Two Worlds II - PC Review
If other games are mainly made up of one world, then offering Two Worlds must be twice as good right? Find out if Johnny M. thinks so in his latest PC review.
Posted By AngryJoe about 2 years, 3 months ago
Two Worlds II – Angry Review, 7.8 out of 10 based on 4 ratings
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
If other games are mainly made up of one world, then offering Two Worlds must be twice as good right? Find out if Johnny M. thinks so in his latest PC review.
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
There are too many to’s to Two Worlds II.
“Preorder Exclusives”, the very word rubs me the wrong way, the cool thing is obviously more content for a game – in this case it’s the MIGHTY and GLORIOUS Luciender Sword and an extensive subterranean Labyrinth for you to explore, loot, and gather up more delicious XP!
Ya gotta love a developer with a sense of humor. Southpeak has released the first couple of Two World’s II parody episodes based around the character Sordahon…
Posted By Johnny Maloney about 2 years, 3 months ago
If other games are mainly made up of one world, then offering Two Worlds must be twice as good right? Find out if Johnny M. thinks so in his latest PC review.
Posted By AngryJoe about 2 years, 3 months ago
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
Posted By Bennett The Sage about 2 years, 3 months ago
There are too many to’s to Two Worlds II.
Posted By AngryJoe about 2 years, 3 months ago
“Preorder Exclusives”, the very word rubs me the wrong way, the cool thing is obviously more content for a game – in this case it’s the MIGHTY and GLORIOUS Luciender Sword and an extensive subterranean Labyrinth for you to explore, loot, and gather up more delicious XP!
Posted By Nathan S. about 2 years, 9 months ago
Ya gotta love a developer with a sense of humor. Southpeak has released the first couple of Two World’s II parody episodes based around the character Sordahon…
Posted By Johnny Maloney about 2 years, 3 months ago
Two Worlds II – Angry Review, 7.8 out of 10 based on 4 ratings ![]()
It has been a tumultuous release schedule for Two Worlds II. At first, we of the PC playing variety were told that it was going to be delayed for a time. That length of time was indefinite, but it was eventually released to PC players in North America on the 3rd of February. For those awaiting boxed copies in the United Kingdom, it’s turned out to be even longer. I got my hands on the game two weeks ago, and like a reluctant prospector, bit my teeth into the clod of shiny dirt to see if I’d walked away with any gold.
| PROS | Magic system, crafting system, art design |
| CONS | Lazy characters, poor dialogue, interface problems |
| WTF?! | The questionnaire at the start? |
First of all, before you continue reading this review I’m going to need some details from you; namely: your full name, address, zip code, city, country, gender, date of birth and a valid e-mail address. Sound unreasonable? I thought so, when after entering my activation key I was presented with a screen demanding exactly that information from me. If I had a lick of sense in my head (and more games to review in February) I would have listened to the voices whispering in my ear and walked away, demanding a refund. Nowhere in the list of requirements did it mention that everything short of my blood type and virginal status were necessities for starting this game.
With that hiccough out of the way, I was rather prepared to like Two Worlds II. I avoided the first one like the plague for reasons that ought to be obvious, but there’s an undeniable lure in rooting for the underdog to come back in the second half and show us their colours. Perhaps under all the bugs and awful unplayable state of the first game, a golden egg, a precious gem of under appreciated role-playing sat waiting for tender hands to lift it into the light. Oh, I would be so lucky.
I was immediately jammed into what outwardly looked like an awful situation, surrounded by all sorts of characters I was unacquainted with, myself included. A quick wander over to the incomplete plot synopsis on the Two Worlds Wiki (something newcomers to a series should NEVER have to do), and I figured I at least had a vague idea of what was going on, and could properly give my attention to the game itself. Clothed in rags, wielding what I’m sure was a table leg, and soaked in sewer water from my escape, I was ready to face Antaloor.
The things you’ve heard or seen about the weapon crafting and the spell creation systems are all true; they’re incredible. Wild experimentation affords spell effects that dazzle and amaze, while tinkering around with disassembled weaponry and armour opens up slots for more complicated gemstones and increased statistics. I found myself becoming oddly attached to my equipment, not because it was better than what I was picking up, but because I had put so much hard work into making it mine. It was distinct to me, and indeed most of Antaloor comes across as quite distinct as well. The armour, weapon, creature and even architectural designs are impressive to look at, though not because the graphics are fantastic.
