DoWII: Retribution Good for Business On Steam
The dust has settled on Dawn of War II: Retribution’s release, and with market math to back it up, was it a good idea to drop Games for Windows Live support in lieu of Steamworks?
Posted By AngryJoe about 1 year, 2 months ago
Dawn of War II: Retribution is the latest in a long series of Warhammer 40K RTS games from Relic Entertainment. What makes this one different? Six different singleplayer campaigns at 10+ hours each, last stand heroes mode, and of course full multiplayer features all for only $29.99! Long time table top 40K fans, Angry Joe and Johnny M. take the game for a spin through the first Tyranid mission and provide their first impressions. Is the game worth picking up? You decide! Check it out!
Dawn of War II – First Impressions, 4.3 out of 5 based on 39 ratings
The dust has settled on Dawn of War II: Retribution’s release, and with market math to back it up, was it a good idea to drop Games for Windows Live support in lieu of Steamworks?
How many Cadians must a Carnifex tear apart before you can call him a man? Johnny M. finds out in his review for the brand new Dawn of War II standalone expansion: Retribution.
Dawn of War II: Retribution is the latest in a long series of Warhammer 40K
Those who pre-ordered Dawn of War II: Retribution on Steam will log in today to find a surprise: Early access to the multiplayer component of the game in a month-long beta dedicated to balancing and Steamworks.
A post on the Relic Community pages outlines the four heroes that will be available for the Imperial Guard in their upcoming Dawn of War II expansion.
Posted By Johnny Maloney about 1 year ago
The dust has settled on Dawn of War II: Retribution’s release, and with market math to back it up, was it a good idea to drop Games for Windows Live support in lieu of Steamworks?
Posted By Johnny Maloney about 1 year, 2 months ago
How many Cadians must a Carnifex tear apart before you can call him a man? Johnny M. finds out in his review for the brand new Dawn of War II standalone expansion: Retribution.
Posted By AngryJoe about 1 year, 2 months ago
Dawn of War II: Retribution is the latest in a long series of Warhammer 40K
Posted By Johnny Maloney about 1 year, 3 months ago
Those who pre-ordered Dawn of War II: Retribution on Steam will log in today to find a surprise: Early access to the multiplayer component of the game in a month-long beta dedicated to balancing and Steamworks.
Posted By Johnny Maloney about 1 year, 3 months ago
A post on the Relic Community pages outlines the four heroes that will be available for the Imperial Guard in their upcoming Dawn of War II expansion.
Posted By Johnny Maloney about 1 year, 2 months ago
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Dawn of War II: Retribution has to be the best story about an Ork who wants a hat so badly that he’ll go to any lengths to get it that I’ve ever heard. In between the tremendous horror of sinus infection, cholera, scurvy, tinnitus, and dropsy (all of which I appear to have been infected with at the same miraculous time) I’ve been digging my fingers into the latest Dawn of War II expansion to see if it’s worth the money and time. There may be spoilers ahead for those who have not yet played through Dawn of War II or Chaos Rising, so pr’ceed at yer own peril.
| PROS | Completes the Story Arc, Races playable, more open gameplay, no GFWL |
| CONS | Not really unique single player campaigns, price point? |
| WTF?! | ‘Drive me closer! I want to hit them with my sword.’ |
I was a bit late coming onto the Dawn of War II train, clocking in around the time that Chaos Rising, the first expansion, was released, but I’ve been a fan of Relic Entertainment’s work for quite some time now. The Homeworld games, and Company of Heroes both manage to dig money out of my wallet and I enjoyed both of them immensely. By the time DoW II came out, I was a little burned out on strategy games and was likely very busy with my brand new 3D glasses and Batman: Arkham Asylum. When Chaos Rising was released I was reminded of the series, and finally ponied up the money and jumped in.
The popularity of Dawn of War II is nowhere near a rival to Starcraft, but frequently their fans butt heads. The former has no base building in it, the latter has no cover system, the former has no resource management, the latter takes too long to play; the comparisons are often venomous. Retribution appears to have taken a high aim and attempted to satisfy fans of both classic RTS games and fans of their new ideas of the genre.
