Two Worlds II - PC Review
If other games are mainly made up of one world, then offering Two Worlds must be twice as good right? Find out if Johnny M. thinks so in his latest PC review.
Posted By admin about 2 years, 6 months ago
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Now I’ve really seen it all. The sequel to what could very well be labeled as the worst RPG that this generation of consoles has seen, Two Worlds 2, has now released a teaser site, as well as a brand new in-game trailer to go along with it… Wow. I really never thought I’d see the day.
While I still pinch myself every time I go back and try to make sense of this trailer, in hopes that as soon as it’s done I’ll wake up screaming in my bed, it appears that this is the real deal, and Two Worlds is indeed coming back to shatter your perception of what a horrible RPG is all about.
The trailer, which I can’t seem to make too much sense out of, involves a ninja running around not really being a ninja at all, (and trust us on this; no one knows more about ninjas, than the Kokugamer staff does), all the while some dudes somewhere else say some really corny lines to each other, than quietly fight, until one of them silently falls to the ground from somehow getting cut in the back by the same guy he was clearly just facing….. probably one of those many wonderful glitches which the original Two Worlds was so freaking full of.
In any case, for those of you out there (if there are any at all), that can’t wait to get your hands on this… umm… thing, It’s due out in Spring 2010, and just like you, we can’t wait to get our hands on it.
Let us know what you think of the new trailer.
If other games are mainly made up of one world, then offering Two Worlds must be twice as good right? Find out if Johnny M. thinks so in his latest PC review.
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
There are too many to’s to Two Worlds II.
“Preorder Exclusives”, the very word rubs me the wrong way, the cool thing is obviously more content for a game – in this case it’s the MIGHTY and GLORIOUS Luciender Sword and an extensive subterranean Labyrinth for you to explore, loot, and gather up more delicious XP!
Ya gotta love a developer with a sense of humor. Southpeak has released the first couple of Two World’s II parody episodes based around the character Sordahon…
Now I’ve really seen it all. The sequel to what could very well be labeled
Posted By Johnny Maloney about 1 year, 2 months ago
If other games are mainly made up of one world, then offering Two Worlds must be twice as good right? Find out if Johnny M. thinks so in his latest PC review.
Posted By AngryJoe about 1 year, 3 months ago
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
Posted By Bennett The Sage about 1 year, 3 months ago
There are too many to’s to Two Worlds II.
Posted By AngryJoe about 1 year, 3 months ago
“Preorder Exclusives”, the very word rubs me the wrong way, the cool thing is obviously more content for a game – in this case it’s the MIGHTY and GLORIOUS Luciender Sword and an extensive subterranean Labyrinth for you to explore, loot, and gather up more delicious XP!
Posted By Nathan S. about 1 year, 9 months ago
Ya gotta love a developer with a sense of humor. Southpeak has released the first couple of Two World’s II parody episodes based around the character Sordahon…
Posted By admin about 2 years, 6 months ago
Now I’ve really seen it all. The sequel to what could very well be labeled
Posted By Johnny Maloney about 1 year, 2 months ago
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It has been a tumultuous release schedule for Two Worlds II. At first, we of the PC playing variety were told that it was going to be delayed for a time. That length of time was indefinite, but it was eventually released to PC players in North America on the 3rd of February. For those awaiting boxed copies in the United Kingdom, it’s turned out to be even longer. I got my hands on the game two weeks ago, and like a reluctant prospector, bit my teeth into the clod of shiny dirt to see if I’d walked away with any gold.
| PROS | Magic system, crafting system, art design |
| CONS | Lazy characters, poor dialogue, interface problems |
| WTF?! | The questionnaire at the start? |
First of all, before you continue reading this review I’m going to need some details from you; namely: your full name, address, zip code, city, country, gender, date of birth and a valid e-mail address. Sound unreasonable? I thought so, when after entering my activation key I was presented with a screen demanding exactly that information from me. If I had a lick of sense in my head (and more games to review in February) I would have listened to the voices whispering in my ear and walked away, demanding a refund. Nowhere in the list of requirements did it mention that everything short of my blood type and virginal status were necessities for starting this game.
With that hiccough out of the way, I was rather prepared to like Two Worlds II. I avoided the first one like the plague for reasons that ought to be obvious, but there’s an undeniable lure in rooting for the underdog to come back in the second half and show us their colours. Perhaps under all the bugs and awful unplayable state of the first game, a golden egg, a precious gem of under appreciated role-playing sat waiting for tender hands to lift it into the light. Oh, I would be so lucky.
I was immediately jammed into what outwardly looked like an awful situation, surrounded by all sorts of characters I was unacquainted with, myself included. A quick wander over to the incomplete plot synopsis on the Two Worlds Wiki (something newcomers to a series should NEVER have to do), and I figured I at least had a vague idea of what was going on, and could properly give my attention to the game itself. Clothed in rags, wielding what I’m sure was a table leg, and soaked in sewer water from my escape, I was ready to face Antaloor.
