Say Hello to Next Year's Serial Killers!

I hear that for 25 extra cents, they put real bullets in the guns and let you shoot babies in the eyes!

Amidst all the recent legal attention being paid to violence in video games, American pollster Rasmussen has sought out updated findings on public perception of the hotly debated issue. Conducting a nationwide survey of 1,000 adults between November 8th and 9th, the company probed the average citizen about their beliefs on the violent, sexual, or otherwise mature titles, including issues ranging from their effects to the necessity for regulation. With the results now in, and the data compiled, Rasmussen’s findings paint an interesting picture of public opinion. According to extrapolation, while most Americans still hold relatively black-and-white opinions about the impact of video game violence, a surprising majority have a comparatively progressive idea about where the buck should stop in mitigating that impact.

Conducted via telephone, the national poll indicates that 54% of Americans currently think that video games with violence tangibly link to violent behavior in those that play them. This is the same percentage of respondents that linked virtual violence with actual violence since Rasmussen’s last poll on the issue, in April. That being said, there was a 5% increase in the amount of people who believed video games shared no measurable link to the way people behaved, with 32% of those polled weighing to the contrary of the “video games equal violence” sentiment. The slight change was offset by a decreased number of citizens claiming to be unsure either way, with only 14% opting to claim ignorance on the matter, as compared to April’s 19% turnout for uncertainty.

And while these results arguably paint a dishearteningly conservative picture of modern society’s view of video games and their status as a valuable media, the poll’s findings about regulation of this violent content echo a far more measured view of things. Of those polled, a whopping 71% think that it’s a parents responsibility to control the amount of access their child has to games with violent and sexual content, while only 5% believe the government should have the final say in the matter. Another 21% take a more conscience-based approach, saying that it’s the responsibility of the video game makers themselves to ensure that games with violent and sexual content aren’t being produced so as to attract young children (a survey is currently underway as to how this is possible).

In addition to reporting percentage-based findings, Rasmussen provides some data on the demographic makeup of those polled that gives an interesting view of what type of citizens seem to weigh in with which opinions. Interestingly, those with children at home seem to be less critical of violence in video games, and more likely to feel it falls to the responsibility of the parent to deal with a child’s access to that violence, whereas those without children polled in as being more concerned about overall levels of mature content, believing that the industry was responsible for producing less ‘negative’ fare. This runs counter to the opinion often propagated by those debating the issue that parents have to look closer at their own behaviors – as it seems to indicate a higher level of grounded awareness on the part of those with kids in the home, than those without.

As it stands however, a poll of this sort should be taken with a grain of salt. Most of the data gathered is rooted in the opinions of those of a very specific age range, and would better be indicated as the baby-boomer generation’s opinion of video game than the opinion of “Americans.” I would be interested in seeing a truly representative survey that polled those ranging from children to those with children to gather a picture of the believed effects of video games on the part of those interacting with them, as well as those who don’t.

Moreover, I find myself compelled less by simple yes-no opinions like the ones above than I do by more uniquely representative data like this 2008 chart created by WordPress user Paul Spoerry, looking at violent crime in America as it correlates to years during which the most hotly debated, and “influential” violent video games were produced.

"Evidence" like this feels far more compelling than simple user opinion surveys.

Do you Blistered Thumbs think polls like this add value to the discussion about video games as a media, or simply magnify the he-said-she-said bickering between those on both sides of the fence? And for that matter, what type of poll would you conduct, and what questions would you ask, to generate a truly representative indication of society’s current belief about video games?

Source: Rasmussen Reports

Follow Eli C. on twitter here, and feel free to comment with suggestions about writing style, approach to news, and anything else under the sun.

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Eli Cymet

Partly Canadian, partly American, and made entirely from recyclable materials, Eli is an aspiring media journalist born and raised in Vancouver, British Columbia on a steady diet of 90s television and Pokémon battles. Currently, he is finishing his university degree in Film and Media Studies, and once graduated, is convinced the world will look at his fancy piece of paper and pay him to do the things he did as a kid that motivated him to get the piece of paper in the first place. And don’t you tell him any differently.

