Trion Worlds Hacked!
Hackers are at it again! Trion Worlds becomes the latest in a long line of MMO companies to fall to database hacking…
Posted By Hopewithinchaos about 1 year, 2 months ago
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The weak have fallen, only the mighty are left. Can YOU rise above, and become the champion of Telara?
Hackers are at it again! Trion Worlds becomes the latest in a long line of MMO companies to fall to database hacking…
You got to love free stuff…
The Rift developer team over at Trion Worlds has announced that the free mobile Rift
Locking down account security is important for gamers nowadays, and Trion Worlds is making sure everyone has access to free security… if you own an Android or iPhone.
A new trailer is released for the upcoming Rift raid content patch… but does it bare some striking similarities to another trailer…
When Regulos, dragon of extinction, threatens to be resurrected in the mortal world of Telara once more, it is up to the ascended, beings of great power, to stop him. Does this story succeed in telling a grand tale?
The weak have fallen, only the mighty are left. Can YOU rise above, and become the champion of Telara?
Rift and Trion Worlds releases a new trailer involving some gameplay footage this time… but is it enough to lure in their possible customers…
With six beta events finished, the final act of Rift’s pre-game show is about to begin. What can be better than that? It will be open to all!
In the world of somewhat unlikely team ups, it would seem as if Trion Worlds
Posted By Nobunaga about 4 months, 3 weeks ago
Hackers are at it again! Trion Worlds becomes the latest in a long line of MMO companies to fall to database hacking…
Posted By Robert G. about 1 year ago
You got to love free stuff…
Posted By Nobunaga about 1 year, 1 month ago
The Rift developer team over at Trion Worlds has announced that the free mobile Rift
Posted By Nobunaga about 1 year, 1 month ago
Locking down account security is important for gamers nowadays, and Trion Worlds is making sure everyone has access to free security… if you own an Android or iPhone.
Posted By Nobunaga about 1 year, 1 month ago
A new trailer is released for the upcoming Rift raid content patch… but does it bare some striking similarities to another trailer…
Posted By James C. about 1 year, 2 months ago
When Regulos, dragon of extinction, threatens to be resurrected in the mortal world of Telara once more, it is up to the ascended, beings of great power, to stop him. Does this story succeed in telling a grand tale?
Posted By Hopewithinchaos about 1 year, 2 months ago
The weak have fallen, only the mighty are left. Can YOU rise above, and become the champion of Telara?
Posted By Nobunaga about 1 year, 3 months ago
Rift and Trion Worlds releases a new trailer involving some gameplay footage this time… but is it enough to lure in their possible customers…
Posted By James C. about 1 year, 3 months ago
With six beta events finished, the final act of Rift’s pre-game show is about to begin. What can be better than that? It will be open to all!
Posted By Nobunaga about 1 year, 3 months ago
In the world of somewhat unlikely team ups, it would seem as if Trion Worlds
Posted By James C. about 1 year, 2 months ago
To say that I have quite the obsession with Trion Worlds’ first contribution to the MMO world of game play would be an understatement. Coming out of nowhere, Rift sought to wrest control from the other hotkey-centric MMORPGs with its unique take on public quests, along with alterations to the format of vanilla World of Warcraft’s questing system. Five months ago, you could have asked me what I felt about Rift and I would have answered “What’s Rift?” Three months ago, you could have asked me the same question and I would have answered “It’s a World of Warcraft clone that definitely has some high production values to it. The fact that it seeks to challenge the Blizzard MMO, however, is like ordering your own assassination.”
If you were to ask me what I felt about Rift yesterday, I would have answered “This MMO has replaced my World of Warcraft subscription. For the first time in six years, my WoW account is frozen. Why? Because I believe that this MMO has a future.”
| PROS | Well written story array, Varying gameplay elements, Extremely high production values |
| CONS | Forgotten game play elements, Difficult game play, Basic questing content |
| WTF?! | Earth trolls are freakin’ ugly! |
In the beginning, the Gods made the planes of the elements: Fire, Water, Earth, Air, Life, and Death, giving them the foundation for Telara, a realm that exists perfectly at the center of this elemental pie. Telara was in With everything in balance, the living races were made and reality began for the first age of mortals. Telara, however, was too great a treat for the other planes, attracting the gaze of Regulos, the ultimate being from the plane of death and self-proclaimed dragon “God.” Seeking to seize the resources and power that Telara had to offer, he formed the Blood Storm consisting of the greatest dragon entities in an attempt to seize power from the gods. Even though they were all enemies to each other, they agreed that the realm of mortals was too tantalizing a prize to be left untainted, but in the end they did not agreeably work with each other. This was now known in history as the Age of Dragons, where the planes had sectioned off Telara to pillage its resources and plot for the future.
