Dragon Age II

Players: 1 Offline Player
Publisher: EA Games
Genres: RPG
Release Date: March 8, 2011
Developer: Bioware
MSRP: $59.99
Platforms:
Dragon Age 2 is the sequel to BioWare's award-winning RPG. The main character, Hawke, is a survivor of the Blight and the Champion of Kirkwall. The player's decisions from Dragon Age: Origins or Dragon Age: Origins - Awakening will influence the world of Dragon Age 2.

Doesn’t this look like the Sheriff of Nottingham from Robin Hood: Men in Tights?

Angry Joe and Jacob play the Dragon Age II demo and provide commentary on the differences between the new sequel and its successful predecessor. Find out whats changed for the better, and whats changed for the worse.


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Dragon Age II - Angry Review

Angry Joe reviews the sequel to Dragon Age: Origins. Is it better than the original? More importantly, is it worth your money? Joe details what went wrong in this follow up to one of the most compelling fantasy RPGs of all time.

Sage Reviews: Dragon Age II

It's Bioware. 'Nuff said.

Dragon Age 2 Review - ZGR

Zeitgeist Game Review - Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
  1. March 11, 2011 at 12:00am
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    Joe says that the female playable character looks pretty hot. He must be into that sexy slaughterhouse look with blood splattered every which way. He likes a woman who can prepare the dinner table starting as much at the beginning as possible!

    I skipped DA Origins because I’m not much into point-and-click games, but seeing this demo of DA II sold me well enough. Thanks, Joe! (Even though I missed the part where the giant ogre hit the character without actually hitting the character. WTF!!!???)

  2. March 04, 2011 at 04:14am
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    Great.

    Another dumbed down generic game by Bioware. If I wanted this from an RPG I’d play Bayonetta, DMC, Ninja Gaiden, Dynasty warriors or any other number of games.

    These RPG’s are starting to lose their distinguising features. Pretty soon you’re just playing ‘a’ game and collecting points for the sake of unlocking cool animations and OCD.

    • March 04, 2011 at 12:11pm
      In response to majesticite
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      The games you mentioned are not RPGs, are not supposed to be RPGs and aren’t marketed as RPGs. Those are Hack ‘n’ Slays, and a completely different genre.

      • March 04, 2011 at 06:37pm
        In response to Phael
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        I think that was majesticite’s point like the chantry trying to convert other cultures to the Maker, Action seems to be converting other series of diffrent genres like horror

      • March 05, 2011 at 02:27am
        In response to Phael
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        Like profrojoe719s said.

        I’m starting to have more issue with Bioware since Jade Empire. I think InkBot has some very valid points as well. IMHO they were always inferior to Black Isle and Troika. Even DA:O was a mess of halfassed console/PC design choices, but at least it was a starting point. It seems they’ve given up on that and decided to go the ME2 route. Oh well we all want the mad moneez don’t we?

        Plus Bayonetta, DMC, Ninja Gaiden, and Dynasty Warriors all have RPG ellements. You upgrade your character through gear, some even let you level up your gear. You have a variety of move to deal with every situation. You can either play smart or brute force with one or two moves. No or severely simplified inventory, talent trees, and story cutscenes. Compare that to what you’ve seen here. ;-)
        Now if you want to believe marketing. Bioware tells us the core of an RPG is in the element of choice and perhaps immersion. Alle those other things don’t make an RPG. Well if that’s true Blizzard has Bioware beat. Diablo is now qualified to be an RPG not just a Action RPG / Dungeon crawl. When was the last time you heard marketing call something an action RPG? Last generation? Think about that.

        Choice and immersion right? Immersion is created when the player sees and interacts with a world that seems to be able to function. That’s why so few Scifi and Fantasy games work. Because they focus on game mechanics and aesthetics and not on how the world is supposed to function and/or likeable characters. Good examples are the Final Fantasy series, Jade Empire, Deus Ex 2, Ninja Gaiden. Examples of good immersion: Duke Nukem 3D, Diablo, Persona series, Planescape: Torment. DA:O’s sollution to this was the codec and the refurbished cast from KOTOR. >.<;; DA2 looks to be going the same route.

        Choice. There's a lot you can fault Bioware story-wise but lets pick one specific thing. The dialogue dial. Games are all about simplifying and 'isolating the fun'. The best games automate the dull micromanagement and streamline the process to 'get to the fun part'. So starting from Mass effect designers at Bioware have simplified dialogue trees to such an extent that you are now limited to choosing up to six different intentions. This lets conversations flow more but reduces the amount of control the player has over what and how he says it. Also most options have the same outcome. So regardless of what we choose in dialogue there can only be one of two results. Conflict or peaceful resolution. They must think we like killing things messy and watching cutscenes 'cause that's what we're getting. :P

        • March 05, 2011 at 12:04pm
          In response to majesticite
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          I did not say Dragon Age Origins was a mess nor would I want to since I love Dragon Age Origins aparently I get the idea you don’t care for it so much whatever, my issue is the second game I doubt I will be able to take this game seriously at all when everybody fights in such an over the top fashion in an RPG but we are going that way why not put it in the higher levels so as we get stronger we will feel stronger? and looking more like a Mass Effect game than a Dragon Age game and I know some people would say Dragon Age is Mass Effect with swords for an easy understanding of what it entails but I’ve learned to think of it as much diffrent game cause there is much more depth then the way ME1 and ME2 connect to each other an example in ME you can be an ass to you companions and they’ll still do what you say, in DA you be an ass to your companions and they’ll be less effective in battle and would want to leave. Dragon Age 2 makes me belive that I can treat my companions like dirt and they still will be with me. apparently the depth of choices and varables the story can go to stops at game 1 and goes to “do you want to be a jurk or a nice guy?” but at least I know 2 things that will stay true: the mytos of Dragon Age and Morrigan and Flemeth being used as sequel bait and yeah I know its just a demo but I could not care about anything going on except wonder if Isabella would metion being with my Warden and Leliana as well as wonder if rejecting Zeveron would make a diffrence now I have it figured if she does bring it up she would only mention the Warden and Leliana.

          • March 06, 2011 at 06:41am
            In response to profrojoe719s
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            Don’t worry. I didn’t mean to imply you share my opinion, just that you got the point I was trying to get across.

            The rest is just my opinion. If you get enjoyment out of these games more power to you. :) I just think they’re painfully average and getting more average with every iteration. I played the demo on pc, and its a prettier game. I like the new art style, it does the engine justice. However in no way is this a day-one buy.

  3. March 01, 2011 at 09:16pm
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    just so you know the having multiple different relationship possibilities is still there, so making out with the black chick can happen, but it isn’t necessarily a spoiler.

    and no I’m not just saying that based off of guess work. BioWare stated that it would be an option.

    And don’t get too angry that all of this stuff was locked, that’s what demos do. Personally I’m happy it offered as much as it did.

  4. March 01, 2011 at 08:35pm
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    I think the rogue would probably be doing more damage from behind (backstabbing).
    Looks pretty cool, I played DA:O some (got about halfway through it, I really should play the rest of it – if I can get my hubby off the 360) =D

  5. March 01, 2011 at 03:02pm
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    demo looks nice, I frankly completely “meh” of on DA since I was pretty much forced to play it on the console and all the limitations of that, this looks like something I can pop into my PS3 with joy. I was also pleasantly surprised how gruff and thick into combat the mage class seam to be, I´m frankly tired of mages being frail, cloth wearing artillery cannons and because of that I often play warriors in rpg even tho I´m more of a mage player.

    Now hopefully I can give my mage a sword and get into the thick of it while still burning of faces.

  6. March 01, 2011 at 02:32pm
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    Concerning British Actors in American roles; Kevin Costner as Robin Hood, Viggo Mortensen as Aragorn, Ben Affleck in Shakespeare in Love, Keanu Reeves as Jonathan Harker (I know he’s Canadian but he lives in America and still can’t get the accent right), Angelina Jolie as Lara Croft (I know the movie should just never have been made) and the entire American ‘Italian Job’. Michael Caine is Charlie Croaker. Mark Wahlberg is a posing, smarming git.

    Always playing the villain is fine, and a lot of fun, but when people start bitching when British Actors taking roles as Americans, especially when they’re so good even British Director Edgar Wright thinks they’re American (See Satya Bhabha as Matthew Patel in Scott Pilgrim), well just think of it as a cosmic balance being addressed rather than getting ‘Sick and Tired’.

  7. March 01, 2011 at 01:50am
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    I was disappointed with this demo. I tried both the PC and the console demo. At least it ran smooth on my PC as well as the console version.