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  1. November 25, 2010 at 08:41pm
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    Video games don’t create violence, dangerous gangs do.

  2. November 25, 2010 at 12:02am
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    This is what I say about polls, they are a good sample, not the overall opinion on anything. Numbers do not tell the whole picture, since this will be impossible to go based on such topics like this. The thing is, polls must be well constructive as most are not.

    Now with the other things the polls point out. I believe that it is depended on the individual on what a particular game will have an impact. I can take my brother and myself for example. I used to own Mortal Kombat 1-3 when I was a teen (31 now), and never really effected me, now when my brother was much younger, just playing punch out would make him hit is sister. What did my dad and step mom do with him? Easy, took those kinds of games away. Since I was the major contributor when I visited my father, I would have to respect their wishes and leave those games behind at my mother’s house while I visited.

    The last issue I have to say, I agree that it is up to the parents to monitor their kids. I do agree with the rating system since it does help with parents to make well inform decisions. I do know that I never had their kids, so they are not, nor anyone else’s responsibility, not even the Government’s.

  3. November 24, 2010 at 12:33am
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    I think it is good to listen to other peoples’ opinion just so there is a better understanding between the “concerned adults” and us gamers. Bring on the other side!!

  4. November 23, 2010 at 11:45pm
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    sweet graph

  5. November 22, 2010 at 10:34am
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    Ever notice that gamers tend to be smarter then the average bear.

  6. November 22, 2010 at 07:02am
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    Games really aren’t the cause of crimes, but there’s compelling evidence it increases aggression and can stunt social growth in some cases. I love my gaming but at some point I have to claim responsibility for playing them too much. It’s all about moderation, which is being enforced less and less by parents as time goes on.

    Just sayin’ to not write off the problem completely even though it’s overblown. We’re not that innocent.

  7. November 21, 2010 at 10:58pm
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    I love that graph. Honestly, its always up to the parent to decide what their kids play. That’s their job. Saying violent video games are causing kids to be violent is like saying Tom Clancy books cause kids to be violent. Come on, treat it like you do with movies. Would you let a 9 year old see an R movie? Of course not. Treat video games the same way. It’s not that hard.

  8. November 21, 2010 at 05:54pm
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    I am so sick and tired of people saying video games cause crime and violence they don’t they only reflect the violence that’s going on in the time. Parents are we blaming videogames ruining their kids depending on the age parents can stop them from buying violent video games there’s a clear rating system ever parents bitching about how it’s ruling or their 12-year-olds mine with violent thoughts. Look at the laws have been taking place to make sure that kids can walk away with really violent or morbid games. It is not the fault of the videogame companies placing a product for adults or 17 or older gamers to make sure that little Timmy doesn’t see anything that might ruin his childhood grow up people it’s bad parenting nothing else nothing more and more violence on TV public TV during the day and hours that kids can watch them.

  9. November 21, 2010 at 04:21pm
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    Games don’t effect kids. Bad parenting effects kids.

  10. November 21, 2010 at 10:57am
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    Some parents are ignorant they need to learn to raise their kids better.

  11. November 21, 2010 at 09:04am
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    That just sad

  12. November 21, 2010 at 12:21am
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    I hate when people blame violence on games or tv. Couldn’t it be possible that your neglect/aubse made him kill that guy? You never taught your kid right from wrong? That he’s just freaking psychotic?

  13. November 20, 2010 at 10:38pm
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    take that politics

  14. November 20, 2010 at 08:29pm
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    Well, this is why I get games that are cartoonish about their violence, while most people seem to think that games are too “realistic” with guns and the like. It’s hard to make No More Heroes look like it will influence realistic violence when someone is killed via shopping cart-mounted laser cannon.