I watched Angry Joes review and gave the game a try but really, I’m not impressed. I was immediately annoyed by the main character who had nothing better to do than constantly hit on the orc woman that rescues you in the prologue giving me no choice in the matter. She was no better since she seemed to fall for that smarmy looser, maybe it’s just the german voice-actors.
The magic system does not offer great satisfaction either, the oh so great physics using spells are worthless. That tornado of rocks seen in joes video does almost no damage to enemies, I only managed to instakill myself with it once when i cast it on an npc. The rest of the spells you can build are nothing new, you can just choose what kind of damage you deal. And with the skillbook system you can’t even get to the interesting combining mechanics until you farm a lot of gold (probably savescumming the gambling) or wait until the books can be found are placed next to a mission objective.
Red light!
Green light!
Red light!
Green light!
Improvement is a great quality to give props to a studio and a game, but two far more important questions come with it for me.
Where did we start?
How much improvement?
From what I’ve read here & seen in other reviews of this game, I’m avoiding this title like ‘Never say Never’.
That video was hilarious. And yet kinda eerie.
(thought when seeing the video) Hey, virtual flash mob. (Is that the right term?)
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
There are too many to’s to Two Worlds II.
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
Hey Joe, I bought this game cause of your opinion loved your video by the way. I like the game but I occasionally find enemies that can kill me in 1 hit i dont know if Im fighting enemies higher level or something but I need some tips and help on the game. Another thing for some reason the Game wont fit to my TV screen properly and I cant change the game to make it fit my TV screen so like the edges of the game screen will be cut off like if Im looking at an Item i my Inventory and I cant see its stats cause its cut off if theres a way to fix this let me know. Love your videos again
It’s good to see Joe reviews a game based on its’ own merits. Many reviewers are fanboys who let popularity/nostalgia cloud their judgment. That’s why each FF is reviewed highly no matter how shitty it’s while newer series like Two Worlds don’t get much praise.
So yeah… I kinda live in Midlothian, VA and had NO idea SouthPeak had their HQ here… Trippy.
I loved the references to Fable’s flaws lol.
Hilarious review as always Joe.
YEA after TES overdose and almost killing myself out fo happyness when TES V was announced, i decided i should give a try in somenthing new, that could keep me busy at least for some mounths, then i decided to give a try in two worlds 2, god i loved it, definitly its a completely generic rpg (who played tes will get bored playing other rpgs) but this one its actualy fun, definitly what got me is the crafting system and the special moves, its amazing how good that game turned out to be, definitly im going to play out as a mage, or as a assassin, there are many options, all opened for you, and another good thing about this rpg, diferent from many others is that there are no classes, everything is opened to you at the same time, i felt at home when i tried it!
Having played two worlds, I would never have given it’s sequel a second look. thank you Joe for Helping me not miss a good game.
and now I know (trying to avoid G.I. Joe joke). I think I might go give this game a try, if I have money. thanks Joe.
You know I might pick this one up with this much content and me being a huge fan of RPGs this will hopefully keep me playing until May when great games such as Crisis 2, Dragon age 2, Duke Nukem Forever, etc come out. And if they add as much improvements in two worlds 3 this game might become a wonderful game. Even when the first one came out I knew it had great potential and I’m glad that these developers are heading in the right detraction hopefully they’ll have two worlds at it’s full potential next time.
Do not buy the PS3 version, it is a pile of steaming crap. The PC and 360 versions are much better but the PS3 button suffers from constant motion blur and horrible lag.
this does show that the creators are at least trying and want to improve, so while im probably not going to get it, i still respect it.
Kind of off topic but I vote that Joe should review Divinity II – The Dragon Knight Saga. He seems to be a fan of that kind of game and I’ve heard it’s a pretty decent ride. It comes out on the 360 in April but is out on the PC now. I have no idea if there’s any major difference between the two versions but if I had to fathom a guess, I would guess the PC version is better if only because I heard reviews for Ego Draconis saying the 360 version wasn’t good.
