Top 5 Reasons Why I Don’t Believe Games Make People Violent, 10.0 out of 10 based on 1 rating

Recently, Eli C. wrote an article on site which made reference to a mildly depressing though not entirely surprising statistic.

According to a survey, 54 per cent of Americans believe that playing violent video games is linked to violent behaviour. If a similar poll were conducted in the UK where I am based, I expect that a similar proportion of people may well share that opinion.

And why wouldn’t they? Whenever your obligatory haunted-looking loner shoots up his school or does something terrible to a classmate, there’s almost always a subsequent claim that a violent game had something to do with it.

Politicians and social commentators often express concern on this issue and, furthermore, for years psychologists have reported findings which have been widely reported as credible scientific evidence of a causal link.

However, I have to say that I genuinely do not believe that playing violent video games makes people violent. And I remain thoroughly unconvinced by claims to the contrary.

Here are the five main reasons why:

Very few scientific studies actually provide evidence for a link with violent behaviour

On the face of it, this may sound ridiculous. Countless studies conducted by psychologists have been reported as providing evidence for a causal link, and many academics have published papers or meta-analysis setting out the harmful effects that playing violent games may have – particularly on children and teenagers.

However, in practice, what nearly all of these studies are actually measuring and reporting is a link between the playing of violent games and short-term increases in ‘aggression’, ‘hostility’, or ‘anti-social behaviour’. Not violence.

The distinction is an important one. The kinds of measures employed in these experiments might involve participants playing a violent game, and then self-reporting aggressive or negative thoughts, being observed on their subsequent interactions with others, or being tested on their willingness to co-operate, demonstrate empathy etc.  Very few studies actually measure behavioural aggression – the intentional infliction of physical harm – which would ultimately be classed as ‘violence’.

Even so, I can already hear people arguing that aggression, hostility and anti-social behaviour aren’t exactly desirable attributes – and may lead to violence in any case. However, I would suggest that many findings to this effect should be taken with a pinch of salt. Many of the methods used to measure aggression in these studies seem fairly dubious and there are plenty of researchers who are sceptical of them.

A comprehensive review of such studies published by Professor Christopher Ferguson in the Journal of Pediatrics last year reported that less than half the studies examined used well-validated measures of aggression (i.e. it’s possible that they weren’t truly or accurately measuring aggressive thoughts or behaviour), the most unreliable methods produced the largest effects (so the stronger the experimental design, the weaker the findings), and the evidence was less persuasive when aggression was measured over a long period (so long-term negative effects don’t seem to be as readily observed).

Most tellingly, Prof Ferguson also found that the closer aggression measures actually got to violent behaviour, the weaker the effects observed by researchers were. Hence, the vast majority of scientific studies are not actually providing evidence for a link between playing violent games, and violent behaviour.

The evidence that does exist is seriously flawed

Some experiments do purport to show a causal link between violent video games and physically aggressive behaviour, which could be termed violence. For example, Bartholow and Anderson (2002) had one group of students play Mortal Kombat, and another group play PGA Tournament Golf.  Immediately afterwards the students were asked to take part in a reaction time task, and set ‘punishments’ for another person on that task in the form of noise blasts.

And guess what? Those who had played Mortal Kombat administered higher levels of noise blasts than those who had played PGA.

This type of study pops up again and again in the literature. And the problems are numerous. Firstly, the measure of violence is somewhat abstract, and the whole situation is quite artificial. Therefore, it’s hard to see how this particular finding is relevant to everyday life. People don’t just walk around blasting each other with bursts of noise do they? Secondly, if you were a student in this experiment, and someone asked you to play Mortal Kombat and then administer ‘punishments’, might you not quite easily figure out what hypothesis the researchers were working on, and oblige them? Unconsciously or not, people often act to meet the expectations of experimenters in studies such as these. Thirdly, the measure of ‘violence’ takes place immediately after the game has been played, so there is no evidence of any long-term increase in violent behaviour, desensitisation to violence or adverse changes in personality.

Indeed, there are very few studies which have actually assessed the long-term effects of playing violent video games – generally because such longitudinal research is complex, time-consuming and potentially more expensive, so many researchers are less inclined to attempt it.

And when the issue has been examined, the findings haven’t always been music to the ears of the ‘video games cause violence’ brigade. Ihori et al. (2003) found that exposure to violent games was linked with reduced pro-social behaviour in Japanese schoolchildren over time, but they also reported that it was not linked to increased levels of violent physical behaviour. And Williams and Skoric (2005) concluded, after monitoring a group playing a violent online game over a long period of time, that playing the game did not result in increased violent tendencies in real-life.

Links to shocking crimes are often built on unsubstantiated rumour, and fall down under closer scrutiny

One of the most common ways in which concern over the influence of video game violence flares up is as the result of media reporting on a horrific, high-profile crime – usually perpetrated by a teenager or College student.