    I encountered the exact same thing in this demo that made me put the first game away for over a year. I saw the ogre charging up an attack and ran to the other side of the battlefield, well away from his reach. And what’ya know his attacks hits me anyways. This shows that they are still running with their pseudo real-time bullshit. Sure, everything may look like it’s realtime, but in the backend the system is still just doing turn checks for attacks.

    I managed to squeeze out enjoyment from the first game because well, played on PC I could at least play it in a CRPG fashion, plus the story was really good. Here I’m not feeling the story, but it’s too early to judge that at this point. But I really hope the timeframe goes beyond the events of the first game, otherwise the whole game will feel like a spinnoff, not a sequel.

    My second most hated feature from DA:O makes its return here, the tactics slots. I hated those things, and essentially played without them in DA:O. Which worked well, because in that game they were still going for the old CRPG feel. Here however, not so much. DA2 is looking to be a hack-n-slash game. Nothing wrong with that if you do it right, and I’m not convinced Bioware have.

    Playing “tactically”, as they claim you can do, on the PC is also a big joke. You can’t zoom out far enough to actually take advantage of using the mouse, but the camera is fixed onto whatever character is selected, which defeats the point of a zoomed out camera. The mouse seem hastily coded as well. I wanted to click on the ogre to mark it as target for spells. That was way more finicky than it needed to be. Though that was also an issue in DA:O at times, but not this bad. Why must the camera be locked to a single character when playing on PC? If I’m playing on PC I want to play the group as a whole, not one at a time. Ironically enough, I think the console version is the one with the better controls for playing “tactically”, having a marker for placing commands, which the camera centers on with a similar mechanic for area spells.

    I’m sure I’m going to catch a lot of flack for this but this demo did not sell me on the the game at all.

    • March 01, 2011 at 02:16am
      In response to inkBot
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      I dodged the ogre who was running at me, by taking a few steps to the side just fine. Dunno why it didn’t work for you. :o

      • March 01, 2011 at 11:50am
        In response to Arppis
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        That is exactly my point. Where you are is irrelevant. Whether you are hit or not depends on if the check fails or not. Your placement is, at best, only important when the attack begins.

        Since they wanted to make it more action-y, they seriously should have ditched the hidden checks system.

  8. February 28, 2011 at 05:45pm
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    I definitely enjoyed this demo. It’s worth getting. The melange of cutscenes they go through to connect the later level with the into area’s confusing; it would be better if they left it out. The combat’s definitely on the easy side. Bucking tradition, the dwarf thief who narrates the story does more damage than the mages.

    The only annoying parts of the demo are things you’re not allowed to do like:

    1. Customize your appearance (you could in ME2 so why not allow it in this demo? Must’ve been broke when they put out the demo.)
    2. Access your inventory menu (you’d hope new items would be auto-equipped. Nope.)
    3. Choose the main characters ability progression. (Most confusingly, the other party members abilities are chosen by the player when you skip to a later level but the champion’s auto leveled.)

    When they come out with the edition of DA2 that puts all the DLC in one package, I’ll buy it.

  9. February 28, 2011 at 01:18pm
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    - Story and the characters failed to pull me in. Dialogue was just plain mediocre.

    - Combat seems a serious step back from DA:O. A couple of gripes:
    - A look at the talent trees made it quite clear that none of them will be used tactically – unless you consider picking the best spot to drop an AOE thingy “tactics”. Which leads to another gripe:
    - Lack of faux-iso perspective and camera scrolling makes targeting AOE abilities a chore, especially since your mages tend to keep away from the commotion.
    - Talents have been WoWified further. Cooldowns for most abilities are at about 10 seconds, with upgrades allowing you to get it to 5. This means that everything combat is now amounts to: click, press 1, press 2, press 4, wait, repeat. The tactics system is useless since you’ll want your party members just spam these abilities just like you do.
    - Gimped inventory system. Even if it’s locked in the demo you can see that the only stats you get is DAM and DPS (what the fuck, who needs this? Why the fuck do you need DPS if there’s no variation in attack speeds between weapons? Just so that WoW-tards feel at home?). Armor penetration and weapon-dependent critical chance is gone which means that there will be no difference in wielding a maul or a sword. Also there’s no ranged option for warriors which means that your strategy is even more limited. What the fuck? Everyone can pick up a goddamn crossbow.
    - Pathfinding? My rogue kept trying to jump to someone but hit invisible walls when trying to jump over obstacles. Instead of running around the obstacle he stood in place or tried to jump again with the same effect. But yeah, that’s exactly the AWESOME THING that happens.
    - In general, DA2 combat depth seems to be on par with ME2. Considering that ME2 was a corridor shooter that never held any pretense over being “tactical” you know what this means.

    - Production values are generally mediocre. This includes VAs, music, sound effects and graphics. Nothing there will surprise you. While graphics are technologically sub-par Bio has definitely improved character animations, making them much more lifelike than in the previous installment.

    Overall: Bio made some really poor choices when putting the demo together. It doesn’t showcase the finer points of the story, it doesn’t present interesting combat scenarios. It leaves a rather bad impression: one of a definitely dumbed down game that was stripped of all the things that made DA:O redeemable and expanded on everything that was annoying – bland locales, tons of filler combat, uninspired character development.

    • February 28, 2011 at 05:51pm
      In response to Kuoh
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      What the demo couldn’t show (and most interests me) is a narrative taking place over years. DA1 was like another DnD game by Bioware: good but samey. Depending on how well it’s implemented, a mechanic where later quests are different depending on what you did in previous years can make for a much more interesting, unique, and repayable game.

      It’d be kind-of-like what Alpha Protocol was meant to have with its’ freeform level selection. Shame that game was so damn buggy and they went back on statements that aiming would matter (unlike in F:NV) instead of being determined by dice rolls.

      • February 28, 2011 at 06:43pm
        In response to Ohsha
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        Seems like a a quite lazy way to tell a story, they can jump over any moment they feel like and without even try to tight the story up
        We will see, the demo gave not hope at all.

  10. February 28, 2011 at 12:31pm
    Sai
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    Interesting. On the PC it plays the same (right click on a guy and your dude auto-fights) but it’s still alot faster.

    I chose rogue cause… I’m always a rogue. The over-the-top animations were kind of funny, rogues constantly flip around and shit. It feels like Bioware made a JRPG in a way, so this could be interesting.

    I think some of the environments and effects have been dialed back for the demo. At least I HOPE so.

    I’ve been a bit resistant to this game since I was upset most of the Origins characters aren’t in Awakening (I mean come ON, even the ones that the story said stayed with you? Like Zevran and Alistair?), I think I would have been more okay with a new cast in the sequel if I had just gotten more of my old party in Awakening.

    But from what I can tell from the demo this game is SO different it’s almost hard to even associate it with Origins. I think I’m gonna get it on PC… and mod Hawke to be an elf. I’ll just pretend I was adopted and no one talks about it.

    I have to say seeing that Isabella is a possible female/female love interest also won me over a bit… this is relevant to my interests.

  11. February 28, 2011 at 10:32am
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    The fact that almost everything in the demo was locked kind of disappointed me and left me with a (probably unnecessarily) bad impression. I’m not a fan of linear RPGs, I like open worlds, but the combat definitely was fun.
    I think if it were an open world I would have pre-ordered it already. But despite all its goodness I don’t think I’m going to get it.

  12. February 28, 2011 at 10:25am
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    According to Bioware there isn’t a camp where everyone is, but each character has a home in which their cut scenes occur. These do include any sexy lesbian scenes with Isabella and possibly Merill.

  13. February 28, 2011 at 09:30am
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    Have played the PC demo 3 times and totally loving it, flawless dialogues, improved skill tree, very nice and improved combat system, Bioware once again shows they are number one in singel player RPG,s

    Have also seen a friend playing the demo for PS3 and must say, the PC version with DX11 graphic settings is far superior, not to bash the console version but just for a notice, when some people bashing on the graphics, you cant seriously say that the graphics are bad before you have seen the PC version on DX11 maxed settings.

  14. February 28, 2011 at 08:40am
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    Guys, have some coffee or something before you try and review this. You sound like you both have hangovers.

  15. February 28, 2011 at 08:32am
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    Wait, you actually got to fight this time?
    Holy shit, IMPROVEMENT! Seriously, no more World of Warcraft offline bullshit what DaO was about. I seriously hate’d the console version’s battle system.

  16. February 28, 2011 at 08:08am
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    I believe the combined title should be MassAge II, because then it sounds like a very different type of game.