I own this game for the ps3, and while it has its faults, it’s still a pretty fun game. I read like a dozen reviews before actually deciding to pick it up. I’m kinda disappointed that it still has abysmal voice acting, but other than a few graphic glitches and slowdowns, it’s perfectly playable. The battle system is fast and fluent, and the spell system is super innovative. The inventory system can go jump off a cliff though. Oh, and the lighting sucks. Maybe it’s just my tv, but the torch hardly helps at all. Still, I’m enjoying this game.
The spell crafting system really caught my eye. I’m very creative!
Magika was a great variant. But this feels like a
More professionally designed version. Also the huge world to explore, is very enticing. I’ll definatly give it a try after my laptop gets fixed.
You know, coming into this video brought back a lot (and I do mean a LOT) of hateful memories regarding two worlds. I thought “Oh man I bet this two worlds is gonna be as horrible as the last. Time to see Angry Joe get angry!” Then I started the video and heard you say “Two Worlds 2 is actually playable!” (I had to play that part of the video over and over just to make sure I wasn’t hearing things) and I thought “it’s official, Joe has lost his mind.” But, after watching this video, I still believe you’ve lost your mind, but I think that you’re right. Two Worlds 2 is actually playable. Amazing. Anyway, thanks for the review Joe, I just might pick this game up. Can’t wait to see what you do next Joe! Oh, and have fun creating these reviews!
That magic and crafting system makes this game look darn enticing. A game that might make me actually want to try and mess with multiplayer, interesting.
Poor Demon Joe. He just wants to have fun just like all other versions of the Joe.
Why is it that I feel like we should knock a point or two off just based on the bias towards the game? All of the fans who really follow Joe here know Joe’s been eagerly awaiting this game for a while now and it seems really hard to see through that cloud in this review when it feels like most of the games bugs and faults were largely ignored to “support the studio” (which I agree with up till the fact that it feels like points are given to do so) and “Because the studio made leaps in improvement” (which I also agree with in the same way, but considering the extra time they took, some of the flaws could have been made much better).
Oh, and telling people that spending 40/60/80 hours makes it ok for the game to have a disappointing ending because it let you “forge your own story” doesn’t actually give it license for that to be alright at all. I’m positive people are going to get the end of the game and ask why the hell they played the game at all and be left to wonder why they wasted their time getting there. In an RPG everyone playing is working towards an ending to the story and if that story isn’t good, if it has to be said that its truely disappointing, then the studio failed in that aspect of the game as well. I really don’t feel like it needs to be explained that time put in means a greater reward is being sought at the other side, by now that really should be just common sense with everything in life.
I don’t know, I love Joe’s reviews but I’m just happy I have other reviews to watch and read -specially ones that mostly point to the exact opposite of this one- because those “rough edges” are well documented in other reviews and are a huge turn off to hear about. Not knowing about them is going to break the experience for a lot of people who are going to wonder why they actually paid the price they did for the title this early in the games shelf life.
Oh and the multiplayer thing.. I don’t think reviewers are reviewing it because it seems tacked on and in an RPG if you need to say “it makes Two worlds II feel more complete” then something really was done wrong. If an RPG is giving you extra things to do that don’t have nothing to do with actually immersing you in the core experience then its failed to be a ROLEPLAYING game and either needs to fit into another genre or just except the fact that it failed on that front.. So its probably a blessing that no one else has really touched on that experience, because the game would have been knocked down even further by it in those reviews.
You know just to point this out. while in some RPGs the story is a big part of the game not all RPG focus on story a good example of one would be Fallout 3. The main story of Fallout 3 is a short, straight forward and in my opinion is quite boring. The main thing that made Fallout 3 so awesome was the exploration and the the things that you could do to the wasteland that would help or destroy it. Even though Fallout 3′s story sucked it still is treated as a great and wonderful game that is held dear to many RPG players such as my self. So why douse Two Worlds 2 story have to be great can’t it make up in other areas of Gameplay? Second why is it a bad thing that it has online gameplay is it wrong to stray away from other RPGs and bring something new to the table? I have to say I respect the developers to try something new.
It’s very nice to see sequels learn from previous mistakes and actualy fix em. Two Worlds, keep it up.
Hm… If I could play as a female character I might just get this once the price goes down. Thanks for the review Joe.
To be fair, I like open RPGs that ARE actually open. One of the things that really irked me about the Final Fantasy games is how even though they seemed to have a large world, you really only had 1 place to go at any given time. So when I think of open world I think of stuff more like Elder Scrolls and the latter Ultima games.