The Vigil, gods who opposed the dragons’ stepped in after centuries of oppression by the dragons, and helped the mortal races fend off the elemental forces from Telara. Using technological marvels to imprison the Blood Storm deep within Telara, and using the power of faith and strength of self to cast Regulos’ entity back into the plane of death where he belonged, instituting a ward to which would keep the forces of the planes at bay, the realm of perfect elemental synchronization was safe once more.
But that never stopped things from getting out of control again, as followers of the dragons usurped the machines of the Eth, humans who lived in an age of technological marvel in the southern desert lands. With these weapons, they sought to shatter the holy ward keeping Regulos from invading. This action cut twice, as with weakening the barrier between Telara and the planes, it also served to divide the world into factions: The Guardians (those who believe in strength and faith) and the Defiants (those who believe in ingenuity and cleverness). With technology to blame, the Guardians began a crusade to destroy all Defiant technology, not focusing on the fact that rifts in the world were beginning to open, and the elemental forces of past conflicts were beginning to emerge once more.
As a guardian, you are one of the recently deceased of the conflict that cracked the ward completely, as the king of the northern kingdom fell to the influence of Regulos and used the stolen technology of the Defiants to revive Regulos’ army. Noting your devotion and power, the player is reborn again as an Ascended, a being that retains the memory of heroes past and avatar of good to all mortal kind. On the Defiants side however, the story begins in the future, where the Guardians and Defiants failed to stem the tide of the elements. Sylver Valis, esteemed scientist, has finally perfected the science of fabricated (vat-born) Ascended, and has created you to become the last hope for mortal kind. Over the years of endless fighting with the Blood Storm, they have also perfected a machine dedicated to temporal travel, granting a window of opportunity for the new Ascended to escape the doomed future and to be sent back to the past when the machine was originally made.
Rift: Planes of Telara Review, 4.0 out of 5 based on 39 ratings
The game is just awful IMO.. it does nothing different in essence then Warcraft did (Does) and honestly they keep pumping out these generic ass MMOs and its like, why would ANYONE who is interested in MMOs go play some generic POS instead of going to Warcraft or even EQ? they wont. this is just another dead game land waiting to be taken down..
Dude have you even play’d the game? If you have, you could not have gotten much into it. Cuz if you had! You would have realized just how much of what you just wrote is plaine shit!
Great review and I couldn’t say most of it better myself. I’m enjoying my time in Telara immensely and it seriously couldn’t come at a better time.
Only problem will be picking which game to play when The Old Republic comes out later this year (some say sooner then later). Its a great time to be an MMO player!
rift is a great hotkey MMO and gives back what WoW has lost when they are tying to balance both pvp and pve in the same game
it beaing a new mmo it still misses some features like addons witch is my biggest gripe atm (i prefer a ui with no fluff skins on bars and other stuff and beaing so free i would love a dps meter to test everything)
the biggest thing that rift has that makes it an mmo is end game content!
Sure, in someways I’m missing addon’s –mostly when it comes to dot timing — but thats because it’s come to a point in WoW where we’ve been made to rely on them way way to heavily, and Blizzards played into that much much more then they’ve steered away from it. So much so that it feels cumbersome to play other games without them, but really all its done is pamper/coddle us.
Personally though I’m liking the fact I’m not having to worry about having the “right” addons loaded or whether or not they’ll work today or not, or if they’ll just freak out and bug because I sneezed the wrong way. It takes a lot of stress off the player to not have to spend several extra hours on messing with their UI load out and allowing them to actually experience the game. And this is coming from someone who was HEAVILY into making and refining UI’s for myself and others and knowing the ins and outs of all the addons that went into them -so take it with a grain of salt if you want when I say It was fun, it a lot of fun, but I’m happy to say I don’t believe I’ll ever look back to wanting to mess with that much extra stuff..
my addon use is very basic i use a bar addon, skinner, dbm, recount, omen3, SCT and xpearl that is it done nothing more needed for me, anything else i check myself manualy or the stock ui provides. and if rfit would have those kinds of addons i would not complain. as you can see most of my addons are to remove clutter on the screen so i see more on the screen and not stand in the fire
The weak have fallen, only the mighty are left. Can YOU rise above, and become the champion of Telara?