    I hear it has a happy ending though…

  17. February 28, 2011 at 07:46am
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    Why do you always start rpgs with the console version.The PC versions are always more refined because RPG interfaces are more suited for mouse/keyboard and almost always the PC version is superior…Or at least do a parallel review/commentary of the 2 ports.Anyway….

    I played the PC version and what I saw was that the main characteristics of combat haven’t actually changed. You still need tactics and you give order in the classic RPG style. It is just more fast paced. The combat was really fun and better than the first (although a little bit easy but the higher difficulty would probably solve that).

    A few things I did not like is that I suspect much simplification in the inventory and loot/armor etc.I hate when they simplify stuff that are actually fun for me. But it is the demo so you cannot be sure. Also the interface is not as refined as the first probably because they wanted something that they should not change much between ports. But really knowing what you can do in the interface in the PC it hit me a little bit badly.

  18. February 28, 2011 at 07:41am
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    Well I defiently know which class I’ll be, the mage. The ogre was totally dominated

  19. February 28, 2011 at 07:06am
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    Humans were british in the last one. Besides, our speaking voices are just nicer than American ones :P .

  20. February 28, 2011 at 07:04am
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    I don’t get why no one can see the point of this game. In DA:O you were a Grey Warden and your mission was to stop the darkspawn. Here you protect your familiy from the darkspawn. While it doesn’t sound as grand as Origins, I’m sure there are gonna pop new things up later in the game.

    Also the demo is on normal, I’ve read that if you want to play it tactical like in DA:O or Baldurs Gate you need to have it on hard. Otherwise you can go through the game without pausing too much.

    Overall I liked the demo, and I liked what Bioware had done with all the classes. While it makes the game a lot more console friendly I don’t think it will affect my fun on the pc.

  21. February 28, 2011 at 04:16am
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    There should totally be 4 player co-op on Dragonage 2!!! Maybe allow someone to import their character to your world and anyone imported in is temporarily knocked down to your level or buffered up, but retains everything they unlocked?

    I had no idea DA2 was so different from DA:O, i’m going to have to check it out now : D

  22. February 28, 2011 at 02:17am
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    Why do you always play a male character. I personally prefer to spend the 1/2 hour 45 minutes or whatever looking at a girl than a guy.

    • February 28, 2011 at 10:52am
      In response to Thatpirate
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      I personaly pefere playing as a man. If I want to see some female beauty, I’ll just bring some women on the group. :)

      I have tried to play as female character few times, but it never really takes off as I get bored of it fast. The male character I can relate more easy as I am a man too. I just feel more comfy playing as a male character.

      Plus, I am usualy too busy watching what happens around my character than to watch the character itself. :D

      • February 28, 2011 at 05:57pm
        In response to Arppis
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        What I prefer depends on the game. In Mass Effect, I can’t take the “I’m a tough action girl” female shepherd seriously. When she tries to order people around she just comes off as bitchy. For that game I need to play a dude to respect and identify with my character.

        In Dragon Age 2′s demo I tended to favor the funny answers and preferred how the female champion looked and sounded. Maybe it’s voice actors in part but I prefer the female for Dragon Age 2.

        In each Knights of the Old Republic I played through as both genders.

        Gameplay trumps visuals though. When I prefer a character’s playstyle (like the ranged attacks of the chick in Hunted) I’ll play ‘em regardless of how the character looks. The last time I strongly favored the aesthetics of a faction was when I played through the original Starcraft’s campaign. For the swarm!

        • March 01, 2011 at 02:05am
          In response to Ohsha
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          Agreed on gameplay > visuals. Gameplay has always been the biggest factor for me too. But I seriously like the game more when I can customize the experience to my tastes. :)

  23. February 28, 2011 at 01:54am
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    When I played this demo, I realized how inferior the original was in comparison. The combat was much improved and the graphics looked much better. I don’t know much about the story but I don’t expect Bioware to let me down.

    • February 28, 2011 at 11:48am
      In response to Mightanic
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      Why is everyone voting this guy down? All he said was he likes the sequel more than the original. That’s kind of what the developer is going for. I mean, geez, -17 for that? What’s going on here?

  24. February 28, 2011 at 12:27am
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    Singing Dragonball Z: the only way to make that more awesome, is if you had sung Trogdor the Burninator instead.

  25. February 27, 2011 at 03:25pm
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    I played the PC demo and I must say that I do not like the way they took the combat, I prefer the old Dragon Age: Origins style.

    Ps. I hated how the darkspawn looked.

  26. February 27, 2011 at 12:31pm
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    It’s an absolute disgrace that people are getting hammered for saying they don’t like the look of this game.

    I love Bioware and I love Dragon Age, but I think this game looks like a wannabe God of War. The Hurlocks look ridiculous and the heroes are overpowered, yet bland.

    The original made you feel like a real person up against an army of horrors, every individual Darkspawn was a match for your party if you didn’t play tactically. This just makes a mockery of them.

    Do they really want to make Darkspawn the equivalent of Halo’s Grunts?

    Mark me disappointed.

    • February 27, 2011 at 03:30pm
      In response to LloydsGamble
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      Most agreeable comment indeed.

    • February 28, 2011 at 08:25am
      In response to LloydsGamble
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      So if a game looks good, its a ‘God of War’ wannabe? God of War: kills Gods and Progress.
      All joking aside, the graphics are significantly different. I played the demo immediately after finishing Awakening, and it was a shock. But it’s so much more fluid then the predecessor! And just you wait until personalization comes out, then you’ll feel like a unique character.

  27. February 27, 2011 at 02:15am
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    Im not going to be fooled they give you a cool fight with awesome Hulrlocs and ogres to pull you in but I saw the fight with the humans as well. Dragon age 1′s biggest problem was that for 99 percent of the time you were fighting humans or dwarves in a group consisting of one fighter, two mages and two bowmen again and again and again… The game had a lot of promise but it just got boring. It will take a lot more than this demo to convince me that bioware has improved.

  28. February 24, 2011 at 09:48pm
    Tyr
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    I will say this about the demo, I noticed, and a few other people did to, that in the Dwarf’s exaggerated telling of the opening story, that Hawkes sisters had quite a pair on her, in the real version they shrank several sizes. I thought that was a clever touch to add to the exaggeration of the story.

  29. February 24, 2011 at 06:42pm
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    There are two different versions of this game. The PC one is strategy and carefully selecting all moves while the console version is more action-rpg as in this demo.

    Either way, I’m one of the very few people that HATED Dragon Age: Origins on -all- platforms, so this doesn’t look different enough to pull me in. Maybe the story and characters won’t be as boring and generic as before. I’m going to sit back and wait and see this time, though, and I’ll probably end up just sticking with Mass Effect.

  30. February 24, 2011 at 04:54pm
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    I’m excited to get home from college and download this. Though, I really don’t think it needs multi-player. Some games are solo adventures. While multi-player would remove focus from the actual game and give us unneeded addition. It would make choosing a conversation choice jumbled, unless the main character is the only one who could decide, in which the others who joined aren’t in as much of a immersion environment. If decisions would be each person votes on one and the one with the most choices, it would be a tad confusing if each vote was tied or your group purposely made you life a living heck by ganging up on you and choosing the one you hate. While I believe Bioware could make an interesting multi-player game, I say let them make another series to test the idea, instead of possibly giving a half finished product to the Mass Effect or Dragon Age series.

  31. February 24, 2011 at 12:46pm
    Tyr
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    You know what I really want to see? Joe talk about how awesome this is….

    http://www.youtube.com/watch?v=KfRSS0Bx1sY

    Ok this has been my thread derailment for today.

    • February 28, 2011 at 01:16am
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      Skyrim looks awexome!

      Gotta say, I love how they took the Elder Scrolls themes and redid them to fit this new setting. I especially love the Dragon Chanting (that supposedly the language the choir is singing: Dragontongue). This game promises to do to Oblivion what Oblivion did to Morrowind.

  32. February 24, 2011 at 10:26am
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    I can’t wait to spend 80+ hours on this game. I loved DA:O and like the direction this sequel is going.

  33. February 24, 2011 at 07:55am
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    Please excuse my earlier comment, I find myself easily annoyed on that subject I’m not gonna explain since someone else already did and I just woke up although I wouldn’t be surprised if my jurkish comment attracted more attention than my others, moving on,

    If their realy going have only play as human characters then I suspect Biowere should return the favor affter Mass Effect 3, a Mass Effect game where you can play as Asari, Turians and Krogans. alas, I shall not be a red headed lesbian elf in this game but its good to see you can still control your companions

    Something makes me doubt we’ll be Gray Wardens in this game I guess a bad thing and a good thing, bad, we wont be a Gray Warden the main goal may not feel as important. good, I can’t really see how they would play this out without seeming to similar to how the first game handles it who know? maybe we will be Gray wardens in this game I have no clue

    I am wondering if this game will have the option to replay the game affter beating it.