  15. November 20, 2010 at 08:00pm
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    Video games don’t make kids violent. It just gives parents who can’t raise their children right something to blame for their behavior on. Hitler didn’t play video games. Napolien didn’t. Al Chapone didn’t. No matter what there will always be violent people, regardless of video games.

  16. November 20, 2010 at 03:01am
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    >_<

    I completely missed the point in the last post! This is the ONLY reason why the government shouldn't regulate violence in video games. It's about our constitution and the freedom of speech. We all get caught up in how violence has actually gone down when video games got more violent and that's missing the point! It's not about doing what's right, it's about being consistent with our foundation of all our laws. If we allow government to disregard the Constitution in one area, that just gives them an open door to dictating our lives beyond the power that was actually given to the government.

    You can say the same thing with the smoking bans. You can even say the same thing with the Wall Street bonuses. Do I think those people deserve a bonus? HELL NO! But it was in their contract with their shareholders that they get paid X based on Y happening. If the government comes in doesn't allow what was in the legal contract, what other contracts can they step in and stop. Eventually, it's going to indirectly and directly effect you.

  17. November 20, 2010 at 02:39am
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    I think this is a good example of when you give government an inch to regulate, they take a mile. They’ve done it with smoking and they’ll do it with video games if we don’t be careful.

    Also, maybe this is an area where people can start to realize their civil liberties are under assault by the government. Here, we can personally understand why smokers and bars are fed up with smoking bans and why it is bad for government to have their tentacles wrapped around private business.

    All I’m saying is that this kinda stuff is happening all around us, it just might not or will not effect you directly.

    • November 20, 2010 at 02:40am
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      PS: I was raised on a healthy dosage of Doom and you don’t see me going out and murdering people.

  18. November 20, 2010 at 12:34am
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    This entire craze with Vilonce in video games is EXACTLY like the D&D shit back in the 80s and 90s. just people who don’t see the bigger picture and automaticly attack anything that isn’t “child Friendly”

  19. November 20, 2010 at 12:32am
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    There’s a lot of controversy, and it simply isn’t a yes or no answer to any part of the questions, let alone the questions themselves. Now, one could argue that it’s the parent’s responsibility. However an eight year old could get his older 17 year old brother to buy a game for him and sneak it to him. Another possibility is that an eight year old walks over to a nearby real low-budget game store that WILL sell him an M-Rated game without an I.D. Also break down that the T-Rating needs nothing required, so anybody could get that game. Star Wars: Battlefront is an excellent example, although I love that game. It has the Star Wars label, so kids will be attracted, but it’s really a shooting game where you kill people. Nobody under 7 really should be playing those kinds of video games. And by ESRB, T-Rating says only those under 13 shouldn’t play, which I think is a bit of an overstatement. Okay, so there’s many a way that an eight year old can get an M-Rated game without the parents knowing. So then is it the game developers? While Battlefront again comes to mind to make games that have violence not be turned to kids, games like Halo, Call of Duty and Dead Rising rarely target children. There’s really not too many conspiracies going with video game producers, on the contrary it’s the popularity of the game that makes it so kids will want it. And we can’t control reviews and talk, that would be an infringement on the First Amendment. So then it’s left to the government is it? While this tactic to take kids is successful on a single-factor scale, they’re not counting in the fact that if these bans are created, there will be fear. Games will not earn as much cash, although they shouldn’t do it through minors in the first place, and thus other games cannot be funded. Further, game retailers will be afraid to sell M-Rated games so that will loose funding as well. So even studios that make both M-Rated games and E/T-Rated games, will loose a lot of funding simply because of the governments intervening. There’s no real possible way to solve the situation, as the MPAA certainly has not solved the movie situation, seeing how most theaters will let you into an R-Rated film. ESRB also is a bad system, that may have worked when it was invented, but no longer. Society has become very different in my eyes. I say the M-Rating should be split into 18+ and 14+. Games like Halo should get a 14+, but games like Left 4 Dead should get an 18+. T-Ratings should be split into 12+ and 7+. The original Call of Duties should be 12+, while the Star Fox: Assaults and the Super Smash Bros. should be 7+ (and frankly these are the targets that are usually getting these games.) Let’s also remember that it’s rare when a game is affecting a kid to do violent things, when bulling and bad parenting can also lead to this. Even if it is when a game affects a kid, like the boy that said “I was pretending to play Halo”, there’s usually something wrong with that kid in the first place. DO NOT – I REPEAT – DO NOT GIVE M-RATED GAMES TO SEVENTH GRADERS WITH MENTAL ILLNESS!!!