About the improvements, it seems the original developer was trying to bight of more than they could chew. It reminds me of the total war games. Each one is so huge and ambitious and they are natorius for being bug infested at launch. It seems like with Two Worlds rather than starting from scratch they have just tried to fix the problems with the previous game. Witch is clearly a good thing.
Anyway, good review, I think I might check this out on PC.
thank you for the review, joe! i think i’ll pick this one up. c:
Joe, when someone asks if you’re a God, you say “YES!”
“Do you like RPGs? Are you a fan of the open ones? Or are you a fan of the corridor ones [...]?
You want an honest answer to that? Give me a choice between “generic open-world, sandbox RPG” and “generic linear RPG,” and I’ll pick the linear one. In my experience I’ve personally found that the sandbox style is something that drags games down, not improves them. All that effort that goes into populating the large world they have to create results only in a whole bunch of shallow things to do with little entertainment value, while meanwhile the true heart and soul of a good RPG, the main combat gameplay and storyline, suffer due to not getting as much attention as they’re due. I’ll grant that I haven’t played a huge number of these, but those I have include at least one highly acclaimed game of the type, Fallout 3, and it definitely fit this bill from my experience.
On the flip side I’ve never encountered a situation where I was at all bothered by linearity in a game. As long as the game is delivering an enjoyable gameplay experience and preferably a story at least somewhat worth seeing, it could be completely on-rails for all I care.
Given you’ve readily admitted that the story and writing in this game are poor, I doubt I’ll ever touch it. Besides, I’ve got plenty of RPGs I can all but guarantee I’ll like coming out shortly, including Dragon Age 2. That is, if I can ever pry myself away from Marvel vs Capcom 3 after getting my hands on that this Tuesday.
Different strokes, I think. Personally I like the open-world RPGs a little better if only because you can get a bit more of a personalized experience out of it. As for this game, the opening bits kinda burned me, but seeing more of the game in this review (and realizing that there’s a feature in the options you can turn on to bring the interface off the fucking edges of the screen), I might give it another shot.
I disagree. Especially since you used fallout3 as an example. What exactly was neglected in that?
I love those moments in an RPG when you’re running across this huge fantasy world with beautiful moonlit oceans and beaches, along side a good friend, and looking off to see all the huge mountains and saying “Thats where I want to go next”. The open world RPGs are the closest thing I’ve even encountered towards an epic adventure that I feel in control of.
My experience with linear RPGs is that they throw you through dungeon after dungeon with either a bland combat system, or a generic turn based one and a ton of monsters that jump around difficulties far too much. I think I’ve played 3 different RPGs like that where your fighting weaklings and then get tossed into a room full of monster 5-10 levels higher or an insane boss. Because its linear, you dont get to level up as much and so the difficulty misses its mark pretty bad. And even if you can go back to fight the monsters again to gain more XP… you dont want to because that idea is just boring. In free roaming you can find brand new monsters everywhere with a weak or even level with you to keep up your XP without going back to fight the same guys over again.
Just my experience with it. I will admit that torchlight is an amazing RPG that feels linear for the most part. But thats the only linear RPG I’ve ever had fun with personally.
Well said, sir. However, in my experience, most linear games that people call RPGs, aren’t really RPGs.
One of the most important elements of good role-playing games is choice; more specifically, it’s choices that meaningfully affect the story, and the world, of the game. Without choice, you’re only role-playing in the broad sense that any game, technically, has you playing the role of your character – the sense of an actor, on stage, doing his job.
When it lacks choice, a linear RPG is really nothing more that a linear, action-adventure game with RPG elements.
Artwood: “Different strokes, I think.”
Probably, but hey, Joe asked, and since he was clearly making an assumption about what the answer would be that was contrary to what mine would be, I figured I’d throw it out there.
Dragonfire: “I disagree. Especially since you used fallout3 as an example. What exactly was neglected in that?”