Rather than abide by both the base game and its first expansion pack’s resource system, players are provided with general resources instead of specific ones (which in prior titles were explosive or medical supplies for example). As you battle your way through the enemy lines, supply crates and capture points yield up requisition points, power and increases to a population cap. These resources can be spent to either upgrade any hero units you have on the field for the remainder of the mission, or to call in reinforcements at bases you claim across the map. The fact that you can call in units doesn’t screw players who commit to a certain type of play at the load out screen before starting a mission, as that razorback that suddenly appears just needs a multi-melta squad to put it down. You can call that in; you don’t have to renegotiate prior to the mission to counter it.
Take heroes for the higher power, or honor guard units for an increased population cap to call in more units on the field.
This does seem to have affected the difficulty some. While the regular units aren’t nearly as powerful as the hero units, those in the know for what would make a proper counter to assaults made upon them can make good use of a sudden devastator squad or group of nobs. The game otherwise plays like you’d expect of Dawn of War II, get in cover, flank if you can, suppress, etc. Each race still has their own strengths and weaknesses, which can be difficult to get to know, particularly for new players.
They’ve redone the leveling up system as well, to what I consider quite a positive degree. In the previous two installments, each level would grant you four experience points to place in one of four meters, each granting you further prowess in health, ranged skill, melee skill and energy for special abilities. Additionally, every five points in a tree would grant you a new special ability you could trigger in a mission. In Retribution here, your general skill is a direct result of your equipment and your experience-level-determined statistics. Each point you pump into a simplified three trees immediately grants you a trait or skill to be employed on the battlefield. Many of these traits will grant bonuses to other units in the field if you decide not to deploy that hero on your next sojourn into the battlefield.
Dawn of War II – First Impressions, 4.3 out of 5 based on 39 ratings
And… Mention that in stores like at wal-mart , it’s being sold at 20$
I really need to go buy it.
Also for the WTF line, for your viewing meme pleasure…
http://www.youtube.com/watch?v=-hB19tHMS94
have played the new retribution quite alot now and i love it. it’s a good deal if you are wondering if it’s worth it’s money if you like MP it’s a really good game . And tbh i played through a few campaigns in co-op and sure it was all the same-ish and would’ve liked a grand overall story. but the Co-OP is much improved imo , in the way you can get your own units and such . Also steam works alot better haven’t been or have steamrolled (pun not really intended but i’ll pointit out anyways) -by- another team. Also games are found alot quicker IMO .
good review loving how dow2 is getting some more attention i love the game ![]()
I haven’t played Retribution yet outside open beta (ie. playing with new unis/races in multiplayer), but I’ll ask you why is content wise the price poing a bad thing? Starcraft 2 is almost twice as expensive and has less …PvE content (ie contntent where you are not pitted agáinst other players) and no a single rewiever did made the price poing a bad thing – usre it was mentined but ussualy dismissed.
The singleplayer campaigns not being unique or having an intertwined storyline was a bit of a barb. The SP for Dark Crusade & Soulstorm worked in a similar fashion which had seemed fine at the time, but I think I was expecting a little more with this one.
Still; the story wrap-up when playing through the space marine campaign was good & I’ll definitely enjoy the additions to the MP.
Oh, and it’s 100 cadians, exactly… exactly 100. Thank you.
Dawn of War II: Retribution is the latest in a long series of Warhammer 40K
I kinda feel ripped off by this game.
My History with the 40k games is a rather broken one, I would like to mention that I only played the Games, not the tabletop.
The problems started with the first game Dawn of War, that was already a huge rip off and I don’t know why people didn’t complain about it. Seriously I have never seen a campaign that only features one race, out of four mind you, and just 10 missions, thats an insult if you ask me.
Lets take Starcraft for an example here, that game was made back in 1998 and had around 10 Missions for each race and those missions where by far more fun than this game, heck in the last level that stupid daemon got stuck on some Vulcan or something and I build freaking turrets around him that took him out.
But that wasn’t the biggest slap in the face yet, no instead of delivering a good long game with every race having its own unique campaign, they rather split the main game up and advertise their new add-on with the Words “The first add-on in the world that brings a whole new race to a game”, seriously wasn’t that race already ~supposed~ to be in the game at the first place, instead of milking the cow a bit longer and getting us to buy an expansion that should have been included in the game.
Funny enough that people nowadays complain about DLC added to the game later on, when you got such an obvious rip off.
The icing on the cake only was that the game was…bland… it was always the same, build marines, take over some resource points, build dreadnoughts, build terminator squad and nothing could stop you, you just went sweeping once over the map and everything was destroyed, the A.I. was give superior weaponry and still they lost, remember that eldar waravatar just walking its rounds around your base, without ever attacking it on its own, just waiting for you to kick its butt.
