There Will be Mindjack DLC
Despite its critical evisceration, Square Enix has seen fit to approve two downloadable map packs for the third-person sci-fi shooter.
Posted By ZGRDaniel about 1 year, 3 months ago
Mind control taken to the next level: taking control of humans and robots, hopping between hosts, pwning everything in your way. Sounds awesome!
For more visit: ZeitgeistGameReview.com
Subscribe to me on YouTube: http://www.youtube.com/ZeitgeistReview
Follow me on Twitter: http://www.twitter.com/ZeitgeistReview
Follow me on Facebook: http://www.facebook.com/ZeitgeistGameReview/Mindjack Review, 4.0 out of 5 based on 14 ratings
Despite its critical evisceration, Square Enix has seen fit to approve two downloadable map packs for the third-person sci-fi shooter.
Angry Joe literally loses his mind reviewing Mindjack from Square Enix. It’s only January and we already have a strong candidate for Worst Game of 2011! How can a concept this interesting be executed so poorly? Find out!
Mind control taken to the next level: taking control of humans and robots, hopping between hosts, pwning everything in your way. Sounds awesome!
Mind control, as a concept, hasn’t been seen much in gaming. There are a couple
There are plenty of awesome things that gamers have been able to do in video
Posted By Austin Y. about 1 year, 3 months ago
Despite its critical evisceration, Square Enix has seen fit to approve two downloadable map packs for the third-person sci-fi shooter.
Posted By AngryJoe about 1 year, 3 months ago
Angry Joe literally loses his mind reviewing Mindjack from Square Enix. It’s only January and we already have a strong candidate for Worst Game of 2011! How can a concept this interesting be executed so poorly? Find out!
Posted By ZGRDaniel about 1 year, 3 months ago
Mind control taken to the next level: taking control of humans and robots, hopping between hosts, pwning everything in your way. Sounds awesome!
Posted By Micah C. about 1 year, 3 months ago
Mind control, as a concept, hasn’t been seen much in gaming. There are a couple of titles I can think of offhand that have used it (the Oddworld games, Psi-Ops), but it’s been an underutilized part of fiction when it comes to this particular medium. This is where Mindjack comes in. The basic premise of Mindjack is to put the player (or players) in a situation where they can control their battlefield through a digital method of mind control. Rather than using psionics, your character digitizes his or her consciousness, and transfers it to person or machine to use in combat. So, is this game capable of taking this concept and making it fantastic, or should this game simply go brain dead?
| PROS | Decent gameplay, very interesting gameplay concept |
| CONS | Terrible level design, frustrating multiplayer, a non-existent story, and a bland sound design |
| WTF?! | Ten foot cyber gorilla that can’t take two bullets to the face when I control him |
The plot of Mindjack takes place in the future, where the government of the US doesn’t have as much power as it used to. At this point in time, it’s all about corporations. As the main character of this game’s storyline, you must use your skills both on a technological level and physical level to unravel a conspiracy. If you don’t do so, the world is forfeit. Sound familiar? Yes, I’m aware that it sounds like the plots of most science fiction movies. Thing is, that vague description is literally all I know about the storyline of Mindjack. Throughout my six plus hours of play, all I can tell you is all that I just said. I could have simply read a synopsis from a press release.
There is no plot in Mindjack. Just stuff like this, ad nauseum. It is not as fun as it looks in screenshots.
The reason for this is Mindjack is a game that has terrible, terrible writing. Now, I’ve been known to criticize a game like Halo 3 or Call of Duty: Modern Warfare 2 for bad writing, and I’ve done it justly. Those games have terrible plots with gaping plot holes. Mindjack, in itself, has no plot whatsoever. It’s one thing to have a barely cohesive plot that simply strings the player along a sequence of firefights. The most that Mindjack tells you is this: Your objective is to kill everything in front of you so you can get from point A to point B. Oh, you wanted character motivation? Not happening. We’re not telling you why you need to get from point A to point B, why the characters care, or why you should care. Just get there, or shut off your console. The story, the characters, and the plot of this game are simply dead on arrival.