  20. November 19, 2010 at 07:49pm
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    Woah, that kid in the picture looks bad-ass

  21. November 19, 2010 at 04:52pm
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    The way I defend gamers is like this. Call of Duty Black ops has sold millions of copies. Now how many people have brutally murdered someone in real life as a result of playing this game? If gamers went around mercilessly slaughtering people, shouldn’t the entire world be knocked on its ass right now?

  22. November 19, 2010 at 12:32pm
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    Whats funny is I work in a game store and from what I’ve observed most parents are fine with the violence, its cursing and nudity they don’t like. Which makes alot less sense. If you believe video games will negatively influence your kids then why is violence ok but nudity and cursing (two things your kids will participate in if he’s lucky in the future) are taboo. Parents have lost their minds in my opinion.

  23. November 19, 2010 at 09:41am
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    Much ado about nothing. There will always be people looking for scapegoats for their own ends, if it were not videogames it would be movies, tv, books, etc. Also were are the parents in all of this, they are the ones to fund such games for their children. It is not a government issue so much as a parenting issue, as for the violence/sex that is what the esrb is there for if its rated M don’t buy it for your 6 year old.

  24. November 19, 2010 at 02:26am
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    Interesting article. I’ve taken several courses about polling/public opinion, and it’s fascinating to know how people decide on their beliefs.

    In that last paragraph, you may want to change “you Blistered Thumbs” to “you Blistered Thumbs users.”

  25. November 19, 2010 at 12:37am
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    The tittle pretty much sums it up. It’s fine for parents to be concerned about what their child plays or watches. That’s their bissiness and sure as hell not the government’s!!

  26. November 19, 2010 at 12:17am
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    video games arent the reason im violent, the reason im violent is cuz im mexican…..

  27. November 16, 2010 at 02:50pm
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    All this poll shows me is that ppl belive to much on what other ppl tell them and that medias shoud be hold responsibale for what their say.
    Freedom of speech good, but not when it gives the news shows the freedom to tell half truths and present infomation in a way that makes it look like somthing els and thereby making it a false statmant.

  28. November 16, 2010 at 01:38am
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    I’m not surprised that Americans are concerned. I just got contracted out to do an article about how to make the online experience “safer” for kids playing Call of Duty and Halo online for the newspaper I’ve been working with.

    However, it seems that parents would like to know better ways to do what they’re supposed to, rather than turn for the Government, which made my cynical heart grow a couple sizes.

  29. November 15, 2010 at 03:37am
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    Cartman says Kyle’s mom is a b****
    I say only three words…FREEDOM OF SPEECH

  30. November 15, 2010 at 01:29am
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    Polling like this is completely useless. 1,000 adults? What percentage of the world population is that again? Somewhere between jack and squat.

    But it is funny that actual parents seemed to know better more often than not. I’ve got some older gamer friends with teenage kids and I’ve never understood exactly where that switch happens. The one where “We only play family friendly games” becomes, “Wanna play Halo with me, sweetie?”

    That’s a poll I want to see. Let’s get like ten people together and put our finger on the pulse of America!

    • November 15, 2010 at 07:56pm
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      You don’t know much about statistics, do you? 1000 adults is a statistically significant, representative sample, especially considering it’s a poll of 1000 Americans, not 1000 random people in the world.

      The real problem with this poll is that is doesn’t include the most accurate option: that although video games don’t cause violence, they do desensitize to violence. In other words, while there is a correlation, there is definitely no causation.