Now I was rather furious and not planning to give Warhammer another chance so soon, but I tried “soulstorm” anyway, because I know there can be a good game in this. While I’m aware of the fact that Iron lore did this game and not relic, they still pulled a fast one here.
Even with the huge starmap all “random” planet fights play out the same, at least when attacking, collect your army and hero and swiftly go to the enemy stronghold, who normally has no force to push you back, kill everything inside.
Unless you give the A.I. chance to build up its force your only good points will be the race own planet, but its killed by the fact, that you always play the same mission no matter what race you have, wouldn’t the orcs attack a human settlement different than lets say the eldar?
Well after that was over and I gained a few hours of playtime out of the game I actually was sure to never ever touch a Dawn of War game again..and now you come on here Joe and proclaim the game to be great and what not, knowing your standards I thought that they maybe change the game, maybe they learned from their past mistakes and after buying it off from steam and trusting your “60 hours of gameplay worth!” sentence I was yet again punched in the face.
I’m obviously loving the abuse by now,beacause the 60 hours are NOT there, they pulled the same shit they have done in Soulstorm, the same freaking missions, no matter who you are and if you happen to fight against your same race, well just lets say they are uhm…chaos influenced yes ! or they are uhm..just..not..ahh fuck it all chaos influenced and if you are chaos itself well its a different chaos you see, it all makes sense !
The difficulty is nothing to speak off as well, I played on normal with the tyranids and nothing stood in my way, I think there is no instance where I ever lost a whole squad, well unless its those stupid lickor or that artillery thing, among from that the tyranids are unstoppable as soon as you get your two squads of revars with devourer and you two squads of the war brood with the venom gun add an Hive Leader with an venom gun and you are set for anything that comes your way, you do not even need those super heavy units, actually those units suck and can be swapped for another pack of war brood.
Do I need to mention that the only level I was actually pumped and really enjoyed was the planet that was 20 minutes away from the exterminatus?
So to wrap this up, the game is by far not 60 hours worth, the stand alone seems to search for ages for a suiting map and never finding something, seriously I let it search for a whole of 5 minutes and nothing popped up, the missions are seemingly always the same, after playing the first few missions for every race and making a few others go to level 5 and 6 and finishing once with the tyranids I can assume that every mission will be the same, maybe except the space hulk one. Furthermore one campaign is nowhere near 10 hours as each mission barely is half an hour long in most cases.
In the end playing this game was another punch in my face, for 30 € it was just around 15 € short of a whole new game, I got my preordering of starcraft 2 for around 45€ and it had more missions and longer missions and suprise not every mission could be won with the same strategy repeated over and over again.
So I just have to say that I’m disappointed in Joe, next time please play a little bit more than one or two missions, before you claim that we get “60 Hours worth of gameplay” in the single player campaign.
i’m surprised you brng out starcraft 2, the biggst game disappointment for me. For 60€ (because it’s the normal price) you have a game with a story that butches the original universe, and a very easy campaign, went though brutal difficulty spamming M&M + the occasionnal new unit. Ther was never any kind of strategic challenge, just apm-based macro.
You can easily go through starcraft 2 using th tactic i described, the game alwways hold your hand too much anyway. + not changing the gameply at all
Oh, andthere is only the terran campaign with a few potoss mission
As for Retribution, you should have read som othe reviews, you would have known about the campaign. t’s disappointing for a relic game, sure. But it’s more a game made for the multiplayer, even though the matchmaking has its flaws, it’s improving.
But the real interest is the 2v2 or3v3
As for DoW1, sure the campaign wasn’t hard, though the story was alright. Soulstorm is cnsidred to be the worst DoW ever, and again, checking out other reviews would have avoided that problem. The best campaign was the one with winter assault.
“they rather split the main game up and advertise their new add-on with the Words “The first add-on in the world that brings a whole new race to a game”,”
I don’t remember anything like that, the box of winter assault says “unleash the hammer of the emperor”
Plus advertising is made by the publisher…
I will add one more thing, if you still buy games blindly following only the recommendations of people you don’t know personnaly, instead of looking at reviews to know wha the game cntain, you’re in for a lot of rage mate.
