Two Worlds II - PC Review
If other games are mainly made up of one world, then offering Two Worlds must be twice as good right? Find out if Johnny M. thinks so in his latest PC review.
Posted By Nathan S. about 1 year, 9 months ago
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Ya gotta love a developer with a sense of humor. Southpeak has released a couple of Two Worlds II parody episodes based around the character Sordahon. While 9 times out out 10 I find these types of things cheesy, there were more than a few chuckles to be found in Sordahon’s Journey Ep. 1 & 2. What I found particularly high-larious is Southpeak’s ability to talk trash on their own game. you don’t find that happening a lot in this industry, and truth be told it might not have been such a hot idea here seeing as how a few of us actually played the game at E3. The video is funny though, so give it a gander and we’ll post new episodes as they become available.
If other games are mainly made up of one world, then offering Two Worlds must be twice as good right? Find out if Johnny M. thinks so in his latest PC review.
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
There are too many to’s to Two Worlds II.
“Preorder Exclusives”, the very word rubs me the wrong way, the cool thing is obviously more content for a game – in this case it’s the MIGHTY and GLORIOUS Luciender Sword and an extensive subterranean Labyrinth for you to explore, loot, and gather up more delicious XP!
Ya gotta love a developer with a sense of humor. Southpeak has released the first couple of Two World’s II parody episodes based around the character Sordahon…
Now I’ve really seen it all. The sequel to what could very well be labeled
Posted By Johnny Maloney about 1 year, 2 months ago
If other games are mainly made up of one world, then offering Two Worlds must be twice as good right? Find out if Johnny M. thinks so in his latest PC review.
Posted By AngryJoe about 1 year, 3 months ago
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
Posted By Bennett The Sage about 1 year, 3 months ago
There are too many to’s to Two Worlds II.
Posted By AngryJoe about 1 year, 3 months ago
“Preorder Exclusives”, the very word rubs me the wrong way, the cool thing is obviously more content for a game – in this case it’s the MIGHTY and GLORIOUS Luciender Sword and an extensive subterranean Labyrinth for you to explore, loot, and gather up more delicious XP!
Posted By Nathan S. about 1 year, 9 months ago
Ya gotta love a developer with a sense of humor. Southpeak has released the first couple of Two World’s II parody episodes based around the character Sordahon…
Posted By admin about 2 years, 6 months ago
Now I’ve really seen it all. The sequel to what could very well be labeled
Posted By Johnny Maloney about 1 year, 2 months ago
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It has been a tumultuous release schedule for Two Worlds II. At first, we of the PC playing variety were told that it was going to be delayed for a time. That length of time was indefinite, but it was eventually released to PC players in North America on the 3rd of February. For those awaiting boxed copies in the United Kingdom, it’s turned out to be even longer. I got my hands on the game two weeks ago, and like a reluctant prospector, bit my teeth into the clod of shiny dirt to see if I’d walked away with any gold.
| PROS | Magic system, crafting system, art design |
| CONS | Lazy characters, poor dialogue, interface problems |
| WTF?! | The questionnaire at the start? |
First of all, before you continue reading this review I’m going to need some details from you; namely: your full name, address, zip code, city, country, gender, date of birth and a valid e-mail address. Sound unreasonable? I thought so, when after entering my activation key I was presented with a screen demanding exactly that information from me. If I had a lick of sense in my head (and more games to review in February) I would have listened to the voices whispering in my ear and walked away, demanding a refund. Nowhere in the list of requirements did it mention that everything short of my blood type and virginal status were necessities for starting this game.
With that hiccough out of the way, I was rather prepared to like Two Worlds II. I avoided the first one like the plague for reasons that ought to be obvious, but there’s an undeniable lure in rooting for the underdog to come back in the second half and show us their colours. Perhaps under all the bugs and awful unplayable state of the first game, a golden egg, a precious gem of under appreciated role-playing sat waiting for tender hands to lift it into the light. Oh, I would be so lucky.
I was immediately jammed into what outwardly looked like an awful situation, surrounded by all sorts of characters I was unacquainted with, myself included. A quick wander over to the incomplete plot synopsis on the Two Worlds Wiki (something newcomers to a series should NEVER have to do), and I figured I at least had a vague idea of what was going on, and could properly give my attention to the game itself. Clothed in rags, wielding what I’m sure was a table leg, and soaked in sewer water from my escape, I was ready to face Antaloor.
The things you’ve heard or seen about the weapon crafting and the spell creation systems are all true; they’re incredible. Wild experimentation affords spell effects that dazzle and amaze, while tinkering around with disassembled weaponry and armour opens up slots for more complicated gemstones and increased statistics. I found myself becoming oddly attached to my equipment, not because it was better than what I was picking up, but because I had put so much hard work into making it mine. It was distinct to me, and indeed most of Antaloor comes across as quite distinct as well. The armour, weapon, creature and even architectural designs are impressive to look at, though not because the graphics are fantastic.
I watched Angry Joes review and gave the game a try but really, I’m not impressed. I was immediately annoyed by the main character who had nothing better to do than constantly hit on the orc woman that rescues you in the prologue giving me no choice in the matter. She was no better since she seemed to fall for that smarmy looser, maybe it’s just the german voice-actors.
The magic system does not offer great satisfaction either, the oh so great physics using spells are worthless. That tornado of rocks seen in joes video does almost no damage to enemies, I only managed to instakill myself with it once when i cast it on an npc. The rest of the spells you can build are nothing new, you can just choose what kind of damage you deal. And with the skillbook system you can’t even get to the interesting combining mechanics until you farm a lot of gold (probably savescumming the gambling) or wait until the books can be found are placed next to a mission objective.
Red light!
Green light!
Red light!
Green light!
Improvement is a great quality to give props to a studio and a game, but two far more important questions come with it for me.
Where did we start?
How much improvement?
From what I’ve read here & seen in other reviews of this game, I’m avoiding this title like ‘Never say Never’.
That video was hilarious. And yet kinda eerie.
(thought when seeing the video) Hey, virtual flash mob. (Is that the right term?)
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
There are too many to’s to Two Worlds II.
Sweet