Venetica

Players: 1 Offline Player
Publisher: Atari
Genres: Action, Adventure
Release Date: January 11, 2011
Developer: Deck13 Interactive
MSRP: $39.99
Platforms:
Scarlett finds out that she is the daughter of death incarnate and is blessed with his ultimate powers. She is the only one who can stop the gruesome powers that threaten to destroy the entire living world. Now it’s your chance to reverse fate! Get ready for a fast-paced adventure set in an epic world filled with dark dangers and merciless adversaries. Arm yourself with mighty weapons, rally together powerful allies and master the dark powers of death. Can you conquer the powers that threaten to inescapably destroy the world of the living? Follow your path down into the deepest abyss to death itself – and back again, if you are worthy!

Sage Reviews: Venetica, 8.0 out of 10 based on 1 rating
It’s not JUST bad. It’s fascinatingly bad.

Follow me on Twitter at BennettTheSage

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Rating: 8.0/10 (1 vote cast)

Sage Reviews: Venetica

It's not JUST bad. It's fascinatingly bad.
  1. January 21, 2011 at 12:18am
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    On the engine front, I can see right off the bat that they’re using some canned shaders that come with Ogre, specifically the depth shadow mapping shader, and probably also the default normal-mapping shader. More particularly, they’re using texture shadows, probably with no more than a 1024×1024 shadow buffer, with PCF (which produces the odd-looking half-as-dark edges around the existing shadows) turned on.

    The screenshot here: http://www.jeuxvideo.com/images/pc/v/e/venetica-pc-158.jpg shows the shadows’ nature especially strongly, and having just started messing with that very same shader, I can tell you that’s probably what they’re doing.

    I think a lot of the problem, though, comes from using primary-colored lights. These never look good – ever. It’s the same situation as we had in the mid-’90s – lots of developers putting blue, green, and purple lights in their games… it looks cheesy and plasticky, especially when combined with human skin (a tricky proposition at the best of times, with its unique translucency) which just looks wrong under anything but the red-yellow-white spectrum. (For reference, here’s a green-lit screenshot: http://static.gamesradar.com/images/mb/GamesRadar/us/Games/V/Venetica/Bulk%20Viewers/PC_360/2008-05-27/Venetica_003–screenshot.jpg)
    As another note, the latter screenshot appears to be using stencil shadows. Probably these are turned on in indoors situations where more localized lights (and more lights) make rendering texture shadows rather memory-inefficient.

  2. January 19, 2011 at 01:41am
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    gee, I always tell myself I don’t care about graphics, but this game is just UGLY, I mean, it wouldn’t even look impressive on a gamecube..

    • January 19, 2011 at 05:21pm
      In response to angel85
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      But… the Gamecube was the most graphically powerful system last gen. It just didn’t have many games that used all its power. However, it was able to load hundreds of thousands indivudal blades of grass without any slowdown years before the PS3 did it with Flower.

  3. January 18, 2011 at 12:00pm
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    the game was released on pc all over europe somewhere in the last quarter of 2010 i assume,i remember a friend buying it months ago in france and i remember checking it out in the store in belgium aswell.

  4. January 18, 2011 at 11:44am
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    I love these serious game reviews. I remember the first time I watched you describe your reasoning behind conducting your videos this way, and I greatly appreciated that.

    I’ve since seen you do a few ‘angry’ reviews of movies, and I don’t like them much; I just don’t think it’s your strong suit. I don’t mean that you shouldn’t keep trying and improving, but rather that I hope you continue your serious game reviews.

    Thanks for the quality entertainment!

  5. January 18, 2011 at 08:27am
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    Honestly, blaming the engine to be “under-powered” is at least far-fetched, as this is apparently a zero-effort-portation from PC to Xbox. Furthermore, if you have only a team of 20 persons, you can have the best engine of the market, you will not be able to reach the graphical standard of a triple-A game, it’s far too much work.
    And I agree with the other: why do put so much weight on graphics, anyway? The gameplay is what matters (even though they seem to have killed off anything the PC version has to offer in this matter).

  6. January 18, 2011 at 06:43am
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    I’m not pickty about graphics in the slightest. I play more old games than new. The style is rather cartoony, & those tend to age more gracefully.

    This looks like a decent enough game to play in-between better games.

  7. January 18, 2011 at 03:43am
    PIE
    avatar
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    It was hilarious when you pointed out the bad lip and subtitle syncing. Reminds me of the days when I played Sonic Adventure 1 and 2.

  8. January 17, 2011 at 11:02pm
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    Don’t blame the engine! Game graphics can also be limited by the artists. Just because a game might use a big-name engine like the Unreal Engine, id Tech 5, or the Source Engine, that does not mean that the game will look great. Similarly, just because one has top quality canvas and paint, that does not mean a masterpiece is in the works.

