APB

Players: 1 Player
Publisher: Electronic Arts
Genres: Action, Adventure, Third-Person Shooter
Release Date: June 29, 2010
Developer: Realtime Worlds
MSRP: $49.99
Platforms:
APB is a massively multiplayer online game based in living, breathing cities that will feel familiar to players, as they precisely replicate famous cities all over the world. APB is a turf war involving two main factions, the Squads, whose goal is to uphold the law, and the Gangs, who seek to break the law at all costs. Players will be able to choose their side, in a classic good guy versus bad guy scenario. The Gangs are all about graffiti, attitude, custom cars and earning cash any way they can. The Squads stand for honor, teamwork, firepower and destroying the Gangs. APB will provide the player with the ultimate customization options from their weapons, vehicles and clothes to their attitude, music and environment.


Massive Multiplayer Online games seem to have an inseparable attachment to the RPG genre. Enter David Jones, Co-Founder of Rockstar  North, one of the key men behind the notorious Grand Theft Auto series, and more recently known for the creation of Crackdown. ) On the strength of the design ethic behind titles like these, Jones announced over a year ago that Realtime Worlds would be abandoning the notion of heading up Crackdown 2 to move on with the studio to “bigger and better things.” And so it was that this week, the world of MMOs got its first taste of action, in the form of All Points Bulletin.

PROS Excellent character customization engine, ambitious idea
CONS Severe lack of variety, terrible player matchup system, 1 Hit Box for characters, *update* no longer available
WTF?! You mean I really can’t go in an effing building!

APB is the bold attempt to bring the masses of action fans into the hideous trap that is pay-per-month gaming to enjoy living, breathing urban chaos akin to Grand Theft Auto, but with actual people behind the wheels of every cop car or stolen cruiser. Undoubtedly an ambitious idea, backed by the unquestionable power of the MMORPG in today’s gaming market, and bolstered by the untapped waters of action gaming. The question is, after all this planning, and with all these conditions in place, has APB done enough to deserve the right to ask you to hand over $10.00 a month for the honor of playing a game you just paid $50 for?

APB is set in the less than glorious city of “San Paro,” where crime is so rampant that officials have resorted to legalized vigilantism. This sets players up for the constantly active online world filled with the unaccountable criminal element and the brutally resistant enforcers. In game the differences between the two rivals are superficial, with both teams generally sharing the same mission structure and weapons set. The idea with APB is that the experience is defined by the fun of dichotomy: where one  group spends time setting into motion the actions that set fire to a store, the enforcers will spends time photographing evidence. This isn’t to say there isn’t fun to be had choosing your factions, as the choice is rooted in the identifiable conflict between good and evil: after all, there is a reason kids still argue over who gets to be whom in cops and robbers. It’s all about mentality, and embracing the role: RPG action, personified – at least in concept.

From the off, this thematic notion of the “RPG” is APB’s greatest strength, as it lends to an ethic of customization. Every tiny detail of your character can be modified to your suiting, from looks, to clothing,  to tattoos and accessories. While all of these are superficial to the gameplay, it allows you to stand out from the crowd, and is akin to the cosmetic joy of personalizing a WoW character, but against the untapped palette of a real-world setting. As a testament to the uniqueness of this even within the limits of the ‘real world’ setting, I never saw two people that looked alike when moving around the streets of San Paro during the early part of the game, when unlockable aesthetic extras were in short supply.

The variation doesn’t stop with your character though: your personal vehicle can be changed up meticulously, with a wide selection of paints, effects and attachable modification allowing you to quite literally ‘pimp your ride’. Add in the ability to create your own symbols for self-identification,  and even craft musical scores that your enemy will hear upon their death, and you’ll find that each player in APB is an individual, putting one firm check mark in the MMO-worthy column for this urban exploration title.

Tyler Durden tried to tell these guys they weren't unique, or special. And now they're pissed.

With your character finalized, it’s time to hit the streets and for me to tell you about how this game plays when you get there! The basic gameplay is akin to many sandbox games on the market today, with an open city area for you to explore, stocked with missions to complete. NPC’s scattered around the city are, as with AI from a sandbox title, aligned to different factions and it’s from these people that you must acquire your missions. Appeasing factions and individuals grants access to new weaponry, equipment, upgrades, vehicles as niche items specific to that faction or person.

Once you have pledged your services to one of these characters, you will be sent missions on the go: in a sense, you become a part of a roster reporting to that NPC. The difference with APB lies in the execution, in that that there is no AI controlled opposition. Every enemy you will ever encounter is another player, meaning that anything you can do, they can do, and maybe better. That being said, Realtime Worlds has implemented a system where only players assigned to your mission can actually harm you, with all others functioning as NPC’s insofar as consequences go, stopping the game from becoming one constant warzone.

