Two very different takes on the new XCOM!

Angry Joe and Spoony relive their epic XCOM moment when the game returns with even more to show at E3 2011! Joe sits down with one of the developers and gets answers to your questions about the new direction of XCOM. A fresh direction? Or an Epic Betrayal? You decide! Angry Joe (Pro-XCOM) or Spoony (Less so)?


Joe’s XCOM Interview E3 2011

Spoony’s XCOM Vlog Impressions E3 2011

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  1. July 25, 2011 at 01:11pm
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    GOOD interview Joe, I think all the developers are going to be scared of you next E3 when you are so “in ya face and cut the corners, no BS” , and I like it!

    Ultimately I think what worries the fans the most is that there is NOT anything familiar in this game from the old X-COMs, except the name. IF they MUST change it to a FPS (massively single player, now that was pretty funny) , then use the familiar X-COM world we are used to and NOT change it up COMPLETELY. I understand that the aliens have to look fresh, but why change EVERYTHING? keep the rest of the units, buildings, gadgets and stuff in there like it was in the original, like Command & Conquer: Renegade. You were familiar with the whole world yet the game went from RTS -> FPS.

    Also, at this moment this is looking pretty bad for 2011 standards, I know it ain’t always about the GFX but according to the guy Joe interviewed they haven’t got nothing else going for them either so at least make it look pretty!

    • July 25, 2011 at 01:31pm
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      EDIT TO MY COMMENT: My first post was done BEFORE watching Spoonys video, where he pretty much says the same things I was trying to get at. Not knowing who this Spoony character is but looking at his room and posters you would think this game is right up his alley, a franchise they fuck up so EXTREMELY BAD that it becomes a joke/funny =)

  2. July 10, 2011 at 07:23pm
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    To be honest, I feel Spoony’s nerd rage when it comes to XCOM. I was just pissed off as he was when I found out what EA did to the Command and Conquer series. Particularly when it comes to Command and Conquer 4. When you grow up on a certain game or movie franchise, you do become psychologically attached to it. Thus you become more angry, even hateful when that franchise changes radically. Worse yet, it changes for NO GOOD REASON! The only two companies that haven’t really disappointing to me is THQ with the Dawn Of War and Smackdown vs. Raw series and BioWare. Yeah, sure many complain that Dragon Age 2 was Dragon Age with a Mass Effect 2 paint job (which it kinda was), but I found the game to be average.

  3. July 02, 2011 at 11:59pm
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    All those maybe-but-not-really answers made it feel like Joe was interviewing their “guy who gets the coffee” instead of somebody with more info than the bullet points on a memo.

  4. June 29, 2011 at 02:37am
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    I have never played X-com, but I know it by reputation, and on behalf of all the X-com fans out there I promise that I will not play XCINO. Even though I haven’t played X-com in the past I know a turd when I smell it. Maybe I’ll look up the real X-com and give it a whirl on my laptop.

  5. June 28, 2011 at 11:45am
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    Is it just me or are first preson shooter are really loseing the fun they once gave us. it mite just be me but around 2006 most F.P.S. had realy nothing new to give to us.

  6. June 28, 2011 at 07:36am
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    It will never be X-com, No matter what they “implement” into it.

    It just wont. Never.

    That interview only strengthens that further with all the “no we don’t have that” and “No, but we’ve thought about it”.

    Sure, it might be an ok FPS game, but it will never be X-Com. More like X-Effect or Mass-Com.

  7. June 28, 2011 at 06:42am
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    Joe’s part was cool, it’s always nice to see/hear something from within the industry, but Noah…
    Dude, it’s just a game and you can look the other way and not play it, you know. Also, all the words you used, ‘sickening’, ‘betrayal’, ‘fucked it up’, etc. are gross overreactions.

    • June 28, 2011 at 01:52pm
      In response to DarkBee
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      When you love a series you dont wanna see it go to shit. Spoony clearly loves Xcom and that is why he is so upset about it. i would feel the same way if it was one of MY favorite series’. the game looks HORRIBLE i dont care if you love Xcom or not. it looks horrible. and Darkbee, if you dont understand then keep your stupid mouth shut. and its clear you DONT understand. so just shut up. Spoony has EVERY RIGHT in the entire world to feel betrayed over this horrible goddamn game. i hope its canceled.

  8. June 28, 2011 at 05:37am
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    What i really would have like to have seen is The Creative Assembly to have done the xcom reboot at lest it would have been a turn based strategy game with a team that would of done xcom proud as far as i a concerned until its back to a strategy game i aint buying it

  9. June 28, 2011 at 03:06am
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    Hey Spoony, could you see what happened to the Fallout series hapening with X-Com, i mean Fallout totally changed but 3 was a very good game (even tough, as this X-Com being a Mass Effect skin it was basically a Oblivion skin over Fallout ), i don’t know X-Com as a series (as a matter of fact i just became aware of it by watching the new game’s footage and the fuzz made by fans)
    Well, thats my question do you see a good game in there somewhere, puting aside the fact that it doesn’t have anything to do with X-Com?

  10. June 27, 2011 at 11:25pm
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    What’s weird is, from Joe’s interview it sounds like they don’t have alot of content in development, yet they’re using technology assets from Bioshock so they should be able to add more content.

    What’s the role of the guy Joe interviewed? He didn’t seem familiar with management’s decisions.

    Looks like research is the mechanic for unlocking guns.

    Dude, Noah almost looks like he’s going to cry. His dorkiness runs through his core.

    Aw, it’s sad he believes the squad mechanics were made on the fly in response to fans outrage. I promise you that element was planned from pre-alpha stages and they’re making it known now as part of a PR spin. To retool an engine to support gameplay it didn’t already would delay the game for years. It’d cost them money, result in less content, and you probably wouldn’t see the game until 2015.

    Noah’s heartbreak and whining’s entertaining. Seeing things like that reminds me I’m not a nerd.

  11. June 27, 2011 at 07:22pm
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    I’ve never even played the first XCOM and when I saw the trailer for the reboot (because in all honesty if it were a continuation it wouldn’t be an FPS) I thought it looked terrible. The graphics, I want to say sub par but they’re not even that good, the graphics are below sub par. With all of the games out there for the 360 or even PS3 (I guess), these developers could have put more effort into the graphics. The new XCOM looks like it belongs on the Xbox, not the 360 and if it’s a PC game (I don’t know) then that’s even more of a reason the graphics should be better. Either their budget didn’t allow for them to have better graphics or they just don’t give a fuck, and I’m leaning towards the latter. As for the story, as I said before, I’ve never played the first XCOM but this reboot looks like your typical aliens invade Earth game. Now there’s nothing wrong with that as there are other games using that same idea, but the difference is, they do it better. If Spoony is correct in his ranting, then there is a lot that could have been done with the game.

