Sonic Free Riders Review
Sonic Free Riders is a game with a lot of great ideas hidden beneath painful control and interface issues.
Posted By Dant Rambo about 2 years, 6 months ago
On paper, a hoverboard-based game for the Kinect sounds like an excellent idea. The technology is certainly there, but there are a lot of things to overcome for it to actually work and be fun for an extended period of time. Sonic Free Riders, a launch title for the Kinect, is Sega’s attempt to hit those notes and deliver a compelling motion-controlled racing experience.
| PROS | Good fun when it works properly |
| CONS | Unresponsive controls and broken multiplayer |
| WTF?! | Knuckles’ voice |
Somewhere, brimming deep beneath the depths of tutorial hell and often-unresponsive controls, there is an enjoyable game here. Riders tries out a lot of interesting ideas that took a lot of ambition on Sonic Team’s part, but the execution more often than not falls flat. One area that Riders undoubtedly excels in is variety and content. The World Grand Prix portion of the single player mode is the main attraction of Riders, but there are also ring collecting, free play, survival, and time attack modes available. While the game definitely deserves credit for providing so many ways to play it, actually doing that is a difficult and frustrating task.
The essential control scheme of Sonic Free Riders has you standing sideways in front of your TV with one shoulder facing it, and the other facing behind you. While in this position, you must lean backwards and forwards, jump at the right times, and steer your way through the courses. It’s an exciting concept, but it doesn’t quite pan out.
The controls are occasionally functional, but they require a lot of trial and error on the player’s end. The calibration before each race can definitely help, but even that cannot save you from having to suffer through exaggerated leaning back and forth for an extended period of time. The idea behind the calibration before the race is that it is calibrating how far you are leaning, so in theory you should save yourself from having to lean too much in the impending race by being very reserved in your movements while it calibrates you. This does help a bit, but it doesn’t completely fix the problem. Even with the most subtle of movements in the calibration phase, I found myself still having to make quite a few emphatic movements for the game to acknowledge and detect what I was doing. It took me around two hours to feel somewhat comfortable with how the game played, but even then I was still having some trouble.
Another issue is Riders’ occasional failure to register your movements. There were moments where I found myself leaning backward the same way I would have any other time, but my character completely ignored it and crashed into the wall. Hitting the wall is a pretty prevalent part of the experience, and one that is pretty difficult to mend. This is mostly in part to the game’s all-too-often disconnect between what you’re doing and how your character on the screen is reacting to it. There is a seriously steep learning curve at work, and one that is based more on an unresponsive control scheme than a design decision.
Every race track in the game features hidden passages and alternate routes. Most of these routes require you to have the right “gear” attached to your board before they’re accessible, which is a pain to manage. For instance, if you want to grind a rail in a level, you need to have that gear attached to your board. Each board can only hold two gears, so you need to be especially selective of which ones you choose. This adds a level of strategy to the game, but it also makes it hard to keep track of which secret passages are where and whether or not you’re able to access them.
Sonic Free Riders is a game with a lot of great ideas hidden beneath painful control and interface issues.
Sonic Free Riders is quite possibly the worst game I have ever had the misfortune of paying for. See just how bad thing game was to earn Angry Joe’s Lowest Game Review Score to date.
Posted By AngryJoe about 2 years, 6 months ago
Sonic Free Riders is quite possibly the worst game I have ever had the misfortune of paying for. See just how bad thing game was to earn Angry Joe’s Lowest Game Review Score to date.
Posted By Dant Rambo about 2 years, 6 months ago
On paper, a hoverboard-based game for the Kinect sounds like an excellent idea. The technology is certainly there, but there are a lot of things to overcome for it to actually work and be fun for an extended period of time. Sonic Free Riders, a launch title for the Kinect, is Sega’s attempt to hit those notes and deliver a compelling motion-controlled racing experience.
| PROS | Good fun when it works properly |
| CONS | Unresponsive controls and broken multiplayer |
| WTF?! | Knuckles’ voice |
Somewhere, brimming deep beneath the depths of tutorial hell and often-unresponsive controls, there is an enjoyable game here. Riders tries out a lot of interesting ideas that took a lot of ambition on Sonic Team’s part, but the execution more often than not falls flat. One area that Riders undoubtedly excels in is variety and content. The World Grand Prix portion of the single player mode is the main attraction of Riders, but there are also ring collecting, free play, survival, and time attack modes available. While the game definitely deserves credit for providing so many ways to play it, actually doing that is a difficult and frustrating task.