  31. November 14, 2010 at 09:39pm
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    A little off topic but
    So much for culture pieces not being posted in the News section.

    • November 14, 2010 at 11:11pm
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      Sorry if there was a confusion, but this piece is labelled as Culture, being that it pertains to a statistic relating to the social climate surrounding video games – but it is also a piece of actual news, insofar as it is a report that touches on the newly compiled findings of the recently taken Rasmussen survey. In that this post is labelled both “news” and “culture,” the news parent category takes primacy and allows it front page access. You will notice that there are several posts in the culture section, and more to come, that are labelled exclusively with culture, and do not appear in the news section. As it stands, this is in fact a news piece about a culturally relevant item.

  32. November 14, 2010 at 07:44pm
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    Ignore data, blame video games.

    Here is a graph I made showing the relationship between video games and teen pregnancy.
    http://img837.imageshack.us/img837/7048/videogamesvteenpregnanc.jpg

    • November 14, 2010 at 08:08pm
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      I definitely love your graph as an indicator of the fallibility of data collection on subjective issues. That being said, the graph included at the end of the article does have some relevancy in that it attempts to illustrate a decline in the type of behaviour being assigned to video games, concurrent with the release of the video games to which that behaviour has been assigned.

  33. November 14, 2010 at 04:32pm
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    Even though the figures are disheartening, at least most Americans know who’s responsible for keeping m rated games from kids. In other countries its already the governments problem, I know Australia has much stricter censoring on their games. And to my knowledge so does Germany

  34. November 14, 2010 at 11:00am
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    The one thing that always irks me on this subject is the fact that these parents children more than likely have access to violent or sexual imagery by means of TV, movies, music or that one thing called the internet, but videogames are always the scapegoat anyway. I believe how a kid acts is firmly based on how their parents point out the differences between real life and fantasy. For example, a wrestling match. “Sure, you may see those guys on the TV putting each other in headlocks and body slamming each other but you must make sure you never attempt that yourself or I will ground you for a month”. Something like that.

  35. November 14, 2010 at 07:18am
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    You do now that violent video games can help reduce crime rates (related to violence) some times they can also be used to calm someone down it works for my brother when he gets angry he goes to his xbox 360 and beats up eavry character in Smack down Vs. Raw 2011 and then he is calm or maybe that is because he forgets that somthing was maiking him angry and besides VIDEO GAMES ARE MENT FOR ENTERTAINMENT FOR PLAYERS AND MAKING MONEY FOR COMPANIES not many pepole get that consept rather they get one part of it or they dont get it at all (quick qoustion in america dose the power belonge to the pepole or the government) ( if the pepole then just take a huge vote on it ) ( if the govern ment then you are out of luck ) And no we dont vote on stuff like this in europe at lest my country dosent but we shoud other wise wouldent that mean that the power belonges to the government and democracy would be just like a dictatorship or communism

  36. November 14, 2010 at 05:23am
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    I lol’d at the graph. That’s awesome.

  37. November 14, 2010 at 03:21am
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    Watch the Penn & Teller Bullshit! episode on this, it explains a lot.

  38. November 14, 2010 at 01:21am
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    I don’t know about statistics, but I’d be pretty offended if someone told me I wasn’t smart enough to chose whats appropriate based purely on age and not actual maturity.

  39. November 13, 2010 at 11:25pm
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    I would like to know, how many parents watch their children playing games or, even better, how many parents test the games they are intending to give their children or at least read reviews or look for information about those games before buying.

    I remember, my parents had totally no clues what the games I played 10 years ago where about and they still think that videogames are only for children and that every adult who is (still) playing games must be bonkers.

    Aaand my suggestion about how to address a wide enough range of people: Ask people straight at the cash register ! Just so while they are buying the game.

  40. November 13, 2010 at 10:19pm
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    Ha! I love that chart. I knew the crime rate had gone down significantly, but I hadn’t seen it visualized before. But yeah, I agree with pretty much everyone else here- polls are very easily manipulated, and its extremely hard to trust them, especially in this day and age. Even cold, hard statistics can be manipulated- you have to make sure you know what you’re looking at.