And while the infrastructural shell for the title is well crafted, the fun-factor is not high. The missions themselves are ludicrously similar, generally involving traveling to an area, collecting an item and taking it elsewhere, ending either with control zones to be vied over, a kill count limit for both teams to be reached, or another item delivery mission starting as part of a chain. The anomalyof only human controlled enemies makes each mission  functionally different, but a broader range of objectives would have been a welcomed change to the monotonous grind for experience that APB quickly becomes. And while the very nature of MMOs involve the idea of “grinding” for experience, APB had a much less explored palette and set of parameters to work with, and could have exploited the layered possibilities of a city quite literally teeming with life.

Pages : Page 1 Page 2
  1. November 25, 2010 at 02:02am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    it was mostly hype

  2. November 24, 2010 at 09:26pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    like many others i had high hopes that this would be the GTA online game that weve allways wanted where you could go whever you want do whatever you want, but it just didnt live up to most of our expectations sadly :(

  3. November 23, 2010 at 10:10pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    game looks pretty bad

  4. November 21, 2010 at 03:43pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    APB = All People Beware of this shovelware

  5. November 21, 2010 at 12:14pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I had mixed feelings about this… Now I won’t even try it until its free to play.

  6. November 20, 2010 at 06:16pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I Had High expectations for APB and It Has kind of failed me … Well it delivers character customization but the gameplay lacks shooting and location variety.

  7. November 20, 2010 at 02:16pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Never had much in faith in this one to begin with. Still hoping that GW2 and the upcoming Star Wars Old Republic MMO are going to be good.

  8. November 20, 2010 at 07:31am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    i never trusted those mmo’s set in modern times -.- and i never will…

  9. November 18, 2010 at 06:26pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I played the beta, and I don’t know if they added this feature later, but otherwise this game can be summed up in one epic fail: YOU COULDN’T FRIGGIN’ AIM THROUGH THE SCOPE OF YOUR SNIPER RIFLE!

  10. July 19, 2010 at 10:22pm
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I played this game and it is the worst game I have ever played. All of the game mechanics are broken and the game does not work. The latency on the server means if your in a shootout the person with the lower ping always wins. The game only has 12 cars! My gameboy has more cars then this game.

    Final Verdict: DO NOT BUY THIS GAME!!!

  11. July 12, 2010 at 08:30am
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I found another review also worth a visit.
    So much stupid …
    http://www.gladriel.com/reviewFull/content/3031/All-Points-Bulletin-review/

  12. July 09, 2010 at 05:28pm
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    “In my opinion reviewers these days are hopping aboard their own bandwagons. ”

    Past that point your comment is no longer valid. Why give it a better score because marketing will favor you and your publication more? or because it’s a cool thing to do since it was anticipated so bad and made by the same guy that started GTA? Please, the game is not what it should have been.

  13. July 09, 2010 at 03:49pm
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    In my opinion reviewers these days are hopping aboard their own bandwagons. APB deserved a far better score than this reviewer or any other reviewer has given the game. I consider myself hard to please when it comes to the quality of games and Ill tell you something, I am positively addicted to APB at the moment. So much so, that other, better games have been neglected in its wake. Ive been playing since three days before it launched with the pre-order key etc.The last two nights in particular, I played till my fingers got sore, and so far, Im haveing great fun with the game. No matter how put off you are, by how much youll die in the begining, dont be put off, all you need is time to get used to the game. Im the first to admit theres a lot that seems unfair, at first, when you jump into the game at the begining(I died and died and died, but now Im a lethal weapon), but, when you start to get some decent weapons, and your skill starts to increase, as it always will, once you get used to how any new game is played, the better you get, the more fun youll have, its that simple, despite all the games faults.Thats the bottom line, ITS A HELL OF A FUN GAME TO PLAY. The game deserves a 7.9 or an 8 out of ten. The customisation rocks, the game celebrates individuality and creativity, theres simply no game out there like it that gives u so many tools to create exactly what u want to create. Full marks in that department. The game has soo much potential and can only get better as time goes on, that last point is something people always forget.

  14. July 08, 2010 at 03:15am
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Adding to Shab’s comment. I heard about this game in dev since the AoC release. I heard it was going to be a GTA MMO. As a big R* Game fan I thought this would be the answer I was looking for. I followed the game for quite some time and was able to play the beta. The game turned out horrible! No beating around the bush this game’s mechanics are highly for the childish. Driving is really like driving a huge truck on ice( yes even when driving little cars ) The population at the beta wasn’t a problem but I saw it at times. Problem with pvp games is that with no people no fun. And to be honest after going through the first few missions you really have the know how for all other missions. It was poorly done and could’ve waited a few months to pull a DLC card out.