The things you’ve heard or seen about the weapon crafting and the spell creation systems are all true; they’re incredible. Wild experimentation affords spell effects that dazzle and amaze, while tinkering around with disassembled weaponry and armour opens up slots for more complicated gemstones and increased statistics. I found myself becoming oddly attached to my equipment, not because it was better than what I was picking up, but because I had put so much hard work into making it mine. It was distinct to me, and indeed most of Antaloor comes across as quite distinct as well. The armour, weapon, creature and even architectural designs are impressive to look at, though not because the graphics are fantastic.
I watched Angry Joes review and gave the game a try but really, I’m not impressed. I was immediately annoyed by the main character who had nothing better to do than constantly hit on the orc woman that rescues you in the prologue giving me no choice in the matter. She was no better since she seemed to fall for that smarmy looser, maybe it’s just the german voice-actors.
The magic system does not offer great satisfaction either, the oh so great physics using spells are worthless. That tornado of rocks seen in joes video does almost no damage to enemies, I only managed to instakill myself with it once when i cast it on an npc. The rest of the spells you can build are nothing new, you can just choose what kind of damage you deal. And with the skillbook system you can’t even get to the interesting combining mechanics until you farm a lot of gold (probably savescumming the gambling) or wait until the books can be found are placed next to a mission objective.
Red light!
Green light!
Red light!
Green light!
Improvement is a great quality to give props to a studio and a game, but two far more important questions come with it for me.
Where did we start?
How much improvement?
From what I’ve read here & seen in other reviews of this game, I’m avoiding this title like ‘Never say Never’.
That video was hilarious. And yet kinda eerie.
(thought when seeing the video) Hey, virtual flash mob. (Is that the right term?)
Angry Joe takes on Two Worlds II, the sequel to one of the most notoriously bad Xbox 360 RPGs. Just how much can Two Worlds improve if given time? Find out if this latest effort is worth your cash!
There are too many to’s to Two Worlds II.
wow its…
lmao @ joebomb
Fool me once, Two Worlds, shame on you.
fool me twice fuck you
bitchslap at 1:10

I dont think so… I’ll pass on this..
Two Worlds 1 was crap///
This does not look entertaining.
That is probably the worst trailer i have ever seen for a game lol
i thought the first was somewhat okay. So i got the second for my pc, and omg, It kept freezing up, glitching all the time, when i would run, it had a delay in stopping. My computer can handle every hardcore game, and I wouldn’t even call this a hardcore game. Anyways, it made me sick.
Wow… Just… Wow… In a bad way. What wasn’t wrong with that trailer? Voices were bad, and seemed to becoming from down a hallway, not the character themselves. The animation was bad ,flourishes still look as stupid as in the first game and the trailer didn’t really tell me much of anything… I think I might have actually blanked out there for a second because it’s hard for me to recall exactly what happened in that trailer. Yeah, not going to play this.
When the trailer is that bad, you know you’re in for some treats.
I hate when a trailer is totally rubish but all “rating” sites seem to make it out as a fantastic garble and is possibly made of gold so you hasta buy it RIGHT NOW! >.> makes me wonder who’s really getting paid to “review” a game..and who is getting paid to “promote” such a pile of bull honky.
The only way I can convey my reaction to this ‘trailer’ is…
WTF?!?
To be fair, I never picked up Two Worlds because I had the feeling it would be total crap, a feeling that rarely, if ever, lets me down. What I saw of Two Worlds II before this looked decent at least, but I was still skeptical, and while it’s not fair to judge a game by it’s promotion…
WOW, that physically HURT to watch.
ok that trailer was horrible.but there already are a few reviews of the game.and all give the game very high scores.
http://boards.topware.de/showthread.php?t=35129 (german)
http://www.rpgitalia.net/news/two-worlds-ii/two-worlds-2-a-closed-betas-review (english)
Who are these characters and why should we care?
Oh that was brutal to watch, I felt like I was watching a Uwe Boll Movie !! I had such High hopes for the first one, and then I played it.
I suffered through about 80 hours of the first Game and thats 80 hours I will never get back !! I am not looking forward to this one, we will see once its out.
ON THE BOX!!! XD
…………XD WHAT!!! ARE YOU SERIOUS!!! ARE YOU SERIOUS!!! The only thing more hilarious than this crappy trailer is the fact that the developer assumes that they can sell a game with a name like Topware Interactive. XD
Don’t feel bad Tim. Two Worlds fooled everyone with it’s promise of online play and what not.
We won’t be so easily falling for the same trick twice though.
Fool me once, Two Worlds, shame on you.
Fool me twice, shame on me.