  34. February 24, 2011 at 07:00am
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    Why must you always bring up mutilplayer? do you want to kill Mass Effect and Dragon Age? is it such a bad thing for a game to be single player?

    • February 24, 2011 at 07:56am
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      OMG THANK YOU!! Its good to see Im not the only one getting annoyed with AJ’s constant need for MP. No offense Joe, I continue to have a high respect for your opinion, but this is one area I will always disagree with you on. There is such a thing as a “Single Player Experience”. Having someone sitting next to you chatting in your ear pulls you out of that experience.

      As for the demo itself, it looks like it did exactly what it was supposed to do. Give you a taste of the full game while making you question everything thats going on. Did you really expect them to lay out the whole plot in the demo? I think for once we’ll actually have a Bioware game with a deeper plot than just “I am a *insert role* and I need to destroy the evil force that threatens the world/universe”.

  35. February 24, 2011 at 06:41am
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    here’s a link with the character creation system (female only though and it is in german)

    http://www.youtube.com/watch?v=ormzWdCagqg

  36. February 24, 2011 at 05:49am
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    Dragon Age 2 looks extremely good and Bioware has not failed us so far so we can expect one more awesome game from them. How ever I’m actually in between when it comes change of battle mechanic into more action orientated. I liked one that first Dragon Age had.

  37. February 24, 2011 at 05:13am
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    I am so very glad to see BioWare dumped the clunky pseudo-MMO battle system in lieu of an active, action-RPG battle system. It looks like it’ll be a lot more fun to play imho. My only wish was that they’d add multi-player, either local or netplay, where other players are allowed to take control of party members (just like in Secret of Mana and Seiken Densetsu 3). That would be heavenly. Otherwise, the game looks good.

    Oh and yes Hawke does indeed resemble the Sheriff of Rottingham a bit, but only in look. :3

  38. February 24, 2011 at 03:50am
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    Well, there goes another promising franchise.

  39. February 24, 2011 at 03:11am
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    Love how the warriors armor looks like a rip of Isaacs Dead Space armor

  40. February 24, 2011 at 03:05am
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    found another link to a page describing ALL talents for all the classes (except specializations)

    if you’re the type of person that likes to build their character before the game comes out or you just want to see what these skills do then this is the page for you.

    http://social.bioware.com/forum/1/topic/141/index/6090138

  41. February 24, 2011 at 01:10am
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    I must say i have played the PC Demo of DA2 its in my opinion its a S#$@ tone better then Origins. They have fixed there mistakes they made and as well as everything that was great in DA:O is even better in this. Granted only played the Demo of DA2 but i have played through Origins 3 times all different class and like DementedGrape said Mages look Bad Ass in DA2 all then really need is some Chain lightning and they have sealed the deal on a mage for me.

  42. February 23, 2011 at 11:23pm
    Tyr
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    Ok, for all those who saying, “plot? It’s a demo.” Granted were not expecting Bioware to reveal the whole plot to us. But Storytelling has always been Biowares forte over game mechanics, so were expecting a story out of them even in a demo.

    They did it in the Mass Effect 2 demo for say the PS3, In the 45 minutes or so you are given to play it, your told who Commander Shepard is, what his/her major goal is and all within the first 15 minutes.

    Like Joe and Jacob said about the first Dragon Age, you have a clearly defined purpose for the character.

    That doesn’t seem to be the case with Hawke. Ok so, he/she is a refugee? Fine, so what makes this person important? Why are we introduced to this game via a hammy interrogation? For that matter why did this dwarf follow this refugee around? What common goal did they share? Why are any of these people, other then family members, tagging along with this person period? And what does any of this have to do with events that happened in the first game? Since Bioware made it clear that choices in the first game will have an impact on this one.

    When answering the who, what, where, and why, you have to answer that last one too, and Bioware vagueness in there reply isn’t very reassuring.

    • February 24, 2011 at 06:33am
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      from what i’ve understood of the game until now is that unlike origins it’s you who define your purpose. in DA2 we know we’ll rise to power, how and why is up to you.
      i like that approach.

      • February 24, 2011 at 11:02am
        Tyr
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        Personal goals, all well and good if this was Bethesda game, that is to say your playing with one character so you got your own personal motivations. But when I’m dealing with a party I’m looking for something beyond “they following you…because….your awesome…” I need to know there’s some kind of reason earth shattering goal that unites these folk.

        And when has a Bioware game every really been about “Choice”?

        • February 24, 2011 at 01:22pm
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          companions in DA2 follow you because you need something from them and they need something from you, along the way they may become friends or rivals.

          it’s not as simple as them following you because you’re awesome, even if it is a good reason to follow someone ;)

        • February 24, 2011 at 01:24pm
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          …and if you are asking yourself this kind of questions, Bioware has exactly accomplished what they intended.
          The demo introduces you to the fact that Hawke is a refugee from Lothering and that he will, at some point after that, travel with the dwarf. And this point all of your questions pop up asking for backstory. And this is exactly what you will get in DAII (hopefully ;-) ).
          So, in my opinion, all those question aren’t a problem of the Demo – they are a motivation to buy the game to be able to comprehend the full story. On the other hand – if the full game doesn’t deliver the story, then it’ll be a reason to complain. But I doubt that.

  43. February 23, 2011 at 10:20pm
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    The game looks fantastic and someone mentioned this was an demo so I’m pretty hopeful the game will be even more fantastic. It feels like right way for Dragon Age to go in my opinion. But Joe I really didn’t feel your enthusiasm at all, you sounded bored and to be honest wishing you were doing something else. The game was beautiful and the fighting style really made me want this more. I trust Bioware never let me down — even before they were Bioware.

  44. February 23, 2011 at 08:46pm
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    I’d say you’re complaining too much about British VA’s…but damn. Is everyone in the game voiced by someone who’s British or pretending to be British?

    • February 24, 2011 at 01:22am
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      The first game was like that too for the most part. Most of the humans had British sounding accents (they sounded fine to my American ears, can’t really vouch for how authentic they were). Elves had different accents depending on their backgrounds or from what country they came from. Dwarves mostly sounded American but used several UK slang terms, which was a bit odd.

      I like when games, especially in a Fantasy setting, try to do that and use different accents for characters from different regions. It gives a lot of flavor to the world when done right, but it also runs the risk of some implicit stereotyping too if they’re not careful.

      • February 24, 2011 at 06:30am
        In response to polygonalchemist
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        it’s something according to how the authors view their accents based on their region.

        ferelden: british accents

        dalish elves: welsh accents

        orlais: french accents

        antiva: spanish accents

        and so on…

  45. February 23, 2011 at 08:01pm
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    Love the silly Dragon Ball Z thing you did at the beginning. Lol

  46. February 23, 2011 at 07:53pm
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    He looks alittle like the sheriff.
    http://www.youtube.com/watch?v=AcvDgZI91SU

  47. February 23, 2011 at 07:49pm
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    I just played the PC demo, and it plays with more of a point and click style like the first game, just still with the over-the-shoulder view. A someone who played through the first game twice, I donno, I kinda like it, feels more dramatic, but it’s also easy to get lost in larger battles. But being the PC version and all, I’m sure there’ll be a hundred mods for it so you’ll be able to play the game however you want. So if you feel that this looks “Too much like an action game”, you might wanna try the PC version.

    I didn’t think the mechanics in the first game were exactly perfect, either. But I enjoyed the game so much for it’s story, so I’m sure I’ll enjoy this one just as much.

  48. February 23, 2011 at 06:23pm
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    OMG, This game looks awsome, Im downloading the demo as soon as I can. Its too bad the rouge is a bad DPSer but maybe they will fix it before launch. The mage is super awsome, I thought the mages in DA:O look like pansies, but here they are totally bad A.
    P.S. Remember one million downloads!

  49. February 23, 2011 at 05:43pm
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    First of all, thanks a bunch for all the Thumbs Down on my opinion of the game based on the playthrough. Very mature, and not at all fanboyish.

    The point of a demo, in my uninformed opinion, should make me interested in the game. One of the ways to do that, is to introduce plot early on, so that when the demo ends you’re thinking ‘Dammit, I want to know what else is there, how this is going to work out! I’ll have to buy the game!’ From what I’ve seen in this movie, I haven’t seen anything too interesting, but a lot of hack & slash action, which I’m cool with, but not when a game wants to be an RPG. Angry Joe said it himself – the demo feels like there’s no strong story to it, no feeling of a goal in the story. That means it fails to intrigue the player.