  15. July 07, 2010 at 11:35am
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    It’s sad, but I agree with you. I had high hopes for APB, YouTube videos made me prepurchase the game. While playing it with friends is fun, it clearly lacks content. Doing the same missions over and over gets boring, being matched with someone much higher lever with upgraded N-Tech is painfull, duels are pretty often decided by who shot first, cars are a real pain in the ass to drive.

    As it stands I don’t think I’ll pay for more hours than the 50 that came with the game. I really look forward to patchs, this game really have to potential to become awesome.

    I read somewhere that a “chaos” district was planned, where there might (?) be localized damage (headshots!) and full open pvp or something like that. It would be epic.

Leave a Comment

You must be logged in to post a comment.

APB: Cheaters Finally Put On Notice...

Posted by [ 2 years, 6 months ]

A mass-action against the mass-cheating population of APB goes down and being outraged is all the rage… but is this a bit too late to save the floundering game, considering they likely just banned half their subscribers?

APB: Reloaded - Ode to the Dumptruck Griefing

Posted by [ 2 years, 11 months ]

Explosions… Classical Music… Yup, this might just turn a Monday around.

APB: Closed Beta Applications End Feb 15th; First Invites Dated

Posted by [ 3 years, 2 months ]

San Paro beckons! With the first beta test almost ready, GamersFirst has put up a time limit for entries: Tonight!

All Points Bulletin Reloaded - Closed Beta Coming to a Close?

Posted by [ 3 years, 4 months ]

“GamersFirst” CTO and COO Bjorn Book-Larsson has written his third weekly update about APB Reloaded,

All Points Bulletin: GamesFirst announces APB: Reloaded, explains what's to come in 2011.

Posted by [ 3 years, 5 months ]

Finding sanctuary in GamersFirst, the next iteration of All Points Bulletin is explained!

APB’s Plug to be Pulled

Posted by [ 3 years, 7 months ]

If you were wondering if things could get any worse Realtime Worlds, the answer as

Realtime World's Looking To Sell APB

Posted by [ 3 years, 8 months ]

Looks like rumors of difficult financial times over at Realtime World’s weren’t to far off

APB Review

Posted by [ 3 years, 9 months ]

Massive Multiplayer Online games seem to have an inseparable attachment to the RPG genre. Enter

APB: Cheaters Finally Put On Notice...

Posted By about 2 years, 6 months ago

A mass-action against the mass-cheating population of APB goes down and being outraged is all the rage… but is this a bit too late to save the floundering game, considering they likely just banned half their subscribers?

APB: Reloaded - Ode to the Dumptruck Griefing

Posted By about 2 years, 11 months ago

Explosions… Classical Music… Yup, this might just turn a Monday around.

APB: Closed Beta Applications End Feb 15th; First Invites Dated

Posted By about 3 years, 2 months ago

San Paro beckons! With the first beta test almost ready, GamersFirst has put up a time limit for entries: Tonight!

All Points Bulletin Reloaded - Closed Beta Coming to a Close?

Posted By about 3 years, 4 months ago

“GamersFirst” CTO and COO Bjorn Book-Larsson has written his third weekly update about APB Reloaded,

All Points Bulletin: GamesFirst announces APB: Reloaded, explains what's to come in 2011.

Posted By about 3 years, 5 months ago

Finding sanctuary in GamersFirst, the next iteration of All Points Bulletin is explained!

APB’s Plug to be Pulled

Posted By about 3 years, 7 months ago

If you were wondering if things could get any worse Realtime Worlds, the answer as

Realtime World's Looking To Sell APB

Posted By about 3 years, 8 months ago

Looks like rumors of difficult financial times over at Realtime World’s weren’t to far off

APB Review

APB Review


Massive Multiplayer Online games seem to have an inseparable attachment to the RPG genre. Enter David Jones, Co-Founder of Rockstar  North, one of the key men behind the notorious Grand Theft Auto series, and more recently known for the creation of Crackdown. ) On the strength of the design ethic behind titles like these, Jones announced over a year ago that Realtime Worlds would be abandoning the notion of heading up Crackdown 2 to move on with the studio to “bigger and better things.” And so it was that this week, the world of MMOs got its first taste of action, in the form of All Points Bulletin.

