MvC3 Grudge Match & Angry Review
Angry Joe Versus Nostalgia Critic the Final Grudge Match! Only one man can be Champion. Place your bets!
Posted By AngryJoe about 2 years, 2 months ago
MvC3 Grudge Match & Angry Review, 9.0 out of 10 based on 2 ratings
Angry Joe Reviews the highly anticipated Marvel Vs Capcom 3! The latest game in what is considered one of the greatest crossover franchises of all time. Does it live up to its name? Plus check out AJ vcs. NC in this MVC3 Grudge match! Only one man can be champion! Place your bets and find out who wins!
Marvel Vs. Capcom 3 Angry Review
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Angry Joe Versus Nostalgia Critic the Final Grudge Match! Only one man can be Champion. Place your bets!
Marvel and Capcom’s worlds have been thrust together by their most evil residents, Dr Doom and Albert Wesker. This diabolical scheme to conquer both worlds has lead to pissing off something far larger than themselves. Larger AND wearing pink – the most evil of colors!
Having no intentions to cover Marvel vs Capcom 3, I drunkenly stumbled into a GameStop on Friday and exited with the game and a fight stick! Guess I’ll review it!
For the record, Viewtiful Joe is a cheap S.O.B.
Balance, good game play mechanics, and a good roster. These three can combine into a great fighting game. Did they combine to make Marvel vs Capcom 3? Well, see for yourself!
We’re going to take you for a new ride where we go for broke! Birdman and his tag team partner, the Engineer give you the low down on Marvel vs Capcom 3:FTW!
Posted By AngryJoe about 2 years, 2 months ago
Angry Joe Versus Nostalgia Critic the Final Grudge Match! Only one man can be Champion. Place your bets!
Posted By ZGRDaniel about 2 years, 2 months ago
Having no intentions to cover Marvel vs Capcom 3, I drunkenly stumbled into a GameStop on Friday and exited with the game and a fight stick! Guess I’ll review it!
Posted By Bennett The Sage about 2 years, 3 months ago
For the record, Viewtiful Joe is a cheap S.O.B.
Posted By Hopewithinchaos about 2 years, 3 months ago
Balance, good game play mechanics, and a good roster. These three can combine into a great fighting game. Did they combine to make Marvel vs Capcom 3? Well, see for yourself!
Posted By Yousif A. about 2 years, 2 months ago
MvC3 Grudge Match & Angry Review, 9.0 out of 10 based on 2 ratings ![]()
For fighting game fans, comic book junkies, and what seems like pop culture fans the world over, Marvel vs Capcom 3 has been a long time comin’ (he says, using the apostrophe for a combo-breaker cliche!). And in that long time there have been more than a few changes, not only to the people waiting for a sequel (I’m an uncle now!), but to the companies they’ve been waiting for. Marvel has been bought out by Disney and switched direction more than a little since last time they teamed up with Capcom (for starters, Brian Bendis writes everything now!?). Meanwhile, the Japanese developer has expanded their roster of stars quite considerably, adding many more relatively new faces to the supposed ‘classics’ department. And more importantly, they’ve made the bold decision to approach their new over-the-top brawler with a different control scheme in mind. To that end, both media giants have brought a rather odd list of personalities to a rather different entry in the arcade-fighter universe. After spending a considerable amount of time with this band of heroes and misfits, I’m here to tell you if MvC3 deserves a lot of your time, or if it’s likely to cause a Civil War (warning: jokes will contain Marvel and Capcom references).
| PROS | Possibly the best-looking beat ‘em up ever, doesn’t take itself seriously, new refined controls really work. |
| CONS | Requires a lot of practice, online mode is frustrating, infinite combos already found. |
| WTF?! | Zero and Tron Bonne made it in, but Mega Man didn’t? |
Marvel and Capcom’s worlds have been thrust together by their most evil residents, Dr Doom and Albert Wesker. This diabolical scheme to conquer both worlds has lead to pissing off something far larger than themselves. Larger AND wearing pink – the most evil of colors! Somehow it is up to the heroes and villains of these two worlds to stop the world devourer and save humanity/whatever lives in their world from destruction. Does the game need any more to its plot than this? Does someone need to explain how Ryu and Amaratsu are actually from one world? Not really, and thankfully the game doesn’t. Apart from some unlockable character bios and endings, there is very little to distract from the main spectacle of beating the living crap out of famous icons.
With a smaller list of characters than the previous title, MvC3 hosts a respectable 36 characters, 18 from each side. While all of the cast are faces most should recognize, there are many obvious omissions from the selection page. I can understand that characters like Cable and Venom have had their heyday and in fact have gone through several reboots since the last installment in this series, but some of the bigger names have also left the building. Mega Man, Cyclops and Ken Masters are left out of the action despite their popularity within their respective markets. Hell, Cyclops has even stopped being a boring character over the last few years and still this wasn’t enough to keep him in.
With a shortened list and many of the big names taken out, it’s even more surprising to see some lesser known characters take the stage. Zero and Tron Bonne both make it in (even though the main character from their series is MIA), the widely unknown Task Master makes an appearance as an unlockable character and even Hsien-ko from the immortal Dark Stalkers series even made it into the final line-up. Many players will spend the next few months complaining about the current roster, but once you get past the disappointment/surprise you discover that what is here is pretty interesting varied choice of fighters. With the expectation of Akuma and Ryu, it’s heartwarming to see a Capcom fighter devoid of clones (which I am sure Spider-Man is glad for).
Ironically it will be players coming from Tatsunoko vs. Capcom that will feel at home with MvC3′s control scheme and not the vast legions of Street Fighter 4 competitors. Foregoing the classic 2 punches and 2 kicks, MvC3 instead gives players 3 different strengths of attack and a launchers/team combo button. This means that players can use any of the face buttons for their special moves, but interestingly each strength will result in often completely different results. Rather than simplifying things, this actually results in making move lists far more complicated in depth, while at the same time making the game more open to newcomers.
It should also be mentioned that there is an option to use simplified controls, which allow lesser skilled players to compete with those with more experience. These simple controls allow for some of the much harder combinations to be activated with a single button combination, but at the same time do not allow for the more complex combos. Players should be aware that this is not a substitute for the main controls, but an option for those who are less experienced or knowingly poor at fighting games. If you start on this control scheme it will be much harder for you to transfer anything you have learned into the main game.
Anyone suddenly panicking like some sort of Dark Reign has befallen the series, worry not. From team assists to team hyper combos return in their entirety, even if the tag system is a bit clumsier. Players now have to hold the assist button relevant to the character they wish to swap with to leave the arena which feels a bit slower than the previous game, but everyone suffers from the same problem so it’s not a huge hang-up. However, there are now other ways to tag in your characters. During an air combo, using the launcher button (A or X, depending on your console) and a direction will send your opponent flying into your next partner in an instant swap. However, be aware that if your opponent sees this move coming, it can be countered. Overall the gameplay feels incredibly similar, despite its differences from the previous games. Instead of coming across as an overhaul, the changes feel more like tweaks. A personal high five to the new advancing guard maneuver that feels a little like a parry system in a previous Capcom fighter.
Instead of going for the obvious choice of using the SF4 engine to produce this game, the developers decided to build this one from the ground up using the MT Framework which Lost Planet 2 and Resident Evil 5 were created on. While I have very few kind words towards these two games, I cannot deny that they both were visually stunning. Both of these games, however, are completely out-classed by the graphical joy that MvC3 displays every second. Using 3D models was a bold step when trying to mix two very different worlds together, but somehow Capcom has created something beautiful. Every character and level oozes personality and style, capturing both companies’ franchises perfectly. A couple more levels would have been nice, especially from Capcom. Marvel’s levels feel very vibrant and memorable, while the Capcom levels feel rather plain. It wouldn’t be too much to ask for a SF level with characters in the background, but unfortunately I imagine that Capcom are reserving their cast for possible DLC.
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I’m saying this at a rather later time but remember this everyone: Dimps made SSIV, and MVC3 was made by eighting. Two completely different development teams. Just throwing that out there for the 1000th time I’ve done so for people…
pfft. who knows. capcom? they. just. ugh… its hard to explain why they do what they do. mvc 3 is fun. broken yes, but its fun. i guess thats all crapcom wanted to go for. and now we can see the same happening in ssfiv ae. heh, i kinda want joe to review it when its comes out.
I agree there should have been more modes and better character endings.
[...] Marvel vs Capcom 3 Review blisteredthumbs.net [...]
I completely agree with your rating and views on this game due to the fact that I felt the exact same way upon first playing it. Unbelievable Utter Disappointment. This game lacks in so many aspects and it seems as if certain features purposely were left out on just so it could be finished faster. I was expecting so much more than what was delivered.
One thing to ask about the roster is, “Where the fuck are my X-Men!?” Though Storm isn’t that bad of an X-Men member, in comparison to X-Men in the previous games like Cyclops, Iceman, and Gambit, who cares?
Speaking of characters, when I heard that Galactus would be the ending boss, the first thought that popped into my head is how cool it would be if they made the Silver Surfer the mini-boss you have to fight before you face the Devourer of Planets. Instead the mini-boss was a silver version of a random character from the roster. I can understand the possible problems of him looking like iceman or maybe the difficulty of having him fight while incorporating his surfboard, but if they’re able to fit a 28 foot giant on the screen as well as even having him maneuver around the platform your standing on, then there’s no reason why they can’t at least add a silver man on a floating board. I was also aggravated to hear that the reason Frank West from Dead Rising was not added because simply, “…due to the fact that we’ve foreseen some extra work involved.”
Though the fighting system is undeniably great, the rest of the game and the whole feel just seems like the only reason Capcom made another addition to the series was because they knew it would sell. If fans are forced to pay good money for a classic Capcom character like Jill Valentine, then who’s to say we won’t be forced to pay to play as other characters we’ve come to expect from the series. I mean why else would Capcom leave out the Blue Bomber Mega Man, one of the main figureheads of their company?
Nice review Joe, but I’m going to have to disagree with you on one thing. You are blaming each and every of the game’s flaws on the corporate side of things. I personally have my sincere doubts about that. Ryota Niitsuma, the producer and director for MvC3 has been spouting nonsense all throughout the development process. Upon asked why Strider Hiryu wasn’t on the roster he answered that “he was too Japanese for a game with such a Western comic book feel”, and this while ~Amaterasu~ is on the roster, who is more Japanese than a plate of sushi being served by a geisha in the middle of Kyoto.
He also has gone on record to state that the game was intentionally unbalanced, yes, intentionally. Which to me is code for “We couldn’t be arsed to test all the match-ups properly”, and just a few days ago he’s said that he’s currently not planning to include any DLC characters besides the current Jill and Shuma-Gorath, even though a few months ago he spoke of a plan to have monthly DLC character releases. I’m sorry, but Niitsuma is full of crap and there couldn’t have been a worse possible director for this game. Even if the budget and development time for MvC3 had been double of what it was he still would’ve found a way to screw things over.
Where can i find the original MVC 2 fight? I cant find it on thatguywiththeglasses
I agree with you, Joe. This game reminds me FAR too much of Soul Calibur IV…
I was eagerly awaiting Soul Calibur IV. And instead of getting the best installment to make up for that bullshit disappointing SCIII…we got probably the most disappointing fighting release yet…
Until this game came along, that is.
I mean, SERIOUSLY. SCIV’s story mode sucked dicks. Massive, throbbing, mangled dicks. It was 5 easy stages of combat, even on Hard, followed by a video less than 5 minutes long then roll credits.
The ONLY good things about SCIV was character creation mode(more options to choose from when it comes to characters, though there were less fighting styles to compensate) and great combat. Single player, though, was completely non-existent…
This Game was Complete GARBAGE! Angry Joe, you are incredible to say this stuff, seriously, you point out the flaws. I’m surprised you didnt say that they were missing some key characters. Like MEGAMAN, VENOM, AND ZANGIEF. Jesus, That’s terrible! That would be like Super SMash Bros. Brawl without MARIO, LINK, AND PIKACHU. FUCKING TERRIBLE.
They better fix all this horse shit. THEY BETTER. You keep tellin’ it like it is, Joe. Because everything you said, EVERYTHING. It’s all true.
I agree with all of the criticisms regarding the lack of content, modes, and features. We’re talking about 16-bit fighting game standards here which is really sad. With that said, I wholly disagree with your complaints of “bad character roster” and “bad control layout.” I find the roster to be the best of any of the previous Marvel/Capcom fighters. It’s a varied list of known and not-so-well known and I like it. If they only or mostly only included fan favorites then every one of these games would have 99% the same roster and that would be lame. I mean who would have ever thought Amaterasu would have turned out be such a great fighting game character? And to address your query about She-Hulk? I use her and she is a lot of fun to play! Also, check this recent grand finals from the MvC3 singles tournament at Winter Brawl 5: [ http://www.youtube.com/watch?v=AR7levSwuyo ] Justin Wong showed some awesome stuff with She-Hulk and it inspired me to give her a try and I have found her to be a great character.
The roster is Terrible. They forgot MEGAMAN. I don’t care that they thought “Oh, he has nothing to contribute” Maybe the REST OF US LIKED HIM AS A COMBATANT! Or maybe Venom? Zangief? Hell, Even ROLL was awesome to handle!
Yeah well, the biggest issue with MvC2 was that it was horribly balanced, and the more characters you add, the harder it is to balance the game since there’s more and more match-ups to test. (Not that this matters much since the game’s director claims MvC3 is intentionally unbalanced)
But well, you can’t please everyone, even if the entire MvC2 cast was the starting point for MvC3 and more characters got added on to it , you’d still end up disappointing people because their most favourite character of all time wasn’t added in. For example there is not a single character representing the Rival Schools franchise, nor a single core member of the Fantastic Four. There are people who aren’t going to like that. So yes, I’m scratching this one up to “You can’t please everyone”.
What could have been avoided however is ~every~ single character having at least one combo that can reduce any character’s health from full to nothing. That’s just broken game design.
Personally, I agree with Joe’s review…. I waited for this game for months, and was reeeeally disappointed for what they came up with, principally:
1) I think there are really phew moves for each character (except Dante); maybe it’s because i grew up with the Tekken franchise, in which every character has at least 30-40 moves, but having only 7 or 8 moves per character? 10 if we include the hyper combos? c’mon, there were more moves even in SFIV. I mean, the only moves where you don’t have to press just one direction and one button are: down-crosswise-front, front-down-crosswise, down-crosswise-back and…… that’s all…..
2) Again, maybe because i played all the Tekken games, i expected something more for the characters endings, not a 3D ending like in Tekken, but even a little cartoon style ending like in SFIV would have been good.
3) Why did you put an easy mode if when you go on the moves list there are only those for normal mode? I’m one of those who enjoys challenges, so i started with the Normal Mode, but for those who really can’t handle it, it’s useless.
4) Why in the challenge mode there’s only the name of the moves, and not the buttons you have to press? when you reach level 7, you have to remember too many buttons, no human being can possibly remember them whitout a visual help, for God’s sake!
I really hope they will fix all these horrible lacks… i could not try the live mode, but if Joe was right, it seems i didn’t loose so much.
Avergae?
A little bit of Industry info here Joe.
SF4 was developed by DIMPS, which made up of ex-Capcom members who made previous SF & Capcom’s other fighting games.
While MvC3 was partially developed by Eighting, who made Tatsunoko VS Capcom.
Its not discussion worthy whetever Angry Joe is right in his review or not.
McV3 is a pretty good game and scores averagely 8+ score by most critics.
But what I like about Joe is that he always compares the games outcome to the companies ability in form of content and features. And what I read in small print of most other reviews ( that bothered me ) is lined out here pretty good. And thats what I want to know in the end. I mean im sure that most McV titles past, now and in future will get good grades but its important to know how long a game is gonna last if there is only online play with limited modes while capcom has proven to able to do so much more.
I’ll add you to the list of people here who don’t understand how fighting games are generally made. You know because that would explain all of these outbursts. I guess the hardcore demographic most producers here cater to are as stupid and uninformed as Joe.
well i was hoping this game would be a welcomed addition to my PS3 but it sounds like a waste of money to buy it. let us know when they got it all ready for real play.
The endings… At least the Japanese version didn’t have fully animated endings that was taken out in the overseas release *coughTVCcough*
We all knew you would push on through Joe.
Truly, TRULY, you are the best Marvel vs. Capcom 3 player of Channel Awesome.
I for once, was disappointed in the fact that we asked for
MVC3, but got TVC2 instead engine wise.
I totally agree with you Joe and I really respect that you’re so honest about your feelings for Marvel vs Capcom 3.
This game is simply not finished and I regret buying it to be honest.
I’ll be the first to say I’m not good at fighting games, but I still played the hell out of Blazblue CT and CS, because I liked the story, the characters and the fighting system in general.
In MvC 3 I don’t have any incentive to do anything, I have only played that game for about 6 hours up to this day, because I just can’t get into it. It’s not teaching me how to play effectively aside from the boring ass Mission mode which is a joke IMO and I can’t even fight the computer in Versus Mode – only in Arcade Mode (where I can’t choose my opponents) and in Training where I have to mess around with the various settings until I can play the CPU.
May be a small complaint for some but it’s really bugging me.
I don’t care if I’m good at this kind of game, I just wanna have a good time and I had hoped to learn maybe a little bit more about the characters I don’t know, which are a lot, but sadly this game is not really for me.
I was quite dissapointed with the content on this game. Not playing Online due to no wi-fi(I’m not gone to pay Microsoft to play online either), the single player campain felt small as hell.
I swear they realised how short it was and decided to make Galactus such an ass to extend the game. The endings for the characters felt bland and uninteresting, atleast not worth attempting to unlock.
I still would’ve liked more freakin’ characters to play~! In the end, this game didn’t feel compleate.
I honestly did not have a good feeling about this game before it came out, mostly didn’t like the excluded characters from the last one and only liked a handful of the new ones. While I wouldn’t agree with most people making the claim that SSF4 was the best in the series (Alpha 3 and 3rd Strike for me), I still liked the value of it, despite its endings ranging from pointless to enlightening. Overall, MVC3 really does not have any good motivation for me to buy it since I already have SSF4 and BB:CS to play and I would like only use Zero, Morrigan, and Dead Pool most of the time since the roster looks limited for me. While I probably am judging this a little too hard from not playing it, I just don’t predict enjoying it like BB or SSF4, I might as well just re-download MVC2 off of PSN. While I am disappointed by this one, I am looking forward to the MK remake.
Best to stop ranting here I guess. Oh yeah, good review Joe, liked the honest opinion about it
MVC3 is ok, not the best fighting games I play. I just rent the game for a day, play with friends. I was sad that there was no new modes like story, It was fun at first but then start to get bring fast. I’m not too liking in capcom fighting games. BlazBlue or Guilty Gear I think is a fun fighting game and SSBB.
I’ll be honest, I actually liked the fact that they included some of the more obscure characters. It really gave a nice moment in the spotlight for characters who were interesting but rarely appeared elsewhere. Though, admittedly, X23 could’ve been replaced by someone else…
Okay, I was in a bad mood when I wrote that. Let me state my opinions in a more competent manner:
Joe, this review was garbage because it bashed the game on a number of areas that are 100% NOT important in a fighter. If one thinks that story is important in a fighter, they need to get their priorities straight. Sorry guys, but story is nothing in a fighter. BlazBlue was a nice change, but a fighter shouldn’t be downgraded for its story because of ONE game. Also, Street Fighter IV had no plot, just anime cutscenes. End of line.
I do agree with you on some of the online aspects, except for finding a match: Did you not realize that there is a “fight request” option before you start in arcade mode? But, I can’t deny that the lobby is lacking.
The roster is solid. Period. I don’t think I need to say anything there, because the reasons why are so obvious. MvC3 is meant for the fans AND to advertise the company’s properties, and most “fans” just bitch and complain because their favorites, who already get enough publicity most of the time, and don’t appreciate the underdogs, like Super-Skrull and Deadpool.
I really want to get back to playing, so I’ll end here. I hate this review, and I don’t like your reviews as a whole, Joe. Stay away from fighters; you just don’t know enough to sustain a full review of one.
I don’t hate you, Joe, but I think it’s a little annoying that you are deflecting any criticism of your arguments as basically troll rage. What if I have legitimate disagreements?