    As far as violence in video games is concerned, it’s a non-issue. Parents are responsible for teaching their children the difference between fantasy and reality, and the difference between right and wrong. What’s on the television, be it a game or not, doesn’t matter.

  41. November 13, 2010 at 09:55pm
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    You can take the results of polls out of context, so I don’t generally trust them.

    That being said though, it is good to see at least, of the people polled, that most of them believe that it’s up to the parents. Video games at the end of the day, are regulated, and marked, as inappropriate for people below certain ages, so it’s not the children, who are buying these games.

    Whether you believe that violence can be attributed to video games or not, it’s still up to the parents to decide what is, and what isn’t suitable for their children, not the government.

    It just baffles me, how a country will scream ‘socialist’ at someone trying to bring healthcare to a fairer position for everyone, but somehow don’t cry ‘socialist’ at government censorship, of an entire art-form.

  42. November 13, 2010 at 09:28pm
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    I have played violent video games for years since the early 90s. It hasn’t made me physcotic at all and I enjoy playing them. Personally I think these types of discussions are indeed important to gaming culture. I think the reason why we should get this type of info is cause it’s always a good idea to get any kind of info possible even if its a bunch of people who fear gamers that play violent video games as a whole.

  43. November 13, 2010 at 09:25pm
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    It’s interesting to look at these polls sometimes, but there’s too many ways to screw them up for them to be reliable. Though I certainly hope most people realize that it is largely the parents job to monitor what their children play.

    As for how I’d handle a poll like this, I’d try to get a much larger sample if possible, both in the total number of respondants, and across a wider spread of age groups.

  44. November 13, 2010 at 08:31pm
    PJ
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    A girl did a poll once. She asked ten guys if she looked fat in that dress and they all said no. Question, how in the hell can anyone be sure if those guys weren’t trying to protect themselves from her everlasting and tormenting wrath?

    Polls, pretty useless IMO.

    • November 14, 2010 at 12:24am
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      There are statistical methods that allow for those being polled to remain anonymous while still getting all of the necessary information. To use your example, you have a deck of cards, some with the phrase, “The girl look fat in that dress.” and some with, “The girl doesn’t look fat in that dress.” The person draws a card and the only thing they have to say is whether or not they agree with the phrase. Repeat in a large population and given the number of each card, you can determine the overall feeling about the girl in the dress without knowing about any individuals.

  45. November 13, 2010 at 08:27pm
    In response to Article
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    I distrust polls because there is an inherent tendency for bias in how the questions are phrased or what demographic is being questioned. So a poll such as this will do nothing to encourage rational discussion of video games as a media.

    • November 13, 2010 at 08:30pm
      In response to pharmmajor
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      To a large extent, I agree – though I do find polls like this interesting as a minor “snapshot” of public opinion about certain hot button questions. Out of curiousity, what do you think would be an interesting and fairly representative way (such as one might exist) to find out the kind of answers to the hotly debated questions in a way that minimized bias?

      • November 13, 2010 at 09:29pm
        In response to Eli C.
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        Polls can never catch the true feelings of a whole population. But saying that, I think if you wanted a poll to be credible they would only have to present which method they used to pick people out for the poll and then post the questionnaire itself so one could see how questions where worded.

        • November 13, 2010 at 10:01pm
          In response to Larry
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          I’m in agreement with Larry, that seems like an effective system. Unfortunately, I doubt any polling firm would ever consider that.

        • November 14, 2010 at 01:25am
          In response to Larry
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          Rasmussen is pretty darned good at getting a proportional representation of the entire population.

    • November 13, 2010 at 09:15pm
      In response to pharmmajor
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      I also feel that polls that are broadly shown can actually influence people’s own opinions– Bandwagon Effect. Stephen Colbert illustrated this nicely with a sausage machine that he looped sausage through.

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