Hackers are at it again! Trion Worlds becomes the latest in a long line of MMO companies to fall to database hacking…
The Rift Beta is on! Come take a look at what makes this MMO grand, and to find out what in the name of the nine that Cinematic trailer meant!
I played Rift and maxed out my character within a month, just so I could save myself 15 dollars from having to have it for 2 (I’m a cheap ass). It’s a good MMO, certainly a lot better than any free to play. Not ground breaking in any way.
One big dislike for me is the PvP, which has huge favoritism towards Clerics being able to tank, dps, and self-heal like no one’s business. It’s not so overpowered that everyone hates the game because of it, but it’s significant enough in a good player’s hands that he can control every aspect of the battle, while you with all your skill and might can only control either being a good tank or a good dps.
I look for a game with good PvP, that’s what matters to me. This falls short. Wasn’t a big fan of the lack of End Game content when I played it months ago either. It does have a good community though, and it was always fun to play until I hit the end. If you get a good deal on it, try it out.
sorry played the game was disappointed, it was to typical of an MMO nothing special, the “twists” aren’t that cool, because the game play is just like any other game, why pay 60$ and then 15$a month for a new game, when older games offer more, the hype the adverts and peoples rants, make this game out to be an awesome epic game, but what I found was a average game with a bigger budget, which was spent on visual design, and not on anything else, huge disappointment 5/10 sorry its just an average game
I’d ask what server you play on Sean
but that would seem a bit stalkerish
anyway i decided to try out the game it looks pretty sweet with some things to do after you’ve hit the level cap
hope i find it just as fun
Sean I love your reviews, but unfortunately I think you published this a bit early in your run of Rift. The problem with this game in it’s current state is that after about level 20, it turns in to your run of the mill, boring, uncreative MMO. One of its biggest faults right now is the game’s main shtick: rifts.
The number one problem with the invasion and rifts is, while they are pretty fun (basically the same thing as Public quests in Warhammer, but a little more active), they only occur based on how many people are in the zone. That means that the low level questing area is going to be really active and fun, the 20-25 place has passable action, and the 25-30 place never has any invasions, and there’s only about a max of 2 rifts in the zone at any given time. And because there is only one Porticulum master per (giant) zone, if I want to go participate in the rift and it’s not close by? It will most likely be closed by the time I get there (even if there’s only 1-2 people at it).
So yeah, I’m on Faeblight, one of the more populated servers, and at level 31, there are basically no rifts in Rift. I either level by solo questing, killing 12 of [blank] and gathering 10 of [blank], given by quest givers that have long ass paragraphs of text to read (or ignore), or I grind dungeons (if my guild mates happen to be up for it), of which there is about one per every 10 levels. Sound familiar? Even WoW is starting to get past this old formula. Seeing this in a brand new MMO was hugely underwhelming and insulting.
The only other option of leveling is grinding Warfronts, instanced pvp fights. Now I love pvp, and I don’t mind instanced pvp. But when it’s is the same 2 warfronts, and a winning warfront only gets you about a bubble/half a bubble of XP? It is some long ass leveling, and those instances get really, really old. There is no open world RvR objectives.
And even then, I’m tolerable of some grind. I played the hell out of Aion for six months. But while Aion did have some intolerable cruelty, it also had amazing RvR, a great art style and animation, and fun combat mechanics. Rift’s art and animation, and combat falls flat for me. Dont get me wrong, the technical side of things look ok, like lighting and spell effects (on max settings, anyway. I have to run it on low on my 2 year old computer to not get bad framerate, and on low everything looks like claymation). But the actual art is boring. The armor is boring (if you want to look for fantasy armor based in reality, check out Guild Wars- the 2004 version), the enemies are boring, the animation is bad (the mount animations especially- most of the run cycles are infuriatingly slow). Combat and character build should be awesome but at least with my class, it’s boring. As a melee cleric I’m basically taking up space instead of going full healer (in pvp, in pve you can make a great tank-cleric), and I use the same 2 attack skills 98% of the time. The different skills I get from my 2 melee trees are DUPLICATES OF EACH OTHER.