    So yeah, I HAVEN’T played the demo itself, but I have a strong belief that Angry Joe always does his best to present a game in a manner which allows you to have your own opinion. I’m looking forward to his full commentary on the game, as I respect his opinion at all, despite not always agreeing with him. I thought it’s ok to have a different opinion of something, but apparently a lot of people here behave like hardcore D&D zealots – say one negative thing about whatever they love, and they won’t leave you alone. I’m sorry to see this.

    • February 23, 2011 at 05:49pm
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      I agree with you on that. It looks more like an action adventure then an rpg. I am still willing to try it.

      • February 23, 2011 at 06:02pm
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        More power to you, mate. I’m just giving my personal opinion, not attacking anyone. I’m happy when people agree with me, because that usually means I’m onto something. If they don’t, fine, but I’m thinking that 23 Thumbs Down is a bit excessive.

    • February 23, 2011 at 06:28pm
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      This site had better get rid of the “thumbs down” button in their 2.0 launch.

      People shouldn’t be censored just because other people don’t agree with their opinion. That’s elitist bullshit. All the comments need are “thumbs up” and “report spam” buttons. Or better yet, just get rid of the thumbs up. The community at large have abused the hell out of the current system and can’t be trusted with it.

      • February 23, 2011 at 06:48pm
        Tyr
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        Is that actually a censor thing, or is it just reflect peoples opinions? If it’s the latter then yeah, I agree, you shouldn’t be censor someone just because they may not be happy with the product.

      • February 23, 2011 at 07:38pm
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        I kinda agree. It’s one thing if someone is being immature and whiny with no substance and they get thumbs down’d, but I didn’t think Lord_Kristof’s original post had anything like that.

        Perhaps a system like other sites have, where the ability to rank or promote or bury posts is earned over time by being a regular and showing some maturity? But yea, most message boards have survived just fine with only a report button and moderators to clean out the serious trash.

  50. February 23, 2011 at 05:42pm
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    Honestly, it feels like a step back creatively. First game you had more control over the character. Plus, I heard this starts off putting you in Lothering from the first game. Feels more like an expansion.

    Btw I did preorder the game. It does look like it could be fun. It just kills me to hear people calling it the next step forward when it could possibly be a step backward.

    • February 23, 2011 at 05:55pm
      In response to Poipoi
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      While Hawke is a native of Lothering and flees from there at the beginning of the Blight we saw in DA:O, the major part of the story in DA II takes place in the Free Marches, which is a region north of Ferelden (http://dragonage.wikia.com/wiki/Free_Marches). So except from Lothering and the beginning of DA II I do not expect many familiar places. It’s the same world but different locations.
      Why do you think it feels more like an expansion? I don’t want to criticize you, I just don’t get that from your post :-)

    • February 23, 2011 at 06:27pm
      Tyr
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      This is one of the reasons I wasn’t as enthusiastic about the game when it was announced. That and the little were being told about the story just makes it seem lacking when compared tot he first game. Now that I’ve played the demo I’m less even enthusiastic about it.

      Hey I’m not going to bash button mashing, I actually enjoy mashing buttons now and again, but not when I’m trying to keep tabs on four people while dealing with bad camera angles. I just felt that complicated things. Also I had problems with the targeting system on the PS3, it seems to have gotten worse then the original, as the screen is now cluttered with stat bars which made it difficult for me to see who my target was.

      Anyway I’m just not convince, I’ll wait and see what Joe says, seeing as how he shares similar tastes. I’m glad Joe is willing to take the plunge for the rest of us.

  51. February 23, 2011 at 05:18pm
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    This demo is actually based on the demo from PAX Prime last year, so its pretty dated. Meaning the full game is way different now than it was when they first demoed it.

  52. February 23, 2011 at 05:07pm
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    It was a playthrough with commentary – thats what happens in this. This isnt a review. And you do the very same thing on occasion when talking games – don’t be hypocritical.

  53. February 23, 2011 at 04:29pm
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    One of the things bugging me was when you said there weren’t any visual indicators when a monster was frozen. They get covered in shards of ice bigger than your head, it’s kinda hard to miss. There’s no visual indicator when you’ve used an ice spell on a monster and they’ve only been slowed down, but there is when you freeze them.

    • February 23, 2011 at 05:05pm
      In response to demin8891
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      The Ice in the demo stays for a approx 3-4 seconds unlike the first game where the Ice stays for the entire spell effect time. So what you have is a frozen character model with the ice disappears and it looks unnatural.

      • February 23, 2011 at 05:22pm
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        So Angry Joe do you think that the freezing only lasting 3-4 seconds is a big issue at all in the game, or is it just something minor that can just be ignored and the rest of the gameplay will carry-on to overlook that one issue?

      • February 23, 2011 at 05:41pm
        In response to AngryJoe
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        I can’t remember you freezing too many people in the video, but I know the winter’s grasp spell doesn’t freeze very well, but it didn’t freeze them in DA:O either. If you use Cone of Cold it does the full ice effect really well. Tho you might have done that and not put it in the video, but I think that may be the effect you’re looking for.

        • February 23, 2011 at 11:18pm
          In response to munkey
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          Freeze spell does seem to only last a small amount of time, and when used on the Ogre the crystal animation failed to appear on the PC version I played.

          That said, I really enjoyed the demo on the PC. The targeting system is a bit off, but I know you can turn on auto attack if your having issues. Loved the Rogue setup, far more interesting that the previous games’ style.

  54. February 23, 2011 at 03:00pm
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    here’s a little something for joe.

    this was written by peter thomas, one of DA2′s developers:

    Damage numbers in that demo are very rough, not necessarily what is in the final game.

    Per hit, bows do about 3.5x what a 2-handed weapon does. This is because they are a single target weapon and have a slower attack speed. In general, the DPS of a Rogue will be about double that of a Warrior, but it only applies to single targets, whereas a Warrior can affect multiple enemies. Mages have the same DPS as a Warrior, but only affect a single target, but their attacks are much easier to vary in damage type, bypassing armor/resistances.

    DPS values for Rogues are actually higher for Dual Weapons than for Archery, but this is, in part, offset by the increased danger a Rogue is in by being in melee range. Archery does have an advantage in that all it’s damage is applied at once, which is more likely to knock an enemy around with the force of the attack.

    Here are some statistics for optimal basic attack chains with high-level weapons (to better show differences).

    Style – Weapon Damage – Hits per Chain – Optimal Chain Duration – DPS – DPS compared to Two Handed

    Weapon and Shield – 42 – 5 – 2.77s – 75.58 – 1.007
    Two Handed – 48 – 5 – 3.2s – 75 – 1.0
    Dual Weapon – 52 – 10 – 2.52s – 205.8 – 2.7
    Archery – 166 – 5 – 5.58s – 148.5 – 1.98
    Staff – 57 – 5 – 3.86s – 73.7 – 0.98

  55. February 23, 2011 at 02:52pm
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    here’s another link if you want more info

    http://social.bioware.com/forum/1/topic/141/index/3064634

  56. February 23, 2011 at 01:36pm
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    here’s a link for some info on the demo build of the game.

    http://social.bioware.com/forum/1/topic/141/index/6146306&lf=8

    PS:there’s a toggle in the full game that reverts the mechanics to auto-attack if you want.

    • February 23, 2011 at 01:44pm
      In response to nightcobra
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      Well the thread did adress some concerns I had, overall I am looking forward to it

    • February 23, 2011 at 01:45pm
      In response to nightcobra
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      The link did address some on my minor complaints, with that in mind I do want to buy this game when I have the cash

  57. February 23, 2011 at 12:42pm
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    I tried it and while it was fun for 10 minutes it got boring fast, just like the first game. DA: Origins was not my type of game, it felt boring to me and a dissapointment after I played the brilliant Mass Effect 2. While this demo does show some improvements, they’re too miniscule to sell me on the game. I know people are rushing to press the thumbs down button on me, but quite frankly Dragon Age has dissapointed me.

    • February 23, 2011 at 12:52pm
      In response to darthnazgul
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      Not really a reason to thumbs down you honestly. You admitted that it’s not your type of game. Which is understandable. Though I’m not sure why you’re trying to make a comparison between ME and DA. They play completely different, are an entirely different setting. The only similarities is that they’re both made by BioWare and are RPGs.