  9. January 17, 2011 at 02:47pm
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    Since I have actually played this game myself I can say that it was fairly decent.
    I, however, played the original German PC version in 2009. So this whole thing looks more like a publisher (Atari) quickly forcing out a console port for an average game they happen to have a licence for. And o boy did they mess it up!
    The original PC version had much nicher graphics. I admit, that they weren’t anything to be impressed about, but at least they weren’t the blurry mess I saw in the vid. Combined with the nice art direction and some unique level design, it did look pretty for it’s time (and an open source engine).
    So people think of Ventica as an example of a terrible PC to console port, rather than an altogether terrible game. And more importantly a publisher messing up the creative product of a small developer (a staff of only 20 -25 people).

    • January 17, 2011 at 07:54pm
      In response to Zephyr_Falcon
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      Like yourself Zephyr I have played the original German version and I have to completely agree – this looks to be the perfect example of a poor pc to console port.
      While the original wasn’t perfect by any sense of the word it still looks to be considerably better than the console version.

  10. January 17, 2011 at 11:47am
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    I heard about this game awhile back and from the game as a whole I had to laugh. If they would have worked more on creating a better game all together instead of just a release date then they wouldn’t have a piece of crap now.

  11. January 17, 2011 at 10:03am
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    So bad it’s laughable and you look forward to seeing how bad it can get. Love these games! It’s the birth of a new genre!

  12. January 17, 2011 at 09:25am
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    I don’t think the engine is to blame for the blurry textures. Look at some of the stuff in the gallery (Zombie Driver & Torchlight are featured too): http://www.ogre3d.org/gallery/album/72157613447657691

  13. January 17, 2011 at 04:56am
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    Wait, this game was just yet released in the US?
    It’s been out in Germany since early September 2009.

    • January 17, 2011 at 10:36am
      In response to Ductos
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      I knew I had seen some of the footage before, thanks for debugging my mind dude.
      As for the review itself, if I could I would scold you Sage, for wasting your time on such a thing; but somehow you manage to turn a review of a bad broken game into something worth watching and enjoyable, hope you and Sponny can make the same happen with FFX-2. ;)

  14. January 17, 2011 at 03:04am
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    Does not seem like you have many melee attacks to choose from,which makes the combat seem really dull.That’s the impression i’m getting from the video anyway.

  15. January 17, 2011 at 01:30am
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    That didn’t seem that bad game. It might even be fun to play. Besides I think you consenrated too much complaining about grafics. You know that thing that dosen’t make good game.

  16. January 17, 2011 at 12:54am
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    I actually kinna liked it, there aren’t many RPGs of that sort. And I don’t think it’s exactly a hack&slash game. Also I don’t recall finding those weird misplaced dialog voces, maybe it’s only in the american version if it’s different from the european version that is.
    And I think that this game came out it europe early last year.

  17. January 17, 2011 at 12:45am
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    IGN gave it a 6, so I’ll be checking it out when it gets real cheap. Which will probably be pretty soon.

    I’m a fan of trying out supposedly bad games to see just how bad they are, hehe.

    • January 17, 2011 at 01:32am
      In response to Earthbound_X
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      Wow, IGN gave it a six? thats like a -2 on a normal scale, Sages review left me curious, but now i know to skip it.

      • January 17, 2011 at 02:55am
        In response to scaj
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        What do you mean normal scale? How is IGN’s opinion any less valid?

        That’s all reviews are, opinions.

        And really, are people gonna vote me down just because I wanna have an open mind about this, and try the game myself?

        Never mind the fact that I’m sure a few of those It’s disappointing votes are from people who actually haven’t played the game…

  18. January 17, 2011 at 12:02am
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    I actually wanted to play this game and after you said its so bad its fun now i really want to play it. I love Rogue Warrior which is just a horrible but hilarious and fun as hell game and it looks like this game will be the next one for me.

  19. January 16, 2011 at 11:57pm
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    it look like a cheap jrpg, voice work like one, and bad gameplay sounds like Deadly Premonition and that game has a cult follow but deadly premonition had a lot of hype from it being so bad its fun i don’t see that going on at all for Venetica it will dead a fast and quite death

    ps: why is atari throwing shit like this out first kitten blade now this. the last good game that i played that was put out by atari was ghost busters the video game for the 360

  20. January 16, 2011 at 11:55pm
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    I saw this game and immediately was wary of it. I didn’t particularly like the looks but as it was an RPG I was going to give it a chance until I saw the gameplay and decided to forget it existed until now.

    Glad to see my intuition was correct.

  21. January 16, 2011 at 11:39pm
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    [...] This post was mentioned on Twitter by Armads. Armads said: RT @BennettTheSage: So yeah, in case you missed it the first time. http://www.blisteredthumbs.net/2011/01/sage-reviews-venetica/ [...]

  22. January 16, 2011 at 11:25pm
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    I can see what they were trying to do with the twilight world and dieing. But Soul Reaver did it better. Much better.

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Sage Reviews: Venetica

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It’s not JUST bad. It’s fascinatingly bad.

Sage Reviews: Venetica

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It’s not JUST bad. It’s fascinatingly bad.

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Sage Reviews: Venetica

Posted in Bennett The Sage [ 2 years, 4 months ]

It’s not JUST bad. It’s fascinatingly bad.

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