So this game was just incredibly, disappointingly mediocre. That kind of mediocre that is worse than being out right bad. There’s better character customization in Aion, better build customization in Guild Wars, better pve leveling in WoW (new cata-WoW, not old WoW), better pvp leveling in Warhammer, and better art and animation in -all of those-. Rift would be a great game if it was a F2P, $20 MMO. At the present moment, it is not worth the price tag.
Sorry way tldr, but I’m that mad! ;-;
I’ve been around Wow during the late vanilla days, shortly before BC hit store shelves. I quit around level 38 and then return shortly before WOTLK hit and played for a good year. I stopped playing again when I felt my DK hit his prime, then Cata comes along and I start playing again. Quite frankly I think Cata is where I finally felt burnt out with the game, it wasn’t the difficulty or learning curve that was a problem, it was just this simple fact for me, Wow felt more like a chore than actually playing a game. Players on my server just took the game way too damn seriously and never made the game feel fun. I just simply didn’t enjoy it anymore, even if I was still equipped in blues, I felt my DK was still as good as he was going to get since he always topped charts regularly during raids and epics really didn’t show to many signs of improvement.
Overall, I feel that Wow needs to be knocked off of its high horse with something fresh or at least something that takes the formula and perfects it. I’ll give this game a look when the money flows in, but I still have high hopes for Guild Wars 2, and I didn’t even play the first one and I look forward to it.
first of all:every game takes concepts from other games that have proven to be an improvement.
wow did it and now new mmo’s are taking from wow because it has set the new benchmark for mmo’s.it does not neccesarily have to be a bad thing always though.if it works,dont fix it(or you might fare like the final fantasy mmo)
the rifts you refer to as invasionevents are not exactly new either,wow had these on several special occasions,last one being shortly before cataclysm and they also used outdoor raidbosses.
these number of rifs that open up are dependant on how many players are in the area though.
the more players,the more rifts.
meaning if later on the starting area’s for example would be low on population very little rifts will open .which shows they put some thought in it.
what bothered me however was how they took a swipe at wow with their advertisement : ‘youre not in azeroth anymore’.
wow has stood 6 years at the top ,beating any mmo that was going to be the next wow beater.
its easy to come swooping in with a brand new mmo with shiny graphics,but when youre game is in most ways a copy of wow they shouldnt boldly go stating things as if they mean wow is a thing of the past.
people are now choosing to play rift because they understandably want a breath of fresh air after 6 years of wow and rift will give them a sense of familiarity aswell.
Sorry Sean, but the guild leveling system existed in EverQuest 2 long before Rift. They also lifted the artifact system from EQ2 – the shiny objects on the ground that you collect. Also WoW now has a guild level system, and had it before Rift did. There’s some other MMOs with guild leveling that don’t come to mind right now (I think FFXI and City of Heroes did it too).
After playing this for a while, as a veteran of MMOs (I’ve played over half the ones on the market right now), I’d like to give my own opinion of this game.
First: Is this better than WoW? Yes.
Now let me quantify that. Is this game better than vanilla WoW? No. Is this game better than BC WoW? No. Is this game better than WotLK WoW? Ehh… kind of even. But is it better than WoW in its current state? Hands down YES.
While it’s true Rift is its own entity and should be treated as such, it’s still basically a huge combination of everything that worked in MMOs that came before it, with the heaviest influences coming from WoW, Warhammer Online and EverQuest 2. It’s most derivitive of WoW, however, possessing very similar gameplay, UI and even talent trees.
This ends up being Rift’s biggest strength and biggest weakness at the same time. While it combined everything that worked from PAST MMOs, it literally does almost nothing new. Yes, it does do some things better than the games that invented them (specifically warhammer online’s public quest system, which takes the form of Rifts and invasions in this game), veteran MMO players like myself will get a distinctive feel of ‘I’ve played this…’ from this game. While that puts it ahead of all the other MMOs on the market at this time, the fact it’s so derivative of WoW and other MMOs that have already been released could be the thing that will see it fail, given there’s new and innovative MMOs on the way like The Old Republic and Guild Wars 2 that could stand to re-define the genre just as EverQuest and World of Warcraft did before them.
