Kane & Lynch 2: Dog Days Angry Review
Kane & Lynch 2 is 4 HOURS?!?!?!?! FOR $60?!? Not only that but one of the WORST endings to a game this generation! Stay FAR AWAY from this one!
Posted By Bennett The Sage about 2 years, 9 months ago
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Well, there are dogs in this game, so I can’t fault it for false advertising..
Kane & Lynch 2 is 4 HOURS?!?!?!?! FOR $60?!? Not only that but one of the WORST endings to a game this generation! Stay FAR AWAY from this one!
Well, there are dogs in this game, so I can’t fault it for false advertising..
In the world of video games, there are games that are excellent, games that are
Posted By Micah C. about 2 years, 9 months ago
In the world of video games, there are games that are excellent, games that are terrible, and games that fill the void in the middle. However, on occasion you’ll find a game that is in that center mass, but does a few things that make you wonder if, given more time to be polished, could have made for some excellent moments, and pushed the game into the elite of its specific genre, or even video games in general. Kane and Lynch 2: Dog Days is one of those games. It’s by no means perfect, and by no means genre defining, but the things that it does correctly make you ponder whether or not IO Interactive still has a magnum opus somewhere in its staff’s pool of talent.
| PROS | Tense, violent, well paced combat, interesting visual style |
| CONS | Multiplayer feels limited and rushed |
| WTF?! | The ending is a slap in the face |
Kane and Lynch 2’s storyline puts you in the shoes of Lynch this time around, with a co-op partner playing as the first game’s protagonist, Kane. Since the original game, Lynch has moved to Shanghai, and is at peace with himself (for the most part), now having a lover and a place to call home. However, he still works as a thug, so not much has really changed. As Kane comes into Shanghai to be a part of an arms deal that will set him up for life, things go awry when a simple intimidation by Lynch turns into double homicide that the duo simply prefer to forget so they can move on with life.
However, things from there go on a quicker downward spiral than Amy Winehouse’s career, as the two are hunted across Shanghai for murdering the daughter of a government official, who was one of the two people they had killed beforehand in the chase. This man is so powerful, and so determined that he is willing to send criminal elements, police, and the military after the duo just to see them suffer and bleed. What follows is a tense, violent, and relentless trip through the darkest parts of Shanghai in an attempt to escape the storm that the two had stirred up, provided they aren’t killed first.
Presentation wise, Kane and Lynch 2 takes an interesting perspective on how you, the gamer, see the story commence. The visual style of Dog Days reminds me of a film like The Blair Witch Project or Quarantine in the method that it is “shot.” The whole of the game feels like a guerilla documentary of two criminals brutally murdering their way through China, and it’s able to pull off that feel for the most part. When you take off sprinting, the camera will shake, and you hear the wind go through the microphone. When you are shot, the camera looses focus and more static comes up in the lens, along with blood splattering against it, and so forth. The little details are done very well, and it’s something that I can appreciate due to my background in video work.
However, the game does have a few issues as well. Though the guerrilla filming presentation is utilized down to the last detail, I can see people not really enjoying this take on presentation, mostly because people don’t play games to feel like they’re in a movie. People play games just to enjoy the entertainment, so there may be some out there that see this move as a little silly. Beyond that, Dog Days is a fairly short game, clocking in at around six hours or less, depending on the difficulty. Aside from the short length, the ending doesn’t really give any resolution to the story, which is an odd decision. From a stylistic standpoint, I can understand why it ends the way it does (due to the fact that the “cameraman” can’t follow them at a certain point), it doesn’t mean that I agree with the decision.
my friend loved the first one but does not want to try this one thanks to angry joe
te first one wasn’t a bad game, unlike this garbage.
how the fuck this 4 hour shit get 6/10
joe said kane and lynch 2 sucked
the ending alone is a big FUCK YOU to your face.
FOUR HOURS!!!!
Kane & Lynch does not deserve a 6 out of 10 in my opinion, sorry.