The writing and story for one (or perhaps it wasn’t neglected and they simply didn’t have good writers – I suppose I can’t say for sure). The entire main storyline is boring and straightforward, the sidequests are no better, and the characters never exhibit more than one or two definable personality traits apiece. It never made me care in the least about any of the characters or anything that was going on. The only interesting portion of the game was the hallucination you go through to finally find your father, and that doesn’t last long. Plus the premise of the setting is ridiculous. A lot of the setting is clearly based on the 1950s, but the historical information for the setting puts the apocalypse in the 2070s. Which means they expect us to believe that 1950s culture and civilian technology remained entirely static for 120 years, while elsewhere military technology was advancing to the point of power armor and laser guns. Yeah, no chance of my suspension of disbelief stretching that far.
The gameplay is also pretty much generic FPS combat with the VATS system thrown in. I readily admit I’m biased there since I don’t like FPS combat to begin with, but then I see simply baffling things like the inability to target body parts in VATS using melee weapons. That right there just seems lazy, as if they didn’t want to bother animating different melee attacks targeting different limbs with the game’s melee weapons. In general there were problems with VATS being used in melee even beyond that, such as my character teleporting to a position from which her attacks wouldn’t reach the opponent I was targeting. And the third-person viewpoint option seemed poorly tacked on, since it actually made it harder to aim my attacks and react to what was going on.
Now this isn’t to say that I think Fallout 3 is a bad game – I don’t, and wouldn’t have played it as long as I did if I thought that – but I do think it’s a mediocre and overall boring one for someone with my tastes, and I have no intention of ever going back to play it again, even though there were substantial portions of the map I didn’t explore (primarily the western half, if you’re curious).
Personally, I’ll take a good turn-based game with good writing over Fallout 3 any day. For example, one of my favorite DS games, Shin Megami Tensei: Devil Survivor. That’s pretty much completely linear – you get seven days to play through, no maps to wander around outside of combat, most events occur at a fixed time, and even those you can choose to do at different times only have a fairly small window when they’re something other than a simple conversation with a character. Yet the game features writing and characters that few other RPGs can rival, with a story where literally anyone can die and death (along with a good many other topics) is taken very seriously, and five different endings consisting of substantially different approaches to solving the problem the story presents you with that are actually difficult to choose between (well, save for the one obvious “bad ending” choice); plus great gameplay that blends traditional turn-based RPG and tactical RPG combat, and of course the SMT series’ usual demon training mechanics. That game blows Fallout 3 out of the water from where I’m sitting, and it’s not even the best in its series.
I think linear RPG’s only work if they’re more story-driven. Open RPG’s like Two Worlds II work because they have more emphasis on gameplay.
I played the first game, it literally hurt to look at the graphics, anyway nice to see they improved it I might pick it up.
Meh i hate exploration RPG’s… Give me more story driven games…
and euh heard the AI was terrible
I was interested in this game since I saw the interview about it. It is nice to hear that they made legit improvements and made a game worth buying.
Also, I was happy to hear that the multiplayer works and the party size is so big. I’ll definitely look into picking this up after MvC3 comes out.
Sounds interesting as you present it but the problems for me seem important…Maybe i will try it first in a friend or with a rent before i buy it…Although i don’t see it being better that Divinity 2 DKS(PC VERSION, cause i hear pretty bad things for the console port). I loved this game….BTW did you do a DKS review of the Pc version Joe?I like to see your opinion…
Oh, and by the way, this is an easy 8.5 out of 10 old school cRPG! I has a 30km square gameworld to run around in, and has 100′s of quests! It is also hardcore – so wander off the beaten patch and you may find creatures that will hand your butt to you! If I tell you I was still getting whupped at level 26 in the first Two Worlds, it will give you some idea!
AngryJoe is an old school reviewer, and I love him for it. He does it research by actually playing the game – even 80 hour cRPG’s like this, he is the only reviewer specifically saying Two Worlds sucked ON 360, thereby by pointing out it didn’t on PC. Nearly all other reviewers just say ‘Two World sucked” period, implying it was bad on every format!
Also, like an old school reviewer, he understands the genres, he understands the market. Therefore he covers all the features of a game – even if they have a lot of features like Two Worlds II!
The only negative I see, is as I am a PC gamer, I don;t see reviews of the PC version anywhere. Given this is a PC game converted to console, the PC version deserves some love! After all, how would console owners feel if a game like Mass Effect, written with console gamers in mind, was only ever reviewed for PC? I think console owners would get mad!
It seems the only PC games that get reviewed now are the indie games. So c’mon Joe, review the odd game on PC format, and if need be, list it’s improvements or defiances visa vee the console version – but at least giver credence to the PC format!