  58. February 23, 2011 at 12:33pm
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    I just played through the demo (PS3) for the first time as a Warrior, and I must say it was an enjoyable experience, frankly the combat is fun and flows quite well, if the previous game has the sort of combat I’ve heard (Baldur’s Gate style) than I will definately get that for the PC, but as of now I see promise. Sure for you PC purists out there who are like “NOOOOOOO HOW DARE YOU!!!!!1!!!!” get the PC version than you babies quit decrying how “DRAGON AGE IZ RUINED FOREVER!!!!!1!”. All that aside I know this will get my money day one.

    P.S: They need to improve the targeting a bit, aside from that I had very few control issues

  59. February 23, 2011 at 12:32pm
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    Okay… the DA:O fan from here thinks this…

    GOOD:
    More hack’n'slash style fighting. Yeah I know this should be an RPG, but I kinda get bored with clicking actionbar icons pretty fast. You don’t so much feel like you’re in the fight itself. You can have this interatcive fighting and still make it an RPG. See the new Fallout games for example.

    The graphics. It’s not perfect, and it IS slightly cartoony in one way, which is bad for a dark fantasy game. But in the other hand, the “thinner and spikier” is what I like.

    Main character talking. Yesh, it really feels like he is there now, doesn’t it?

    Blood. Much bloodier than the first one. And I have a weird thing for blood and gore, so…

    British accents. Yes! Apologies to americans, but I enjoy british accent better. And I think it’s more fitting in a dark fantasy world.

    BAD:

    The dialogue system. The ME dialogue system is not all bad, but it bothers me that I get surprised about what MY character actually says from time to time.

    Only humans as main character. Oh come on… the fighting system I can take, but a main character with limited customization or no customization at all is never good. Don’t get me wrong… I enjoy playing “The Witcher” even though I’m stuck with one character all the time. But it’s still a big letdown.

    The same finishing moves? I mean… when the melees finish that ogre, the finishing move is seen from different angles but… the move is still the same. The same you saw over and over in Dragon Age 1. It’s cool, but gets boring when it’s always the same.

    The animations. Although they’ve improved from the animations in the first one, which seemed very slow during battles, they almost remind me of DC universe, where the animations are quick, but yet a bit cartoony and not so convincing. Even World of Warcraft has more believable and strong melee animations.

    Well anyway… some things seem cool. I’m definetly giving it a try. A bit of fear along, but still.

  60. February 23, 2011 at 12:00pm
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    The rouge was actually pretty damn good if you used your abilities correctly. That will be my class of choice this time around. The console versions appear to be streamlined to a mere hack-n-slash. Not my thing. The PC version had faster combat but the strategy aspect was relatively intact. The only gripe I had was the exclusion of the overhead camera. For the most part, the combat was an improvement.

    The story peaked my interest because of Flemeth’s involvement. You can “kill” her in Origins, but she isn’t even human. Morrigan alluded to some things about her in Witch Hunt. Considering this is concurrent with Origins, I’m not sure what the hell is up with her new look. I guess she goes for the evil queen style on the weekends.

    I liked the demo a lot and my anticipation has been moved up a few notches. I enjoyed watching you guys play, but the excessive nitpicking became a little tiresome. That’s just my thoughts.

  61. February 23, 2011 at 12:00pm
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    After playing this demo I have lost all excitement i had for this game. I doubt I’ll ever buy it.

  62. February 23, 2011 at 11:55am
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    MASS DRAGON AGE EFFECT 2!!!

    I kind of like how it looks right now, but I think they’re still improvements to make by what I saw. Still looks like a buyer for me.

  63. February 23, 2011 at 11:38am
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    @ AngryJoe – I don’t know if you’ve read it, but the official BioWare FAQ confirmed that there will be romanceable NPCs in the game. It’s point 5 on

    http://dragonage.bioware.com/da2/info/faq/

    I liked the demo a lot. Especially the new tree-style skill system looks nice. In DA:O it was basically linear and now you have dependencies between them. And you immediately see which skills only upgrade skills you already own and which ones are knew to learn.

    And really? I don’t think BioWare will disappoint storywise. Only the game itself will tell but one shouldn’t judge based on a 30 minutes demo.

    @ Fierkraag

    In DA:O friendly-fire was toggled dependent on your difficulty setting. Maybe it’s the same here? Haven’t read anything about it though…

  64. February 23, 2011 at 11:08am
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    looks like it will be a good game there are changes I like and some I dont though one odd change is that apparently there is no friendly fire as in origins if I fired a fireball and anyone in the blast would take damage while in the demo for 2 I fired off fireballs like no tommorrow and no matter what the other party members and even my own character when in the last of their own fireball, didnt suffer any damage

    • February 23, 2011 at 11:54am
      In response to Fierkraag
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      Actually there is, it’s a difficulty setting just as it were in origins. This demo seemed be made as a far more user friendly tool to lure in new players. A lot of stuff missing in the demo is still there, most of everything from origins has been talked about by BioWare, including party damaging spells.

      As for the video, it seems the guy playing may need a bit more time with the demo to understand each class. I played the demo through 6 times, 2x Mage, 2x Warrior and 2x rogue to experience different weapon sets. From what I’ve noticed each one has specific strong and weak points. Though I’ll admit some are far better then others. In short I’ll explain a few things.

      Two Handed Warriors – Strong AoE Damage, Decent Single Target Damage, Weak CC, Decent survivability

      Sword and Shield Warriors – Weak AoE Damage, Weak Single Target Damage, Strong Skill Damage, Decent CC, Strong Survivability.

      Rogue Melee – Decent AoE Damage, Weak Single Target Damage, Strong Skill Damage, Strong CC, Strong Survivability.

      I kept hearing Evasion (the back flip) being called useless or a waste of a skill. It’s not, not even close. I used it multiple times on the ogre to avoid charge, the AoE ground smash, him quickly turning to smack me and jumping out of a group of Darkspawn surrounding me. If anything It’s one of the best abilities I seen in the rogues arsenal of skills.

      Archery Rogues – Strong AoE Damage, Decent Single Target Damage, Strong Skill Damage, Strong CC, Decent Survivability.

      Mage can be built in multiple ways, can be strong and weak and any of the mentioned areas.

      This can all change, there are still skills we haven’t been able to test and tweaks to be made. I do agree though, rogue melee damage does need a small buff, but nothing major.

    • February 23, 2011 at 04:31pm
      In response to Fierkraag
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      The difficulty is locked on normal in the demo for DA 2, and there’s no friendly fire in normal. When you pick the game up feel free to crank it up to nightmare and potentially kill your whole party. :D

      • February 23, 2011 at 06:14pm
        In response to demin8891
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        Thanks for the info I hadnt realised the difficulty would affect it. Also only potentially? wheres the fun in that, you have to wipe out your own party at least once

  65. February 23, 2011 at 10:43am
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    I’m surprised that in the final fight you didn’t comment on the stupidly big axe the female hench(wo)men was wearing. The thing was wider than her whole body! How do you just walk around with that, let alone swing it!?

    As for story: It’s the demo, I wasn’t expecting much story in the demo. It’s showing off the new combat, lets you try out the different classes and gives you a few options to try out. It’s a small taster. I’ve yet to see a crappy bioware storyline.

  66. February 23, 2011 at 10:41am
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    It’s a demo, so it’s just showing the basic stuff out (Kill Stuff, Talk to People).

    I don’t think Multiplayer would benefit Dragon Age or Mass Effect. As Story-based RPGs, it just doesn’t seem right to try and add that in. It’s just barely workable in the Fable games.

    The Rogue seems to be “Underpowered’ in this case since they’re probably emphasizing the “Speed but Weak Fighters” that’s meant to fight with tricks and crap rather than simply get up in their face.

    • February 23, 2011 at 10:45am
      In response to Vect
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      Ah it could work, I loved it in The Secret of Mana. Although you need to make sure your friend picks another save for his singleplayer adventures.
      The only downside is that only one person would be making all the decisions.

  67. February 23, 2011 at 10:21am
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    Oh yes, bring the thumbs down, how dare i insult bioware

    • February 23, 2011 at 04:27pm
      In response to MrMan5566
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      It’s not so much that you insulted BioWare, it’s that you were an immature little fanboy brat when you did so. Grow the Hell up.

