Dungeon Siege III

Players: 1-2 offline players, 1-4 players online
Publisher: Square Enix
Genres: Action, RPG
Release Date: May 31, 2011
Developer: Obsidian Entertainment
MSRP: $59.99
Platforms:
The newest entry in the Dungeon Siege franchise, showcasing Obsidian's new Onyx engine, further expands Chris Taylor's world through 4 heroes, each with a range of weapons, abilities, and tactics that can be used in a story where they attempt reform the Legion, and take back their kingdom.

If there’s anything more cathartic than taking down droves of enemies and gathering loot in a fantasy setting, don’t tell Dungeon Siege 3. Just like its predecessors, it offers up both of those things en masse. Being the first game in the series to be available for consoles and the first to be developed by Obsidian Entertainment, though, it isn’t quite a picture perfect continuation of the games before it.

PROS Great variety of dungeons, excellent system in place for managing weapons and armor.
CONS Online co-op games don’t allow you to join with your character from the single player campaign.
WTF?! The Trousers of Rage.

The Legion was once a powerful and influential group in the Kingdom of Ehb, but that quickly changed after they were accused of murdering the king who ruled the land. The people of Ehb turned against the Legion and murdered as many members as it possibly could. As luck would have it, each of the four characters you can choose to play as are either members of or somehow connected to the Legion, and it’s their job to help the group regain prominence and destroy the dark forces looking to take over the land. There’s Lucas, who is best described as a warrior; Anjali, whose focus is largely elemental magic; Reinhart, a mage with melee-focused moves; and Katarina, who keeps her distance and shoots at enemies with her guns.

I’m probably not alone in thinking there’s a lot of ways this game could have controlled poorly. Its predecessors were on the PC, which has far more input options than your standard controller. Fortunately, the game controls as well as one could hope. What’s particularly notable is how competent the combat is, as that’s one area that some other console-based games in the vein of Dungeon Siege 3 fall a little flat.  It’s a hack-and-slash experience in every meaning of the concept, but you also have a suite of upgradable moves and attacks that are easy to use. The only downside is that availability of some powers is dependent upon whether you’re in the one-handed or two-handed weapon stance, but switching between the two only requires the press of a button.

Sometimes things get a little intense.

Dungeon Siege 3 as a whole is an incredibly streamlined experience, and this translates to navigation, weapon and armor selection, and the general progression of the game. For better or worse, you’re never going to be unsure of where you need to go or what’s expected of you. The quest menu can be opened by simply pressing left on the D-pad, and pressing up on the D-pad will populate a breadcrumb trail that leads you exactly where you need to be. The option to ignore the glowing trail and explore is available, but there are few areas you won’t get to by just playing through the main quests in the game.

The acquisition of awesome loot is a prominent part of Dungeon Siege 3, and there’s quite a bit to be found. I located a few pieces of armor that differed in name but not in specs to other pieces, but I far more often amassed new pieces of loot with awesome names like the “Trousers of Rage”. As any good loot will, it forces you to think hard about what will work best for your character. For example, whether or not your two-handed sword should have beefy attack stats and paltry stats for everything else, or if it would be better to use something a little more well-rounded. Thanks to the system in place for equipping gear, it’s incredibly easy to see how items compare to what you have equipped, and this applies to purchasing items from shops as well: whenever you highlight something, it will immediately show you the stats of what you have equipped and how the two compare. I still have horrible memories of playing games that made changing weapons and armor painfully tedious, so it was nice to see that not being an issue here.

Pages : Page 1 Page 2
  1. June 27, 2011 at 06:37pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    It’s a decent Dungeon Crawler/Hack’n'Slash game, in the style of, say, Diablo, with obviously more advanced graphics and Dialogue Trees added on. In that sense, outside of the Lore and creatures it uses, it has far less to do with Dungeon Siege which had a far more automated form of combat, and far more linear system of ability upgrades (for example, if you wanted better Nature Magic Spells in DS1 or DS2, you had to buy them, and to use the ones you bought you had to use Nature Magic almost exclusively – otherwise you’d fall behind Nature Magic levels [leaving you unable to use a new Nature Magic spell you’d just found).

    So . . . at the end of the day, I think it’s a good game. I don’t know that people that were expecting, “Dungeon Siege” will be content with it though.

