There Will be Mindjack DLC
Despite its critical evisceration, Square Enix has seen fit to approve two downloadable map packs for the third-person sci-fi shooter.
Posted By Austin Y. about 1 year, 3 months ago
I don’t think I have to remind anyone how Mindjack was received here on BT (but I will anyway). Despite its critical evisceration, Square Enix has seen fit to approve two downloadable map packs for the third-person sci-fi shooter’s online mode. The first pack should be available later this week on the 15th, and the second will be ready on March 8th.
I’m sure the game has fans, and I’m glad Feelplus and SE are supporting their game so customers can get the most out of the experience, but this story brings to mind the old adage about locking the gate after the horse is already gone. No matter how awesome these maps are (and there are three maps per pack) it won’t really matter if the core gameplay is no fun. Also, it doesn’t help that the packs are priced at $7 apiece. I could understand releasing some free content as a way of saying, “Mea culpa,” but this makes it seem like they’re spending resources on saleable DLC that could have been used to patch the faulty AI or address one of the game’s many other faults. Share your thoughts (and invectives against Square Enix) below.
Source: Gamespot
Despite its critical evisceration, Square Enix has seen fit to approve two downloadable map packs for the third-person sci-fi shooter.
Angry Joe literally loses his mind reviewing Mindjack from Square Enix. It’s only January and we already have a strong candidate for Worst Game of 2011! How can a concept this interesting be executed so poorly? Find out!
Mind control taken to the next level: taking control of humans and robots, hopping between hosts, pwning everything in your way. Sounds awesome!
Mind control, as a concept, hasn’t been seen much in gaming. There are a couple
There are plenty of awesome things that gamers have been able to do in video
Posted By Austin Y. about 1 year, 3 months ago
Despite its critical evisceration, Square Enix has seen fit to approve two downloadable map packs for the third-person sci-fi shooter.
Posted By AngryJoe about 1 year, 3 months ago
Angry Joe literally loses his mind reviewing Mindjack from Square Enix. It’s only January and we already have a strong candidate for Worst Game of 2011! How can a concept this interesting be executed so poorly? Find out!
Posted By ZGRDaniel about 1 year, 3 months ago
Mind control taken to the next level: taking control of humans and robots, hopping between hosts, pwning everything in your way. Sounds awesome!
Posted By Micah C. about 1 year, 3 months ago
Mind control, as a concept, hasn’t been seen much in gaming. There are a couple of titles I can think of offhand that have used it (the Oddworld games, Psi-Ops), but it’s been an underutilized part of fiction when it comes to this particular medium. This is where Mindjack comes in. The basic premise of Mindjack is to put the player (or players) in a situation where they can control their battlefield through a digital method of mind control. Rather than using psionics, your character digitizes his or her consciousness, and transfers it to person or machine to use in combat. So, is this game capable of taking this concept and making it fantastic, or should this game simply go brain dead?
| PROS | Decent gameplay, very interesting gameplay concept |
| CONS | Terrible level design, frustrating multiplayer, a non-existent story, and a bland sound design |
| WTF?! | Ten foot cyber gorilla that can’t take two bullets to the face when I control him |
The plot of Mindjack takes place in the future, where the government of the US doesn’t have as much power as it used to. At this point in time, it’s all about corporations. As the main character of this game’s storyline, you must use your skills both on a technological level and physical level to unravel a conspiracy. If you don’t do so, the world is forfeit. Sound familiar? Yes, I’m aware that it sounds like the plots of most science fiction movies. Thing is, that vague description is literally all I know about the storyline of Mindjack. Throughout my six plus hours of play, all I can tell you is all that I just said. I could have simply read a synopsis from a press release.
There is no plot in Mindjack. Just stuff like this, ad nauseum. It is not as fun as it looks in screenshots.