Well even that didn’t prevent me from buying SC2 and regretting it, with the reviews praising a repetitive campaign over and over, but now i have 60 S wasted
Regarding retribution, it’s a good game if you like DoW2 multi and know what to expect from its campaign (a lack of challenge)
How many players can be in co-op campaign same time?
I love DoW2. I was a little dubious about it when it first came out because I had played the original DoW and they completely screwed the pooch on the balancing, and was afraid that trend would follow through to the new game. However to find that the game was a lot better balanced and a hell of a lot more tactically based rather than build a huge army and march. Especially with the hiding behind cover stuff, it really has revolutionised strategic play.
Great review I’m looking forward to Retribution. Can’t wait to get those Freebootas!
Was supposed to be a reply.
So none of my beloved Dark Eldar? Sad.
Dang it Joseph, now I have yet another game to buy
Although I must say that I favored the first Dawn of War over Dawn of War II. While DoWII was awesome I am a basebuilder by heart, and the first one (at least in the singleplayer) was one of the few games that didn’t punish you for turtling up and focussing on defense as much as offense.
Just got the Collectors Edition for 30 bucks in the store. Installing it as we speak.
If anyone ever wants to play Co-op or a match against me just PM me via the BT-Forum.
This will be awesome. I love orginal DoW2 and althought I didn’t get Chaos Rising I’m ready to buy Retribution day it comes out in here.
johnny seems to be that kind of person which needs to bring the information out to da world
man i like him. go make videos dude
Thanks for the vote of confidence!
As far as I can see, we’ve got a wealth of great video contributors on BT already, and I’ve got no desire to crowd their style as a regular video show. My second love (first being PC games) will always be the written word, but we’re considering the possibility of doing some first impressions, or short LPs for the sake of review purposes. I’m going to see if I can get some recordings of Cliffs of Dover when it gets released, my love of the flight simulator being a guilty party to that.
I really enjoyed the Necrons and Tau from the previous game. If the next expansion has either of those, I’m sold.
Retribution was the last expansion for Dawn of War 2. Relic will now be working on Dawn of War 3. So no Tau or Necron just yet.
why does everyone say that? tau were bland boring and annoying and necrons were straght up overpowered
they started working on DoW3, no more extensions for DoW2, though som peopl are trying to bring in the tau through mods, don’t know about necrons
http://www.dawnofwar2.fr/forum/viewtopic.php?f=31&t=3047&start=100
It’s about time you did a video Johhny. Don’t know you that some of us don’t read so good?
Why are there zerg in this game? Seriously, they look like zerg rip offs.
Not saying its a bad thing but they are zerg rip offs.
Tyranids existed long before your were even born.
Yeah…the nids were essentially the inspiration for the zerg…not that Starcraft isn’t great and all but the zerg as basically tyranid rip offs that are less scary because they can be reasoned with
They rip off Giger’s Aliens though :p
yeah Tyranids existed before SC 1 even came out. So…yeah if anything Zerg are Tyranid ripoffs
Zerg are, IF, rather a Tyranid-inspired thing, not vice versa.
40k, which is based on the pen&paper RPG “Rogue Trader” is way longer around than Blizzard even exists, so please be quiet if you don’t know your facts.
Looking to pick this up, loved Chaos Rising and DoW2 along with all of Dawn of War with its expansions. Glad to hear they did the campaign quite nicely in terms of wargear and what not.
God I love Warhammer 40k. I already have this and need more time to play it.
Blood for the blood god.
It’s pretty big value getting Retribution – in the transition from DOW2 to Chaos rising, you get a couple more characters for last stand and the ability to play Chaos in MP (though people playing DoW2 could play against Chaos in MP – so you don’t need to buy the new game to play with the same community).
With Retribution being standalone, it can get new people into the community and they get every character for last stand, all the races for MP including the new IG, and the SP campaign content too. I’m looking forward to playing more MP – I personally love getting stuck in with tha boyz in the 3v3 game type with 2 friends and working together. With the complaints that I see about it being capture the point or just mindless clicking – I don’t think these people have played the MP at all. Unlike other RTS games where you just churn out units and the people who win in combat are those who have made more, faster then their opponents, the MP is all about unit selection, troop placement, and small-scale squad tactics.
The strategy is all in the unit combat, not in base-building or resourcing. The AI isn’t bright in skirmishing, so I guess if all you’re looking to do is comp-stomping, it probably won’t be interesting but if you’re going to play against other people I’d totally recommend the title.
