Hitman Absolution is AWESOME! - Episode 4
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Posted By AngryJoe about 1 year, 11 months ago
Angry Joe gets new details from Io-Interactive about Hitman: Absolution. Will it be longer than 4 HOURS?! The guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his demonstration impressions despite some technical difficulties.
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Agent 47 is dishing out some sweet justice VGA style!
Square Enix is accused of encouraging cyber bullying.
Strangling someone and dumping their lifeless body in a yard bin never felt so good.
Looks like I’m not going to be flying to Hawaii anytime soon…
You remember that scene in The Professional/Leon where Gary Oldman is all “Bring me Everyone,” and buddy’s like “what?” and he’s all “EVVVVVVERYYYYYOOOOOOONE!” Yeah, he’s going to need more guys. Johnny reviews Hitman: Absolution.
A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.
There is no greater humiliation than being killed by a man in a chicken suit.
Get ready for a quality behind-the-scenes look at the latest Hitman game.
Take an in-depth look at the new Contracts mode for Hitman: Absolution now.
Posted By Yousif A. about 5 months, 1 week ago
Square Enix is accused of encouraging cyber bullying.
Posted By Johnny Maloney about 6 months, 2 weeks ago
A franchise aiming to make its mark, shooting for the stars, hitting the spot, stabbing to the heart of the matter, strangling the… uh… thing with the guy? This here is a video about Hitman Absolution’s sound design.
Posted By Austin Yorski about 6 months, 4 weeks ago
There is no greater humiliation than being killed by a man in a chicken suit.
Posted By Shaun K. about 7 months, 1 week ago
Get ready for a quality behind-the-scenes look at the latest Hitman game.
Posted By Shaun K. about 7 months, 2 weeks ago
Take an in-depth look at the new Contracts mode for Hitman: Absolution now.
Posted By Shaun K. about 8 months ago
Anything in Agent 47′s hands is a weapon. Anything.
Posted By Shaun K. about 8 months, 1 week ago
Check out just who will be hunting down Agent 47 in the newest Hitman game.
Posted By James C. about 9 months ago
The ultimate form of Put up or Shut up is now an online mode in Hitman: Absolution!
Posted By Austin Yorski about 10 months ago
This is it. Agent 47 is back.
Posted By Gabriel B. about 10 months, 1 week ago
Square Enix wants you to take their leather clad nuns seriously…lol
Posted By Johnny Maloney about 5 months, 4 weeks ago
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I am a ghost. I move through the shadows unseen. I am the invisible hand of mortality that reaches through the ephemera and cuts the cloth of life short. I am a legend. I am a living myth. Backstabbers, double crossers, traitors, liars, opportunists, both kind and wicked fear my cold and calculating retribution. I take the lives of all, unmoved by fear of the powerful nor the pleas of the undeserving. I am the Hitman, and I am… I dunno, some kind of immaterial, invisible wind that kills people. Like a really deadly belch – fear the belch.
| PROS | Voice Work, Graphics, Tone, Narrative |
| CONS | Frustrating, Occasionally Inscrutable, Predictable Plot |
| WTF?! | Guest Starring Kane, from Kane & Lynch! |
The Hitman games were always frustrating to me. Not because they were particularly difficult, or unfair, or because they made for horrible dance partners (seriously, Blood Money could never tell the difference between a waltz and a foxtrot to save its life), but because they always reached far beyond what they appeared to be technically capable of. Yes, infiltration, disguise, and laser like precision when it comes to contract killing sounds like a fantastic idea for a game, but when your crack shot AI is gifted with the preternatural instincts of being able to tell that you’re an interloper from two hundred yards through a balaclava on your face, the odds of getting away with it shrink significantly.
In the end too, that’s what we all want out of any kind of assassin game; we want to get away with it. Now either that means we want to slip in and out without anybody ever noticing we were there, or we want to wreak terrible havoc upon anybody that might have the stones to step to the front of the killing line and take a number. I am happy to report that this is indeed what Hitman: Absolution offers us, as little or as much bloodshed as we see fit to dole out, and get away with it we do.
The game itself is fairly self explanatory: a third person shooter with stealth mechanics that rotates heavily around the taking of life. Each level presented fits you with an objective (which is often killing someone, but takes other cues as well, such as infiltrating compounds or finding characters) and you are left to your own designs to fulfill it. Mitigating your usual arsenal of guns, found weapons (vases, golf clubs, irons, screwdrivers, wrenches, and even knives! But who kills anybody with knives anymore?) and garrotte, titular character, Agent 47 is armed with “instinct mode.” Instinct is a detective-vision like visual adjustment that highlights NPCs, items of interest, patrol routes, and potential circuitous ways through the level.
More importantly, instinct also serves to aid in your infiltration of areas. When 47 gets into a disguise, only other people belonging to that group notice that anything fishy is going on. Cops recognize other cops, bodyguards recognize other bodyguards, and if you get too close, they’ll chase you down until they realize that you are not who you appear to be. This suspicion can be warded off by expending instinct in order to blend in until you can get out of sight of the interested party. It also serves as a meter for a mark and execute slow motion style of killing mode, which depletes it pretty rapidly.