The reason for this is Mindjack is a game that has terrible, terrible writing. Now, I’ve been known to criticize a game like Halo 3 or Call of Duty: Modern Warfare 2 for bad writing, and I’ve done it justly. Those games have terrible plots with gaping plot holes. Mindjack, in itself, has no plot whatsoever. It’s one thing to have a barely cohesive plot that simply strings the player along a sequence of firefights. The most that Mindjack tells you is this: Your objective is to kill everything in front of you so you can get from point A to point B. Oh, you wanted character motivation? Not happening. We’re not telling you why you need to get from point A to point B, why the characters care, or why you should care. Just get there, or shut off your console. The story, the characters, and the plot of this game are simply dead on arrival.
Visual presentation in Mindjack isn’t bad by any stretch, but it’s by no means perfect either. The graphics are well polished, and though gunmetal colors are overused, it’s all rendered fairly well. The character models don’t look bad either, though I have a couple of gripes. The first one is that the eyes of the characters look like flat surfaces in their skulls. However, the biggest issue in the character models isn’t in design, but in use of them to tell a story. If you look at a game like Uncharted or Mass Effect, a painstaking amount of detail goes into facial animation to properly convey emotion. There are points in Mindjack where a character will be trying to convey an emotion, and there’s nothing there. The face simply moves little, and thus destroys immersion.
The sound design in Mindjack almost doesn’t deserve that much of a mention. In description of the sound effects, the most that I can say is “they’re okay.” Truthfully, there’s not really much of a punch to them. The only part of said effects that I feel worth mentioning is the “Wanderer” sound effects, which are annoying to the point where I had to shut off my surround sound. The soundtrack is also incredibly repetitive, but at the same time is barely there. To my knowledge, there are maybe four tracks present in the soundtrack to Mindjack, but I’m prepared to be corrected. The reason for this is that there could very well be a full fifteen to twenty song soundtrack present in the game, but so many of the tracks are bland and repetitive to the point where they meld into one another, like when minutes pass in the mind of a bored person.
Is it me or does that enemy in the last screen look just like The Fury from MGS3?
Anyway, great review, terrible game. Can’t say that I was looking forward to this, I had never heard of it!
goddammit square why you always have a good premise but you can’t have a good gameplay (i know square published it but they can at least give it a demo test to see if there’s problems with gameplay, glitches, ect then they release it after fix the problems)
Damn the concept sounded so awesome. But this game poorly executes it. This game could of had real potential if it was in the hands of a real developer. But I’m sure that can be said for a number of bad games.
http://movies-music-games.com/wp-content/uploads/2007/11/tony-hawk-project-8-ps2.jpg – That was clearly the inspiration behind the cover.
[...] This post was mentioned on Twitter by Joe Vargas, K L J. K L J said: RT @AngryJoeShow: Blistered Thumbs Mindjack Review by @TheCynicsCorner http://bit.ly/etuZ3d [A taste of whats to come from the AngryJoeShow] [...]
It’s a shooter developed by a noname (feelplus) and releasesd by Square Enix … was anyone seriously surprised?
I bought this today, as the premise seemed good…and now I wished I had checked here before doing so >.>
Protip…read reviews before buying a game, now to go back tomorrow to return it…
Dear crap Micah, you say this game attacked your soul, yet you still wouldn’t give it a one? What would you give a One to?
I believe that one is more along the lines of a of a big fat ZERO!
Just a Note at the top you correctly label SE and the publisher but on the deal just under that you say from the developer SE rather then the real developer FeelPlus
Angry Joe literally loses his mind reviewing Mindjack from Square Enix. It’s only January and we already have a strong candidate for Worst Game of 2011! How can a concept this interesting be executed so poorly? Find out!
Mind control taken to the next level: taking control of humans and robots, hopping between hosts, pwning everything in your way. Sounds awesome!
There are plenty of awesome things that gamers have been able to do in video
Those must be some amazing maps to get me to ignore the broken controls and AI.
Why the hell were they working on this instead of Deus Ex?
Square it would be nice if you made some good decisions every once in a while.
Eidos Montreal is working on Deus Ex 3, and Feelplus worked on Mindjack. Square Enix is the developer for neither of those titles. You can still question their publishing decisions if you want though :p
Will there be more robots that shoot their own feet?
Of course, man! What do you think quality assurance is for?!
Yay! We get to spend even more money on a shitty game!
I have a feeling this DLC was made before the reviews came out….and they are just pushing it through to get some recuperation money…