Campus massacres such as Columbine and Virginia Tech have been linked with video games, with some claiming that the perpetrators were obsessed with violent games, and even trained for their actions by using them.

I’m sure I’m not alone in feeling a huge wave of anger whenever such claims are made. But when we’re confronted with crimes of such horrifying brutality committed by people so young, the easiest thing to do is find a scapegoat and blame it on the influence of violent movies, TV or games, rather than face up to possibility that all might not be quite well with the society in which we live.

In the UK, the savage murder of 14-year-old Stefan Pakeerah became known as the ‘Manhunt Murder’ after the game was blamed for the killing. But the police rejected any link with Manhunt, revealing that they had found a copy of the game in Stefan’s room – not his attacker’s – and that the motive was simple robbery.

He hadn't play Counter-Strike for years before the shooting.

Suggestions that the murderer behind Virginia Tech had been obsessed with Counter-Strike seemed a little bizarre given that he had not apparently played the game for years before the massacre, and the idea that Columbine had come about because the kids had played a little too much Doom didn’t stand up to closer inspection either.

An official report on high school shootings conducted by the US Secret Service and Department of Education in 2004 found that ‘immersion in violent video games’ had been present in only 12 per cent of cases. And even in those where it was present, it’s quite possible that such immersion could be symptomatic of underlying psychological issues, rather than a cause.

When the FBI released an official report on the risk factors associated with the perpetrators of high-school shootings ten years ago, an interest in violent media was just one of 28 traits highlighted. And just this year, an FBI study into College campus attacks in the US suggested that the most common factors triggering such assaults involved the fallout from an intimate relationship, retaliation for a specific action, refused advances or obsession with a person, and response to academic stress or failure.

This suggests that there are far more compelling psychological and social explanations for such shocking crimes, which brings us on to the next argument…

There are much more powerful factors at work in determining violent behaviour

Recently, a British politician by the name of Keith Vaz (who has real form on this issue), claimed that a spate of racist shootings in Sweden had been convincingly linked to the game Counter-Strike.

So increasing racial tensions in that country, and a recent notable surge in far-right political influence, might merely be a secondary factor I take it? Presumably Mr Vaz knows little of the perpetrator’s own psychological history or background either, and in line with the previous argument, there’s little or no evidence as far as anyone can tell that Counter-Strike was actually involved in any tangible way.

When you think about it, it’s actually quite astounding that some people think that violent video games can play more of a role in shaping somebody’s violent behaviour than, say, their upbringing, personal history, peer group, social circumstances, ideological outlook, psychological profile and emotional state.

Could violent imagery, in games or other media, perhaps contribute to or exacerbate somebody’s personality disorder, psychosis, or general aggressive tendencies? It’s possible. But play a major or even key role in determining such things? I doubt it.

In the horrifying ‘campus shooting cases’ mentioned above, perpetrators are typically found to have had profound psychological and social problems which would seem to far outweigh any influence that violent media may have.

And there are so many powerful factors at work in determining violence in society generally. An official 2008 report commissioned by the UK Audit Office suggested that the most important determinants of violent crime in the UK include drug and alcohol use, peer group, relationships and poverty and inequality. The influence of violent games doesn’t even get a mention.

Similarly, a 2001 report by the US Surgeon General looking at risk factors for youth violence highlighted major factors such as substance use and delinquent peers, followed by moderate factors such as poverty and the influence of antisocial parents, and then a whole raft of less serious factors – of which exposure to TV violence (and not video games specifically) is mentioned, but ultimately drowned out by numerous cultural, psychological and familial concerns.

Many millions of people have been playing violent games, but violent crime hasn’t increased

As simple as it may seem, this is the real elephant in the room that should, by rights, give crusading politicians and moralising newspapers some real food for thought.

Video games, including the violent variety, have dramatically increased in popularity since the early 90s, and have never been more widely consumed. And it’s fair to say that many of the most high-profile and popular titles are quite violent. Modern Warfare 2, ‘no Russian’ level and all, was bought by 7 million people on the first day of its release last year, and for years millions of people have spent hours on end playing first-person shooters and infamous best-sellers such as the GTA titles. Video game violence has been prevalent in our homes for much of the past two decades.

Given this, if violent video games made even 0.1 per cent of people who played them violent (or more prone to violent behaviour at least) we would surely expect rates of assault and murder to have risen along with the surge in popularity of these games.

Instead, the evidence seems to point to quite the opposite pattern. It isn’t just that violent crime hasn’t gone up as more people have taken to playing violent games – the crime rate actually appears to have gone down.