Visual presentation in Mindjack isn’t bad by any stretch, but it’s by no means perfect either. The graphics are well polished, and though gunmetal colors are overused, it’s all rendered fairly well. The character models don’t look bad either, though I have a couple of gripes. The first one is that the eyes of the characters look like flat surfaces in their skulls. However, the biggest issue in the character models isn’t in design, but in use of them to tell a story. If you look at a game like Uncharted or Mass Effect, a painstaking amount of detail goes into facial animation to properly convey emotion. There are points in Mindjack where a character will be trying to convey an emotion, and there’s nothing there. The face simply moves little, and thus destroys immersion.
The sound design in Mindjack almost doesn’t deserve that much of a mention. In description of the sound effects, the most that I can say is “they’re okay.” Truthfully, there’s not really much of a punch to them. The only part of said effects that I feel worth mentioning is the “Wanderer” sound effects, which are annoying to the point where I had to shut off my surround sound. The soundtrack is also incredibly repetitive, but at the same time is barely there. To my knowledge, there are maybe four tracks present in the soundtrack to Mindjack, but I’m prepared to be corrected. The reason for this is that there could very well be a full fifteen to twenty song soundtrack present in the game, but so many of the tracks are bland and repetitive to the point where they meld into one another, like when minutes pass in the mind of a bored person.
Mindjack Review, 4.0 out of 5 based on 14 ratings
Is it me or does that enemy in the last screen look just like The Fury from MGS3?
Anyway, great review, terrible game. Can’t say that I was looking forward to this, I had never heard of it!
goddammit square why you always have a good premise but you can’t have a good gameplay (i know square published it but they can at least give it a demo test to see if there’s problems with gameplay, glitches, ect then they release it after fix the problems)
Damn the concept sounded so awesome. But this game poorly executes it. This game could of had real potential if it was in the hands of a real developer. But I’m sure that can be said for a number of bad games.
http://movies-music-games.com/wp-content/uploads/2007/11/tony-hawk-project-8-ps2.jpg – That was clearly the inspiration behind the cover.
[...] This post was mentioned on Twitter by Joe Vargas, K L J. K L J said: RT @AngryJoeShow: Blistered Thumbs Mindjack Review by @TheCynicsCorner http://bit.ly/etuZ3d [A taste of whats to come from the AngryJoeShow] [...]
It’s a shooter developed by a noname (feelplus) and releasesd by Square Enix … was anyone seriously surprised?
I bought this today, as the premise seemed good…and now I wished I had checked here before doing so >.>
Protip…read reviews before buying a game, now to go back tomorrow to return it…
Dear crap Micah, you say this game attacked your soul, yet you still wouldn’t give it a one? What would you give a One to?
I believe that one is more along the lines of a of a big fat ZERO!
Just a Note at the top you correctly label SE and the publisher but on the deal just under that you say from the developer SE rather then the real developer FeelPlus
Angry Joe literally loses his mind reviewing Mindjack from Square Enix. It’s only January and we already have a strong candidate for Worst Game of 2011! How can a concept this interesting be executed so poorly? Find out!
Mind control taken to the next level: taking control of humans and robots, hopping between hosts, pwning everything in your way. Sounds awesome!
There are plenty of awesome things that gamers have been able to do in video
[...] This post was mentioned on Twitter by Joe Vargas, ZeitgeistGameReview. ZeitgeistGameReview said: RT @AngryJoeShow: Want more Mindjack? Check out some negative points I missed with @ZeitgeistReview Video Review: http://t.co/9IiRKiR vi … [...]
Heh, you know Zeit I think you’re the only person I’ve seen who’s mentioned the ridiculously stupid “non-pause” thing they did here. I kind of can’t believe I haven’t seen another review that’s mentioned this.
People didn’t say it was stupid in Demon’s Souls.