You say that you are talking about the game as a casual player, but then disparage a mechanic designed to make the game accessible to casual players. Why is this?
You say that the character roster is weak, and that they got rid of fan favorites. Just letting you know, Joe, She-Hulk is pretty popular for a B-list hero. MODOK is a fairly legitimate example of what you were talking about, but on the other hand, it felt like the dev team was trying to put in a character with a different play style rather than just another powerhouse.
As for online, it sounds like you have some legitimate complaints. They are just complaints that I don’t really care about, as I don’t like to play fighters online. It takes away some of the fun, IMO.
And didn’t Handsome Tom beat you that one time? So you still have to beat him to be the “best in Channel Awesome,” don’t you?
Still going to watch your videos, and still value your opinion, but I disagree in this particular instance.
you call your self the altmit gamer of the world but yet you claim you know jackshit about fighting games sigh joe all I herd from you thew the reveiw was just the unessasery thing fat do we relly need cutseen for ever fighter if you wont cutseen go play an R.P.G.
by the way i belive the Critic shood get one more chanc to fight be for you can clame your crown as best street fight IN B.B.
oh and here some one elles opinun of your review
http://randomlivers.blip.tv/file/4818069/
Oh my god! Learn how to freaking spell or get a freaking spell checker!
I seriously had trouble understanding a damn thing you said.
Everyone watch that video posted there.
They really need to fix the comment section. It’s all…backwards. Page 1 should show the most recent comments, not the oldest.
Secondly, you shouldn’t be defending someone for the sake of defending someone you like. You should be defending someone because of the point they’re making and therefore base your counter argument around why the point that the person you’re defending is right. I don’t care at all if Joe is a known person or not, he’s human like everyone else and has opinions. As such, other people have other, differing opinions. Just because I don’t agree with him on most, if not all his points doesn’t mean that I’m a bad guy and that my opinions are automatically invalidated.
Third, the thumbs up/thumbs down system needs to go. It’s abused way too much because people tend to just skim through what they read, and make a broad, hasty judgement. Why rate the posts anyways? The whole point of being able to quote others is to back up what the quoted person is saying, or refute, you don’t need an arbitrary, limited scoring system.
Fourth, the fighting game scene did not fall into a deep rut because of a lack of story, or bare bones minimums; it was because the learning curve was too high for casuals and the discrepancy between newbs and pros was far too large. You can clearly see this in Street Fighter 3. The only people that play/played Street Fighter 3 (and subsequently, the sequels of Street Fighter 3) were hardcore competitive players, and the game was a commercial failure.
Fifth, as I said, Angry Joe is looking at this through the eyes of a casual player. However, as I said (because it bears repeating), this game was not made for casual players. I feel that most of his points are wrong because he’s trying to judge the game from a casual standpoint (I.E: There’s few modes, there’s no in-depth tutorial, etc) when the game wasn’t made for casuals. This seems to be a contrasting viewpoint if Joe liked Super/Street Fighter 4, because in that game, there’s no in-depth tutorial, there skill curve is actually higher than MvC 3 due to a lack of a “simple mode” and Super/Street Fighter 4 is more akin to a chess game than frantic button-mashing. In addition, pulling off things such as hit confirming combos is harder since in Street Fighter 4 you need to link your attacks and not chain them (There’s a difference).
The most dominant competitive fighting games from 2000 to 2007 was Street Fighter 3 – Third Strike and Marvel vs Capcom 2.
Agreed with everything here.
Also wanted to add CvS2, KOF 98 & 2002, VF4 & 5, and Tekken 5 for the most competitive fighters from those years.
I think it’s better than “Slightly above avergae” (heh) but mostly for its lack of tutorial information. Now granted this is 2011 and there are always dozens of tutorials online produced by fans falling all over each other to be first. But that doesn’t really make up for one you can actually play through.
As to the lack of a story mode, ehhh…. I dunno. I saw the story mode of MC vs DC and it wasn’t exactly “Watchmen.” Or even a decent episode of “Justice League.” I suppose Marvel could get a really good writer to put something together, but I’m not really missing it. Hell if they were going to do that I’d prefer they’d just sell it as a big comic miniseries instead of pulling this typical “collector’s edition” dick move. I’d like to read the comic, but I’m not going to spend that much extra money for a single issue of something that will probably disappoint an eight-year-old. This many big-name characters would need a really epic story, and you’re not going to fit that into a 22 page Marvel issue.
I don’t play online since I can’t currently afford it, and I’m not that interested since random online players tend to be … well, you know.
After a decade of waiting, you’d think MvC3 would be worth the wait…but no it’s half of that… But hey, if we’re lucky maybe Capcom will make MvC3 the way we wanted it and more, like SUPER Marvel vs Capcom 3.
I love this game got the collector’s edition on PS3 and 360.
However Joe I feel you are right for the most part.
While for me private matches online with friends is all I need.
The whole experience does feel bare, especially compared to SSF4
Everything you covered such as shitty endings, lack of modes, and what not I agree entirely.
Especially no spectator mode thats the most inexcusable thing ever.
Hey guys, one pause from the Marvel vs Capcom stuff, does anyone know the title of the sad song that plays when Joe loses?
Anyone? I’ve been trying to find it since yesterday but it’d be great if anyone knows.
So….TITLE OF THE SAD SONG? ANYONE?
I don’t really know how to start this comment so I’ll just say this: MvC3 has been the most confusing game I’ve played in a while. Not because of the gameplay or anything but honestly I don’t know how to feel about it. On one hand I am disappointed just as much as most people but on the other hand I have had fun playing the game. However I kinda realize why I am still having fun on what I will admit is a thoroughly lacking game, when I’m playing it I’m Playing it with friends and we have fun together because it’s not competitive.
Online however is really frustrating because whenever I do find a match one of two things always happens
1. The opponent beats me with cheap moves (Sentinel)
2. The opponent starts fighting fair but as soon as their about to lose they rage-quit
So I think MvC3 is like the Fighting game equivalent of a party game. It’s good if your having friends over and just want to have a gaming frenzy but for me who wants to get into competitive fighting games I’ll stick to SSFIV or Tatsunoko V.S. Capcom (I liked the simplified control scheme in that game, here not so much).
BTW congrats on defeating the Nostalgia Critic
I have a huge problem with this post. Sentinel is not “cheap”. He is good, yes. However, he is beatable. Instead of figuring out how to beat him and leveling up your game, you label him as “cheap” as an excuse to blame the other player for you sucking at the game. Whether you like it or not, picking sentinel is fair.
Joe I think you really missed the mark on this review my friend. You see this game has been the gem of my local fight club for the last two weeks and I gotta say we have had more fun and a more competitive spirit ever since this game came around. I never once heard you mention the Alt Colors for characters that were actually from there comic books *Ex: Wolverine X Force, Deadpool’s Xmen Costume, Iron Man with his Silver Centurion and Stealth Armor, Red Hulk and Gray Hulk, Fantastic 4 She Hulk”. As a comic book fan I really appreciated all of these things being put in not just lazy color swaps “Cough MVC2 Cough”. I also never once heard you talk about the pre game fight trash talk like when Iron Man and Bionic Commando trash talk or Ryu and Spiderman etc. I never once heard you mention how any of the game winning quotes can be trash talk from one character to another character specifically “Example: Magneto beating Dante he actually compares Dante to a Younger version of himself”. Or when Characters yell out for there team mates to be tagged in if they have a special relationship they yell something different “Example Wolverine calling X23 Laura and X23 calling Wolverine Logan”. You see Joe I realize the Online at this point is garbage but that’s just the thing I don’t really play online and if I do its against maybe one or two of my friends so the spectator mode being absent doesn’t bother me but I understand why it does with you. There are alot of great things that make this game one of a kind but they go unnoticed because “waaah Megaman and Strider aren’t in the game I hate everything” Story Mode doesn’t matter much to me cause MVC2 barely had a story at all and the tutorial is a little complicated but it takes skill to master. Simple Mode really isn’t as bad as you said as nearly half of your moveset is docked so you don’t get the full potential of the characters and if your losing to them…. well you really need to work on your technique then. Also the Full animated movie endings you wanted. Well not only would that have cost more money than capcom was probably willing to put out but there were 40 some odd cameo’s in those endings and if they had to do voice overs for a majority of them then thats even more money. They probably had a certain budget they had to work with and that just wasn’t in the cut. Joe I greatly respect you sir but with all do respect I was very disappointed in this review you missed the mark in a lot of places and btw Marvel chose there representatives not Capcom, Capcom was responsible for there side so if your mad at anyone about Modok and She Hulk then be mad at Marvel. Just let DLC run its course cause honestly these days 5 dollars is chump change for anything when some people have to pay $15 dollars for new maps in a certain game.
I totally agree, Joe. I do enjoy the game, but all I play is online player/ranked matches and have gotten down the button sequence to search for a session after a failed one to muscle-memory. In SF4, I had a blast playing through every character’s single player mode to see the endings, and even played through them all again in SSF4 to see the new endings they put in. In MvC3, I maybe beat arcade more 4 times and never played offline again. I’m convinced that the only ending worth a damn is Deadpool’s, and only because it involved Cleveland being destroyed.
Spot-on like always.
P.S.: If you think about it, MvC3 has more of a character selection than MvC2 did, as there were really only 10 characters to play as in 2 unless you wanted to get your ass kicked
I agree with you, this IS a disappointing game. I may have been waiting only a year for this game but I still found it a disappointment; and sad that favourite characters from the first two games (Venom and Megaman) weren’t in it.
No matter how much I want to love this game I cannot overlook the online play, character roster and the lack of entertaining endings. And I would like to thank you Joe for having the guts to say this online, you are definitely an inspiration to gamers everywhere.
Jacob and Joes frozen expressions were priceless.
For me mvc3 is a classic example of lots of little things ruining it, I was impressed how the game has near non existent load times between selecting a character and the match starting, but no spectator mode? no ability to save replays? Really difficult to get a match? Some totally inpractical mission mode combos and no record setting for training dummys in training mode? (look for yourself cause it’s not there =P)
The thing is at the end of the day this is all fanservice, so any storyline equates little more then to being kind of “oh it was just a dream” but to be lacking the above features after setting the bar so high with SSF4… THAT is why people should be mad imo.
When your in training mode you need to go into your button config and you will have the option to set P1 or P2 to record and then map another button to P1 or P2 playback. If you have a six button arcade stick then you will have to use another controller. Its not easy to find so I can see how you didn’t get it.
Complaining about story mode and tutorial mode in Marvel vs Capcom 3 is like giving Citizen Kane a low score because of the DVD bonus features.
That was a simply brilliant comment. My thoughts exactly. Anyone looking for a deep story in MvC3 is playing the wrong game. I’m surprised how many people have written the game off without so much as playing it themselves, but instead relying on one person’s words. Sad.
Truth. If you need anything more than versus mode and a friend to enjoy a fighting game, there’s something wrong with you.
I heard that Capcom had to rush the game to release and leave out a lot of stuff because of financial difficulties. I really hope that’s true, because if that’s the case, then I completely understand them doing what they had to in order to survive.
I hope they DO release Marvelous Marvel vs. Capcom 3 in the coming year, but give a huge discount to all the people who bought the current version and kept them in business.
Well Joe, I completely agree with you on the bare bones-itism of MvC3. After unlocking everything in the Gallery and forming a kick-ass team to ass-kick with there’s really nothing left. I want Capcom, in about a year, to maybe release a Super MvC3 with more characters, stages, modes, etc, but at the same time I’ll be kind of pissed that they had to take an extra year to add all the things that we actually wanted. The combat is fun, it’s fun to just eff around with your friends on and offline, but that’s about it.
Also how many takes did it take to keep Jacob and Other Joe from laughing when they froze after the brofist? And the guy who made that table should’ve made it for two players. That would have been even moar badass.
MvC3 is an excellent game for what it is, but what it is isn’t much. Playing looking for a robust, multi-faceted experience will indeed be sorely disappointed. Those who simply wish to devote themselves to building their skills and playing multiplayer all day will be content (finding other players is much more reliable using fight request than normal searching. Odd, but its an effective workaround), though the less hardcore will be finished with the game in a few hours.
There appears to be something called “event mode” however, which is referenced in some of the locked titles. If this mode is decent, and turns out to be free DLC (normally this would be a big stretch, but it seems like it was meant to be in the base game, so maybe there’s hope?), then the game’s quality will make a big step up.
Speaking as a new player of the Marvel Vs Capcom series and as someone who isn’t initially very good at fighting games, but after maybe a full play through of a story mode or something can graduate to “OK” When I jumped into this game I looked at the menu for a little bit, wondering where half the stuff was. I figured it could be unlocked, so I went into training mode, picked simple and immediately noticed that I’m missing half the super cool Hyper combos I love watching. I tried Normal mode and couldn’t even activate them.
I replied to the game, out loud, worrying everyone around me, “Fine I’ll play through on simple mode and see if I can get a little better at the base system then try again.” After beating it and watching the endings, which to me are just something you do to get 100% completion instead of actually watching them. I tried again. Still couldn’t pull it off. I had also noticed a few of the combatants blocking, something I hadn’t figured out how to do yet. Frustrated I took a look at the manual. I noticed it kind of glossed over everything. Sure It told you what buttons you need to press, but without the game teaching you IN GAME I couldn’t for the life of me figure out exactly how the bloody thing registered Right, diagonal, down on an analog stick.
Eventually after trying the missions and only ever being able to complete a few, I resolved to try training mode again until it clicked and I could pull off these combos that I desperately wanted to see at this point. After about an hour I was only able to trigger them at random. Call me a noob yeah, you aren’t wrong but this game didn’t really give me anything to build on. Simple mode was so pathetic that it gave you no base to learn the more complicated mode, which I thought, was the whole bloody point of simple mode in the first place.
Again frustrated I slept and tried it again. Then my 360 Redringed on me after years of faithful service. And then I cried.
I see what you are getting at Joe and you are right. Though to be honest, I don’t mind it myself. This game was made because of fan demand so they gave the fans what they want. An actual fighting game with a sweet engine and lots of eyecandy.
The lack of modes is a downside, but the real hardcore fans, who wanted this game so badly and made it happen should be satisfied. However, this is a missed opportunity by Capcom to introduce the franchise to new players who are now disappointed and will leave this game in the dust after a couple of matches. This is basically my opinion on it. What follows is just some arguments. (Hint for the lazy readers. ;3 It might be a bit long and stretched)
Now I myself like fighting games in general for the fighting. I didn’t care about story for example in BlazBlue and I just saw it as a bother to unlock Mu-12. Hell, when I brought the game over to a friend I was just pissed I couldn’t show him Mu-12. Even here you have to unlock characters and I was pretty annoyed. Taskmaster was my most hyped character, but guess what, he was the hardest to unlock. So I had to play the game some time before I could even try him out. They made the characters available from the start in SSF4 after learning from SF4, why didn’t they do it here?
These arguments may be weird, but I’m neither defending or attacking the game itself. Even though it’s lacking, it’s still what I wanted it to be. I even like Modok and think he’s a great addition. You said something about popular character demands. On the capcom forums they actually made threats for new character suggestions which might be added as DLC. On top of that, we already got Deadpool, Dante and Wesker, which swere the most hyped characters before the game got launched.
The lack of a Versus CPU mode outside Arcade or Practice just blows me though. It would just be nice, because practice mode starts the matches immediately and if you pause once, the characters who aren’t dead get their life restored. That’s SO freaking annoying.
About the character endings though… They are lazy. I don’t care to much about them, but I enjoyed watching the Tekken endings for example. They could’ve just gone with the character models which look great on themselves and made a clip with them, put in some voice actors. Or even use them opening video style to actually do something with the ”story”.
The last thing I want to say: The tournaments so far have been amazing. Personally, I also think that was the whole purpose of this game. But this feels like a ripoff for the casual player. In that case, Capcom just screwed their customers and that is something that can’t be denied. It would give it 2 separate ratings. 1 for the hardcore fan and 1 for the casual gamer.
The fan: 9/10 (Lost 1 point because of how insane X-factor can be)
The casual Gamer: 4/10
It’s belove average for the regular gamer. I’d suggest BlazBlue or Tekken above this.
Even here you have to unlock characters and I was pretty annoyed. Taskmaster was my most hyped character, but guess what, he was the hardest to unlock. So I had to play the game some time before I could even try him out. They made the characters available from the start in SSF4 after learning from SF4, why didn’t they do it here?
Really? Taskmaster was hard to unlock? It probably was because you did it like my friend. Basically, he thought you’d need to play it on normal difficulty with the normal hit ratio in Arcade mode when you can actually just switch it to very easy and the highest hit ratio to get those four secret characters faster. I got Task just after beating the game three times.
On the capcom forums they actually made threats for new character suggestions which might be added as DLC. On top of that, we already got Deadpool, Dante and Wesker, which swere the most hyped characters before the game got launched.
That was a good idea, but I found it laughable they started this up BEFORE the game was even released. Like, as in they knew they screwed up. Also, Dante I’d argue isn’t as popular as he was when MvsC2 was out. I mean, given the fact that A) His loyal fans are upset at the new release. B) Hasn’t been seen since DMC4 in 2006, I’d say the mainstream gamers and Capcom fans pretty much have forgotten about him. Deadpool is popular, but much like She-Hulk, I can’t see why. Wesker is popular to all the twelve year old girls…but that’s just scary seeing how he’s 40 now *shivers* And don’t forget about Zero. No matter what, that guy remains popular through and through. Him and his green boobs….er…orbs…yeah.
So while I hope Capcom finds a way to get the license for Strider, adds a Megaman version *preferrably X* and nerfs Sentinel’s health/boost Phoenix’s, I’m pretty content with the roster thus far. I just don’t want them to stop, that’s my only concern. If a year from now passes and we still only have the 40 *including Jill/Shuma/Frank/Doc Ock*, I don’t think I’ll be looking at this game the same optimistic view as I am now.
Exactly how i feel joe, i recently wrote a review for this game with the same comments, good to see it’s not just me who noticed this. Hope you’l read my review though i won’t post link because i don’t want to advertise lol. But still this is one of the reason’s why i love your show, you dont piss about you stay it straight.
*Goes to play some MvC2*
Ok, this needs to be said first off:
This game is not meant for casual players.
It’s not. At all. This game was made and tailored for the competitive scene. Competitive players don’t need story. Competitive players don’t need an in-depth tutorial. Do you know why Simple Mode exists? It exists for your friends who have never played a fighting game (or Marvel vs Capcom 3) and want to play with you on Versus or over online. That’s it.
You have no choice but to look at it from your casual perspective, so I can see how you’re disappointed from the lack of modes, tutorial, etc. The fact of the matter is though, is that this game was not made for you, the casual player.
Let me segue here for a second and talk about Simple Mode. As you stated in your caption, Simple Mode does not allow newbs to beat pros. Simple Mode, as I said, is for people who don’t know at all how to play Marvel vs Capcom 3 to sit on the couch with you and have a good time playing without learning all the intricacies. Not only that, but Simple Mode is outright limited; you’re basically ‘locked’ in. You can’t perform all the Hypers or Special moves that you can with Normal Mode. If two casual/newb players split themselves between Normal and Simple mode, yeah, I can see how you would think that Simple mode is superior.
Third, story. The complete lack of an overt, full story is just further proof that this game is not made for casual players. You bring up Street Fighter 4 as an example of a fighting game that can execute good story. This is not true. Tell me, do you know what the plot to Street Fighter 4 is (more than “Seth wants to take over the world”)? Can you explain how various characters fit into the story? Did you know that there are 26 “Seths”, with Seth being Number 15? Did you know that they were made by Bison to be used as his replacement body after being destroyed in the Street Fighter 2 era? Hell, in Super Street Fighter 4, all the intro animations are stills because the developers ran out of time (Hence why the ending animations are animated and the intro animations are just stills). Also, if you haven’t guessed it by now, but the reason why Capcom went with the stills for Marvel vs Capcom 3 is tradition, harking back to previous Street Fighter games. Tekken has their ending AMVs and Street Fighter has their stills.
Again, this game is not made for casual players; this game is a complete, “No BS” experience for those intermediate/competitive players.