  2. June 26, 2011 at 04:03am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’m playing through (SP) on hardcore and am about 10 hours in…I’m really enjoying it so far and to be honest I’m surprised by that. I didn’t expect much seeing as how Square Enix and Obsidian have let me down a bit lately but I think the game actually came out pretty nicely. I’m hoping for some DLC with MOAR DUNGINS! ^__^

  3. June 26, 2011 at 02:56am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Dungeon Siege was the very first 3D (as apposed to 2D) game I’ve ever played (in 2005), due to a hatred of polygon games & CGI I developed in the 90s.

    Can’t be too bad if Obsidian had a hand in making this.

    I’m not expecting any continuity in the franchise; DS2 had almost nothing to do with DS1.

  4. June 25, 2011 at 10:31am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    This game was developed by Obsidian. I wonder how is the storyline?

    Does anyone can give an objective insight on this part of the game?

  5. June 24, 2011 at 08:23pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    The game looks like fun. If it had persistent multiplayer and Newgame+ it would have been a day 1 purchase for me… It’s just disappointing to see the game missing such basic features for an ARPG. =P

  6. June 24, 2011 at 06:56pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I think it’s great how incredibly civil you’re all being, given that many of you seemed to dislike the game a little bit more than I did. You guys are awesome!

  7. June 24, 2011 at 06:07pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    not a bad little fantasy romp, i gave up trying to use mouse and keyboard and joust went with my xbox controller.
    This is not a dungeon siege game by any standard but as far as console orientated rpg-lites go it’s not bad.

  8. June 24, 2011 at 04:43pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    My biggest complaint with this game is how short the game is. Took me about 10 hours and after you beat it there’s nothing left to do.
    Compared to say torchlight, a game at a third of the price which takes about 15 hours to beat, and you can grind out better gear and higher levels after you beat it for more replay value.

  9. June 24, 2011 at 03:01pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ve found this game to be completely boring narratively (I’m serious, I’ve fallen asleep talking to people), visually flat to the point where its insulting to my eyes, Controls like a clunker, and filled with so many “too many enemies on screen to hope to survive” cheap deaths that I couldn’t possibly give this game more then a 3 personally.

    Honestly, this game felt like a real show of how little Obsidian really does care about making a game the right way, and equally how much Square needs to check in on the developers of the games they’re publishing and enforce some quality control.

    Just add this to the pile thats slowing building up of Square-Enix published games that completely disappoint.

  10. June 24, 2011 at 01:50pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    i got the PC version and i can confirm that the controls aren’t exactly good. But the camera is a freakin’ nightmarish abomination that is almost gamebreaking for those playing the ranged characters.

    i’m glad i bought the 1st and 2nd games cheaply alongside the 3rd Dungeon Siege or it would have been a complete loss.

  11. June 24, 2011 at 12:58pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Here’s my review:

    Did you like the Marvel Ultimate Alliance and X-Men Legends series? If you liked those games, you’ll like this one, because it’s the same thing.

    The biggest gripe I have is how lifeless the four main characters are. Going from allowing you to create your own character to having four pre-sets is fine, if done correctly. This game doesn’t do it correctly. The four characters are the most dull, lifeless, stock and uninspired characters ever. They deliver their lines with no flavor or feeling, they don’t talk at all during combat or any times other than talky scenes, and they don’t communicate with each other.

    The most interesting character Katarina, whose Russian accent and playful attitude gives her a little bit of life. The worst is Anjali, the fire elemental girl, who has no personality to speak of. This is unfortunate, because Anjali is debatably ‘the’ main character, having been spawned from a travesty caused by one of the game’s main antagonists and raised as a symbol of hope for the Legion. The other characters have the exact same motivation: their families/loved ones were killed by the antagonist.

    To compare it to the game I originally held it up against, both MUA and XML both have much larger casts of characters, who have defined personalities and speak during combat, sometimes to each other.

    The final flaw of the game is how limiting it is for co-op. This is a major flaw considering the game was designed to be played in co-op. You can’t bring your characters to and from other peoples’ games, and the only way to get a full 4-man party is to go online. You can likely see how these two things conflict.

    But the game seems to be billing itself as the ‘return of couch co-op’, which it is. But this is the way in which MUA and XML beat the pants off of DS3. You can ONLY have two players local. There is absolutely no reason it had to be done this way. Online play still forces all players to share the same screen, so there is NO REASON that local co-op couldn’t support up to four players. You can’t even mix online and offline players, meaning you can’t go online with two people locally, and then join up with two more online, which again stabs its ‘couch co-op’ focus right in the balls.