  12. June 27, 2011 at 06:24pm
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    I think it could be fun, in its own right, possibly. It actually sounds like a ‘fun game’ but, Spoony is right. It’s not X-COM. This is a different game, another game entirely, with with the X-COM title slapped on it. You will get no actual X-COM from this game, and if it is a success it will set the precedent for what X-COM will forever be from that point onward. Which no X-COM fan should want.

    The comparison to Final Fantasy: Tactics (one, amongst many, of my favorite games) was completely, and highly, inappropriate.

    -

    That said, Spoony was also right about something else (however honest he is being) in that we is not being very professional about this. On one hand, I completely understand why that is. On the other hand, a more clinical and level-headed dissection of, “why this is a problem” and, “why this is not X-COM” would do more good.

    No offense meant to Spoony, and, in addition, no offense meant to Joe when saying any of this. Their two differing perspectives are actually a good thing. You never, ever, want just one viewpoint on things like this, and I’m glad for them all – even when I don’t wholly agree with them.

  13. June 27, 2011 at 05:25pm
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    So…

    It’s a Mass Effect clone?

    EDIT: woops, commented before you called it.

  14. June 27, 2011 at 04:30pm
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    To quote Doug Walker a little: It is a shooter? You really made it to a SHOOTER?!? RAPE MY CHILDHOOD WILL YOU! I KILL YOU! DIE DIE DIE DIE!!! *mental hospital*

    But really i have no problem with first shooter…why arent the ailens the old ones? I would love if the old ones came along. I would love to se the sectoid discs shooting at me! I would love to shoot down spaceships with fighterjets! I want to raid a spaceship from aliens! This is such a…rape. its not x-com its some other crap :( I will never buy it…bastards!!!

    • June 27, 2011 at 04:42pm
      In response to Xobra
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      I will say that a lot of the changes have me a little on edge, however i’ve still not completed the origonal 5 (bought the pack off steam) and I have noticed that whenever x-com chanced from strategy to 3rd person shooter or first person shooter in space combat they’ve bombed, yet when going back to strategy they did very well.

      It might be one of those things where if you change it, it will be terrible. However, that’s not always the case as the game atleast looks fun if you don’t think of it in the same universe too much, just like Fallout 3.

      I remember Joe reviewing UFO: Extra Terrestrials as it is basically the first x-com game, updated with better graphics, glitch fixes, and even a few new races too. I’m definantly after it sometime.

  15. June 27, 2011 at 03:33pm
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    my friends and i were chatting how it seems that in todays gaming world adventure games, strategy games, and turn based rpg games are becoming harder and harder to find while it feels hundreds of shooters come out each year

  16. June 27, 2011 at 11:16am
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    I think one of the consistent complaints is that the game seems very transparently using X-com to sell a recognizable brand. In fact, most of the stuff they add seems to make it more transparent; less about making it more balanced, interesting, and similar to the original X-com game and more about adding something that can be related to the original through gross oversimplification for the sake of making marketing easier. The tactics, upgrades and the base HUB don’t really look like they’ll matter much to game play and seems more like it’s just there to have something to pull out of the pocket to make dodging questions easier, and to feign that the fan base is unreasonable no matter what they do.

  17. June 27, 2011 at 10:53am
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    I’m a big X-com fan and the simple thought of even remotely considering that the 2K stuck in the 50′s crap fest is releasing has something to do with X-com is insulting to all fans out there. The worst part is that when this game comes out, it will probably overshadow the old game and the engine search gag will be put on to block any new gamers from finding the truth about the real X-com game.

    REAL X-COM AT : http://www.xcomufo.com/

    If you want to know what the real X-com is all about, read the short stories on the site about the game. If they made a movie like that, someone would get rich.

  18. June 27, 2011 at 09:21am
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    The new X-Com seems like Mass effect with an X-Com skin.

  19. June 27, 2011 at 09:20am
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    They haven’t decided on features this late into development? That can’t be good… I heard the only reason this game is getting the XCOM name was they were already working on the game, discovered they had the XCOM license, and slapped the name on for brand recognition. Now this might work if it were an origin-story and the FPS elements were complimented not only by the Mass-effect squad commands, but also a battalion-wars style RTS unit command so you could still have an RTS aspect to it, but I highly doubt it. The strategic elements seem like they were rushed in to appease the fans.

  20. June 27, 2011 at 08:04am
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    I just can’t disagree with Spoony in this.

  21. June 27, 2011 at 03:43am
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    I gotta side with Spoony on this one. RTS and TBSGs are taking it in the ASS right now. The industry is focusing on FPS and MMOs because people will buy that crap like sheep.

    We strategy gamers are getting left in the technological dust. I wanna see a next gen fantasy RTS goddamn it! This is a pure betrayal and shows the industry is going further in the wrong direction.

    They’re chasing statistics of what’s currently popular and banking on it. Spoony is right on the money.

  22. June 27, 2011 at 01:51am
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    (Sorry for making a comment 4 days out of date!)
    I’m afraid that in that Vlog Spoony was arguing under the assumption that it Matters that they’re changing the genre! Which I don’t think it does!
    The main reason being that having an X-COM game in Turn based strategy form and an XCOM (see what I did there?) game in FPS form are NOT mutually exclusive.
    Perhaps there’s less potential for a good game with the genre (So as argued it would be …. silly of them), but at least we’re not actually losing anything to have this FPS made.

    Of course any complaint as to ‘doesn’t feel like XCOM’ … Is more my concern… Reboot or not, If it’s going to carry the XCOM title it had better try to gain Something from being XCOM. Other than sales.

    Anyway, I for one am looking forwards to seeing this idea from a different perspective!
    We all know there’re/there’ll be enough remakes of the turn based form.

  23. June 24, 2011 at 11:36pm
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    It’s gonna be hilarious if Spoony and Angry Joe end up switching sides after playing the game, when it comes out.

  24. June 24, 2011 at 05:57pm
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    …..People be dedicated when it comes to XCOM!

  25. June 24, 2011 at 05:11pm
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    Haters gonna hate… AND piss me off!

    It’s not XCOM? Good ’cause I’ve seen that old shit, it looks like pure crap.
    The style of it looks great, and like it could have a great story. Why can’t the fanboys see that the old XCOM is dead and gone… No one would play a new game like those old games. This is new, innovative and by all means better.