The essential control scheme of Sonic Free Riders has you standing sideways in front of your TV with one shoulder facing it, and the other facing behind you. While in this position, you must lean backwards and forwards, jump at the right times, and steer your way through the courses. It’s an exciting concept, but it doesn’t quite pan out.
The controls are occasionally functional, but they require a lot of trial and error on the player’s end. The calibration before each race can definitely help, but even that cannot save you from having to suffer through exaggerated leaning back and forth for an extended period of time. The idea behind the calibration before the race is that it is calibrating how far you are leaning, so in theory you should save yourself from having to lean too much in the impending race by being very reserved in your movements while it calibrates you. This does help a bit, but it doesn’t completely fix the problem. Even with the most subtle of movements in the calibration phase, I found myself still having to make quite a few emphatic movements for the game to acknowledge and detect what I was doing. It took me around two hours to feel somewhat comfortable with how the game played, but even then I was still having some trouble.
Another issue is Riders’ occasional failure to register your movements. There were moments where I found myself leaning backward the same way I would have any other time, but my character completely ignored it and crashed into the wall. Hitting the wall is a pretty prevalent part of the experience, and one that is pretty difficult to mend. This is mostly in part to the game’s all-too-often disconnect between what you’re doing and how your character on the screen is reacting to it. There is a seriously steep learning curve at work, and one that is based more on an unresponsive control scheme than a design decision.
Every race track in the game features hidden passages and alternate routes. Most of these routes require you to have the right “gear” attached to your board before they’re accessible, which is a pain to manage. For instance, if you want to grind a rail in a level, you need to have that gear attached to your board. Each board can only hold two gears, so you need to be especially selective of which ones you choose. This adds a level of strategy to the game, but it also makes it hard to keep track of which secret passages are where and whether or not you’re able to access them.
every time there is a good somic game that makes the frachize alive agaim (sonic 4 and colors) they come out with games like this that rape loyal fans
Its painful just thinking about this game
*Obvious sarcasim*
I DONT KNOW WHAT YOU GUISE ARE TALKING ABOUT!
THIS GAME IS AAAAAAMAAAAAZIIIIIING!
Complete garbage.
i admit sonic riders
was not one of the best ideas but the first game was pretty cool second one decent this is just an embarrassment to Sonics name
SONIC FANS DO NOT BUT THIS, IT WILL TEAR YOUR SOUL APART.
man sonic just cant get a break can he. its like watching an elderly woman continually falling down an escalator.
And she can get up because she has to use Sonic Free Riders Kinect controls to do so
how do you F*** UP SONIC???
By taking him to 3D.
I think the real question here is how do you f#%@ Soinc so may times?
Gotta wonder what conditions made it so that this game was able to make it to the Kinect’s launch. I remember reading a Kotaku article where one guy had no trouble with the controls, and Sega appeared to want to figure out the problem. Doesn’t excuse the way they have to do two-player gaming, of course.
Got dizzy just watching the videos of it, lol
WHY SEGA WHY?
one word BROKEN
worst game ever. dont even know why it 4 out of 10 it should be -1 out of 10 that how bad it is
i have an idea lets all go to sega, toture all the developers till they agree to stop fucking around with sonic then make them do a remake remasterd 2d sonic, who’s in?
i heard this game sucks
I thought this looked like a good idea once upon a time, oh how wrong I was
scary game o-o
i thought it was good but know i think it sucks
Sounds like it sucks.
After seeing what Joe had to say about it, I worry about having to glance at it every time I enter GameStop.
That music…that horrible music! O_O;
I actually find these voice actors pretty good. Knuckles is not bad at all; Jet, on the other hand, sounds the worst. Hello?
How dare this game be almost as bad as Kane and Lynch 2! It’s friggin’ sonic
Never really saw the idea of trying to build a sequel to a spin-off that really wasn’t that successful, and only shows that Sonic should never be using a vehicle. I just don’t think the fastest thing alive should be riding vehicles, though at least it makes more sense than Shadow feeling the need to drive a friggin car or motorcycle.