    If you’re looking for a fun action RPG that can be played with friends… well, honestly, you’re better off getting one of the two Marvel Ultimate Alliance games. Seriously, they’re great fun, well-designed, made for couch co-op, support up to four players locally and are both current gen games. Alternatively, I recommend seeing about picking up a used copy of Champions of Norrath 1 or 2, or X-Men Legends 1 or 2. Still better games than Dungeon Siege 3.

    But, if you’ve played all those games and you have ONE other friend (or three friends crazy enough to each pick up an individual copy of this game), and you’re hungering for some co-op action RPG goodness, this will do it for you. It’s not a bad game, just very very flawed.

    And don’t even think about playing this on PC without a gamepad. This game was NOT meant to be played with a keyboard and mouse. I hear there’s a patch in the works to fix the PC controls, but I can’t imagine it will make the controls better than what they are on a controller.

    • June 24, 2011 at 03:04pm
      In response to TrollBerzerker
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      “Did you like the Marvel Ultimate Alliance and X-Men Legends series? If you liked those games, you’ll like this one, because it’s the same thing.”

      Your not wrong at all, It just has to be said that those two series had soul, Dungeon Siege III feels completely souless in every way.

  12. June 24, 2011 at 06:42am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    The demo turned me away from this game instantly. Because it was so different from DS1 and DS2.

    One thing that stuck out was that they had those little tips while loading and one said ”There is no pack mule in dungeon siege 3”, it was like a small ”fuck you” to the fans of the older games.

    I wish there would have been another dungeon siege that was like the older ones.

    I wonder if this game is moddable like the older ones………….. Dungeon siege 2 had even the utraean peninsula mod that ported the massive multiplayer world from the first one to the second game!

    • June 25, 2011 at 05:06pm
      In response to ileko
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I agree. DS3′s demo started off in a very cliche manner. First I choose the male character, and then the game opens, and the first thing I see is ancient paper with primitive drawings on it as the camera races around to show me different pictures on it while a boring narrator tells me a story. Right off the bat, it feels like a game I’ve played a hundred times over, with the same opening I’ve seen a million times.

      Then by the time it’s over, I know that I’m supposed to meet up with a bunch of my comrades in a mansion. And let me guess, when I get there, tragedy will strike and everyone will die, leaving me on a lone crusade to gather various party members from around the world who happily, reluctantly, or otherwise join my party and prance about with their quirky personalities on a long journey to fight the seemingly insurmountable odds stacked against us and ultimately defeat the Big Bad, right? Anyway, I get there, and oh wow, what a shock, the mansion’s on fire and everyone’s dead. Didn’t see that one coming.

      At least in DS2, they didn’t pretend like they were going to surprise me. They just drop you down in the middle of a shitstorm and tell you to have at it! The opening cutscene in DS2 was cool and made you actually WANT to play the game.

      Oh, and don’t even get me STARTED on the dialogue. So freaking BORING.

      And, on top of everything else, now they’ve completely fucked over the camera and changed the fighting controls so you have to mash a button for every attack. Really?

      The only thing this game MIGHT make me do is go back and play DS2 again to remember what a fun action RPG feels like.

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New DLC for Dungeon Siege III Announced

Posted by [ 1 year, 8 months ]

Square Enix and Obsidian Entertainment have announced the first set of DLC available for Dungeon Siege III. Do you like sand? Prepare to get it everywhere: You’re GOING TO THE DESERT!

Dungeon Siege III Review - ZGR

Posted by [ 1 year, 10 months ]

ZGR – Daniel lets you know his thoughts on whether or not Dungeon Siege III is worth your money, or if you should hold out for Diablo 3!

Dungeon Siege 3 Review

Posted by [ 1 year, 10 months ]

These dungeons aren’t just gonna siege themselves, you know.

Dungeon Siege III Pushed to June

Posted by [ 2 years, 1 month ]

Seems that Square Enix wants to give some extra time for Obsidian’s next project to

Dungeon Siege III Preview: Mechanics and Multiplayer

Posted by [ 2 years, 2 months ]

With the GDC in the past, and PAX East just upon us, there’s plenty to

New Dungeon Siege III LOYALTY Trailer Released

Posted by [ 2 years, 3 months ]

Dungeon Siege is back with numero tres! Here’s a new trailer plus not so great co-op details to tide you over until May.

