DoWII: Retribution Good for Business On Steam
The dust has settled on Dawn of War II: Retribution’s release, and with market math to back it up, was it a good idea to drop Games for Windows Live support in lieu of Steamworks?
Posted By Johnny Maloney about 1 year, 2 months ago
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Dawn of War II: Retribution has to be the best story about an Ork who wants a hat so badly that he’ll go to any lengths to get it that I’ve ever heard. In between the tremendous horror of sinus infection, cholera, scurvy, tinnitus, and dropsy (all of which I appear to have been infected with at the same miraculous time) I’ve been digging my fingers into the latest Dawn of War II expansion to see if it’s worth the money and time. There may be spoilers ahead for those who have not yet played through Dawn of War II or Chaos Rising, so pr’ceed at yer own peril.
| PROS | Completes the Story Arc, Races playable, more open gameplay, no GFWL |
| CONS | Not really unique single player campaigns, price point? |
| WTF?! | ‘Drive me closer! I want to hit them with my sword.’ |
I was a bit late coming onto the Dawn of War II train, clocking in around the time that Chaos Rising, the first expansion, was released, but I’ve been a fan of Relic Entertainment’s work for quite some time now. The Homeworld games, and Company of Heroes both manage to dig money out of my wallet and I enjoyed both of them immensely. By the time DoW II came out, I was a little burned out on strategy games and was likely very busy with my brand new 3D glasses and Batman: Arkham Asylum. When Chaos Rising was released I was reminded of the series, and finally ponied up the money and jumped in.
The popularity of Dawn of War II is nowhere near a rival to Starcraft, but frequently their fans butt heads. The former has no base building in it, the latter has no cover system, the former has no resource management, the latter takes too long to play; the comparisons are often venomous. Retribution appears to have taken a high aim and attempted to satisfy fans of both classic RTS games and fans of their new ideas of the genre.
Rather than abide by both the base game and its first expansion pack’s resource system, players are provided with general resources instead of specific ones (which in prior titles were explosive or medical supplies for example). As you battle your way through the enemy lines, supply crates and capture points yield up requisition points, power and increases to a population cap. These resources can be spent to either upgrade any hero units you have on the field for the remainder of the mission, or to call in reinforcements at bases you claim across the map. The fact that you can call in units doesn’t screw players who commit to a certain type of play at the load out screen before starting a mission, as that razorback that suddenly appears just needs a multi-melta squad to put it down. You can call that in; you don’t have to renegotiate prior to the mission to counter it.
Take heroes for the higher power, or honor guard units for an increased population cap to call in more units on the field.
This does seem to have affected the difficulty some. While the regular units aren’t nearly as powerful as the hero units, those in the know for what would make a proper counter to assaults made upon them can make good use of a sudden devastator squad or group of nobs. The game otherwise plays like you’d expect of Dawn of War II, get in cover, flank if you can, suppress, etc. Each race still has their own strengths and weaknesses, which can be difficult to get to know, particularly for new players.
They’ve redone the leveling up system as well, to what I consider quite a positive degree. In the previous two installments, each level would grant you four experience points to place in one of four meters, each granting you further prowess in health, ranged skill, melee skill and energy for special abilities. Additionally, every five points in a tree would grant you a new special ability you could trigger in a mission. In Retribution here, your general skill is a direct result of your equipment and your experience-level-determined statistics. Each point you pump into a simplified three trees immediately grants you a trait or skill to be employed on the battlefield. Many of these traits will grant bonuses to other units in the field if you decide not to deploy that hero on your next sojourn into the battlefield.
The dust has settled on Dawn of War II: Retribution’s release, and with market math to back it up, was it a good idea to drop Games for Windows Live support in lieu of Steamworks?
How many Cadians must a Carnifex tear apart before you can call him a man? Johnny M. finds out in his review for the brand new Dawn of War II standalone expansion: Retribution.
