RAD episode 212-Back to the future:The Game Episode 5
Birdman and the Infamous Kelly are out of time as they finish up the “Back to the future” game from Telltale Games. Was it worth the price of admission or not?
Posted By Shaun K. about 1 year, 2 months ago
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After the successful first episode of Back to the Future: The Game, developer Telltale Games now faces the daunting task of continuing their follow up to one of the most beloved movie trilogies of all time. Unlike the first game, going forward Telltale will have to rely on more than just the novelty of seeing popular characters again if they want the series as a whole to succeed. Does Back to the Future: The Game – Episode 2: Get Tannen! continue the momentum established by the series’ first episode or is it beginning to show signs of fading out of existence?
| PROS | Improved puzzles, great story, terrific voice acting, strong finale |
| CONS | Graphics occasionally glitchy, controls can be awkward for PC players, short overall length |
| WTF?! | Edna ‘singing’ *shudders* |
The overall response to Back to the Future: The Game – Episode 1: It’s About Time was generally positive, both from the reviewers here at Blistered Thumbs and the greater gaming community at large. This does not mean that the people at Telltale Games can afford to sit back and kick up their feet in triumph however, since they still have four more episodes to go and arguably things will only get harder from here on out. With Episode 1 they proved they could effectively ape the style of the movies and create a nostalgic delight. Now, they must go even further and prove that they create an original story worthy of the source material. After all, even nostalgia can only work for so long.
Picking up right where the first episode ended, Episode 2: Get Tannen! finds our heroes Marty McFly and Doctor Emmett Brown having just escaped one nasty situation only to find themselves in a far more potentially dangerous one instead. Marty is starting to fade away to nothingness, due to some unintended side effects from his and Doc’s earlier actions, and they must begin an adventure that will eventually lead the pair to another very important night in 1931, both in regards to the larger history of Hill Valley and the personal history of one Emmet Lathrop Brown.
I have to admit, when it became clear that the second episode of BttF:TG would be primarily set in the same 1931 milieu that the first game operated in, I became a little nervous. This was because despite how much I enjoyed the first two seasons of the Sam and Max series, those games did have a nasty habit of being overly reliant on reusing the same locations and characters again and again. I was worried that Telltale might be falling back on bad habits and that Episode 2 could end up being little more than repetitive filler. Fortunately, it turns out that my fears in regards to Episode 2 were almost entirely unfounded. While some locations and characters do indeed get reused, enough interesting new examples of both are introduced to balance things out and keep the proceedings highly enjoyable. The 1931 setting is really put to good use in Get Tannen!, truly justifying the revisit.
Get Tannen! also features a much greater degree of the kind of time travel antics that made the latter half of the second BttF movie so much fun. From a brief visit to a demented alternate present to several close calls between Marty and his past self and even what turns out to be the underlining cause of the mess that drives Episode 2 as a whole, there is a lot of cleverness at play in Get Tannen!. Also helping matters is the fact that Episode 2 is a lot less concerned with directly referencing the films, instead keeping such references to a few choice moments, and more focused on telling an original story capable of standing on its own merits. This is for the best, for while I enjoyed the references to films that were present in the first episode, if the entire series had only been concerned about operating as a tribute to movies, things likely would have grown stale rather quickly.
The overall writing of Episode 2 is a marked improvement over It’s About Time, no small feat considering how well written that episode really was. While Episode 1 left me smiling the entire time I was playing it, I laughed far more consistently throughout this episode, and even found myself genuinely surprised by the way a couple of events played out. The episode’s story is on the whole far more dynamic and exciting, and it builds to a really strong climax. This is thanks in no small part to the continued development of the character who has stood as the series main antagonist so far, Kid Tannen. Much like the second movie did with the alternate Biff, Get Tannen! really brings to life the loathsome character of Kid and leaves you aching for Marty and Doc to take the creep down. Finally, the game ends on a perfect note that should have players everywhere pumped and primed for what is to come next, as the ending sets up a scenario seemingly poised to push the franchise in some exciting, new, and so far unexplored directions.
It also almost goes without saying that the voice work in Get Tannen! remains first rate, particularly in the case of the performances by Christopher Lloyd and AJ LoCascio as Doc and Marty respectively. The two continue to have real chemistry and really sell the depth of the unlikely friendship that drives the franchise. The episode also features a more diverse soundtrack this time around, choosing to move beyond the endless repetition of the film score’s main theme that the first episode employed. The usage of some genuine 30′s tunes in a few places also helps to really sell the setting and were a smart move on the part of Telltale.