New DLC for Dungeon Siege III Announced

Posted By about 1 year, 8 months ago

Square Enix and Obsidian Entertainment have announced the first set of DLC available for Dungeon Siege III. Do you like sand? Prepare to get it everywhere: You’re GOING TO THE DESERT!

Dungeon Siege III Review - ZGR

Posted By about 1 year, 10 months ago

ZGR – Daniel lets you know his thoughts on whether or not Dungeon Siege III is worth your money, or if you should hold out for Diablo 3!

Dungeon Siege 3 Review

Posted By about 1 year, 10 months ago

These dungeons aren’t just gonna siege themselves, you know.

Dungeon Siege III Pushed to June

Posted By about 2 years, 1 month ago

Seems that Square Enix wants to give some extra time for Obsidian’s next project to

New Dungeon Siege III LOYALTY Trailer Released

Posted By about 2 years, 3 months ago

Dungeon Siege is back with numero tres! Here’s a new trailer plus not so great co-op details to tide you over until May.

Dungeon Siege 3 Review

Dungeon Siege 3 Review

If there’s anything more cathartic than taking down droves of enemies and gathering loot in a fantasy setting, don’t tell Dungeon Siege 3. Just like its predecessors, it offers up both of those things en masse. Being the first game in the series to be available for consoles and the first to be developed by Obsidian Entertainment, though, it isn’t quite a picture perfect continuation of the games before it.

PROS Great variety of dungeons, excellent system in place for managing weapons and armor.
CONS Online co-op games don’t allow you to join with your character from the single player campaign.
WTF?! The Trousers of Rage.

The Legion was once a powerful and influential group in the Kingdom of Ehb, but that quickly changed after they were accused of murdering the king who ruled the land. The people of Ehb turned against the Legion and murdered as many members as it possibly could. As luck would have it, each of the four characters you can choose to play as are either members of or somehow connected to the Legion, and it’s their job to help the group regain prominence and destroy the dark forces looking to take over the land. There’s Lucas, who is best described as a warrior; Anjali, whose focus is largely elemental magic; Reinhart, a mage with melee-focused moves; and Katarina, who keeps her distance and shoots at enemies with her guns.

I’m probably not alone in thinking there’s a lot of ways this game could have controlled poorly. Its predecessors were on the PC, which has far more input options than your standard controller. Fortunately, the game controls as well as one could hope. What’s particularly notable is how competent the combat is, as that’s one area that some other console-based games in the vein of Dungeon Siege 3 fall a little flat.  It’s a hack-and-slash experience in every meaning of the concept, but you also have a suite of upgradable moves and attacks that are easy to use. The only downside is that availability of some powers is dependent upon whether you’re in the one-handed or two-handed weapon stance, but switching between the two only requires the press of a button.

Sometimes things get a little intense.

Dungeon Siege 3 as a whole is an incredibly streamlined experience, and this translates to navigation, weapon and armor selection, and the general progression of the game. For better or worse, you’re never going to be unsure of where you need to go or what’s expected of you. The quest menu can be opened by simply pressing left on the D-pad, and pressing up on the D-pad will populate a breadcrumb trail that leads you exactly where you need to be. The option to ignore the glowing trail and explore is available, but there are few areas you won’t get to by just playing through the main quests in the game.

The acquisition of awesome loot is a prominent part of Dungeon Siege 3, and there’s quite a bit to be found. I located a few pieces of armor that differed in name but not in specs to other pieces, but I far more often amassed new pieces of loot with awesome names like the “Trousers of Rage”. As any good loot will, it forces you to think hard about what will work best for your character. For example, whether or not your two-handed sword should have beefy attack stats and paltry stats for everything else, or if it would be better to use something a little more well-rounded. Thanks to the system in place for equipping gear, it’s incredibly easy to see how items compare to what you have equipped, and this applies to purchasing items from shops as well: whenever you highlight something, it will immediately show you the stats of what you have equipped and how the two compare. I still have horrible memories of playing games that made changing weapons and armor painfully tedious, so it was nice to see that not being an issue here.