Dawn of War II: Retribution is the latest in a long series of Warhammer 40K
Those who pre-ordered Dawn of War II: Retribution on Steam will log in today to find a surprise: Early access to the multiplayer component of the game in a month-long beta dedicated to balancing and Steamworks.
A post on the Relic Community pages outlines the four heroes that will be available for the Imperial Guard in their upcoming Dawn of War II expansion.
Posted By Johnny Maloney about 1 year ago
The dust has settled on Dawn of War II: Retribution’s release, and with market math to back it up, was it a good idea to drop Games for Windows Live support in lieu of Steamworks?
Posted By Johnny Maloney about 1 year, 2 months ago
How many Cadians must a Carnifex tear apart before you can call him a man? Johnny M. finds out in his review for the brand new Dawn of War II standalone expansion: Retribution.
Posted By AngryJoe about 1 year, 2 months ago
Dawn of War II: Retribution is the latest in a long series of Warhammer 40K
Posted By Johnny Maloney about 1 year, 3 months ago
Those who pre-ordered Dawn of War II: Retribution on Steam will log in today to find a surprise: Early access to the multiplayer component of the game in a month-long beta dedicated to balancing and Steamworks.
Posted By Johnny Maloney about 1 year, 3 months ago
A post on the Relic Community pages outlines the four heroes that will be available for the Imperial Guard in their upcoming Dawn of War II expansion.
Posted By Johnny Maloney about 1 year, 2 months ago
![]()
Dawn of War II: Retribution has to be the best story about an Ork who wants a hat so badly that he’ll go to any lengths to get it that I’ve ever heard. In between the tremendous horror of sinus infection, cholera, scurvy, tinnitus, and dropsy (all of which I appear to have been infected with at the same miraculous time) I’ve been digging my fingers into the latest Dawn of War II expansion to see if it’s worth the money and time. There may be spoilers ahead for those who have not yet played through Dawn of War II or Chaos Rising, so pr’ceed at yer own peril.
| PROS | Completes the Story Arc, Races playable, more open gameplay, no GFWL |
| CONS | Not really unique single player campaigns, price point? |
| WTF?! | ‘Drive me closer! I want to hit them with my sword.’ |
I was a bit late coming onto the Dawn of War II train, clocking in around the time that Chaos Rising, the first expansion, was released, but I’ve been a fan of Relic Entertainment’s work for quite some time now. The Homeworld games, and Company of Heroes both manage to dig money out of my wallet and I enjoyed both of them immensely. By the time DoW II came out, I was a little burned out on strategy games and was likely very busy with my brand new 3D glasses and Batman: Arkham Asylum. When Chaos Rising was released I was reminded of the series, and finally ponied up the money and jumped in.
The popularity of Dawn of War II is nowhere near a rival to Starcraft, but frequently their fans butt heads. The former has no base building in it, the latter has no cover system, the former has no resource management, the latter takes too long to play; the comparisons are often venomous. Retribution appears to have taken a high aim and attempted to satisfy fans of both classic RTS games and fans of their new ideas of the genre.
Rather than abide by both the base game and its first expansion pack’s resource system, players are provided with general resources instead of specific ones (which in prior titles were explosive or medical supplies for example). As you battle your way through the enemy lines, supply crates and capture points yield up requisition points, power and increases to a population cap. These resources can be spent to either upgrade any hero units you have on the field for the remainder of the mission, or to call in reinforcements at bases you claim across the map. The fact that you can call in units doesn’t screw players who commit to a certain type of play at the load out screen before starting a mission, as that razorback that suddenly appears just needs a multi-melta squad to put it down. You can call that in; you don’t have to renegotiate prior to the mission to counter it.
Take heroes for the higher power, or honor guard units for an increased population cap to call in more units on the field.