    One more thing… I hear this is made by the creators of Bioshock…
    Ahrem…
    …. HOW CAN YOU DOUBT THE DIVINE GENIOUS OF THE CREATORS OF BIOSHOCK!!!

  26. June 24, 2011 at 04:09pm
    TWK
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    Spoony, you do not know betrayal until you are a sworn fan of Fire Pro.

  27. June 24, 2011 at 02:49pm
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    Spoony’s Heston reaction juxtaposed with Joe’s reaction. :lol:

  28. June 24, 2011 at 02:37pm
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    Way using the Xcom name to do a game that have nothing in common with it?
    Are they using it because they want to mislead some people?
    Or they want to delete the memory of that genere, because if it will have success most of the younger gamer will think about a “shooter series” when they hear X com?
    Or they simply can’t come up with another name… that means that they completely lack of creativity.

    And it’s not a thing about “genere fight” because I like FPS too and if they made a Doom 4 that is a strategy game in a fantasy settings with elf and dwarfs I will be upset the same way.

    I think I will not play this even if this is good. Plenty of good game out there anyway.

  29. June 24, 2011 at 01:59pm
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    See, IMO it would be possible to adapt the original X-COM into a tactical FPS of sorts. You keep the world map the base building, the recruiting and training of squad members, buying weapons and vehicles and all that stuff from the original game with whatever kind of modern face lift you want to give it. But when it comes to dealing with downed UFOs and other alien activity, the action would control more like the early Rainbow Six games, or SWAT 4 (All jokes about that game and Spoony aside). You’d divide up your team, direct them places, sweep the crash site and near by builders, etc. The various stats, psych profiles and whatnot you considered when recruiting squad members would all factor into how they perform and such. Done well with a lot of polish, I think it could come out really well.

    I’m not even bothered by the 1950′s setting. Personally, I like well researched and designed period pieces.

    My complete lack of faith in this game comes from a lot of what other people have said. The fact that the “tactical elements” seemed to have been added to the game after the general reaction to last year’s E3 showing, and I’m willing to bet those features aren’t going to be all that well thought out or implemented. And as for the interview Joe I’d hope the guy was just being dishonest and his “we haven’t decided” answers really mean “No, it’s not in there”. Otherwise, if they still haven’t decided on such major game features this late in the game, they’re going to be either poorly implemented, buggy, or both.

    No, I’m not someone who wants to burn the studio to the ground over it. The previews for it so far, coupled with all the red flags being set off just leave me not really caring anymore. When it comes out, I’ll see what critics / others say about it (I’m sure Joe will review it) and if somehow it turns out truly amazing, I’ll take it all back and give it a try. Otherwise, meh, another title fast tracked to the cheap bin at Gamestop of $5 sales on Steam.

    • June 24, 2011 at 04:49pm
      In response to polygonalchemist
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      Add in some tactical map planning from Rainbow Six 3 and you’ve got yourself a deal. The base building could be utilized really well for training missions, tutorials and option for multiplayer outings (training with non-lethal rounds, a fun and different take on the multiplayer aspect without bending the X-Com verse too much), you could have their linear story with character driven arcs (if you absolutely must, just no fucking romance) and you’d have plenty of opportunities for ingame references to the older games, gags and homages, what ever you want.

      Of course, some of this may be in there, we don’t know, they’ve show absolutely nothing of the research, the base or much of the technology gathering at all other than “You have a base! *quick clip of base before more exploding school buses* Use their technology against them! *quirky clip of scientist using gun with wacky results before more explosions* Shoot shit! *big explosions, zoom in on Lawnmower Man having a seizure, more explosions*”.

      Man oh man, I can’t wait for this game.

  30. June 24, 2011 at 01:26pm
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    i agree with RazielStar,Bojak90 and undeadaRTie- especially on their following concerns-
    -RazielStar: about 2K Games just using the XCom brand for the recognition they get from it.
    -Bojak90′s concern number 1B: regarding the way the game sounds like it is slapped togheter without proper planning.
    -undeadaRTie: Frozen Synapse prowess that games like old XCOM could still sell if you throw in enough content and good gameplay.
    Takes less effort to make those kind of games instead of an FPS too, so it’s possible to make a very long game indeed.
    Throw in a random map generator like in Diablo/Frozen Synapse and you got a winner for sure.

    i don’t like the floating cannons either because they look horrible and it’s way too much firepower for shooting at people in suits.
    i started making stuff in clunky ol’ Blender back in january and i’m concerned about the lack of effort they are putting into the shapes of the cannons.
    I’m just a halfserious amateur that hasn’t bothered to learn how to do textures yet, but i can clearly see the lack of inspiration and effort here.

    i’ve seen tremendously amazing stuff being made by other people using 3D design programs like Blender, 3D MAX etc. who don’t even get paid for it so i can recognise hard work when i see it.
    2K Games are supposed to be real true proffesionals, but right now they don’t look the part.
    i know this game is in still in development so they will probably add some decent textures over it all, but if the meshes aren’t good the textures won’t matter much.

    i’ll probably catch a lot of flak for saying this, but it had to be said because i believe it to be true-
    -i made a sci fi cannon back in late april in Blender that looks far more functional and shapewisely cooler than the floating cannons 2K Games has made.
    if you don’t believe me ask me about it and i would show you where you can find some pictures of that cannon i’m so shamelessly bragging about :P

    The concept of cyborg like aliens sounds kinda cool, but the way they followed through on it is just a bit better than the cannons when we are looking at the complexity of their shapes.

    But there is one other thing that worries me other than the stuff mentioned by everyone so far—No interception missions.
    Without interception missions the lenght of the game gets cut much shorter. How many missions do you guys think you have play to go through the game?
    i’d say 30 at most, but probably only about 22ish with the first 3 being so short and easy they might as well not exist.
    if they included interception missions along with the story missions they would get a huge increase in lenght of the game.

    it’s true that there will be some replayability because you can choose different missions on your next playthrough, but we all know that the first 3 missions will be so easy and short that they might as well not exist.

    Also the most hightech gadgets and weapons will probably only be available for the final few endmissions.
    Why?: Because if there where interception missions you could work hard at shooting down the big UFO’s early and get that hightech gear researched quickly.

    i think this is going to be another disaster like Duke Nukem Forever (which 2K Games also had a hand in making) only worse because they clearly ain’t planning ahead much.