Your review made me kinda curious Joe, but I think I’d still rather wait for Dragon Age II and Dark Souls. I might pick this one up when it’s not full-price anymore
So the gameplay’s great, it’s just a bad storyline. I don’t see that often.
Seems good, might have to give it a look.
Why can’t Demon Joe play? Don’t be mean!
Otherwise, I shall post this to my FB post haste!
Mhh…I wasen’t able to finish the first game, but i think i will give this a try, I’m very curois about the magic system and the village build.
I actually enjoyed first Two Words (on pc), so this will be an instant buy for me. It got better, and some problems Sage mentioned are marginal. I just don’t know where I’ll get time for those hours of adventuring
I think a big reason why most reviewers tend to skirt over the MP aspect of most games like this, is because most games like this are just not built to handle MP well. If it works well in this game, then awesome, more power to it. Though I do find it sad that every developer is trying to shoehorn MP into every title regardless if it would really work or not.
I just ordered a PC version of this game, thanks to your review Angry Joe.
The magic system seems to be very interesting. In every RPG I have played so far I have never played as a mage to the end of the game. To me Stealth and Fighting characters are more interesting, but Two Worlds II might be a different story. We’ll see.
Great Review Joe! Though I still prefer Risen over this. :-/
Also, something that’s pretty funny: Whenever I watch American Reviews of RPG’s they always compare it to Oblivion yet in Germany (where I live) everything is compared to the Gothic Series, even Oblivion. And Gothic 2 is like the holy grail of RPG’s here! Yet when I go to an American Gaming Forum and drop the name Gothic most People don’t even know of the Series, it’s pretty funny. ^.^
If you are a pc owner, the first Two Worlds works on that.
I miss some of the freedom from the Two Worlds in Two Worlds 2.
Cant kill the gaurds at the first gate to get in, you have to finde the hidden way around it or have to get a pass.
I still would rather play this on PC then on console because you forgot to mention that the controls are little….lame. It’s much easier to do everything when you play with mouse and keyboard.
Great review!
I think I might look into it a little more before buying, but this should be added to my “to try” pile.
Hopefully the 2 player isn’t impossible so I can spend time actually doing things… -coughfable3cough-
@Joe
1. How does this compare to the legendary Gothic 2, if you’ve played it? Or Gothic 3 even?
2. You’re wrong about Risen Joe.
Little story: The company who made Gothic 2 eventually split up from their publisher, who I think was JoWood (or something similar). They’re not the ones who made Gothic 4. They inevitably formed their own studio, Piranha Bytes and worked on the PC version of the game in typical Gothic tradition. Risen is an EXCELLENT game on PC, an 8/10 at least, for me. It’s beautiful, the combat is great, the quests are great, enemies are fun to fight, even the main quest is awesome and it doesn’t get too repetitive, although it ends too soon. It isn’t Gothic 2, but it is a showcase of what Piranha Bytes can do. Now, as for the 360 version, Piranha Bytes let another company port it, which of course led to the disastorous 360 release. I’m not defending their actions, I’m just saying that if you’re playing the 360 version, regardless of how you feel about it, know that the grass is far greener in PC land. Same goes for Alpha Protocol.
They’ve also recently announced Risen 2, so don’t let some misguided prejudice prevent you from picking it up when it eventually releases.
/For The Love Of The Game
I welcome Risen 2! I hope it improves as much as Two Worlds II did over the original!
Sage made a pretty bad review of it. Almost seems like he didn’t even play as much as you did he didn’t even mention half the stuff.
Thanks for giving this a positive review angry joe, it really needs the support! Personally I love this game, and I usually frown upon the RPG genre. Either its a MMO that only allows fun if you feed it more money than your 30th try at an arcade machine, or its combat is super bland… or both. But this RPG is a ton of fun, and has niether of those problems. I havn’t been able to experience much, just bought it two days ago. The polish is a bit sad, but I have patience as a gamer and I look for fun, and this game has a lot of that.
