Ninjas, now with long range under arm deodorant spray
Opponents can be found on or offline, with or without someone in the same room. If you do have friends round and 4 controllers, you can even participate in the new tag battle mode. Should you only have one friend around, you can always enter the arcade ladder match mode as a pair and fight your way to victory that way instead. Tag allows players to further utilize their enhancement bar by calling on their partner to deal out additional damage from off-screen or swap places with a well timed attack.
The only unfortunate thing about this mode is the lack of team fatalities. While I realize that there was no way they could come up with a move for every combination of players, one or two for the obvious choices (Liu Kang and Kung Lao) would have been nice.
Online you can enter the King of the Hill mode, which places you and up to 7 other players in a lobby to vie for power. In a winner stays on scenario, the rest of the group will be placed in an auditorium as either the Xbox Avatar or preset MK characters to watch the battle on a big screen. Players can cheer, boo or perform special actions while watching and at the end rate the battle out of 10. This voting system allows you to earn respect points, which have no real use, but allow people to understand what others think of you. Expect exploiters to be voted down pretty quickly.
As of this time I have been only able to get around 30 minutes of online play, in which I suffered very little lag, despite reports. I would have played more, but due to the recent PSN outage it has just not been possible. My brief time with it was enjoyable and instantly seems better than the clunky system presented in Marvel vs. Capcom 3. With this in mind and my local versus mode matches very much played through (many a shameful defeat), I decided to crack on with the single player content.
they decided to give up fighting and take up synchronized pyrotechnic dancing
The arcade mode was very much what was expected. Fighting through several pre-decided fights, you will eventually face one of the sub-bosses followed by Shao Kahn. Medium difficulty proved a walk in the park having finished the story mode and having received ample practice from human opponents. Even Goro and Kintaro showed little resistance to my onslaught, but still avoid fatalities by having character models that would require additional programming. Then I fought Shao Kahn… several times. My victory only came when he pretty much handed me the win, by not blocking any of my special attacks.
Shao Kahn is the most broken boss fight I have seen in years. Not only does he decide when knockback, sweeps and launchers work on him, but has damage reduction and massive damage to boot. He even has a ranged attack that breaks your guard and leaves you stunned, a nasty enough move on its own without causing serious damage on top. There is no skill in defeating him in either arcade or story mode, simply luck or pre-programmed flaws. The flaws are only evident in the first battle in story mode too, god help you the second time round, because he sure didn’t help me. Spending hours on Shao Kahn takes the game from an enjoyable masterpiece, to horrible frustration; a black mark on what would be a spotless record.
Tediously annoyed, I moved on to the challenge mode. This mode is made up of several different styles of battle and includes the return of ‘Test your Might’, along with several other tests. As you would expect, most of the battles seen here are not straight forward, they require you to complete specific parameters, complete mini-games and win battles with the tide very much against you. One of the most confusing of these is to play a battle without a head, a simple task you might think when considering what your head does for you in combat. Now consider how useful your head is when you’re Kung Lao, a man that specifically relies on moves with his hat.
Ninjas can't catch you when your spitting acid at them
Challenge mode is no tacked-on extra. There are character models included in this mode that never see the light of day anywhere else in the game, interesting modes that almost work like Plants vs. Zombies and even Mileena with a teddy bear. Expect to face 300 of these challenges before the mode is done, unlocking a bonus ‘unforgettable’ costume at the end of it. I warn you now, challenge mode is not something that will be overcome quickly, expect to pump hours in the double digits into this one.
Next to all of these hours will be spent actually playing the game too. The PS3 version of the game loads with such speed that it makes your mind boggle. Never have I seen the UT3 engine load so fast. It take literally seconds to load each fight, while the story mode manages to perform without a single one. Impressively, Mortal Kombat is the only game to date where I have seen no texture pop up, which is a well known problem for the engine. While Mortal Kombat may not be the best looking Unreal game out there, it’s still absolutely beautiful with absolutely no frame-rate problems. From a technical stand point, this game is something everyone who uses the UT3 engine could learn from. The only flaw, from a technical stand point, comes from the sound department. While the voice acting is spot on, the soundtrack leaves something to be desired. Street fighter always managed to take the fights one step further by having memorable soundtracks to accompany their characters, and while Mortal Kombat has always had a darker, grittier accompaniment, some more up beat tracks could have really added some personality to the game. That said, the soundtrack is suitable for the series overall and if you wish for some retro tunes, there is a way to select the soundtrack from the original games.
And that’s the main thing that keeps coming back to me when I think of the new Mortal Kombat. There are loads of hidden extras, bonus content, challenges to complete and things to be seen. Apart from slogging through the Krypt to find the fatalities hidden among the locked artwork, there was never a time when I was not thinking of how much stuff I had actually found and was yet to find. There are even hidden battles, a la Mortal Kombat 2, hidden through the game. In arcade mode I even saw the ‘Toasty’ man appear, suggesting that the old code for gaining a bonus battle when that appears will be included. If your an old school fan of the series, prepare to find plenty of nostalgic events scattered though the game.
If I duck here, no one will notice me
Mortal Kombat is such a complete game it is hard to take away from it. The levels, story mode, fighting mechanics and characters are all amazing, even additional characters like Kratos feel like worthy additions. It’s the most complete fighting game I have played in years, and that’s saying something. They have managed to appease old fans like myself and still appeal to new fans as well, with easy to learn controls and stunning visuals. The only thing holding the game back from glory is a completely broken end boss, a forgettable soundtrack, the odd balance issue and a need of a rebalance on the difficulty levels for arcade (they stay the same up until medium, then shoot up drastically).
Mortal Kombat may have been the laughing stock of the fighting genre for the last few years, and with MvC3 already out, Street Fighter X Tekken on the way, many would have written this one off before it was even on the shelves. How wrong can you get? Even as a Mortal Kombat fan I wasn’t holding out hope. This title is worth your money, worth more than they are asking if other games on the market are anything to judge by. I cannot recommend this game enough. I’ve never said this before, but I cannot wait until Mortal Kombat comes round again, because if it’s anything like this, it will be worth every penny.
This game was provided by the publisher on the PS3 for review purposes. The game was played for roughly 25 hours and was partially completed. The game includes both online and offline modes. The online mode could only be played for a short amount of time due to problems with the PlayStation network. At least 8 hours were committed to the story mode, with the rest of the time spilt over local versus matches, arcade mode and the challenge tower.
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I have said on a Podcast previously that I would pit Mortal Kombat against fighters like MVC2 and Street Fighter 2. It’s that good. The roster, Kharacters, story mode, Kombat, and of kourse the Fatalities. It’s that damn good.
(I like putting K in front of C words =) )
just gotta say best fighter in a long time soul caliber better step it up this time around to keep me as a fan
You can skip previously viewed cut scenes on the PS3 by pushing Square and X at the same time.
This game is really what the series needed to get back on its feet. I agree with the author of this review about Khan being excessively cheap and broken. During story mode I had to spam moves just to defeat him. When you have to do that instead of getting a good strategy and heading after him, that’s when the boss is broken in my opinion. However that certainly doesn’t ruin the experience.
My friend has this game, and it’s AWESOME! And screw people who don’t like Mileena’s best alt ever.
The prize you get when you beat the challenge tower, oh what a disappointment
Amazing game I must say
It’s awesome, but from all the hype the developers were spouting, I expected a bit more. For example: Beating the entire tower, all you get is an extra costume for Mileena? Really?
MK is back and better then ever!
Totally deserves a 9/10.
Can’t wait for Joe’s take on it tho.