  31. June 24, 2011 at 08:48am
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    I find the scathing hatred for XCOM to be a little….well, pointless. All of it is based on the fact that it was changed drastically from it’s predecessors. It is a viable complaint, but the fact that they actually put into account the strategy elements, showcased those elements and pretty much took points from popular titles that follow similar mechanics (Mass Effect, Alpha Protocol, Freedom Fighters for the old school fans, etc.) shows they are in spirit, trying to do what they can to make XCOM a modern game.

    I hate to say it, but tactical strategy games are becoming anachronistic in modern day. Does it make it right? Hell no, because they are awesome, deep and complex games to play. But do they sell?! Someone mentioned that they should of just made XCOM more like Valkyria Chronicles, but as good as the elements were from that game, the bad was the fact that it sold maybe 151,000 copies worldwide I believe, give or take a few. A game like Alpha Protocol, sold over 200,000 units in the first two months of it’s release, so the type of strategy elements implemented is important to take into consideration as the direction they want to go.

    The graphics did look weak though in the videos, the animation reminded me of Hunted: The Demon’s Forge honestly, but that might just be the fact that they didn’t finish the game yet, and some debugging needs to be done. I actually do like the art design though, it’s something different than the typical “xenomorph aliens from planet X” and reminds me of a more technologically advanced Borg. I also get a vibe from the twilight realm from Twilight Princess too, which is pretty cool.

    But in the end it is basically 2K trying to make it as viable as possible for several demographics. I am a fan of the original X-Com games, and I will be playing this reboot despite what people say, cause it’s a modern tactical game in it’s current form. I can go the other way and say it is a betrayal, but it would be a bigger betrayal if it was unchanged completely, or if they just updated the graphics and simplified some of the strategy elements. You got to remember the original X-Com game was back in the early 1990′s, when PC gaming was hitting it’s stride. In 2011, the style of game it is won’t sell anymore, and that is a truth we all need to keep in mind. This is not the XCOM we remember, but a different XCOM all together, and therefore should be judged as such.

    • June 24, 2011 at 10:29am
      In response to Robert G.
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      I’m going to kick back for a while, I’ve written about five pages worth of criticism towards XCOM today alone on various forums and comment sections on the Internet so it’s getting a bit tiring, even for me, to keep writing “It’s nothing like X-Com and here’s why…”. But I will ask you this:

      Do you think this is anything like X-Com (setting, story, art style, gameplay, game elements, so forth, so forth)?
      and
      What difference does it make if they changed the name (which is what most X-Com fans are actually asking for here, not cancellation of the project or for them to redesign the whole game, just change the name and everyone is just peachy)?

      • June 24, 2011 at 11:16am
        In response to That Swedish Guy
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        To the first point, it does not, but the thing that people forget is that the first few games only followed the barest of similarities to the other as well. For example,the first game took place in 1998 all over the globe, the second 2040 and was mostly underwater. That was a drastic difference in setting, and it changed again to be a world conflict some centuries later in the third game.

        The enemies are also fairly scattered. Sectoids were fairly common but were not in the second game, instead it was their “cousins” the Aquatoids. The species were similar in appearance but different in the canon. So one of the problems with X-Com is that, yes, you have Mutons and Sectoids and Snakemen and all of these creatures in three different settings, but they felt like a jumbled mess put together for different encounters.

        Now that said 2K can bring them back in some form out of respect for the original design, but to be fair the original designs were also very blase. If I saw a bunch of grays and monsters with a mechanical ball for legs it would seem like a Halo knock off for having diverse alien types with no real uniformity. The new design is a rip off of the borg yes, but it at least is very consistent. And honestly, feels more like a threat.

        One more thing about design, X-Com as a series has had inconsistancies with its astethics all the time. The only things linking them together are core elements, the map screen, the tactics, the use of reverse-engineering tech, etc. So far, all of those elements are still in the reboot in some form, making it loosely an adaptation of the original games.

        As for the rest of that question, I can’t comment on the story since I didn’t play it yet, or the gameplay since all of it was here-say. That said, if the gameplay is basically Mass Effect, it honestly makes sense that the game would go that route since it adds the tactical element that Mass Effect employed efficiently. And since 2K Marin has only done FPS games before, designing the tactical elements is a challenge for them, so I do hope they put it in correctly.

        For the second point, I guarantee the only reason they didn’t change the name was because of brand recognition vs a new I.P. Any company that publishes a new I.P is always taking a big risk, and only with some exceptions they actually make these games. This year we saw a lot of original games come out, but most of them have been collaborations between some studios or publishers with a lot of coin in the coffers to take the hit if the game does sink.

        This is only speculation, but I guess Take-Two Interactive, since they already own the I.P for X-Com, made it easier to promote a reboot of the series for the consoles then make a new game that has no brand recognition. It doesn’t make it right, no, but from a business point of view it’s practical.

        • June 24, 2011 at 11:57am
          In response to Robert G.
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          The thing that I find important when talking about how the original games differed from each other (I’m only talking about the three original games, no-one thought the Interceptor and Enforcer was a good idea) is that they also had a lot of similarities. The two first games, outside of sharing the exact same gameplay also shared a common art direction. The third games (Apocalypse for those who don’t know and wish to keep up) did differ from the originals but it still had a lot of things in common with the original games while expanding on others (to this day I still think Apocalypse is a good X-Com game). This new one, as been stated numerous times before, isn’t exactly retaining much of what tied the trilogy together.

          Yes, it was flimsy but that’s not an excuse to just say “We can do whatever we want, nyeeeeeh!”

          And, yeah, the enemies really are what most people bring up when they shouldn’t. They’ve always changed and while I do disagree that the new ones feel more threatening, I will agree that every time someone brings it up, God kills a kitten or something… I mean, it’s just not a valid argument in the grand scheme of things.

          I will disagree, again, that Mass Effect is a game to be copied when talking about tactics, I found them to be a mostly tactic-less game where firepower always won over… well, everything else. I never needed to care much because as long as my comrades packed the latest and heaviest from the armory it didn’t really matter if the enemy tried to flank us, the heaviest weapons always won out in the end.

          As for the research and such and such, they haven’t shown us any of this and so forth they’ve only talked about it which makes me even more dubious and the fact that the interviewee (I forgot his name) kept saying “maybe” and “we played around with it but we’re not sure yet” this late in development just screams “no, it’s not going to be in it”. Maybe I’m just overly cynical but from what I’ve experienced from working in the game industry, this is nothing but damage control.