In the US, general violent crime rates, murder rates and instances of youth violence have been steadily declining over the past few decades, recently hitting 40-year lows. In the UK, both statistics from the Home Office and the British Crime Survey suggest that incidences of violent crime fell dramatically in the period between 1995 and 2009. And even though violence committed by strangers in the UK has remained stable, rather than falling as it has in the US, it has not increased either.

If I were ignorant of the limitations of correlation, I might even be bold and foolish enough to suggest that the increasing popularity of violent video games has led to this apparent decline in violence. But let’s not get carried away. No, what this really demonstrates is that violent video games simply cannot be contributing to a monumental increase in violent acts – because there hasn’t been one.

I’ll accept that statistics can be manipulated or made to ‘look good’ by governments, but as the shifts have been so marked, and the trends backed-up by victim surveys as well as official data gathering, this seems a pretty compelling argument to me.

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  1. June 01, 2012 at 09:14am
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    [...] As it seems quite relevant to this story, here’s a Blistered Thumbs article I wrote a while back that I think the moral panic crowd at the Mail would find quite [...]

  2. December 12, 2010 at 09:43am
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    I too think that Violent Video Games doesn’t make people more Violent, even if it is exactly that what the Medias and the government is trying to tell us here in germany (well, et least after a rampage of a kid, or else it is not popular enough to talk about it).

    But there are some points where they can influent it a little bit (only if the parents are complete retards and doesn’t care about their kid in the slides) and i try to explayn it as good as my English skills allow me to:
    - When people are alone for a very long time, they tend to lose a tiny bit of their sanity, i am speaking about when no one is around to look for the kid. It will realize that it can do anything without someone saying something against it, it can go so far, that it can kill people without caring (it is hard for me to explain what i want to say here)

    this even can happen to teenagers and older people. it doesn’t even have to be a violent game, or even a video game, you just have to be alone

  3. December 05, 2010 at 12:02pm
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    [...] [...]

  4. December 02, 2010 at 12:17am
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    I actually just finished going through a research paper on this very subject. Unfortunately, while what you say is true, it’s also not true: violence does not stem from video games. Violence stems from, among other things, people becoming more accepting of violence, and seeing it as a more common and ordinary occurrence. Violent video games does has an effect towards this end – but then again, studies also show that television, movies, direct personal interaction, and even your local newspaper (trufax – Media Exposure and Sensitivity to Violence in News Reports: Evidence of Desensitization? from the publication Journalism & Mass Communication Quarterly, volume 85, issue 2, pages 291-310) can also cause this kind of acclimation. So really, for the most part video games are just replacing one bad influence with another.

  5. November 30, 2010 at 11:34am
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    Acts of extreme violence, like the Columbine or Virgina Tech shootings, are done so by individuals with deep-seated emotional and mental problems. In a world full of imperfect people, there are just some of us with deteriorating minds that need counseling and/or medication to regain control. Anything could have triggered their behaviors. Laying the blame on music, video games or movies is only looking for a scapegoat. Arguably, violent video games could assist people in doing violent actions, but they are hardly the root cause.

  6. November 30, 2010 at 02:22am
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    I agree with the above (below?) comments about this being well thought out and well put together.

    When I was a substitute teacher, I was sitting in with a class that was speaking with another worker, don’t know exactly what she was, but they were discussing what to do if they (the children, I think 2nd/3rd grade) could deal with being upset about something.

    one of the boys suggested playing video games.

    The person leading the discussion said that it was good, as long as there was absolutely no fighting in the game, she even said certain racing games were bad because you can do things.

    That confused the heck out of me. No, I don’t think a 3rd grader should go home and play HALO for three hours because they’re mad their best friend stole their pencil, but saying that playing something as mild as Mario Kart where you “throw” a kupa shell at one of the other cars is “Bad” seemed a bit extreme to me.

    And a nod to the Harry Potter book comments. I remember before one of the books it was revealed a character would die. This made people flip out. I thought it was good because it gave kids something to relate to if they’ve had people who’ve passed away in their lives but that’s a separate issue.

  7. November 29, 2010 at 10:49pm
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    That was excellent and well reasoned.
    I think some people seem to forget that violence is not a recent invention.

  8. November 29, 2010 at 10:09pm
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    I must say, this is a very well written article and a good read.

    The reasoning behind violent video games = violent behavior always baffled me. There is something intriguing about the human behavior in all of this – always wanting a simple answer to a complicated multi-layered question.
    I didn’t really live far away when the Columbine shootings happened, even visited that school a couple of times for my brother’s basketball games a couple months before. What’s strange was that I remember hearing a teacher who just moved to Colorado saying that her friends told NOT to move here because of Columbine – as if school shootings happen frequently here.