Hoping to see what the improvements to the matching system are like too.
Base building and resource gathering is ESSENTIAL for my RTS experience and enjoyment.
Groovy. I wouldn’t recommend it then. Personally I enjoy making combat decisions rather then watching SCVs mine crystals, but that’s me.
Others like Micro while others like Macro, I’m fine with that. I’m all about city building, having walls surround my city etc., I love to see busy streets, and thus I like Settlers, but I also do like Starcraft 2 even though I really don’t have time to look at my workers work. And yeah, I know it’s not for me, I did play Dawn of War 2 when it was released after all.
PS. Apparently people dislike my comment of liking Macro.
I’m with you on that & I can dig on those games. I like strategy games that are branching out from what we used to have back in the 90′s. Supreme Commander, Sins of a Solar Empire – these are games that I feel don’t have a lot going on in the tactical battle, but most of the RTS strategy is on a macro level about building your empire, economy, base, defenses – and I really enjoy them too.
I just couldn’t understand all of the hub-bub about SC2 because it was like playing SC1 all over again with little to no functional difference in play. All these other RTS’ are moving on and doing cool new things, and this old-hat game shows up and everyone thinks it’s the best thing since sliced bread, when I hugely feel like the genre sailed from those shores long ago. It would be like a FPS being released with no Z axis like Doom or Doom 2.
Dawn of War II is a horrible embarassment to Relic’s long list of top-notch RTSs. Relic couldn’t stop talking about how the RTS market was dying and how the only way RTS’s could be saved was by dumbing them down so that people off the street could play them. It’s a clear rejection of the quality that placed Dawn of War I and Company of Heroes in the limelight, especially Company of Heroes, which can easily contest Starcraft for the title of best RTS.
Not all has been bad with DoW2, though. Chaos Rising clearly improved the core game, but the core game has always been stupid and pointless to start with. Dawn of War II is so incredibly dumbed down to where it’s become nothing more than tag. Occasionally, fights can look cool, but in essence they really boil down to nothing more than limited amount of brainless clicking.
Furthermore, DoW2 is not an incredibly accurate representation of the 40k universe, so it doesn’t even have fluff to make up for its enormous gameplay deficiencies.
ARE YOU HIGH? CoH and Dow2 are essentially cut from the same cloth.
DoW II has no base building, that’s the biggest difference I can think of.
The upgrade trees in the multiplayer serve a similar purpose, as far as I see it. You have to specialize your units, making sure to take into account what your opponent is throwing at you. Your upgrade orders are important, what you spend your resource points on, where to lead, etc.
I’m not suggesting that the base building RTS isn’t enjoyable, but I just found that I got burned out on it. Ever since Dune 2 dropped way back when, it appeared to be the only way you could play a tactical strategy game was if you were willing to sit down and build a base from scratch nearly every level. I got bored of it. These provide a great alternative to quick tactical action, and they do it with some decent narrative too.
Others like building, others like fighting, it’s all cool, I just personally prefer building my buildings, securing economy and then do the fighting.
Blistered Thumbs 3v3 tournament! It must happen!
Man, thanks so much for doing this! This game wasn’t even on my radar, but it looks like one I’ll really love, and I’m going to give it a try.
Thanks again for giving a look at the game and your opinion on it, Joe. This may be kinda random, but I gotta say, it’s great to have this site here where I can actually trust the opinions given.
Bought this the first day it was released. The last expansion and the core game were pretty good. What sold me was all 6 campaigns can be played co-op (a friend of mine on Steam plays these games too). Currently playing through the ork campain with my buddy
Hell yes! Joe is a 40k fan! Cool to hear that you used to play tabletop. I still play Tyranids once in a while at my local GW. I’ve got DoW2 when it was released, but I didn’t get chaos rising. Great to know this one doesn’t require the previous expansion and it does indeed sound like a great deal. Definately gonna get it when I can!
Edit: tyranid special attack:
Nom nom nom:
eats all imp guard enemies in a 10 foot radius ^.^
Honestly would have not thought that you, joe, were a fan of warhammer 40k. If your still even semi interested in it heres a website i think you might love a bit http://www.dakkadakka.com/
also.
you should do maybe some videos for the actual warhammer 40k. I’d certainly watch it. Currently im having quite a time getting back in the mix of warhammer 40k.