Fourth, I can clearly tell that both you and the Nostalgia Critic don’t know what you’re doing when playing. I can see it clear as day because I know the technicals and whatnot. Not that I expected either you or Nostalgia Critic to actually know what you’re doing, but it’s par for the course in terms of my expectations.
Lastly, while you, me, and everyone else is of course entitled to their opinion, I have to disagree with you on a lot of points because we both see the game in two different perspectives.
Ok i read this and have to say something, being a competitive player I understand your points. Seriously though, Its dick heads like you that give the competitive fighting game community a bad name. Your just just nitpicking or shitpiicking more like it. Im sorry if that came off as disrespectful but Im personally tired of the elitism in comp gaming. I <3 you, but I had to stand up for Joe.
Its capcoms belief that FG's dont need a good story, and the capcom fanboys go out of there way to go into denial and think like this. Personally I like to get immersed in the game, it makes me want to get better at it. SSF4 at least had a little effort put into it, which was Joes point. This game has no story which is really disapointing. Yes I know they focused on the gameplay, but imo they failed on that by allowing certain charecters to have infinites, full life combos, and are just over powered. That imo is not fun or ceompetetive, its called broken. Yes the game has been out less then a month and its already been broken. bravo capcom, just bravo.
One of the flaws I have to point out here is the fact that SSF4 had the following it did, because everyone had nostalgia and it became a good casual game. The casual Market is whats going to drive the game sales, If a game is specifically made for the competitve cene then its just not gunna be popular and what happenend to MVC2 is gunna happen to MVC3.
Simple mode is trash, but because of lag online it becomes godly because even basic combos are a pain in the ass to pull off, depends on the lag. Having a worse online mode then SC4 is just amasing to me, again bravo capcom.
I gamefly'd this game, and im glad i did, Im gunna play it till april then try out Mortal Kombat, which is what i expect the entire market to do.
Sorry If I was a jerk, I <3 the competitive scene but remember not everyone wants to be a pro.
Also this vid really sums up whats gunna happen to the game.
http://www.youtube.com/watch?v=n0ooMGXTcZw&feature=relmfu
Why is this guy a dickhead? Fighting games don’t need a story. Plain and simple. A fighting game is nothing more than a means of competing against another person, like chess. Chess doesn’t have a story. There’s no ending video when you checkmate your friend.
Story or not, a ton of effort went into this game. If you would actually take the time to learn how to play it, you would see it clear as day. If you want a story, go play FFXIII or something.
Thank you for making a reasonable post.
I think Joe should switch to a 5 star scale. His scoring doesn’t suit the 10 points scale at all.
While there is some truth to what you’re saying, those attitudes are exactly the reason why fighting games were on the decline and would never be as popular as the fps scene, in a lot of ways SF4 saved the genre because it was easy to get into but hard to master. Simple mode is ok, but simplifying the controls in general was a step in the right direction because it made things accessable, similar to the way fps games trick players into thinking every game is just point shoot and take cover every now and then.
And because i’m completely shameless heres the link to my review.
http://www.youtube.com/watch?v=beKAvVM7tws
Actually, 2:22 was one of the reactions to the review i did on MvC 3
An arcade stick coffee table? How awesome is this?! Con you post a tutorial on how to build one?
Yo, Joe!!! Nice review…unlike all the other reviews I’ve read. Well, haven’t had time to check all the other reviews….been too busy playing the game XDDDD.
Alright, couple of things about the review. You said it only appealed to fans of previous MVC titles. I’ve never touched an MVC title before, but I bought this game Day 1 and I’m loving the hell out of it even today. Simple mode helped me get into the basic mechanics, but I knew I wasn’t going to beat anyone using normal mode with it. You can’t combo properly and there are only about 1/2 of the super-awesome special moves that you can use in normal (hell, in Dante’s case, it could be around 1/16 or something). I might be able to beat someone by spamming a certain projectile attack I get in simple mode, but it’s not that much harder to spam in normal mode. Plus, I have tactics to get around spammers, thanks to my sister (who hadn’t even heard of MVC3 or any MVC until I brought it home). Then mission mode helped me ease into normal mode itself. Okay, it could have a more intuitive tutorial, but after figuring out how to do all the weird joystick movements the missions started becoming helpful. It’s true most of the combos aren’t even practical (who’s gonna be using some of the useless assists some missions require you to use
), but I managed to adapt some of the combos there to more practical combos I could use in real battles. It also helped me get a feel of all the characters, and helped me decide some favourites. Now I always play in normal mode, and I can beat anyone who uses simple mode no problem.
Then about the buttons. I kind of like the fact that it’s simplified. I wanted to buy MVC2 for XBLA, but I got slightly scared because of how complex everything was said to be. I just wanted to have a fun time, and if the controls were too complicated to be enjoyable for me, I would have dropped it (it has to be worthwhile to go through the broken characters, unfitting soundtrack, etc.). I was perfectly fine with the control scheme here, yet it was still complicated. It wasn’t too jarring, and I know there’s so much depth left to it. So far, I can only do the simple combos and maybe the occassional extension when under the pressure of battle. But I want to learn how to do the super-advanced face-melting combos, so I keep on playing and practicing.
Also, you complained about the character roster. Okay, at least you stated that it was just a matter of opinion and can be debated. And, while it is true MVC2 had 56 characters and this only has 36 or 38 (somewhere around there, forgot the exact number), I like this roster a whole lot more. People may complain about the questionable character choices (like you questioned She-Hulk and MODOK’s inclusion), but they keep on forgetting the amazing new characters we got in this game. Dante, Wesker, Amaterasu, etc. All of these are awesome, and for me, they make up for the people that were excluded and that I was salty about (e.g. M. Bison, Mega Man, Gambit, etc.). And even with the weird character choices, I ended up liking them too. MODOK is funny in a sadistic, weird, super-villaney way (“TIME OUT!” MODOK: “But…I haven’t killed yet…”) and She-Hulk just has an awesome personality and voice(“I don’t want you to think I went easy on you. I want you to KNOW I went easy on you”). But the best part about the roster is how varied it is. You’ve got midget wannabe super-heroes (Joe, I thought you would like Viewtiful Joe, he carries your name and he’s awesome), demon hunters, aliens (Super Skrull), a wolf, a super-strong green guy, etc. And all their playstyles are awesome and varied too (maybe with the exception of Ryu and Akuma…oh wait, even they play differently because Akuma is more offense-based). The roster is probably the thing I liked second-most because it brought me awesome characters as well as characters I’d never heard of before (I love getting introduced to new characters). It’s also balanced, imo, because even though some characters are much stronger than the rest, none of the cast is actually BAD.
But in the end, everything came down to the fighting. This is all I needed here. For fighting games, I almost always buy them, play with a friend for a few hours, leave it and do something more important. The fighting is so near perfect here and very satisfying even if you don’t play well. I’m always compelled to, if I lose, try harder to win next time. That is the most important thing. Arcade mode is awesome, and I like beating the shit out of Galactus in the end (he just sounds and is awesome…”Why do you laugh in the face of your own demise?”) The voice acting is awesome (most of the time, at least…I changed Akuma to Japanese) and the writing is strong, with so many little things (Hulk calling Viewtiful Joe “Funny Helmet Man” when Hulk switches out for him) and big things (opening banter and ending quotes). The soundtrack…well, I don’t notice it much while fighting (I am 100% concentrated on beating the opponent), but when I do notice it, it’s awesome music that both stands on its own (Captain America’s theme should be the next Guile’s theme) and is good music to beat other people’s asses to. And the graphics are just AMAZING beyond belief. I even adapted to the short endings and didn’t care that they were minimalist. I’m OK with the endings being lazy, and if they were better, that would be awesome. But for now, I don’t care too much and sometimes they’re actually kinda funny. Also, they aren’t supposed to make sense. Does it make sense that Viewtiful Joe would beat up Hulk? No.
As for online…I haven’t played the game online yet
I’m kind of scared to play online (everyone using sentinel and me probably getting my ass raped), but I will try it someday.
So therefore, I liked the game. I would give it a 9/10. But I still think your review is awesome, straight from the heart. You didn’t give in to your fear of being bombarded by all the fanboys, so I commend you for that. There were just some things I think you cared about a tad bit too much. That’s all.
Have a nice day ^_^
I agree with Joe, way too many features were left out.
It’s a shame really.
I agree with Angry Joe in Everything!
This game is F*ing KoF12!
Now if only AJ had ever touched a PS3 in his life… What wrong with all Americans worshipping that shitty X360. 90% of X360 exclusives are shooters, and the control is terrible for anything other than FPS.
BTW
Sorry grimfang999…
I miss clicked and thumb you negatively. Really sorry…
Is there a way to cancel a thumb?
Because until recently, the PS3 was much more expensive and didn’t have as many appealing exclusives.
Unlike some people who have actually complained like you said you would, in my absolute honesty I completely agree
Now while Im only really a fan of the Soul Calibur series (right from the start mind you) as well as a casual gamer, I understand just how annoying it is when they strip the game down to the bare minimum. Ill use the game series I like as a example:
Soulblade: dispite small character roster, had immersive and fairly complex but balanced combat for its time. Each character had their own fighting style and backstory, and the game had an outstanding arcade mode as well as miniture stories for each character. The graphics were also good for its time
Soul Calibur 2: Improved greatly on soul blade and soul calibur (which I never really played I admit). Plentiful character roster, excellent graphics. Arcade mode is individualised for every character and whats more each character has their own long storymode where you must travel through llands raiding dungeons and fighting enemies to find soul edge or soul calibur. Again, the characters are balanced and likeable.
Soul Calibur 3: Not as good as SC2, but still a decent game. Has a good variety of characters and now has a create your own character gimmick. Combat is still decent, though movement is slowed down a little for added realism (do not like). Arcade mode is still fun but they have removed the characters background and changed the storymode in exchange for the personal character storymode, which while fun is a bit disappointing.
Soul Calibur 4: This is going to send me on a rant. I hate this game so much.
First off: Star wars. What. The. Fuck.WHY DID YOU INCLUDE DARTH VADER AND YODA. I KNOW YOU HAVE DONE CROSSOVERS WITH STREETFIGHTER AND ZELDA BUT, THEY FIT IN. STOP TRYING TO THROW GIMMICKS INTO WHAT WOULD BE AN OTHERWISE PERFECT SERIES.
Second: Debalanced character roster. I dont own a ps3 but playing this round a friends. He told me that almost everyone uses the same character online because she is so brokenly powerful. Unlike the earlier games where characters were balanced and almost had a rock paper scizzors style combat were a certain catagory of fighter could beat another type, this one had overpowered people and underpowered people. Little balance at all. To add to this, another gimmick. Every character has a soul meter and finishing move, which you will never use in normal combat, so is a waste of time.
Third: Personal character Gimmick focused more on. This started the collapse in 3, but they take it to a whole new level. The items you equip to your character make them more or less powerful. It then becomes, as how Zero punction put it in world of warcraft, about the numbers. You equip the things with the highest numbers to defeat other people and opponents to gather items with better numbers so you can do higher numbers so you can have the highest numbers you can. You can even do this somewhat with current characters and destablise the game even more.
forth: NO STORYLINE. To start, the arcade mode has gone down from 11 stages to 5. WHAT. THE. FUCK. To continue, the storymode has been replaced with a challenge mode, where you must “get to the top of the tower of souls”. BULLSHIT. The storymode with the key aspect to the single player eperience of the Soul franchise. They take it away and so all you have is the combat. The characters stories are reushed to be concluded and are explained ON A FREAKING FLOWCHART GIMMICK. This is where I link it to what you were saying Joe, there is nothing left in this game except debalanced combat, character creation, challenge mode, shameless character plugs, and what disgusts me most of all:
Sex appeal. Yes thats right, sex appeal. If you want to, you can strip any of your human characters down and have them fight in thier underwear or, if you have the Japanese version, completely NAKED. The entire story has been stripped as much as you can the character, to where there is nothing left but the fighting. Even in combat with the female characters can be made into a strp tease. Whenever we play this game, we do either of three things: 1. use two female characters and be absolute pervs shamelessly for laughs, 2. make th supidest character we can or 3. use the preset characters stupidest moves like the final bosses chair teleport.
So what I consider to be the greatest combat game of all time was stripped down to combat, sex appeal, and countless gimmicks. I dispise what has happened. And while its not as bad in MvC3, I feel for your disappointment Joe. I really do.
You know Angry Joe… I think you’ve brought some light into the dark room where people have been hiding while they play MvC3…. I know I was one of them…
I was all about the purist way of thinking that all the game needed was solid game play and a few recognizable characters to satisfy my hunger to smash others into the digital pavement. I was wrong and I had forgotten what games like SSF4 have brought to us.
I’m not a casual fighter fan. I have been playing SF and MvC games since their initial release and while I’m not the best I think I know what it means to say that this game (content wise) is a major step backward compared to how they treat most other games of the genre. Granted there are a few others like it as you mentioned. BUT MvC as a series has earned the right to a better amount of content.
Thank for opening the door because it was starting to smell like stank fanboy in here. I love this game but it lacks modes, online connectivity and yes the tutorial feels like trying to figure out some $#%^ from one of those National Treasure movies. Yes, I just compared MvC3 to the National Treasure movies… Eat me.
fin
PS: That’s a DAYUM nice fight stick you now posses!
I like watching your reviews Joe. So, though I respect your opinion, I’m gonna have to disagree with you.
Character roster lacking? I thought the roster was excellent. I’m tired of the same old roster over and over. It was nice to see some old faces. And I like Zero more than MMX (flame shield up).
Online: I agree with your. It completely sucks. But that is being worked on.
Story: I remember when fighting games didn’t have a story. And I’d rather them have these short endings than a full story everyone is gonna hate. To me, the story is just a luxury. If I want a story, I’ll go buy a different genre.
Training: Its NOT a training mode. Its called a mission mode. If it was for training, then that’s what it would be called.
I am in no means a MvC fanboy. I didn’t like MvC 1 or 2. But I like this one. Its entertaining, and isn’t that the point? My problem with this review is that you rated the game on what it doesn’t have, and not on what it is.Most of the things you mentioned can, and probably will be, fixed through patches. And there will be DLC. So as for the character roster, it still has potential to grow. 6/10 is too low. I’d easily had given it an 8/10.
BTW, this is the first MvC3 review I’ve read/watched. So all this is strictly based on my own experience.
That’s fine liking Zero more than MMX *so do I*. But its understandable to not have the character who made it possible for there to even be a Zero *both story wise and history wise*. Henceforth my confusion to seeing no Megaman version.
And I agree, I like the roster. Sure, there are characters I scratched my head on. Joe even stated that we can argue about the roster “till we’re blue in the face”, meaning we can agree to disagree.
I kinda agree with Joe with many parts exept with character roster. It was over all kinda nice to see some less popular charachters from Marvel side and even to be introduced to some of them that I didn’t even knew existed before this game. Only character in roster that I think was bad choice is MODOK becouse its clear that he is not made for fighting game.
This a comment on the Angry Review. Even here in Japan, the online is bad (even though I have 100MBPS on line connection and 300MBPS on Wireless connection). There are no lags but damn is it really that hard to find or join someone for a match in the same country? Let alone fight or join someone from another country like UK, Mexico, China, Korea etc etc. I totally agree with you on the tutorial, its like it wasn’t made for newcomers to learn but it was made for people who already know how to play the game and just wanna get better. When I played this on TGS last year, one of the things that confused me are the controls. Gone are the Light Punch-Heavy Punch, Light Kick-Heavy Kick control from MvC 2. Instead we get a Light Attack, Medium Attack, Strong attack and Special Attack or what I call a LAUNCHER ATTACK. And Instead of pressing Light Punch-Light Kick to tag on the 2nd character or Heavy Punch-Heavy Kick to tag on the 3rd character, Capcom decided to PRESS AND HOLD the Assist Button 1 or 2. On the first week of playing this game in my workplace, I was dumbfounded on how to tag to the 2nd or 3rd Character, it wasn’t explained on the tutorials and even the Controller option. All you see in the controller option are the buttons and it didn’t even say to PRESS AND HOLD the Assist button to tag out and EVEN THE EFFING manual doesn’t tell me that. I’m serious. Why? Why is it not explained? You know with all the missing things on MvC 3, I’m starting to believe that there will be a SUPER Marvel Vs Capcom 3. Its Street Fighter 4 Vanilla once again.
While I have had fun with the game, and found it to be fun so far.. I’m honestly not going to bash you, I didn’t really /think/ much about it, but your reasons are valid for being disappointed with the game.
Now as it stands, I was personally disappointed overall with MvC2, because of a lack of a story (heck, not even cusomtized character endings or encounters/quotes). I still loved the game, but the lack of those touch ups did irk me a little. Now they have somewhat addressed that, but it’s still not what it could be, and as you’ve pointed out they have done better and proven they can do better.
I do still love playing the game, and probably will for some time, and while I’m not quite as dissapointed as you feel there is plenty of merits to your points and statements. And for all the haters on here, just stop. This is his personal opinion, if you don’t completely share it, that’s fine, but there’s no reason to bash someone for citing their opinion, good or bad, especially when he takes the time to explain his reasons and what he’d have liked to have seen.
Dude, Joe, me too. I was bummed too.
Here’s what I thought of the game:
http://www.facebook.com/video/video.php?v=1794489498462
http://www.facebook.com/#!/video/video.php?v=1817388550924
I feel your pain, man. Tho, I hadn’t hear about the spectator mode being added, that’s good to hear. But ya know what would be even better?? A STORY AND ROSTER.
The video is entertaining. I would love to have a match with NC or Spoony or Joe in Tekken 6 and the upcoming Tekken Tag Tournament 2. Please accept me NC, Spoony, Joe in your PSN. My PSN is Tekkenxer. My Xbox is in the Philippines and I only have my PS3 and Wii here in Japan. I am a Half Japanese Half Filipino. Born in Japan, grew up in Philippines FYI. Anyways nice video guys and oh before I forget, please do another video of all the guys at TGWTG to see who is the best in Track and Field 2 on the NES. Oh yeah!
It’s interesting that you think he’s such an idiot and yet, you sat through this video… only to find out how much of an idiot he really is, right?
Yup, I’m just that dumb. Seriously, this was a waste of writing, shooting, and editing. Joe should focus on a certain genre, instead of talking trash about games he doesn’t know anything about.
Damnit I am so pissed off right now, I spent ages on a post, that just went up in smoke. Even copying the damn thing before hitting post wasn’t enough to save it. For whatever reason it only copied the first two paragraphs, but I’ll cut it short this time, as I’m not going through all that again.
Joe, I totally agree with what you have said here… all but your verdict. It appears that all of the trimmings are faulty or unfinished, which means the only thing holding this game up is the actual fighting, which as you said, isn’t an achievement, it’s baseline minimum. This is something you would expect from a new company starting out, not Capcom who should know better. seeing as nothing but the actual fighting is worth while, then this is just average, I would have given it a 5/10.
To everyone else, I have read some shocking responses here and aside from the personal attacks which are just plain and simple out of order, there has been a lot of bullshit too!
Someone asked, aside from Iron Man, Cap, Thor, Doom and Spiderman, etc, who are there but obscure characters. This question has been posed in many shapes and forms. At first I couldn’t think off the top of my head, of many other characters that would have fit here, but then when I started to write the first response I got really pissed off. There are a ton of more well known characters, and just simply BETTER and more interesting characters that could have been put in here instead of the likes of Dormamu, Gorath, Sentinel, Super-Skrull and Taskmaster.
Human Torch, Thing Cyclops, Beast, Iceman, Nightcrawler, Juggernaut, Sinister, Mistique, Pyro, Daredevil, Bullseye, The Lizard, Doc Octopus, Doctor Strange, Cable, Punisher, Kingpin, Ghost Rider, Venom, Carnage, Sabretooth, Silver Surfer to name but a few. Hell with the movies alone, you have creedance to use some of the lesser known characters like Ironmonger, Whiplash, Sandman, Nick Fury, Mephisto, Blackheart (wait hasn’t he been in it before?). And if they wanted OBSCURE characters for the non-comic readers, they could have picked some interesting ones, how about Morph, Blink, Hyperion, Vindicator, Lion Heart, Sasquatch, Union Jack, Black Cat or Luke Cage?