  68. February 23, 2011 at 09:58am
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    Almost forgot, I also played the demo on both PC and 360. Gameplay on the PC isn’t much of a change since its still right click and auto attack and you cast spells with the number bar. Game looks incredible on PC. I couldn’t use directx 11 yet which kind of bugged me cause I was looking forward to that. I’m just hoping I can do that soon and see what all it does. With DA:O origins the PC version was clearly superior to the console version. With DA2 I think its gonna be up to the player to decide that. If you like more action and like having more control over your character players are going to get console. PC still has a huge edge on the tactical side as I found myself pausing combat more and considering my action where as the only time i brought up the radial menu to pause the game on the console was at the beginning and I was trying to read the ability descriptions for my characters. PC you can still do everything you could in DA:O to control your characters, clicking and dragging to get them to all focus on one enemy or split them into working on separate enemies the same way. You have more solid control over your party on the PC whereas the console version offers more control over the 1 character you are using at that time.

    Both are solid demos, just thought i’d repost and give my thoughts on the PC version.

  69. February 23, 2011 at 09:47am
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    NOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!! WTF HAVE THEY DONE TO MY DRAGON AGE?????????! FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
    they have filled it with foul shit from mass effect….. and why these horribly cartoony graphics… it looks like a fucking beat em up or hack and slash game.. it is as i feared. fuck dragon effect. fuck bioware. *puts gun into mouth*

  70. February 23, 2011 at 09:46am
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    Couple points I have.

    You talking about not feeling part of the story, i think its just the demo and being early in the game while hawke is still trying to find his place in him becoming champion of Kirkwall. He is just a refugee and trying to survive, but I’m betting that you’ll find out where you fit in after a few hours.

    As for camp, during the live stream interview/short demo of the game a week or two ago someone asked about camp and I can’t remember their exact answer, but they said each companion has a home they live where you can visit them when not on a mission that will contain the unique camp dialog. I think they said something about still having a camp-like feature, but i can’t remember exactly. So i’m betting you’ll be hooking up with your love interest on beds instead of in morrigan’s tent.

    I’ve played thru the demo as each class and so far the warrior is my favorite. Warrior was my favorite class in the original so i kinda figured I would be playing as warrior in DA2. Rogue is lots of fun and flashy, but I agree the damage seems kind of low, but I think thats just the demo and them maybe giving you a crappy weapon. Also other ability trees might deal more damage. Still need to try out Bow Rogue, that might have higher basic attack damage. Mage was fun, but on my run i felt kind of weak compared to what it looked like on your run(i did mostly arcane because i thought elemental weapons would be cool). Overall I really like it and am really excited about getting it. I think its gonna be a really good game.

  71. February 23, 2011 at 09:35am
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    *Raises an Eyebrow a Kristof* really it’s a demo, if they went all dialog than people would get bored with the demo, so all combat is okay (It’s a demo for crying out loud!), that said I never played the first (From what I hear the PC version is superior and I need to upgrade my crappy PC to play it), Bioware is starting to focus more on a great blend of action and story and this demo has me interested, but I’ll wait for a review before I decide.

  72. February 23, 2011 at 09:20am
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    I like how you say the Rogue has no AoE kill in the Ogre battle where you have lots of abilitys when I can physically see the ability you just never click RT to access it. The Rogue is awesome and Rogue Archer is definatly the most powerful class in the demo.

  73. February 23, 2011 at 09:09am
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    God, this game looks BAD. I mean, after a demo like that, I wouldn’t be interested in the game at all. It’s just fighting, a little bit of dialogue and no plot. Characters speak like cardboard cutouts, the blood splatters are still hilarious and completely inappropriate rather than adding a ‘mature’ feel to the game they make it childish… how do these characters clean their nice white clothes after a skirmish? lol

    This demo looks like a cheap knock off of The Witcher, as the first game was a knockoff of some of The Witcher’s features. I haven’t played the first Dragon Age because of that and the uninteresting world, and as much as I see myself playing Origins at some time in the future, I don’t see anything interesting about this game. It looks really lame.

    • February 23, 2011 at 10:00am
      In response to Lord_Kristof
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      It’s a Bioware game. Saying it’s going to have a plot is like saying that it’s going to be on a disc. The point of a demo to a game’s sequel is to show the changes. In this game, it’s the combat.

      • February 23, 2011 at 04:48pm
        In response to Micah C.
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        that being said, there a few interesting tidbits like:

        carver (and hawke if you’re a warrior/rogue) were at ostagar and under the command of captain varel (varel becomes the warden’s second in comand at vigil’s keep)

    • February 23, 2011 at 04:35pm
      In response to Lord_Kristof
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      Plot? In a demo?

      You must be new here.

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Dragon Age II Expansion Scrapped, BioWare moves on to the Future

Posted by [ 1 year, 3 months ]

Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.

Characters with Character: Anders

Posted by [ 1 year, 9 months ]

What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.

Dragon Age II DLC; Dragon Age III Hinted by Bioware

Posted by [ 1 year, 9 months ]

We knew it was coming…but what details about Dragon Age can be revealed to the players? Read on to find out!

Pixelated Pretension: The Narrative and the Gameplay, Featuring Dragon Age II

Posted by [ 1 year, 10 months ]

Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.

Dragon Age 2: Legacy Review

Posted by [ 1 year, 10 months ]

Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?

Dragon Age 2 Gets Crysis 2ed... er, Deep Sixed from Steam

Posted by [ 1 year, 10 months ]

The digital distribution food fight continues with Electronic Arts claiming that Valve’s draconian terms and conditions of Steam have forced them to remove Dragon Age II from the store shelves of Valve’s baby. Does this all amount to egg on somebody’s face?

Dragon Age 2: Legacy Trailer Released

Posted by [ 1 year, 11 months ]

First came the announcement about some new DLC for Dragon Age 2 and now here comes the (indeed suitably epic) trailer.

New Dragon Age 2 DLC Announced and Detailed

Posted by [ 1 year, 11 months ]

While development for Dragon Age 3 is just starting to kick into high gear, fans of the Dragon Age series will not have to wait much longer for some new content, thanks to a just newly announced piece of DLC for intended Dragon Age 2.

David Gaider: "Dragon Age II Romances are for Everyone."

Posted by [ 2 years, 2 months ]

It seems that Dragon Age II is certainly no stranger to controversy at this point,

Dragon Age 2 Review - ZGR

Posted by [ 2 years, 3 months ]

Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?

Dragon Age II Expansion Scrapped, BioWare moves on to the Future

Posted By about 1 year, 3 months ago

Mark Darrah, one of the executive producers of Dragon Age II, has announced that the team is moving on from the semi-sordid tale of Hawke and his companions for good.

Characters with Character: Anders

Posted By about 1 year, 9 months ago

What constitutes a good character? Join me in this series that attempts to look at these characters and tries to peel away the layers of depth they have. Join me as we find Characters with Character. This week is Anders.

Dragon Age II DLC; Dragon Age III Hinted by Bioware

Posted By about 1 year, 9 months ago

We knew it was coming…but what details about Dragon Age can be revealed to the players? Read on to find out!

Pixelated Pretension: The Narrative and the Gameplay, Featuring Dragon Age II

Posted By about 1 year, 10 months ago

Can the narrative of a game and its gameplay ever co-exist together? Let’s find out by looking at a controversial game, Dragon Age II.

Dragon Age 2: Legacy Review

Posted By about 1 year, 10 months ago

Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?

Dragon Age 2 Gets Crysis 2ed... er, Deep Sixed from Steam

Posted By about 1 year, 10 months ago

The digital distribution food fight continues with Electronic Arts claiming that Valve’s draconian terms and conditions of Steam have forced them to remove Dragon Age II from the store shelves of Valve’s baby. Does this all amount to egg on somebody’s face?

Dragon Age 2: Legacy Trailer Released

Posted By about 1 year, 11 months ago

First came the announcement about some new DLC for Dragon Age 2 and now here comes the (indeed suitably epic) trailer.

New Dragon Age 2 DLC Announced and Detailed

Posted By about 1 year, 11 months ago

While development for Dragon Age 3 is just starting to kick into high gear, fans of the Dragon Age series will not have to wait much longer for some new content, thanks to a just newly announced piece of DLC for intended Dragon Age 2.

Dragon Age 2 Review - ZGR

Posted By about 2 years, 3 months ago

Zeitgeist Game Review – Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?

Dragon Age II - Angry Review

Posted By about 2 years, 3 months ago

Angry Joe reviews the sequel to Dragon Age: Origins. Is it better than the original? More importantly, is it worth your money? Joe details what went wrong in this follow up to one of the most compelling fantasy RPGs of all time.

Dragon Age 2: Legacy Review

Dragon Age 2: Legacy Review


Dragon Age 2 was, for any number of reasons, one of the more divisive games to come out from Bioware in some time. Some people thought it was a brilliant reinvention of the franchise, while others saw it as unnecessary tinkering with an already successful formula. Now the first major piece of DLC for the game has hit the digital shelves in the form of a new content based expansion titled Legacy. Does this previously unexplored story of the Hawke bring glory to the family name or is it simply another example of good intentions gone horribly awry?

