Posted By Eli Cymet about 1 year, 11 months ago
BTE3: Interview with Idol Minds, Developers of PS3 (And PSV!?) Title Ruin ,
When the PS Vita (still called the NGP by many of the BT team, and a handful of booth attendants!) comes out this holiday season, it will attempt to realize Sony’s mission of finding the console experience a home in the portable space. And while Naughty Dog’s “Uncharted: Golden Abyss” is surely the title many think of when it comes to this goal, this year’s E3 saw the announcement of a game that takes this concept quite a lot more literally.
Created by developer Idol Minds, the team behind the PSN title Pain, Ruin (working title) is a medieval dungeon crawler which will retail as both a PS3 and a PSV title, with the ability to transfer in both directions between the two systems through cloud saving and wireless transfer. In addition to exploring this new twist on the concept of gaming boundaries, “Ruin” will also try to push the limits of its genre, with the devs. exploring ways to add “social” to the experience of action questing in a new fashion.
What exactly does that mean? How well does the transfer ability work? Do I look like a babbling idiot on camera? Find the answers to everything “Ruin” in BT’s exclusive video interview.
While it certainly looks cool, and should be commended for dabbling in some unique concepts, I definitely think “Ruin” skirts the line between staple moments and generic ones. Moreover, I’m uncertain how much Idol Minds is doing to provide players incentive to use their formula to the fullest. And on that note, there is still a bit of mystery surrounding the necessity to have just one game, or both, and how that will play out at the retail level. Comment below to join me in my concern, put me in my place, or threaten me stop ending articles with these lists!