The other bullshit was some fanboy complaining on about how hard it is to make a fighting game from scratch. To begin with I’m sure it’s not as hard as some of the other game styles and secondly there is no reason that they had to. They have SSF4 sitting there, there’s no reason why they couldn’t use that as a basis and just add the new features. That would have been totally acceptable and would have kept the controle system the same. Also there are 34 characters in MvC3 and 36 in SSF4 not including DLC. So how about clipping back the SSF4 character to 5, creating 35 new characters, and there you have 40 character in the new game, 5 of which only needed to be tweeked for combination moves etc. On top of that there would ahve been 30 more characters also from SSF4 available for DLC on day of release.
I know I’m going to get comments like “it’s not that easy”, well f*** you, it is! You think they can’t take the bones of SSF4 and overhaul it to have new characters then as Joe said perfectly, “you are lying to yourself”.
This is a masive disapointment for me, I saw the trailer for this and I was psyched up for it, they’ve given us shit in return!
But don’t worry… you can still play as Deadpool. [/sarcasm]
Oh I forgot a bit, as for the whole “there’s no need for a story in a fighting game” thing. Then they shouldn’t have attempted to put one in. If they thought so little of a plot or character stories, that they could only give them a two panel ending with text, then they shouldn’t have bothered in the first place, but they did, so evidently it meant enough to them to put SOMETHING in, but it wasn’t up to scratch.
This entire game is full of faulty and unfinished features, that should have been fixed before release, not forcing us to rely on patching. It wouldn’t have mattered to put the release back by a few weeks to a month, just to tie up their loose ends, but instead we are given this incomplete game, that we have to then wait for patches and fixes.
Joe isn’t here to review games after they have been patched and modded, he’s here to review games as they come out, when this one came out it was incomplete, plain and simple, fixes in a week or a month or longer, isn’t going to change the fact that certain aspects that should or will be available aren’t available NOW.
Hey, don’t knock Dormammu
That said, yeah, I would have rather seen Venom than, like, Super Skrull. I just think MODOK is a bad example – dude’s full of personality and his moveset is refreshingly different than the other characters.
But hey. There’s a fan poll going on now for next DLC character that’s received thousands of votes, and Venom is so far the no.1 most requested character. Capcom does tend to cater to its fans’ desires – heck, the entire reason MvC3 was created was due to fan demand – so it’s not impossible that we’ll be seeing future DLC for Venom. I know I’ll be first in line to get him if that happens.
But still, no, it’s not easy to make a good fighting game. The fighting game community is one of the most hardcore, outside of maybe shooters. After only one day of release, they’d already picked apart the game to discover infinite loops. Making a balanced and deep fighting game is very challenging, and if it means we have to lose a story in order to get it, I’m fine with that. In the end, the gameplay IS the most important part of a fighting game, and I’d rather have a game that’s deep enough to last for years than a story.
How exactly would you do a story for this game, anyway? I don’t see how it’s possible to pull it off and not be disappointing. The roster is gigantic – making a full CG ending for each and every character would have taken an enormous amount of time. Ontop of that, you have to pick a roster of 3, which adds an incredible number of team combinations they’d have to account for. The story is fine as it is – killing Galactus with Mike Haggar and saving the world. I couldn’t ask for something more awesome than that.
The Marvel and the Street Fighter Universes collide. As well as the heroes and villains bickering amongst themselves, they now point their fingers across the void, each universe viciously blaming the other for the situation when Galactus turns up, faced with a whole new Universe to devour. Galactus goes off and does his own thing eating other worlds knowing that the two versions of Earth are holding the breach open, so he doesn’t eat them. Because of their continuous arguing amongst themselves and across the universes, small groups and factions form. Friends become enemies, bitter rivals side with one another, when your group just so happens to be in the right place at the right time to discover that Galactus is on his way back.
You fight through other teams, idiots who won’t see reason or enemies that won’t let old transgressions go, even in the face of the possible destruction of the Earths.
Each time you defeat a group the story progresses that you have taken down a group and either their members have decided to join your cause, or have caused so much trouble they’ve had to be locked away for the time being.
If you finally defeat Galactus, he escapes into the reaches of the Marvel universe. If you fail he takes a bite out of one of the Earths and in the burst of energy, the breach ripples and tears both universes apart. The ultimate Game Over.
That’s how I would write that game
The MVC3 Angry review is absolutely terrible and ill-informed.
Roster complaints have no merit when DLC is coming. No story? Seems like *somebody* missed the prequel comic that was made for the game. The MVC controls have been further simplified in EVERY iteration of the game, character endings being a half-assed attempt contradict the fact that, for the first time, there actually ARE character-specific endings, the network issues are because LOADS of people are playing it and Capcom is working on the issue.
As for gripes about the variant types of gameplay, and how you actually have to LEARN how to play the game? Don’t even get me started on how stupid this makes you sound. I’m sorry that your “EXPERT FIGHTING GAME PLAYER” gold card isn’t handed to you from the start.
And then you contradict yourself even FURTHER by calling it a shallow experience, yet whine about all the different things you have to learn…seriously? Make up your damn mind.
This isn’t a review. It’s trolling. Joe…you’re right…you aren’t an expert at fighting games, and this review proves it. You’re a casual.
You are really supporting the idea that someone has to buy a comic to understand the plot of this game… really?
Lol! So if we play chess i shouldn’t tell you how to move the pawns ? emhh wait, no… thats not it! -_- The game need to teach the player how the rules of the game works. Then skill comes from mastery of the different abilities, there is nothing good about hiding rules of play(in a competitive game). Do I play fighting games on a higher level? yes i do. Do I think the mastery is meant to be finding out what moves my character can make? no i don’t. Man take a chill pill, capcom needs to learn how to do tutorials XD. It’s not so hard. Bad game design is not the same as hardcore.
The previous marvel vs capcom games didn’t really have a storyline also yet you have to say there is no storyline (even though I think the endings have to do with the comic series). I am sorry Joe but this is one review i have disagree with you.
Well, in the end Kof XII was just a beta version of Kof XIV.
Should we expect the same thing from Capcom?
Looking at things with this in mind, a Marvelous Marvel Vs. Capcom 3 is not impossible! XD
Dude you are absolutely right. In almost everything you said.
Capcom are become more and more the Japanese activision. One thing I want to mention is, MvC3 is NOT for fans of the franchise. I believe it is more for new comers with a simplified capcom control scheme and lousy non-violent / goofy funny characters. Of course Disney/Capcom want to appeal to as much people as possible all age considered. So goodbye badass characters, welcome whimps. You’ll never see Venom or Carnage in there, Im surprised they didnt put mickey mouse in there.
I have been a fan of the Capcom fighting games for over 20 years. I got use to playing a 6-button control scheme I have bought a few Arcade joysticks with that same control scheme 3 pUNCH 3 kicks, and now Capcom is just saying a Big FUCK YOU in my face. I just bought those joysticks for nothing since they decided to change everything. This game is a Major dissapointment for hardcore fans and intermediate fans of the genre.
I’m not gonna lie, the fighting and graphics are awesome and all but when I pickup a fighting game like this especially from capcom I expect it to respond in a certain way to my input. Now I feel like a 3 year old playing a game for the first time in his life, just mashing button and enjoying the colors without really knowing what im doing… Lousy halfmade game. Next capcom fuck up.. Devil May cry.. stay tunes.
great review Joe and the fight with the critic is really funny.
And i Agree with u Joe about the Review. It looks like that MvC went the same way like the new KoF, Tekken 6 and Soul Calibur 4. They all Sucks. Its all only Eyecandy, nothing more. But the developers still don’t understand that a good grafic doesn’t make a good game. Tekken 5 was awesome, Tekken 6 sucks hard. Long loading times, moves that doesn’t exist anymore, online mode lags and, and and… same way Soul Calibur 4. Nice Grafics but Arcade mode too short, Story doesn’t exists like in the 3rd installment. Conquest mode never made it to the 4th game…and now MvC does this shit too. I played it with friends.Its fun, yes but after playing with all chars it gets boring. Storyline is missing, ending sucks, no variety and so one.
Street Fighter learned that lesson after releasing that shitty SF EX 3. With SF 4 / Super SF 4 they turned back on the right track. Keeping it Original.
thats a big let down. 60 dollars for this? Never. On the Preview i was Jealous because it didn’t come out for PC. But now i am glad about it.
Hey Joe, On the Preview u was very happy if Deadpool would be in the game, but the fight with the critic u played with dante, ironman and Chun-Li. Didn’t u like Deadpool anymore?
Look, Joe….I really like your videos. You are very entertaining. However….you should never, ever review a fighting game ever again. I hated your KOF XII review, and I hate this review as well. If the fighting is excellent, then that’s all that matters. When you buy a chessboard, do you complain that there’s no story included? Or that there’s no ending video when a game ends? Also, simple mode does not break the game at all. You don’t have access to your full moveset and combos. I completely disagree with the roster being weak.
Nice review Joe,
I’m glad there’s another person out there that agrees on story being important in a fighting game….
that being said, I kinda feel cheated out of my 60 bucks for this game which pretty much feels empty…
Blazblue: Continuum Shift was $40 and it has way more content
(although I had to pay for some DLC which ups the price up to 60 again)
Lol
My thoughts exactly. Still a really fun game but who the fuck wants M.O.D.O.K?
Awesome review Joe. The fighting engine is “good”, even though its completely broken (http://www.youtube.com/watch?v=2Uv7Pr915QA). Blazblue’s rep aside, it does have a well organized array of online modes, EXTENSIVE tutorial modes, as well as that story mode. MVC3′s tutorial IS available on Shoryuken.com or Bradygames MVC3 guide. Either way, I think Capcom made MVC3 to test what direction the fighting genre needs to go in America.
I gotta solidly agree with you Joe, this game is seriously lacking what could have made it great. If all it take to be a good fighting game is the fighting alone, then a game where the concept is two characters just bump into each other at a day care and the words “FIGHT!” suddenly appear in front of them and they start beating the crap out of each other, as long as the controls are smooth and the visuals are nice its a great game.
The point is that nowadays fighting games can’t stand on the fighting alone, having good controls and visual would make a fighter average at best. What make a fighting game great is the concept behind it and story buildup for it For MVC3 it seemed so easy to do, especially since all the characters in the game already have back story; so all that is left is to find a way to tie the stories together, I get the idea that crossovers get slack for story telling mainly because, “fuck the reason why they are fighting, its Ryu and Wolverine, and they’re fighting!”
Take BlazBlue for instance; it had a story, it may go over some people heads, but the story was there. More to the point it had a story and all the characters were original.
Even though the characters in MVC3 weren’t made to revolve around the story, it can be explained easily, like say Galactis is going to destroy the world of marvel, so Silver Surfer rounds up heroes from other worlds to help prevent that. One thing Silver Surfer does show up, I saw him in Zero’s ending, returning Zero back to his world after defeating the final boss. Since i saw that ending, the story made a little since; but so far all the other characters ending that I have gotten don’t explain anything.
My point is that it just seems so easy to have a story since there all the characters already existed, have their own developed story, and have fans, it just seems lazy to not have made any solid story for it;
Doubt me on the lacking story. Why does it say “fate of two worlds” if its just one planet that you fight the final boss to save, and don’t tell me that the fight take place between the world of Capcom and Marvel. I can understand Marvel characters being from one world, but the Capcom character reside in their own separate worlds, Zero’s ending show that each character comes from different worlds, Seeing what world he goes to make me wish the character mentioned was in the game, instead of Zero.
More story nitpicking, the final boss mislead me when i beat it. I kinda thought there was going to be a third stage of the fight, which disappointed me when nothing happened.
One opportunity missed as Joe mention is the lack of FMV endings.
You can’t tell me you wouldn’t have wanted to see Deadpool’s ending played out.
Not even voice overs for the endings, I feel so cheated.
Speaking of feeling cheated, Online multiplayer sucks ass.
There is almost no point to some of it, I mean trying to get into a ranked match feels like dialing for a contest on the radio; you call, it rings, you get disconnected and have to call again and pray you get an answer. That is just for ranked matches, At least with unranked you can search for lobbies and get some result there. Though like Joe mentions I don’t want to stare at a wall watching two bumping. Didn’t Capcom learn about that before, what is the point of waiting in a lobby, you cant see who you are going up against, their style of play, cant even find out if the guy your waiting to fight after the next 5 people is beating everyone because of skill, or if they are just spamming projectiles and partners.
At least I can host my own room, make it for only 2 people and not have to deal with that 8 person waiting room bs. The game seems best suited for playing with friends in the same room which is not acceptable nowadays.
If this game had some of the options of fighters like BlazBlue has, it would probably had gotten a higher score. Even then, the lack of character compared to the last one, missing favorites from the previous version, as well as the addition of some obscure characters, “yeah really wanted to see Spencer and She-Hulk brawl”, bring this game down.
Honestly i don’t see myself purchasing these future DLC characters, I just hope that it won’t be one of those can’t play with people who have the DLC because i don’t have it things
With regards to the grudge match, love the comeback Joe, and found the Critique’s last word in hysterical,
The Nostalgia Critic was just hilarious in this! The joytstick blowjob had me fall off of my chair!
“You cheated” *ski-daddles* LOL
It’s always good to see an honest opinion. I’ve heard everywhere this game is good, and it does look very appealing, but i’m not sure if 20 minutes of profile cards humping each other is quality entertainment.
I think i’ll save my cash for Dragon Age II and Skyrim.
Well, looks like im sticking to my naruto ninja storm 2, since i beat the campain its actually really fun to play with friends, Especially when i beat that stupid Dedara spam.
gotta disagree with you on some points angry joe and agree with you on others
first off the roster is small but more characters are on the way we already know that jill and Shuma-Gorath are supposed to be coming in march (free if you got special edition and probably $10 for both without it) and there have been rumors of doctor octopus and frank west. dlc can possibly make the game have more characters then marvel vs capcom 2. the ending didnt bother me and it was a lot better then mortal kombat Armageddon which probably had the worst endings in fighting game history. online has some issues but i did not have any problems finding matches i am playing the ps3 version though so maybe ps3 has better online for it. spectator mode will be a good edition because i hated those dancing cards. overall the gameplay is great and that is the most important thing in a fighting game for me
Joe bashes on popular games? I guess I must’ve watched the wrong reviews of Starcraft II, Dragon Age Origins and Red Dead Redemption. I’ll go back and watch them again; see what he bashes there
I respectfully disagree with you, Joe. On some aspects.
Yes, it would have been nice to see more features, and I admit, even as someone who LOVES this game, it is very bare bones in its presentation.
But when I’m playing, none of that matters. This is one of the most enjoyable, deepest fighting games I have ever played and, even as someone who enjoyed all of the other Versus games Capcom has released, this is by far my favorite.
I’m a casual fighting fan, but this game makes me want to get good at it. So much so that I’ve bought the (INCREDIBLY NICE) strategy guide, and I’m even considering buying an arcade stick just for this game.
But many of the problems you’ve listed are being fixed. Capcom has already said they’re working on fixing the multiplayer and adding the spectator mode, which will make online mode a joy to play. So don’t worry – if that was one of the core reasons you downrated this game, those issues will be fixed in time.
Now for (what I think) are misconceptions. One, I don’t think the simple mode is an advantage in the slightest. I tried it, and I found it extremely limiting, and that it made the game even harder to play than it already was from losing so many options and combos. Even just a basic knowledge of combos and the controls should (I think) allow you to overcome someone using the simple mode.
Second is what you called the training mode. That’s not a training mode – it’s literally what you said, it’s for people who already know how to play. The combos there aren’t to help you get better, they’re to challenge your skill with the character in progressively harder combinations.
Finally, on a subjective level, I disagree with you whole-heartedly on the roster. This is the best roster the Vs. series has seen yet, if you ask me. MODOK, even if you don’t like him, is an iconic Marvel villain. While it was a surprise to see him, I didn’t think it was a bad one, especially after showing his unique and fun gameplay style, along with his entertaining personality.
Who else would you want them to have put in? The cores were there – Spider-man, Iron Man, Captain America, Wolverine, Deadpool, Doctor Doom, Magneto, Thor. After that point, all you can include IS obscure characters.
Also, I liked the endings. Even the one you showed for Dormmamu – seeing Dormmamu, Lord Raptor, Firebrand, Wesker and Akuma together on one screen made me happy. I wished Lord Raptor had made it onto the roster, but even seeing him mentioned is awesome to me.
I respect you for voicing your opinion, Joe, but I also disagree with it.
You know, I have not pick up the game before this review it might of saved me 2 dollars from a rental box, at best that is all this game is worth, I pick up the PS3 verison of the game, after playing through the game 3 times single player an was not too impressed at all, it feel like a fighting game, it smells like a fighting game, and I place bet if I lick the disk it would be a fighting game. I rather seen a better character selection then what they offered, though I stick with a few that I know of, the simple layout was cheap at best and should not been allowed in multiplayer (BTW I was able to connect to more games on PS3 then 360, no execption here). Now then, yes the game is ok for a fighting game and is pretty colors, it does have lot that could of been better (Actual grappling control for example.) Also the extra 4 character of the game were ether lame, or worst broken (sential). I was not expecting much for a ending for a street fighting game, but I have played a few that had ok endings at least in single player (Soul calbier as example.) IMHO to make this game better would been a better rooster, removal of simple control in multiplayer, spectator mode while waiting, and tourtament options. An like most of your reviews this game is at best a 5, me it was not worth keeping over night. Thank you again for a good review.
PS: Though fun to watch, that felt too scripted how that fight happen, no offence.
Lol, NC blew his joystick.
Now lets see them play M.U.G.E.N.
Honestly, Joe, I agree, and hope you use this as an example of people who are slightly disappointed in the game. Now that’s not to say I don’t enjoy the game, I enjoy the hell out of it because I’m a fighting fanboy.
I want the the people out there to understand that you are right. Weak story arch, strange roster choices, and UN-GODLY A.I. make this a bad game for beginning fans to really jump onto, and for casual fighters out there it just simply doesn’t deliver. Now I understand that down-loadable content is coming, especially with the two characters in March, Jill and Shuma-Gorath, hopefully they’ll come out with more but that means that fans will have to once again BUY PACKS, which in my opinion sucks and is a sign of simply milking and game when you think it ‘s going to be weak. Especially when you realize they put characters that really don’t belong in the game, Spencer, Amaterasu, Modock ESPECIALLY friggin Modock who the hell wants Modock?
And this goes to all of you “veteran” players that just talk crap because you don’t want to accept the flaws of it. The game is fair but just doesn’t live up to the hype. The move sets of all the character players are ALL carbon copies of one another and the game just feel unfinished so that’s why they have to put all these stupid patches in the future because the game is just not that good as advertised. Now that’s not to say once everything is “patched” up we won’t have a classic game but as a launch MVC3 just was not good. I love the game as a fanboy but if you asked me if it ranks up there with stuff like Blaze Blue, Street Fighter, or even Soul Caliber that’s a real tough sell.
I think a 6 out of 10 is a little harsh but I’d say the game gets a pass at 7.5 out of ten. Okay to buy, great to look at, but don’t be surprised if you find yourself selling it back sooner than you think.
I like She-Hulk, but she isn’t really A-list. M.O.D.O.K., on the other hand, will always be lame.
I agree. I waited to buy Super SFIV for cheap and I’ll do the same for this..or at least until they re-release it. Then I ‘ll buy that one used
Joe, how did ya not mention all the characters that are not completed or locked onto the disc itself, leaving it nearly half than MvC2 for people to play until they release DLC to get us to pay for the very characters that should be already be unlocked
Oh Joe you simpleton. You come out here and don’t even understand the process for making a brand new fighting game with a large cast of characters, mechanics, and online features that work on two different consoles that have different engines and netcodes. If you did your research you may have found out that prior to this Capcom has lost a lot of stock. That means their budget has to be cut with a fighting game that isn’t even getting an arcade release.You might know why certain fighting game franchises who change their design entirely take to make everything again from scratch. Plus if you knew a thing or two about new fighting game franchises you might understand why games who have prior arcade releases end up as the better product on console. Heck you might even know that very few fighting game enthusiast put the story before the game.