Pages: Page 1 - Page 2
  1. June 27, 2011 at 06:37pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    It’s a decent Dungeon Crawler/Hack’n'Slash game, in the style of, say, Diablo, with obviously more advanced graphics and Dialogue Trees added on. In that sense, outside of the Lore and creatures it uses, it has far less to do with Dungeon Siege which had a far more automated form of combat, and far more linear system of ability upgrades (for example, if you wanted better Nature Magic Spells in DS1 or DS2, you had to buy them, and to use the ones you bought you had to use Nature Magic almost exclusively – otherwise you’d fall behind Nature Magic levels [leaving you unable to use a new Nature Magic spell you’d just found).

    So . . . at the end of the day, I think it’s a good game. I don’t know that people that were expecting, “Dungeon Siege” will be content with it though.

  2. June 26, 2011 at 04:03am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’m playing through (SP) on hardcore and am about 10 hours in…I’m really enjoying it so far and to be honest I’m surprised by that. I didn’t expect much seeing as how Square Enix and Obsidian have let me down a bit lately but I think the game actually came out pretty nicely. I’m hoping for some DLC with MOAR DUNGINS! ^__^

  3. June 26, 2011 at 02:56am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Dungeon Siege was the very first 3D (as apposed to 2D) game I’ve ever played (in 2005), due to a hatred of polygon games & CGI I developed in the 90s.

    Can’t be too bad if Obsidian had a hand in making this.

    I’m not expecting any continuity in the franchise; DS2 had almost nothing to do with DS1.

  4. June 25, 2011 at 10:31am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    This game was developed by Obsidian. I wonder how is the storyline?

    Does anyone can give an objective insight on this part of the game?

  5. June 24, 2011 at 08:23pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    The game looks like fun. If it had persistent multiplayer and Newgame+ it would have been a day 1 purchase for me… It’s just disappointing to see the game missing such basic features for an ARPG. =P

  6. June 24, 2011 at 06:56pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I think it’s great how incredibly civil you’re all being, given that many of you seemed to dislike the game a little bit more than I did. You guys are awesome!

  7. June 24, 2011 at 06:07pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    not a bad little fantasy romp, i gave up trying to use mouse and keyboard and joust went with my xbox controller.
    This is not a dungeon siege game by any standard but as far as console orientated rpg-lites go it’s not bad.

  8. June 24, 2011 at 04:43pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    My biggest complaint with this game is how short the game is. Took me about 10 hours and after you beat it there’s nothing left to do.
    Compared to say torchlight, a game at a third of the price which takes about 15 hours to beat, and you can grind out better gear and higher levels after you beat it for more replay value.

  9. June 24, 2011 at 03:01pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I’ve found this game to be completely boring narratively (I’m serious, I’ve fallen asleep talking to people), visually flat to the point where its insulting to my eyes, Controls like a clunker, and filled with so many “too many enemies on screen to hope to survive” cheap deaths that I couldn’t possibly give this game more then a 3 personally.

    Honestly, this game felt like a real show of how little Obsidian really does care about making a game the right way, and equally how much Square needs to check in on the developers of the games they’re publishing and enforce some quality control.

    Just add this to the pile thats slowing building up of Square-Enix published games that completely disappoint.

  10. June 24, 2011 at 01:50pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    i got the PC version and i can confirm that the controls aren’t exactly good. But the camera is a freakin’ nightmarish abomination that is almost gamebreaking for those playing the ranged characters.

    i’m glad i bought the 1st and 2nd games cheaply alongside the 3rd Dungeon Siege or it would have been a complete loss.

  11. June 24, 2011 at 12:58pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Here’s my review:

    Did you like the Marvel Ultimate Alliance and X-Men Legends series? If you liked those games, you’ll like this one, because it’s the same thing.

    The biggest gripe I have is how lifeless the four main characters are. Going from allowing you to create your own character to having four pre-sets is fine, if done correctly. This game doesn’t do it correctly. The four characters are the most dull, lifeless, stock and uninspired characters ever. They deliver their lines with no flavor or feeling, they don’t talk at all during combat or any times other than talky scenes, and they don’t communicate with each other.

    The most interesting character Katarina, whose Russian accent and playful attitude gives her a little bit of life. The worst is Anjali, the fire elemental girl, who has no personality to speak of. This is unfortunate, because Anjali is debatably ‘the’ main character, having been spawned from a travesty caused by one of the game’s main antagonists and raised as a symbol of hope for the Legion. The other characters have the exact same motivation: their families/loved ones were killed by the antagonist.