4 HOURS!!!!!
you, sir, suck at reviewing.
Jeff Gertsmann gave the game the exact same score I did. Does he suck at reviewing too?
Kane & Lynch 2 is 4 HOURS?!?!?!?! FOR $60?!? Not only that but one of the WORST endings to a game this generation! Stay FAR AWAY from this one!
Well, there are dogs in this game, so I can’t fault it for false advertising..
Music Mondays revisits the band that brought us tunes from Scott Pilgrim vs. the World and Bit.Trip Runner.
Great review, and nice of you to point out the pros and cons, instead of just bashing the game like so many other reviewers out there. now, as a gamer, I personally don’t like latching onto a games problems and holding it against them, and while yes, Kane & Lynch 2 had some serious flaws (rushed and WAY too short story mode FTF) and a majority of people who bought most likely promptly sold it to their local bargain bins once the end credits started rolling, there could still be a chance to save this potential series. I mean, I’m not an expert story writer, believe you me, but after giving this game a second playthrough, I just came up with some ideas for a third Kane & Lynch, that COULD possibly help bring IO Interactive back up a few notches on the gaming corporate ladder. For starters, add some more variety to the multiplayer, a few different modes that are a far cry from Fragile Alliance, for starters.
Now plotwise, this is what I was able to come up with. If Kane & Lynch were to focus just a tiny bit less on the here-and-now, and give us a good amount of backstory, some insight as to how Kane and Lynch came to be what they are, and therefore make the story mode much longer as a result, I’m sure people would already be much more satisfied. So basically, K&L needs to actually be more story driven. Yeah, give us a dark and gritty story that’ll keep our attention from the start to the end, but give us a powerful story to go with it. I would personally love to see just what happened to make Lynch the medicated psychopath that he is (which I was disappointed with its absence in Dog Days) and how Kane came to be a mercenary, a criminal through and through.
So these are just a few plot devices I think would work if IO interactive and Eidos were to try and make a third game. Maybe show us just what happened after the dastardly duo escaped on that plane to Ecuador at the end of Dog Days, bring Kane’s daughter Jenny back, maybe throw K&L into a situation where they’re reunited with faces from both their individual pasts that they thought to be long dead. And also, to add some more depth to the overall level of power this story has the capability of having, maybe even add some feeling into it, because of how impossible this seemed in the first game, present Kane with an opportunity where he actually COULD be able to truly redeem himself in the eyes of his daughter, like the ultimate test of salvation and repentance, to finally find forgiveness for his past sins (please forgive all the Biblical and religious references thrown in there.)
But basically, all I’m saying, is to give us a much longer story, and one that could actually be able to have the players care about the characters they play, evoke some feeling from us towards our two antiheroes. That, along with some new types of gameplay, like maybe add a bit of free-roaming, and some driving, and some actual stealth, and a little bit of strategy elements into it, and also incorporate those changes into the multiplayer, and they could be able to make Kane & Lynch a great series with at least one great game under its belt. If anyone here were to give some of my ideas to anyone at Eidos or IO Interactive, it could be able to help get this thing off the ground.
arg
God even when they censored that crap out i want to poke my eyes out. Did they really think it was a good idea to have there characters run around naked?
Agreed, also didn’t get why they did that in the GTA 4 DLC episode, but at least you could skip it.
4 hours?!?!!?
they screwed up a potentially good game.
i really hope that there will be k&l 3 cause i really like those 2 characters, but i think that dog days isnt worth buying
Quote angryjoe “FOUR HOURS?!?!?!?!??!??!?!?!?”
If the game is going for realism, why are they sloppily censoring the nudity with mosaic? Why don’t they either show the nudity, or give some sort of clothes on the girl (panties, ragged cloth, whatever) at 1:23?
Past that part…this looks really bland and will ultimately be forgotten. And why is the “only two guns” rule still in existence? It ticks me off.
this game is ass
Not my cup of tea…