          The last thing I’ll reply to, I’m getting hungry and still haven’t even begun cooking teh foodzors yet, is that this is a new X-Com and yeah, it is, it REALLY is a new X-Com… it’s so new, in fact, that a lot of X-Com fans are really struggling to see how it’s even related to the old X-Coms… me included. It’s not even much of an IP to brag about, the two last games were terrible failures both economically and critically and the third game in the franchise remains contested to this day. None of the youngins really know what X-Com is and people who know what X-Com are mostly questioning it and some outright boycotting it because it bears the X-Com name and for no other reason… so, I still question the use of the IP, it doesn’t seem to be serving them well when, say, abusing the BioShock franchise a little bit more and including it in that would’ve served them much better for recognition.

          Overall I feel it’s a bit of a cheap shot that isn’t paying off for 2k Games the way they planned it. Fans are angry and people who don’t know what X-Com is still don’t know what X-Com is.

    • June 24, 2011 at 10:39am
      In response to Robert G.
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      Valkyria Chronicles sold 140k copies only in 2008′s Japan, and that’s not counting other years and countries (it actually outsold Japan in Europe). It sold poorly only in the US – whether it’s because the American market hates strategy games and prefers mindless shooters, or it was turned off by the anime aesthetics, I’ll leave it up for personnal interpretation.

      Frankly, I am not worried that this is an FPS or that we have different aliens. X-Com Apocalypse had different aliens, and… okay, it wasn’t as good as the first game, but not because of the aliens. And an X-Com FPS (X-Com Alliance) was anticipated with warm feelings from the fans before it got canned.
      However, both these titles had one thing in common: they felt like X-Com titles. This new game, from what we know so far, does not. It doesn’t look like a bad title, I feel it will be at least okay. But it shouldn’t be called X-Com.

      • June 24, 2011 at 12:02pm
        In response to Cubey
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        I agree with Cubey. Game being FPS isnt the problem. X-Com Alliance was very anticipated game back in the day, but unfortunately it was canned. It was also supposed to be a strategic FPS.

        I still wish there would basically be X-Com game, with map and base building and all, but tactical missions would be in Rainbow Six fashion. That would kick ass!

        It is the aesthetics that puts me off. This doesnt look like X-com game, at all! In fact, putting the game in 50′s kinda fights against the original X-Com lore. I atleast dont remember any mention of alien contacts before 1998. (original X-Com timeline) Human technology was very “human” aswell in the original game, nothing hi-tech was carried out from this ’50s setting.

        Unless this game is a complete reboot of course. But there will be a lot of oldschool X-Com gamers who wont like the idea anyway.

      • June 24, 2011 at 05:27pm
        In response to Cubey
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        There are so many shooters that take good strategy. Think strategicly in Battlefield, Team Fortress 2 or Brink and it will help you a lot.

    • June 24, 2011 at 11:40am
      In response to Robert G.
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      “I hate to say it, but tactical strategy games are becoming anachronistic in modern day. Does it make it right? Hell no, because they are awesome, deep and complex games to play. But do they sell?! ”

      I’m sorry, but honestly, this bit made me pause for a moment. Maybe it’s just me, but didn’t Frozen Synapse turn the heads of a good portion of the internet a month or two ago? there’s no actual sales figures that I can find as of yet, but apparently, it did secure a future for its developer to say the least. I wouldn’t go so far as to say the potential interest for the genre is long gone… rather that it’s hard to understand for developers who have expertise in other areas. …which in turn might make the genre make SEEM obsolete. But that’s exactly what’s not happening with a large following of players and I’m thinking the interest Frozen Synapse generated would prove this relevant.

      As for change, taking games in different directions, that’s all fine and can work wonders. But, at least in my opinion, these changes require a transition phase. Giving a few elements people might recognise and be comfortable with, which would ease them into the experience. I honestly yet have to find one element I can latch onto that would at least in some minor way evoke the X-COM experience and not just rip off modern shooters in any way. Enemies? Different. Team? Different. Gameplay? Different. Base? Different. Weapons? Different. Game progress? Different. Art direction? Different. This one even makes it hard to accept the whole prequel excuse, since they seem to be trying to make everything kinda more elaborate, I’d think.

      I really support innovation in a series, I really do. But this is isn’t a progression of… anything. Or regression, if we’re still on that note of prequels. This game is not a different X-COM. It’s a different everything.

      [rant]On a side note, this game is starting to make paranoid. It feels like a really, really lame april fools… I’m half expecting the developers insisting on it being XCOM, gamers insisting otherwise… then the gamers will concede to it being XCOM and then 2K will be like “HAHA, FOOLED YOU! It’s called Generic Alien Robot shooter No 435″[/rant]

      • June 24, 2011 at 05:36pm
        In response to undeadaRTie
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        Frozen Synapse, never heard of it… Many havn’t. Also, since the release of Starcraft 2 no other strategy game is needed, thank you!

        How can you call this generic, it seems to take a very new direction.

        And how can people whine so much about it not looking like the original X-Com… Who cares, it’s a reboot afterall. Reboots are meant to be very different. Also this new game is called “XCOM not “X-Com”.. It’s just a detail in name difference, but I think it points out that it’s different, and is meant to be so.
        I really have no patiece for haters of this game. Haters of this game look like snobs. Some others even look like trolls or 12 year-old copycats, who just act allknowing to gain respect of oldschool fanboys.
        You all make me sick.

        • June 25, 2011 at 02:37am
          In response to Aeble
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          Why should a whole genre be limited to one game? Don’t get me wrong, Starcraft 2 is awesome, but it’s not the be all and end all of that particular genre. Also. Starcraft 2 is a real-time strategy in it’s core. Not a tactical one. If you haven’t heard of Frozen Synapse, look it up,give it a go, see what all the fuss is about. Your argument is rather all over the place – at one point you’re sick of people ranting about change at another you condemn a new game, because there’s already an AAA title somewhere AROUND the niche.

          As for the rest of your concerns, I’m pretty sure, I already addressed them more or less in the comment you’re trying to respond to.

    • June 24, 2011 at 11:54am
      dvt
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      In response to Robert G.
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      “In 2011, the style of game it is won’t sell anymore, and that is a truth we all need to keep in mind. This is not the XCOM we remember, but a different XCOM all together, and therefore should be judged as such.”

      Okay you want it to judge it based on its own merits? Fine.

      Tactical Elements bollow heavy on Mass Effect and any other squad base shooter like Swat or any generic Tom Clancy game. There is RPG elements where you use experince points to buy your skills, yeah there is a game called Boarderlands that does this, so does Bioshock and if you want to go further back System Shock.