So here you are expecting a roster of 56 character models with complex animations, a brand new engine for them to exist in, more background character models with structures and props that double or triple the total prerendered backgrounds, more audio development, multiple modes of play, more GUI art, a deep storyline that the majority of the players wouldn’t care for or didn’t miss in the previous installments, the time to test all of the major bugs and glitches with this large cast of fighters to make it balanced, and the netcode to run the entire game online. All of this on two different console dev kits who have certain programing issues. Yeah and don’t care for their hard work with this product after their cutbacks on the budget. Who cares about losing a serious amount of money during the development on this? We need to push the release date back farther so we lose more money on development time. We’re doing this all for Angry Joe so he can have a few more characters he probably wouldn’t use anyways.
It was down right awful when Spoony pulled this exact complaint to Spike Games who had a far smaller team, budget, and shorter schedule. He didn’t care because he’s always right and then gloated when they emailed him and tried to find middle ground. By Spoony’s logic Spike Games was required to have a motion capture studio, 16 years of constant arcade balancing revisions, multiple engine upgrades, and sequels before it becomes anywhere close to the Tekken franchise. That was one of the ones it was compared too which sounds fair for a team inexperienced with developing them in the past.
The both of you guys seem to gloat so much about your vast knowledge about games and how much you love them, but in turn know so little about what goes into them. Maybe GDC next week could clear some of these issues up for you guys. OH WAIT NOBODY HERE IS GOING TO GDC BECAUSE IT’S NOT A TRADE SHOW!!!
I’m sorry, but what point are you trying to make with this argument? Sure, Capcom has been having financial problems. This is nothing new. And obviously they had to make cut backs. But why should this have any kind of impact on the review score?
Look, I worked in game development for a time. It was a very small independent group. Our resources were pretty much nonexistent most of the time, and we often had to pay for stuff we needed out of our own pocket. We did the best damn job we could. So do we get a 10/10 because we put in our best effort?
Of course not. We were producing, at best, a budget title. A good budget title perhaps, but a budget title nonetheless. Getting ANY reviews were great, because it meant we were getting attention, and people were actually highlighting the positive elements of the game. Frankly, if someone had given our game a 10/10 simply because it was produced on a shoestring budget and limited resources, we would have been offended. That kind of thing is just patronizing to the extreme, not in the least because of the silent assumption that goes with it: that this product you’ve created, which is admitedly lacking in several areas, is quite frankly the best you’re ever going to be able to do.
Was it unrealistic to expect all the things mentioned from the game? Yeah. You’re right in pointing out that Capcom really doesn’t have the resources to pull that off. But that doesn’t change the fact that other games that MvC3 has to compete with DID manage to do those things. Objective reviews aren’t fair. They don’t give extra points for effort or trying hard or playing to our nostalgia.
And you know what? A 6/10 isn’t bad. In fact, that’s pretty great given the constraints they were under. Most studios who have found themselves in their position end up producing stuff that, frankly, I’d barely give a 3. And don’t kid yourself and say that someone with no biases or preconceived notions would ever choose MvC3 over Street Fighter IV if they were allowed to do a side by side comparison. Because ultimately the conditions the studio had to work under have nothing to do with evaluating the final product. By today’s standards MvC3 is a serviceable, but ultimately unremarkable fighting game with an interesting premise. I’m sure the devs are aware of this. Just as I’m sure they don’t need people like you coming to their defense by bashing one of the few reviewers willing to ignore all the politics and behind the scenes drama that goes into making the games and just judge them on their own merits.
Grats fellow game dev buddy. You apparently didn’t read what I wrote. There was never a single mention of the score. It was just about the stupid arguments. The arguments against why it’s considered lacking is the issue here. It’s one thing to get upset over stuff like the online mode kicks you back into the menu if you can’t connect. It’s another to entirely dismiss the process that went into making this game and not taking into perspective why some of the stuff is the way it is, but doesn’t ruin the experience.
Then you go into the games it’s up against. One of them Joe mentioned was Street Fighter 4. That got an arcade release first, then console, then SSF4 on console, then another arcade release. Another was BlazBlue. That got an arcade port, then console and PC, then arcade got an upgrade, then PSP, then back to console. Finally there was KOF XII. That was released in the arcade first, then consoles. Usually the arcade ports and console ports get certain updates since they’re both connected to a network for ranking purposes. Again there was a lot of time in between the actual creation of the game, balancing, adding more content, adding more players, and adding more playable modes.
Fighting games are generally released in the arcade first and console second. This is a fighting game. Not some stand alone game of another genre. MvC3 didn’t have any of these privileges and Joe is unfairly comparing them to established games that also started out as bare bones and having his same complaints.
The point is how is it fair to compare a game that’s been redone from scratch to meet the demands of the existing fans, spread towards a wider audience, made cutbacks to release under a year without previous plans of an arcade port, to another fighting game that’s been around the block several times and had a ton of polish after its initial release? Sounds like horseshit to me.
You also mention people not choosing MvC3 over SF4 (SSF4 doesn’t exist for this argument) without any prior knowledge. I don’t know why you’re going into this, but I’ll bite. What helped SF4 originally was the nostalgic factor from the extremely popular SF2 while SF3 and Alpha got skipped over due to people not going to the arcade much and SF3 being released originally on a console not many people owned in the US. So if we’re to assume now that the person choosing to buy of of these two games doesn’t know about SF2 or the franchise. Also they don’t know about the Marvel Universe. It’s going to be pretty obvious which they’ll choose from looking at the front and back of the box alone and I doubt it would be SF4. For something that started bare bones compared to the polish SF4′s console port got there’s a lot more to the game besides in between cut scenes that will keep the player happy.
Also I want to retract my statement from earlier about GDC. Apparently some people from BT are going, but you’re really not saying much about it like you guys do for E3 and PAX which really is bad on your part. This should get more attention than trade shows for the sake of your audience. Shame on you.
I don’t play this game, never played any of them (hell I didn’t even know this was a big title until a couple weeks ago when EVERYONE started talking about it). As an outsider I can tell you exactly why your roster is missing like 20 plus people from the last game….DLC. They purposely cut out all those players because why give them to you all for free when they can charge $5-$10 dollars for packs of characters every few months until the game has run it’s course. You’ll pay for it, they know you will. As for the why the game is a stripped bare experience. Well they knew you would buy it anyway so just give you a bare bones experience for full price then strip the roster to get extra money out of the customer over the course of the games life cycle…genius capcom, sheer genius. Remember when games gave you stuff for free or let you unlock stuff for being good and you didn’t have to pay for every little extra??? This game looks like a vehicle for DLC to me and that’s sad, very sad.
I think people are expecting too much. for a fighting game fan like myself this game is just fine. ive been playing it with friends for long periods of time. no story, so what? i cant comment on the online play. i only play offline with friends
its funny people still would complain about the lack of characters if you even knew the history of this series. its not perfect though for sure
Good for you Joe. Respect to a man who sticks to his guns.
Sadly I agree with you Joe. These money hungry bastards at Capcom just wanted to make a quick buck out of the hype they created for the game. And what they did was rip us off. Not to say it’s downright awful. It’s fun to play….. with other people in the same room. That is something you expect with a PS2 game! Not something that we are entitled to today. I already see what’s going to happen, they’re going to spend the next few months or so making people buy DLC’s for this game, then as you say make another MVC3 with not only all the DLC’s they expected us to buy but all the stuff that’s supposed to be in this game. Not only does this kind of bullcrap pisses me off but also that they think people are stupid enough to give in to this. I’m just lucky I got this for $30 bucks because it is not worth the usual $50-$60. I just feel sorry for those who brought the special editions.
Great review Joe. You are actually one of the rare person that pointed this lack of features in this game. Dont get me wrong, I still like the game, and happy i got my hands on the special edition, I mean price wise, the goodies it came with were acceptable. But the lack of tutorital mode for exemple, since I’m just a casual gamer, really didnt help me, I mean instead I had to go directly in the arcade mode and it felt more like a button mashing early on then anything else or doing simple combo. The game is lacking stuff, all those unlockable gallery and videos are nice but they dont affect gameplay much. I still hope they will fix alot of this throught dlc.
The game is good…. but defenetly lacking items it should have had upon its release.
But sadly as you pointed out as a joke at the end of the video… I think you pointed out the future of this game… I mean we’ve seen it with street fighter 4 turned into super streer fighter 4, blazeblue…. Only the future will tell what awaits us in the Mvc universe…. I just hope I didnt pay the game only to see another version of it come out in the near future with all it should have had.
I love playing this game for the same reason i love playing things like super smash brothers brawl…just total carnage stright visuals and lots of specials….if i had to rate the game as a whole though i would agree with you at a 6/10 yeah as far as fighting games go there was alooooot left out….and i hate to say this but if they have a demo for this i think that’d be the bulk of the game :/
Hey Joe,
Just registered to say I completely agree with your MvC3 review. Long time viewer, but had to register when I saw your review and wanted to support you.
It bewilders me why its getting near perfect scores as well! Oh but don’t worry, Capcom will be releasing DLC characters for $5 each (ROFL). I’d put money on the fact that they probably have had at least 5 characters they COULD have put on the Disc but saved for DLC.
Well done sir, this is why I come to you for reviews. They aren’t biased from personal nostalgia or companies money.
Keep it Up!
- Angry Joe Supporter
Joe is right, as usual. For the $70 (actually 5 games traded in and $27) that I paid for this game, I’m feeling kind of cheated. The game is just as unbalanced as MvC2 was in its way, and Capcom’s clear lack of the most necessary of online modes, ie, spectator/spectating, is absurd and insulting. Even SSBB has a spectating mode of sorts, and the online architecture for that game barely surpasses average. If Capcom charges a fee to get spectator mode on this, the outcry will likely be overwhelming.
Now, onto more uncouth matters:
I’ll take both of you on. My 360 Xbox LIVE handle is Crono T 80.
Yo bro, I understand your review. As much as I love MvC3 I do have most of the dislikes you have with it. I wish they wouldn’t added Modok to the game, and wish there was more of an extensive story line. Well, I hope there are more stuff to download via Xbox live. I still have my favorite characters. Still say X23/Viper/Chun li is my favorite team. Another thing I don’t really like is the lack of a tourney mode. But as a fan I can really appreciate it. I love fighting against people where ever I go to a gamestop or best buy where it’s set up.
I was disappointed a little, I know moomangengu or whatever will disagree. Most of the time fighters did have stories and guess what people like me that are readers and are used to good stories don’t know this bare minimum story. Guess what I didn’t even know there was a story to the game and of course will be like “well it doesn’t need one, so why don’t go read a book instead” but the thing is it did put on in there so develop your story if you’re going to bother putting on in there, other wise just make you game a beat em up and no one will question it. So no need to call it “shallow” if it’s true.
Another thing, yes, being able to connect to other people does matter also. I can’t even play games. This generation of games is about bringing people together and this game is failing to do so. I shouldn’t have to go into arcade mode and then set the thing to connect me to someone because I don’t want to argue with the game about connecting me to someone. When I finally connected to my friend’s room on the first night I had to watch card beat each other up with the HP bars being updated every so often. I’m thinking “what the hell” me and my friends can’t even have a conversation about what’s going on.
The game is pretty, I love the coloring gorgeous backgrounds and every artist thing in there is just absolute a site to behold. I just hate the lack of mode because Blazblue had me so spoiled with spectator mode, training, acarade, mission mode where it actually moved the thing where I didn’t have to memorized anything. I love the game but really it was missing things.
BUY THE LIMITED EDITION YOU GET THE DLCS to bad you don’t get them until April talk about a punch in the gut.
The grudge match, first one was real and second one was indeed scripted from the looks of it, I mean NC didn’t seem to switch out when low on health and he was not attacking as much as he did in the first match.
As for the review, though been years since I played MvC I could tell from other reviews and looking up that it was indeed lacking. Not as many characters for one. Oh sure DLC but that is greedy. This all did seem rather rushed and probably needed a few more months to be complete. Lack of special modes. Those who complain that it does not need a story, fine it does not need one but that is still no excuse when there are lack of modes.
A side note, what do you think about separate ratings? I think reviewers lack that. Those who review put their personal feelings as a score. So if they don’t like fighting games or not all that into them, they give a lower score than most. You know now that I see this, I can see you really enjoy the game but you set your feelings aside and judge the game for what it is there and that is good.
To further go into what I mean is that just because someone does not like a game does not justify a low score, such as just because someone is a fanboy does not justify a high score. I have liked games that I admit are bad and visa versa. That is neglected in reviews. Just because I never got into FF7 does not mean I’d give it low score, for example. I’d say it was just not my game but for what it is and made it seems like a good game that others could enjoy and give it a higher score than what I base on my feelings.
Anyway I enjoy your reviews, I always seem to know what score you will give a game before you get to that, just based on what you say, so your scores can’t be too off and I am sure others sense your score as well.
Weird, my comment didn’t go through.
In anycase, utterly disapointed in your review joe. I understand that you’re a casual player, but this review really came off as.. ignorant and lacking. Which I hate to say, but it’s true.
There are problems with the game, yes. Nobody will deny that, but certainly not to the degree that you claim.
Companies purposefully withholding game content for DLC is exactly the kind of thing I have been fearing for a while. It’s the greedy evolution of successful episodic games like Half-life 2 and StarCraft 2. Those games were good but now it could be the model for companies to ring more money out of fans of their series.
DLC has the potential for so much more then just a lazy cash grab. Like genuenly good expansions that extend the life of your favorite games. So anyway if we see DLC for cash to add the features Joe was talking about then its a very bad sign.
Sorry joe, utterly disapointed in your review. I really don’t think this is an accurate representation of the game.
There are issues, yes, but not to the degree of which you implied.
Well at least Doug and Joe each seemed to both have their share of victories. Though I think it’s pretty clear Doug lost on purpose so that Joe can emerge being heroic and Doug defeated like a bad guy. But that’s my slight main issue on how Doug likes to portray the Nostalgia Critic, which is that he intentionally makes himself out as a bad guy.
Where as I don’t like considering him as a Bad Guy persay, but more like an egosentric synical goofball in the vein of Daffy Duck who Doug draws heavy inspiration from for his character. I mean Daffy Duck isn’t necessarily a bad guy, he just gets on peoples nerves. I just hope we get see some sort of followup to this conflict between Angry Joe.
I think he lost on purpose that 2nd match not so much for what you say but rather for Joe’s Show there. Joe probably told him how his show would go and asked if he lost that if NC could lose the 2nd one for his show. Though you probably meant it that way as well.
Considering what Blaze Blue: Continuum Shift had to offer this game should have been better it had a Tutorial mode that taught you the basics of the game these days that isn’t an option its a requirement. That tutorial mode taught me all the basics of fighting games and some of the specific things concerning its combat system MVC3 should have had this heck the tutorial mode is why I bought Continuum Shift. Also MVC3′s roster is pretty weak Dante is cool but when you don’t have characters like Megaman who is the main mascot of Capcom its unacceptable, its like leaving out Mario in Super Smash Brothers or Ryu in Street Fighter you just can’t leave a character like that out of the game this game is not worth 60 bucks for more than just those reasons.
In MvC3, I connect to people on Xbox Live all the time, so it could be your internet connection, I’m not sure.
Joe they are adding more characters with the new DLC in March.
Awesome, Grudge Match video Joe!! That shit was hilarious, your custom controller was badass, and Guile’s theme owns everything XD. I really appreciated your honesty about MvC 3 as well. In this day and age a well rounded fighting game should have more than just the fighting engine going for it. The lack of modes is ridiculous, and I’m starting to agree that the over-reliance of DLC to make up for that in the future is not a good idea. I didn’t expect this game to out-story a good Final Fantasy game, but the story could have been as well done as say, the first Rival Schools game. For those who don’t know the first Rival Schools had a lot of cutscenes but they were done with still pictures, text, and voice, and that game told one HELL of a story. No FMV except for the intro and disc 2′s epilogue. There’s no reason why Capcom couldn’t have done something similar to that. Regardless of how crazy the idea of all these Marvel and Capcom characters being in the same game is, they could have done a better job story-wise. Am I saying the lack of story breaks or ruins the game? NO I am not, but they could have done better. PERIOD. Great review Joe. It’s great to see a reviewer put honesty and integrity first, instead of letting nostalgia and brand loyalty come first and run amok in their reviews. Just don your flame-proof vest and hold tight Joe. You’ll weather the firestorm just fine
.
I’m sorry, but I have to diagree with you. Your rating of a 6 is unjustified. A game is called a game because of a gameplay. A game should be solely rated on how well it and how fun it is. A game does not need a good storyline to play well and be fun. You said yourself that the fighting is solid and that players are going to have a lot of fun playing it. This is a fighting game, not an RPG. Fighting games, unlike RPG’s, do not need good storylines to be entertaining. I was overall disapointed after watching this and seeing how shallow your analysis of this game was.
…What? How is his review shallow when you’re preferred analysis involves ignoring everything except for the fighting gameplay? Last time I checked, focusing on only one part of a larger picture is the definition of shallow.
…That grudge match looks too scripted to be true in terms of victory outcomes. Especially compared to other matches like JewWario vs. Sean Fausz.
Probably was scripted. Still enjoyable though.
It’s a fighting game. Just because other fighting games have cool storylines does not mean this one does.
Especially when it’s a fighting game where you take a guy from Ghosts and Goblins, a girl from megaman, and a guy from resident evil and fight fucking spider-man and thor and galactus.
Anyone who’s expecting a serious storyline is really dumb.
ALSO, if the fighting is excellent and fantastic, THAN WHAT ELSE DO YOU NEED?
THAT’S THE CORE OF THE GAME.
“Oh, Team Fortress 2 is fun as hell, and it’s a fantastic multiplayer FPS, but it doesn’t have a story, or any of these other pointless features that the game doesn’t need so it sucks!”
This is not how multiplayer video games work, and I hate that your opinion is taken seriously because you always show that you don’t know jack shit about gaming.
You should probably rewatch the video again. He didn’t say it sucks, he said it was above average. That is what 6 out of 10 is. Average is 5 so 6 out of 10 is fair. Marvel Vs Capcom 3 didn’t really bother going above and beyond so I think this was more than fair.
Am I the only one who thinks someone’s gonna make a GIF out of “NC’s joystick sucking action” moment ? XD
Hmm, I agree with you all the way Joe on this one. I was looking foward to this game but seeing that dlc was going to be 5 bucks a char. and then no preview of fights turn me off. Hell even tekken 6 had a better lobby system.
I also didn’t like how capcom seemed to take out our favs. like Strider, he was my Fav!!!! More over they probley make him a dlc, but if the dlc was 5 bucks for say 2 or 3 chars i can see it.
Capcom, very greedy now a days. Mortal kombat is doing dlc, but at least i hope they don’t charge an arm and a leg for it.
I am honestly very disappointed in this review Joe. I completely respect your opinion, but here are my thoughts on what you had to say.
First and foremost, I think this review losses a some credibility stemming from the fact that you yourself admit you’re not an expert nor regular player of fighting games. While I understand games should be for everyone, I wouldn’t rely on Justin Wong for his opinion on RPG’s. It’s not his strong suit nor can he properly understand or appreciate all it may have to offer.
As far as the story component, this complaint is a bit flimsy. Not every game needs a Final Fantasy style, truly epic, 235 hour, fully CG, masterfully written story. It’s a fighting game. Super Street Fighter II is still a great game played at a tournament level with some of the weakest story around. Does that make it a bad game? No. It’s there for fan service. I myself found the story serviceable. It mimic the comic book style. Not every game needs an amazing story. You buy a fighting game for the fighting, not the story. I’ve yet to meet a casual player of this game that has complained about the story.
The online modes are bare bones, I will agree with you there. Though you forget Street Fighter IV started out very much like that. I would love to have a spectator mode and some other bells and whistles. Luckily those will be added on for free, just as they were with Street Fighter IV. One way to remedy the online match making system is to go into any offline mode and turn on the invite mode which allows people to join you in a ranked or player match as you’re playing the game. The thing you didn’t mention at all, is how good the online code is. The lag is minimal to non existent and inputting moves feels just as smooth as it did in Street Fighter IV.