But in Demons Souls, there are places to rest, and not 5-10 minute long combat sequences.
This is what I expected since I hadn’t even heard of the game until the day of its release….
We finally get a game with this ability as a major part and they can’t do it right.
Squre Enix? lol. That explains why it sucks so hard.
You do realize that Square Enix only published this, right? If we’re going to give Square Enix credit for this legitimately disappointing game, then that means that by the same logic, they also get credit for Arkham Asylum, developed by a company that works for Square-owned Eidos. I’m not prepared to congratulate them for that at this moment.
Ok, he’s not 100% correct but theres also a small sliver of truth to what he said. From Wikipedia:
feelplus Inc. was a Japanese video game developer and a subsidiary of AQ Interactive.[2] The studio was conceived initially by Microsoft Game Studios specifically to aid Mistwalker in video game development. It was composed of former employees of Nautilus, Square Enix and Scarab. feelplus Inc along with Artoon and Cavia were all absorbed into AQ Interactive.
So- the developers pedigree starts at Square-Enix.. Not only are some of them former employee’s of SE but if you look up Nautilus (which comes up as Sacnoth, their original name before Nautilus) they were started by at least one former Square employee as well. Nautilus also made the somewhat popular Shadowhearts games, which means that these guys weren’t slouches either.
What seems to be the issue here however was that mindjack wasn’t an RPG -because all things considered Freeplus sounds like a perfect RPG developer given its employee’s credentials -and especially since they used to work closely with Mistwalker -who’s newest game, The Last Story, just sold out in japan within hours.
Also, don’t forget, Square Enix as a whole won’t be the developer of any one game. They have a bunch of different teams all working on different games simultaneously. So even if Square did develop this game, the whole company wouldn’t be at fault for it. They would be blamed, but they wouldn’t be responsible for what happened with the game.
If you want to try a game with a similar concept (changing bodies on the go, possession etc), try the PC game Messiah from 2000. It’s pretty cool, with a nice cyberpunk setting and good soundtrack. May be hard to get, but worth it if you’re interested.
Ahhhh… Square-Enix. Remember those days when we would gleefully run through the toy store aisles to the video game section and happily buy anything and everything that had the “Squaresoft” logo on it because we all knew it meant it was going to be good?
I miss those days.
its so sad to see such a great idea ruined…
thank you square enix
This game is the typical case of one company reinventing a concept but failing, however, with some luck another company will pick up all the things done wrong and correct them in a future unrelated title. Keep your fingers crossed.
P.S: Ever since XIV Square doesn’t seem to get anything right. I hope this doesn’t ruin Dissidia 012.
Well to be fair, Square is just the publisher, not the developer of this title.
true but they released it and since day 1 publishers often got the fame for a good title and not the developer (in the past years it changed mostly but it´s still a factor).
also it´s another bad game in the line of bad titles in the square enix repertoire.
it´s just so sad…so sad
Then maybe they should stop funding crappy games right? lol
At the same time though…you shouldn’t publish things that will make your company look bad. I respect them publishing other types of games like this but that whole company needs to be restructured. They are an absolute mess right now.
I mentioned part of that problem in another comment above this one.. However you also have to think of it this way (and I did JUST as I put in my comment above and knew I wouldn’t have the time to edit): Squares name is usually the biggest name on the box.
Regardless of the “Square just published it”, common sense, argument most people aren’t going to care.. Most people are always going to see their name is bigger then everyone elses and make the comment -if they’re feeling even marginally rational- that even if Square didn’t MAKE the game, they still BROUGHT the game into the world for us -and if that game sucks, its just as much on their heads as it is Freeplus’
Its crap logic, but it is what it is.
The sad thing is, the concept for this game is really cool. The idea of being able to control other characters via ‘mind jacking’ seems really interesting and definitely has potential. Seems like Square Enix isn’t winning over many fans by taking renown franchise titles and unique, promising game concepts and not delivering the quality expected from them. Still I have to say, the concept is awesome.