Mass Effect 3 is AWESOME! - Episode 11
A Space Leviathan shares it’s secrets with us and we’re one step closer to saving the universe.
Posted By Austin Yorski about 1 year, 11 months ago
The fate of the world is in Shepard’s hands. It’s stabbin’ time.
You may have noticed that most of the BT team that went to E3 was surprisingly quiet about some of the bigger titles like Call of Duty: Modern Warfare 3, Battlefield 3, and Mass Effect 3. It’s not that we didn’t love these (all coincidentally 3rd) sequels, but we weren’t as surprised by how awesome they looked. Prey 2 was a surprise; it’s a given that Mass Effect 3 is going to be a masterpiece.
This trailer does an excellent job of showing you how high the stakes are. Reapers are descending upon the Earth, everything is in flames, and only Shepard can hope to save humanity. I was a little surprised with all the stabbing, but I’m not against the idea of adding better melee combat to the ME universe. Having seen the E3 demo, I can also confirm the playability of that set piece with the turret and the fact that you get to pilot that mecha suit.
Oh yeah, there was also this live-action trailer:
Excited yet?
A student of Literature and Religion at Florida State University, Austin Yorski is a jack-of-all-trades around BT. He goes by Austin or Yorski (but not both), and spends all the time he isn’t reading or playing football on writing, editing, moderating, and gaming. He can also collect all 120 stars in Super Mario 64 blindfolded.
A Space Leviathan shares it’s secrets with us and we’re one step closer to saving the universe.
Today on ME3 we’re after the mythical Space Leviathan.
Male paragon soldiers. All of you.
Hold on to your butts! We’re taking back Omega!
It may not change your opinions on Mass Effect 3, but Citadel’s job is to give the series a fun sendoff, a coda for fans to enjoy. This final piece of Mass Effect 3 doesn’t disappoint.
Birdman reviews the last piece of Mass Effect 3′s single-player DLC as we say goodbye in grand fashion with friends past and present.
Here at the end of all things….
The final pair of DLC’s are coming.
The fate of the world, nay, of the universe rests in one duck’s hands. Mass Effect 3 is AWESOME!
Omega is the type of DLC that should thrive for role-playing games, but will likely be brushed aside for having little to do with anything as a tangible reward.
Posted By Austin Yorski about 2 months ago
Male paragon soldiers. All of you.
Posted By Shaun K. about 2 months, 3 weeks ago
Here at the end of all things….
Posted By Robert G. about 3 months ago
The final pair of DLC’s are coming.
Posted By Shaun K. about 5 months, 3 weeks ago
The battle for Omega is about to begin.
Posted By Robert G. about 6 months, 2 weeks ago
The latest details regarding Mass Effect 3 DLC will have some new surprises to contend with, including Aria herself.
Posted By Robert G. about 7 months, 1 week ago
It’s almost time to take back Omega….
Posted By Robert G. about 7 months, 2 weeks ago
A huge update for the multiplayer game is inbound, one that will change the shape of it for a while.
Posted By Robert G. about 8 months ago
Despite the shakeup at BioWare, GM Aaryn Flynn is promising good things in the future. Hopefully they can deliver.
Posted By James C. about 8 months, 4 weeks ago
WHY DO YOU PURSUE ME?!
Posted By Robert G. about 9 months, 1 week ago
BioWare has officially announced the release date for their first single-player DLC for Mass Effect 3.
Posted By Robert G. about 2 months, 2 weeks ago
A year ago, when Mass Effect 3 was first released, I made a note in my review on how the game gave us very little room to breathe:
“But it doesn’t help that Mass Effect 3 is very hard to swallow because of the emotional roller coaster you to go on. Death and destruction are rampant, tensions run high throughout, and overall, the experience leaves little room for catharsis, leaving players emotionally drained after it’s all said and done. The highs are elating, the lows are devastating, and the game pulls no punches on its way to the finale to end all finales.”
I stand by this quote to this day, as replaying Mass Effect 3 several times now over the past year has shown that the final chapter in BioWare’s space opera is missing one final ingredient to get it right. One piece of the puzzle to unlock a sense of catharsis and to create a quasi-denouement moment that fans have been clamoring for ever since.
Well, Citadel does just that.
| PROS | Pure fan-service, The final party |
| CONS | Pure fan-service, Weak plotline |
| WTF?! | Blasto… yes, you meet him. |
A running theme with the single-player downloadable content for Mass Effect 3 has been the simple question of “What is the point?” Why bother paying $10-$15 for a piece of DLC when the ending is known to you, and even at that, may not even be the ending you are looking for? Is it worth the money, the content, the time? To these questions, the answer is staring you in the face: Just enjoy it.