The character roster point is moot in my opinion. I would have loved to have seen characters from Power Stone, Rival Schools, Red Earth, Battle Circuit, and a ton of other Capcom games. Point being they can’t please everyone and they never will. The roster they have is varied and sizable. While it’s not as big as Marvel vs. Capcom 2, you have to remember that game simply pulled already created sprites from other games and threw them together. This was a new game built from the ground up.
As a long time fighting game player, I enjoy the new simplified setup. Why must every Capcom fighting game have to be the six button light, medium, hard setup? This new setup allows players who might not have gotten into SFIV’s more complicated setup a chance to enjoy the game. The complaint about the “Simple” vs. “Normal” setup is faulty logic in my opinion. The fact is, people who select the simple setup do not have access to every move and are limited as to what they can do. Anyone who selects normal and knows what they are doing can beat people who use simple setup with ease. The new button setup is done to make the game more accessible to new players which I appreciate. Instead of making this an exclusive club to only people who have played fighting games since 1992, they are opening things up to a new generation. For that I say kudos to Capcom. Some fresh blood is nice.
As far as faulting the game for not including basic training in a game, there is the instruction manual, and a vast array of online tools that allow you to learn how to properly play the game (shoryuken.com namely). That’s what fighting games are about. Learning for yourself, talking with friends, trading strategies, and using the online tools availble to you. Past that, there is an amazing strategy guide by Brady that covers this game (even things like frame data) with such expertise. In fact the guide has become hard to find because it is so highly sought after. The game only rewards you with as much effort as you put into it.
For the most part, I really enjoy your honest reviews, but I feel you really missed the mark on this one. Regardless of my statements, I still respect your opinion and your right to have it. If you ever want a match in the game, just drop me a line.
BTW: I know characters are a personal preference, but I too said WTF when they announced M.O.D.O.K.. Just doesn’t make sense to me.
I do respect your opinion and I’m not going to trash you for it. I have yet to play the game so I don’t have an opinion for it yet. But I’m still pumped for MvC3! But I won’t keep my hopes to high up…
Thing that gets me is that…Mega Man is not in the final roster. Sure we have Zero and Tronne Bonne but to me, the capcom side can’t be complete with out one of their characters that put them on the map in the first place.
Oh well, maybe he’ll be available as DLC. Of course having DLC characters is BS, IMO, when I would rather have them unlockable…unless it has been like a year since the games been out or something.
Anyway, your match with Doug was entertaining!
I have to agree with you, this game is lacking and I really wanted this game to be the greatest fighting game ever!
You should have touched base on a amended score if & when spectating & connection issues get ironed out. We are not in the the day & age when the released product is it. Maybe you should do like a six month follow-up in the event alot gets changed.
Also the game has a Shadow mode coming & DLC characters. Sure, the lack of initial gameplay modes is disappointing, but the game isn’t really a letdown for me.
This is a very good point that today’s reviewers should really remember. I agree, there should be a follow-up to many reviews, especially given how many unfinished games are pushed out these days.
Let people know to avoid a game at first and then, later, if they should come back to it, or let them know the problems you have with it are being worked out. Since reviews are always opinions, the most important thing to do in any review is give people as much information as you can to give them the best idea of if it’s worth their time and money.
I have to say it’s refreshing to hear a review that’s not mostly praise. It’s good to hear the, as you put it, minority opinion. However if the game comes out for the Wii (a rumor that’s going around) I’ll still pick it up. I rather like the choice of characters, they all look unique to play, and I’m far more familiar with this roster then I was with TvC at least.
Side note: they must of done something right if they could add X-23, who literally is a wolverine clone, and have her accepted so well by players.
The biggest complaints I’ve seen for the game are the bear bones story and the lack of spectator mode, and normally I’d be willing to forgive the story on this kind of fighting game but, they did try to hype that they were working on a deep story for this one. So looking back and saying oh they meant the comic just sounds like an excuse to me.
I’m glad Joe is here to tell it like it is. If anything, he was kinder to the game than I was, it was a 4/10 on my scale. And frankly, I didn’t even like the fighting in this one, I HATE the TvC button setup with a blistering passion. It halves your strategy and options when playing, and basically dumbs the game down to Guilty Gear or Melty Blood levels. That, coupled with the stupid new tag-in/out method drag down the experience.
I also wish they’d gone with high-res hand drawn sprites. Imagine how beautiful THAT would have been, and it could have sparked renewed interest in 2-D games. But then, if they’d done that they couldn’t charge DLC prices for new alt costumes, could they?
I desperately wanted this game to be good, but after Street Fighter IV (which I also hated, even more than this) I didn’t have high hopes. Yet, even my meager expectations were too high. This SHOULD have been the game that brought me back to Capcom’s fold. As it is, all MvC3 does is make me wish I were playing MvC2 instead.
This review is the EXACT reason why I watch your show day in and day out, your honesty. You provide an honest to goodness gamer perspective on the games that come out rather than what people think you should say … and sadly you are probably right. After sinking $60 on the game disc they will probably release another disc and call it something like Super MvC3 for an additional $40 or $50. OR following the shoes of RE5, release those modes as DLC for $10 a piece -_-. Awesome review Joe, keep up the good work.
I have to agree that you have your points Joe but in all means you are a casual fighting game player. You talked about tournament mode for SSF4 but failed to mention that “Tournament mode” was added on as a later free DLC and it did not launch with SSF4.
Spectator mode seems to have been the staple in fighting games as of late and honestly I think it is a good thing that they didn’t include spectator mode. Spectating does cause lag and MvC3 is much faster than SSF4 so I can assume that they wanted to quality and yes it is difficult for some people to get matches but I haven’t had a hard time connecting to people.
I would have to argue again that not all skills in fighting games transfer to one another and that if you are truly good at fighting games that being familiar with the button layout is not a huge obstacle and honestly if your a noob then it shouldn’t matter again because you haven’t gotten used to the button layout.
Story mode is a bit of a joke but it is considerably the same for all the versus series when you look back at X-men vs Street Fighter or Marvel Super Heroes. I agree that this area should be evolving but I think has alot to do with the fans. Tekken 6′s force mode for example adds alot of depth to the story but the hardcore fighting game players thought that it was a waste considering that its training mode is sub-par. Once again it comes down to casual vs hardcore and who is capcom targeting.
We see eye to eye Joe in almost every review you have done and I went into this knowing you were going to be angry, and I am quite surprised that you gave it a 6/10. But lets face it Joe this game wasn’t meant for you. It was meant for the fans on Capcom-Unity. It was made for SRK trolls. It was made for the hardcore, the frame data analyzing, pringles snapping, curly mustache finding, salt inducing moment that encompasses the fighting game world and at the same time it cannot please everyone even some of those people stated above. So who is it made for? Go to a fighting game tournament put your $5 bucks on the line get bodied meet some people, great people and come do it again. If you find that interaction better than sitting on your couch playing online then this game, and all the other fighting games out there, was made for you.
By the way I am a She Hulk player and love every minute of it.
Funny, because I am and have been a hardcore fighting game fan since I got Street Fighter II on SNES in 1992, and I hated MvC3 and Street Fighter IV.
Well Shin_Gallon like I said it won’t please everyone. Nothing wrong with hating a game and alot of fighting game vets are very stubborn, from observation, and have that “old man syndrome”. Fighting games are changing you either go where the competition is going or you play the side tourneys where your heart is or do both. The fact is that this is the new love it or hate it. It’s being played and I love the competition too much to go back to playing the old games.
hahaha very funny the first video
@AJ I agree on the issue you have exposed on the review even if I would have given a better vote at the end. Solid fighting and a good roster is more that 6/10.
Anyway you will be thorn apart by fanboys
Guiles theme is epic!
First off, the match between Doug was funny. You finally found a way to beat him, by beating him at his own game. Using an Arcade Controller helps you win any match apparently, but an AngryJoe controller, instant win.
Now for the review, I love honesty and I’m glad to see someone who would recommend it but would also see the disappointment from how the game stacks up. I mean I probably would never be able to play it anyway since I lack money, and I lack Xbox Live (Microsoft is too expensive for my tastes). I would have loved to played this game at least since I don’t generally play fighting games that much. I may still but…I’ll likely skip this one for now.
Hey don’t talk smack about She-Hulk, she’s an awesome character. But seriously though, I was so hyped up about this game but now I might skip it after seeing this review.
i haven’t play the game yet but for what i can see don’t worthy to buy right now i better wait for the power up version of marvel vs capcom 3 i respect your opnion joe
wo care about the troll i like you sincerity not like many reviewrs that avoid to critic some stuff for avoid to ge trolled keep doing the good job JOEEE!!!
And for the combat angry joe vs NC was very fun to watch gosh i want a cofe table where i can play like that x3
I completely agree with you, Joe. It is, after all, 2011. If this was a PS3 launch title I would understand the lack of features/characters/stages. Of course they are probably on the disk already. God, how I hate what gaming has become in the last few years…
And son, Imma beat you as She-Hulk. Don’t diss her.
Hey Joe, whats the name of the sad song that plays when you are beaten by the Critic?
Wow…I wasn’t expecting Joe to use Chun-Li. o.O Or Doug to use Felicia. O.o At least there wasn’t Sentinel -_-
Did the N.C just ‘do’ a joystick?
As for MvC3, is Joe really missing something or do people feel compelled to give it good reviews anyway? Seriously, is it a good game or are the players almost intimidated? I don’t have much experience with new fighting titles so I can’t say.
Even though I love the heck out of this game I’ll admit most of your points are indeed valid (even if I kind enjoyed how classic arcade-esque the endings were I’ll admit they could of done more).
The roster complaint though came off as a simple “my favorite didn’t get in” type of comment to me since you went and bashed characters like She-Hulk and MODOK. Everyone has their fans and they’re not horribly obscure in the Marvel Universe come on now. At the very least characters feel like they bring good variety in terms of gameplay which I enjoy a lot and feel they succeeded in that aspect. Besides a roster of nothing but fan favorites I think would be kind of boring.
Also I feel your button complaint was simply dumb. Yes SF has maintained the same 3 punches and 3 kicks but MvC hasn’t followed that sort of consistency. MvC1 did have the same 3 punch and 3 kicks layout but in MvC2 they nixed the middle strength buttons entirely in place of 2 assist buttons. I’ll admit the new layout is closer to TvC but it’s not like they’re just now changing the MvC layout and at least the new one imo doesn’t take long to adjust to at all.
I respect your intentions in your reviews but I feel like these two points were really bad.
Now that I have fully seen the video, I am sad to say that I am dissapointed in MvC3. I mean I wanna get the game, but a game that is lacking a good to decent story mode, unbalanced character, nerfing of the roster (c’mon where is Megaman. I want my Zero/Tronne/Rockman Team)
The fighting style from MvC to TvC I can’t really complain about seeing as I am a casual fighter and the sudden shift wouldn’t be jarring to me. I am still temped to pick up the game, but maybe invest in a pimpin fighting stick.
Same here…leaving out what could be considered *if not seen multiple times as* your main mascot? And because doesn’t really punch? Really Nitsuma? Really? FAIL!
Why couldn’t Ono-San do this? He did SFIV and that was the same as all the otther Capcom vs. Nitsuma did Tatsunoko vs Capcom and now this….
Hm, well, there are definitely some areas where we disagree. The character roster for instance, I see only two questionable choices for inclusions. Akuma, who is a Ryu knock-off when they otherwise avoided clone-ish characters, and Sentinel, a generic robot that was overpowered in 2 and is sadly so again in 3. And even there at least Sentinel has a unique fighting style. And there was only one disappointing exclusion, Mega Man – still can’t understand why he got passed up, unless they’re deliberately holding him back for DLC.
For others it’s actually fantastic that they included more obscure characters. You mentioned MODOK for instance. He has the single most unique playstyle in the game, with odd normals, special attacks that he can power up by analyzing his enemies, and an automatic flight mode instead of normal jumps to name a few. He’s not a personal favorite of mine, but I think he was a good choice. For one that is a personal favorite, Dormammu. Again, very unique playstyle – a keepaway character that conjures his attacks exactly where he wants them to appear instead of throwing projectiles, and can charge up magic to release various unique and powerful effects. He’s part of my current main team. Yet we wouldn’t have him if they were throwing in only fan favorites. This actually makes this game’s roster the only one I’ve seen that can compete with BlazBlue’s for sheer variety of very different character styles, and I love it for it.
As I commented on another review, I can certainly excuse the lack of a story mode here as well, because it’s a crossover fighting game. Now I love the BlazBlue games and their story modes – they’re what got me into fighting games – but a story mode like theirs just isn’t a realistic expectation when dealing with a crossover game where the two sides have as little to do with each other as these do, especially when one side is a massive crossover of characters that have nothing to do with each other themselves (Capcom’s characters don’t come from a single more-or-less coherent world like Marvel’s do). About the best we could expect is a cheesy nonsensical story mode like MKvsDCU had, and I’m not particularly bothered by the lack of that.
Kinda have to disagree on the endings, too. Some of them were bland, like Captain America’s, and those should’ve been done better. But others were quite hilarious, like X-23, MODOK, or Hulk’s. Still others were good fanservice – the Dormammu ending you showed has him crossing over to the world of the Darkstalkers franchise (the one Morrigan, Felicia, and Hsien-Ko come from) and taking command of that series’ villains, for example; or Iron Man’s has him making a new suit of armor based on Galactus, which is awesome. I suppose you could argue they should have done full cutscenes with voice acting or something, but that strikes me as a bit nitpicky when we’re not dealing with some sort of epic story mode endings, but rather simple humor and fanservice endings.
I’m also very happy with the simpler button scheme. Separate buttons for punches and kicks always struck me as unnecessary, and isn’t very friendly for a console controller with only four face buttons. Maybe it’s partially because I started with BlazBlue, which uses a four-button scheme that I found excellent and intuitive, but I simply did not like the six-button punch/kick thing when I tried SSFIV, and I’m glad to see this game wasn’t saddled with that.
I also haven’t experienced as many connection issues online as you apparently. Most of the time I get an opponent, and connection failures come at maybe a 10-15% rate for me. Still irritatingly higher than it should be though – that does need to be fixed, and hopefully they can improve the input lag issues along with it.
I agree on some points though. While I don’t use lobbies myself save when playing one of my few friends that plays this game (in which case we only use a 2-person lobby), the lack of spectator mode is an obvious problem for those who do. And yes, a tutorial mode would have been an important addition if they wanted to cater to newer players – that’s something that BB: Continuum Shift had that I certainly think this game would have benefited from. And as addictive as I find mission mode to be, it should have some of the options that BB:CS’s challenge mode had – the option to display the button inputs in place of the move list, and an option to watch the computer demonstrate each combo so you can see how the moves are supposed to link together. I’ve actually had to watch youtube videos of people completing those missions to understand some of them. There’s no reason that should be the case.
I’m also suspicious about that DLC “Shadow Mode” that’s coming. That strikes me as something that should’ve been in the game from the start, or at most offered as free DLC, yet I kind of suspect they’re going to make it paid DLC. For a mode that’s just another way to play against a computer, that’d be just shameless.
As for simple mode, I do think I heard that the online is set up to automatically filter users of it to only face each other. Unfortunately I can’t remember where I heard that, but I’d have to ask: how would you know if you were facing someone using it anyway? There aren’t really any visual clues to watch for, and you don’t get to see them select their control scheme. Besides, simple mode is really a handicap compared to actually learning the controls anyway, as it prevents access to many of your moves. It mostly just allows players who don’t care about learning the game to feel like they’re doing something cool.
You bring up a lot of good points, so I’ll go through, paragraph by paragraph…
Hm, well, there are definitely some areas where we disagree. The character roster for instance, I see only two questionable choices for inclusions. Akuma, who is a Ryu knock-off when they otherwise avoided clone-ish characters, and Sentinel, a generic robot that was overpowered in 2 and is sadly so again in 3. And even there at least Sentinel has a unique fighting style. And there was only one disappointing exclusion, Mega Man – still can’t understand why he got passed up, unless they’re deliberately holding him back for DLC.
Akuma isn’t that bad of an inclusion. I figured we’d get at least one other Shoto other than Ryu and I guess Akuma is a good choice. *Of course, we’ll probably get another one like Sakura for DLC.* And Sentinel is overpowered, is cheap, has WAY to much health and does take up a rather large portion of the screen with his attacks…but he IS a Marvel vs Capcom 2 fan favorite as far as tournament characters go. But now I feel that if I don’t use Sentinel, I won’t win matches and that sucks. They better either nerf him or bring in another large character on the Capcom side, say that robot from Lost Planet in Tatsunoko vs Capcom, to help counter Sent. As for Megaman, I feel they left him out for actually a good reason. *Not the lame-ass one Nitsuma is using right now which is that Megaman doesn’t punch*. Rather, I believe it was a way for Capcom to wait it out and see which version of Megaman people wanted to see the most. *In this case, it sounds like Megaman X.* So, hopefully this will prove to be correct *someone did hack the disk and found 46 character slots on it.*
For others it’s actually fantastic that they included more obscure characters. You mentioned MODOK for instance. He has the single most unique playstyle in the game, with odd normals, special attacks that he can power up by analyzing his enemies, and an automatic flight mode instead of normal jumps to name a few. He’s not a personal favorite of mine, but I think he was a good choice. For one that is a personal favorite, Dormammu. Again, very unique playstyle – a keepaway character that conjures his attacks exactly where he wants them to appear instead of throwing projectiles, and can charge up magic to release various unique and powerful effects. He’s part of my current main team. Yet we wouldn’t have him if they were throwing in only fan favorites. This actually makes this game’s roster the only one I’ve seen that can compete with BlazBlue’s for sheer variety of very different character styles, and I love it for it.
I don’t mind M.O.D.A.K. for his uniqueness or Dormmammu…except that M.O.D.A.K. is rarely ever used *if not at all* by players online so it seems like a waste…that and She-Hulk….*shivers*
I know that people were also complaning about Trish and X-23 but it turned out they weren’t bad characters.
As I commented on another review, I can certainly excuse the lack of a story mode here as well, because it’s a crossover fighting game. Now I love the BlazBlue games and their story modes – they’re what got me into fighting games – but a story mode like theirs just isn’t a realistic expectation when dealing with a crossover game where the two sides have as little to do with each other as these do, especially when one side is a massive crossover of characters that have nothing to do with each other themselves (Capcom’s characters don’t come from a single more-or-less coherent world like Marvel’s do). About the best we could expect is a cheesy nonsensical story mode like MKvsDCU had, and I’m not particularly bothered by the lack of that.
Except Capcom numerous times said there would be a story mode, with set teamed characters facing off against the character you picked first *just like how you can get the endings for the characters.*
Kinda have to disagree on the endings, too. Some of them were bland, like Captain America’s, and those should’ve been done better. But others were quite hilarious, like X-23, MODOK, or Hulk’s. Still others were good fanservice – the Dormammu ending you showed has him crossing over to the world of the Darkstalkers franchise (the one Morrigan, Felicia, and Hsien-Ko come from) and taking command of that series’ villains, for example; or Iron Man’s has him making a new suit of armor based on Galactus, which is awesome. I suppose you could argue they should have done full cutscenes with voice acting or something, but that strikes me as a bit nitpicky when we’re not dealing with some sort of epic story mode endings, but rather simple humor and fanservice endings.
Still would have been better for them to be like Capcom’s other product, Super Street Fighter IV, which had FMV.
I’m also very happy with the simpler button scheme. Separate buttons for punches and kicks always struck me as unnecessary, and isn’t very friendly for a console controller with only four face buttons. Maybe it’s partially because I started with BlazBlue, which uses a four-button scheme that I found excellent and intuitive, but I simply did not like the six-button punch/kick thing when I tried SSFIV, and I’m glad to see this game wasn’t saddled with that.
You can understand Joe’s frustration however, when people spam the same attacts over and over and over because of simple mode
I also haven’t experienced as many connection issues online as you apparently. Most of the time I get an opponent, and connection failures come at maybe a 10-15% rate for me. Still irritatingly higher than it should be though – that does need to be fixed, and hopefully they can improve the input lag issues along with it.