I often like to compare it to being a huge improvement over some of the AAA RPG titles, which I never could understand. How the hell could Dragon age become so popular while this gets hit by critics? I played dragon age origins, and I wanted to like it. I just couldn’t. It was boring and stale constantly. The story kept me going at first, but then they threw you into 6 mini-stories like solving some dwarf war instead of sticking with the nice betrayal plot. It also threw elf and dwarves everwhere instead of making any truely creative and interesting creatures and fantasy stuff. I almost lost hope for the RPG genre after that game, but two worlds 2 saved me from rejecting the genre. I knew such an amazing RPG could exist, and while it may be a bug-fest, its still amazing where it truely matters.
I love this game. Just to let you know, rumor has it that a Free Roam map will be released for multiplayer in mid march.
I’ll pass on this one. Story and characters are very important to me in an RPG and the things that help me look past a game’s flaws. And while this looks like a better game, I find Fable 3 more interesting in compelling, which is kinda sad because I have no desire to play Fable 3. What I find compelling about Fable 3 is the idea of raising an army, taking over the world and then having to rule that world and try to hold onto the allies you gained by taking power, facing the threat of a revolution being formed to take you down. A game that could execute that idea in an open world with a complex and fun combat system would really have my attention. This game just looks too generic to me and while it might have enough content to be worth buying, it doesn’t show me anything to make me think it’s worth my time.
So a great review by Angry Joe since it showed me enough of the game that I can tell that I disagree with his opinion and wouldn’t like it, even though he did.
A game with tons of customization, lots of enemies to fight, and the ability to invent crazy magic spells? Sounds awesome.
Side note: Were those flying jigsaw puzzle pieces?
I especially liked that most of the melee-attacks do have a certain functional impact. Like the blockbreaking and parrying. An unaware player may still break the combat down to button-mashing, but it rewards the more thoughtful approach.
BTW: I´m actually very surprised to say this, but the dialogue seems to be much better in my german copy of the game. Usually I turn all games´ language back to default-english. From what I´ve seen in this reviews I consider the german translation to be a lot more lively, witty and well-acted. Actually that´s one of the things that kept me hooked to the first game. This one had some really great dialogue as well. In german that is.
I´m not sure where the developer is from. I somehow have Poland on my mind, but I may be wrong and that may, somehow, be a reason.If it was not originally done in english. But still, kudos to the translators who saved this.
Looks like a fun game (custom magic and weapons!? Yes, please!). I was curious about the first game way back when, but didn’t hear anything at all about it at the time. Thanks for the glowing review and awesome info, Joe!
Looks OK but Dragon Age 2 is coming soon and would rather just stick with the safer option. Might pick it up when its $10
I’ve never played the first Two Worlds game, but the second one looks like a lot of fun!
I love RPGs and open map games, so this is a perfect combination.
I defiantly have to check this game out. I’ll see if I can find it at the rental store.
(Lol, and who doesn’t love more dragons? XD )
This review is fantastic, thank you so much Joe. I’ll be picking it up. I’m glad the developers are listening and making improvements. I too, wish to support these types of games and their developers.
I wish I had a PS3 or Xbox 360. Student budgets suck….
“Needs more dragons!” lol
Yeah, damn straight!
I was already excited about this game now i’m even more excited. I hate the fact people are already playing it when I have to wait for it to come out here in england.
Anyway great review and as for the first one I would of gave it about 5/10 once you get past the bad stuff it’s actually a pretty decent game.
Spinning shield of anvils? Baboons and ostriches teaming up together? Comically bad character models?
Bought! Downloading now.
I never play as a mage in RPG’s either, but I keep hearing good things about how it’s done in this game.
Great review.
You will have fun! Just make sure you dont go and try to take on an entire camp yourself within an hour of playing. Use tactics, pick them off from a distance or grind. I rolled my eyes at all the reviewers and people complaining how hard it was at the beginning. THATS THE POINT! your weak as hell at first, lol.
I rented this on 360 then bought the PS3 version. PS3 version has a little better framerate and less bloom effect. I love this game. Oh ya and I think Sage was way off on his review. lol
theres no way it can be worse than the first
honestly im kinda scared to try the first, im just thinking of jumping straight into the 2nd and bypassing the first game
This is the safe starting point for most people – though I do miss some of the old combat animations of the guy swinging his swords around like a crazy person!
Sure, technically it might be the safer choise to begin with… But can you start the second game without playing the first game without being completely dropped out of the cart (as in not knowing what the hell is / has been going on) storywise?
But anyway, I am a huge enthusiast of open world games and I’ll have to consider picking this one up.