Gameplay wise, the second episode of Back to the Future: The Game remains just as easy as the first, and long time adventure pros will no doubt breeze through it in a few scant hours. Unlike the first episode however, I suspect they will be left more satisfied by the overall adventure they have just completed. Whereas the puzzles in the first game could feel rather awkward at times, in that ‘Sierra Logic’ sort of way, the majority of puzzles in Episode 2 are more natural and logical in both their basic implementation and their integration into the episode’s overarching plot. While the series might be served well by introducing some deeper, more complex puzzles in the remaining episodes, such elements still feel relatively unimportant in the overall scheme of what the game is setting out to accomplish. If the puzzles remain nothing spectacular, they also do not get in the way of the fun, which is probably the most important fact in the final analysis.
As would be expected from a series of games being developed back to back, Get Tannen! does still have many of the same problems that It’s About Time featured, including some awkward animations (especially in regards to the lip sync, though the problem is less pronounced this time around), controls that clearly were designed first and foremost with a game controller in mind, and a couple of really annoying invisible walls (with the one dividing the game’s main street being particularly inexplicable). While I hope that Telltale can find a way to address some of these problems by the time the series ends, they still only stand as minor irritations in an overall highly enjoyable gaming experience.
I think it is safe to say that if you did not like Back to the Future: The Game – Episode 1, then Episode 2 will probably do little to change your opinion. For everyone else, if you still have not bought this series yet, I continue to strongly recommend you do so now. Get Tannen! proves that Telltale Games is not simply falling back on nostalgia but really putting some effort into making a great game series that can succeed on its own merits. Bring on Episode 3: Citizen Brown. March cannot get here soon enough.
A review copy of this game was purchased for PC by the reviewer from the Telltale Games website. The reviewer spent approximately three hours playing it through to completion.
Birdman and the Infamous Kelly are out of time as they finish up the “Back to the future” game from Telltale Games. Was it worth the price of admission or not?
And so it all comes down to this, the final episode of Telltale Game’s video game follow up to the much beloved Back to the Future trilogy. Does this episode bring the series to a satisfying conclusion or is simply time to hit the DeLorean with a train and be done with it?
Birdman and special guest host the Infamous Kelly are together again to analyze the latest episode of Telltale’s Back to the future:The Game. This time we travel back to 1931 and try to prevent a disastrous union from ever forming….
Another month has passed, which means it is time for another episode of Telltale’s Back to the Future: The Game. Does this latest chapter continue to do the franchise proud or has paradox finally caught up to the whole affair?
Birdman and the Infamous Kelly find themselves in the suburban utopia of Hill Valley 1986. What dark secrets lie behind Citizen Brown in this latest Back to the Future episode?
Telltale wants you to play the first episode of their latest Back to the Future adventure game series? How badly do they want you to play it? They’re just GIVING it away!
Does Back to the Future the Game- Episode 2: Get Tannen! continue the momentum established by the series’ first episode or is it beginning to show signs of fading out of existence?
Birdman and the Infamous Kelly team up with Doc Brown and Marty to set things right in 1930′s Hill Valley…again? We check out the latest episode “Get Tannen” from Back to the Future: The Game!
The second episode of Back to the Future is available. Download it now!
Birdman returns for a special episode to celebrate the new year with RAD contributor,the Infamous Kelly and take a trip back in time to visit Hill Valley in 1986! The RAD duo examine one of the most anticipated licensed game from the beloved Back to the Future franchise…lets see what happens when we get this baby up to 142 kilometers per hour! (I’m Canadian!)
Posted By Shaun K. about 10 months, 2 weeks ago
And so it all comes down to this, the final episode of Telltale Game’s video game follow up to the much beloved Back to the Future trilogy. Does this episode bring the series to a satisfying conclusion or is simply time to hit the DeLorean with a train and be done with it?
Posted By Shaun K. about 1 year, 1 month ago
Another month has passed, which means it is time for another episode of Telltale’s Back to the Future: The Game. Does this latest chapter continue to do the franchise proud or has paradox finally caught up to the whole affair?
Posted By Birdman about 1 year, 1 month ago
Birdman and the Infamous Kelly find themselves in the suburban utopia of Hill Valley 1986. What dark secrets lie behind Citizen Brown in this latest Back to the Future episode?
Posted By Johnny Maloney about 1 year, 1 month ago
Telltale wants you to play the first episode of their latest Back to the Future adventure game series? How badly do they want you to play it? They’re just GIVING it away!
Posted By Shaun K. about 1 year, 2 months ago
Does Back to the Future the Game- Episode 2: Get Tannen! continue the momentum established by the series’ first episode or is it beginning to show signs of fading out of existence?