I don’t know if I’d say Sonic should never be using a vehicle. I’ve heard a number of people that thought Sonic and Sega All Star Racing was better then Mario Kart even though it is basically a rip off. This game’s main problem seems to lay solely with the motion controls. I doubt a regular Sonic game with motion controls would have came out any less jarring.
This is really sad. This was one of the first games I was going to get after I got a 360+Kinect, but I’ve heard quite a few bad things about it (not just from here). I rather enjoyed the first game, despite some of its flaws like the control-stick spinning deal, which can really damage both your controller and your hand in the long run, after the rubber on the control stick comes off from doing it so much.
What boggles my mind is according to this, the game’s cutscenes are just still images now? They were in-game movies in the first game, what gives?
On the review itself, this was fantastically written, and one aspect that I heavily enjoyed is you specifying how long and how much you tried out. I’ve never seen that before, major props to you for having that. Two thumbs up, I’ll definitely be reading you again in the future, Mr. Dant.
Thsi Game sucks!!!!!
I don’t get the whole multiplayer part of it… Why does the game want you to hold hands like that? lol
I remember the olden days when sonic was fun…and played by Erkle
The early versions of most kinect games will probably be horrible.
I dunno, I liked the first Sonic Riders game, so I do want to try this one.
Oh poor sonic, once the proud mascot of Sega, stood up against Mario and Nintendo. Now your in crap like this. But Light is starting to shine through for you with Sonic Colors at least.
I’ll get Dance Central instead. Thanks for the heads-up!
After watching Joe’s review earlier this week, I am honestly surprised you rated it so high (sad when a 4/10 is seen as “high”)
I am somewhat not surprise that this game isn’t good.
This is precisely why I haven’t rushed out to buy the Kinect. There may be some decent games but the majority are completely broken. It will be awhile before games will fully utilize Kinect and until then, I will be reluctant to throw down $150.
I know I’ve already made a thing of this on the forums, but I’d like to know exactly what you mean when you say the controls are “cognizant.” Seriously, is Kinect self aware? Should I be heading to my skynet shelter right now? I NEED TO KNOW.
(In seriousness, you should probably fix that.)
Cognizant as in there is a sense of awareness about what you are doing. I’ll make it more obvious.
Pretty solid review. I was interested to hear about the pre-game calibration, as I wasn’t sure how they’d integrate that sort of thing. I also was surprised to hear bikes controlled better, which makes it baffling as to why you have to work to gain access to them.
Given the flaws in this game, I’m curious as to how the game’s development went down. Being a lauch title, I wondering if some of the glitches here are the result of not having the proper post-production timespan to troubleshoot. Having a concrete release date for a game can bite you in the ass, and this isn’t Sega’s first (cough, cough, 2006).
[...] This post was mentioned on Twitter by Joe Vargas, Dant Rambo. Dant Rambo said: RT @AngryJoeShow: How many friends do you have that would be down to hold hands to play a video game? LOL. http://bit.ly/dlHWIY Seriousl … [...]
Admittedly this is the worst combination possible, The Sonic Team designers who have been below average in any sonic outing for the last ten years, and a new technology that probably isn’t fully understood by anyone in it’s best use as a gaming application (Hence the tech demo like launch titles).
3 more score than the original angry joe’s review? Blistered Thumbs are just another IGN reviewer.
I don’t put the blame on Microsoft. This is squarely on the shoulders of Sega. Sega makes continually bad decisions these days that will end up with them in shambles and probably bought out by Satan (aka Sony).
Knuckles’ voice is fine. They’re all better than that cast of third rate pretend voice actors the previous games had.
Is there any chance you can find children to play this game?
Is it possible that this games controls were designed for children versus the teens or adults?
I would love to test that but unfortunately I don’t really know any kids or who I could ask. I’ll keep that in mind, though!
By the sounds of it, I think the game only works specific to one particular body type/build – the one they tested the game with. I’m going to out and assume that the person testing the game’s controls was short, with shorter arms, and any one who has had the game work correctly is probably short as well. I wouldn’t know for sure — feel free to correct me if a taller acquaintance of yours had it work better than you. I just have a hunch is all.