    I know, not really relevant to video games, but sometimes I don’t think people (mostly the media) think things through rationally, either that or they are in complete denial that such a young adult is capable of violent acts on their own without some outside influence. Yeah, because there HAS to be something that caused them to kill all those people whether it be music, movies, video games, etc. than say some complicated psychological/sociological issues. *rolls eyes*

  9. November 29, 2010 at 10:03pm
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    Good. May i add that there’s a lot of similarities with rock music in general (from 80′s glam rock to nowadays metal) and this concern. Columbine and Dawson shooters’ musical tastes were pointed out as an inspiration to their motives.

  10. November 29, 2010 at 09:11pm
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    Whenever i think of videogame controversy i think of the case where a little girl shot herself because she (apparently) mistook it for a Nintendo Wii gun. The parents tried to blame the video game instead of asking the most basic question of “Why was a loaded gun within the reach of a child?”

    Videogames are just a scapegoat because humanity doesn’t want to accept that we’re to blame and we want to blame something else so we don’t feel so bad about ourselves.

  11. November 29, 2010 at 09:07pm
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    Seriously, I play games to make me LESS violent. I would probably be really violent if I didn’t play games because it’s one of the few ways I can release anger and frustration…well maybe not as much frustration. hehe…still when I beat a level or finally defeat that boss that’s been a real P.I.T.A I feel great and calm!
    I blame the parents, as cliche as that sounds. It’s true, they don’t want to be the bad guys or be labled as terrible parents so they blame the stuff they have been giving their kids like video games. Pathetic!

    • November 30, 2010 at 02:17am
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      I also use video games as a way to deal with frustration. An hour with Soul Caliber 2 on hard can do wonders for just getting certain anxieties out. Our culture is so constantly plugged in to what EVERYONE is doing it makes it hard to have a few moments to just be pissed off at something.

      Video games provide an outlet for that with the public stigma of having “a temper” or anything like that.

  12. November 29, 2010 at 08:51pm
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    I’ve played super violent video games my whole life, and I’m one of the most nice and laid back persons you’ll ever meet.

  13. November 29, 2010 at 05:42pm
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    I don’t think there ever would be any violent games if humanity wasn’t itself inherently violent. The argument that something makes people aggressive, as if they weren’t aggressive at all by nature, is just ridiculous.

  14. November 29, 2010 at 05:32pm
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    I’ve seen many arguments about how video games are not the cause of violence in kids, with varying degrees of success. However, I’d say yours is one of the best I’ve seen. You present your points clearly and back them up quite well. I can’t really think of much that could be added to that argument.

    I’ve been playing games for as long as I can remember. Some of them are violent and some are not, but it doesn’t make a difference. Either way, I’m not going to be more likely to hurt someone because I’m playing a game. I’d bet I’m less likely to because I can get any aggressions I may have out through the games by beating levels and playing other people online.

    We need to see stuff like this in that Supreme Court case. It makes too much sense for anyone to ignore it … well, at least, easily ignore it.

  15. November 29, 2010 at 05:32pm
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    I think that the fact that some games can lead people to violent behavior is either extremely rare or non existent. For me, its actually good to let out some anger shooting people in TF2 or Call of Duty.

  16. November 29, 2010 at 04:55pm
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    [...] This post was mentioned on Twitter by Michael Fjeldal, Michael St.Clair. Michael St.Clair said: Top 5 Reasons Why I Don’t Believe Games Make People Violent – Blistered Thumbs http://t.co/k6K9K26 via @BT_Games Pass this around, please. [...]

  17. November 29, 2010 at 04:31pm
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    I think I’ve become even less violent as I play games.

  18. November 29, 2010 at 04:18pm
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    I’ve been playing violent games most of my life and I’m the least violent person I know. I can’t even kill ants.

  19. November 29, 2010 at 03:14pm
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    Very Very good read, I do think that people are just ignorant on what goes on with violent people, I think in general they should remove the ESRB rating since it doesn’t matter anyway these days, young kids play a lot of mature games anyway so what is the point of the ESRB rating
    Anyway back to the article, it honestly makes it’s point

  20. November 29, 2010 at 03:02pm
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    I actually did a speech on this topic and while I tried to explain these points, this article did a substantially better job. You even acknowledge the limits of correlation. This is a very good article that highlights the flaws in the research we have on this topic. If anyone wants a good book to read about violent video games, find Grand Theft Children.

  21. November 29, 2010 at 02:41pm
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    Amen. People like to blame everything on something else, instead of themselves – and games are the current one. Haven’t we done the same thing with music? Films? What’s next, board games?

    • November 29, 2010 at 02:46pm
      In response to Requiem
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      Already done, if you count D&D as a board game.

      • November 29, 2010 at 03:53pm
        In response to DCast
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        Not to mention books (Harry Potter, Lord of the Rings) and card games (Magic: The Gathering).

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