Are you a WoW player who is tired of the game in its current state, but would like to play a game that’s better than it but just like it? Get Rift. Did you not like WoW? You’re probably not going to like Rift either. Are you new to MMOs? Rift is worth a try, as it is the best of everything that came before it. Are you a person who dislikes MMOs in general? Rift probably isn’t going to change your mind on the genre.
My personal rating of the game is the same as Sean’s – 8/10. If TOR and Guild Wars 2 fail, I’ll be coming back to this game.
Rift is an incredible game. it’s so much fun. it rips a whole lot of things from WoW, mostly gameplay.Hell, some of the icons are almost identical. That’s just to ease the transition over from WoW. Most MMO’s lose a lot of people after the first few months because they’re not enough like WoW. Funny, they leave WoW for something different, then go back cause it’s TOO different. There are better games out there then WoW. Classic WoW was better then What we have now, sadly that’s the past. In my opinion Lotro is far supirior to WoW, better lore, better graphics, cheaper, and the greatest community i’ve ever seen. seriously, they don’t have that 12 yr old kid spamming chat with the new vulgar words he learned from HBO last night, and they got advice chat, where no one will make fun of you for being a n00b. Then there’s DC Universe which was great, but that’s a totally different game. I was once one of those people who kept going back to WoW, not because i didn’t like the games i went to, i enjoyed most of them. it was because none of my friends would leave so i would be playing an MMO all by myself. That is why WoW is better and has so many people, it’s because of all those people who are afraid to leave and try something different and suck thier friends back in because they’re too narrow minded to try something new. WoW is like “The Matrix”. there are millions of mindless slaves in there and we need to free them. Why not start with Rift? We got nothing better to do until SWTOR comes out.
im too worried this game gets me addicted to it, just like wow did. its just too much focused on end game content, there is always more and more to do. so not for me, but so many awesome mmos still in the line in 2011: star wars, tera, the secret world, …
This game can and SHOULD kill World of Warcraft.
People are complaining that it’s similar to WoW but they are forgetting one thing: being similar to the hands-down king of MMO’s is NOT a bad thing!
Rift took everything good from WoW and improved on it, then added in their own unique features. Guild levelling is GOOD. So what if WoW beat them to it? They took the system and improved on it.
At this very moment, Rift is more fun than WoW. This is crucial and what many people are ignoring. The game has JUST BEGUN, and it is already more fun than WoW. Imagine what a year’s worth of patches will do?
Another thing I find intriguing about Rift is that the developers are on record as saying they won’t be catering to whiners…something that is absolutely killing World of Warcraft right now. In WoW we have “class rebalancing” constantly. Why? Because every time something changes, people complain. “Oh no, rogues are overpowered!” How many times have you heard THAT one? Rift isn’t catering to whiners. The idea is “learn to play better”. Good!
I’ve played WoW since the beginning. I had it 3 days after release and quite frankly, Cataclysm is a MAJOR letdown. They did some things right, but there’s nothing new at all. It’s the same old crap. At least the rifts give players something to do that doesn’t require being in a group. You can auto-join a rift group instead of having to worry about getting a group-leader’s attention before you can participate! BRILLIANT!
Bottom line: Give the game a chance! Even if you disagree that it’s more fun than WoW at the moment, it won’t take long to surpass it! Cataclysm was an insult to us WoW players. Give something else a try, Rift deserves it.
It’s more fun BECAUSE it just begun, it’s “new and exciting”. Years worth of patch would make it dull like WoW. Yes, RIFT took WoW’s formula and improved it, so what? WoW takes aspects from other games and improves itself too. You may feel like you can don’t need a group for everything now, but in the end guilds will still dominate and Trion will have to open higher and higher content that only organized groups can do. Seriously, this game is for WoW players who are bored of WoW but still want WoW. RIFT is basically WoW with a small twist, and if people like the twist enough Blizzard will just take it and implement it into WoW.