PROS Excellent character customization engine, ambitious idea
CONS Severe lack of variety, terrible player matchup system, 1 Hit Box for characters, *update* no longer available
WTF?! You mean I really can’t go in an effing building!

APB is the bold attempt to bring the masses of action fans into the hideous trap that is pay-per-month gaming to enjoy living, breathing urban chaos akin to Grand Theft Auto, but with actual people behind the wheels of every cop car or stolen cruiser. Undoubtedly an ambitious idea, backed by the unquestionable power of the MMORPG in today’s gaming market, and bolstered by the untapped waters of action gaming. The question is, after all this planning, and with all these conditions in place, has APB done enough to deserve the right to ask you to hand over $10.00 a month for the honor of playing a game you just paid $50 for?

APB is set in the less than glorious city of “San Paro,” where crime is so rampant that officials have resorted to legalized vigilantism. This sets players up for the constantly active online world filled with the unaccountable criminal element and the brutally resistant enforcers. In game the differences between the two rivals are superficial, with both teams generally sharing the same mission structure and weapons set. The idea with APB is that the experience is defined by the fun of dichotomy: where one  group spends time setting into motion the actions that set fire to a store, the enforcers will spends time photographing evidence. This isn’t to say there isn’t fun to be had choosing your factions, as the choice is rooted in the identifiable conflict between good and evil: after all, there is a reason kids still argue over who gets to be whom in cops and robbers. It’s all about mentality, and embracing the role: RPG action, personified – at least in concept.

From the off, this thematic notion of the “RPG” is APB’s greatest strength, as it lends to an ethic of customization. Every tiny detail of your character can be modified to your suiting, from looks, to clothing,  to tattoos and accessories. While all of these are superficial to the gameplay, it allows you to stand out from the crowd, and is akin to the cosmetic joy of personalizing a WoW character, but against the untapped palette of a real-world setting. As a testament to the uniqueness of this even within the limits of the ‘real world’ setting, I never saw two people that looked alike when moving around the streets of San Paro during the early part of the game, when unlockable aesthetic extras were in short supply.

The variation doesn’t stop with your character though: your personal vehicle can be changed up meticulously, with a wide selection of paints, effects and attachable modification allowing you to quite literally ‘pimp your ride’. Add in the ability to create your own symbols for self-identification,  and even craft musical scores that your enemy will hear upon their death, and you’ll find that each player in APB is an individual, putting one firm check mark in the MMO-worthy column for this urban exploration title.

Tyler Durden tried to tell these guys they weren't unique, or special. And now they're pissed.

With your character finalized, it’s time to hit the streets and for me to tell you about how this game plays when you get there! The basic gameplay is akin to many sandbox games on the market today, with an open city area for you to explore, stocked with missions to complete. NPC’s scattered around the city are, as with AI from a sandbox title, aligned to different factions and it’s from these people that you must acquire your missions. Appeasing factions and individuals grants access to new weaponry, equipment, upgrades, vehicles as niche items specific to that faction or person.

Once you have pledged your services to one of these characters, you will be sent missions on the go: in a sense, you become a part of a roster reporting to that NPC. The difference with APB lies in the execution, in that that there is no AI controlled opposition. Every enemy you will ever encounter is another player, meaning that anything you can do, they can do, and maybe better. That being said, Realtime Worlds has implemented a system where only players assigned to your mission can actually harm you, with all others functioning as NPC’s insofar as consequences go, stopping the game from becoming one constant warzone.

And while the infrastructural shell for the title is well crafted, the fun-factor is not high. The missions themselves are ludicrously similar, generally involving traveling to an area, collecting an item and taking it elsewhere, ending either with control zones to be vied over, a kill count limit for both teams to be reached, or another item delivery mission starting as part of a chain. The anomalyof only human controlled enemies makes each mission  functionally different, but a broader range of objectives would have been a welcomed change to the monotonous grind for experience that APB quickly becomes. And while the very nature of MMOs involve the idea of “grinding” for experience, APB had a much less explored palette and set of parameters to work with, and could have exploited the layered possibilities of a city quite literally teeming with life.

Pages: Page 1 - Page 2
  1. November 25, 2010 at 02:02am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    it was mostly hype

  2. November 24, 2010 at 09:26pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    like many others i had high hopes that this would be the GTA online game that weve allways wanted where you could go whever you want do whatever you want, but it just didnt live up to most of our expectations sadly :(

  3. November 23, 2010 at 10:10pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    game looks pretty bad

  4. November 21, 2010 at 03:43pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    APB = All People Beware of this shovelware

  5. November 21, 2010 at 12:14pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I had mixed feelings about this… Now I won’t even try it until its free to play.