Funny thing though, instinct only recharges as you complete objectives, kill or subdue enemies, or do otherwise hitman-y stuff. You might think that wandering through the level with your guns a-blazin’ would be the order of the day. You might be wrong about that though. Hitman: Absolution encourages players to move through the environments it has provided leaving as little evidence as possible. Unnecessary fatalities or being spotted reduces a point total for the level, which serves as a basis for refining 47′s skills. It doesn’t treat you unfairly, either, with the penalties for subduing a guard matching the reward for carefully cleaning up and hiding the body. Kill him unnecessarily though, and you’re in the red. Do it with a head shot, and gain a small point bonus to cushion the loss. This can make the decision whether or not to subdue or kill a target of opportunity a real risk/reward dilemma when taking the awarded instinct into account. It also encourages players to make riskier assassinations in order to gain the extra points associated with a “signature” garrotting or environmental kill.
Keeping an eye on this one. It seems like IO have come up with the perfect system to satisfy the purists and newcomers with the scoring system and difficulty settings. I hope other games do this instead of just breaking the mechanics.
I’m really having fun with this game, and I’m glad that IO finally came back to their senses, and decided to comeback to the Hitman series.
For those who just started the game, enjoy “The King of Chinatown” mission, not only it looks alive, it has many fun ways to kill your target. ^^
YES!! Thank you, IO, for understanding your franchise, knowing what it needs and how to improve on it.
Now excuse me, I have some shopping to do.
By brother’s been really looking forward to this game as he was a fan of the previous ones. It’s good to hear that the game line up this year continues to be strong
We’ve breached Dexter Industries, time to poke around and see what we can stab to death.
Agent 47 is dishing out some sweet justice VGA style!
Strangling someone and dumping their lifeless body in a yard bin never felt so good.
Looks like I’m not going to be flying to Hawaii anytime soon…
We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!
Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.
We flew all the way to L.A to grab this EXCLUSIVE interview with Roberto Marcheshi!
Angry Joe talks to 2 Game Directors from Io-Interactive about details in their return to the Hitman franchise, Hitman absolution. They guys talk Kane & Lynch 2, what to expect in H:A, and Angry Joe wraps up with his impressions.
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
My fault for missing E3. But holy crap! A new Hitman game! I effing love Hitman!
More then 4 hours
Ahh, listen to that thick danish accent! God I love being a dane XD
Personally, I think the MTG FAIL is worst than the missing video. 3 out of 4? Really? How would you get a full 4? It’s printed on the card hahahaha.
Joe, it means the card does 3 damage and has 4 HP… to put it in words you’d understand. By the way, we coulda waited an extra day. Sometimes you sound like you’re high. I guess it’s exhaustion. Go sleep dude!
This looks terrible, they removed all freedom and it just plays like splinter cell conviction now, overpowered close range take-downs and firing from cover will just make this generic as hell.
Thanks for ruining a great series by turning it into a dumbed down cover shooter conviction clones.
Still a good interview joe.
Just in case anyone was doubting the true Nerd Cred of the Blistered Thumbs members I gotta point out Joe didn’t understand that the business card had a power of 3 and a toughness of 4. It wasn’t at three quarters health like the poor mexican nooblet thought. MTG REPRESENT!
On a serious note it shows alot of character actually putting the video up and being straightforward about what happened with the footage. Major props Joe.
glad to see that you’re getting this kind of recognition. cant wait to see more about the game, although you gave almost all the information that at least i would ever need. good job with the interview, video, and all the hard work to get it all to happen, can’t wait to see the next videos.
also, what music did you use in the background while you were talking after the technical problems?
just noticed; Ianuarius said everything i took out of my comment for fear of being tl;dr
While I have never played a Hitman game, I am happy to see IO Interactive revive the series. That said while I know it is cool to blast on Kane and Lynch 2 (and mostly for good reasons) I was wondering, did anybody other than me enjoy the series as a whole or appreciate the characters?
I certainly understand the general consensus of the series, I personally wouldn’t like for it to end on such a mediocre note. (Oddly enough I didn’t actually mind the ending, however I found the lack of variety in the gameplay and short length to be K&L2′s biggest flaws)
Anyways, great interview Joe. I certainly look forward to the other 17.
Haha. This is why I love your work, Joe. I had a lot of fun watching that, but I also got really interested in the game too. Thanks for putting this up so quickly.
DUDE! You acting all pro asking questions and really digging in and then… for the love of GOD!
Well, even pros make mistakes, but it’s the difference between a pro and a noob wether you’ll learn from that or not. And I know you work immensily hard for all your videos. So, no doubt about it, they are just gonna get better and better.
The thing is that I love your videos because you don’t take yourself seriously, but you take the videos very seriously. When it comes to bringing your fans the very best, you are very humble about your work.
Thank you.
That’s OK Joe, i believe you =)
Well you pulled it out with technical difficulties, great job.
The game graphically looks great, I haven’t played any other Hitman games, but I might give this one a try.
Thanks for the interview.
i hope the hard mode of this game is hard (there is somthing about beating hitman on the hardest setting with no unneeded kills) also no forceing these new tools down our throut if they are good ppl will use them. and the most inportant the map must be non liniar and there should be many ways to kill a guy
if they get all this right this game will rock