Posted By Austin Y. about 1 year, 2 months ago
The second episode of Back to the Future is available. Download it now!
Posted By AngryJoe about 1 year, 4 months ago
Angry Joe travel back in time to correct a mistake he once made about the prospect of Back to the Future: The Game! Check out if this is one movie based franchise game that is able to break the curse!
Posted By Shaun K. about 1 year, 4 months ago
On May 25, 1990 one of the most beloved films series of the ’80s was
Posted By Johnny Maloney about 1 year, 5 months ago
PC and Mac users finally have a release date for the Back to the Future adventure game. Stranger still, is Telltale has more to give customers of their online store.
Posted By Johnny Maloney about 1 year, 5 months ago
With only a couple weeks ago, Tell Tale Games has started dropping crazy amounts of media for it. See their first trailer here.
Posted By Shaun K. about 10 months, 2 weeks ago
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And so it all comes down to this. Back to the Future: the Game – Episode 5: OUTATIME, the final episode of Telltale Game’s video game follow up to the much beloved Back to the Future trilogy, has hit the digital shelves and with it comes some important questions that need to be answered. Chief among these has to be this: does this episode bring the series to a satisfying conclusion or is simply time to hit the DeLorean with a train and be done with it?
| PROS | Great story, well integrated puzzles, strong voice work, perfect ending for the series as a whole |
| CONS | Poor lip syncing, some may find low challenge level unappealing |
| WTF?! | The final, unlikely fate of one Edna Strickland |
When last we left our stalwart time traveling twosome, things looked grim. Marty, determined as ever to restore the timeline (and his version of Doc Brown), found himself at odds with Doc’s alternate incarnation, the so-called Citizen Brown. Determined not to let his one-time love Edna Strickland end up a lonely and bitter spinster, Citizen Brown has broken ways with Marty. He is now determined to do everything in his power to prevent young Emmet Brown from ever discovering the true joys of science, believing that it is science, and not Edna’s inherent nuttiness, that lay at the roots of the couple’s rather intense marital problems (not to mention Edna’s tendency of desiring world domination by way of mass brainwashing). Now Marty, more alone than he has ever been at any other point in his adventures through time and space, must do the unthinkable: he must directly oppose one Emmet Brown with the fate of his world as he knows it up for grabs…
Telltale has a lot they needed to accomplish with this final episode of Back to the Future: the Game. They had the bring the series a whole to a satisfying conclusion, including wrapping up all the various loose ends and plot threads created over the previous four chapters, while also still producing a gaming experience that would be satisfying in its own right. Thankfully, I can happily report that they not only managed this, but they did so with real aplomb and style to spare. Episode 5 of BttF: the Game is easily the single most satisfying and well put together episode of the series. The various major set pieces and puzzles are highly entertaining while still moving the game along at a great pace, all while building to the kind of crazy finale that has become a signature for the franchise in general.
Of all the things Telltale gets right in this episode, it is the story and character beats that especially shines through. All the major character still in play get appropriate denouements that manage to be both satisfy and stay true to the tone of the franchise as whole (with the final fate of Edna Strickland ending up especially inspired). Meanwhile, all the various questions that have been raised over the course of the series, from the true identity of the Speakeasy Arsonist to what Doc was doing back in the 1930s to begin with, get answered, and in a manner that really helps the series to achieve a cohesive and well thought-out whole. Best of all, this episode manages to wring some genuine moments of pathos out of the story, which is important since Back to the Future has always been a franchise with a lot of heart buried beneath its zany and crazy exterior, a fact that lesser takes on the series (*cough* the cartoon series *cough*) have in the past failed to understand.
This episode also brings the series arguably two most important plotlines, namely Doc and Marty’s respective character arcs, to a successful conclusion. From the outset, I have loved the way the game has used the exploration of Doc’s past as a way to not just simply show us who he was but why he is the way he is. This episode takes that idea to its logical conclusion, a conclusion that, incidentally, could only really work in a fantastical setting like the universe of the BttF franchise. Meanwhile, the series manages to also tie this conclusion into what has been Marty’s (far more subtle) central character arc brilliantly. From the moment Doc as we know him faded out of existence, Marty has had to stand on his own in a way he never really had to during the original movie trilogy, where some version of Doc was always present to guide and help him out. In short, Marty’s arc has been all about growing up and learning how to become an independent and self-sufficient adult (and if you need proof for this, pay close attention to the reveal for why Doc traveled back to the 1930s in the first place). It is a good character arc, and Telltale does a lot with it, without ever straying into too maudlin territory or abandoning the kind of wacky hi-jinks that we have all come to love from the BttF franchise.