Just yesterday, Capcom released a patch to help fix the problem, but there is still failures to connect. Before, I maybe got it 75% of the time, now its down to 50……but its sll bad ratio.
I agree on some points though. While I don’t use lobbies myself save when playing one of my few friends that plays this game (in which case we only use a 2-person lobby), the lack of spectator mode is an obvious problem for those who do. And yes, a tutorial mode would have been an important addition if they wanted to cater to newer players – that’s something that BB: Continuum Shift had that I certainly think this game would have benefited from. And as addictive as I find mission mode to be, it should have some of the options that BB:CS’s challenge mode had – the option to display the button inputs in place of the move list, and an option to watch the computer demonstrate each combo so you can see how the moves are supposed to link together. I’ve actually had to watch youtube videos of people completing those missions to understand some of them. There’s no reason that should be the case.
Spectator Mode….you really feel like your there…
I’m also suspicious about that DLC “Shadow Mode” that’s coming. That strikes me as something that should’ve been in the game from the start, or at most offered as free DLC, yet I kind of suspect they’re going to make it paid DLC. For a mode that’s just another way to play against a computer, that’d be just shameless.
Not to mention that also those Alt. costumes coming on March 1st, as well as Jill and Shuma were also found on the disk. *And Frank West and Doc Ock’s names appeared as well.*
Anyway, sorry for the long post.
“Akuma isn’t that bad of an inclusion.”
I actually agree – he was one of my favorites in MvC2, and I imagine I’ll end up playing him in one team or another (for now I’m focusing on just one, Dormammu/Trish/Dante, and plan to learn another team or two when I’m happy with my ability with this one), but I do see him as a questionable choice given how the rest of the roster is. There was really no reason they had to include one of the Ryu knock-offs.
“As for Megaman, I feel they left him out for actually a good reason. *Not the lame-ass one Nitsuma is using right now which is that Megaman doesn’t punch*. Rather, I believe it was a way for Capcom to wait it out and see which version of Megaman people wanted to see the most. *In this case, it sounds like Megaman X.* So, hopefully this will prove to be correct *someone did hack the disk and found 46 character slots on it.*”
Capcom has never indicated that, and if that were the case, it would still amount to holding him back to be used as DLC deliberately. Also, the 46 slots thing was a rumor. Actual hacking of the game disk has revealed no “slots” of the sort, just incomplete data on Jill, complete data on Shuma, some alternate outfits Capcom is going to milk as “DLC,” and a list of characters including Jill and Shuma, Frank West (who was known to have been planned but cut) and Doctor Octopus.
“I don’t mind M.O.D.A.K. for his uniqueness or Dormmammu…except that M.O.D.A.K. is rarely ever used *if not at all* by players online so it seems like a waste…that and She-Hulk….*shivers*”
Nobody can control how much any character gets used by online players, though, so that’s no argument against him. And what’s wrong with She-Hulk? She’s one of the what, two real grapplers in the game, with the only other being Haggar? Seems she fits quite well to me.
“Except Capcom numerous times said there would be a story mode, with set teamed characters facing off against the character you picked first *just like how you can get the endings for the characters.*”
Not that I ever saw. They said the game would have a story written for it, but never mentioned a story mode. It is irritating that they never mentioned that the story would only be for the comic that came with the collector’s edition, and they certainly deserve criticism for that, but that’s not the same as promising a story mode.
“You can understand Joe’s frustration however, when people spam the same attacts over and over and over because of simple mode”
Not really. Spammers exist regardless, simple mode has nothing to do with that. Newbies playing BlazBlue online often spammed Jin’s crystal strike (aka “Ice Car”) special, for instance. But spamming the same move over and over can always be beaten if you have any idea what you’re doing. It tends to leave you vulnerable to one thing or another. For instance, the first Sentinel I faced online just spammed his mouth beam, so I dismantled him by teleporting in with Dormammu and comboing him to death.
“Just yesterday, Capcom released a patch to help fix the [online] problem”
They did? I’ll have to grab that, then.
I do agree more or less about a lot of stuff talked about here, ESPECIALLY story. their episodic trailer’s were telling a story, and they failed to see and capitalize on it. it could have been a great story, but sadly no… well that’s all there is.
I FOUND A BETTER WAY TO CONNECT TO ONLINE RANKED MATCHES.
All you have to do is go into either training mode or arcade mode and BE SURE that you are able to accept ranked matches. When I went into training mode and did this it would take me about 15 seconds to find a ranked player. Hopefully it will be the same for you guys.
Well lack of mode…I don’t care. I don’t. I’d never use them anyway. I certainly don’t w/ other fighting games that have them. A flushed out story might have been nice but the story they do have is simple and to the point being told though the opening movies (including the 3 that you unlock witch you forgot to mention) The fighting is fun and if you turn on the fighting request thing in arcade or training your going to find a match online. I will agree with mission mode though. that is total BS.
Nostalgia Critic has the same stick I do. Awesome.
I agree about the lack of modes. I actually bought this games because my friends are into it. I think if they weren’t. I would have waited to buy it like I did with Tatsunoko vs Capcom (which I really enjoyed and has a lot more options than MvC3.) I would have given it a 7 myself.
Secondly, M.O.D.O.K. was Marvel’s pick. They just LOVE M.O.D.O.K. You have to remember that it wasn’t ALL Capcom’s decision. It’s a dual joint project.
Though I wonder why you haven’t ranted about the DLC issue. $5 characters? Really?!
Hmm. Joe, when you’re talking about good tutorials for a fighting game, look at Virtua Fighter 5′s Dojo Mode. I love the game, and that mode taught me exactly how to do every…single…move for every character. From timing to proper inputs.
It even has the button inputs on screen, and video/button tutorials for most of the moves to show you what it looks like and how to do it.
SEGA does tutorials in fighters better than anyone. Capcom, take note of Virtua Fighter 5. You need to at this point.
However, given Capcom’s thing with DLC recently, this may be the true fate of MvC3: Leaving so much out to milk us with later.
Question though. Is this worth the 59.99 MSRP? Considering everything said, I don’t think so. Maybe 49.99, if not 39.99.
Very solid points Joe, all around a good review, but when it comes to the roster complaint Capcom did say that some of the choices on the Marvel side weren’t up to them.
But it’s also obvious they’re going to milk this one with DLC, before the final roster of the game disc was announced they already let out that Jill Valentine and Shuma-Gorath will be DLC characters. And they’re already charging for DLC costumes.
And when it comes to Story, well SSF4 hardly has a good story since and they’re doing is going around in circles with the plot, games like KoF does better at story since characters get killed off and doesn’t return in the canon, but I see your point there.
Instead of saying “Don’t need it” Corporate should be saying “DLC”
come on what happend to you saying “Capcom is the king of bullshit DLC”? I knew they would do this from the start.
To be fair, the Replay channel wasn’t even in Street Fighter 4, and the Tournament Mode was free DLC a couple of months after the release of Super Street Fighter 4. Also, I don’t really appreciate your jab at Tatsunoko vs. Capcom, it was a good game that no one bought either because it was on the Wii, or they didn’t recognize half of the roster. If you had bought it, then you could transfer some of that knowledge over like I did.
Your just trying to make She-Hulk angry aren’t you Joe? Cause you know, you’ll like her when she’s angry.
She-Hulk is one of the reasons I’m plan to pick up this game, I’m not going to pay $60 for it, and I don’t plan to get it right away. Especially if there are online issues, (can anyone confirm if the PS3 version has similar issues?) But I will get this game…eventually. Now if they had included Black Widow in the roster I would have sold myself to Capcom from day one.
Hey Joe, loved the review, it’s good to see your keeping up the brutal honesty, that’s what I love your reviews for. I’m glad I watched this as I was considering buying this game, but it really doesn’t seem worth the money. Looks like I’ll be playing Bulletstorm! Oh and one last thing, I don’t know if this has been pointed out yet or not but you might wanna watch your typing as your spelt average wrong. Just a heads up! Keep on being awesome Joe!
I Agree with you Joe, Everything you said was right………..but I’m sure capcom, wanted to give us a great game, just look at how much time they spent making the fighting so smooth, and the art is Amazing. Even the characters are Awesome. True there are a few you might not like, but there is many you will pick form. They were on the right track too make a great fighting game, but they did not. my guess is they ran out of time in development, so the story and the online play fell apart….but i hope they make up for it, with download patches…..well see. if they do make a new game, with new characters and a better story, tutorial mode and online play….ill by that…like i said, time will tell……
I can respect Joe’s opinion, in fact, before I buy any game nowadays, I listen to as many reviews I can find in order to get a general opinion of the game… Thanks for being honest Joe……
I’m so glad you’re always honest in your reviews rather than trying to avoid getting troll’d, because let’s be honest, who really gives a crap about what troll’s think? They’re more a source of amusement than anything else!
I’ve been considering buying the game, but after playing MvC2 I was a little put off (mostly because i’m pretty crap at it). I still want to try it, but I think i’ll wait for the price to drop now or see if I can’t get it on a rental.
And that gift from your friends was BADASS
I Want that Joe Aracde coffee table that is Sweet! GO JOE!
I’m new to the series so I dont have the same problems with the characters that anyone that has played the old games have, but I still cant stand the online problems and the lack of modes. I’ve had this game since a few days after it came out and ive only gotten into a grand total of 2 online matches, and you can only play through the arcade mode so many times to get raped by Galactus before it gets boring
Yes, Critc and Joe. How could ths day get any better. Another one of my dream crossovers is fianlly happening. Now if only I could get a Critc and Paw review or a Paw and Joe cross ove, I’d be happy. I know Joe was in Paw’s Top 9 sage but I want just a regular review.
I’m going to contest your claim on odd character choices. I actually really like the cast, there ARE the fan favourites in there Like Deadpool, Amaterasu, Thor and Dante! And, yes not all of them are in (where’s Mega Man and Cyclops for example). But they also went with some of the more obscure choices BECAUSE they would have a unique fighting style. The only characters how even closely resemble eachother are Ryu and Akuma, which was unavoidable since they were mainstays. And there is more characters to come (appareantly Frank West and Elektra will be free DLC) So there’s still the possibility for more.
That’s all I can say at the moment though, since I haven’t actually played the game yet.
To start, you really should first play mvc3 than with a pure heart say that you like the whole cast of characters. The second you say that “there ARE the fan favourites in there Like Deadpool, Amaterasu, Thor and Dante!” I’d like to say a few words about them and we begin with the Sun Goddess Amaterasu. For her to be in this circus is a total disgrace in my opinion, I love okami and and I am sad to see that the Capcom doing to attract fans of this great game. Now we turn to the duo of Marvel’s Deadpool and Thor .Thor for me has always been a character that I grow weary of more and made me yawn, and in this game he was also boring and uninteresting to me. Hercules is more deserving to be here than he did. Deadpool on the contrary, one of my favorite characters in marvel comics but in this game, he sounds even more crazy than in the comics and this I did not like not talking about his hyper combo level 3 which is a counter technique.) As for Dante here he is very cool)).So in the end I still want to say something about “And there is more characters to come (appareantly Frank West and Elektra will be free DLC)” Free DLC from Capcom?! No comments))
I liked this game, but lack of content is why I am more hyped for Dissidia 012. That game is going to be packed, story, arcade, online, custom quests, loads of content and characters.
COMPLETELY agree! You freaking NAILED this review. I stand by the Joe 100%!
Marvelous Marvel vs Crazy Capcom 3 would be a better title.
Actually, I agree.
The missions are ridiculous.
Online is half-assed.
And what the fuck happened to story mode. I recall Capcom saying that they are trying to give us a great story mode.
I totally agree with you Joe. MVC3 for me is a complete disappointment(
Bad aspects of the game: very few modes, half stupid and useless characters, the endings is very silly and cheap,three-button control , the announcement of two DLC characters before the release of the game (a new cash cow for capcom), the plot just a joke, half ass multipleir with no spectator mode.
Good aspects of the game: visual style, funny / breathtaking battles, Mike Haggar)
Joe, did you honestly think that CAPCOM would give you the complete package? But I do agree with everything that you said, this game was a massive dissapointment. But at least Mortal Kombat is on the horizon!
FINALLY! Someone agrees with me! I was just arguing with a friend on why I was disappointed, and he always said, “It’s a fighting game, so it doesn’t need that.” So since it’s a fighting game I have to lower my expectations? Pfft.. Screw that. I got You Don’t Know Jack around the same time, for half the price, and it’s a much better game. Granted, MvC3 is still very fun, and especially fun when inviting friends over, but I don’t feel right giving it an 8 or higher. Great review and thanks for being honest.
[...] AM #10840 Louiscipher Registered User MvC3 Grudge Match & Angry Review – Blistered Thumbs Be warned, the grudge match contains very scrubby gameplay (even for day 1). "This is my [...]
ohh man your reviews are definetly one of the best in the internet….
its a little bit cliche but your reviews have more..soul, or whatever! and that must be supportet!
..you are not a guy with faked smile, and no interest at games like Geoff Keighley..,you are a real gamer like me ..
I find it odd that She Hulk was one of your roster complaints. She’s one of Marvel’s most popular female characters. However… her move set is awkward.
Yeah the endings aren’t great, but at least their actually are endings. Since the ending in Marvel vs Capcom 2 was just rolling the credits.
I’d say wait till the price comes down and a few patches have been added before you get this game.
Mind you, if you REALLY want to spend 60 bucks, pick up Super Street Fighter 4 and Tatsunoko vs Capcom and have a nice lunch,you’ll get alot more millage out of that 60 bucks.
“The Fighting is decent, but it isn’t much of a chal-leeenge…”
I’m okay with this. I think that Joe’s entitled to his opinion. I’d have an opinion, except they’re not even releasing this game on PC! Bloody disgusting on Capcom Europe’s part, says I!
But yeah. I’d expect good endings, and workable Netplay (2-1 against netplay from what I’ve seen). Thanks Joe, see ya next time!
Joe, I agree with some pint but disagree with others.
I like the cross over fighting system, vs the one on one system of street fighter. This more of team fighter. So the ability to switch characters during battle makes sense. It also makes use as a strategy element.
I completely agree with you on the shitty endings. Like wow, all we get are two comic book panels! And the endings usually suck! I can honestly say that the hand drawn sprite animation of the PS1 version of MVC1 are better endings then in this game. The comic book panels don’t even have any voice acting!
I agree on some of the character choices being a poor decision. Who gives a shit about MODOK! Just put in Cyclops instead! Or Gambit! Or Mega man….you get the point!
The only thing Joe didn’t talk about much was the soundtrack. The voice acting and the music are excellent!! The sound track is fucking awesome! Ok most of the music are techno remixes of their song from previous games. But they still sound really good and are fun to listen to during battle. If two characters know each other on a personal level, they will speak to each other on such a level.
It shows that Capcom dose pay attention to small details like this.
Lets say I’m playing as Iron Man, if I tag out to Captain America, he will refer to Cap as Steve, and Cap will refer to Iron man as Tony! Same applies to the battle intros. Some characters will react differently to their opponents. Iron Man for example will ask female characters out to a date. Like Tony Stark would.
At the end of the day, the question is, “is this game fun?” Hell yeah it is. Even for people that can’t pull off crazy combos, there is a one button “easy” system that allows new players to jump right in and kick ass. This dose throw balance off online, but if your going against an expert, if wont matter, your ass will still get kicked!
Overall, this game is very fun and very worth buying!
games have their faults. i am not faulting you joe for pointing them out. and its an opinion and its well recognized. thank you joe
There is one thing that Angry Joe left out: the DLC characters
Which aren’t even available yet. A game should stand on its own merits upon launch, not “Oh, our DLC is going to make our game better!”
I can’t say I disagree with you Joe, its one of the funnest games I’ve ever played, but it is very lackluster at the same time, no real story mode, when we were promised one, no replay feature, no spectator, no actual tutorial, lack of fan favorite characters from both sides, it could of been an excellent game, but right now its only a good game, but I do think it deserves a 7. anyways, I had a feeling you would lose to doug, at least at first, I also noticed doug uses an all claw team. and one last thing, that is a very awesome fightstick, but the second fight felt staged, just because you got a fight stick doesn’t just make you better.
While I don’t think it’s entirely fair to criticize a fighting game for not having a robust story mode (I wouldn’t call out an RPG for not having multiplayer, after all), and I think it’s a good thing that they threw in more obscure characters as opposed to sticking entirely to fan favourites, I must say that all of your other points have pushed me off the fence on this one and into the “definitely not buying it” camp. In a modern multiplayer-focussed title, poor online functionality is absolutely unforgivable, as are balance issues like those presented by the simplified control mode. Not including spectating or proper tutorials is just plain lazy. The biggest issue I have, though, is that it’s like TVC. I did not like Tatsunoko Vs. Capcom’s fighting system at all. For whatever reason, it just did not click with me. Marvel Vs. Capcom 2′s fighting system, warts and all, is one of my favourite of all time, and it saddens me to see it abandoned for what I consider to be an inferior mode of play.
Well done on the review Joe. As much as I do enjoy the game, it’s just as you’ve mentioned, it is lacking alot compared to other good fighters like Blazblue.
Main thing I really do wish upon for this game is to SERIOUSLY fix the online connections. Only way I can get into a match is through Arcade Mode and setting Fight Requests to on…which gets really annoying.
Over all, gotta agree with you on making it a recommendation for the MvC fans, even the ones who want to try it for the first time may be turned off by it, much like how you were turned off from FF XIII.
Here’s hoping that it can be done to actually make stuff more viable of extras for free instead of having to pay royally for it, otherwise, I may be trading it in towards new games like L.A. Noire or even Duke Nukem Forever.
I wasnt going to rush out and buy MvC3 (at that price point anyway),,it isnt the type of fighting game style i m really into.I did enjoy the 1st 2 games on the Dreamcast i can appreciate they are fun over the top fighters but…i dunno .
Good points Joe, I agree with pretty much everything you said in the review. While the the game itself is really good, online play needs to be improved. I don’t play in lobbies, though I don’t do that in SSFIV either. I simply play arcade with fight request on. Still, one of the best features of SSFIV online part was, in my opinion, the ability to check out the opponents connection level before agreeing to fight. I don’t know about you, but I don’t feel like playing someone with a 1 red bar connection, so I could just drop out before beginning the match. In MvC3 though, nope! You got a fight request, you fight now! The ability to filter away bad connections is far more crucial to me than filtering “Simpletons”. I won’t harp about Spectator, since it’s supposedly on the way.
I find the control scheme to be good. I never really played MvC2 so I had no expectations there, and, I can see the reasoning behind why they went with the layhout they did. What they have now makes it easier for gamepad players and stick players to play on equal terms. The same could be said for SSFIV too true. But there’s really nothing ‘wrong’ with it.
I doubt (read hope) that Capcom would go the re-relase route here. Mostly because they seem to be aiming to add further dlc down the road. Pretty much all of the complaint could be fixed through patches so we’ll have to wait and see. Just remember, tournament mode wasn’t in SSFIV on launch either.
I’ve never cared for anything else in a fighting game than the arcade mode, so, for me it’s ok. Got it for 30+ Bucks together with a T-Shirt, so I can’t complain.
And you know what else, Yes yes there is no Story here at all and I’m okay with that cause the premise it self is relativly silly and I think the inclusion of the story would only make things a little worse, BUT WHAT I CAN”T FORGIVE IS THE BS ENDINGS FOR EACH CHARACTER! Have you seen the ending for Captain America? You get a pat on the back from the President and get told your a true american IN TEXT. WOOPDIE SHIT. You remeber Dead or Alive 4 and those really cool looking endings for each character. Yeah? That was 5 years ago, this is 2011 there is no excuse for why you couldn’t give us a decent ending. Especially after all the hell you go through to beat galactus that cheating mother fucker………..Yeah I hate him alot.