    To compare it to the game I originally held it up against, both MUA and XML both have much larger casts of characters, who have defined personalities and speak during combat, sometimes to each other.

    The final flaw of the game is how limiting it is for co-op. This is a major flaw considering the game was designed to be played in co-op. You can’t bring your characters to and from other peoples’ games, and the only way to get a full 4-man party is to go online. You can likely see how these two things conflict.

    But the game seems to be billing itself as the ‘return of couch co-op’, which it is. But this is the way in which MUA and XML beat the pants off of DS3. You can ONLY have two players local. There is absolutely no reason it had to be done this way. Online play still forces all players to share the same screen, so there is NO REASON that local co-op couldn’t support up to four players. You can’t even mix online and offline players, meaning you can’t go online with two people locally, and then join up with two more online, which again stabs its ‘couch co-op’ focus right in the balls.

    If you’re looking for a fun action RPG that can be played with friends… well, honestly, you’re better off getting one of the two Marvel Ultimate Alliance games. Seriously, they’re great fun, well-designed, made for couch co-op, support up to four players locally and are both current gen games. Alternatively, I recommend seeing about picking up a used copy of Champions of Norrath 1 or 2, or X-Men Legends 1 or 2. Still better games than Dungeon Siege 3.

    But, if you’ve played all those games and you have ONE other friend (or three friends crazy enough to each pick up an individual copy of this game), and you’re hungering for some co-op action RPG goodness, this will do it for you. It’s not a bad game, just very very flawed.

    And don’t even think about playing this on PC without a gamepad. This game was NOT meant to be played with a keyboard and mouse. I hear there’s a patch in the works to fix the PC controls, but I can’t imagine it will make the controls better than what they are on a controller.

    • June 24, 2011 at 03:04pm
      In response to TrollBerzerker
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      “Did you like the Marvel Ultimate Alliance and X-Men Legends series? If you liked those games, you’ll like this one, because it’s the same thing.”

      Your not wrong at all, It just has to be said that those two series had soul, Dungeon Siege III feels completely souless in every way.

  12. June 24, 2011 at 06:42am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    The demo turned me away from this game instantly. Because it was so different from DS1 and DS2.

    One thing that stuck out was that they had those little tips while loading and one said ”There is no pack mule in dungeon siege 3”, it was like a small ”fuck you” to the fans of the older games.

    I wish there would have been another dungeon siege that was like the older ones.

    I wonder if this game is moddable like the older ones………….. Dungeon siege 2 had even the utraean peninsula mod that ported the massive multiplayer world from the first one to the second game!

    • June 25, 2011 at 05:06pm
      In response to ileko
      VN:F [1.9.21_1169]
      Rating: 0 (from 0 votes)

      I agree. DS3′s demo started off in a very cliche manner. First I choose the male character, and then the game opens, and the first thing I see is ancient paper with primitive drawings on it as the camera races around to show me different pictures on it while a boring narrator tells me a story. Right off the bat, it feels like a game I’ve played a hundred times over, with the same opening I’ve seen a million times.

      Then by the time it’s over, I know that I’m supposed to meet up with a bunch of my comrades in a mansion. And let me guess, when I get there, tragedy will strike and everyone will die, leaving me on a lone crusade to gather various party members from around the world who happily, reluctantly, or otherwise join my party and prance about with their quirky personalities on a long journey to fight the seemingly insurmountable odds stacked against us and ultimately defeat the Big Bad, right? Anyway, I get there, and oh wow, what a shock, the mansion’s on fire and everyone’s dead. Didn’t see that one coming.

      At least in DS2, they didn’t pretend like they were going to surprise me. They just drop you down in the middle of a shitstorm and tell you to have at it! The opening cutscene in DS2 was cool and made you actually WANT to play the game.

      Oh, and don’t even get me STARTED on the dialogue. So freaking BORING.

      And, on top of everything else, now they’ve completely fucked over the camera and changed the fighting controls so you have to mash a button for every attack. Really?

      The only thing this game MIGHT make me do is go back and play DS2 again to remember what a fun action RPG feels like.

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Dungeon Siege III Review - ZGR

Posted in Zeitgeist Review [ 1 year, 10 months ]

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