Let go and realize, for a moment, that BioWare does care, does want to see you off one last time. Citadel as a DLC is basically pure fan-service by BioWare, and is unapologetic about it as well. Citadel reminded me that I should sit back and relax, let go for a moment and enjoy the show. Citadel boasts nearly six hours of content, conspiracy, cheesy one-liners, in-jokes, and one of the most touching yet memorable party scenes in a video game. All of it is glitz and glamour, comfort food for the mind to just munch on without much thought to it. Yet, when it’s all over, the questions you ask yourself won’t be whether or not the storyline makes sense, or if the morals and choices are deep or resonating. No, the questions you will ask is, “Why does it have to end?”
The adventure begins as you are given a condo by Admiral Anderson on the Citadel to relax in after forced shore leave. Considering the Reapers are basically destroying the galaxy, forced shore leave is a bit far-fetched to swallow. Admittedly, the plot in Citadel, which follows Shepard pursuing a mysterious opponent trying to kill the good Commander for reasons unknown, is rife with sci-fi clichés and contrived to the point of near ridiculousness. That may be the point. Not that the storyline of Citadel is bad–it’s well told despite being 80’s cheese–but that it holds a sort of smarmy charm that would have die hard fans light up like Christmas for each reference given.
Considering that all the writers on the Mass Effect team had a hand in penning the script for Citadel, it is not surprising that the strength is character interaction over plot. It was nice to see the characters cut loose and engage in revelry for a bit, the biggest scene of course being the climatic party you throw for pretty much every surviving squad mate available to you. It is a moment of enjoyment, watching everyone in character interact with each other in a fun way, rather than being all business as the main game pretty much is. Herein lies the strength of Citadel as a DLC: It doesn’t take itself that seriously. It is not about a major plot-line or even connected to the reaper threat in any way. It is about Shepard and the Normandy crew, fighting together against a new enemy one last time.
Adding to the DLC are few war assets and weapons, but once again that is not really the point. What you gain though is access to an arcade and casino, and your penthouse of course, which can be upgraded by buying or winning new furniture. The combat Arena offers you a chance to add old squad-mates once again, and presents new challenges that will test Shepard once more. Truthfully, it is these extra moments that make the DLC memorable, since they are with your entire squad, including old friends from Mass Effect 2. Throw in romance scenes that many have vocally asked for with missing squad mates, and it all connects into several character driven vignettes for fans to enjoy. All of this, of course, coalesces at a final climax of the Normandy crew celebrating a party together in Shepard‘s new apartment. It is a meeting of friends and comrades, an interactive sequence of moments of camaraderie, designed to make you both laugh and cry. It serves as the last hurrah, as these characters come together one final time, a picture marking the moment as a great memento to the series,
It is also the shot in the arm that Mass Effect 3 needed. As a DLC it once again reminds many of us fans why we enjoyed this series in the first place. It was never about the seriousness of the narrative nor the epic scale. It has nothing to do with philosophical musings of an ending that many see as an affront to their experience, nor a developer team sticking to their guns despite what many see as an act of betrayal. The cynics and sycophants, as I have said before, made their choices long ago, and Citadel will not change their minds in the least about how they feel. However, it will remind them that Mass Effect 3, along with every other game in the trilogy, is one great joyride to participate in, with fascinating characters, worlds, and choices thrown in the mix to create an experience few games can fully achieve.
So here, we finally do come to the end, once and for all. Citadel is a good DLC, a DLC for the fans, by fans. It doesn’t apologize for being that, and nor should it, as Citadel offers fans the chance to find that moment of catharsis at long last, to sit back and enjoy themselves one more time before the final assault. It may not change your opinions of Mass Effect 3, but Citadel’s job is to give the series a fun, final sendoff, a coda for fans to enjoy. In that, this final piece of Mass Effect 3 doesn’t disappoint.
This DLC was purchased by the reviewer on the Xbox 360 for the price of 1200 MSP ($15.00), and is also available on the PC and PS3. It was played for six hours total before returning to the main game.
Quite funny, sending it’s self up in all the right places and very self aware. Leviathan was probably the most fun of the DLC, but this one makes me feel the best. Enjoyable all the way through. I’d hoped for something different but it was a great way to end it.
I’ve had a strange experience with the Mass Effect series. It’s been a mixed bag of ups and downs the whole way through. I didn’t like some of the game mechanics, but I was able to use a combination of modding tools and manual file editing to customize the gameplay to my liking (For both 2 and 3). So I loved the gameplay, but only because I was able to do something to the game that the developers did not intend.