Interesting theory! I’m 6’2”, but a friend who was shorter than me tried the game as well and he was having similar issues. Then again, he also didn’t attempt the tutorials before doing a course, so that probably didn’t help. I’m going to see if he’ll be willing to play it a little bit more to find out if it works better for him. I’ll get back to you!
It’s weird how some people had problems with the controls while others didn’t. http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers
I tried to keep that in mind as I played through the game. I mean you *can* reach a point where the game begins to work decently, but it takes a tremendous amount of time, and even then you’re still victim to the glitches and occasional lack of response from the game.
Very well written review. As much as I enjoyed angry joe’s review, he didn’t really go into much detail as you did, and I thought the 1/10 score was a bit harsh. What I consider a 1/10 is something of poor LJN quality, or it doesn’t even work unless you find a glitch that makes it work.
At least this review gave details on the experience, listed both pros and cons, and gave a rating that I feel is more just. therefore even though Angy Joe’s was entertaining, yours was more honest, and should be the one everyone sees when looking into Sonic Free Riders.
Honest isnt the right word to use there.
Joe I have to admit is nothing if not honest, I dont think is review has any undue bias. This reviewer might indeed be giving Sonic Free Riders what you consider a fairer review of all its qualities, and thats fine. However, neither is being anymore “honest” then the other.
Besides, both reviewers gave what I consider a sub-par rating. I dont know about you, but I am a poor collage student who really cant afford anything but good games. This might be worth a rental at most, but both reviewers have long since given me enough reason not to spend what little money I have on this game.
There is one major, critical flaw in the game that if the designers actually put it in. Would probably change the review score for this game dramatically.
Add. A Freaking. Controller Option.
I know it probably goes against the entire idea for Kinect. But getting rid of the controller entirely is a really dumb move in general. Give the player the choice between motion control and a classic controller in their hands.
This reminds me of the hoverboards from Back to the Future 2.
HOW DARE YOU!
u better be careful angry joe finds out cuz hell fight u on the side of the street
I don’t understand why Microsoft would choose a Sonic Riders game to be a launch title for their new Kinect hardware. Admittingly I get the appeal of a virtual hoverboard, and it’s something kinect is in many ways built for, but the Sonic Riders series has been critically panned at every level and not even the hardcore Sonic fans who have forgiven the recent slew of poor 3D titles have been that warm towards it.
It’s a bit of a leap but many people have been asking what was to blame for the poor quality of the title: The developers or Kinect itself? It would be horrible but not totally out of there to think this game was released just so people wouldn’t immediately blame the hardware.
Based on the score you gave this game, I assume you were able to control the game better than Joe did? I mean, he had it worse and his score was just minus 3 points of yours.
Still, it’s a game best left alone and forgotten.
I did end up having a bit more luck, but that’s really emblematic of the volatile experience here. Some people had an even better experience than I did, and others had worse. I was only able to reach a point where the controls worked somewhat well after hours of frustration and crashing into walls.
Thanks for the comment/reading the review!
Sonic Free Riders is quite possibly the worst game I have ever had the misfortune of paying for. See just how bad thing game was to earn Angry Joe’s Lowest Game Review Score to date.
Welcome back to the discussion show where we introduce the debate and you continue it. This week’s topic: Shaun and Johnny Maloney discuss the past & future of Star Wars video games.
every time there is a good somic game that makes the frachize alive agaim (sonic 4 and colors) they come out with games like this that rape loyal fans
Its painful just thinking about this game
*Obvious sarcasim*
I DONT KNOW WHAT YOU GUISE ARE TALKING ABOUT!
THIS GAME IS AAAAAAMAAAAAZIIIIIING!
this sucks
Complete garbage.
i admit sonic riders
was not one of the best ideas but the first game was pretty cool second one decent this is just an embarrassment to Sonics name
SONIC FANS DO NOT BUT THIS, IT WILL TEAR YOUR SOUL APART.
man sonic just cant get a break can he. its like watching an elderly woman continually falling down an escalator.
And she can get up because she has to use Sonic Free Riders Kinect controls to do so
how do you F*** UP SONIC???
By taking him to 3D.
I think the real question here is how do you f#%@ Soinc so may times?