      There is no involment in the creation of your base, from judging how the guy avoided and dodge this question. Base on the fact that this game has been in devlopment for like 8 months now? Just either means that they didn’t even consider this, which is werid because you would think they would add any type of base defense creation in a base defense game.

      Lack of variety of Aliens(the new aliens) or Missions.

      Again I am judging this base on the interview, after so much time in development and he couldn’t answer two simple questions but very important questions.

      So I just judge this X-Com game base on its own merits without looking back on the old X-com games, and what I see right now is a generic FPS with “tactical elements” with a small amount of base defending and have RPG elements that needlessly strench out a game time to delude gamers thinking that longer gameplay = good gameplay.

      Because what is the difference between farming for exp to buy skills so you can go through a certain mission just so you have to do the same in another mission, or using your actual wits and tactical thinking that doesn’t invole the use of skills or abliites do go through missions?

      Answer: 4 HOURS!!!

      This is why it sucks being objective when you do interviews, because you can’t call out the person your interviewing on dodging the questions, simple questions that anyone would ask.

      Sorry for my ranting or rambling.

      • June 24, 2011 at 05:48pm
        In response to dvt
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        Why would you have base building in a first person perspective.
        It’s also a stupid idea anyway since you don’t just put up a building in a battlefield. SOMEONE CALL THE AMISH WHILE I GUN DOWN THE THREAT. WE NEED A BARN HERE ASAP!

        So there’s a gengre called “generic tom clancey” now… nice…

        System Shock… *yawn*

        Lack of alien variety…. Do we need more than one race to fight?… The Resistance games look like they do ok. And let’s say Starcraft 2… 3 races, one of them human…
        Race variety is overrated.

        “Answer: 4 HOURS!!!” HAHAHAHAHAHAHAHAHAHAHAHA, no!

        Dodging the questions? There’s always questions that can’t be answered during development, either because there’s not a certain answer for it yet, or they don’t want all aces on the table. You gradually give the community surprises to build hype.

    • June 24, 2011 at 05:17pm
      In response to Robert G.
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      This is how I wish I could talk in debates like this.
      Wise words.

      The hate this game gets, seems incredibly childish to me.

    • June 26, 2011 at 03:28pm
      In response to Robert G.
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      There is some justification for Spoony’s reaction, and I can draw from personal experience on this. As a fan of Sonic and Mortal Kombat, I got angry as hell over the so-called Rebirth trailer when I saw it, and the interviews given out by the man who put it together.

      Why did I hate it so much? Because he said this was HIS interpretation of how MK would be on the screen, with barely a single mention of the lore already built around the series. I also got angry over how well received the trailer was, despite the basic plot being the exact same as the original film, which some ‘fans’ said they despised. Considering that, what was left that they would make them see this version as superior? Blood.

      The gore is part of MK, yes, but so are the characters, the settings, and the side stories that happened outside the main game’s plotline, thin as it was. What’s more, each new episode despite being on YouTube, lost viewers en masse. If people really wanted this so badly, why did viewers and supporters stop watching so fast? Because their ‘support’ for it was based on the wrong reasons, and it shows with the reception after episode 3.

      As for X-COM, the core of it was it was a strategy game, not a shooter. And your statement of strategy games not being big sellers? Not true. Why would Shogun 2, Civilization IV, and the PC strategy market in general still exist if those kinds of in depth strategy games are no longer relevant today?

      I think the real reason this X-COM has more shooter than strategy in this iteration is because of a piece I recall from Extra Credits on the Escapist: That the FPS genre has become the most popular genre on consoles and PCs as of the last five years, and it’s much lower risk to publishers and developers to develop those than make other genres. So, I do agree with Spoony. This game has too much change applied to it to be seen as innovative instead of a betrayal.

      • June 30, 2011 at 04:06pm
        In response to AgentBJ
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        All true, but the problem is you are talking about the PC market, not the console market. The PC market is where these games can thrive, or at the very least, hold a niche. As a sidebar though, Shogun 2 and CIV V are RTS games, not tactical strategy, there is a major difference. What makes TSG’s anachronistic is the fact that the control schemes and depth would likely piss off today’s consumers, since the consumer market for games is vastly different than it was in the 1990′s. That is part of the reason why it was likely changed to be a FPS (as you said with the Extra Credits reference.) to make it more accessible.

        Again, the hate is a gut reaction that I guarantee Take 2 didn’t expect to see, but at this point listening to feedback and changing it up even further will just cause feature creep. At this point it’s irrelevant if this is X-Com or not, the point is the hate shouldn’t be about what the past was. If the game sucks, it sucks, but it can’t be based on what was changed.

  32. June 24, 2011 at 07:18am
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    I’m slowly growing annoyed of Spoonys reaction, calling it betrayal, as someone already said even Fallout changed dramatically and still turned out good.

    The Main problem I have is that Spoony, always talks about “X-Com” like its just one game, ignoring every sequel, taking out every aspect from Terror of the Deep or Apoc.

    How much of a fan is he, if he just takes the first game and runs with it, for me, well honestly not much.

    Now I played alot of X-Com games and even spiritual sequels, the UFO series(The “After” series as well as the Extraterrestrial one), but funny enough all we hear is “Omg its not the first game in a new way shape and form”, I mean serious, the only real “alien” that was constant in the X-Com series were “the greys” aka Sectoids aka Aquatoids, with every new game we threw out the Aliens and came back with another Race, so what the f** is he talking about “oldschool” enemys, if there is infact not one alien race consistent in all 3 mayor games.

    Furthermore I’m looking forward to the game, I kinda dislike how almost everything is kept in secret and I guess having a Mass Effect approach might work, depending if you really need the “powers” of your Agents, making you constantly switching buddys to keep up with every threat, instead of staying with one team the entire game, like I did in ME 1 and 2. Changing up Agents depending on what Mission you go to, would force you to find different Tatics.

    I appreciate that they want to put some kind of “dread” and “horror” in the game, if X-Com lacked one thing it was certainty that, comic graphics simply make me laugh more about the aliens than being afraid of them or maybe that magically save function made me laugh, who knows.

    For the engineering and the actually dissecting of Aliens I would love to have some kind of Minigame to it, where you can slowly disassemble the Gun, but that shouldn’t be a must, just a “can”, but of course you should get some bonus for doing it yourself. Well I guess we will see as soon as the game is out, maybe it sucks, maybe its great, maybe this will spur a new development of similar games, well the new UFO 2 will come out soon so yeah, lets see.