This does seem to have affected the difficulty some. While the regular units aren’t nearly as powerful as the hero units, those in the know for what would make a proper counter to assaults made upon them can make good use of a sudden devastator squad or group of nobs. The game otherwise plays like you’d expect of Dawn of War II, get in cover, flank if you can, suppress, etc. Each race still has their own strengths and weaknesses, which can be difficult to get to know, particularly for new players.
They’ve redone the leveling up system as well, to what I consider quite a positive degree. In the previous two installments, each level would grant you four experience points to place in one of four meters, each granting you further prowess in health, ranged skill, melee skill and energy for special abilities. Additionally, every five points in a tree would grant you a new special ability you could trigger in a mission. In Retribution here, your general skill is a direct result of your equipment and your experience-level-determined statistics. Each point you pump into a simplified three trees immediately grants you a trait or skill to be employed on the battlefield. Many of these traits will grant bonuses to other units in the field if you decide not to deploy that hero on your next sojourn into the battlefield.
And… Mention that in stores like at wal-mart , it’s being sold at 20$
I really need to go buy it.
Also for the WTF line, for your viewing meme pleasure…
http://www.youtube.com/watch?v=-hB19tHMS94
have played the new retribution quite alot now and i love it. it’s a good deal if you are wondering if it’s worth it’s money if you like MP it’s a really good game . And tbh i played through a few campaigns in co-op and sure it was all the same-ish and would’ve liked a grand overall story. but the Co-OP is much improved imo , in the way you can get your own units and such . Also steam works alot better haven’t been or have steamrolled (pun not really intended but i’ll pointit out anyways) -by- another team. Also games are found alot quicker IMO .
good review loving how dow2 is getting some more attention i love the game ![]()
I haven’t played Retribution yet outside open beta (ie. playing with new unis/races in multiplayer), but I’ll ask you why is content wise the price poing a bad thing? Starcraft 2 is almost twice as expensive and has less …PvE content (ie contntent where you are not pitted agáinst other players) and no a single rewiever did made the price poing a bad thing – usre it was mentined but ussualy dismissed.
The singleplayer campaigns not being unique or having an intertwined storyline was a bit of a barb. The SP for Dark Crusade & Soulstorm worked in a similar fashion which had seemed fine at the time, but I think I was expecting a little more with this one.
Still; the story wrap-up when playing through the space marine campaign was good & I’ll definitely enjoy the additions to the MP.
Oh, and it’s 100 cadians, exactly… exactly 100. Thank you.
Dawn of War II: Retribution is the latest in a long series of Warhammer 40K
And… Mention that in stores like at wal-mart , it’s being sold at 20$
I really need to go buy it.
Also for the WTF line, for your viewing meme pleasure…
http://www.youtube.com/watch?v=-hB19tHMS94
have played the new retribution quite alot now and i love it. it’s a good deal if you are wondering if it’s worth it’s money if you like MP it’s a really good game . And tbh i played through a few campaigns in co-op and sure it was all the same-ish and would’ve liked a grand overall story. but the Co-OP is much improved imo , in the way you can get your own units and such . Also steam works alot better haven’t been or have steamrolled (pun not really intended but i’ll pointit out anyways) -by- another team. Also games are found alot quicker IMO .
good review loving how dow2 is getting some more attention i love the game
I haven’t played Retribution yet outside open beta (ie. playing with new unis/races in multiplayer), but I’ll ask you why is content wise the price poing a bad thing? Starcraft 2 is almost twice as expensive and has less …PvE content (ie contntent where you are not pitted agáinst other players) and no a single rewiever did made the price poing a bad thing – usre it was mentined but ussualy dismissed.
The singleplayer campaigns not being unique or having an intertwined storyline was a bit of a barb. The SP for Dark Crusade & Soulstorm worked in a similar fashion which had seemed fine at the time, but I think I was expecting a little more with this one.
Still; the story wrap-up when playing through the space marine campaign was good & I’ll definitely enjoy the additions to the MP.
Oh, and it’s 100 cadians, exactly… exactly 100. Thank you.