I would tell you the signifcance of this location to Ep 5′s plot but in the words of another beloved time travel franchise, spoilers!
Speaking of wacky hi-jinks, this episode also manages to match previous episodes for sheer audacity in late unexpected plot developments. As always seems to be the case is in the world of Back to the Future, just when the characters think everything is all wrapped up nicely and going to be ok, the whole situation goes to hell in a hand basket, and this time said basket is a doozey. The plot developments of the game’s final fourth left me smiling from beginning to end, and managed the impressive trick of feeling new and fresh while also directly referencing and calling back various moments from the franchise as a whole. Events built nicely to a final sequence that, while lacking in the sheer challenge that some hard core adventure hounds might crave, nonetheless felt perfectly in line with the Back to the Future finales that have come before. The game also ends on a perfect note, one that definitively and satisfyingly concludes the current game’s story arc, while also leaving the door open for Telltale produce another season down the line if they should so chose. Incidentally the ending would also seem to perfectly setup any said future season perfectly to deal with the one area of the franchise the current season ended up never really touching upon…
As a huge fan of the movies, I really need to get around to checking these out. To be honest I was a bit put off since the point and click adventure genre really isn’t my thing (more of an arcade gamer at heart). Though the gameplay looks solid and the story telling seems fantastic. I would hate to miss out on more BttF goodness. Thanks for the review.
i have to wonder…what ever happened to clara? she and doc were married with 2 kids, yet in the first episode of this game she’s nowhere to be found, and is never mentioned in any of the episodes, and this game is supposed to take place after BTTF 3.
Have you actually played the game? Clara and the kids are mentioned as early as the first episode, albeit by way of an optional dialogue between Marty and Doc while the latter is still in the prison, and then mentioned again, in non-optional conversations, multiple times in Ep 3, 4, and 5, including during the ending cutscene of the game. She and the kids are not physically present in the game, true, but their existence is absolutely and unequivocally addressed.
Birdman and the Infamous Kelly are out of time as they finish up the “Back to the future” game from Telltale Games. Was it worth the price of admission or not?
Angry Joe travel back in time to correct a mistake he once made about the prospect of Back to the Future: The Game! Check out if this is one movie based franchise game that is able to break the curse!
Birdman and the Infamous Kelly are out of time as they finish up the “Back to the future” game from Telltale Games. Was it worth the price of admission or not?
Birdman and special guest host the Infamous Kelly are together again to analyze the latest episode of Telltale’s Back to the future:The Game. This time we travel back to 1931 and try to prevent a disastrous union from ever forming….
Birdman and the Infamous Kelly find themselves in the suburban utopia of Hill Valley 1986. What dark secrets lie behind Citizen Brown in this latest Back to the Future episode?
Birdman and the Infamous Kelly team up with Doc Brown and Marty to set things right in 1930′s Hill Valley…again? We check out the latest episode “Get Tannen” from Back to the Future: The Game!
Birdman returns for a special episode to celebrate the new year with RAD contributor,the Infamous Kelly and take a trip back in time to visit Hill Valley in 1986! The RAD duo examine one of the most anticipated licensed game from the beloved Back to the Future franchise…lets see what happens when we get this baby up to 142 kilometers per hour! (I’m Canadian!)
Absolutely fantastic, really really enjoyed this one.
The ending gave me goosebumps for Episode 3
I hope they really make this into a long lasting series of adventures, as it’s just made me feel so happy.
I dunno. I find the dialogue seriously lacking.
It’s really cool to hear Christopher Lloyd and that A.J. guy doing spot on versions of Marty & Doc… but the actual lines they have to deliver and the long awkward pauses between lines keeps me from considering the dialogue anything but decently acted voice actors stuck with having to deal with stop-n-go video game speech, just like in most other games out there.
I find that I can always beat Telltale game in about two hours. I enjoy them never the less but it always feels so sad. Since they are working on Kings Quest that better bring back the hardist stuff ever.
That’s off topic though. I enjoyed this one abit more than the other. Though the puzzles were easier but the classic “Figure out the door password” one. Which I never figured out EVEN with all the clues. XD Boss was simple for me though. Both the first part and second part which I did in one click by mistake. Whoops.
Love these games, but I absolutely hate the control method. Why cant we use the arrows eys to move marty about? Or just click like all the classics, this hybrid PC/console control style makes the game incredibly hard to control!!
You CAN use the arrow keys to move Marty around. That’s the method I’ve been using this whole time.
I got it and it is awesome!