    • June 24, 2011 at 07:48am
      In response to Avaloner
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      How did Fallout 3 change Fallout dramatically? No, really, because in my opinion the only thing they did was change it from isometric view and turn-based combat into FPS/TPS view and real time combat. Do you WANT me to list the numerous changes from the original X-Com games (that is to say, the three first ones since saying X-Com means you’ve only played the first game or something) to XCOM? I mean, I have a whole list if you really want me to repeat them.

      • June 24, 2011 at 08:15am
        In response to That Swedish Guy
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        Plus X-Com already tried first / third person. And Enforcer was not good. Like at all.
        Sure, this one is a completely different story. But you can’t blame people for remembering disasters.

        And the setting is so vastly different, it’s guaranteed to turn off fans. Spoony is one of them.

    • June 24, 2011 at 12:09pm
      In response to Avaloner
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      “I appreciate that they want to put some kind of “dread” and “horror” in the game, if X-Com lacked one thing it was certainty that, comic graphics simply make me laugh more about the aliens than being afraid of them or maybe that magically save function made me laugh, who knows.”

      Errr… Are you sure that playing Snakemen night-terror missions didnt spook you? Those scared the living crap out of me! Chrysalid assault turning half of my carefully trained squad into Zombies was a dreadful experience. X(

  33. June 24, 2011 at 05:56am
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    When a new iteration of old franchise is first announced,the 1st thing the PR reps or devs try to inforce or make perfectly clear is that their new game will “appeal to fans of the original”.
    This guy interviewed didnt even try to reassure the X-COM crowd of that.They seemingly took a old IP and slapped on whatever they hell they wanted to it and put a Xcom sticker on it.

  34. June 24, 2011 at 04:58am
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    You know what they could (or should?) have done? They could have kept the aestethic they went with, I think it works, but instead of doing a shooter and borrow elements from Mass Effect they could have looked at the gameplay of Valkyria Chronicles. Now THAT could have been badass!

  35. June 24, 2011 at 02:55am
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    Depressing… Seriously depressing…

    And the guy (answering) dodging all the questions? Ugh. I don’t get the feeling they know where they want this to head at all. Actually, no. I get the feeling they know. they also know most gamers hate them for it and they just don’t care. I mean, is there any other point on all the “maybe” and “we’ll see” type of answers with development going for as long as it does?

    I seriously have to stop looking up info on this thing. It’s really draining to listen to.

  36. June 24, 2011 at 02:02am
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    angry joe i recently completed fear 3 on normal difficulty with my brother and i noticed its only about 4 HOURS LONG!!!!

  37. June 24, 2011 at 02:00am
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    You can tell he’s not even acting in his vlog. I’ve never seen so much raw expressed hatred and anger from an internet persona before. Can’t say I’ve ever gotten as worked up as him over anything (it looks really tiring), but I certainly know where it comes from. Having something you cherished dearly absolutely ripped to shreds until there is nothing recognisable about it any more is not a good feeling in any event. This has happened to me too many times to count now. I’ve become numb to it.

  38. June 24, 2011 at 01:47am
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    I love the ” your anguish nourishes me! ” face you have as you watch Noah suffer, looks like you have a little o Demon Joe in ya.

    As to the game i am keeping an open mind as i am not an X-Com player so the betrayal feeling is absent, i will just have to judge the game on its own.

  39. June 24, 2011 at 12:37am
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    For all his drama, I’m gonna have to side with Spoony on this one. I’ve never played X-Com but I’ve been playing the hell out of a clone called UFO: Alien Invasion and have been having a blast with it. You really get a sense of tension and fear with every turn. Also you really get attached to your squad.

    I have a lot of problems with the direction this game has gone in. I don’t think that turning it into a shooter was a very good idea but I can at least understand why they would try it. Personally I think that setting the game in the 1950′s is a much bigger problem. In the original X-Com you have a geoscape. Aliens are landing everywhere and you literally have to protect the WORLD from invasion. The stakes are that high and the threat is that big. Now with this new game set in the 50′s, there’s no way this is gonna be a global clean up. Even if there are attacks worldwide, this is gonna be a stateside game. Also there was no denying the attacks or the existence of aliens in the original X-com I believe. In the new game, I doubt the alien threat will be common knowledge or even that there are aliens. So you have Transformers (Michael Bay) level cover ups going on. Finally, from everything that’s been shown, your agents are going to be running around in suits most of the game. This makes most of the attacks directed at you seem like overkill. The Obelisk blasting that agent in the original trailer looked cool but was way more effort than needed.

    It really seemed they were trying to capitalize on this 50′s motif that’s been really popular with Fallout and Bioshock. Using a very similar art style to Bioshock has only further caused the game to lose it’s Identity. I’m really not sure why they bothered calling the game XCOM if they’re not going to use anything from the original. An alienating timeline, different aliens, different weapons, totally different combat system, doesn’t seem like terror missions will be in game and I doubt your 1950′s jets are going to be blowing many UFO’s out of the air. Strategy doesn’t seem like it’s shaping up to be much either. I’m not saying it’s going to be a bad game or experience but there really is no reason for them to use the XCOM name except for brand recognition.

  40. June 24, 2011 at 12:19am
    dvt
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    Hey remember the blacklash Fallout 3 got turning it into a FPS(Not Including Brotherhood of Steel, and thats a 3rd person shooter) but when it came out a large amount of Fallout fans actually liked Fallout 3? I do know their are some hard core fans out there that hated it.

    Fallout 3 even with the giant change in gameplay…it felt like a Fallout game. I still get the sense of dread and completely alone to fed for myself when Im traveling in the waste land. You still have famliar aspects from the earlier games. Like Raiders, the Enclave, Brotherhood of steel, popaganda, super mutants, karma system side quest all that fun stuff.

    But when I see videos on this X-com or any other videos of X-com…I don’t get that same feeling. There is hardly any trace from the orignals, and they guy you interviewed Joe, didn’t really covince me to give this game a chance.

    I will not be suprise that the only aliens that do come back, might come back in a easter egg like a picture on a wall or something.

    • June 24, 2011 at 12:36am
      In response to dvt
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      There’s a big difference between taking Fallout and making it first person, and the new XCOM game. When they took Fallout to first person they still had recognizable enemies, locations, and characters from the original games. You still have vaults and rad scorpions, the stats from the original are all there, you still get perks, etc.

      From the looks of things, XCOM is completely different from the original. None of the enemies are returning, the setting is different, the stats are presumably gone, the weapons look different… basically everything about this game is completely different. They’ve gone a bit farther than just taking the game to first person here… they’ve completely rebooted it into something that X-COM never was.