I loved the story, but hated the ending. To me, video games are escapes from reality. When I play a game, I’m not playing as Commander Shepherd or the Dragonborn, I’m playing as me, imagining myself in that role and immersing myself in the plot. In this way, the story becomes a much more satisfying experience than, say, reading a book. There, you experience the story from a third person perspective, and therefore maybe you don’t care so much whether the story has a happy ending or not, because the ending isn’t happening to *you*. But when you are pretending it’s you, suddenly the absence of a happy ending feels like a much larger void.
The other reason I didn’t care for the ending(s) is that it seemed a betrayal by BW. Not only was there really no happy ending to be found, but the endings weren’t all that different, as BW had promised would be the case. And worst of all, the endings really didn’t make any sense; logically, or within the game’s lore, or both.
But aside from that, the rest of the story was so good.. As much as the ending enrages me, I find myself loading up the game now and then, mostly to play the multiplayer. Despite the bad, I don’t have the deep loathing for it that I have for Crysis 2.
And so it’s difficult for me to decide whether I want to spend the money on the DLCs. On one hand, I’m sure I’ll enjoy playing ME3 again, with new story to explore and toys to play with. On the other, I’ll have the disappointment of the ending in the back of my mind, nagging at me. Do I want to continue supporting a company that did X so well, but with Y caused so much disappointment and frustration? Which side of the scale is heavier?
It would be an easier choice if the game was on Steam, because they frequently run sales, which would make the purchase a lot easier to justify. But from what I’ve seen BW doesn’t run sales on their downloadable content.
So, it’s a tough decision on several levels, and it doesn’t help when I come here, read this review, and the author is basically telling me to ‘just turn my brain off and enjoy it’ so I’m not bothered by its evidently mediocre storytelling.
Sorry, I just can’t let go. I am a lover scorned, haha. I’m afraid I’ll be passing this one up, and honestly, I’m probably just done with this series as a whole. But hey if some people get enjoyment of this dlc, that’s pretty awesome. They were able to look past things I could not and get a fun experience out of it. But I am positive that if I tried to play this it would only just end up pissing me off.
I just finished it, and while the humor can be hit-and-miss (we finally get to see the damn toothbrush), this package is overall enjoyable. While “Omega” seemed like a chore to go through (all that work and yet Aria still hangs out at Purgatory?), “Citadel” was like a cold beer during football.
Finished the main mission (meaning the bad guy’s dead) so far and boy have I been enjoying every minute of this DLC. All the character dialogue I’ve heard has had me smiling to laughing out loud, especially the character banter. I will agree the story is on the weak side, but like you’ve pointed out the characters really make it so you don’t really care. I especially liked it in the archive stage where Shephard and the crew are running and gunning it through like The Expendables (well more like in the second movie, but still…). All in all, I have to say this DLC has proven to be worth every penny.
I loved this dlc I beat it yesterday and I loved it yes the plot may of not been that good but this dlc was just so enjoyable I was smiling and laughing almost the entire time it was fun it was finny except for the final boss with was very frustrating at least for me. Seeing all those old friends and listening to to compete and joke with each other was so fun I laughed so much.
Ha! No more turning off the game right before the end and watching the Star Wars Medal Ceremony for me
Do we finally get to used that Poker table or shall it ever languish in the background of the Normandy? So much chance for a “All Good Things” type ending but RBG and all that. Maybe someone can fan mod to make this be the ending..Or maybe its meant to be considered such.
why worry about a poker table when you can SPOILERS watch Tali freak out about cheese?
A Space Leviathan shares it’s secrets with us and we’re one step closer to saving the universe.
Today on ME3 we’re after the mythical Space Leviathan.
Hold on to your butts! We’re taking back Omega!
It may not change your opinions on Mass Effect 3, but Citadel’s job is to give the series a fun sendoff, a coda for fans to enjoy. This final piece of Mass Effect 3 doesn’t disappoint.
Birdman reviews the last piece of Mass Effect 3′s single-player DLC as we say goodbye in grand fashion with friends past and present.
The fate of the world, nay, of the universe rests in one duck’s hands. Mass Effect 3 is AWESOME!
Leviathan is a short, thrilling romp that takes a few chances in mixing things up, even with a perceivable outcome of being an anti-climax.
The darkness cannot be breached in this SPOILER FREE review of Mass Effect 3′s Leviathan DLC.
There sure is a lot of nerd rage floating around the net about Mass Effect 3. Daniel lets you know his thoughts!
If the effect is disappointment, then yeah it’s pretty massive.
Birdman reviews the last piece of Mass Effect 3′s single-player DLC as we say goodbye in grand fashion with friends past and present.
