Zelda is a fairly unique game, so the series manages to maintain a sense of freshness even if one particularly entry isn’t very innovative or interesting. As stated in my above post, if Zelda style game were as common as the FPS, it probably wouldn’t stand out as being all that good. I don’t think it would be “terrible” if that were the case (though clearly Benzaie does), but seeing as Zelda is sort of its own genre, we can all agree that it’s, at the very least, a decent game.
So in case you didn’t understand, I basically state that it’s a bad Zelda game, and a let-down, and a step-backward in the franchise… but since the Zelda formula remains unique, the game is still a good addition to any library, because there is no real competitors… ( I can only think of Darksiders now) So okay game, TERRIBLY UNIMAGINATIVE & BLAND ZELDA GAME !
I understand your point of view just fine. I just think it’s a terrible approach for a critic to take, it’s somewhat hypocritical, and it only encourages the Zelda-haters to spurn us even more because we’re going so far as to place our series on a separate pedestal and judge it according to a separate set of standards.
Fortunately, I don’t really care about those people, but since it seems that you do, it seems awfully silly for you to decry them as being unfair to a good series while at the same time trying to claim that the Zelda series deserves its own genre label. That attitude is what has given fans of the series a bad name. Zelda games are awesome, but let’s not be outrageous and suggest that they somehow transcend “ordinary” genres, because all that does is encourage more of the hatred that you claim to despise.
Beyond that, I note you didn’t really address my points. So I assume you at least have acknowledged, then, that you don’t like TP and other people do. TP does not suck by any measure of the word, that’s Spoony-talk, and I don’t expect that from you. I expect far better of you, Benzaie.
It’s a Zelda game modeled after the OoT style of gameplay, and successfully achieves that goal with decent gameplay and a story that operates quite well within its own confines. It’s not a bad game, it’s just a game that you don’t like. And if it’s a matter of taste, that’s one thing, but what you basically did was call out the game as a bad game when it has none of the markers of one, forcing its fans to come out and defend it. And judging by the thumbs down and ratings on this page, they did just that.
I’m sure this has been said before but it bears repeating. If dozens of other franchises (that I shall leave nameless to avoid fanboi-rage at me from other parties) are allowed to basically repackage their previous games with a few new maps and slap a number on the box for five-star, 10/10, “best game evar” ratings, then it’s unfair and absurd to judge TP as “just another OoT clone” when it manages to produce far more innovation in its franchise than many franchises do by comparison. Whether or not you like that choice of direction is one thing, but it’s unprofessional to call it bad.
That’s a very good point about the double grappling hook. Why the fuck would people who can fly even make that?
Two things that drove me crazy about this game: fetch quests as the wolf in the beginning, and the plot. The plot was just bloated with so many superfluous characters who did nothing and felt like they were trying to be Final Fantasy or something. And there was just all sorts of shit that made no sense. Not to mention they spend the entire game building up one villain then knock him aside for Ganondorf within the last 20 minutes. That would have been okay if they had foreshadowed it like, at all, but it was just so abrupt. There was a real wasted opportunity with the Twilight Realm too, it could have been a whole new city, but no, it was just two puzzle rooms. And of course the collecting. Oh we have the collect pieces of this armor. Now we have to collect mirror shards. It was just so generic.
The whole wolf thing was just pointless too, I have no idea why it was in the game.
Otherwise it was just… a standard Zelda game. I think it’s when I first began to realize Nintendo is just lazily repeating themselves and we shouldn’t excuse them from habits we gamers lambast other companies for. I’ve really given up on them at this point.
I don’t know what you’re talking about:
1. the graphics and art direction are COMPLETELY gorgeous and original.
2. The fishing mini game is WAY more useful in this game than Ocarina of Time because that’s where you find one of the bottles! The OoT version gave you nothing good.
3. Ocarina of Time and Twilight Princess seem so similar because Twilight Princess is the direct sequel to OoT. Wind Waker is also a direct sequel, but it’s an alternate timeline.
4. Starfox Adventures had okay graphics but completely failed in every other category.
5. The storyline was great in my opinion. Having Zelda sacrifice herself for Midna was very compelling.
6. Have you forgotten that you stab Ganon through the head in Wind Waker too?
7. Every Zelda game is short if you skip all the secrets.
8. Why must the art direction change in each Zelda game? Super Mario Galaxy 1 and 2 literally had the exact same graphics. Fallout 3 and Fallout: New Vegas had the same art direction. Every 2D Metroid game has the same art direction.
Zelda’s sacrifice could have been compelling, but she wasn’t dead. In fact, the story had been telegraphing the reason for her non-dead status since before Link even met her.
I never liked Twilight Princess very much. It was a fine game, but when I hear people say “TP is the best game in the series” (which is surprisingly often) I get the feeling it’s the only one they’ve played or they’re just Midna fans (a character who’s appeal I just don’t get). I can barely even remember this game even though I beat it to %100. In fact, when I do remember something from it, it only reminds me of how mediocre it is.
Wolf sections? tedious. Art direction? Grungy. Items? Uninspired. World? Lifeless. What’s more, I always felt Midna looked awkward and kind of out of place (same goes for the Sky People). Not to mention she was extremely annoying, even more so than navi (imo).
I don’t agree with you about the art direction being more of the same though. There’s definitely a different feel to the art style in this game. Unfortunately it seems way too brown and muted. It looks like they were gearing Link up for his first M rated foray or something. The actual world seems like it had barely anything going on in it, and it was overall pretty depressing. It definitely didn’t incite feelings of wonder or motivation to continue forward. Both OoT and Wind Waker had vibrant, colorful worlds that made you feel they were worth saving. In TP what did we get? The Sky People? Their very existence looks painful.
The items were mostly redundant and completely underutilized, like you mentioned, and the temples were just so unmemorable. The puzzles or technical design may have been good (I honestly don’t remember), but the art direction made them completely forgettable. A notable exception was that spinning top dungeon, which was kind of interesting and the dragon boss was pretty cool. I do remember getting bored at points, though. I often confuse the dungeons in this game for Okami’s simply because I played them around the same time and Okami was actually interesting.
One thing I should mention is that the Zelda games *are* supposed to have a timeline, though TP totally screws with it. It’s a common topic and there are plenty of charts and articles on the subject.
Don’t forget the poes; Killing 60 poes earns unlimited free money from a rich guy, when I have more than enough.
Really Benzaie? I have to say I’m a bit disappointed. I loved Twilight Princess. Sure, it wasn’t as innovative as Majora’s Mask or Wind Waker, but it had some of the best dungeons, overworld areas, writing, and atmosphere of the entire 3D Zelda series.
Oh man. I love Zelda and I really like TP; but you got some valid points there.
We already got double boomerangs in Majora’s Mask.
Which temple? I just got Majora’s Mask a few months ago, and haven’t beaten it yet.
No “temples”, it comes with the Zora Mask, which you get the instant you arrive at the ocean (forget the name of the place).
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Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.