      Don’t get me wrong, this could still turn out to be a pretty good game. But calling it XCOM almost seems completely unnecessary, considering it shares basically nothing with the old games.

      • June 24, 2011 at 01:00am
        dvt
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        Yeah you just sum what I just said Taerdin I dont really know why you reply my comment. Cheers.

  41. June 24, 2011 at 12:06am
    dyi
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    haha at least spoony’s a LITTLE more positive on this game this time

  42. June 23, 2011 at 11:51pm
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    yep, not looking to buy this game.

  43. June 23, 2011 at 11:48pm
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    Well from what I’ve seen of the original Xcom games this would be a betrayal to fans. But I’ll never play it because I’m getting burned out on FPS games.

  44. June 23, 2011 at 11:27pm
    In response to Article
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    Just give us a HD remake of the original as a preorder bonus

    • June 23, 2011 at 11:32pm
      In response to wonderboy
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      A Fantastic Idea! but one I think is impossible to do ownership & pending legal issues regarding the original.

      I still contend that if this one does well we will eventually see the XCOM we want a Turn based strategy. I dont think any fan base (of a game this old) has been louder. Both me and Spoony have made it painfully clear to these guys in person what we really want and they hear us, but they are also confident that their game is a worthy addition and a fresh take.

      • June 24, 2011 at 03:03am
        In response to AngryJoe
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        I respect you, Joe, for trying to see things from a positive light and hoping for the best but I just can’t get behind this game. It is nothing like X-Com, has none of the elements from the original games that I loved and cherished. And it’s not doing a very good job convincing me this is anything but a BioShock-looking clone of Call of Duty with minor elements taken from Rainbow Six: Vegas.

        And chances are pretty good that if it’s successful then we won’t be seeing a tactical game in the X-Com franchise for another few decades again but rather more and simpler FPS sequels to appease the FPS-loving crowd whom generally don’t want too much tactical thinking and spend more than half the game out of combat.

        I really wanted to believe this could turn out semi-decent and close to what an X-Com FPS could be like but his dodging and weaving and slew of “maybe, possibly, at one point, I don’t know” answers can just be interpreted as “no but I’m going to be vague so you keep hope up”. It seems like they’re in total damage control to lure in as many X-Com fans as possible and it wouldn’t surprise me if we won’t see too much more of this game until it’s closer to release…

        But maybe I’m just being overly pessimistic and cynical about this whole thing but then I’ve had almost two years since info began leaking to get really angry with them.

      • June 24, 2011 at 03:05am
        In response to AngryJoe
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        I hope you’re right, Joe. I’m sure the fanbase does, too. However, it’s going up against Mass Effect 3, which is where people are saying a lot of XCOM’s new ideas are coming from, and you should know full well how much of a curb stomp battle that’s going to be between 2K and BioWare. As such, I have my doubts about the game’s success.

        There’s been quite a bit of discussion on this game over on 2K’s forums, and the reaction from 2K’s community reps seems to be that, while they hear us, they really want people to focus on the game they’re making now, not the game that fans are asking for. I actually just posted this interview over there to generate more discussion. I had to paraphrase the questions/answers a bit for a TL;DW summary, but I think I got the general idea down.

      • June 24, 2011 at 04:56am
        In response to AngryJoe
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        Joe, first off, I respect your opinion and I realize that you saw the demo first hand while i didn’t…in other words, you have more one-on-one time with the developers and probably know much more than me.

        However, here’s what’s worrying me.
        1. His answers. The release date is March 6th, your interview happened around June 7th? that means they have/had about 9 months to add anything. While that sounds like a lot, the last month needs to be the finished product since that’s when all the shipping and big marketting pushes will occur. the two months before that needs to be final play testing and fixing errors (voice acting needs to have already been done and synched either during this period or before). so that gives them half a year (at best) to add anything new (unless they want to release an unfinished product) (let’s not forget that a common practice is to grab team members from one project to help finish up another one, so they probably won’t be working at full capacity at all times) . So, either:
        a. He actually meant, “no, that won’t be in there/not really” every time he said he wasn’t sure but didn’t want negative buzz, so he dodged it. Quite possible since any major change would be tough to implement in that time

        b. He’s telling the truth and they really haven’t finished planning things. That doesn’t speak well for what the final product will be if they still don’t have a clear cut plan by now.

        2. Origins? Okay, I’ll admit that the XTREME!!!! opening of X-Com doesn’t really fit with modern sensibilities and could probably use a more well-writen story than “Some dudes with rad hair join together to fight off alien menaces while picking up sweet contracts from the world governments” to be taken seriously in today’s market but changing the fundamental aspects of the X-Com story (that they are NOT G-men and protect the world, NOT just the US (I’ll let the whole formed in 1999 thing drop for right now), just seems dickish. Also, it creates a plot-hole: if there was a group that had fought aliens and stolen their tech, how come we’re using regular guns to fight back?

        Also, Joe, I have to disagree with you. If this game does do well, they’ll just assume they were right and make another FPS. If I go to a store, complain about their overabundance of bananas and lack of lemons but buy some bananas anyway, they’ll just make sure to reorder more bananas.

        Once again, though, I respect your opinion and I actually would love to be wrong and for this game to bring a new experience…I’m just not seeing it though.

      • June 24, 2011 at 05:35pm
        In response to AngryJoe
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        I am actually worried that if this does well it will kill of the chances or a TBS X-COM. I did not like Bioshock 2 (Loved the first 1100/1100 achievements) which in not only made by them but thay is what this games looked like last year. Now it looks like Mass Effect. My main complaint is with the use of the x-COM name as I think this game can be good in its own rights.

        Your’s and Spoony’s vid from last year had me play the first game. I loved it. I actually named my characters and named them after users on a hidden board on GameFAQS. I posted a Captains Log after missions and it was great.

        This was a good interview Joe. Nice and professional while still addressing your concerns.

        And for people that want an old X-COM experience check this out.
        http://www.xenonauts.com/

      • June 24, 2011 at 05:50pm
        In response to AngryJoe
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        Very healthy opinion. I completely agree.

    • June 24, 2011 at 01:58pm
      In response to wonderboy
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      I just had a scary vision of tons people buying the bundle for the HD remake and 2K misinterpreting it as their game being an instant hit…

    • June 24, 2011 at 05:36pm
      In response to wonderboy
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      Get a lode of this!

      http://www.xenonauts.com/

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