*many*
Gotta wonder what conditions made it so that this game was able to make it to the Kinect’s launch. I remember reading a Kotaku article where one guy had no trouble with the controls, and Sega appeared to want to figure out the problem. Doesn’t excuse the way they have to do two-player gaming, of course.
Got dizzy just watching the videos of it, lol
WHY SEGA WHY?
one word BROKEN
worst game ever. dont even know why it 4 out of 10 it should be -1 out of 10 that how bad it is
i have an idea lets all go to sega, toture all the developers till they agree to stop fucking around with sonic then make them do a remake remasterd 2d sonic, who’s in?
i heard this game sucks
I thought this looked like a good idea once upon a time, oh how wrong I was
scary game o-o
i thought it was good but know i think it sucks
Sounds like it sucks.
After seeing what Joe had to say about it, I worry about having to glance at it every time I enter GameStop.
That music…that horrible music! O_O;
I actually find these voice actors pretty good. Knuckles is not bad at all; Jet, on the other hand, sounds the worst. Hello?
How dare this game be almost as bad as Kane and Lynch 2! It’s friggin’ sonic
Never really saw the idea of trying to build a sequel to a spin-off that really wasn’t that successful, and only shows that Sonic should never be using a vehicle. I just don’t think the fastest thing alive should be riding vehicles, though at least it makes more sense than Shadow feeling the need to drive a friggin car or motorcycle.
I don’t know if I’d say Sonic should never be using a vehicle. I’ve heard a number of people that thought Sonic and Sega All Star Racing was better then Mario Kart even though it is basically a rip off. This game’s main problem seems to lay solely with the motion controls. I doubt a regular Sonic game with motion controls would have came out any less jarring.
This is really sad. This was one of the first games I was going to get after I got a 360+Kinect, but I’ve heard quite a few bad things about it (not just from here). I rather enjoyed the first game, despite some of its flaws like the control-stick spinning deal, which can really damage both your controller and your hand in the long run, after the rubber on the control stick comes off from doing it so much.
What boggles my mind is according to this, the game’s cutscenes are just still images now? They were in-game movies in the first game, what gives?
On the review itself, this was fantastically written, and one aspect that I heavily enjoyed is you specifying how long and how much you tried out. I’ve never seen that before, major props to you for having that. Two thumbs up, I’ll definitely be reading you again in the future, Mr. Dant.
Thsi Game sucks!!!!!
I don’t get the whole multiplayer part of it… Why does the game want you to hold hands like that? lol
I remember the olden days when sonic was fun…and played by Erkle
The early versions of most kinect games will probably be horrible.
I dunno, I liked the first Sonic Riders game, so I do want to try this one.
Oh poor sonic, once the proud mascot of Sega, stood up against Mario and Nintendo. Now your in crap like this. But Light is starting to shine through for you with Sonic Colors at least.
I’ll get Dance Central instead. Thanks for the heads-up!
After watching Joe’s review earlier this week, I am honestly surprised you rated it so high (sad when a 4/10 is seen as “high”)
I am somewhat not surprise that this game isn’t good.
This is precisely why I haven’t rushed out to buy the Kinect. There may be some decent games but the majority are completely broken. It will be awhile before games will fully utilize Kinect and until then, I will be reluctant to throw down $150.
I know I’ve already made a thing of this on the forums, but I’d like to know exactly what you mean when you say the controls are “cognizant.” Seriously, is Kinect self aware? Should I be heading to my skynet shelter right now? I NEED TO KNOW.
(In seriousness, you should probably fix that.)
Cognizant as in there is a sense of awareness about what you are doing. I’ll make it more obvious.
Pretty solid review. I was interested to hear about the pre-game calibration, as I wasn’t sure how they’d integrate that sort of thing. I also was surprised to hear bikes controlled better, which makes it baffling as to why you have to work to gain access to them.
Given the flaws in this game, I’m curious as to how the game’s development went down. Being a lauch title, I wondering if some of the glitches here are the result of not having the proper post-production timespan to troubleshoot. Having a concrete release date for a game can bite you in the ass, and this isn’t Sega’s first (cough, cough, 2006).
[...] This post was mentioned on Twitter by Joe Vargas, Dant Rambo. Dant Rambo said: RT @AngryJoeShow: How many friends do you have that would be down to hold hands to play a video game? LOL. http://bit.ly/dlHWIY Seriousl … [...]