PROS Good story, enjoyable tweaks to DA2 combat, well designed environments
CONS Only makes small changes to overall DA2 formula, poor ally AI, some bugs present,
WTF?! Whatever insanity is going on with Larius’ hair

Dragon Age: Origins had a decidedly mixed success rate when it came to the various examples of DLC released for the game. Outside of Awakening (which could have easily been a completely stand-alone game in the first place), the remainder of Origin’s expansions were fairly pointless affairs that did little to add to the overall experience of the original game. So it was with some trepidation that I began my journey through Legacy, the first major expansion for Dragon Age 2. Thankfully, what I got was less the kind of DLC that the original Dragon Age: Origins tended to produce, and instead an experience more akin to the excellent expansions that Mass Effect 2 continuously rewards fans of that game with.

Legacy tells a previously untold adventure of Hawke and company that can be accessed at almost any point in the game, including post-ending. The game opens with the now familiar scene of everyone’s favorite dwarf Varric being interrogated by the dour templar Cassandra. She brings up the fact that Varric has been less than forthcoming about a certain adventure Hawke had undertaken in regards to a previously unknown Grey Warden prison. With a shrug and his trademark grin, Varric agrees to tell the tale, but warns Cassandra that she will likely never believe how an encounter with the mafia-esque dwarven organization known as the Carta would lead Hawke to heretofore undiscovered familial secrets and, ultimately, into a confrontation with an entity out of the darkest recesses of the history of Thedas itself…

Swing batter batter swing.

Legacy’s story is a well done and highly enjoyable narrative. While it never reaches the depths and complexities of the game’s main narrative, it none-the-less weaves an engaging yarn that has major implications for both Hawke and the overarching mythology of the Dragon Age universe. Depending on which characters a player chooses to bring with them, Legacy also gives the other party members (Varric, the Hawke sibling, and Anders in particular) a good amount to say and do, a fact that only serves to make the expansion’s story all the more engaging. Legacy’s climax also features the kind of tricky choices that Bioware likes to include in their games, with the aftermath of said choices promising repercussions for players somewhere down the line, be it in another expansion or possibility even Dragon Age 3. Overall, Legacy produces a tale that stands well enough on its own while also introducing elements that serve to hint at where the next major chapter in the Dragon Age saga is likely to be heading.

Legacy does not dramatically change Dragon Age 2′s approach to gameplay, but it does feature some significant tweaks that help to freshen up the overall experience. First and foremost, Legacy almost entirely (save for one brief encounter early on in the expansion) does away with the kind of limited and repetitive dungeon design that helped to mar the overall experience of DA2. There is nice amount of visual variety in the various areas that make up the Warden’s Prison, ranging from a desert landscape to crumbling dungeon tunnels to the mist filled caverns beneath the prison proper, and the layout of said areas is similarly less straightforward than what was typically encountered in DA2 proper. While Legacy is still a fairly linear affair, it at least features more than one straight corridor after another stitched together. The expansion even includes a good number of wholly optional side areas to explore, many of which play a part in Legacy’s handful of similarly optional side-quests.

Does not exactly scream safe work environment, does it?

Combat also tends to be both more difficult and enjoyable in Legacy, with a number of interesting new enemy types, such as the Genlock Alpha whose large shield makes him nearly immune to frontal attacks, present to give players new challenges to deal with. The lack of repeated homogeneous dungeon layouts also lets Bioware be cleverer in the placement and makeup of enemy encounters. Frequent ambushes (in the form of enemies positioned so that they blend nearly seamlessly into the environment or by having a smaller force flee and draw the party into larger encounters) abound, while the expansion’s various sub-boss encounters tend to feature more varied tactics than simply throwing a bunch of random enemies at the party. The final boss encounter in Legacy is particularly noteworthy, and it is easily among (if not simply the) most difficult encounters to be had within the entirety of Dragon Age 2. To be fair, this difficulty does arise in part because the game’s finicky party A.I. can easily lead to defeat without careful management on the part of the player, but this is a relatively minor annoyance in light of how genuinely epic and fun this boss fight ultimately turns out to be.

All in all, Legacy is a highly enjoyable experience but that is not to say it does not have its fair share of flaws. Legacy never reaches the level of ambition or accomplishment that the best Mass Effect 2 expansions strived for, such as introducing new/unique gameplay elements or creating locations with an almost startling level beauty. While the aforementioned gameplay tweaks do improve thing to a degree, ultimately Legacy plays near identically to the way it progenitor did. Also, while the Warden’s Prison looks better than most DA2 dungeons did, it never reaches the level of visual design that Bioware was able to achieve during the exploration of the Atlas Station or the exterior of the Shadow Broker’s lair.

Be prepared for this guy to kick you ass. A lot.

In essence how players will feel about Legacy will largely depend on their overall feelings about Dragon Age 2 in general. Personally, I walked away from my time with the expansion feeling like I got my money’s worth, but I also was someone who never found the weaknesses of DA2 ever came close to outweighing its strengths. For someone who absolutely hated DA2, Legacy will do little to change this opinion. On the other hand, for those who enjoyed DA2 but wished it had more closely resembled Dragon Age: Origins, then Legacy could very well be exactly the kind of experience the kind of expansion you are looking for. While Legacy never reaches the heights that such Bioware expansions as Lair of the Shadow Broker or Overlord did, it also never hits the lows of Witch Hunt or The Golems of Amgarrak either. It remains an enjoyable and robust three to four hour experience, one that also hopefully bodes well for whatever future Dragon Age 2 downloadable content is yet to come.

A review copy of this game was purchased on PC by the reviewer. The reviewer spent approximately four hours playing the game and the game was completed.

7/10

Dragon Age II - Angry Review

Angry Joe reviews the sequel to Dragon Age: Origins. Is it better than the original? More importantly, is it worth your money? Joe details what went wrong in this follow up to one of the most compelling fantasy RPGs of all time.

Sage Reviews: Dragon Age II

It's Bioware. 'Nuff said.

Dragon Age 2 Review - ZGR

Zeitgeist Game Review - Released only one and a half years following the epic Dragon Age Origins, can DA2 live up to its predecessor?
  1. August 06, 2011 at 03:11pm
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    Without a doubt the DLC which serves as the role model to all overs from BioWare is Lair of the Shadow Broker: it adds to the story, plays a vital to a former squard member, has a plot which which is on par with the main plot, great visuals and music and gives the player quite a bit more once it is over.

    Awakening also did it’s job well but it could benefit from having being extended but it’s good on it’s own merits. Owning a land, hiring recruits, taking care of the land, making the fort and forces more powerful and a chance to continue the story from origins was nice. But dealing with a conspiricy with various ways to do so was a woudnerful addition.

    As for Legacy any reason to be in a freaking different area and fight different foes is a plus. While I don’t miss the overly complciated chess style of gameplay Origins had I feal that having faster combat a to higher price to pay when everything else gets croped to a bare skeleton.

  2. August 06, 2011 at 06:43am
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    I’m going to wait until DA2 comes down in price or releases a GOTY edition to see if the love/hate relationship is as deservedly ambivalent as it is.

  3. August 05, 2011 at 07:06am
    In response to Article
    VN:F [1.9.21_1169]
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    Yeah,
    Bioware said that they would fix the issues the “customers” have with DA II.

    And what do we get? Where is the fix for the “normal” game? Not here I guess.
    This is bullcrap, this is EA taking your money and you smile and throw your money at their feet.

    The same thing that Joe stated for Capcom happens here and with EA in general. Really expensive DLC’s that should be in the main game, fixing issues that annoy the crap out of all gamers.

    But what do they do? Nothing! And the retarded ones buy this crap, ruining Bioware, because its working as EA plans.

    Biowares dead man. Sold out to EA, just like Blizzard to Activision.

  4. August 05, 2011 at 03:28am
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    the only thing that made me sad about this DLC is the warden mage armor it is UGLY >.<

  5. August 04, 2011 at 09:17pm
    In response to Article
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    Good DLC is hard to make for a story-driven game, because the story in a DLC will never have the epic length or scope of the main quest. This latest DA2 addition sounds decidedly “MEH,” and I may get Legacy provided it is bundled together with all the upcoming DLC in the inevitable “Game of the Year Edition.”

  6. August 04, 2011 at 09:07pm
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    I hated Dragon Age 2. Worst $60 I spent all year. No way in hell I will pay for DLC for it. lol

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