Yeah yeah sadly I gotta agree with ya man. This is a sad example of Capcom (one of those companies that’s all about catering to fans and showing that they are not really about the money) looking at a product and saying “Fuck it we don’t need to do much to this game. Those people out there will buy it regardless” You know basically what Square Enix says every time they make a Final Fantasy game now. I don’t know how the hell they didn’t look at Street Fighter 4 and Super Street Fighter 4 (two games I didn’t even play all that much cause I’m not really all that into fighting games except for MVC) and just copy pasted it onto here. We wouldn’t of cared cause then it’s like combineing something awesome with something more awesome you just get something great. He really wouldn’t have cared if it was lifted from it. And I was sooooooo looking forward to this game. I thought “FINALLY, I get to play my favorite fighting game franchise with all the stuff from Street Fighter 4 included. I’ll finally get to see why everyone loves Street Fighter 4 so much.” BUT NO! I get nothing I don’t even get the damn spectator match. WTF! And you know they might be goading us on with all this crap to buy Ulimate Marvel VS. Capcom.
I’m also surprised you didn’t mention the DLC characters that are FIVE FUCKING DOLLARS EACH! Serioulsy Capcom did you think this was a good idea,was fan feedback not clear enough that THIS ISN’T A GOOD IDEA!
I’m alright with the roster I mean I knew alot of the original people would be there like Cap and Wolverine and Ryu and Felicia. Some of the picks were obvious additions like Deadpool and X-23 and Dante and Zero. And even some of them I respect puttin in there like Arthur from Ghost and Goblins, Amaterasu from Okami, Viewtiful Joe from well Viewtiful Joe and Thor. But seriously guys you passed up on Mega Man, Guile and Strider for Trish, Crimson Viper and Nathan Spencer (not even the cool Nathan Spencer either that douche from the reboot). And then you pass up Marvel’s favorites like Venom, Juggernaut, Cable and Gambit for Dormammu(who’s main adversary isn’t even in the game), MODOK, Super Skrull and Taskmaster. I don’t know but all I know is if I had my Way all those fan favorites would be in along with Carnage, Frank West, The Thing, The Better Nathan RAD Spencer and hell just for Hilarity’s Sake lets Bring in Phoenix Write and Darkwing Duck(hey Disney owns Marvel now).
Alas poor MVC3, you were my hope for having a really entertaining fighting game on my shelf for years to come. Now I may just have to trade you in for Dragon Age 2.This is a Sad Sad day for me as an MVC fan Joe :..(
I don’t know where you’ve reading these good reviews Joe, because everything i’ve heard about this game has been dissapointing.
After all the trailers and hype they created for the STORY, It’s unacceptable for them not to put any of it into the actual game. In fact, thats what i cared about more then the fighting. If they didn’t hint at these story elements, then i would have just chalked it up to being another fighting game. As for the roster, i do disagree with you there. I was happy to see non-mainstream characters on the roster for once and me and my friends were so excited to see characters that we never expected show up in the game– characters that we love more then the mainstream ones. We were also excited to see them interact with each other, which a story would have done. And not even a tournament option? Thats just sad.
Marvel– Capcom– Go to separate corners and think about what you did.
They had better bring out a package with the story and all the other extras. Marvel may put out a comic book that would be connected to the game– which would be unfortunate for any of the non-comic book reading fans.
great review Joe, honest as hell, as always
I didn’t notice it earlier, but you can see a reflection of your room in the Corporate Commanders helmet
This is capcom, DLC and special editions are coming without a doubt.
Thank you Joe for being honest. There are way to many reviewers out there that will give into hype or nostalgia when they feel conflicted about a game. I’m glad that you stood your ground and told everyone how you felt.
As for me, I’m tired of paying $70 for the bare minimum, and am certainly tired of paying for unfinished games. Why should I wait for companies to finish developing games after they release them to the market? Why should I have to buy the rest of my game via DLC?
Joe..this is…what i have been waiting for. Someone to tell the truth. Just that. Keep up the good work!!!
I was actually expected this from Joe. This game is fun. I am not super hardcore fighting expert, but I am veteran of many fighting game. I am not too.. well used or played any versus series as much besides from CVS2, SVC Chaos, but I did played various other Capcom’s non vs interations and SNK’s KOF style of fighting game. When I played this, I immediately felt that this game… done one thing right. The fighting. It was solid and complex as you dig in more, and for fighting game expert, I appreciate all these special modes, commands, and skills that differentiate the newbie from pro. Problem is, I had to look serious amount of external source to get all these. This, of course, don’t gives me too much problem, but for a game that should appeal to everyone, it is not the right decision. Whatever Joe said is all true. Game nowadays should carry something for both casual and hardcore base and all other subsequent mode with it.
I respect your opinion, Joe. In fact, I think you may have been too generous to it. We definitely should expect more than a bare-bones experience and Capcom failed to deliver. As for the buttons… MvC2 went to the two punch, two kick setup out of necessity, because it was designed for the Naomi (Dreamcast) hardware, which had limited buttons. Even TvC’s three buttons made sense because it was designed for the Wii which has limited and oddly positioned buttons on a standard Wiimote. There’s no excuse here to dumb things down to three attack buttons with the crazy amount of buttons on the PS360 controllers. It’s just laziness. We deserve better from Capcom. I can only hope they’ll step up, admit their mistakes, and offer free updates to fix many of the issues that have come up, but with their track record I seriously doubt it.
I respect your opinion Joe. Yes, the extra features are lacking as hell, mission mode is a joke, and while there’s just a bit of a story, the endings are only just 2 panels and text bubbles. While TvC went the same route, MvC 3 is unacceptable.
I really hope they fix the online searches so not only would I fight people quickly, but fight them on the same scale as you since I ran into a lot of X-23s, Sentinels, and Amaretsus (or Iron Mans for the inner-cheap bastards), and not lagging as hell. I guess this means that MvC3 tournament you mentioned months ago will have to be postponed till they add Spectator Mode.
Truth be told I agree with you Capcom can make a better fighting game then what they have. Having good fighting in a fighting game is expected or should be any way, and not having a story is excusable in 2011.
At this point, I’ve only watched the review portion of what’s posted on this page. But I have to say, I wasn’t thinking about a lot of these points (at least not in-depth), but I do agree.
I’d been around fighting games for a long time, but I’ve never been good at any of them. I decided I really wanted to be competent in just one fighting game, and this one was the one I chose. And while I can go into Training and Missions, these things really weren’t teaching me anything. I had to have fellow friends who understood better than I did sit next to me and give me what basically amounts to their own MvC tutoring classes. I had some basics down from having enjoyed TvC previously, but it just wasn’t enough.
And I think my first major complaint, indeed, was the lack of story. I mean, if this were ten or more years ago, I wouldn’t have expected terribly much. But even years and years ago, with, say, Guilty Gear, when you go into whatever “story mode” basically was, there’d be some discussions between characters between fights, and then it felt like there was a reason why they were fighting one another. Or, with Street Fighter IV, there were fully rendered cinematics as closings to each character’s story. Or even with a title so many people laughed off like Tatsunoko vs Capcom, there were GORGEOUS hand-drawn 2D animated character endings (at least, this is true in the original Japanese release, though our US release got these endings shafted). How is it that a game series that has been at the top of fighting game enthusiasts’ lists for ten years got so little appreciation at its initial launch? Maybe it’s true – maybe they DID know we’d all just buy it anyway, because we’d been waiting for it for a decade. It’s a shame, I’m not a huge fighting game enthusiast, but entertaining story would have pulled me in. But that doesn’t exist in this game, and I’m disappointed.
I got the game at its midnight release and played it all day over the course of February 15th. At that time, I had next to no problems joining up with anybody randomly. After that? No, it’s true, I waste more time just trying to get into a random player match than actually fighting players, and it makes me not even want to do it. Here’s what I really find horrible about it, though – You have to go through Ranked matches to rank up, right? Well, I find it even MORE difficult to get into a RANKED match than a PLAYER match. So, for a long time, I didn’t wanna bother with that either. Well, MvC3 sets you off as a “Beginner” if you’ve never done a Ranked Match. What I found, more often than not, was that I was fighting “Beginners” who I THOUGHT would actually be beginners, like me. But they WEREN’T. Instead, they were HUGE fighting game enthusiasts who simply still had the Beginner title because they hadn’t gone through the Ranked match, and even if I was choosing to fight people in my same ranking, it didn’t matter, because the “Beginner” title is a BLATANT LIE. So, just to get out of “Beginner” matches so that I could stop playing FAKE beginners, I had to sit through not being able to find Ranked matches and then finally rank up to at least Fighter status. Which took SOOO long. It felt really frustrating and unacceptable.
Geez, sorry Joe, I feel like I’m writing my own review here in the comments, but what it really amounts to is that this review kind of flipped the switch on what I was REALLY thinking about the game. I like fighting, when I can fight with my friends, or just to blow through Arcade mode. But past that, it really holds little for me, just as you suggested. I think you and I are the same kind of fighting gamer in this regard, since we’re not perfect fighting game enthusiasts. So, good job, and I respect your opinion on this one.
The grudge match was fun to watch. It’s nice to see you finally getting the upper hand, though I wish we could’ve seen the both fights uncut, from start to finish.
Just saying.
As for the review, I’m…content with MvC3.
Yeah, I’m a little irritated at a number of things, particularly the character roster (it’s hard to get my brother to play MvC3 when Strider Hiryu and Gambit are nowhere to be seen; they’re his personal faves). I guess it could be said that the character choices were aimed at trying to introduce new faces to the mainstream much like Roy and Marth of Fire Emblem fame were “introduced” to the mainstream audience in Super Smash Bros. Melee, but I can’t say for certain.
It must’ve been my nostalgia, but I didn’t really mind the endings. I saw it more as an homage to the Capcom VS games like “X-Men VS Street Fighter” and, of course, MvC1 and MvC2, which were quite limited in how they presented said endings, but they did deliver (and still do).
As for its story, it’s shouldn’t suprise you that it was an excuse plot (I did expect a tad more from the Collector’s Edition comic book, though). In fact, it would’ve surprised me if MvC3 had a really deep story in the same vein as SSF4 and BlazBlue, like you said. Then again, HOW would you make a decent story about a crossover series? It might be slightly more plausible with an RPG, but a fighting game? IMO, only the KoF series managed to make it work to some degree.
I did enjoy the fact that they included extras like bios and JPN/ENG voice options.
Online mode was pretty bad, though.
….
Now that I think about it, TvC had an animated opening AND animated endings for each character (in the JPN version, though). Ouch.
With news of alternate outfits slated as DLC, I’m beginning to have a bad feeling about this game.
I guess now isn’t the time to mention that Frank West and Dr. Octopus may be the only other characters added to the roster aside from Jill and Shuma-Gorath. Only time will tell if it holds true.
Personally, I would love nothing more than to see Ingrid (Capcom Fighting Evolution, SFA3 Max, and nothing else. Sad, I know.) in MvC3.
That “Marvelous MvC3″ idea would be pretty depressing, especially since it’s never been done to previous MvC games. To me, it would actually say quite a lot about Capcom, really.
Kinda like when one of the key members of SF4′s development quiped that SF4 wouldn’t go through the same “re-release” pattern that SF2 and SF3 went through, only to be greeted by SSF4, SSF4 Arcade Edition, and SSF4 3D Edition months later. Expected, yes, but still funny.
I’ve had MvC since a day or two after it came out and I still don’t know how the hell to use the x-factor. I was utterly shocked when the game didn’t have a spectator mode, that’s the only thing that keeps people in lobbies. I actually don’t even play online unless I have one of my friends willing to play, that way I can just make a 2 player lobby and just have fun instead of waiting a boring screen. This actually leads me to another point.
Joe there is another thing that I’ve been despising about MvC that you didn’t talk about, you can only have up to 2 private slots when you create a freaking lobby!!! This is complete bullshit, what’s the point of creating lobbies if you can’t have make sure that only you’re friends can get in? I have more than 2 friends that have MvC, but we have to create a private 2 player lobby so we can make sure no gets in (up to 2 private slots and max players jumps from 2 to 4). I am very surprised you didn’t talk about that, I was waiting for it after you started talking about the no spectator mode.
I still like the fighting in the game and I enjoy playing it with friends (when the lag decides to let me actually attack). It does seem to me that all AI difficulties after normal seem completely impossible, but I think that seems to be present in every fighting game.
I dunno if you know how to do it yet, but X-Factor can be triggered by pressing all four attack buttons at the same time.
Thanks for your honest opinion, Joe. It’s very much appreciated. I already got the game (due to my love of the older games, all their issues aside), and I pretty much agree with you for the most part. The endings do seem lackluster, although I’m not too surprised due to the game being a crossover type.
My main beef with the game is the balance. It was looking to be far more balanced than it’s predecessor (which was broken, let’s face it). In actuality it actually is more balanced, but not perfectly so (Sentinel being the biggest offender, although there are others). I was kind of hoping we’d get something more fine tuned, so that any character has a good chance of winning. It was wishful thinking though, I suppose. I still have fun with the game as long as I’m playing with people I actually know… the majority of other online matches tend to involve the other team being something like Sentinel/Dante/Dr Doom or some other cheap combination.
Don’t get me started on the DLC. The tentative pricing of things as it is is already pissing me off… 5$ per character? F@$# you, Capcom.
Anyways… the short version is that I don’t disagree with your opinion Joe.
I can understand your complaints about no story, but while games like BlazBlue, SF4, and MKvsDCU had storylines everyone ended up complaining about the half-assed nature of all of these except for BlazBlue. I’ve heard countless times that people don’t even bother watching the cut scenes in SF4 so they end up being superfluous which may be why Capcom may not have put a story in this. It is lazy but if it was half-assed people would have complained as well. Now for the game’s lack of other features I can’t help but agree. The missions are kind of pointless considering that they’re kind of useless combos and you’ll end up just finding better ones (such as with Dante). They could have put good features in the game, but for me, and I can also say a LOT of people, a game being fun is enough for them to consider it a good game. When I first played this game I didn’t even bother with arcade and jumped straight into fighting with my friends. We ended up playing the game for hours and then I wasn’t even burnt out on it cause I went over to another friend’s house and we played it for hours there. I understand you’re trying to make a technical review outlying the actual facts, but in my opinion when you just let yourself enjoy a game it can end up being much more fun.
I do have complaints with the game don’t get me wrong, such as the lack of a good way to learn combos or even a god damn spectator mode in online. If I had to rate this game using your scale though I would say it’s an 8/10. Why? Because while you may end up complaining about the lack of features now, if you really enjoy the game then you’ll still end up making it your fighter of choice months from now. I don’t think this game is at all a waste of money so while I 100% respect your opinion, I have to disagree with your rating.
Sorry about the rant, I can go on for very long when I’m passionate about something.
*applauds*
Joe, I cannot emphasize enough how glad I am to see a review like yours.
I’ve spent the last week, reading and watching reviews in which people heap praise upon this game by having “smooth controls” and “fluid animations.” Reviewers, whose opinions I usually respect, glossing over the lack of a story, waving away the poor onilne, and of all things Praising the simple mode.
It’s refreshing to see someone render an honest opinion on this game that doesn’t sound like it’s making excuses. Thank you.
This was a great review, Joe.
Actually…how were you able to play with Doug? I don’t think he has a 360, and you don’t have a PS3…so, what the hell?
Although, that Angry Joe arcade table is fucking awesome.
If you want an arcade table like Joe talk to @th3Engineer on Twitter
He’s my web master and resident fighting game expert on TWIG
Tell em Birdman sent ya!
Joe this is almost word for word the review I was writing for it, but decided against it because everyone I know who is a ‘hard core’ fighting game fan said ” I was an idiot, and didn’t understand fighting games, that its not about the story its all about fighting the rest doesn’t matter.”
So its good to see I’m not alone in my opinion in this.
they should have had modes that continuum shift had, and also can u review continuum shift joe please?
oh and agree with the review 150%!!!
Joe you are correct to rant about the game for lacking even a decent tutorial. And 6/10 means it is better than most games that are out there. I enjoyed this type of game with me and my friends, but I would and liked a better system for those who know what they need or make suggestions. My question Joe for you is; “Have you email or talked to anyone from Capcom and make this well know to them?” People do listen to you Joe and send the message to Capcom that we are not just going to buy it for being pretty, no we are going to buy it for the quality and how pretty the game is.
And there is DLC for extra character, and yes it will cost points or money to buy, but at least there might be more fan favorites that might be coming back or even new characters that no one would ever thought they would come in this game.
I love this game and was a bit pissed off with the review for a second but then you backed up why it only got a 6/10 and i have to agree, while I wish you would have gave it a but higher score you made veiled points and if they add stuff like tournament mode,story mode, ect. though DLC it better be free (Still would be no excuse for not have it in there in the 1st place)
Thanks mang!
Yeaaaaaaaah im not that good of a speller….. sorry
Don’t worry, Luke, he isn’t making fun of your spelling by saying “mang” that is something a lot of my Latino friends say too. Saying mang instead of man. I am not sure how it got started or where it caught on from, but it definitely wasn’t a dig at you I don’t think.
Joe, as a serious comment now towards your review. I agree with you fully about this game on every point you listed as a disappointment. Hell I was the person that got my local Gamestop/EB Games to put the Collector’s Edition into their system, I was hyped to the max for this game… And it fell flat. I’ve played it just a hand full of times, even less online just because I do not have fun with it…
Capcom I expect to release a “New Version” of MVC3, that will make me feel burned for picking up the Collector’s Edition of this game, just like a fellow friend of mine did with Street Fighter IV. We were made so many promises, such as a fully fleshed out story that would have fully cinematic cut scenes and such, and this is what we got. I wish someone would interview Capcom and just ask them why? Why did they take something people waited years for, and just toss them something like this? People were on Nintendo’s case constantly when they talked about the casual market, when will we as gamers get on Capcom’s case about giving us sub-par experiences? Money grubbing DLC that is on the disc already? Or even just insulting their fans in general with slaps in the face like this?
Don’t worry Joe, I respect your opinion. Your reviews are always honest; you don’t sugar-coat games so we rush out and buy them, only to be disappointed later. I like your review style, and that’s why I’m here. :]
As for the game, I only played it for an hour at a friend’s house, but fighting my friends was really fun. It’s too bad that the rest of the game is lacking :/
For sure its fun. Especially if you play it in short bursts (and didnt have to pay for it) lol =) But at $59.99 and even higher with collectors editions I just expected Capcom to treat this franchise with more respect. I feel like they are trying to walk a thin-line between cashing in and trying to give us what we were hoping for instead of going all in. Its obvious they want to repeat the Super Street Fighter IV Model.
I’m not going to flame you because, honestly, I respect you for giving us your complete, unaltered opinion.
That board is fracking Sweet man!
I couldnt tell did Joe plan to lose or did he play whenever and then after that write the rest of it as so im not sure really but still fun to watch
now i want to battle these guys!!! and to ruin the nostalgia critics smug smile
I’m inclined to agree with you on all the mentioned points, Joe. This one was about as disappointing as Soul Calibur 4 was, with bare minimal story atleast. Online play for this is annoying though, for the exact reasons you spoke of. Out of all the time I’ve been online, I’ve gotten into 4 matches, and countless attempts to even manage that. I’m willing to bet that your prediction on another release of this with more content is looming over the horizon, or the character roster will be opened up by DLC that we’ll have to pay for. And don’t worry about being honest about this. If people choose to blame you for being yourself and honest, then their loss for choosing to ignore you.
wow during the first fight angry joe went down as fast as my brother when i play against him
my fave team is Chris,Wesker,Deadpool
Holy crap, that’s the best coffee table ever!
Heh, good matches, you guys, thought the in-between stuff was hilarious. Both of you put up a fantastic fight, X3.
Aw Joe, why man why? You used the some of the spammiest characters.. I respected you.
But I like those characters, lol. All characters can be spam pretty much.
The best MvC3 player on channel awesome?
Joe you were fighting like you had 2 left hands! Bring it the next time you’re on XBL hehe.
ROFL, You wanna piece of me you Puerta Rican Blow Joe?!
[...] This post was mentioned on Twitter by Joe Vargas and Dayna Abel, Hugo Lopes. Hugo Lopes said: RT @AngryJoeShow: Angry Joe Vs. Nostalgia Critic – MvC3 Grudge Match! + Review: http://bit.ly/eI3zbC [...]
6/10 damn. i was expecting a 4-5/10. there will be DLC rape.
I got the same tekken stick its good for a casual fighting game player
Despite it only getting 6/10, I’m still going to buy it. And pretty much the only reason for that is I get to fight as Dante from DMC.