Admittedly this is the worst combination possible, The Sonic Team designers who have been below average in any sonic outing for the last ten years, and a new technology that probably isn’t fully understood by anyone in it’s best use as a gaming application (Hence the tech demo like launch titles).
3 more score than the original angry joe’s review? Blistered Thumbs are just another IGN reviewer.
I don’t put the blame on Microsoft. This is squarely on the shoulders of Sega. Sega makes continually bad decisions these days that will end up with them in shambles and probably bought out by Satan (aka Sony).
Knuckles’ voice is fine. They’re all better than that cast of third rate pretend voice actors the previous games had.
Is there any chance you can find children to play this game?
Is it possible that this games controls were designed for children versus the teens or adults?
I would love to test that but unfortunately I don’t really know any kids or who I could ask. I’ll keep that in mind, though!
By the sounds of it, I think the game only works specific to one particular body type/build – the one they tested the game with. I’m going to out and assume that the person testing the game’s controls was short, with shorter arms, and any one who has had the game work correctly is probably short as well. I wouldn’t know for sure — feel free to correct me if a taller acquaintance of yours had it work better than you. I just have a hunch is all.
Interesting theory! I’m 6’2”, but a friend who was shorter than me tried the game as well and he was having similar issues. Then again, he also didn’t attempt the tutorials before doing a course, so that probably didn’t help. I’m going to see if he’ll be willing to play it a little bit more to find out if it works better for him. I’ll get back to you!
It’s weird how some people had problems with the controls while others didn’t. http://kotaku.com/5686311/is-sonic-free-riders-broken-or-is-it-the-reviewers
I tried to keep that in mind as I played through the game. I mean you *can* reach a point where the game begins to work decently, but it takes a tremendous amount of time, and even then you’re still victim to the glitches and occasional lack of response from the game.
Very well written review. As much as I enjoyed angry joe’s review, he didn’t really go into much detail as you did, and I thought the 1/10 score was a bit harsh. What I consider a 1/10 is something of poor LJN quality, or it doesn’t even work unless you find a glitch that makes it work.
At least this review gave details on the experience, listed both pros and cons, and gave a rating that I feel is more just. therefore even though Angy Joe’s was entertaining, yours was more honest, and should be the one everyone sees when looking into Sonic Free Riders.
Honest isnt the right word to use there.
Joe I have to admit is nothing if not honest, I dont think is review has any undue bias. This reviewer might indeed be giving Sonic Free Riders what you consider a fairer review of all its qualities, and thats fine. However, neither is being anymore “honest” then the other.
Besides, both reviewers gave what I consider a sub-par rating. I dont know about you, but I am a poor collage student who really cant afford anything but good games. This might be worth a rental at most, but both reviewers have long since given me enough reason not to spend what little money I have on this game.
There is one major, critical flaw in the game that if the designers actually put it in. Would probably change the review score for this game dramatically.
Add. A Freaking. Controller Option.
I know it probably goes against the entire idea for Kinect. But getting rid of the controller entirely is a really dumb move in general. Give the player the choice between motion control and a classic controller in their hands.
This reminds me of the hoverboards from Back to the Future 2.
HOW DARE YOU!
u better be careful angry joe finds out cuz hell fight u on the side of the street
I don’t understand why Microsoft would choose a Sonic Riders game to be a launch title for their new Kinect hardware. Admittingly I get the appeal of a virtual hoverboard, and it’s something kinect is in many ways built for, but the Sonic Riders series has been critically panned at every level and not even the hardcore Sonic fans who have forgiven the recent slew of poor 3D titles have been that warm towards it.
It’s a bit of a leap but many people have been asking what was to blame for the poor quality of the title: The developers or Kinect itself? It would be horrible but not totally out of there to think this game was released just so people wouldn’t immediately blame the hardware.
Based on the score you gave this game, I assume you were able to control the game better than Joe did? I mean, he had it worse and his score was just minus 3 points of yours.
Still, it’s a game best left alone and forgotten.
I did end up having a bit more luck, but that’s really emblematic of the volatile experience here. Some people had an even better experience than I did, and others had worse. I was only able to reach a point where the controls worked somewhat well after hours of frustration and crashing into walls.
Thanks for the comment/reading the review!