  6. November 20, 2010 at 06:16pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I Had High expectations for APB and It Has kind of failed me … Well it delivers character customization but the gameplay lacks shooting and location variety.

  7. November 20, 2010 at 02:16pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Never had much in faith in this one to begin with. Still hoping that GW2 and the upcoming Star Wars Old Republic MMO are going to be good.

  8. November 20, 2010 at 07:31am
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    i never trusted those mmo’s set in modern times -.- and i never will…

  9. November 18, 2010 at 06:26pm
    In response to Article
    VN:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I played the beta, and I don’t know if they added this feature later, but otherwise this game can be summed up in one epic fail: YOU COULDN’T FRIGGIN’ AIM THROUGH THE SCOPE OF YOUR SNIPER RIFLE!

  10. July 19, 2010 at 10:22pm
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I played this game and it is the worst game I have ever played. All of the game mechanics are broken and the game does not work. The latency on the server means if your in a shootout the person with the lower ping always wins. The game only has 12 cars! My gameboy has more cars then this game.

    Final Verdict: DO NOT BUY THIS GAME!!!

  11. July 12, 2010 at 08:30am
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    I found another review also worth a visit.
    So much stupid …
    http://www.gladriel.com/reviewFull/content/3031/All-Points-Bulletin-review/

  12. July 09, 2010 at 05:28pm
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    “In my opinion reviewers these days are hopping aboard their own bandwagons. ”

    Past that point your comment is no longer valid. Why give it a better score because marketing will favor you and your publication more? or because it’s a cool thing to do since it was anticipated so bad and made by the same guy that started GTA? Please, the game is not what it should have been.

  13. July 09, 2010 at 03:49pm
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    In my opinion reviewers these days are hopping aboard their own bandwagons. APB deserved a far better score than this reviewer or any other reviewer has given the game. I consider myself hard to please when it comes to the quality of games and Ill tell you something, I am positively addicted to APB at the moment. So much so, that other, better games have been neglected in its wake. Ive been playing since three days before it launched with the pre-order key etc.The last two nights in particular, I played till my fingers got sore, and so far, Im haveing great fun with the game. No matter how put off you are, by how much youll die in the begining, dont be put off, all you need is time to get used to the game. Im the first to admit theres a lot that seems unfair, at first, when you jump into the game at the begining(I died and died and died, but now Im a lethal weapon), but, when you start to get some decent weapons, and your skill starts to increase, as it always will, once you get used to how any new game is played, the better you get, the more fun youll have, its that simple, despite all the games faults.Thats the bottom line, ITS A HELL OF A FUN GAME TO PLAY. The game deserves a 7.9 or an 8 out of ten. The customisation rocks, the game celebrates individuality and creativity, theres simply no game out there like it that gives u so many tools to create exactly what u want to create. Full marks in that department. The game has soo much potential and can only get better as time goes on, that last point is something people always forget.

  14. July 08, 2010 at 03:15am
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    Adding to Shab’s comment. I heard about this game in dev since the AoC release. I heard it was going to be a GTA MMO. As a big R* Game fan I thought this would be the answer I was looking for. I followed the game for quite some time and was able to play the beta. The game turned out horrible! No beating around the bush this game’s mechanics are highly for the childish. Driving is really like driving a huge truck on ice( yes even when driving little cars ) The population at the beta wasn’t a problem but I saw it at times. Problem with pvp games is that with no people no fun. And to be honest after going through the first few missions you really have the know how for all other missions. It was poorly done and could’ve waited a few months to pull a DLC card out.

  15. July 07, 2010 at 11:35am
    In response to Article
    VA:F [1.9.21_1169]
    Rating: 0 (from 0 votes)

    It’s sad, but I agree with you. I had high hopes for APB, YouTube videos made me prepurchase the game. While playing it with friends is fun, it clearly lacks content. Doing the same missions over and over gets boring, being matched with someone much higher lever with upgraded N-Tech is painfull, duels are pretty often decided by who shot first, cars are a real pain in the ass to drive.

    As it stands I don’t think I’ll pay for more hours than the 50 that came with the game. I really look forward to patchs, this game really have to potential to become awesome.

    I read somewhere that a “chaos” district was planned, where there might (?) be localized damage (headshots!) and full open pvp or something like that. It would be epic.

Leave a Comment

You must be logged in to post a comment.

No Posts

No Posts

APB: Cheaters Finally Put On Notice...

Posted by [ 2 years, 6 months ]

A mass-action against the mass-cheating population of APB goes down and being outraged is all the rage… but is this a bit too late to save the floundering game, considering they likely just banned half their subscribers?

No Posts