Few problems with your post. First I never said anything about Rift coping WoW as a bad thing, I said that if they advertise themselves to be better then it better be, you said they improved on every aspect of wow and I completely disagree after playing since beta of warcraft and level capping in rift. All I can say not a chance. It is not more fun then WoW it is the same as WoW you could almost throw this in from levels 1-50 zones of warcraft, and other then a graphics overhaul and a few things people wouldnt even notice gameplay wise. (Raids in Rift need a lot of work too)
Second I don’t see how you are complaining that you can’t solo anything in Cataclysm when everything leading up to instances are very easily soloable by any class now. As for instances it is an MMO as in Massive Multiplayer meaning you are ment to socialize and be in groups its not dragon age. Do not know why anyone would not be in a guild at level cap to group together is beyond me as well.
Third you think Rift is not going to have class balancing every patch that won’t piss another class or talent spec off somehow?
Man, I wish I could play this. Unfortunately, my computer isn’t up to snuff.
I think the overall verdict for Rift, and i’m sure you can agree, is it’s just another MMO. It’s fun, but if you’re playing Aion, WoW, guild wars, any of the other massive MMO’s, I think you’re best to stay on them _until_ Rift finishes refining itself (just coming out of Beta means it still has a ways to go, mind you).
I played the closed beta, and all I can say is that this game is the most shameless carbon copy of WoW I ever saw. Interface, Areas, Guild Level and its Perks, Monsters, Vocabulary, Skill Trees, pretty much everything.
The only real “new” thing this game is the “versatile” class system. But if you take a closer look at him, it only makes the game worse. Why? Because in the most challenging areas of the game like dungeons and raids you will need the best team possible, so after some time everyone will be using pre-made optimal builds. The only thing that this system will do is annoy experienced players that will have to deal with new players with their tanking mage-thief build.
This game don’t provide anything substantial new to WoW players, why a 85 would leave WoW to buy a game that is pretty much the same thing?
I got bored with this game at level 42. It’s the same old western MMO that just combined WoW with WAR. I got to 50 and even on a high pop server people hardly queue up for Warfronts which is the only thing fun to me but even then it gets old with so much CC in the game, the same exact problem that WAR had. I doubt this game will be popular after 2 months unless Trion adds more to the game by then.
The major problem that I have with Rift is actually, the rifts. They open WAY to often; I think the most amount of major invasions I have played though in a given day was three and a half; half because I logged off since I was tired of it.
It is very pretty, but you can feel the influences of WoW and EQ from some of the NPC dialog to just the character creation; a lot of it is lifted and if you’ve played other MMOs, you can point to different parts of Rift which came from other MMOs. While the game is pretty, sometimes in the endless run (even with a mount) from point to point, I start zoning out and I think I’m playing Guild Wars because the graphics remind me very much of that game.
It’s nothing new, it’s nothing different, but it is fun and it’s worth a try; just don’t go into it thinking it’s going to revolutionize the MMO world.
I Remember watching the trailer for this and seeing the tagline, “We’re not in Azeroth anymore” But when I watched this review, all I could think of was, “Really, ’cause it sure looks like WoW to me.” Sorry but another pretty WoW clone… Really Trion? Boo-urns! This game may be good in its own right, however let’s be realistic. How many MMO gamers honestly haven’t already invested an insane number of hours of gameplay into either WoW or one of its many clones? I’m sick of this MMO format and really wish a game company would grow some balls and invest in something new and innovative.
The game looks great. Odd quirks with the story though. If heaven is already involved in sending back people you would wonder why they arn’t taking an even more direct hand by that point. I have actually seen a guild leveling system in place before, but that was in Ragnarok Online and was kinda tacked on….didn’t do anything of value either. Nice to see this one actually adds benefits.
this game dose have issues like slightly to low exp at points if you just do quests (no rifts no dungons) no addon support atm (trion wasn’t able to make it as good as they wanted before releace), they are also working on beaing able to lock one armor look but benefiting from the stats of an other item.
the game has been out for 3 weeks and tiron has allready added more end game content when most ppl are still lvling
in the very basic nature rift plays like WoW witch is that is plays like EQ2 a hot key mmo witch is a tried and true method and useing the same internface as the other games like it is kinda logical
finaly endgame once you hit lvl 50 there is so much to do you got 3 faction to rep grind (dailies) lvl 50 normal dungons and 2 tiers of diffculty in 5 mans, and 2 tiers of diffculty in raiding that means atm there is a total of 5 tiers of content you can play after your done lvling
also sean i am at 140 hours played atm and i am still loving this game
Way too WoW-esque for my tastes. I’ll just wait for SWTOR for it’s story / stories and Guild Wars 2 for being a Guild Wars fan (and it’s story).