The darkness cannot be breached in this SPOILER FREE review of Mass Effect 3′s Leviathan DLC.
The following is a philosophical conversation between a Paragon and a Renegade. Each of them have a contrasting point of view, and will try to impose their will on the other by bring up evidence, as well as posing philosophical “what ifs” and “whys” against each other. How you interpret this dialogue is up to you.
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character in our Special Mass Effect Retrospective! This week is Commander Shepard!
Birdman totally abandoned sleep over the weekend to bring you this BT FIRST review of Mass Effect 3. Birdman brings his female Commander Shepard and lets you know how the fight against the Reapers went. This review contains small SPOILERS!
This is one alien who is a lot more than just a pretty face.
Note: The following contains spoilers. You have been warned. If you were to ask any
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character in our Special Mass Effect Retrospective! This week is Miranda Lawson.
What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character in our Special Mass Effect Retrospective! This week is Mordin Solus.
Does a grainy scan of a South African videogame magazine constitute proof that we’re getting multiplayer in Mass Effect 3? Not concretely, but then again, Bioware hasn’t exactly used the word “no” when asked about it.
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
Game Heroes should totally do that live action trailer for a Trailer Trash ep and spend the whole time complaining about it lacking game play footage.
true they are relly good in complaining
I’m rather impressed by these trailers actually. As an avid player and fan of this franchise since the first Mass Effect, I’ve waited quite anxiously for the the fight to be taken to Earth, naturally it would progress towards this as the biggest threat to the Reapers is a human (Commander Shepard), I wouldn’t say it’s cliche but SexyTrex I can see where you’re coming from. Bioware had always been a comapny known for quality and I’ve also read that ME3 will feature even more RPG elements. All in all I’m very excited to see the conclusion of this trilogy and will mostlikely replay this game as much as i have Mass Effect1 & 2( I have about 75-85 hours in each).
Wow that omni-blade looks cheesy and a attack on earth is the dumbest thing a sci-fi series can do(why earth? or right because we live there). I was a big mass effect fan but as it grows into generic action movie cliches they are starting to lose me. Bioware please do something to re-interest me I want to love you. I don’t have a lot of options when it comes to great sci-fi story telling in games.
Why Earth? Jesse Houston explained in a Q&A session that Earth is farther “south” on the map of the galaxy, and closer to where the Reapers entered the galaxy (the star system in the “Arrival” DLC). He also explained that other factions in the galaxy are being attacked by the Reapers. The game’s focus is on Earth because you, the gamer, are human, and as such there’s more of an emotional connection to see Big Ben or the Golden Gate Bridge towered over by Reapers than it would be to see the turian, asari, or salarian homeworlds invaded, especially since we haven’t even seen them up until this point (but that changes with this game!). Next, we already knew the Reapers had a particular interest in humans since they were harvesting them in ME2. Lastly, the Reapers kind of have a bone to pick with humanity since it was a human who screwed up all their plans…
So yeah, that’s why the focus is on Earth. Plenty of good reasons.
why earth? simple.
the same reason the reapers chose humans as the blueprint for one of them, they see potential in our race that could either enhance them if they conquer us or be destroyed like sovereign if we’re left to roam free.
The ‘humans are special’ thing in sci-fi was overdone a long time ago. The idea that it’s just more advantageous geographically sounds a lot better.
Recognize the first reporter from Even Stevens?
both trailer look great i hope that bioware use wisdly the time for mass effect 3 and make a epic last part
I just want more realistic politics. Maybe I keep harping on this but I play and have to listen to their idea of politics and government and I want to play something else.
“ah yes reapers” I just bet with earth being attacked the Council is still not going to lift a finger to help the player.
Eh, the trailer really didn’t do much for me personally. Too “generic action movie trailer” for my taste. I think I’m becoming inured to those.
I am quite pleased that we’ll be getting improved melee in ME3, at last. I remember going into ME1 with the vague hope for something like KotOR vibroblades as a weapon option – yeah, that never happened. Maybe we’ll see some actual melee weapons in the last game, if I’m lucky…
is this game a omen considering it was push back to 2012? lol. looks great though, can’t wait to wrap the trilogy up.
As a player who has a Vanguard Shep I’m pretty keen on melee. It could allow for a nice fluidity in combat if you can use that unique vanguard ability to get in close, stab an enemy and then start firing off your shotgun.
I am curious about how many on-rail sequences there will be. I’ve seen that they have a button which allows you to focus on interesting events happening in the background but I think I’d still like to just move through as I please.
The live-action trailer was pretty good, though the Husks looked a bit goofy.