Wow, Trion Games’ first game and it’s a homerun?! You do not see that very often anymore! Bravo Trion, bravo, once I get a job, I just might be willing to pony up the dough to play this game. ^_^
As far as the guild leveling up its nothing new, Wow does it and everquest 2 does it also.
Her is my issue with this game, for a game that want to break the mold of WoW it sure resorts to cheapshots at the game when the interface looks almost exactly the same, many of it’s ideas is a carbon copy from WoW and Warhammer. The tagline is we aren’t in azaroth anymore well guess what you still are, they’ve just tidied up a bit of the graphics.
Well the people playing Rift who want it to break the WoW mold aren’t helping it either. Its slowed down a bit since launch but theres still those who bring up daily that they want various features from WoW, stating “if WoW can do it any one else can”. That mentality doesn’t exactly help anyone distance themselves from anything.
About guilds that level up, you can also find that in Shin Megami Tensei: Imagine if you want to give that MMO a try (really good plot for an MMO, especially if you played SMT1 and 2)
I´ve been waiting for a review on this game. Character creation and inventing sick builds, thats what it should be about. Sounds like it´s worthy of a monthly fee. Especially if this means cancelling another
Honestly, I can´t understand why WoW is still being held up as a reference-title. Is it just the bazillions of people playing it? I thoroughly tried it and evolved a deeper hate for it. But that´s of course, personal.
But my point remains: WoW is showing age, bring new games to the forefront!
The problem is they are advertising against warcraft directly. Even though the graphics are pretty and the customizing of the 4 classes are pretty cool, and the rifts are a neat concept, but throwing that in their advertisement means someone like me is going to compare the game directly to warcraft since they are claiming its better.
Well it isn’t. Classes and moves are almost identical to warcrafts which was a real bummer. Everything from rage for warriors, to combo points needed for the rogue class (seriously brutal strike and final blow instead of sinister strike and eviscerate). Mining, questing hubs, groups and instances are nothing innovating.
If you hate warcraft youll more then likely hate Rift. If you play warcraft with a guild you love you will probably think rift is a neat idea but does not raise the bar on the mmo like it claims it does, and you will probably go back to WoW cause of the social aspects that is attached to WoW and many of your guildies not wanting to switch.
Tikilord your point of view isn’t going to happen for a long time. I find it funny when people talk about warcraft is showing age when ever a new mmo comes out and sees itself collapse due to being shallow after the beginning levels,or being too much like warcraft that people would just rather play warcraft with friends then. Think your also being too harsh on the graphics and showing age when it actually with the updated graphics looks great. You must played it on low graphic settings (if at all and just hating on it cause its the cool thing to do)
Well, I think you´ve got me there. In hindsight, this was kind of a dumb posting. One should not be too quick with polemic comments early in the morning. And it underlines the usual “think-first-post-later-routine”.
After doing a little more research on my own (like I should have done beforehand), I also found a lot of elements that are of course derived from leading MMOs.
Still, I´d like to defend the basic premise I tried to get around, maybe just a little: From a designer´s point of view, there should be ways to get at least around WoW. Also WoW and the huge space it already occupies in the genre shouldn´t generally blind one for new releases (which is a mindset I´m not assuming to be yours
).
Of course I agree, that If it´s correct, what you´re saying about Rift (and I´m gonna trust you for now), it hasn´t found a particular new genre-refreshing way. Still, the character-building features sound intruiging to me, because that´s (imho) one thing that WoW has always been lacking for me. I don´t want to say that their skills and talents-system is essentially bad, but I found it hard to be creative with character-builds in WoW and that´s my major reason for not liking it (plus a lot of minor nitpicks, that are BTW not graphics-related). I can see, why many people love the game, but I don´t consider WoW to be a definitive game nobody can follow up to.
I tested this in closed beta and was honestly overwhelmed with character build options! I’m sure I’ll return to it once I get sick of Forsaken World…